@database "IMAGINE MAILING LIST" @WIDTH 80 @font topaz.font 8 @index Index @toc contents @node MAIN "IMAGINE MAILING LIST NUMBER V69" @toc contents @{b} This GUIDE File was generated by an @{ub} @{b} IMAGINE MAILING LIST PROCESSOR @{ub} @{b} Written By Joop van de Wege @{ub} @{b} © 1994 @{ub} \|/ @ @ +---------------------------------oOO-(_)-OOo---------------------------------+ | | | This is the Imagine Mailing List (imagine@email.sp.paramax.com) Archive #69 | | covering messages from Dec 1 1995 to Dec 30 1995. | | | | If you have any questions or problems with this file, E-mail Joop v/d Wege | | at Joop.vandeWege@medew.ento.wau.nl | | | | Thanks goes to: Neil Miller for the Imagine Mailing List Processor | | Nik Vukovljak for the archives | +-----------------------------------------------------------------------------+ @{" Turn the Page " link contents} @endnode MAIN @node contents "IMAGINE MAILING LIST V69- CONTENTS" Click-->@{" 1 " link IML-1} MSG- 1 Subject: Dark Outlines using brushmaps Click-->@{" 2 " link IML-2} MSG- 2 Subject: NewFlare.fx(sick) Click-->@{" 3 " link IML-3} MSG- 3 Subject: Re[2]: Power Imagine Click-->@{" 4 " link IML-4} MSG- 4 Subject: Pics Click-->@{" 5 " link IML-5} MSG- 5 Subject: Twinkle Click-->@{" 6 " link IML-6} MSG- 6 Subject: Raised Hand for 030 Click-->@{" 7 " link IML-7} MSG- 7 Subject: Re: NewFlare.fx(sick) Click-->@{" 8 " link IML-8} MSG- 8 Subject: Raised Hand for 030 Click-->@{" 9 " link IML-9} MSG- 9 Subject: Re: 2 Questions for wise ones Click-->@{" 10 " link IML-10} MSG- 10 Subject: Re: IML: what _really_ happened Click-->@{" 11 " link IML-11} MSG- 11 Subject: 2 Questions for wise ones Click-->@{" 12 " link IML-12} MSG- 12 Subject: Test Click-->@{" 13 " link IML-13} MSG- 13 Subject: IML: what _really_ happened Click-->@{" 14 " link IML-14} MSG- 14 Subject: Dumb questions! Click-->@{" 15 " link IML-15} MSG- 15 Subject: Re: IML: what _really_ happened Click-->@{" 16 " link IML-16} MSG- 16 Subject: 2 Questions for wise ones Click-->@{" 17 " link IML-17} MSG- 17 Subject: Re: Pics Click-->@{" 18 " link IML-18} MSG- 18 Subject: Re: NewFlare.fx(sick) Click-->@{" 19 " link IML-19} MSG- 19 Subject: Re: 2 Questions for wise ones Click-->@{" 20 " link IML-20} MSG- 20 Subject: Re: 2 Questions for wise ones Click-->@{" 21 " link IML-21} MSG- 21 Subject: Motion Blur Blunder? Click-->@{" 22 " link IML-22} MSG- 22 Subject: 2 questions...thanks Click-->@{" 23 " link IML-23} MSG- 23 Subject: Re: IMLarc68 Click-->@{" 24 " link IML-24} MSG- 24 Subject: Long live the IML!!! Click-->@{" 25 " link IML-25} MSG- 25 Subject: Shredder effect error Click-->@{" 26 " link IML-26} MSG- 26 Subject: IMLarc68 Click-->@{" 27 " link IML-27} MSG- 27 Subject: Re: Motion Blur Blunder? Click-->@{" 28 " link IML-28} MSG- 28 Subject: IML Blackout (Joke) Click-->@{" 29 " link IML-29} MSG- 29 Subject: Re: IML: what _really_ happened Click-->@{" 30 " link IML-30} MSG- 30 Subject: Beach.jpg and HELMY Click-->@{" 31 " link IML-31} MSG- 31 Subject: What in tarnation? Click-->@{" 32 " link IML-32} MSG- 32 Subject: Imagine FAQ's (fwd) Click-->@{" 33 " link IML-33} MSG- 33 Subject: Re: IML: what _really_ happened Click-->@{" 34 " link IML-34} MSG- 34 Subject: Re: IML: what _really_ happened Click-->@{" 35 " link IML-35} MSG- 35 Subject: Another, Click-->@{" 36 " link IML-36} MSG- 36 Subject: Tutorials Click-->@{" 37 " link IML-37} MSG- 37 Subject: Re: IMLarc68 Click-->@{" 38 " link IML-38} MSG- 38 Subject: Imagine FAQ's Click-->@{" 39 " link IML-39} MSG- 39 Subject: Is anybody out there ?? Click-->@{" 40 " link IML-40} MSG- 40 Subject: Linear Flying Logo Entrances: What?? Click-->@{" 41 " link IML-41} MSG- 41 Subject: Ambient Texture Amiga IM4.0 UUENCODED Click-->@{" 42 " link IML-42} MSG- 42 Subject: Re: Aquiring some pictures.... Click-->@{" 43 " link IML-43} MSG- 43 Subject: Giff's Site Click-->@{" 44 " link IML-44} MSG- 44 Subject: IML: what _really_ happen Click-->@{" 45 " link IML-45} MSG- 45 Subject: Re: 2 questions...thanks Click-->@{" 46 " link IML-46} MSG- 46 Subject: Aquiring some pictures.... Click-->@{" 47 " link IML-47} MSG- 47 Subject: Re: IMLarc68 Click-->@{" 48 " link IML-48} MSG- 48 Subject: Re: IMLarc68 Click-->@{" 49 " link IML-49} MSG- 49 Subject: Re: IMLarc68 Click-->@{" 50 " link IML-50} MSG- 50 Subject: Re: IMLarc68 Click-->@{" 51 " link IML-51} MSG- 51 Subject: Re: Motion Blur Blunder? Click-->@{" 52 " link IML-52} MSG- 52 Subject: Re: Another, Click-->@{" 53 " link IML-53} MSG- 53 Subject: Re: IML: what _really_ happened Click-->@{" 54 " link IML-54} MSG- 54 Subject: Re: Another, Click-->@{" 55 " link IML-55} MSG- 55 Subject: Imagine Links Click-->@{" 56 " link IML-56} MSG- 56 Subject: Web Page Click-->@{" 57 " link IML-57} MSG- 57 Subject: IML Blackout Click-->@{" 58 " link IML-58} MSG- 58 Subject: Re: Cross-Platform Pictures Click-->@{" 59 " link IML-59} MSG- 59 Subject: Re: 2 questions...thanks Click-->@{" 60 " link IML-60} MSG- 60 Subject: Playing FLCs Click-->@{" 61 " link IML-61} MSG- 61 Subject: Re: 'I miss my fix', or, 'Where's the IML?' Click-->@{" 62 " link IML-62} MSG- 62 Subject: Re: NewFlare.fx(sick) Click-->@{" 63 " link IML-63} MSG- 63 Subject: Roughness texture Click-->@{" 64 " link IML-64} MSG- 64 Subject: Re: Tutorials Click-->@{" 65 " link IML-65} MSG- 65 Subject: Re: IML: what _really_ happened Click-->@{" 66 " link IML-66} MSG- 66 Subject: Re: Aquiring some pictures.... Click-->@{" 67 " link IML-67} MSG- 67 Subject: Re: Another, Click-->@{" 68 " link IML-68} MSG- 68 Subject: Re: Motion Blur Blunder? Click-->@{" 69 " link IML-69} MSG- 69 Subject: FLC's at the 320X240(200) resolution & making chains Click-->@{" 70 " link IML-70} MSG- 70 Subject: Help Click-->@{" 71 " link IML-71} MSG- 71 Subject: Re: Imagine FAQ's Click-->@{" 72 " link IML-72} MSG- 72 Subject: Re: What in tarnation? (2) Click-->@{" 73 " link IML-73} MSG- 73 Subject: Re: Another, Click-->@{" 74 " link IML-74} MSG- 74 Subject: Re: Aquiring some pictures.... Click-->@{" 75 " link IML-75} MSG- 75 Subject: Re: IMLarc68 Click-->@{" 76 " link IML-76} MSG- 76 Subject: Re: Sorry..and an idea.....:) Click-->@{" 77 " link IML-77} MSG- 77 Subject: Re: Tutorials Click-->@{" 78 " link IML-78} MSG- 78 Subject: Sorry..and an idea.....:) Click-->@{" 79 " link IML-79} MSG- 79 Subject: Re: Giff's Site Click-->@{" 80 " link IML-80} MSG- 80 Subject: Thanks Click-->@{" 81 " link IML-81} MSG- 81 Subject: Anim brushes Click-->@{" 82 " link IML-82} MSG- 82 Subject: Another, Click-->@{" 83 " link IML-83} MSG- 83 Subject: Ali Helmy's Pics on Aminet Click-->@{" 84 " link IML-84} MSG- 84 Subject: Jingle Bell Dogs Click-->@{" 85 " link IML-85} MSG- 85 Subject: Re: FLC's at the 320X240(200) resolution & making chains Click-->@{" 86 " link IML-86} MSG- 86 Subject: Re: Tutorials Click-->@{" 87 " link IML-87} MSG- 87 Subject: Re: IML: what _really_ happened Click-->@{" 88 " link IML-88} MSG- 88 Subject: Re: am I unsubscribed? Click-->@{" 89 " link IML-89} MSG- 89 Subject: Re: Motion Blur Blunder? Click-->@{" 90 " link IML-90} MSG- 90 Subject: Re: Anim brushes Click-->@{" 91 " link IML-91} MSG- 91 Subject: Re: Cross-Platform Pictures Click-->@{" 92 " link IML-92} MSG- 92 Subject: Re: FLC's at the 320X240(200) resolution & making chains Click-->@{" 93 " link IML-93} MSG- 93 Subject: Motion Blur problems Click-->@{" 94 " link IML-94} MSG- 94 Subject: Re: Sorry..and an idea.....:) Click-->@{" 95 " link IML-95} MSG- 95 Subject: Re: Aquiring some pictures.... Click-->@{" 96 " link IML-96} MSG- 96 Subject: Re: IML: what _really_ happened Click-->@{" 97 " link IML-97} MSG- 97 Subject: Re: Raised Hand for 030 Click-->@{" 98 " link IML-98} MSG- 98 Subject: Sorry..and an idea.....:) Click-->@{" 99 " link IML-99} MSG- 99 Subject: Tutorials Click-->@{" 100 " link IML-100} MSG- 100 Subject: IML Blackout (Joke) Click-->@{" 101 " link IML-101} MSG- 101 Subject: Update!! Read this Click-->@{" 102 " link IML-102} MSG- 102 Subject: Imagine mailing list keeper? Click-->@{" 103 " link IML-103} MSG- 103 Subject: Comp.graphics.rendering.raytracing competition is dead! Click-->@{" 104 " link IML-104} MSG- 104 Subject: Lattice Texture Click-->@{" 105 " link IML-105} MSG- 105 Subject: Re: Lattice Texture Click-->@{" 106 " link IML-106} MSG- 106 Subject: Contest Click-->@{" 107 " link IML-107} MSG- 107 Subject: Motion Blur Click-->@{" 108 " link IML-108} MSG- 108 Subject: Too Tom Renderbrandt Click-->@{" 109 " link IML-109} MSG- 109 Subject: LW to Imagine converter? Click-->@{" 110 " link IML-110} MSG- 110 Subject: Re: Motion Blur Blunder? Click-->@{" 111 " link IML-111} MSG- 111 Subject: Re: Imagine 4.0 Click-->@{" 112 " link IML-112} MSG- 112 Subject: Re: Re[2]: Power Imagine Click-->@{" 113 " link IML-113} MSG- 113 Subject: Re: Re[2]: Power Imagine Click-->@{" 114 " link IML-114} MSG- 114 Subject: Imagine 4.0 Click-->@{" 115 " link IML-115} MSG- 115 Subject: 4.0 BUGS, BEWARE! Click-->@{" 116 " link IML-116} MSG- 116 Subject: Guide to Imagine Click-->@{" 117 " link IML-117} MSG- 117 Subject: Re: Imagine 4.0 Click-->@{" 118 " link IML-118} MSG- 118 Subject: Coil path Click-->@{" 119 " link IML-119} MSG- 119 Subject: LW to Imagine converter? Click-->@{" 120 " link IML-120} MSG- 120 Subject: RE: Color Hardcopies Click-->@{" 121 " link IML-121} MSG- 121 Subject: Color Hardcopies Click-->@{" 122 " link IML-122} MSG- 122 Subject: Re: FLC's at the 320X240(200) resolution & making chains Click-->@{" 123 " link IML-123} MSG- 123 Subject: Re: comp.graphics.rendering.raytracing competition is dead! Click-->@{" 124 " link IML-124} MSG- 124 Subject: Re: Guide to Imagine Click-->@{" 125 " link IML-125} MSG- 125 Subject: Re: Imagine 4.0 Click-->@{" 126 " link IML-126} MSG- 126 Subject: Re: Smoothing Click-->@{" 127 " link IML-127} MSG- 127 Subject: RayStorm? Click-->@{" 128 " link IML-128} MSG- 128 ------=> Sorry NO Subject! Click-->@{" 129 " link IML-129} MSG- 129 Subject: Re: LW to Imagine converter? Click-->@{" 130 " link IML-130} MSG- 130 Subject: Re: Smoothing Click-->@{" 131 " link IML-131} MSG- 131 Subject: Smoothing Click-->@{" 132 " link IML-132} MSG- 132 Subject: Re: Color Hardcopies Click-->@{" 133 " link IML-133} MSG- 133 Subject: Re: Smoothing Click-->@{" 134 " link IML-134} MSG- 134 Subject: Imagine3.0 Give away Click-->@{" 135 " link IML-135} MSG- 135 Subject: Re: Sorry..and an idea.....:) Click-->@{" 136 " link IML-136} MSG- 136 Subject: Some of my stuff Click-->@{" 137 " link IML-137} MSG- 137 Subject: Re: Color Hardcopies Click-->@{" 138 " link IML-138} MSG- 138 Subject: Re: Another, Click-->@{" 139 " link IML-139} MSG- 139 Subject: Re: Guide to Imagine Click-->@{" 140 " link IML-140} MSG- 140 Subject: Re: Color Hardcopies Click-->@{" 141 " link IML-141} MSG- 141 Subject: Re: Smoothing Click-->@{" 142 " link IML-142} MSG- 142 Subject: Blobs restrictions Click-->@{" 143 " link IML-143} MSG- 143 Subject: Follow up to my last post .. Click-->@{" 144 " link IML-144} MSG- 144 Subject: 2 questions...thanks Click-->@{" 145 " link IML-145} MSG- 145 Subject: Pasting Your Bit Maps Click-->@{" 146 " link IML-146} MSG- 146 Subject: Coil path Click-->@{" 147 " link IML-147} MSG- 147 Subject: New Book being published Click-->@{" 148 " link IML-148} MSG- 148 Subject: Re: Sorry..and an idea.....:) Click-->@{" 149 " link IML-149} MSG- 149 Subject: Long live the IML!!! Click-->@{" 150 " link IML-150} MSG- 150 Subject: Smoothing Click-->@{" 151 " link IML-151} MSG- 151 Subject: Re: Follow up to my last post .. Click-->@{" 152 " link IML-152} MSG- 152 Subject: Re: The Income Subsidizer Click-->@{" 153 " link IML-153} MSG- 153 Subject: Re: mapping problems Click-->@{" 154 " link IML-154} MSG- 154 Subject: Re: Help...Sorted! (and chainlink suggestion) Click-->@{" 155 " link IML-155} MSG- 155 Subject: Mapping problems Click-->@{" 156 " link IML-156} MSG- 156 Subject: Re: LW to Imagine converter? Click-->@{" 157 " link IML-157} MSG- 157 Subject: Re: Follow up to my last post .. Click-->@{" 158 " link IML-158} MSG- 158 Subject: My URL, for everyone Click-->@{" 159 " link IML-159} MSG- 159 Subject: Mapping solution? Click-->@{" 160 " link IML-160} MSG- 160 Subject: Re: Follow up to my last post .. Click-->@{" 161 " link IML-161} MSG- 161 Subject: Re: Follow up to my last post .. Click-->@{" 162 " link IML-162} MSG- 162 Subject: Re: Follow up to my last post .. Click-->@{" 163 " link IML-163} MSG- 163 Subject: Re: Color Hardcopies Click-->@{" 164 " link IML-164} MSG- 164 Subject: RE: Color Hardcopies Click-->@{" 165 " link IML-165} MSG- 165 Subject: Re: Color Hardcopies Click-->@{" 166 " link IML-166} MSG- 166 Subject: Re: Guide to Imagine Click-->@{" 167 " link IML-167} MSG- 167 Subject: Re: Imagine3.0 Give away Click-->@{" 168 " link IML-168} MSG- 168 Subject: Re: Re[2]: Power Imagine Click-->@{" 169 " link IML-169} MSG- 169 Subject: Re: Imagine 4.0 Click-->@{" 170 " link IML-170} MSG- 170 Subject: Hook? Click-->@{" 171 " link IML-171} MSG- 171 Subject: Re: Imagine3.0 Give away Click-->@{" 172 " link IML-172} MSG- 172 Subject: Re: Color Hardcopies Click-->@{" 173 " link IML-173} MSG- 173 Subject: Tileable Brush Maps Prob Click-->@{" 174 " link IML-174} MSG- 174 Subject: Re: Imagine3.0 Give away Click-->@{" 175 " link IML-175} MSG- 175 Subject: Sale Click-->@{" 176 " link IML-176} MSG- 176 Subject: StarFlare Click-->@{" 177 " link IML-177} MSG- 177 Subject: StarFlare Click-->@{" 178 " link IML-178} MSG- 178 Subject: Re: Follow up to my last post .. Click-->@{" 179 " link IML-179} MSG- 179 Subject: Re: Help...Sorted! (and chainlink suggestion) Click-->@{" 180 " link IML-180} MSG- 180 ------=> Sorry NO Subject! Click-->@{" 181 " link IML-181} MSG- 181 ------=> Sorry NO Subject! Click-->@{" 182 " link IML-182} MSG- 182 Subject: Re: Imagine3.0 Give away Click-->@{" 183 " link IML-183} MSG- 183 Subject: Re: Imagine 4.0 Click-->@{" 184 " link IML-184} MSG- 184 Subject: Re: Imagine3.0 Give away Click-->@{" 185 " link IML-185} MSG- 185 Subject: Re: Blobs restrictions Click-->@{" 186 " link IML-186} MSG- 186 Subject: Re: Smoothing Click-->@{" 187 " link IML-187} MSG- 187 Subject: Re: Guide to Imagine -Reply Click-->@{" 188 " link IML-188} MSG- 188 Subject: Re: Guide to Imagine Click-->@{" 189 " link IML-189} MSG- 189 Subject: Re: 2 questions...thanks Click-->@{" 190 " link IML-190} MSG- 190 Subject: Re: Guide to Imagine Click-->@{" 191 " link IML-191} MSG- 191 Subject: Software Piracy(Imagine 4.0 free?)Future Of Winimagine Click-->@{" 192 " link IML-192} MSG- 192 Subject: Re: Guide to Imagine Click-->@{" 193 " link IML-193} MSG- 193 Subject: Toystory info / NT version Click-->@{" 194 " link IML-194} MSG- 194 Subject: Re: Sale Click-->@{" 195 " link IML-195} MSG- 195 Subject: Imagine vendors Click-->@{" 196 " link IML-196} MSG- 196 Subject: Re: Color Hardcopies Click-->@{" 197 " link IML-197} MSG- 197 Subject: Attachments Click-->@{" 198 " link IML-198} MSG- 198 Subject: Re: coilpath Click-->@{" 199 " link IML-199} MSG- 199 Subject: Re: coil path Click-->@{" 200 " link IML-200} MSG- 200 Subject: Re: coil path Click-->@{" 201 " link IML-201} MSG- 201 Subject: Re: NT version Click-->@{" 202 " link IML-202} MSG- 202 Subject: Re: Hook? Click-->@{" 203 " link IML-203} MSG- 203 Subject: Re: StarFlare Click-->@{" 204 " link IML-204} MSG- 204 Subject: Hooked? Click-->@{" 205 " link IML-205} MSG- 205 Subject: Motion Blur Click-->@{" 206 " link IML-206} MSG- 206 Subject: Objects Click-->@{" 207 " link IML-207} MSG- 207 Subject: Re: IML: what _really_ happened Click-->@{" 208 " link IML-208} MSG- 208 Subject: Re: IML: what _really_ happened Click-->@{" 209 " link IML-209} MSG- 209 Subject: Rendering times and IOR. Click-->@{" 210 " link IML-210} MSG- 210 Subject: Problems with Imagine 4 Click-->@{" 211 " link IML-211} MSG- 211 Subject: Re: Problems with Imagine 4 Click-->@{" 212 " link IML-212} MSG- 212 Subject: Re: Attachments Click-->@{" 213 " link IML-213} MSG- 213 Subject: Re: Problems with Imagine 4 Click-->@{" 214 " link IML-214} MSG- 214 Subject: VS: Problems with Imagine 4 Click-->@{" 215 " link IML-215} MSG- 215 Subject: Re: ALERT - Protest Internet Censorship Bills, Tues 12/12/95 Click-->@{" 216 " link IML-216} MSG- 216 Subject: Fwd: Re: Attachments Click-->@{" 217 " link IML-217} MSG- 217 Subject: Objects Click-->@{" 218 " link IML-218} MSG- 218 Subject: Objects Click-->@{" 219 " link IML-219} MSG- 219 Subject: Re: ALERT - Protest Internet Censorship Bills, Tues 12/12/95 Click-->@{" 220 " link IML-220} MSG- 220 Subject: Re: Objects Click-->@{" 221 " link IML-221} MSG- 221 Subject: Check this one. Click-->@{" 222 " link IML-222} MSG- 222 Subject: Modepro Click-->@{" 223 " link IML-223} MSG- 223 Subject: ALERT - Protest Internet Censorship Bills, Tues 12/12/95 Click-->@{" 224 " link IML-224} MSG- 224 Subject: Advertisements Click-->@{" 225 " link IML-225} MSG- 225 Subject: Sale Click-->@{" 226 " link IML-226} MSG- 226 Subject: Drowning In Dross Click-->@{" 227 " link IML-227} MSG- 227 Subject: Hiding your head in the sand Click-->@{" 228 " link IML-228} MSG- 228 Subject: Where to get ModePro Click-->@{" 229 " link IML-229} MSG- 229 Subject: Re: Challenges Click-->@{" 230 " link IML-230} MSG- 230 Subject: Rush Lumbaugh marries Pollyanna Click-->@{" 231 " link IML-231} MSG- 231 Subject: Attachments and Advertisements Click-->@{" 232 " link IML-232} MSG- 232 Subject: Objects Click-->@{" 233 " link IML-233} MSG- 233 Subject: HELP NEEDED IN MODESTO (fwd) Click-->@{" 234 " link IML-234} MSG- 234 Subject: Lack of Docs, oops Click-->@{" 235 " link IML-235} MSG- 235 Subject: Re: . Click-->@{" 236 " link IML-236} MSG- 236 Subject: Re: ALERT - Protest Internet Censorship Bills, Tues 12/12/95 Click-->@{" 237 " link IML-237} MSG- 237 Subject: Challenges Click-->@{" 238 " link IML-238} MSG- 238 Subject: Re: ALERT - Protest Internet Censorship Bills, Tues 12/12/95 Click-->@{" 239 " link IML-239} MSG- 239 Subject: Virtual Memory Click-->@{" 240 " link IML-240} MSG- 240 Subject: Re: Attachments Click-->@{" 241 " link IML-241} MSG- 241 Subject: Re: ALERT - Protest Internet Censorship Bills, Tues 12/12/95 Click-->@{" 242 " link IML-242} MSG- 242 Subject: Re: Hiding your head in the sand Click-->@{" 243 " link IML-243} MSG- 243 Subject: Re: ALERT - Protest Internet Censorship Bills, Tues 12/12/95 Click-->@{" 244 " link IML-244} MSG- 244 Subject: Re: Advertisements Click-->@{" 245 " link IML-245} MSG- 245 Subject: Re: Challenges Click-->@{" 246 " link IML-246} MSG- 246 Subject: One born every minute Click-->@{" 247 " link IML-247} MSG- 247 Subject: Challenges Click-->@{" 248 " link IML-248} MSG- 248 Subject: Re: Challenges Click-->@{" 249 " link IML-249} MSG- 249 Subject: Re: coil path Click-->@{" 250 " link IML-250} MSG- 250 Subject: Re: Follow up to my last post .. Click-->@{" 251 " link IML-251} MSG- 251 Subject: R.I.P. "Understanding Imagine 3.0" (was: Re: Guide to Imagine) Click-->@{" 252 " link IML-252} MSG- 252 Subject: Re: Guide to Imagine Click-->@{" 253 " link IML-253} MSG- 253 Subject: Re: Hiding your head in the sand Click-->@{" 254 " link IML-254} MSG- 254 Subject: Mapping problems Click-->@{" 255 " link IML-255} MSG- 255 Subject: RE: Attachments and Advertisements Click-->@{" 256 " link IML-256} MSG- 256 Subject: Mapping solution? Click-->@{" 257 " link IML-257} MSG- 257 Subject: Motion Blur Click-->@{" 258 " link IML-258} MSG- 258 Subject: Re: NT version Click-->@{" 259 " link IML-259} MSG- 259 Subject: Tileable Brush Maps Prob Click-->@{" 260 " link IML-260} MSG- 260 Subject: Toystory info / NT version Click-->@{" 261 " link IML-261} MSG- 261 Subject: Challenges Click-->@{" 262 " link IML-262} MSG- 262 Subject: Re: No Subject Click-->@{" 263 " link IML-263} MSG- 263 Subject: Re: ALERT - Protest Internet Censorship Bills, Tues 12/12/95 Click-->@{" 264 " link IML-264} MSG- 264 Subject: Re: Advertisements Click-->@{" 265 " link IML-265} MSG- 265 Subject: Re: Challenges Click-->@{" 266 " link IML-266} MSG- 266 Subject: Re: Challenges Click-->@{" 267 " link IML-267} MSG- 267 Subject: VESE driver Click-->@{" 268 " link IML-268} MSG- 268 Subject: Re: Challenges Click-->@{" 269 " link IML-269} MSG- 269 Subject: Re: Motion Blur Click-->@{" 270 " link IML-270} MSG- 270 Subject: Re: ALERT - Protest Internet Censorship Bills, Tues 12/12/95 Click-->@{" 271 " link IML-271} MSG- 271 Subject: Success Click-->@{" 272 " link IML-272} MSG- 272 Subject: Re: Smoothing Click-->@{" 273 " link IML-273} MSG- 273 Subject: Re: One born every minute Click-->@{" 274 " link IML-274} MSG- 274 Subject: RE: Tileable Brush Maps Prob Click-->@{" 275 " link IML-275} MSG- 275 Subject: Re: ALERT - Protest Internet Censorship Bills, Tues 12/12/95 Click-->@{" 276 " link IML-276} MSG- 276 Subject: Re: ALERT - Protest Internet Censorship Bills, Tues 12/12/95 Click-->@{" 277 " link IML-277} MSG- 277 Subject: Re: One born every minute Click-->@{" 278 " link IML-278} MSG- 278 Subject: Re: Binary .DXF file? Click-->@{" 279 " link IML-279} MSG- 279 Subject: Advertisements and the Like Click-->@{" 280 " link IML-280} MSG- 280 Subject: Cow: old faithful Click-->@{" 281 " link IML-281} MSG- 281 Subject: Re: Advertisements Click-->@{" 282 " link IML-282} MSG- 282 Subject: Contest Click-->@{" 283 " link IML-283} MSG- 283 Subject: Re[2]: Power Imagine Click-->@{" 284 " link IML-284} MSG- 284 Subject: Imagine 4.0 Click-->@{" 285 " link IML-285} MSG- 285 Subject: Tip: QuickEdges Click-->@{" 286 " link IML-286} MSG- 286 Subject: Help Click-->@{" 287 " link IML-287} MSG- 287 Subject: Color Printouts Click-->@{" 288 " link IML-288} MSG- 288 Subject: Re: Sale Click-->@{" 289 " link IML-289} MSG- 289 Subject: Binary .DXF file? Click-->@{" 290 " link IML-290} MSG- 290 Subject: Re: Challenges Click-->@{" 291 " link IML-291} MSG- 291 Subject: Re: Challenges Click-->@{" 292 " link IML-292} MSG- 292 Subject: Re: Advertisements and the Like Click-->@{" 293 " link IML-293} MSG- 293 Subject: Re: Challenges Click-->@{" 294 " link IML-294} MSG- 294 Subject: Learning Machine Click-->@{" 295 " link IML-295} MSG- 295 Subject: Re: Advertisements and the Like Click-->@{" 296 " link IML-296} MSG- 296 Subject: IML or debating society? Click-->@{" 297 " link IML-297} MSG- 297 Subject: Re: Advertisements Click-->@{" 298 " link IML-298} MSG- 298 Subject: Re: ALERT - Protest Internet Censorship Bills, Tues 12/12/95 Click-->@{" 299 " link IML-299} MSG- 299 Subject: Re: No Subject Click-->@{" 300 " link IML-300} MSG- 300 Subject: Re: Challenges Click-->@{" 301 " link IML-301} MSG- 301 Subject: Re: Toystory info / NT version Click-->@{" 302 " link IML-302} MSG- 302 Subject: Net Censorship & IML Click-->@{" 303 " link IML-303} MSG- 303 Subject: Re: R.I.P. "Understanding Imagine 3.0" (was: Re: Guide to Imag Click-->@{" 304 " link IML-304} MSG- 304 Subject: Re: Internet Censorship Click-->@{" 305 " link IML-305} MSG- 305 Subject: Re: Binary .DXF file? Click-->@{" 306 " link IML-306} MSG- 306 Subject: Re: Toystory info / NT version Click-->@{" 307 " link IML-307} MSG- 307 Subject: Re: Advertisements Click-->@{" 308 " link IML-308} MSG- 308 Subject: Re: Advertisements and the Like Click-->@{" 309 " link IML-309} MSG- 309 Subject: Advertisements: Read Carefully Click-->@{" 310 " link IML-310} MSG- 310 Subject: BJC 610 Amiga Printer Driver Click-->@{" 311 " link IML-311} MSG- 311 Subject: Net Censorship & IML (just another casualty in the republican Click-->@{" 312 " link IML-312} MSG- 312 Subject: Re: Follow up to my last post .. Click-->@{" 313 " link IML-313} MSG- 313 Subject: Re: Win95 trouble...help Click-->@{" 314 " link IML-314} MSG- 314 Subject: Re: modepro Click-->@{" 315 " link IML-315} MSG- 315 Subject: Re: Advertisements Click-->@{" 316 " link IML-316} MSG- 316 Subject: Re: IML or debating society? Click-->@{" 317 " link IML-317} MSG- 317 Subject: Sale Click-->@{" 318 " link IML-318} MSG- 318 Subject: Imagine 4.0 stuff Click-->@{" 319 " link IML-319} MSG- 319 Subject: RE: Win95 trouble...help Click-->@{" 320 " link IML-320} MSG- 320 Subject: Win95 trouble...help Click-->@{" 321 " link IML-321} MSG- 321 Subject: Re: Advertisements Click-->@{" 322 " link IML-322} MSG- 322 Subject: Re: No Subject Click-->@{" 323 " link IML-323} MSG- 323 Subject: Re: Binary .DXF file? Click-->@{" 324 " link IML-324} MSG- 324 Subject: Re: Challenges Click-->@{" 325 " link IML-325} MSG- 325 Subject: Re: Smoothing Click-->@{" 326 " link IML-326} MSG- 326 Subject: Re: Smoothing (Shredding) Click-->@{" 327 " link IML-327} MSG- 327 Subject: Re: Toystory info / NT version Click-->@{" 328 " link IML-328} MSG- 328 Subject: Help Click-->@{" 329 " link IML-329} MSG- 329 Subject: ALERT - Censorship Click-->@{" 330 " link IML-330} MSG- 330 Subject: Apologies Click-->@{" 331 " link IML-331} MSG- 331 Subject: Re: Virtual Memory Click-->@{" 332 " link IML-332} MSG- 332 Subject: Realistic Earths Click-->@{" 333 " link IML-333} MSG- 333 Subject: Modeling Black Holes Click-->@{" 334 " link IML-334} MSG- 334 Subject: EssencePC Click-->@{" 335 " link IML-335} MSG- 335 Subject: Re: Attachments and Advertisements Click-->@{" 336 " link IML-336} MSG- 336 Subject: Re: Color Hardcopies Click-->@{" 337 " link IML-337} MSG- 337 Subject: Re: Executive Privileges Click-->@{" 338 " link IML-338} MSG- 338 Subject: Re: No Subject Click-->@{" 339 " link IML-339} MSG- 339 Subject: Re: Challenges Click-->@{" 340 " link IML-340} MSG- 340 Subject: Re: Net Censorship & IML Click-->@{" 341 " link IML-341} MSG- 341 Subject: Re: Win95 trouble...help Click-->@{" 342 " link IML-342} MSG- 342 Subject: T3DLIB.DLL ? Click-->@{" 343 " link IML-343} MSG- 343 Subject: Re: No Subject Click-->@{" 344 " link IML-344} MSG- 344 Subject: Imagine 4.0 .DXF files Click-->@{" 345 " link IML-345} MSG- 345 Subject: Challenges Click-->@{" 346 " link IML-346} MSG- 346 Subject: Re:Win95 trouble...help Click-->@{" 347 " link IML-347} MSG- 347 Subject: New tips and tricks Click-->@{" 348 " link IML-348} MSG- 348 Subject: Re: Challenges Click-->@{" 349 " link IML-349} MSG- 349 Subject: Re: Toystory info / NT version Click-->@{" 350 " link IML-350} MSG- 350 Subject: Imagine 4 stuff Click-->@{" 351 " link IML-351} MSG- 351 Subject: Advertisements and the Like Click-->@{" 352 " link IML-352} MSG- 352 Subject: Re: Challenges Click-->@{" 353 " link IML-353} MSG- 353 Subject: Re: modeling Black Holes Click-->@{" 354 " link IML-354} MSG- 354 Subject: Re: Imagine 4.0 stuff Click-->@{" 355 " link IML-355} MSG- 355 Subject: Re: Smoothing (Shredding) Click-->@{" 356 " link IML-356} MSG- 356 Subject: Re: Challenges Click-->@{" 357 " link IML-357} MSG- 357 Subject: Re: ALERT - Censorship Click-->@{" 358 " link IML-358} MSG- 358 Subject: Index Of Refraction. Click-->@{" 359 " link IML-359} MSG- 359 Subject: Re: No Subject Click-->@{" 360 " link IML-360} MSG- 360 Subject: Re: Win95 trouble...help Click-->@{" 361 " link IML-361} MSG- 361 Subject: Re: Net Censorship & IML Click-->@{" 362 " link IML-362} MSG- 362 Subject: Re: Net Censorship & IML Click-->@{" 363 " link IML-363} MSG- 363 Subject: Re: NT/DOS/Amiga version Click-->@{" 364 " link IML-364} MSG- 364 Subject: R.I.P. "Understanding Imagine 3.0" (was: Re: Guide to Im(fwd) Click-->@{" 365 " link IML-365} MSG- 365 Subject: Tip: QuickEdges Click-->@{" 366 " link IML-366} MSG- 366 Subject: DOS vs. NT (was: Re: Toystory info / NT version) Click-->@{" 367 " link IML-367} MSG- 367 Subject: PAR Click-->@{" 368 " link IML-368} MSG- 368 Subject: Re: Challenges Click-->@{" 369 " link IML-369} MSG- 369 Subject: Re: Advertisements: Read Carefully Click-->@{" 370 " link IML-370} MSG- 370 Subject: Re: Imagine 4 stuff Click-->@{" 371 " link IML-371} MSG- 371 Subject: Imagine 4 stuff Click-->@{" 372 " link IML-372} MSG- 372 Subject: Apologies Click-->@{" 373 " link IML-373} MSG- 373 Subject: Re: Guide to Imagine Click-->@{" 374 " link IML-374} MSG- 374 Subject: Re: IML or debating society? Click-->@{" 375 " link IML-375} MSG- 375 Subject: Rotating csgs Click-->@{" 376 " link IML-376} MSG- 376 Subject: Re: DOS vs. NT Click-->@{" 377 " link IML-377} MSG- 377 Subject: Re: Apologies Click-->@{" 378 " link IML-378} MSG- 378 Subject: Re: NT/DOS/Amiga version Click-->@{" 379 " link IML-379} MSG- 379 Subject: Re: DOS vs. NT (was: Re: Toystory info / NT version) Click-->@{" 380 " link IML-380} MSG- 380 Subject: Shredder Click-->@{" 381 " link IML-381} MSG- 381 Subject: Stage FX, but only once? Click-->@{" 382 " link IML-382} MSG- 382 Subject: Re: Challenges Click-->@{" 383 " link IML-383} MSG- 383 Subject: Re: modeling Black Holes Click-->@{" 384 " link IML-384} MSG- 384 Subject: Re: Net Censorship & IML (just another casualty in the republi Click-->@{" 385 " link IML-385} MSG- 385 Subject: Net Censorship--and back to Imagine! Click-->@{" 386 " link IML-386} MSG- 386 Subject: Magnet Click-->@{" 387 " link IML-387} MSG- 387 Subject: Re: Challenges Click-->@{" 388 " link IML-388} MSG- 388 Subject: Re: R.I.P. "Understanding Imagine 3.0" (was: Re: Guide to Imag Click-->@{" 389 " link IML-389} MSG- 389 Subject: Re: Imagine 4.0 .DXF files Click-->@{" 390 " link IML-390} MSG- 390 Subject: Re: BJC 610 Amiga Printer Driver Click-->@{" 391 " link IML-391} MSG- 391 Subject: Re: IML or debating society? Click-->@{" 392 " link IML-392} MSG- 392 Subject: Re: Win95 trouble...help Click-->@{" 393 " link IML-393} MSG- 393 Subject: Re: Win95 trouble...help Click-->@{" 394 " link IML-394} MSG- 394 Subject: Re: Apologies Click-->@{" 395 " link IML-395} MSG- 395 Subject: Re: Apologies Click-->@{" 396 " link IML-396} MSG- 396 Subject: Re: Imagine 4 stuff Click-->@{" 397 " link IML-397} MSG- 397 Subject: Anyone using Maxon's Cinema 4D for Amiga? Click-->@{" 398 " link IML-398} MSG- 398 Subject: Index Of Refraction. Click-->@{" 399 " link IML-399} MSG- 399 Subject: Re:Win95 trouble...help Click-->@{" 400 " link IML-400} MSG- 400 Subject: Imagine 4.0 stuff Click-->@{" 401 " link IML-401} MSG- 401 Subject: R.I.P. Understatement Click-->@{" 402 " link IML-402} MSG- 402 Subject: Re: Challenges Click-->@{" 403 " link IML-403} MSG- 403 Subject: Re: No Subject Click-->@{" 404 " link IML-404} MSG- 404 Subject: Re: Apologies Click-->@{" 405 " link IML-405} MSG- 405 Subject: Re[2]: Toystory info / NT version Click-->@{" 406 " link IML-406} MSG- 406 Subject: Re: Win95 trouble...help Click-->@{" 407 " link IML-407} MSG- 407 Subject: Re[2]: DOS vs. NT (was: Re: Toystory info / NT version) Click-->@{" 408 " link IML-408} MSG- 408 Subject: Re: Imagine 4 stuff Click-->@{" 409 " link IML-409} MSG- 409 ------=> Sorry NO Subject! Click-->@{" 410 " link IML-410} MSG- 410 Subject: Re: Magnet Click-->@{" 411 " link IML-411} MSG- 411 Subject: Imagine on 060 Click-->@{" 412 " link IML-412} MSG- 412 Subject: Re: Magnet Click-->@{" 413 " link IML-413} MSG- 413 Subject: Re: Anyone using Maxon's Cinema 4D for Amiga? Click-->@{" 414 " link IML-414} MSG- 414 Subject: Balckhole tutorial Click-->@{" 415 " link IML-415} MSG- 415 Subject: Re: modeling Black Holes Click-->@{" 416 " link IML-416} MSG- 416 Subject: Re: rotating csgs Click-->@{" 417 " link IML-417} MSG- 417 Subject: Re: unsubscribe Click-->@{" 418 " link IML-418} MSG- 418 Subject: Helix Click-->@{" 419 " link IML-419} MSG- 419 Subject: Re: Challenges Click-->@{" 420 " link IML-420} MSG- 420 Subject: Re: Imagine on 060 Click-->@{" 421 " link IML-421} MSG- 421 Subject: Re: Win95 trouble...help Click-->@{" 422 " link IML-422} MSG- 422 Subject: Re:Helix Click-->@{" 423 " link IML-423} MSG- 423 Subject: Re: ALERT - Censorship Click-->@{" 424 " link IML-424} MSG- 424 Subject: Re: Toystory info / NT version Click-->@{" 425 " link IML-425} MSG- 425 Subject: Re: modeling Black Holes - Negative lights Click-->@{" 426 " link IML-426} MSG- 426 Subject: Re: Imagine on 060 Click-->@{" 427 " link IML-427} MSG- 427 Subject: Re: IMLarc68 Click-->@{" 428 " link IML-428} MSG- 428 Subject: New pix+++ Click-->@{" 429 " link IML-429} MSG- 429 Subject: Simple lights on a plane Click-->@{" 430 " link IML-430} MSG- 430 Subject: RE: Win 95 trouble Click-->@{" 431 " link IML-431} MSG- 431 Subject: Re: modeling Black Holes Click-->@{" 432 " link IML-432} MSG- 432 Subject: Re: modeling Black Holes Click-->@{" 433 " link IML-433} MSG- 433 Subject: Windows etc Click-->@{" 434 " link IML-434} MSG- 434 Subject: Re: Win 95 trouble Click-->@{" 435 " link IML-435} MSG- 435 Subject: Re: Helix Click-->@{" 436 " link IML-436} MSG- 436 Subject: Re: Magnet Click-->@{" 437 " link IML-437} MSG- 437 Subject: Re: Imagine on 060 Click-->@{" 438 " link IML-438} MSG- 438 Subject: Imagine 4.0 on the Amiga yet??? Click-->@{" 439 " link IML-439} MSG- 439 Subject: Re: Stage FX & Shredder Click-->@{" 440 " link IML-440} MSG- 440 Subject: Lattice texture add on Click-->@{" 441 " link IML-441} MSG- 441 Subject: FW: NEWS: Toy Story stats (fwd) Click-->@{" 442 " link IML-442} MSG- 442 Subject: Re: Imagine 4.0 .DXF files Click-->@{" 443 " link IML-443} MSG- 443 Subject: Abnormal Bugs Click-->@{" 444 " link IML-444} MSG- 444 Subject: SV: Windows etc Click-->@{" 445 " link IML-445} MSG- 445 Subject: SV: Imagine 4 stuff Click-->@{" 446 " link IML-446} MSG- 446 Subject: Graphics Cards and Imagine Click-->@{" 447 " link IML-447} MSG- 447 Subject: Re: Magnet Click-->@{" 448 " link IML-448} MSG- 448 Subject: PC TTF Fonts to DXF Converter Click-->@{" 449 " link IML-449} MSG- 449 Subject: Co-host(Challenge?) Click-->@{" 450 " link IML-450} MSG- 450 Subject: RE: a NT vs Dos comment Click-->@{" 451 " link IML-451} MSG- 451 Subject: Re: Win 95 trouble Click-->@{" 452 " link IML-452} MSG- 452 Subject: Re: PC TTF Fonts to DXF Converter Click-->@{" 453 " link IML-453} MSG- 453 Subject: FW: RE: SV: Windows etc Click-->@{" 454 " link IML-454} MSG- 454 Subject: Re: PC TTF Fonts to DXF Converter Click-->@{" 455 " link IML-455} MSG- 455 Subject: Re: modeling Black Holes Click-->@{" 456 " link IML-456} MSG- 456 Subject: Re: Shredder Click-->@{" 457 " link IML-457} MSG- 457 Subject: Explosions Click-->@{" 458 " link IML-458} MSG- 458 Subject: Re: Imagine 4.0 .DXF files Click-->@{" 459 " link IML-459} MSG- 459 Subject: Re: modeling Black Holes Click-->@{" 460 " link IML-460} MSG- 460 Subject: Re: Magnet Click-->@{" 461 " link IML-461} MSG- 461 Subject: Re: Imagine 4.0 on the Amiga yet??? Click-->@{" 462 " link IML-462} MSG- 462 Subject: Try this Click-->@{" 463 " link IML-463} MSG- 463 Subject: Re: PC TTF Fonts to DXF Converter Click-->@{" 464 " link IML-464} MSG- 464 Subject: Public domain 3d renderer source? Click-->@{" 465 " link IML-465} MSG- 465 Subject: Re: PAR Click-->@{" 466 " link IML-466} MSG- 466 Subject: Re: Imagine 4.0 .DXF files Click-->@{" 467 " link IML-467} MSG- 467 Subject: Re: Explosions Click-->@{" 468 " link IML-468} MSG- 468 Subject: Re: Imagine 4.0 .DXF files Click-->@{" 469 " link IML-469} MSG- 469 Subject: Re: Balckhole tutorial Click-->@{" 470 " link IML-470} MSG- 470 Subject: Re: FW: RE: SV: Windows etc Click-->@{" 471 " link IML-471} MSG- 471 Subject: The Goral tutorial Click-->@{" 472 " link IML-472} MSG- 472 Subject: Planetary pics. Click-->@{" 473 " link IML-473} MSG- 473 Subject: Wondering? Click-->@{" 474 " link IML-474} MSG- 474 Subject: The Goral tutorial Click-->@{" 475 " link IML-475} MSG- 475 Subject: Interested? Click-->@{" 476 " link IML-476} MSG- 476 Subject: Blackhole update Click-->@{" 477 " link IML-477} MSG- 477 Subject: Strata Click-->@{" 478 " link IML-478} MSG- 478 Subject: An error in IML-FAQ Click-->@{" 479 " link IML-479} MSG- 479 Subject: Re: Should I....... Click-->@{" 480 " link IML-480} MSG- 480 Subject: Re: PAR Click-->@{" 481 " link IML-481} MSG- 481 Subject: RE:Strata Click-->@{" 482 " link IML-482} MSG- 482 Subject: Should I....... Click-->@{" 483 " link IML-483} MSG- 483 Subject: To Rob Sampson Click-->@{" 484 " link IML-484} MSG- 484 Subject: News for everyone Click-->@{" 485 " link IML-485} MSG- 485 Subject: Re: Re[2]: Toystory info / NT version Click-->@{" 486 " link IML-486} MSG- 486 Subject: House votes no on internet Censorship Click-->@{" 487 " link IML-487} MSG- 487 Subject: Re: To Rob Sampson Click-->@{" 488 " link IML-488} MSG- 488 Subject: Re: Imagine on 060 Click-->@{" 489 " link IML-489} MSG- 489 Subject: APEX Click-->@{" 490 " link IML-490} MSG- 490 Subject: Re: Toystory info / NT version Click-->@{" 491 " link IML-491} MSG- 491 Subject: Re: Helix Click-->@{" 492 " link IML-492} MSG- 492 Subject: Re: Imagine on 060 Click-->@{" 493 " link IML-493} MSG- 493 Subject: A Spiral Tutorial Click-->@{" 494 " link IML-494} MSG- 494 Subject: Re: modeling Black Holes Click-->@{" 495 " link IML-495} MSG- 495 Subject: Re: PAR Click-->@{" 496 " link IML-496} MSG- 496 Subject: Re: Public domain 3d renderer source? Click-->@{" 497 " link IML-497} MSG- 497 Subject: FW: Re: Imagine 4.0 .DXF files Click-->@{" 498 " link IML-498} MSG- 498 Subject: Terra Nova Development? Click-->@{" 499 " link IML-499} MSG- 499 Subject: Re: Strata Click-->@{" 500 " link IML-500} MSG- 500 Subject: Re: Re[2]: Win 95 trouble Click-->@{" 501 " link IML-501} MSG- 501 Subject: Re: House votes no on internet Censorship Click-->@{" 502 " link IML-502} MSG- 502 Subject: Re: PC TTF Fonts to DXF Converter Click-->@{" 503 " link IML-503} MSG- 503 Subject: Re: Imagine 4.0 .DXF files Click-->@{" 504 " link IML-504} MSG- 504 Subject: Imagine UseNet group? (fwd) Click-->@{" 505 " link IML-505} MSG- 505 Subject: IMAGINEERS 'R' US Click-->@{" 506 " link IML-506} MSG- 506 Subject: IML to usenet...great idea! Click-->@{" 507 " link IML-507} MSG- 507 Subject: Responses Click-->@{" 508 " link IML-508} MSG- 508 Subject: More Responses Click-->@{" 509 " link IML-509} MSG- 509 Subject: Responses Yet Click-->@{" 510 " link IML-510} MSG- 510 Subject: Whoops... Click-->@{" 511 " link IML-511} MSG- 511 Subject: Re: Imagine on 060 Click-->@{" 512 " link IML-512} MSG- 512 Subject: SV: (no subject given) Click-->@{" 513 " link IML-513} MSG- 513 Subject: Re: (no subject given) Click-->@{" 514 " link IML-514} MSG- 514 Subject: Re: IMAGINEERS 'R' US Click-->@{" 515 " link IML-515} MSG- 515 Subject: RE: DAVE'S MESSAGE Click-->@{" 516 " link IML-516} MSG- 516 Subject: No more IML.... No true alternatives either. Click-->@{" 517 " link IML-517} MSG- 517 Subject: Re: IMAGINEERS 'R' US Click-->@{" 518 " link IML-518} MSG- 518 Subject: Re: IMAGINEERS 'R' US Click-->@{" 519 " link IML-519} MSG- 519 Subject: Re: (no subject given) Click-->@{" 520 " link IML-520} MSG- 520 Subject: Re: IMAGINEERS 'R' US Click-->@{" 521 " link IML-521} MSG- 521 Subject: Humour: my biggest blunder Click-->@{" 522 " link IML-522} MSG- 522 Subject: Imagine 4.0 on the Amiga yet??? Click-->@{" 523 " link IML-523} MSG- 523 Subject: Postscript font source (was: PC TTF Fonts to DXF Converter) Click-->@{" 524 " link IML-524} MSG- 524 Subject: Spiral Motion path Click-->@{" 525 " link IML-525} MSG- 525 Subject: Re: No more IML.... No true alternatives either. Click-->@{" 526 " link IML-526} MSG- 526 Subject: Attention! Click-->@{" 527 " link IML-527} MSG- 527 Subject: Pixar Video Source Click-->@{" 528 " link IML-528} MSG- 528 Subject: Re: IMAGINEERS 'R' US Click-->@{" 529 " link IML-529} MSG- 529 Subject: Re: IMAGINEERS 'R' US: Suggestion Click-->@{" 530 " link IML-530} MSG- 530 Subject: "The future's not what it used... Click-->@{" 531 " link IML-531} MSG- 531 Subject: ADDRESS Click-->@{" 532 " link IML-532} MSG- 532 Subject: Suggestion: Reel 2 Click-->@{" 533 " link IML-533} MSG- 533 Subject: Re: Magnet Click-->@{" 534 " link IML-534} MSG- 534 Subject: Whaaat?!? Click-->@{" 535 " link IML-535} MSG- 535 Subject: Response to a response Click-->@{" 536 " link IML-536} MSG- 536 Subject: Imagine 3.0 for very little Click-->@{" 537 " link IML-537} MSG- 537 Subject: Re: (no subject given) Click-->@{" 538 " link IML-538} MSG- 538 Subject: Re: Helix Click-->@{" 539 " link IML-539} MSG- 539 Subject: Re: End of NT ramblings/wranglings? Click-->@{" 540 " link IML-540} MSG- 540 Subject: Spiral Motion path Click-->@{" 541 " link IML-541} MSG- 541 Subject: Re: Response to a response Click-->@{" 542 " link IML-542} MSG- 542 Subject: Life, the universe, and everything... oh and the IML death Click-->@{" 543 " link IML-543} MSG- 543 Subject: IMAGINEERS 'R' US Click-->@{" 544 " link IML-544} MSG- 544 Subject: Thanks :( Click-->@{" 545 " link IML-545} MSG- 545 Subject: Re: Spiral Motion path Click-->@{" 546 " link IML-546} MSG- 546 Subject: ADDRESS Click-->@{" 547 " link IML-547} MSG- 547 Subject: Re: (no subject given) Click-->@{" 548 " link IML-548} MSG- 548 Subject: Re: No Subject Click-->@{" 549 " link IML-549} MSG- 549 Subject: Shock waves in animation Click-->@{" 550 " link IML-550} MSG- 550 Subject: Re: IMAGINEERS 'R' US Click-->@{" 551 " link IML-551} MSG- 551 Subject: Re: ALERT - Censorship Click-->@{" 552 " link IML-552} MSG- 552 Subject: Distribution List Click-->@{" 553 " link IML-553} MSG- 553 Subject: Re: Spiral Motion path Click-->@{" 554 " link IML-554} MSG- 554 Subject: Impulse Web Site Click-->@{" 555 " link IML-555} MSG- 555 Subject: Re: IMAGINEERS 'R' US: Suggestion Click-->@{" 556 " link IML-556} MSG- 556 Subject: Gonna' miss the IML Click-->@{" 557 " link IML-557} MSG- 557 Subject: IML will LIVE! Click-->@{" 558 " link IML-558} MSG- 558 Subject: Re: IMAGINEERS 'R' US Click-->@{" 559 " link IML-559} MSG- 559 Subject: Re: Imagine 4 stuff Click-->@{" 560 " link IML-560} MSG- 560 Subject: Re: Anyone using Maxon's Cinema 4D for Amiga? Click-->@{" 561 " link IML-561} MSG- 561 Subject: IML archiver problem solved :( Click-->@{" 562 " link IML-562} MSG- 562 Subject: Re: Response to a response Click-->@{" 563 " link IML-563} MSG- 563 Subject: Re: Imagine on 060 Click-->@{" 564 " link IML-564} MSG- 564 Subject: Re: Shock waves in animation Click-->@{" 565 " link IML-565} MSG- 565 Subject: Re: IMAGINEERS 'R' US Click-->@{" 566 " link IML-566} MSG- 566 Subject: IMAGINEERS 'R' US Click-->@{" 567 " link IML-567} MSG- 567 Subject: Re: McCool's brain drain rendering? Click-->@{" 568 " link IML-568} MSG- 568 Subject: Re: Response to a response Click-->@{" 569 " link IML-569} MSG- 569 Subject: Re: Shock waves in animation Click-->@{" 570 " link IML-570} MSG- 570 Subject: Re: End of NT ramblings/wranglings? Click-->@{" 571 " link IML-571} MSG- 571 Subject: Re: Imagine 4 stuff Click-->@{" 572 " link IML-572} MSG- 572 Subject: Re: Imagine 4.0 .DXF files Click-->@{" 573 " link IML-573} MSG- 573 Subject: Blowup.flc Click-->@{" 574 " link IML-574} MSG- 574 Subject: Give these guys a break!!!!! Click-->@{" 575 " link IML-575} MSG- 575 Subject: Re: IML will LIVE!+tidbit Click-->@{" 576 " link IML-576} MSG- 576 Subject: Magnetig Help Click-->@{" 577 " link IML-577} MSG- 577 Subject: Re: IML will LIVE! Click-->@{" 578 " link IML-578} MSG- 578 Subject: Re:Helix Click-->@{" 579 " link IML-579} MSG- 579 Subject: Re: Multiple bones - a tut Click-->@{" 580 " link IML-580} MSG- 580 Subject: Re: Spiral Motion path Click-->@{" 581 " link IML-581} MSG- 581 Subject: So long and thanks for all the fish. Click-->@{" 582 " link IML-582} MSG- 582 Subject: Re: (no subject given) Click-->@{" 583 " link IML-583} MSG- 583 Subject: Re: Imagine 4 stuff Click-->@{" 584 " link IML-584} MSG- 584 Subject: Re: IML will LIVE! Click-->@{" 585 " link IML-585} MSG- 585 Subject: Jersey.itx: Should read Holstein.itx Click-->@{" 586 " link IML-586} MSG- 586 Subject: Re: IML will LIVE! Click-->@{" 587 " link IML-587} MSG- 587 Subject: Re: Multiple bones - a tut Click-->@{" 588 " link IML-588} MSG- 588 Subject: Re: End of NT ramblings/wranglings? Click-->@{" 589 " link IML-589} MSG- 589 Subject: Re: Imagine 3.0 for very little Click-->@{" 590 " link IML-590} MSG- 590 Subject: Re: (no subject given) Click-->@{" 591 " link IML-591} MSG- 591 Subject: Multiple bones objects Click-->@{" 592 " link IML-592} MSG- 592 Subject: Re: Texture info... Click-->@{" 593 " link IML-593} MSG- 593 Subject: Re: Public domain 3d renderer source? Click-->@{" 594 " link IML-594} MSG- 594 Subject: Texture info... Click-->@{" 595 " link IML-595} MSG- 595 Subject: Re: FW: Re: Imagine 4.0 .DXF files Click-->@{" 596 " link IML-596} MSG- 596 Subject: The IML Click-->@{" 597 " link IML-597} MSG- 597 Subject: Re: Imagine 4 stuff Click-->@{" 598 " link IML-598} MSG- 598 Subject: Ohh shit, no good, not good at all Click-->@{" 599 " link IML-599} MSG- 599 Subject: Re: Imagine 3.0 for very little Click-->@{" 600 " link IML-600} MSG- 600 Subject: Re: Ohh shit, no good, not good at all Click-->@{" 601 " link IML-601} MSG- 601 Subject: Simulating CHANNELS in Imagine (was: Re: Spiral Motion path) Click-->@{" 602 " link IML-602} MSG- 602 Subject: Outputting a animation to videotape Click-->@{" 603 " link IML-603} MSG- 603 Subject: End of list Click-->@{" 604 " link IML-604} MSG- 604 Subject: Evading large downloads Click-->@{" 605 " link IML-605} MSG- 605 Subject: Re: IMAGINEERS 'R' US Click-->@{" 606 " link IML-606} MSG- 606 Subject: MagicLink Click-->@{" 607 " link IML-607} MSG- 607 Subject: Re: An error in IML-FAQ Click-->@{" 608 " link IML-608} MSG- 608 Subject: Re:texture info... Click-->@{" 609 " link IML-609} MSG- 609 Subject: Re: rotating csgs Click-->@{" 610 " link IML-610} MSG- 610 Subject: Re: (no subject given) Click-->@{" 611 " link IML-611} MSG- 611 Subject: Re: (no subject given) Click-->@{" 612 " link IML-612} MSG- 612 Subject: ADDRESS Click-->@{" 613 " link IML-613} MSG- 613 Subject: Re: Animation and sound Click-->@{" 614 " link IML-614} MSG- 614 Subject: Membership Directory Click-->@{" 615 " link IML-615} MSG- 615 Subject: IMAGINE DIRECTORY (12-18-95) Click-->@{" 616 " link IML-616} MSG- 616 Subject: Not Whoops..STUPID AND THOUGHTLESS! Click-->@{" 617 " link IML-617} MSG- 617 Subject: Re: Questions... Click-->@{" 618 " link IML-618} MSG- 618 Subject: Hail and Farewell Click-->@{" 619 " link IML-619} MSG- 619 Subject: Imagine 3.0 giveway "across the seas" ... :) Click-->@{" 620 " link IML-620} MSG- 620 Subject: Re: An error in IML-FAQ Click-->@{" 621 " link IML-621} MSG- 621 Subject: Re: Graphics Cards and Imagine Click-->@{" 622 " link IML-622} MSG- 622 Subject: Re: Hail and Farewell Click-->@{" 623 " link IML-623} MSG- 623 Subject: Animation and sound Click-->@{" 624 " link IML-624} MSG- 624 Subject: Re: IMAGINEERS 'R' US Click-->@{" 625 " link IML-625} MSG- 625 Subject: Re: Animation and sound Click-->@{" 626 " link IML-626} MSG- 626 Subject: Re: Hail and Farewell Click-->@{" 627 " link IML-627} MSG- 627 Subject: Re: Hail and Farewell Click-->@{" 628 " link IML-628} MSG- 628 Subject: ADDRESS Click-->@{" 629 " link IML-629} MSG- 629 Subject: New list Click-->@{" 630 " link IML-630} MSG- 630 Subject: Re: Animation and sound Click-->@{" 631 " link IML-631} MSG- 631 Subject: Format converting utils Click-->@{" 632 " link IML-632} MSG- 632 Subject: Re: Hail and Farewell Click-->@{" 633 " link IML-633} MSG- 633 Subject: Re: Animation and sound Click-->@{" 634 " link IML-634} MSG- 634 Subject: TDDD viewer Click-->@{" 635 " link IML-635} MSG- 635 Subject: Alex.. Revisited. Click-->@{" 636 " link IML-636} MSG- 636 Subject: Questions... Click-->@{" 637 " link IML-637} MSG- 637 Subject: Re: End of list Click-->@{" 638 " link IML-638} MSG- 638 Subject: Anyone using Maxon's Cinema 4D for Click-->@{" 639 " link IML-639} MSG- 639 Subject: Re: IMAGINEERS 'R' US Click-->@{" 640 " link IML-640} MSG- 640 Subject: Usenet IML anyone?? Click-->@{" 641 " link IML-641} MSG- 641 Subject: Re: Alex.. Revisited. Click-->@{" 642 " link IML-642} MSG- 642 Subject: Andrew Nunn's Dinosaur Click-->@{" 643 " link IML-643} MSG- 643 Subject: Keying A Sequence onto Sequences Click-->@{" 644 " link IML-644} MSG- 644 Subject: Re: Alex.. Revisited. Click-->@{" 645 " link IML-645} MSG- 645 Subject: Re: Alex.. Revisited. Click-->@{" 646 " link IML-646} MSG- 646 Subject: RE: Petition for PBS, dont' kill me please! (fwd) Click-->@{" 647 " link IML-647} MSG- 647 Subject: Re: IMAGINEERS 'R' US Click-->@{" 648 " link IML-648} MSG- 648 Subject: Re: Hail and Farewell Click-->@{" 649 " link IML-649} MSG- 649 Subject: Re: Hail and Farewell Click-->@{" 650 " link IML-650} MSG- 650 Subject: Re: Re:Helix Click-->@{" 651 " link IML-651} MSG- 651 Subject: Re: Hail and Farewell Click-->@{" 652 " link IML-652} MSG- 652 Subject: Re: An error in IML-FAQ Click-->@{" 653 " link IML-653} MSG- 653 Subject: Clothes on Humanoid? Click-->@{" 654 " link IML-654} MSG- 654 Subject: Re: Usenet IML anyone?? Click-->@{" 655 " link IML-655} MSG- 655 Subject: Re: Multiple bones - a tut (fwd) Click-->@{" 656 " link IML-656} MSG- 656 Subject: Re: Animation and sound (fwd) Click-->@{" 657 " link IML-657} MSG- 657 Subject: Usenet IML anyone?? Click-->@{" 658 " link IML-658} MSG- 658 Subject: Matrox and Imagine (was: PC Textures) Click-->@{" 659 " link IML-659} MSG- 659 Subject: Sound & animation Click-->@{" 660 " link IML-660} MSG- 660 Subject: Transparencies Click-->@{" 661 " link IML-661} MSG- 661 Subject: RE:clothes on Humanoid? Click-->@{" 662 " link IML-662} MSG- 662 Subject: Re: format converting utils Click-->@{" 663 " link IML-663} MSG- 663 Subject: Before christmas Click-->@{" 664 " link IML-664} MSG- 664 Subject: Re: Animation and sound Click-->@{" 665 " link IML-665} MSG- 665 Subject: RE:Questions... Click-->@{" 666 " link IML-666} MSG- 666 Subject: Re:Explosion Click-->@{" 667 " link IML-667} MSG- 667 Subject: Re:Explosion Click-->@{" 668 " link IML-668} MSG- 668 Subject: Re: Sound & animation Click-->@{" 669 " link IML-669} MSG- 669 Subject: Re:IML-FAQ Click-->@{" 670 " link IML-670} MSG- 670 Subject: Re: evading large downloads Click-->@{" 671 " link IML-671} MSG- 671 Subject: Re: Petition for PBS, dont' kill me please! (fwd) Click-->@{" 672 " link IML-672} MSG- 672 Subject: Re: clothes on Humanoid? Click-->@{" 673 " link IML-673} MSG- 673 Subject: Explosion Click-->@{" 674 " link IML-674} MSG- 674 Subject: Re: Animation and sound Click-->@{" 675 " link IML-675} MSG- 675 Subject: Re: Usenet IML anyone?? Click-->@{" 676 " link IML-676} MSG- 676 Subject: Re: Imagine & Pix3DPro Click-->@{" 677 " link IML-677} MSG- 677 Subject: Re: TDDD viewer Click-->@{" 678 " link IML-678} MSG- 678 Subject: Imagine 3 / Windows 95 problem Click-->@{" 679 " link IML-679} MSG- 679 Subject: Re: Usenet IML anyone?? Click-->@{" 680 " link IML-680} MSG- 680 Subject: Re[2]: Animation and sound Click-->@{" 681 " link IML-681} MSG- 681 Subject: Re: Stage FX & Shredder Click-->@{" 682 " link IML-682} MSG- 682 Subject: Re: Matrox and Imagine (was: PC Textures) -Reply Click-->@{" 683 " link IML-683} MSG- 683 Subject: Re: Usenet IML anyone?? Click-->@{" 684 " link IML-684} MSG- 684 Subject: Hello, vesa, upgrades Click-->@{" 685 " link IML-685} MSG- 685 Subject: RE: RE:clothes on Humanoid? Click-->@{" 686 " link IML-686} MSG- 686 Subject: Canon BJC-610 Color Click-->@{" 687 " link IML-687} MSG- 687 Subject: Re: format converting utils -Reply Click-->@{" 688 " link IML-688} MSG- 688 Subject: RE Premiere Click-->@{" 689 " link IML-689} MSG- 689 Subject: Re: Converting Objects Click-->@{" 690 " link IML-690} MSG- 690 Subject: Thankyou's and the like... Click-->@{" 691 " link IML-691} MSG- 691 Subject: Matrox and Imagine (was: PC Textures) -Reply Click-->@{" 692 " link IML-692} MSG- 692 Subject: Re: TDDD viewer Click-->@{" 693 " link IML-693} MSG- 693 Subject: Re: Outputting a animation to videotape Click-->@{" 694 " link IML-694} MSG- 694 Subject: Nice going Click-->@{" 695 " link IML-695} MSG- 695 Subject: Re: Animation and sound Click-->@{" 696 " link IML-696} MSG- 696 Subject: Re: Imagine 3 / Windows 95 problem Click-->@{" 697 " link IML-697} MSG- 697 Subject: Imagine Objects. Click-->@{" 698 " link IML-698} MSG- 698 Subject: Re: Animation and sound Click-->@{" 699 " link IML-699} MSG- 699 Subject: RE: VRML conversion Click-->@{" 700 " link IML-700} MSG- 700 Subject: Merry xmas ! Click-->@{" 701 " link IML-701} MSG- 701 Subject: Re: Converting Objects Click-->@{" 702 " link IML-702} MSG- 702 Subject: Re: Alex.. Revisited. Click-->@{" 703 " link IML-703} MSG- 703 Subject: Re: TDDD viewer Click-->@{" 704 " link IML-704} MSG- 704 Subject: Re: format converting utils -Reply Click-->@{" 705 " link IML-705} MSG- 705 Subject: Re: hello, vesa, upgrades Click-->@{" 706 " link IML-706} MSG- 706 Subject: Converting Objects Click-->@{" 707 " link IML-707} MSG- 707 Subject: How do I switch video modes? Click-->@{" 708 " link IML-708} MSG- 708 Subject: VRML conversion Click-->@{" 709 " link IML-709} MSG- 709 Subject: Re: Animation and sound Click-->@{" 710 " link IML-710} MSG- 710 Subject: Re: explosion Click-->@{" 711 " link IML-711} MSG- 711 Subject: Lightsource morphing? Click-->@{" 712 " link IML-712} MSG- 712 Subject: Re: Converting Objects -Reply Click-->@{" 713 " link IML-713} MSG- 713 Subject: Re: Converting Objects Click-->@{" 714 " link IML-714} MSG- 714 Subject: Re: Converting Objects Click-->@{" 715 " link IML-715} MSG- 715 Subject: Object Swap shop Click-->@{" 716 " link IML-716} MSG- 716 Subject: Re: VRML conversion Click-->@{" 717 " link IML-717} MSG- 717 Subject: New Imagine List Click-->@{" 718 " link IML-718} MSG- 718 Subject: 3DS-IOB Click-->@{" 719 " link IML-719} MSG- 719 Subject: Re: Hail and Farewell (fwd) Click-->@{" 720 " link IML-720} MSG- 720 Subject: Mirror site at Sharkys Click-->@{" 721 " link IML-721} MSG- 721 Subject: Re: Hail and Farewell Click-->@{" 722 " link IML-722} MSG- 722 Subject: Re: IMAGINEERS 'R' US Click-->@{" 723 " link IML-723} MSG- 723 Subject: Re: 3DS-IOB Click-->@{" 724 " link IML-724} MSG- 724 Subject: Re: explosion Click-->@{" 725 " link IML-725} MSG- 725 Subject: Footwear on Humanoid? Click-->@{" 726 " link IML-726} MSG- 726 Subject: Welcome Part 1 Click-->@{" 727 " link IML-727} MSG- 727 Subject: Welcome Part 2 Click-->@{" 728 " link IML-728} MSG- 728 Subject: New IML List Click-->@{" 729 " link IML-729} MSG- 729 Subject: Thanks Perry! Click-->@{" 730 " link IML-730} MSG- 730 Subject: Re: 3DS-IOB Click-->@{" 731 " link IML-731} MSG- 731 Subject: Re: rotating csgs Click-->@{" 732 " link IML-732} MSG- 732 Subject: The ELECTRIC texture? Click-->@{" 733 " link IML-733} MSG- 733 Subject: Anyone else notice CGW bias? Click-->@{" 734 " link IML-734} MSG- 734 Subject: Re: Thanks Perry! Click-->@{" 735 " link IML-735} MSG- 735 Subject: Re: Lightsource morphing? Click-->@{" 736 " link IML-736} MSG- 736 Subject: Re: anyone else notice CGW bias? Click-->@{" 737 " link IML-737} MSG- 737 Subject: Re: 3DS-IOB Click-->@{" 738 " link IML-738} MSG- 738 Subject: AVOID THE HOLIDAY RUSH Click-->@{" 739 " link IML-739} MSG- 739 Subject: Re: 3DS-IOB Click-->@{" 740 " link IML-740} MSG- 740 Subject: Re: AVOID THE HOLIDAY RUSH Click-->@{" 741 " link IML-741} MSG- 741 Subject: Error Reports... Click-->@{" 742 " link IML-742} MSG- 742 Subject: Re: Lightsource morphing? Click-->@{" 743 " link IML-743} MSG- 743 Subject: Re: clothes on Humanoid? Click-->@{" 744 " link IML-744} MSG- 744 Subject: Thanks Click-->@{" 745 " link IML-745} MSG- 745 Subject: Re: 3DS-IOB Click-->@{" 746 " link IML-746} MSG- 746 Subject: 3DS2IM.ZIP 3DS to Imagine Converter Click-->@{" 747 " link IML-747} MSG- 747 Subject: Re: Andrew Nunn's Dinosaur Click-->@{" 748 " link IML-748} MSG- 748 Subject: Re: Imagine Objects. Click-->@{" 749 " link IML-749} MSG- 749 Subject: Re: Converting Objects -Reply Click-->@{" 750 " link IML-750} MSG- 750 Subject: 3DS-IOBworks Click-->@{" 751 " link IML-751} MSG- 751 Subject: Re: Hail and Farewell (fwd) Click-->@{" 752 " link IML-752} MSG- 752 Subject: Re: 3DS-IOB Click-->@{" 753 " link IML-753} MSG- 753 Subject: Strange cropping in animation Click-->@{" 754 " link IML-754} MSG- 754 Subject: 3DS-IOB Click-->@{" 755 " link IML-755} MSG- 755 Subject: Imagine 3 / Windows 95 problem Click-->@{" 756 " link IML-756} MSG- 756 Subject: Lightsource morphing? Click-->@{" 757 " link IML-757} MSG- 757 Subject: Re: 3DS-IOB Click-->@{" 758 " link IML-758} MSG- 758 Subject: Bunch of new pictures Click-->@{" 759 " link IML-759} MSG- 759 Subject: The show goes on! Click-->@{" 760 " link IML-760} MSG- 760 Subject: I want pictures! Click-->@{" 761 " link IML-761} MSG- 761 Subject: Imagine screen res Click-->@{" 762 " link IML-762} MSG- 762 Subject: Bone Question/Problem Click-->@{" 763 " link IML-763} MSG- 763 Subject: Re: Imagine Objects. Click-->@{" 764 " link IML-764} MSG- 764 Subject: Re: Imagine & Pix3DPro Click-->@{" 765 " link IML-765} MSG- 765 Subject: Imagine pics Click-->@{" 766 " link IML-766} MSG- 766 Subject: Imagine pics Click-->@{" 767 " link IML-767} MSG- 767 Subject: Meshpaint Demo Click-->@{" 768 " link IML-768} MSG- 768 Subject: VRML conversion Click-->@{" 769 " link IML-769} MSG- 769 Subject: ATTN: HUGE, HUGE CONTEST Click-->@{" 770 " link IML-770} MSG- 770 Subject: States, Aplique Click-->@{" 771 " link IML-771} MSG- 771 Subject: Re: Thanks Perry! Click-->@{" 772 " link IML-772} MSG- 772 Subject: ATTN: HUGE, HUGE CONTEST Click-->@{" 773 " link IML-773} MSG- 773 Subject: Levels of skills Click-->@{" 774 " link IML-774} MSG- 774 Subject: Re: Levels of skills Click-->@{" 775 " link IML-775} MSG- 775 Subject: V3.0 Broken Stuff Click-->@{" 776 " link IML-776} MSG- 776 Subject: PAR under Cyberstorm 060 + WHY IML? Click-->@{" 777 " link IML-777} MSG- 777 Subject: New Textures Click-->@{" 778 " link IML-778} MSG- 778 Subject: Smoothing receiver Click-->@{" 779 " link IML-779} MSG- 779 Subject: IML-FAQ#10, what's new? Click-->@{" 780 " link IML-780} MSG- 780 Subject: Re: QuickRender Garbled Screen Click-->@{" 781 " link IML-781} MSG- 781 Subject: QuickRender Garbled Screen Click-->@{" 782 " link IML-782} MSG- 782 Subject: Re: BUG Click-->@{" 783 " link IML-783} MSG- 783 Subject: Imagine Object Conversion Program Click-->@{" 784 " link IML-784} MSG- 784 Subject: Aplique Click-->@{" 785 " link IML-785} MSG- 785 Subject: Returned mail: Deferred: Host Name Lookup Failure (fwd) Click-->@{" 786 " link IML-786} MSG- 786 Subject: Re: strange cropping in animation Click-->@{" 787 " link IML-787} MSG- 787 Subject: Smoothing tool Click-->@{" 788 " link IML-788} MSG- 788 Subject: Ray-trace renderings in Imagine 3.0 Click-->@{" 789 " link IML-789} MSG- 789 Subject: Reflections Click-->@{" 790 " link IML-790} MSG- 790 Subject: States - and an apology Click-->@{" 791 " link IML-791} MSG- 791 Subject: Re: PC Essence Click-->@{" 792 " link IML-792} MSG- 792 Subject: Re: PAR under Cyberstorm 060 + WHY IML? Click-->@{" 793 " link IML-793} MSG- 793 Subject: Mirror and morph Click-->@{" 794 " link IML-794} MSG- 794 Subject: Contest - January Click-->@{" 795 " link IML-795} MSG- 795 Subject: Genlock button works in ver ? Click-->@{" 796 " link IML-796} MSG- 796 Subject: Re: Usenet IML anyone?? Click-->@{" 797 " link IML-797} MSG- 797 Subject: Vesa and imagine 3.0 @endnode contents @node Index "IMAGINE MAILING LIST V69- CONTENTS" @toc contents Click-->@{" 1 " link IML-530} MSG- 530 Subject: "The future's not what it used... Click-->@{" 2 " link IML-61} MSG- 61 Subject: Re: 'I miss my fix', or, 'Where's the IML?' Click-->@{" 3 " link IML-611} MSG- 611 Subject: Re: (no subject given) Click-->@{" 4 " link IML-610} MSG- 610 Subject: Re: (no subject given) Click-->@{" 5 " link IML-547} MSG- 547 Subject: Re: (no subject given) Click-->@{" 6 " link IML-590} MSG- 590 Subject: Re: (no subject given) Click-->@{" 7 " link IML-519} MSG- 519 Subject: Re: (no subject given) Click-->@{" 8 " link IML-513} MSG- 513 Subject: Re: (no subject given) Click-->@{" 9 " link IML-582} MSG- 582 Subject: Re: (no subject given) Click-->@{" 10 " link IML-537} MSG- 537 Subject: Re: (no subject given) Click-->@{" 11 " link IML-180} MSG- 180 ------=> Sorry NO Subject! Click-->@{" 12 " link IML-128} MSG- 128 ------=> Sorry NO Subject! Click-->@{" 13 " link IML-409} MSG- 409 ------=> Sorry NO Subject! Click-->@{" 14 " link IML-181} MSG- 181 ------=> Sorry NO Subject! Click-->@{" 15 " link IML-235} MSG- 235 Subject: Re: . Click-->@{" 16 " link IML-16} MSG- 16 Subject: 2 Questions for wise ones Click-->@{" 17 " link IML-11} MSG- 11 Subject: 2 Questions for wise ones Click-->@{" 18 " link IML-20} MSG- 20 Subject: Re: 2 Questions for wise ones Click-->@{" 19 " link IML-9} MSG- 9 Subject: Re: 2 Questions for wise ones Click-->@{" 20 " link IML-19} MSG- 19 Subject: Re: 2 Questions for wise ones Click-->@{" 21 " link IML-22} MSG- 22 Subject: 2 questions...thanks Click-->@{" 22 " link IML-144} MSG- 144 Subject: 2 questions...thanks Click-->@{" 23 " link IML-59} MSG- 59 Subject: Re: 2 questions...thanks Click-->@{" 24 " link IML-45} MSG- 45 Subject: Re: 2 questions...thanks Click-->@{" 25 " link IML-189} MSG- 189 Subject: Re: 2 questions...thanks Click-->@{" 26 " link IML-718} MSG- 718 Subject: 3DS-IOB Click-->@{" 27 " link IML-754} MSG- 754 Subject: 3DS-IOB Click-->@{" 28 " link IML-750} MSG- 750 Subject: 3DS-IOBworks Click-->@{" 29 " link IML-737} MSG- 737 Subject: Re: 3DS-IOB Click-->@{" 30 " link IML-739} MSG- 739 Subject: Re: 3DS-IOB Click-->@{" 31 " link IML-757} MSG- 757 Subject: Re: 3DS-IOB Click-->@{" 32 " link IML-752} MSG- 752 Subject: Re: 3DS-IOB Click-->@{" 33 " link IML-730} MSG- 730 Subject: Re: 3DS-IOB Click-->@{" 34 " link IML-723} MSG- 723 Subject: Re: 3DS-IOB Click-->@{" 35 " link IML-745} MSG- 745 Subject: Re: 3DS-IOB Click-->@{" 36 " link IML-746} MSG- 746 Subject: 3DS2IM.ZIP 3DS to Imagine Converter Click-->@{" 37 " link IML-115} MSG- 115 Subject: 4.0 BUGS, BEWARE! Click-->@{" 38 " link IML-450} MSG- 450 Subject: RE: A NT vs Dos comment Click-->@{" 39 " link IML-493} MSG- 493 Subject: A Spiral Tutorial Click-->@{" 40 " link IML-443} MSG- 443 Subject: Abnormal Bugs Click-->@{" 41 " link IML-612} MSG- 612 Subject: ADDRESS Click-->@{" 42 " link IML-531} MSG- 531 Subject: ADDRESS Click-->@{" 43 " link IML-546} MSG- 546 Subject: ADDRESS Click-->@{" 44 " link IML-628} MSG- 628 Subject: ADDRESS Click-->@{" 45 " link IML-224} MSG- 224 Subject: Advertisements Click-->@{" 46 " link IML-279} MSG- 279 Subject: Advertisements and the Like Click-->@{" 47 " link IML-351} MSG- 351 Subject: Advertisements and the Like Click-->@{" 48 " link IML-308} MSG- 308 Subject: Re: Advertisements and the Like Click-->@{" 49 " link IML-295} MSG- 295 Subject: Re: Advertisements and the Like Click-->@{" 50 " link IML-292} MSG- 292 Subject: Re: Advertisements and the Like Click-->@{" 51 " link IML-309} MSG- 309 Subject: Advertisements: Read Carefully Click-->@{" 52 " link IML-369} MSG- 369 Subject: Re: Advertisements: Read Carefully Click-->@{" 53 " link IML-264} MSG- 264 Subject: Re: Advertisements Click-->@{" 54 " link IML-321} MSG- 321 Subject: Re: Advertisements Click-->@{" 55 " link IML-315} MSG- 315 Subject: Re: Advertisements Click-->@{" 56 " link IML-307} MSG- 307 Subject: Re: Advertisements Click-->@{" 57 " link IML-281} MSG- 281 Subject: Re: Advertisements Click-->@{" 58 " link IML-297} MSG- 297 Subject: Re: Advertisements Click-->@{" 59 " link IML-244} MSG- 244 Subject: Re: Advertisements Click-->@{" 60 " link IML-329} MSG- 329 Subject: ALERT - Censorship Click-->@{" 61 " link IML-357} MSG- 357 Subject: Re: ALERT - Censorship Click-->@{" 62 " link IML-423} MSG- 423 Subject: Re: ALERT - Censorship Click-->@{" 63 " link IML-551} MSG- 551 Subject: Re: ALERT - Censorship Click-->@{" 64 " link IML-223} MSG- 223 Subject: ALERT - Protest Internet Censorship Bills, Tues 12/12/95 Click-->@{" 65 " link IML-276} MSG- 276 Subject: Re: ALERT - Protest Internet Censorship Bills, Tues 12/12/95 Click-->@{" 66 " link IML-263} MSG- 263 Subject: Re: ALERT - Protest Internet Censorship Bills, Tues 12/12/95 Click-->@{" 67 " link IML-219} MSG- 219 Subject: Re: ALERT - Protest Internet Censorship Bills, Tues 12/12/95 Click-->@{" 68 " link IML-215} MSG- 215 Subject: Re: ALERT - Protest Internet Censorship Bills, Tues 12/12/95 Click-->@{" 69 " link IML-298} MSG- 298 Subject: Re: ALERT - Protest Internet Censorship Bills, Tues 12/12/95 Click-->@{" 70 " link IML-275} MSG- 275 Subject: Re: ALERT - Protest Internet Censorship Bills, Tues 12/12/95 Click-->@{" 71 " link IML-241} MSG- 241 Subject: Re: ALERT - Protest Internet Censorship Bills, Tues 12/12/95 Click-->@{" 72 " link IML-270} MSG- 270 Subject: Re: ALERT - Protest Internet Censorship Bills, Tues 12/12/95 Click-->@{" 73 " link IML-243} MSG- 243 Subject: Re: ALERT - Protest Internet Censorship Bills, Tues 12/12/95 Click-->@{" 74 " link IML-238} MSG- 238 Subject: Re: ALERT - Protest Internet Censorship Bills, Tues 12/12/95 Click-->@{" 75 " link IML-236} MSG- 236 Subject: Re: ALERT - Protest Internet Censorship Bills, Tues 12/12/95 Click-->@{" 76 " link IML-635} MSG- 635 Subject: Alex.. Revisited. Click-->@{" 77 " link IML-644} MSG- 644 Subject: Re: Alex.. Revisited. Click-->@{" 78 " link IML-645} MSG- 645 Subject: Re: Alex.. Revisited. Click-->@{" 79 " link IML-702} MSG- 702 Subject: Re: Alex.. Revisited. Click-->@{" 80 " link IML-641} MSG- 641 Subject: Re: Alex.. Revisited. Click-->@{" 81 " link IML-83} MSG- 83 Subject: Ali Helmy's Pics on Aminet Click-->@{" 82 " link IML-88} MSG- 88 Subject: Re: Am I unsubscribed? Click-->@{" 83 " link IML-41} MSG- 41 Subject: Ambient Texture Amiga IM4.0 UUENCODED Click-->@{" 84 " link IML-478} MSG- 478 Subject: An error in IML-FAQ Click-->@{" 85 " link IML-652} MSG- 652 Subject: Re: An error in IML-FAQ Click-->@{" 86 " link IML-607} MSG- 607 Subject: Re: An error in IML-FAQ Click-->@{" 87 " link IML-620} MSG- 620 Subject: Re: An error in IML-FAQ Click-->@{" 88 " link IML-642} MSG- 642 Subject: Andrew Nunn's Dinosaur Click-->@{" 89 " link IML-747} MSG- 747 Subject: Re: Andrew Nunn's Dinosaur Click-->@{" 90 " link IML-81} MSG- 81 Subject: Anim brushes Click-->@{" 91 " link IML-90} MSG- 90 Subject: Re: Anim brushes Click-->@{" 92 " link IML-623} MSG- 623 Subject: Animation and sound Click-->@{" 93 " link IML-656} MSG- 656 Subject: Re: Animation and sound (fwd) Click-->@{" 94 " link IML-709} MSG- 709 Subject: Re: Animation and sound Click-->@{" 95 " link IML-674} MSG- 674 Subject: Re: Animation and sound Click-->@{" 96 " link IML-698} MSG- 698 Subject: Re: Animation and sound Click-->@{" 97 " link IML-633} MSG- 633 Subject: Re: Animation and sound Click-->@{" 98 " link IML-630} MSG- 630 Subject: Re: Animation and sound Click-->@{" 99 " link IML-695} MSG- 695 Subject: Re: Animation and sound Click-->@{" 100 " link IML-664} MSG- 664 Subject: Re: Animation and sound Click-->@{" 101 " link IML-625} MSG- 625 Subject: Re: Animation and sound Click-->@{" 102 " link IML-613} MSG- 613 Subject: Re: Animation and sound Click-->@{" 103 " link IML-82} MSG- 82 Subject: Another, Click-->@{" 104 " link IML-35} MSG- 35 Subject: Another, Click-->@{" 105 " link IML-67} MSG- 67 Subject: Re: Another, Click-->@{" 106 " link IML-73} MSG- 73 Subject: Re: Another, Click-->@{" 107 " link IML-52} MSG- 52 Subject: Re: Another, Click-->@{" 108 " link IML-138} MSG- 138 Subject: Re: Another, Click-->@{" 109 " link IML-54} MSG- 54 Subject: Re: Another, Click-->@{" 110 " link IML-733} MSG- 733 Subject: Anyone else notice CGW bias? Click-->@{" 111 " link IML-736} MSG- 736 Subject: Re: Anyone else notice CGW bias? Click-->@{" 112 " link IML-638} MSG- 638 Subject: Anyone using Maxon's Cinema 4D for Click-->@{" 113 " link IML-397} MSG- 397 Subject: Anyone using Maxon's Cinema 4D for Amiga? Click-->@{" 114 " link IML-560} MSG- 560 Subject: Re: Anyone using Maxon's Cinema 4D for Amiga? Click-->@{" 115 " link IML-413} MSG- 413 Subject: Re: Anyone using Maxon's Cinema 4D for Amiga? Click-->@{" 116 " link IML-489} MSG- 489 Subject: APEX Click-->@{" 117 " link IML-784} MSG- 784 Subject: Aplique Click-->@{" 118 " link IML-330} MSG- 330 Subject: Apologies Click-->@{" 119 " link IML-372} MSG- 372 Subject: Apologies Click-->@{" 120 " link IML-394} MSG- 394 Subject: Re: Apologies Click-->@{" 121 " link IML-395} MSG- 395 Subject: Re: Apologies Click-->@{" 122 " link IML-404} MSG- 404 Subject: Re: Apologies Click-->@{" 123 " link IML-377} MSG- 377 Subject: Re: Apologies Click-->@{" 124 " link IML-46} MSG- 46 Subject: Aquiring some pictures.... Click-->@{" 125 " link IML-66} MSG- 66 Subject: Re: Aquiring some pictures.... Click-->@{" 126 " link IML-95} MSG- 95 Subject: Re: Aquiring some pictures.... Click-->@{" 127 " link IML-42} MSG- 42 Subject: Re: Aquiring some pictures.... Click-->@{" 128 " link IML-74} MSG- 74 Subject: Re: Aquiring some pictures.... Click-->@{" 129 " link IML-197} MSG- 197 Subject: Attachments Click-->@{" 130 " link IML-231} MSG- 231 Subject: Attachments and Advertisements Click-->@{" 131 " link IML-255} MSG- 255 Subject: RE: Attachments and Advertisements Click-->@{" 132 " link IML-335} MSG- 335 Subject: Re: Attachments and Advertisements Click-->@{" 133 " link IML-240} MSG- 240 Subject: Re: Attachments Click-->@{" 134 " link IML-212} MSG- 212 Subject: Re: Attachments Click-->@{" 135 " link IML-526} MSG- 526 Subject: Attention! Click-->@{" 136 " link IML-769} MSG- 769 Subject: ATTN: HUGE, HUGE CONTEST Click-->@{" 137 " link IML-772} MSG- 772 Subject: ATTN: HUGE, HUGE CONTEST Click-->@{" 138 " link IML-738} MSG- 738 Subject: AVOID THE HOLIDAY RUSH Click-->@{" 139 " link IML-740} MSG- 740 Subject: Re: AVOID THE HOLIDAY RUSH Click-->@{" 140 " link IML-414} MSG- 414 Subject: Balckhole tutorial Click-->@{" 141 " link IML-469} MSG- 469 Subject: Re: Balckhole tutorial Click-->@{" 142 " link IML-30} MSG- 30 Subject: Beach.jpg and HELMY Click-->@{" 143 " link IML-663} MSG- 663 Subject: Before christmas Click-->@{" 144 " link IML-289} MSG- 289 Subject: Binary .DXF file? Click-->@{" 145 " link IML-305} MSG- 305 Subject: Re: Binary .DXF file? Click-->@{" 146 " link IML-278} MSG- 278 Subject: Re: Binary .DXF file? Click-->@{" 147 " link IML-323} MSG- 323 Subject: Re: Binary .DXF file? Click-->@{" 148 " link IML-310} MSG- 310 Subject: BJC 610 Amiga Printer Driver Click-->@{" 149 " link IML-390} MSG- 390 Subject: Re: BJC 610 Amiga Printer Driver Click-->@{" 150 " link IML-476} MSG- 476 Subject: Blackhole update Click-->@{" 151 " link IML-142} MSG- 142 Subject: Blobs restrictions Click-->@{" 152 " link IML-185} MSG- 185 Subject: Re: Blobs restrictions Click-->@{" 153 " link IML-573} MSG- 573 Subject: Blowup.flc Click-->@{" 154 " link IML-762} MSG- 762 Subject: Bone Question/Problem Click-->@{" 155 " link IML-782} MSG- 782 Subject: Re: BUG Click-->@{" 156 " link IML-758} MSG- 758 Subject: Bunch of new pictures Click-->@{" 157 " link IML-686} MSG- 686 Subject: Canon BJC-610 Color Click-->@{" 158 " link IML-261} MSG- 261 Subject: Challenges Click-->@{" 159 " link IML-247} MSG- 247 Subject: Challenges Click-->@{" 160 " link IML-345} MSG- 345 Subject: Challenges Click-->@{" 161 " link IML-237} MSG- 237 Subject: Challenges Click-->@{" 162 " link IML-300} MSG- 300 Subject: Re: Challenges Click-->@{" 163 " link IML-293} MSG- 293 Subject: Re: Challenges Click-->@{" 164 " link IML-291} MSG- 291 Subject: Re: Challenges Click-->@{" 165 " link IML-324} MSG- 324 Subject: Re: Challenges Click-->@{" 166 " link IML-352} MSG- 352 Subject: Re: Challenges Click-->@{" 167 " link IML-348} MSG- 348 Subject: Re: Challenges Click-->@{" 168 " link IML-339} MSG- 339 Subject: Re: Challenges Click-->@{" 169 " link IML-248} MSG- 248 Subject: Re: Challenges Click-->@{" 170 " link IML-245} MSG- 245 Subject: Re: Challenges Click-->@{" 171 " link IML-229} MSG- 229 Subject: Re: Challenges Click-->@{" 172 " link IML-265} MSG- 265 Subject: Re: Challenges Click-->@{" 173 " link IML-290} MSG- 290 Subject: Re: Challenges Click-->@{" 174 " link IML-268} MSG- 268 Subject: Re: Challenges Click-->@{" 175 " link IML-266} MSG- 266 Subject: Re: Challenges Click-->@{" 176 " link IML-419} MSG- 419 Subject: Re: Challenges Click-->@{" 177 " link IML-387} MSG- 387 Subject: Re: Challenges Click-->@{" 178 " link IML-402} MSG- 402 Subject: Re: Challenges Click-->@{" 179 " link IML-382} MSG- 382 Subject: Re: Challenges Click-->@{" 180 " link IML-368} MSG- 368 Subject: Re: Challenges Click-->@{" 181 " link IML-356} MSG- 356 Subject: Re: Challenges Click-->@{" 182 " link IML-221} MSG- 221 Subject: Check this one. Click-->@{" 183 " link IML-653} MSG- 653 Subject: Clothes on Humanoid? Click-->@{" 184 " link IML-743} MSG- 743 Subject: Re: Clothes on Humanoid? Click-->@{" 185 " link IML-672} MSG- 672 Subject: Re: Clothes on Humanoid? Click-->@{" 186 " link IML-449} MSG- 449 Subject: Co-host(Challenge?) Click-->@{" 187 " link IML-118} MSG- 118 Subject: Coil path Click-->@{" 188 " link IML-146} MSG- 146 Subject: Coil path Click-->@{" 189 " link IML-199} MSG- 199 Subject: Re: Coil path Click-->@{" 190 " link IML-249} MSG- 249 Subject: Re: Coil path Click-->@{" 191 " link IML-200} MSG- 200 Subject: Re: Coil path Click-->@{" 192 " link IML-198} MSG- 198 Subject: Re: Coilpath Click-->@{" 193 " link IML-121} MSG- 121 Subject: Color Hardcopies Click-->@{" 194 " link IML-137} MSG- 137 Subject: Re: Color Hardcopies Click-->@{" 195 " link IML-140} MSG- 140 Subject: Re: Color Hardcopies Click-->@{" 196 " link IML-163} MSG- 163 Subject: Re: Color Hardcopies Click-->@{" 197 " link IML-164} MSG- 164 Subject: RE: Color Hardcopies Click-->@{" 198 " link IML-132} MSG- 132 Subject: Re: Color Hardcopies Click-->@{" 199 " link IML-165} MSG- 165 Subject: Re: Color Hardcopies Click-->@{" 200 " link IML-336} MSG- 336 Subject: Re: Color Hardcopies Click-->@{" 201 " link IML-120} MSG- 120 Subject: RE: Color Hardcopies Click-->@{" 202 " link IML-172} MSG- 172 Subject: Re: Color Hardcopies Click-->@{" 203 " link IML-196} MSG- 196 Subject: Re: Color Hardcopies Click-->@{" 204 " link IML-287} MSG- 287 Subject: Color Printouts Click-->@{" 205 " link IML-103} MSG- 103 Subject: Comp.graphics.rendering.raytracing competition is dead! Click-->@{" 206 " link IML-123} MSG- 123 Subject: Re: Comp.graphics.rendering.raytracing competition is dead! Click-->@{" 207 " link IML-106} MSG- 106 Subject: Contest Click-->@{" 208 " link IML-282} MSG- 282 Subject: Contest Click-->@{" 209 " link IML-794} MSG- 794 Subject: Contest - January Click-->@{" 210 " link IML-706} MSG- 706 Subject: Converting Objects Click-->@{" 211 " link IML-749} MSG- 749 Subject: Re: Converting Objects -Reply Click-->@{" 212 " link IML-712} MSG- 712 Subject: Re: Converting Objects -Reply Click-->@{" 213 " link IML-701} MSG- 701 Subject: Re: Converting Objects Click-->@{" 214 " link IML-713} MSG- 713 Subject: Re: Converting Objects Click-->@{" 215 " link IML-714} MSG- 714 Subject: Re: Converting Objects Click-->@{" 216 " link IML-689} MSG- 689 Subject: Re: Converting Objects Click-->@{" 217 " link IML-280} MSG- 280 Subject: Cow: old faithful Click-->@{" 218 " link IML-58} MSG- 58 Subject: Re: Cross-Platform Pictures Click-->@{" 219 " link IML-91} MSG- 91 Subject: Re: Cross-Platform Pictures Click-->@{" 220 " link IML-1} MSG- 1 Subject: Dark Outlines using brushmaps Click-->@{" 221 " link IML-515} MSG- 515 Subject: RE: DAVE'S MESSAGE Click-->@{" 222 " link IML-552} MSG- 552 Subject: Distribution List Click-->@{" 223 " link IML-366} MSG- 366 Subject: DOS vs. NT (was: Re: Toystory info / NT version) Click-->@{" 224 " link IML-379} MSG- 379 Subject: Re: DOS vs. NT (was: Re: Toystory info / NT version) Click-->@{" 225 " link IML-376} MSG- 376 Subject: Re: DOS vs. NT Click-->@{" 226 " link IML-226} MSG- 226 Subject: Drowning In Dross Click-->@{" 227 " link IML-14} MSG- 14 Subject: Dumb questions! Click-->@{" 228 " link IML-603} MSG- 603 Subject: End of list Click-->@{" 229 " link IML-637} MSG- 637 Subject: Re: End of list Click-->@{" 230 " link IML-539} MSG- 539 Subject: Re: End of NT ramblings/wranglings? Click-->@{" 231 " link IML-570} MSG- 570 Subject: Re: End of NT ramblings/wranglings? Click-->@{" 232 " link IML-588} MSG- 588 Subject: Re: End of NT ramblings/wranglings? Click-->@{" 233 " link IML-741} MSG- 741 Subject: Error Reports... Click-->@{" 234 " link IML-334} MSG- 334 Subject: EssencePC Click-->@{" 235 " link IML-604} MSG- 604 Subject: Evading large downloads Click-->@{" 236 " link IML-670} MSG- 670 Subject: Re: Evading large downloads Click-->@{" 237 " link IML-337} MSG- 337 Subject: Re: Executive Privileges Click-->@{" 238 " link IML-673} MSG- 673 Subject: Explosion Click-->@{" 239 " link IML-457} MSG- 457 Subject: Explosions Click-->@{" 240 " link IML-467} MSG- 467 Subject: Re: Explosions Click-->@{" 241 " link IML-724} MSG- 724 Subject: Re: Explosion Click-->@{" 242 " link IML-710} MSG- 710 Subject: Re: Explosion Click-->@{" 243 " link IML-69} MSG- 69 Subject: FLC's at the 320X240(200) resolution & making chains Click-->@{" 244 " link IML-122} MSG- 122 Subject: Re: FLC's at the 320X240(200) resolution & making chains Click-->@{" 245 " link IML-92} MSG- 92 Subject: Re: FLC's at the 320X240(200) resolution & making chains Click-->@{" 246 " link IML-85} MSG- 85 Subject: Re: FLC's at the 320X240(200) resolution & making chains Click-->@{" 247 " link IML-143} MSG- 143 Subject: Follow up to my last post .. Click-->@{" 248 " link IML-178} MSG- 178 Subject: Re: Follow up to my last post .. Click-->@{" 249 " link IML-157} MSG- 157 Subject: Re: Follow up to my last post .. Click-->@{" 250 " link IML-312} MSG- 312 Subject: Re: Follow up to my last post .. Click-->@{" 251 " link IML-160} MSG- 160 Subject: Re: Follow up to my last post .. Click-->@{" 252 " link IML-151} MSG- 151 Subject: Re: Follow up to my last post .. Click-->@{" 253 " link IML-162} MSG- 162 Subject: Re: Follow up to my last post .. Click-->@{" 254 " link IML-161} MSG- 161 Subject: Re: Follow up to my last post .. Click-->@{" 255 " link IML-250} MSG- 250 Subject: Re: Follow up to my last post .. Click-->@{" 256 " link IML-725} MSG- 725 Subject: Footwear on Humanoid? Click-->@{" 257 " link IML-631} MSG- 631 Subject: Format converting utils Click-->@{" 258 " link IML-687} MSG- 687 Subject: Re: Format converting utils -Reply Click-->@{" 259 " link IML-704} MSG- 704 Subject: Re: Format converting utils -Reply Click-->@{" 260 " link IML-662} MSG- 662 Subject: Re: Format converting utils Click-->@{" 261 " link IML-441} MSG- 441 Subject: FW: NEWS: Toy Story stats (fwd) Click-->@{" 262 " link IML-497} MSG- 497 Subject: FW: Re: Imagine 4.0 .DXF files Click-->@{" 263 " link IML-595} MSG- 595 Subject: Re: FW: Re: Imagine 4.0 .DXF files Click-->@{" 264 " link IML-453} MSG- 453 Subject: FW: RE: SV: Windows etc Click-->@{" 265 " link IML-470} MSG- 470 Subject: Re: FW: RE: SV: Windows etc Click-->@{" 266 " link IML-216} MSG- 216 Subject: Fwd: Re: Attachments Click-->@{" 267 " link IML-795} MSG- 795 Subject: Genlock button works in ver ? Click-->@{" 268 " link IML-43} MSG- 43 Subject: Giff's Site Click-->@{" 269 " link IML-79} MSG- 79 Subject: Re: Giff's Site Click-->@{" 270 " link IML-574} MSG- 574 Subject: Give these guys a break!!!!! Click-->@{" 271 " link IML-556} MSG- 556 Subject: Gonna' miss the IML Click-->@{" 272 " link IML-446} MSG- 446 Subject: Graphics Cards and Imagine Click-->@{" 273 " link IML-621} MSG- 621 Subject: Re: Graphics Cards and Imagine Click-->@{" 274 " link IML-116} MSG- 116 Subject: Guide to Imagine Click-->@{" 275 " link IML-187} MSG- 187 Subject: Re: Guide to Imagine -Reply Click-->@{" 276 " link IML-252} MSG- 252 Subject: Re: Guide to Imagine Click-->@{" 277 " link IML-188} MSG- 188 Subject: Re: Guide to Imagine Click-->@{" 278 " link IML-190} MSG- 190 Subject: Re: Guide to Imagine Click-->@{" 279 " link IML-166} MSG- 166 Subject: Re: Guide to Imagine Click-->@{" 280 " link IML-373} MSG- 373 Subject: Re: Guide to Imagine Click-->@{" 281 " link IML-192} MSG- 192 Subject: Re: Guide to Imagine Click-->@{" 282 " link IML-139} MSG- 139 Subject: Re: Guide to Imagine Click-->@{" 283 " link IML-124} MSG- 124 Subject: Re: Guide to Imagine Click-->@{" 284 " link IML-618} MSG- 618 Subject: Hail and Farewell Click-->@{" 285 " link IML-751} MSG- 751 Subject: Re: Hail and Farewell (fwd) Click-->@{" 286 " link IML-719} MSG- 719 Subject: Re: Hail and Farewell (fwd) Click-->@{" 287 " link IML-648} MSG- 648 Subject: Re: Hail and Farewell Click-->@{" 288 " link IML-627} MSG- 627 Subject: Re: Hail and Farewell Click-->@{" 289 " link IML-622} MSG- 622 Subject: Re: Hail and Farewell Click-->@{" 290 " link IML-626} MSG- 626 Subject: Re: Hail and Farewell Click-->@{" 291 " link IML-721} MSG- 721 Subject: Re: Hail and Farewell Click-->@{" 292 " link IML-651} MSG- 651 Subject: Re: Hail and Farewell Click-->@{" 293 " link IML-632} MSG- 632 Subject: Re: Hail and Farewell Click-->@{" 294 " link IML-649} MSG- 649 Subject: Re: Hail and Farewell Click-->@{" 295 " link IML-418} MSG- 418 Subject: Helix Click-->@{" 296 " link IML-435} MSG- 435 Subject: Re: Helix Click-->@{" 297 " link IML-538} MSG- 538 Subject: Re: Helix Click-->@{" 298 " link IML-491} MSG- 491 Subject: Re: Helix Click-->@{" 299 " link IML-684} MSG- 684 Subject: Hello, vesa, upgrades Click-->@{" 300 " link IML-705} MSG- 705 Subject: Re: Hello, vesa, upgrades Click-->@{" 301 " link IML-328} MSG- 328 Subject: Help Click-->@{" 302 " link IML-70} MSG- 70 Subject: Help Click-->@{" 303 " link IML-286} MSG- 286 Subject: Help Click-->@{" 304 " link IML-233} MSG- 233 Subject: HELP NEEDED IN MODESTO (fwd) Click-->@{" 305 " link IML-179} MSG- 179 Subject: Re: Help...Sorted! (and chainlink suggestion) Click-->@{" 306 " link IML-154} MSG- 154 Subject: Re: Help...Sorted! (and chainlink suggestion) Click-->@{" 307 " link IML-227} MSG- 227 Subject: Hiding your head in the sand Click-->@{" 308 " link IML-253} MSG- 253 Subject: Re: Hiding your head in the sand Click-->@{" 309 " link IML-242} MSG- 242 Subject: Re: Hiding your head in the sand Click-->@{" 310 " link IML-170} MSG- 170 Subject: Hook? Click-->@{" 311 " link IML-202} MSG- 202 Subject: Re: Hook? Click-->@{" 312 " link IML-204} MSG- 204 Subject: Hooked? Click-->@{" 313 " link IML-486} MSG- 486 Subject: House votes no on internet Censorship Click-->@{" 314 " link IML-501} MSG- 501 Subject: Re: House votes no on internet Censorship Click-->@{" 315 " link IML-707} MSG- 707 Subject: How do I switch video modes? Click-->@{" 316 " link IML-521} MSG- 521 Subject: Humour: my biggest blunder Click-->@{" 317 " link IML-760} MSG- 760 Subject: I want pictures! Click-->@{" 318 " link IML-764} MSG- 764 Subject: Re: Imagine & Pix3DPro Click-->@{" 319 " link IML-676} MSG- 676 Subject: Re: Imagine & Pix3DPro Click-->@{" 320 " link IML-755} MSG- 755 Subject: Imagine 3 / Windows 95 problem Click-->@{" 321 " link IML-678} MSG- 678 Subject: Imagine 3 / Windows 95 problem Click-->@{" 322 " link IML-696} MSG- 696 Subject: Re: Imagine 3 / Windows 95 problem Click-->@{" 323 " link IML-536} MSG- 536 Subject: Imagine 3.0 for very little Click-->@{" 324 " link IML-599} MSG- 599 Subject: Re: Imagine 3.0 for very little Click-->@{" 325 " link IML-589} MSG- 589 Subject: Re: Imagine 3.0 for very little Click-->@{" 326 " link IML-619} MSG- 619 Subject: Imagine 3.0 giveway "across the seas" ... :) Click-->@{" 327 " link IML-371} MSG- 371 Subject: Imagine 4 stuff Click-->@{" 328 " link IML-350} MSG- 350 Subject: Imagine 4 stuff Click-->@{" 329 " link IML-597} MSG- 597 Subject: Re: Imagine 4 stuff Click-->@{" 330 " link IML-370} MSG- 370 Subject: Re: Imagine 4 stuff Click-->@{" 331 " link IML-559} MSG- 559 Subject: Re: Imagine 4 stuff Click-->@{" 332 " link IML-571} MSG- 571 Subject: Re: Imagine 4 stuff Click-->@{" 333 " link IML-408} MSG- 408 Subject: Re: Imagine 4 stuff Click-->@{" 334 " link IML-583} MSG- 583 Subject: Re: Imagine 4 stuff Click-->@{" 335 " link IML-396} MSG- 396 Subject: Re: Imagine 4 stuff Click-->@{" 336 " link IML-114} MSG- 114 Subject: Imagine 4.0 Click-->@{" 337 " link IML-284} MSG- 284 Subject: Imagine 4.0 Click-->@{" 338 " link IML-344} MSG- 344 Subject: Imagine 4.0 .DXF files Click-->@{" 339 " link IML-458} MSG- 458 Subject: Re: Imagine 4.0 .DXF files Click-->@{" 340 " link IML-468} MSG- 468 Subject: Re: Imagine 4.0 .DXF files Click-->@{" 341 " link IML-572} MSG- 572 Subject: Re: Imagine 4.0 .DXF files Click-->@{" 342 " link IML-442} MSG- 442 Subject: Re: Imagine 4.0 .DXF files Click-->@{" 343 " link IML-389} MSG- 389 Subject: Re: Imagine 4.0 .DXF files Click-->@{" 344 " link IML-466} MSG- 466 Subject: Re: Imagine 4.0 .DXF files Click-->@{" 345 " link IML-503} MSG- 503 Subject: Re: Imagine 4.0 .DXF files Click-->@{" 346 " link IML-438} MSG- 438 Subject: Imagine 4.0 on the Amiga yet??? Click-->@{" 347 " link IML-522} MSG- 522 Subject: Imagine 4.0 on the Amiga yet??? Click-->@{" 348 " link IML-461} MSG- 461 Subject: Re: Imagine 4.0 on the Amiga yet??? Click-->@{" 349 " link IML-318} MSG- 318 Subject: Imagine 4.0 stuff Click-->@{" 350 " link IML-400} MSG- 400 Subject: Imagine 4.0 stuff Click-->@{" 351 " link IML-354} MSG- 354 Subject: Re: Imagine 4.0 stuff Click-->@{" 352 " link IML-169} MSG- 169 Subject: Re: Imagine 4.0 Click-->@{" 353 " link IML-117} MSG- 117 Subject: Re: Imagine 4.0 Click-->@{" 354 " link IML-111} MSG- 111 Subject: Re: Imagine 4.0 Click-->@{" 355 " link IML-125} MSG- 125 Subject: Re: Imagine 4.0 Click-->@{" 356 " link IML-183} MSG- 183 Subject: Re: Imagine 4.0 Click-->@{" 357 " link IML-615} MSG- 615 Subject: IMAGINE DIRECTORY (12-18-95) Click-->@{" 358 " link IML-38} MSG- 38 Subject: Imagine FAQ's Click-->@{" 359 " link IML-32} MSG- 32 Subject: Imagine FAQ's (fwd) Click-->@{" 360 " link IML-71} MSG- 71 Subject: Re: Imagine FAQ's Click-->@{" 361 " link IML-55} MSG- 55 Subject: Imagine Links Click-->@{" 362 " link IML-102} MSG- 102 Subject: Imagine mailing list keeper? Click-->@{" 363 " link IML-783} MSG- 783 Subject: Imagine Object Conversion Program Click-->@{" 364 " link IML-697} MSG- 697 Subject: Imagine Objects. Click-->@{" 365 " link IML-748} MSG- 748 Subject: Re: Imagine Objects. Click-->@{" 366 " link IML-763} MSG- 763 Subject: Re: Imagine Objects. Click-->@{" 367 " link IML-411} MSG- 411 Subject: Imagine on 060 Click-->@{" 368 " link IML-437} MSG- 437 Subject: Re: Imagine on 060 Click-->@{" 369 " link IML-420} MSG- 420 Subject: Re: Imagine on 060 Click-->@{" 370 " link IML-426} MSG- 426 Subject: Re: Imagine on 060 Click-->@{" 371 " link IML-563} MSG- 563 Subject: Re: Imagine on 060 Click-->@{" 372 " link IML-492} MSG- 492 Subject: Re: Imagine on 060 Click-->@{" 373 " link IML-511} MSG- 511 Subject: Re: Imagine on 060 Click-->@{" 374 " link IML-488} MSG- 488 Subject: Re: Imagine on 060 Click-->@{" 375 " link IML-766} MSG- 766 Subject: Imagine pics Click-->@{" 376 " link IML-765} MSG- 765 Subject: Imagine pics Click-->@{" 377 " link IML-761} MSG- 761 Subject: Imagine screen res Click-->@{" 378 " link IML-504} MSG- 504 Subject: Imagine UseNet group? (fwd) Click-->@{" 379 " link IML-195} MSG- 195 Subject: Imagine vendors Click-->@{" 380 " link IML-134} MSG- 134 Subject: Imagine3.0 Give away Click-->@{" 381 " link IML-171} MSG- 171 Subject: Re: Imagine3.0 Give away Click-->@{" 382 " link IML-167} MSG- 167 Subject: Re: Imagine3.0 Give away Click-->@{" 383 " link IML-182} MSG- 182 Subject: Re: Imagine3.0 Give away Click-->@{" 384 " link IML-174} MSG- 174 Subject: Re: Imagine3.0 Give away Click-->@{" 385 " link IML-184} MSG- 184 Subject: Re: Imagine3.0 Give away Click-->@{" 386 " link IML-505} MSG- 505 Subject: IMAGINEERS 'R' US Click-->@{" 387 " link IML-566} MSG- 566 Subject: IMAGINEERS 'R' US Click-->@{" 388 " link IML-543} MSG- 543 Subject: IMAGINEERS 'R' US Click-->@{" 389 " link IML-529} MSG- 529 Subject: Re: IMAGINEERS 'R' US: Suggestion Click-->@{" 390 " link IML-555} MSG- 555 Subject: Re: IMAGINEERS 'R' US: Suggestion Click-->@{" 391 " link IML-722} MSG- 722 Subject: Re: IMAGINEERS 'R' US Click-->@{" 392 " link IML-528} MSG- 528 Subject: Re: IMAGINEERS 'R' US Click-->@{" 393 " link IML-624} MSG- 624 Subject: Re: IMAGINEERS 'R' US Click-->@{" 394 " link IML-639} MSG- 639 Subject: Re: IMAGINEERS 'R' US Click-->@{" 395 " link IML-514} MSG- 514 Subject: Re: IMAGINEERS 'R' US Click-->@{" 396 " link IML-517} MSG- 517 Subject: Re: IMAGINEERS 'R' US Click-->@{" 397 " link IML-605} MSG- 605 Subject: Re: IMAGINEERS 'R' US Click-->@{" 398 " link IML-550} MSG- 550 Subject: Re: IMAGINEERS 'R' US Click-->@{" 399 " link IML-647} MSG- 647 Subject: Re: IMAGINEERS 'R' US Click-->@{" 400 " link IML-520} MSG- 520 Subject: Re: IMAGINEERS 'R' US Click-->@{" 401 " link IML-558} MSG- 558 Subject: Re: IMAGINEERS 'R' US Click-->@{" 402 " link IML-565} MSG- 565 Subject: Re: IMAGINEERS 'R' US Click-->@{" 403 " link IML-518} MSG- 518 Subject: Re: IMAGINEERS 'R' US Click-->@{" 404 " link IML-561} MSG- 561 Subject: IML archiver problem solved :( Click-->@{" 405 " link IML-57} MSG- 57 Subject: IML Blackout Click-->@{" 406 " link IML-100} MSG- 100 Subject: IML Blackout (Joke) Click-->@{" 407 " link IML-28} MSG- 28 Subject: IML Blackout (Joke) Click-->@{" 408 " link IML-296} MSG- 296 Subject: IML or debating society? Click-->@{" 409 " link IML-391} MSG- 391 Subject: Re: IML or debating society? Click-->@{" 410 " link IML-316} MSG- 316 Subject: Re: IML or debating society? Click-->@{" 411 " link IML-374} MSG- 374 Subject: Re: IML or debating society? Click-->@{" 412 " link IML-506} MSG- 506 Subject: IML to usenet...great idea! Click-->@{" 413 " link IML-557} MSG- 557 Subject: IML will LIVE! Click-->@{" 414 " link IML-575} MSG- 575 Subject: Re: IML will LIVE!+tidbit Click-->@{" 415 " link IML-586} MSG- 586 Subject: Re: IML will LIVE! Click-->@{" 416 " link IML-584} MSG- 584 Subject: Re: IML will LIVE! Click-->@{" 417 " link IML-577} MSG- 577 Subject: Re: IML will LIVE! Click-->@{" 418 " link IML-779} MSG- 779 Subject: IML-FAQ#10, what's new? Click-->@{" 419 " link IML-44} MSG- 44 Subject: IML: what _really_ happen Click-->@{" 420 " link IML-13} MSG- 13 Subject: IML: what _really_ happened Click-->@{" 421 " link IML-87} MSG- 87 Subject: Re: IML: what _really_ happened Click-->@{" 422 " link IML-53} MSG- 53 Subject: Re: IML: what _really_ happened Click-->@{" 423 " link IML-33} MSG- 33 Subject: Re: IML: what _really_ happened Click-->@{" 424 " link IML-34} MSG- 34 Subject: Re: IML: what _really_ happened Click-->@{" 425 " link IML-15} MSG- 15 Subject: Re: IML: what _really_ happened Click-->@{" 426 " link IML-208} MSG- 208 Subject: Re: IML: what _really_ happened Click-->@{" 427 " link IML-29} MSG- 29 Subject: Re: IML: what _really_ happened Click-->@{" 428 " link IML-96} MSG- 96 Subject: Re: IML: what _really_ happened Click-->@{" 429 " link IML-10} MSG- 10 Subject: Re: IML: what _really_ happened Click-->@{" 430 " link IML-207} MSG- 207 Subject: Re: IML: what _really_ happened Click-->@{" 431 " link IML-65} MSG- 65 Subject: Re: IML: what _really_ happened Click-->@{" 432 " link IML-26} MSG- 26 Subject: IMLarc68 Click-->@{" 433 " link IML-75} MSG- 75 Subject: Re: IMLarc68 Click-->@{" 434 " link IML-23} MSG- 23 Subject: Re: IMLarc68 Click-->@{" 435 " link IML-50} MSG- 50 Subject: Re: IMLarc68 Click-->@{" 436 " link IML-37} MSG- 37 Subject: Re: IMLarc68 Click-->@{" 437 " link IML-48} MSG- 48 Subject: Re: IMLarc68 Click-->@{" 438 " link IML-427} MSG- 427 Subject: Re: IMLarc68 Click-->@{" 439 " link IML-47} MSG- 47 Subject: Re: IMLarc68 Click-->@{" 440 " link IML-49} MSG- 49 Subject: Re: IMLarc68 Click-->@{" 441 " link IML-554} MSG- 554 Subject: Impulse Web Site Click-->@{" 442 " link IML-358} MSG- 358 Subject: Index Of Refraction. Click-->@{" 443 " link IML-398} MSG- 398 Subject: Index Of Refraction. Click-->@{" 444 " link IML-475} MSG- 475 Subject: Interested? Click-->@{" 445 " link IML-304} MSG- 304 Subject: Re: Internet Censorship Click-->@{" 446 " link IML-39} MSG- 39 Subject: Is anybody out there ?? Click-->@{" 447 " link IML-585} MSG- 585 Subject: Jersey.itx: Should read Holstein.itx Click-->@{" 448 " link IML-84} MSG- 84 Subject: Jingle Bell Dogs Click-->@{" 449 " link IML-643} MSG- 643 Subject: Keying A Sequence onto Sequences Click-->@{" 450 " link IML-234} MSG- 234 Subject: Lack of Docs, oops Click-->@{" 451 " link IML-104} MSG- 104 Subject: Lattice Texture Click-->@{" 452 " link IML-440} MSG- 440 Subject: Lattice texture add on Click-->@{" 453 " link IML-105} MSG- 105 Subject: Re: Lattice Texture Click-->@{" 454 " link IML-294} MSG- 294 Subject: Learning Machine Click-->@{" 455 " link IML-773} MSG- 773 Subject: Levels of skills Click-->@{" 456 " link IML-774} MSG- 774 Subject: Re: Levels of skills Click-->@{" 457 " link IML-542} MSG- 542 Subject: Life, the universe, and everything... oh and the IML death Click-->@{" 458 " link IML-711} MSG- 711 Subject: Lightsource morphing? Click-->@{" 459 " link IML-756} MSG- 756 Subject: Lightsource morphing? Click-->@{" 460 " link IML-735} MSG- 735 Subject: Re: Lightsource morphing? Click-->@{" 461 " link IML-742} MSG- 742 Subject: Re: Lightsource morphing? Click-->@{" 462 " link IML-40} MSG- 40 Subject: Linear Flying Logo Entrances: What?? Click-->@{" 463 " link IML-24} MSG- 24 Subject: Long live the IML!!! Click-->@{" 464 " link IML-149} MSG- 149 Subject: Long live the IML!!! Click-->@{" 465 " link IML-109} MSG- 109 Subject: LW to Imagine converter? Click-->@{" 466 " link IML-119} MSG- 119 Subject: LW to Imagine converter? Click-->@{" 467 " link IML-156} MSG- 156 Subject: Re: LW to Imagine converter? Click-->@{" 468 " link IML-129} MSG- 129 Subject: Re: LW to Imagine converter? Click-->@{" 469 " link IML-606} MSG- 606 Subject: MagicLink Click-->@{" 470 " link IML-386} MSG- 386 Subject: Magnet Click-->@{" 471 " link IML-576} MSG- 576 Subject: Magnetig Help Click-->@{" 472 " link IML-412} MSG- 412 Subject: Re: Magnet Click-->@{" 473 " link IML-533} MSG- 533 Subject: Re: Magnet Click-->@{" 474 " link IML-460} MSG- 460 Subject: Re: Magnet Click-->@{" 475 " link IML-436} MSG- 436 Subject: Re: Magnet Click-->@{" 476 " link IML-410} MSG- 410 Subject: Re: Magnet Click-->@{" 477 " link IML-447} MSG- 447 Subject: Re: Magnet Click-->@{" 478 " link IML-155} MSG- 155 Subject: Mapping problems Click-->@{" 479 " link IML-254} MSG- 254 Subject: Mapping problems Click-->@{" 480 " link IML-153} MSG- 153 Subject: Re: Mapping problems Click-->@{" 481 " link IML-256} MSG- 256 Subject: Mapping solution? Click-->@{" 482 " link IML-159} MSG- 159 Subject: Mapping solution? Click-->@{" 483 " link IML-658} MSG- 658 Subject: Matrox and Imagine (was: PC Textures) Click-->@{" 484 " link IML-691} MSG- 691 Subject: Matrox and Imagine (was: PC Textures) -Reply Click-->@{" 485 " link IML-682} MSG- 682 Subject: Re: Matrox and Imagine (was: PC Textures) -Reply Click-->@{" 486 " link IML-567} MSG- 567 Subject: Re: McCool's brain drain rendering? Click-->@{" 487 " link IML-614} MSG- 614 Subject: Membership Directory Click-->@{" 488 " link IML-700} MSG- 700 Subject: Merry xmas ! Click-->@{" 489 " link IML-767} MSG- 767 Subject: Meshpaint Demo Click-->@{" 490 " link IML-793} MSG- 793 Subject: Mirror and morph Click-->@{" 491 " link IML-720} MSG- 720 Subject: Mirror site at Sharkys Click-->@{" 492 " link IML-333} MSG- 333 Subject: Modeling Black Holes Click-->@{" 493 " link IML-425} MSG- 425 Subject: Re: Modeling Black Holes - Negative lights Click-->@{" 494 " link IML-353} MSG- 353 Subject: Re: Modeling Black Holes Click-->@{" 495 " link IML-455} MSG- 455 Subject: Re: Modeling Black Holes Click-->@{" 496 " link IML-431} MSG- 431 Subject: Re: Modeling Black Holes Click-->@{" 497 " link IML-459} MSG- 459 Subject: Re: Modeling Black Holes Click-->@{" 498 " link IML-383} MSG- 383 Subject: Re: Modeling Black Holes Click-->@{" 499 " link IML-415} MSG- 415 Subject: Re: Modeling Black Holes Click-->@{" 500 " link IML-494} MSG- 494 Subject: Re: Modeling Black Holes Click-->@{" 501 " link IML-432} MSG- 432 Subject: Re: Modeling Black Holes Click-->@{" 502 " link IML-222} MSG- 222 Subject: Modepro Click-->@{" 503 " link IML-314} MSG- 314 Subject: Re: Modepro Click-->@{" 504 " link IML-508} MSG- 508 Subject: More Responses Click-->@{" 505 " link IML-205} MSG- 205 Subject: Motion Blur Click-->@{" 506 " link IML-107} MSG- 107 Subject: Motion Blur Click-->@{" 507 " link IML-257} MSG- 257 Subject: Motion Blur Click-->@{" 508 " link IML-21} MSG- 21 Subject: Motion Blur Blunder? Click-->@{" 509 " link IML-68} MSG- 68 Subject: Re: Motion Blur Blunder? Click-->@{" 510 " link IML-89} MSG- 89 Subject: Re: Motion Blur Blunder? Click-->@{" 511 " link IML-110} MSG- 110 Subject: Re: Motion Blur Blunder? Click-->@{" 512 " link IML-27} MSG- 27 Subject: Re: Motion Blur Blunder? Click-->@{" 513 " link IML-51} MSG- 51 Subject: Re: Motion Blur Blunder? Click-->@{" 514 " link IML-93} MSG- 93 Subject: Motion Blur problems Click-->@{" 515 " link IML-269} MSG- 269 Subject: Re: Motion Blur Click-->@{" 516 " link IML-655} MSG- 655 Subject: Re: Multiple bones - a tut (fwd) Click-->@{" 517 " link IML-579} MSG- 579 Subject: Re: Multiple bones - a tut Click-->@{" 518 " link IML-587} MSG- 587 Subject: Re: Multiple bones - a tut Click-->@{" 519 " link IML-591} MSG- 591 Subject: Multiple bones objects Click-->@{" 520 " link IML-158} MSG- 158 Subject: My URL, for everyone Click-->@{" 521 " link IML-302} MSG- 302 Subject: Net Censorship & IML Click-->@{" 522 " link IML-311} MSG- 311 Subject: Net Censorship & IML (just another casualty in the republican Click-->@{" 523 " link IML-384} MSG- 384 Subject: Re: Net Censorship & IML (just another casualty in the republi Click-->@{" 524 " link IML-340} MSG- 340 Subject: Re: Net Censorship & IML Click-->@{" 525 " link IML-361} MSG- 361 Subject: Re: Net Censorship & IML Click-->@{" 526 " link IML-362} MSG- 362 Subject: Re: Net Censorship & IML Click-->@{" 527 " link IML-385} MSG- 385 Subject: Net Censorship--and back to Imagine! Click-->@{" 528 " link IML-147} MSG- 147 Subject: New Book being published Click-->@{" 529 " link IML-717} MSG- 717 Subject: New Imagine List Click-->@{" 530 " link IML-728} MSG- 728 Subject: New IML List Click-->@{" 531 " link IML-629} MSG- 629 Subject: New list Click-->@{" 532 " link IML-428} MSG- 428 Subject: New pix+++ Click-->@{" 533 " link IML-777} MSG- 777 Subject: New Textures Click-->@{" 534 " link IML-347} MSG- 347 Subject: New tips and tricks Click-->@{" 535 " link IML-2} MSG- 2 Subject: NewFlare.fx(sick) Click-->@{" 536 " link IML-18} MSG- 18 Subject: Re: NewFlare.fx(sick) Click-->@{" 537 " link IML-62} MSG- 62 Subject: Re: NewFlare.fx(sick) Click-->@{" 538 " link IML-7} MSG- 7 Subject: Re: NewFlare.fx(sick) Click-->@{" 539 " link IML-484} MSG- 484 Subject: News for everyone Click-->@{" 540 " link IML-694} MSG- 694 Subject: Nice going Click-->@{" 541 " link IML-516} MSG- 516 Subject: No more IML.... No true alternatives either. Click-->@{" 542 " link IML-525} MSG- 525 Subject: Re: No more IML.... No true alternatives either. Click-->@{" 543 " link IML-403} MSG- 403 Subject: Re: No Subject Click-->@{" 544 " link IML-338} MSG- 338 Subject: Re: No Subject Click-->@{" 545 " link IML-322} MSG- 322 Subject: Re: No Subject Click-->@{" 546 " link IML-299} MSG- 299 Subject: Re: No Subject Click-->@{" 547 " link IML-359} MSG- 359 Subject: Re: No Subject Click-->@{" 548 " link IML-343} MSG- 343 Subject: Re: No Subject Click-->@{" 549 " link IML-262} MSG- 262 Subject: Re: No Subject Click-->@{" 550 " link IML-548} MSG- 548 Subject: Re: No Subject Click-->@{" 551 " link IML-616} MSG- 616 Subject: Not Whoops..STUPID AND THOUGHTLESS! Click-->@{" 552 " link IML-201} MSG- 201 Subject: Re: NT version Click-->@{" 553 " link IML-258} MSG- 258 Subject: Re: NT version Click-->@{" 554 " link IML-378} MSG- 378 Subject: Re: NT/DOS/Amiga version Click-->@{" 555 " link IML-363} MSG- 363 Subject: Re: NT/DOS/Amiga version Click-->@{" 556 " link IML-715} MSG- 715 Subject: Object Swap shop Click-->@{" 557 " link IML-232} MSG- 232 Subject: Objects Click-->@{" 558 " link IML-217} MSG- 217 Subject: Objects Click-->@{" 559 " link IML-206} MSG- 206 Subject: Objects Click-->@{" 560 " link IML-218} MSG- 218 Subject: Objects Click-->@{" 561 " link IML-220} MSG- 220 Subject: Re: Objects Click-->@{" 562 " link IML-598} MSG- 598 Subject: Ohh shit, no good, not good at all Click-->@{" 563 " link IML-600} MSG- 600 Subject: Re: Ohh shit, no good, not good at all Click-->@{" 564 " link IML-246} MSG- 246 Subject: One born every minute Click-->@{" 565 " link IML-277} MSG- 277 Subject: Re: One born every minute Click-->@{" 566 " link IML-273} MSG- 273 Subject: Re: One born every minute Click-->@{" 567 " link IML-602} MSG- 602 Subject: Outputting a animation to videotape Click-->@{" 568 " link IML-693} MSG- 693 Subject: Re: Outputting a animation to videotape Click-->@{" 569 " link IML-367} MSG- 367 Subject: PAR Click-->@{" 570 " link IML-776} MSG- 776 Subject: PAR under Cyberstorm 060 + WHY IML? Click-->@{" 571 " link IML-792} MSG- 792 Subject: Re: PAR under Cyberstorm 060 + WHY IML? Click-->@{" 572 " link IML-480} MSG- 480 Subject: Re: PAR Click-->@{" 573 " link IML-495} MSG- 495 Subject: Re: PAR Click-->@{" 574 " link IML-465} MSG- 465 Subject: Re: PAR Click-->@{" 575 " link IML-145} MSG- 145 Subject: Pasting Your Bit Maps Click-->@{" 576 " link IML-791} MSG- 791 Subject: Re: PC Essence Click-->@{" 577 " link IML-448} MSG- 448 Subject: PC TTF Fonts to DXF Converter Click-->@{" 578 " link IML-452} MSG- 452 Subject: Re: PC TTF Fonts to DXF Converter Click-->@{" 579 " link IML-454} MSG- 454 Subject: Re: PC TTF Fonts to DXF Converter Click-->@{" 580 " link IML-463} MSG- 463 Subject: Re: PC TTF Fonts to DXF Converter Click-->@{" 581 " link IML-502} MSG- 502 Subject: Re: PC TTF Fonts to DXF Converter Click-->@{" 582 " link IML-646} MSG- 646 Subject: RE: Petition for PBS, dont' kill me please! (fwd) Click-->@{" 583 " link IML-671} MSG- 671 Subject: Re: Petition for PBS, dont' kill me please! (fwd) Click-->@{" 584 " link IML-4} MSG- 4 Subject: Pics Click-->@{" 585 " link IML-17} MSG- 17 Subject: Re: Pics Click-->@{" 586 " link IML-527} MSG- 527 Subject: Pixar Video Source Click-->@{" 587 " link IML-472} MSG- 472 Subject: Planetary pics. Click-->@{" 588 " link IML-60} MSG- 60 Subject: Playing FLCs Click-->@{" 589 " link IML-523} MSG- 523 Subject: Postscript font source (was: PC TTF Fonts to DXF Converter) Click-->@{" 590 " link IML-210} MSG- 210 Subject: Problems with Imagine 4 Click-->@{" 591 " link IML-211} MSG- 211 Subject: Re: Problems with Imagine 4 Click-->@{" 592 " link IML-213} MSG- 213 Subject: Re: Problems with Imagine 4 Click-->@{" 593 " link IML-464} MSG- 464 Subject: Public domain 3d renderer source? Click-->@{" 594 " link IML-496} MSG- 496 Subject: Re: Public domain 3d renderer source? Click-->@{" 595 " link IML-593} MSG- 593 Subject: Re: Public domain 3d renderer source? Click-->@{" 596 " link IML-636} MSG- 636 Subject: Questions... Click-->@{" 597 " link IML-617} MSG- 617 Subject: Re: Questions... Click-->@{" 598 " link IML-781} MSG- 781 Subject: QuickRender Garbled Screen Click-->@{" 599 " link IML-780} MSG- 780 Subject: Re: QuickRender Garbled Screen Click-->@{" 600 " link IML-364} MSG- 364 Subject: R.I.P. "Understanding Imagine 3.0" (was: Re: Guide to Im(fwd) Click-->@{" 601 " link IML-251} MSG- 251 Subject: R.I.P. "Understanding Imagine 3.0" (was: Re: Guide to Imagine) Click-->@{" 602 " link IML-303} MSG- 303 Subject: Re: R.I.P. "Understanding Imagine 3.0" (was: Re: Guide to Imag Click-->@{" 603 " link IML-388} MSG- 388 Subject: Re: R.I.P. "Understanding Imagine 3.0" (was: Re: Guide to Imag Click-->@{" 604 " link IML-401} MSG- 401 Subject: R.I.P. Understatement Click-->@{" 605 " link IML-6} MSG- 6 Subject: Raised Hand for 030 Click-->@{" 606 " link IML-8} MSG- 8 Subject: Raised Hand for 030 Click-->@{" 607 " link IML-97} MSG- 97 Subject: Re: Raised Hand for 030 Click-->@{" 608 " link IML-788} MSG- 788 Subject: Ray-trace renderings in Imagine 3.0 Click-->@{" 609 " link IML-127} MSG- 127 Subject: RayStorm? Click-->@{" 610 " link IML-688} MSG- 688 Subject: RE Premiere Click-->@{" 611 " link IML-661} MSG- 661 Subject: RE:clothes on Humanoid? Click-->@{" 612 " link IML-685} MSG- 685 Subject: RE: RE:clothes on Humanoid? Click-->@{" 613 " link IML-666} MSG- 666 Subject: Re:Explosion Click-->@{" 614 " link IML-667} MSG- 667 Subject: Re:Explosion Click-->@{" 615 " link IML-422} MSG- 422 Subject: Re:Helix Click-->@{" 616 " link IML-578} MSG- 578 Subject: Re:Helix Click-->@{" 617 " link IML-650} MSG- 650 Subject: Re: Re:Helix Click-->@{" 618 " link IML-669} MSG- 669 Subject: Re:IML-FAQ Click-->@{" 619 " link IML-665} MSG- 665 Subject: RE:Questions... Click-->@{" 620 " link IML-481} MSG- 481 Subject: RE:Strata Click-->@{" 621 " link IML-608} MSG- 608 Subject: Re:texture info... Click-->@{" 622 " link IML-346} MSG- 346 Subject: Re:Win95 trouble...help Click-->@{" 623 " link IML-399} MSG- 399 Subject: Re:Win95 trouble...help Click-->@{" 624 " link IML-332} MSG- 332 Subject: Realistic Earths Click-->@{" 625 " link IML-789} MSG- 789 Subject: Reflections Click-->@{" 626 " link IML-209} MSG- 209 Subject: Rendering times and IOR. Click-->@{" 627 " link IML-535} MSG- 535 Subject: Response to a response Click-->@{" 628 " link IML-568} MSG- 568 Subject: Re: Response to a response Click-->@{" 629 " link IML-562} MSG- 562 Subject: Re: Response to a response Click-->@{" 630 " link IML-541} MSG- 541 Subject: Re: Response to a response Click-->@{" 631 " link IML-507} MSG- 507 Subject: Responses Click-->@{" 632 " link IML-509} MSG- 509 Subject: Responses Yet Click-->@{" 633 " link IML-785} MSG- 785 Subject: Returned mail: Deferred: Host Name Lookup Failure (fwd) Click-->@{" 634 " link IML-680} MSG- 680 Subject: Re[2]: Animation and sound Click-->@{" 635 " link IML-407} MSG- 407 Subject: Re[2]: DOS vs. NT (was: Re: Toystory info / NT version) Click-->@{" 636 " link IML-3} MSG- 3 Subject: Re[2]: Power Imagine Click-->@{" 637 " link IML-283} MSG- 283 Subject: Re[2]: Power Imagine Click-->@{" 638 " link IML-168} MSG- 168 Subject: Re: Re[2]: Power Imagine Click-->@{" 639 " link IML-113} MSG- 113 Subject: Re: Re[2]: Power Imagine Click-->@{" 640 " link IML-112} MSG- 112 Subject: Re: Re[2]: Power Imagine Click-->@{" 641 " link IML-405} MSG- 405 Subject: Re[2]: Toystory info / NT version Click-->@{" 642 " link IML-485} MSG- 485 Subject: Re: Re[2]: Toystory info / NT version Click-->@{" 643 " link IML-500} MSG- 500 Subject: Re: Re[2]: Win 95 trouble Click-->@{" 644 " link IML-375} MSG- 375 Subject: Rotating csgs Click-->@{" 645 " link IML-731} MSG- 731 Subject: Re: Rotating csgs Click-->@{" 646 " link IML-609} MSG- 609 Subject: Re: Rotating csgs Click-->@{" 647 " link IML-416} MSG- 416 Subject: Re: Rotating csgs Click-->@{" 648 " link IML-63} MSG- 63 Subject: Roughness texture Click-->@{" 649 " link IML-230} MSG- 230 Subject: Rush Lumbaugh marries Pollyanna Click-->@{" 650 " link IML-175} MSG- 175 Subject: Sale Click-->@{" 651 " link IML-225} MSG- 225 Subject: Sale Click-->@{" 652 " link IML-317} MSG- 317 Subject: Sale Click-->@{" 653 " link IML-288} MSG- 288 Subject: Re: Sale Click-->@{" 654 " link IML-194} MSG- 194 Subject: Re: Sale Click-->@{" 655 " link IML-549} MSG- 549 Subject: Shock waves in animation Click-->@{" 656 " link IML-569} MSG- 569 Subject: Re: Shock waves in animation Click-->@{" 657 " link IML-564} MSG- 564 Subject: Re: Shock waves in animation Click-->@{" 658 " link IML-482} MSG- 482 Subject: Should I....... Click-->@{" 659 " link IML-479} MSG- 479 Subject: Re: Should I....... Click-->@{" 660 " link IML-380} MSG- 380 Subject: Shredder Click-->@{" 661 " link IML-25} MSG- 25 Subject: Shredder effect error Click-->@{" 662 " link IML-456} MSG- 456 Subject: Re: Shredder Click-->@{" 663 " link IML-429} MSG- 429 Subject: Simple lights on a plane Click-->@{" 664 " link IML-601} MSG- 601 Subject: Simulating CHANNELS in Imagine (was: Re: Spiral Motion path) Click-->@{" 665 " link IML-131} MSG- 131 Subject: Smoothing Click-->@{" 666 " link IML-150} MSG- 150 Subject: Smoothing Click-->@{" 667 " link IML-326} MSG- 326 Subject: Re: Smoothing (Shredding) Click-->@{" 668 " link IML-355} MSG- 355 Subject: Re: Smoothing (Shredding) Click-->@{" 669 " link IML-778} MSG- 778 Subject: Smoothing receiver Click-->@{" 670 " link IML-787} MSG- 787 Subject: Smoothing tool Click-->@{" 671 " link IML-325} MSG- 325 Subject: Re: Smoothing Click-->@{" 672 " link IML-126} MSG- 126 Subject: Re: Smoothing Click-->@{" 673 " link IML-130} MSG- 130 Subject: Re: Smoothing Click-->@{" 674 " link IML-133} MSG- 133 Subject: Re: Smoothing Click-->@{" 675 " link IML-141} MSG- 141 Subject: Re: Smoothing Click-->@{" 676 " link IML-272} MSG- 272 Subject: Re: Smoothing Click-->@{" 677 " link IML-186} MSG- 186 Subject: Re: Smoothing Click-->@{" 678 " link IML-581} MSG- 581 Subject: So long and thanks for all the fish. Click-->@{" 679 " link IML-191} MSG- 191 Subject: Software Piracy(Imagine 4.0 free?)Future Of Winimagine Click-->@{" 680 " link IML-136} MSG- 136 Subject: Some of my stuff Click-->@{" 681 " link IML-98} MSG- 98 Subject: Sorry..and an idea.....:) Click-->@{" 682 " link IML-78} MSG- 78 Subject: Sorry..and an idea.....:) Click-->@{" 683 " link IML-148} MSG- 148 Subject: Re: Sorry..and an idea.....:) Click-->@{" 684 " link IML-94} MSG- 94 Subject: Re: Sorry..and an idea.....:) Click-->@{" 685 " link IML-76} MSG- 76 Subject: Re: Sorry..and an idea.....:) Click-->@{" 686 " link IML-135} MSG- 135 Subject: Re: Sorry..and an idea.....:) Click-->@{" 687 " link IML-659} MSG- 659 Subject: Sound & animation Click-->@{" 688 " link IML-668} MSG- 668 Subject: Re: Sound & animation Click-->@{" 689 " link IML-540} MSG- 540 Subject: Spiral Motion path Click-->@{" 690 " link IML-524} MSG- 524 Subject: Spiral Motion path Click-->@{" 691 " link IML-553} MSG- 553 Subject: Re: Spiral Motion path Click-->@{" 692 " link IML-580} MSG- 580 Subject: Re: Spiral Motion path Click-->@{" 693 " link IML-545} MSG- 545 Subject: Re: Spiral Motion path Click-->@{" 694 " link IML-439} MSG- 439 Subject: Re: Stage FX & Shredder Click-->@{" 695 " link IML-681} MSG- 681 Subject: Re: Stage FX & Shredder Click-->@{" 696 " link IML-381} MSG- 381 Subject: Stage FX, but only once? Click-->@{" 697 " link IML-177} MSG- 177 Subject: StarFlare Click-->@{" 698 " link IML-176} MSG- 176 Subject: StarFlare Click-->@{" 699 " link IML-203} MSG- 203 Subject: Re: StarFlare Click-->@{" 700 " link IML-790} MSG- 790 Subject: States - and an apology Click-->@{" 701 " link IML-770} MSG- 770 Subject: States, Aplique Click-->@{" 702 " link IML-753} MSG- 753 Subject: Strange cropping in animation Click-->@{" 703 " link IML-786} MSG- 786 Subject: Re: Strange cropping in animation Click-->@{" 704 " link IML-477} MSG- 477 Subject: Strata Click-->@{" 705 " link IML-499} MSG- 499 Subject: Re: Strata Click-->@{" 706 " link IML-271} MSG- 271 Subject: Success Click-->@{" 707 " link IML-532} MSG- 532 Subject: Suggestion: Reel 2 Click-->@{" 708 " link IML-512} MSG- 512 Subject: SV: (no subject given) Click-->@{" 709 " link IML-445} MSG- 445 Subject: SV: Imagine 4 stuff Click-->@{" 710 " link IML-444} MSG- 444 Subject: SV: Windows etc Click-->@{" 711 " link IML-342} MSG- 342 Subject: T3DLIB.DLL ? Click-->@{" 712 " link IML-634} MSG- 634 Subject: TDDD viewer Click-->@{" 713 " link IML-692} MSG- 692 Subject: Re: TDDD viewer Click-->@{" 714 " link IML-703} MSG- 703 Subject: Re: TDDD viewer Click-->@{" 715 " link IML-677} MSG- 677 Subject: Re: TDDD viewer Click-->@{" 716 " link IML-498} MSG- 498 Subject: Terra Nova Development? Click-->@{" 717 " link IML-12} MSG- 12 Subject: Test Click-->@{" 718 " link IML-594} MSG- 594 Subject: Texture info... Click-->@{" 719 " link IML-592} MSG- 592 Subject: Re: Texture info... Click-->@{" 720 " link IML-744} MSG- 744 Subject: Thanks Click-->@{" 721 " link IML-80} MSG- 80 Subject: Thanks Click-->@{" 722 " link IML-544} MSG- 544 Subject: Thanks :( Click-->@{" 723 " link IML-729} MSG- 729 Subject: Thanks Perry! Click-->@{" 724 " link IML-734} MSG- 734 Subject: Re: Thanks Perry! Click-->@{" 725 " link IML-771} MSG- 771 Subject: Re: Thanks Perry! Click-->@{" 726 " link IML-690} MSG- 690 Subject: Thankyou's and the like... Click-->@{" 727 " link IML-732} MSG- 732 Subject: The ELECTRIC texture? Click-->@{" 728 " link IML-471} MSG- 471 Subject: The Goral tutorial Click-->@{" 729 " link IML-474} MSG- 474 Subject: The Goral tutorial Click-->@{" 730 " link IML-596} MSG- 596 Subject: The IML Click-->@{" 731 " link IML-152} MSG- 152 Subject: Re: The Income Subsidizer Click-->@{" 732 " link IML-759} MSG- 759 Subject: The show goes on! Click-->@{" 733 " link IML-259} MSG- 259 Subject: Tileable Brush Maps Prob Click-->@{" 734 " link IML-173} MSG- 173 Subject: Tileable Brush Maps Prob Click-->@{" 735 " link IML-274} MSG- 274 Subject: RE: Tileable Brush Maps Prob Click-->@{" 736 " link IML-285} MSG- 285 Subject: Tip: QuickEdges Click-->@{" 737 " link IML-365} MSG- 365 Subject: Tip: QuickEdges Click-->@{" 738 " link IML-483} MSG- 483 Subject: To Rob Sampson Click-->@{" 739 " link IML-487} MSG- 487 Subject: Re: To Rob Sampson Click-->@{" 740 " link IML-108} MSG- 108 Subject: Too Tom Renderbrandt Click-->@{" 741 " link IML-193} MSG- 193 Subject: Toystory info / NT version Click-->@{" 742 " link IML-260} MSG- 260 Subject: Toystory info / NT version Click-->@{" 743 " link IML-424} MSG- 424 Subject: Re: Toystory info / NT version Click-->@{" 744 " link IML-327} MSG- 327 Subject: Re: Toystory info / NT version Click-->@{" 745 " link IML-349} MSG- 349 Subject: Re: Toystory info / NT version Click-->@{" 746 " link IML-490} MSG- 490 Subject: Re: Toystory info / NT version Click-->@{" 747 " link IML-301} MSG- 301 Subject: Re: Toystory info / NT version Click-->@{" 748 " link IML-306} MSG- 306 Subject: Re: Toystory info / NT version Click-->@{" 749 " link IML-660} MSG- 660 Subject: Transparencies Click-->@{" 750 " link IML-462} MSG- 462 Subject: Try this Click-->@{" 751 " link IML-36} MSG- 36 Subject: Tutorials Click-->@{" 752 " link IML-99} MSG- 99 Subject: Tutorials Click-->@{" 753 " link IML-86} MSG- 86 Subject: Re: Tutorials Click-->@{" 754 " link IML-77} MSG- 77 Subject: Re: Tutorials Click-->@{" 755 " link IML-64} MSG- 64 Subject: Re: Tutorials Click-->@{" 756 " link IML-5} MSG- 5 Subject: Twinkle Click-->@{" 757 " link IML-417} MSG- 417 Subject: Re: Unsubscribe Click-->@{" 758 " link IML-101} MSG- 101 Subject: Update!! Read this Click-->@{" 759 " link IML-640} MSG- 640 Subject: Usenet IML anyone?? Click-->@{" 760 " link IML-657} MSG- 657 Subject: Usenet IML anyone?? Click-->@{" 761 " link IML-679} MSG- 679 Subject: Re: Usenet IML anyone?? Click-->@{" 762 " link IML-675} MSG- 675 Subject: Re: Usenet IML anyone?? Click-->@{" 763 " link IML-654} MSG- 654 Subject: Re: Usenet IML anyone?? Click-->@{" 764 " link IML-683} MSG- 683 Subject: Re: Usenet IML anyone?? Click-->@{" 765 " link IML-796} MSG- 796 Subject: Re: Usenet IML anyone?? Click-->@{" 766 " link IML-775} MSG- 775 Subject: V3.0 Broken Stuff Click-->@{" 767 " link IML-797} MSG- 797 Subject: Vesa and imagine 3.0 Click-->@{" 768 " link IML-267} MSG- 267 Subject: VESE driver Click-->@{" 769 " link IML-239} MSG- 239 Subject: Virtual Memory Click-->@{" 770 " link IML-331} MSG- 331 Subject: Re: Virtual Memory Click-->@{" 771 " link IML-768} MSG- 768 Subject: VRML conversion Click-->@{" 772 " link IML-708} MSG- 708 Subject: VRML conversion Click-->@{" 773 " link IML-716} MSG- 716 Subject: Re: VRML conversion Click-->@{" 774 " link IML-699} MSG- 699 Subject: RE: VRML conversion Click-->@{" 775 " link IML-214} MSG- 214 Subject: VS: Problems with Imagine 4 Click-->@{" 776 " link IML-56} MSG- 56 Subject: Web Page Click-->@{" 777 " link IML-726} MSG- 726 Subject: Welcome Part 1 Click-->@{" 778 " link IML-727} MSG- 727 Subject: Welcome Part 2 Click-->@{" 779 " link IML-534} MSG- 534 Subject: Whaaat?!? Click-->@{" 780 " link IML-31} MSG- 31 Subject: What in tarnation? Click-->@{" 781 " link IML-72} MSG- 72 Subject: Re: What in tarnation? (2) Click-->@{" 782 " link IML-228} MSG- 228 Subject: Where to get ModePro Click-->@{" 783 " link IML-510} MSG- 510 Subject: Whoops... Click-->@{" 784 " link IML-430} MSG- 430 Subject: RE: Win 95 trouble Click-->@{" 785 " link IML-451} MSG- 451 Subject: Re: Win 95 trouble Click-->@{" 786 " link IML-434} MSG- 434 Subject: Re: Win 95 trouble Click-->@{" 787 " link IML-320} MSG- 320 Subject: Win95 trouble...help Click-->@{" 788 " link IML-421} MSG- 421 Subject: Re: Win95 trouble...help Click-->@{" 789 " link IML-341} MSG- 341 Subject: Re: Win95 trouble...help Click-->@{" 790 " link IML-360} MSG- 360 Subject: Re: Win95 trouble...help Click-->@{" 791 " link IML-313} MSG- 313 Subject: Re: Win95 trouble...help Click-->@{" 792 " link IML-319} MSG- 319 Subject: RE: Win95 trouble...help Click-->@{" 793 " link IML-406} MSG- 406 Subject: Re: Win95 trouble...help Click-->@{" 794 " link IML-393} MSG- 393 Subject: Re: Win95 trouble...help Click-->@{" 795 " link IML-392} MSG- 392 Subject: Re: Win95 trouble...help Click-->@{" 796 " link IML-433} MSG- 433 Subject: Windows etc Click-->@{" 797 " link IML-473} MSG- 473 Subject: Wondering? @endnode Index @node IML-1 " MSG-1 Subject: Dark Outlines using brushmaps @toc contents Subject: Dark Outlines using brushmaps Date: Saturday, 18 November 1995 13:11:12 From: mrivers@tbag.org (Michael Rivers) ---------------------------------------------------------------------------- AL> I have a problem with maps! I've recently created a large OrbitS=tationAL> which has about 200 maps applied to it. Both Greyscale and colorm=apsAL> withAL> and without the 'genlock' option set in the brush-editor.[...]AL> I've tried t o fix this problem by using a very high antialias bu=t noAL> dice!Antialias will have no effect. This 'feature' is due to the way Imag=inesmoothes out brushmap s. Make a plane, apply a small (4x4) multicolor==20brushmap to it and render it . notice how the pixels in the brushmapblend together. This same effect is wha t causes the outline around'genlocked' brushmaps. Pixels near the edge of the b rushmap arestill blended with the brushmaps background color.=20To solve this pr oblem, you must make the background color of the==20brushmap either:=20 1. The same color as the object, or 2. The same color as the foreground color in the brushmap.=B7---------------------------------------------------------=B7| Commod ore failure. Press left mouse button to continue || Error: $0100000C Task : $416C6920 |=B7------------------------------- --------------------------=B7 Mike Rivers (aka) Vermin -- mrivers@tbag.tscs. com roadkill on the information superhighway A4000/040 25mhz 18 megs 1,451meg hd @{" Thread 515" link IML-515} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-2 " MSG-2 Subject: NewFlare.fx(sick) @toc contents Subject: NewFlare.fx(sick) Date: Sunday, 26 November 1995 00:26:42 From: mrivers@tbag.org (Michael Rivers) ---------------------------------------------------------------------------- MCP> Ok, quick question!MCP> Has anyone gotten the revised lensflare with 4.0 to work correct=ly?I'm having trouble also.MCP> As I remember in the docs, it is s upposed to be ~smart~ and turnMCP> off flare if there is an object blocking the lightsource. I play=edMCP> with this and tried different techniques for almost 1 1/2 hours,= andMCP> couldn't get it to work! Does it really work right, has no one e=lseMCP> tried it, no one cares, or do I have to manually turn off lightf=l areMCP> in every frame when the lightsource shouldn't flare?However my problem i s totally different:Sometimes lights don't flare at all with objects ANYwhere in the scen=e,I rerendered the frames sans-objects and then the flares work.(and n o, there is no object obscuring the camera's viewof the light:)Sometimes the lig hts will flare but only on the top half of the=20display, as soon as the flare g o below the center of thescreen it disappears for no reason.This is on I4.0 on a 4000/040 with 18megs of ram.Help please!=B7---------------------------------------------------------=B7| Commodore failure. Press left mouse bu tton to continue || Error: $0100000C Task : $416C6920 |=B 7---------------------------------------------------------=B7 Mike Rivers (ak a) Vermin -- mrivers@tbag.tscs.com roadkill on the information superhigh way A4000/040 25mhz 18megs 1,451meg hd @{" Thread 18" link IML-18} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-3 " MSG-3 Subject: Re[2]: Power Imagine @toc contents Subject: Re[2]: Power Imagine Date: Sunday, 26 November 1995 00:37:51 From: mrivers@tbag.org (Michael Rivers) ---------------------------------------------------------------------------- >Subject: Re: Power Imagine >From: Mike Halvorson >Date: 22/11/95 6:02 pm > >Gary > >I hate to tell people they are wrong, but the Amiga version IS compiled for the >040 CPU, I have no idea why you think differently, if you are just repeating >what some idiot said from something you read, I am sorry, but we were ahead of >eveyone on this arena. We has the first 040 code, long before Newtek or anyone >else. > >So if you want to send more money for what we have done, make it a big check >something like 200K or so, I can take a vacation and I will send you a new >version of the software eveyday for a year. > >Ok back to reality > >Mike How many people are running the fp version on an 020 or 030, raise your hands. BTW. Fully blown optimized 040 code will not run on an 020 or 030. Do the math. @{" Thread 283" link IML-283} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-4 " MSG-4 Subject: Pics @toc contents Subject: Pics Date: Monday, 04 December 1995 16:06:48 From: helmy@voyager.com ---------------------------------------------------------------------------- Ok Imagineers It took awhile but all my pics are now on the Aminet: TheDevil.jpg, CrdtCard.jpg, Beach.jpg, and the one everyone wanted to take a look at Camaro.jpg. Its in Aminet/pix/imagi directory. Let me know what you guys think of them. ------------------------- Ali Helmy ------------------------- H"E"L"M"Y PRODUCTIONS ------------------------- <3D & 2D AnImAtIoN> ------------------------- Los Angeles-California-US ------------------------- E-Mail: Helmy@Voyager.Com ------------------------- @{" Thread 17" link IML-17} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-5 " MSG-5 Subject: Twinkle @toc contents Subject: Twinkle Date: Monday, 04 December 1995 16:07:42 From: helmy@voyager.com ---------------------------------------------------------------------------- Has anyone gotten the Twinkle.itx texture to work in Imagine 4.0? (my Z axis IS pointing out of my plane). ------------------------- Ali Helmy ------------------------- H"E"L"M"Y PRODUCTIONS ------------------------- E-Mail: Helmy@Voyager.Com ------------------------- @{" Thread 417" link IML-417} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-6 " MSG-6 Subject: Raised Hand for 030 @toc contents Subject: Raised Hand for 030 Date: Monday, 04 December 1995 16:27:00 From: KEN_ROBERTSON@robelle.com ---------------------------------------------------------------------------- I'm running Imagine on an A1200/030 platform with not enough disc space. 80 Meg! Ack. \KenR @{" Thread 8" link IML-8} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-7 " MSG-7 Subject: Re: NewFlare.fx(sick) @toc contents Subject: Re: NewFlare.fx(sick) Date: Monday, 04 December 1995 19:15:49 From: sgiff@airmail.net (Stephen Gifford) ---------------------------------------------------------------------------- This is just a test. I have not recieve mail from the IML in a week. What happened. Has everyone been off or just me. s.g. @{" Thread 484" link IML-484} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-8 " MSG-8 Subject: Raised Hand for 030 @toc contents Subject: Raised Hand for 030 Date: Monday, 04 December 1995 20:47:42 From: Scott Lundholm ---------------------------------------------------------------------------- Hello All, Just to add my name to the count, I too use a 68030/68882 in my Amiga (see sig. line). Scottie *---------------------------------------------------------------------------* | Amiga 500/030 at 38Mhz w/68882 at | Email scottie@lynx.sr.hp.com | | 50Mhz, 8Meg of 32-bit RAM, Bodega | N6GMJ | | Bay w/105M,450M, & 1G Hard Drives,| HAM radio operator, Electronics | | HP PaintJet, 16" HP Programmable | junkie, Computer Nerd, 3D Rendering | | Multisynch w/Retina 24bit card. | Enthusiast, and graphics fanatic!!! | *---------------------------------------------------------------------------* @{" Thread 97" link IML-97} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-9 " MSG-9 Subject: Re: 2 Questions for wise ones @toc contents Subject: Re: 2 Questions for wise ones Date: Monday, 04 December 1995 21:22:41 From: Roger Straub ---------------------------------------------------------------------------- On Mon, 4 Dec 1995 NancyJcbs@aol.com wrote: > Hello to all, > > I'm new to Imagine, and I'd like to ask a couple questions of those who know > things I can't find in the manual.(!) > Please respond before I tear all my hair out... > > First of all, on page 237 of the 3.0 manual, it says "The light is > automatically aligned to the track object.....or when the light or object is > moved" (I'm in stage editor) > No such luck for me, I'm afraid. > When I move the track object (carefully aligned to the lightsource in action > ed.) and press ok, the lightsource does NOT align itself to the track > object's new position. I have to save and exit the stage editor, and come > back in for it to align itself. What a pain! > Does the manual lie? Or am I missing something? This was mentioned in older versions of the manual. You don't have to save and exit. Just press r/a C, and then enter, and your objects will be realligned. > > Second, how do I access the Ambient light mapping, Brightness mapping, etc. > mapping, which is described in the (soft copy) *new in version 3.3* manual > (points25-32). > They describe what it does for you, but not where to find it ! > I looked in the attributes requester, and the textures, etc.(detail editor), > but I can find no reference to it. (I have 4.0) > These are in the Brushmap requester. The one place you didn't look! > What I'm trying to do here, basically, is to apply some sort of ambient light > just to the ground plane, because it's so difficult to establish a parallel > light that will light up the ground plane as far as you can see it - like it > is outside (you know, the "real" world). But I still want my sun light source > to affect the ground plane's bump mapping, and shadows to be cast on it. > I need parallel rays to truly simulate sunlight - that is - the shadows cast > by the sun are effectively produced by parallel rays, the sun being so far > away.... so all the perspective books say... The easiest way to do this would be to go into Action, use the Info tool, and click on the Global Actor bar, and set the Ambient light values to something other than 0,0,0. A good starting value for sunlight would be 100,100,100. > > Thanks for any answers - please copy to my email address NancyJcbs@aol.com, > because I seem to have stopped receiving the IML lately (though not > intentionally) No problem, Nancy. > > Hope this gets through > > Nancy > See ya, Roger @{" Thread 19" link IML-19} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-10 " MSG-10 Subject: Re: IML: what _really_ happened @toc contents Subject: Re: IML: what _really_ happened Date: Monday, 04 December 1995 21:42:55 From: Bob Arnold ---------------------------------------------------------------------------- This was *great* ... I almost wet myself laughing! Thanks for the laughter my friend! -Bob On Mon, 4 Dec 1995, Charles Blaquiere wrote: > On Mon, 4 Dec 1995, Stephen Gifford wrote: > > > This is just a test. I have not recieve mail from the IML in a week. What > > happened. Has everyone been off or just me. > > Stephen, > > Of all the weeks for you to lose your IML feed! Oh, man -- here's what you > missed: > > - Mike Vandersommen posted flame-bait so ugly, it got Mike H. > out of seclusion. > > - Mike H. got into a heated flame war (now that's redundant) with most > everyone on the list. > > - He inadvertently revealed that Impulse was declaring Chapter 11. > (Bankruptcy, for non-US readers) More widespread chaos and discussion > ensued: what will we do? How will we transfer our existing projects to > another 3-D package? What will happen to those who'd sent advance payment > for WinImagine? > > - A grassroots movement started, ironing out a makeshift plan to buy back > the rights to Imagine and set up a community programming effort not > unlike the GNU project. (Gnu's Not Unix) Everyone agreed to the first > item on the agenda: removing Scanline mode. Nobody uses it anyway. > > - Lumbient uploaded a 7-part UUencoded Imagine animation of a sketchy > figure, with "MiKe H" ambient-brushmapped on its chest, being burned at > the stake like Joan of Arc. This threw more oil on the fire, and the IML > degenerated into copious threads: > > - How dare he clutter up the IML with a huge UUencode? > > - How could he be insensitive to the socio-political implications of > depicting a torture scene? > > - How _did_ he get that natural, attractive fire effect? > > - Eventually, the excitement died down. Mike Halvorson found several > large, uncashed checks under the office Coke machine; this saved Impulse > from bankruptcy. The IML returned to its steady diet of Unsubscribe > messages and "how do I create an animation?" questions. By the time the > message flow returned to the unlucky few, like you, who'd been > accidentally cut off, it seemed as if nothing had happened. > > @{" Thread 207" link IML-207} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-11 " MSG-11 Subject: 2 Questions for wise ones @toc contents Subject: 2 Questions for wise ones Date: Monday, 04 December 1995 22:51:09 From: Charles Blaquiere ---------------------------------------------------------------------------- > From: NancyJcbs@aol.com > > When I move the track object (carefully aligned to the lightsource in > action ed.) and press ok, the lightsource does NOT align itself to the > track object's new position. I have to save and exit the stage editor, > and come back in for it to align itself. What a pain! When you move an object which controls another object's position or alignment, such as moving a track target, Imagine does not change dependent object accordingly. The easiest way to force Imagine to do so, is to use RightAmiga-C (or use the menu Frame/Goto command), and simply accept the current frame. Imagine will reload everything, and in the process, recompute all dependencies. By the way, for a change, any change, to take effect, it must be done on a keyframe. I assume you already know that; if not, just holler and we'll explain in more detail. > Second, how do I access the Ambient light mapping, Brightness mapping, > etc. mapping, which is described in the (soft copy) *new in version > 3.3* manual (points25-32). All these new mapping types are related to brushmaps, accessed through the Attributes requester, then adding a brushmap. (They are not used with textures) In the middle left of the brushmap requester, you see the 13 different ways in which the brushmap image can affect your object; 6 modes are full-color, and use the Red, Green, and Blue values in your image. Most of the new modes only require single values from 0 to 255, i.e. a greyscale image. Since Imagine doesn't know anything about greyscale images, only full-color, it only uses the Red values in your brushmap to apply modes such as Altitude Mapping. > What I'm trying to do here, basically, is to apply some sort of ambient > light just to the ground plane, because it's so difficult to establish a > parallel light that will light up the ground plane as far as you can see > it - like it is outside (you know, the "real" world). Oh, it's quite simple, really. In Imagine, a parallel light source will illuminate everything located in the half of the universe that lies along the light's positive Y local axis. (The light's X- and Z-axes create an infinite plane that slices the universe in two parts: the lit part, and the one unaffected by that light source) To have a light source that will only illuminate your infinite ground, add a standard light in Stage, making it parallel, and no "diminish intensity". Position it a fraction of a unit above your ground, then rotate it -90 degrees around its local X axis, making the Y axis point straight down. The light will illuminate the entire ground evenly, without affecting any object above it. > But I still want my sun light source to affect the ground plane's bump > mapping, and shadows to be cast on it. Oh -- in that case, I guess you don't want your sun to project perfectly vertical rays on the ground, in which case there would be no shadows. You want the light at an angle. In that case, simply rotate the light so its Y axis points in the desired angle (and towards your scene, not away from it), then move the light as far away as you can, like 10,000 units or so. (Hint: move the light along its local Y axis by pressing , -- notice the capitalization) The only time when this would not work is when you create an artificial sly or environment by enclosing your scene inside a humongous sphere, which has the proper texture or brushmap applied to it; AND you're in ray-trace mode; AND the "sun" light source has "Cast shadows" turned on; AND the sun is placed outside the huge sphere. If you're faced with this situation, just do what countless others have done: use a point light as the sun. When moved sufficiently far away, a point light is virtually indistinguishable from a parallel light. You could position your sun just inside the surface of the fake sky sphere, so it would illuminate everything inside the sphere, including the sphere itself; basically, behaving exactly the way our own Sun does: it, after all, is a point light; the only reason its rays appear parallel to us, is because of the huge distance between the Earth and the Sun. @{" Thread 20" link IML-20} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-12 " MSG-12 Subject: Test @toc contents Subject: Test Date: Monday, 04 December 1995 23:09:49 From: "Ing. Alexander Owen Wallace" ---------------------------------------------------------------------------- Well, it happened to me too, I thouth it was because of some problems we had with the net, even asked resubscribe, but seems, it's back again! /// \\\ (@ @) (- -) +---oOO-(_)-OOo--------oOO-(_)-OOo---+ | IE. Alexander Wallace | | Email: awallace@cima.cred.uadec.mx | | "Beauty is in the eye of the | | BEERholder"... | +------------------------------------+ On Mon, 4 Dec 1995, Stephen Gifford wrote: > This is just a test. I have not recieve mail from the IML in a week. What > happened. Has everyone been off or just me. > > s.g. > > @{" Thread 594" link IML-594} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-13 " MSG-13 Subject: IML: what _really_ happened @toc contents Subject: IML: what _really_ happened Date: Monday, 04 December 1995 23:12:45 From: Charles Blaquiere ---------------------------------------------------------------------------- On Mon, 4 Dec 1995, Stephen Gifford wrote: > This is just a test. I have not recieve mail from the IML in a week. What > happened. Has everyone been off or just me. Stephen, Of all the weeks for you to lose your IML feed! Oh, man -- here's what you missed: - Mike Vandersommen posted flame-bait so ugly, it got Mike H. out of seclusion. - Mike H. got into a heated flame war (now that's redundant) with most everyone on the list. - He inadvertently revealed that Impulse was declaring Chapter 11. (Bankruptcy, for non-US readers) More widespread chaos and discussion ensued: what will we do? How will we transfer our existing projects to another 3-D package? What will happen to those who'd sent advance payment for WinImagine? - A grassroots movement started, ironing out a makeshift plan to buy back the rights to Imagine and set up a community programming effort not unlike the GNU project. (Gnu's Not Unix) Everyone agreed to the first item on the agenda: removing Scanline mode. Nobody uses it anyway. - Lumbient uploaded a 7-part UUencoded Imagine animation of a sketchy figure, with "MiKe H" ambient-brushmapped on its chest, being burned at the stake like Joan of Arc. This threw more oil on the fire, and the IML degenerated into copious threads: - How dare he clutter up the IML with a huge UUencode? - How could he be insensitive to the socio-political implications of depicting a torture scene? - How _did_ he get that natural, attractive fire effect? - Eventually, the excitement died down. Mike Halvorson found several large, uncashed checks under the office Coke machine; this saved Impulse from bankruptcy. The IML returned to its steady diet of Unsubscribe messages and "how do I create an animation?" questions. By the time the message flow returned to the unlucky few, like you, who'd been accidentally cut off, it seemed as if nothing had happened. @{" Thread 87" link IML-87} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-14 " MSG-14 Subject: Dumb questions! @toc contents Subject: Dumb questions! Date: Monday, 04 December 1995 23:41:07 From: "Ing. Alexander Owen Wallace" ---------------------------------------------------------------------------- I just got imagine 3.0 from US, please be patient, if you laugh, don't say it :), well say it if you want, as long as you answear my questions please: - Can Imagine 3.0 use a series of bitmaps (captured video) as texture maps? to simulate a TV screen for example. - Can some one email me a copy of the latest imagine FAQ?. I have not been able to get it via FTP. If the ansear to this is yes, please do so.\ - Is that story about Impulse's bankrupsy true? - I better not ask the other ones, I'll read the manual first. Thanks in advance. And don't get mad if you keep on getting this stupid questions from me. I was a 3ds user until now and imagine seems though very powerful and flexible, very confusing too from my autodeskian point of view. Have a nice night! ;) /// \\\ (@ @) (- -) +---oOO-(_)-OOo--------oOO-(_)-OOo---+ | IE. Alexander Wallace | | Email: awallace@cima.cred.uadec.mx | | "Beauty is in the eye of the | | BEERholder"... | +------------------------------------+ @{" Thread 603" link IML-603} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-15 " MSG-15 Subject: Re: IML: what _really_ happened @toc contents Subject: Re: IML: what _really_ happened Date: Tuesday, 05 December 1995 00:52:00 From: sgiff@airmail.net (Stephen Gifford) ---------------------------------------------------------------------------- >- Mike Vandersommen posted flame-bait so ugly, it got Mike H. >out of seclusion. > >- Mike H. got into a heated flame war (now that's redundant) with most >everyone on the list. > >- He inadvertently revealed that Impulse was declaring Chapter 11. >(Bankruptcy, for non-US readers) More widespread chaos and discussion >ensued: what will we do? How will we transfer our existing projects to >another 3-D package? What will happen to those who'd sent advance payment >for WinImagine? > >- A grassroots movement started, ironing out a makeshift plan to buy back >the rights to Imagine and set up a community programming effort not >unlike the GNU project. (Gnu's Not Unix) Everyone agreed to the first >item on the agenda: removing Scanline mode. Nobody uses it anyway. > >- Lumbient uploaded a 7-part UUencoded Imagine animation of a sketchy >figure, with "MiKe H" ambient-brushmapped on its chest, being burned at >the stake like Joan of Arc. This threw more oil on the fire, and the IML >degenerated into copious threads: > > - How dare he clutter up the IML with a huge UUencode? > > - How could he be insensitive to the socio-political implications of > depicting a torture scene? > > - How _did_ he get that natural, attractive fire effect? > >- Eventually, the excitement died down. Mike Halvorson found several >large, uncashed checks under the office Coke machine; this saved Impulse >from bankruptcy. The IML returned to its steady diet of Unsubscribe >messages and "how do I create an animation?" questions. By the time the >message flow returned to the unlucky few, like you, who'd been >accidentally cut off, it seemed as if nothing had happened. Well, I'm glad nothing out of the ordinary happened. But from your message it looks like just another routine week on the IML. By the way did I mention that I had my Web Page Up? Visit Me at the Magick Rainbow: http://alpha1.iadfw.net/~sgiff/ @{" Thread 208" link IML-208} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-16 " MSG-16 Subject: 2 Questions for wise ones @toc contents Subject: 2 Questions for wise ones Date: Tuesday, 05 December 1995 01:05:12 From: NancyJcbs@aol.com ---------------------------------------------------------------------------- Hello to all, I'm new to Imagine, and I'd like to ask a couple questions of those who know things I can't find in the manual.(!) Please respond before I tear all my hair out... First of all, on page 237 of the 3.0 manual, it says "The light is automatically aligned to the track object.....or when the light or object is moved" (I'm in stage editor) No such luck for me, I'm afraid. When I move the track object (carefully aligned to the lightsource in action ed.) and press ok, the lightsource does NOT align itself to the track object's new position. I have to save and exit the stage editor, and come back in for it to align itself. What a pain! Does the manual lie? Or am I missing something? Second, how do I access the Ambient light mapping, Brightness mapping, etc. mapping, which is described in the (soft copy) *new in version 3.3* manual (points25-32). They describe what it does for you, but not where to find it ! I looked in the attributes requester, and the textures, etc.(detail editor), but I can find no reference to it. (I have 4.0) What I'm trying to do here, basically, is to apply some sort of ambient light just to the ground plane, because it's so difficult to establish a parallel light that will light up the ground plane as far as you can see it - like it is outside (you know, the "real" world). But I still want my sun light source to affect the ground plane's bump mapping, and shadows to be cast on it. I need parallel rays to truly simulate sunlight - that is - the shadows cast by the sun are effectively produced by parallel rays, the sun being so far away.... so all the perspective books say... Thanks for any answers - please copy to my email address NancyJcbs@aol.com, because I seem to have stopped receiving the IML lately (though not intentionally) Hope this gets through Nancy @{" Thread 11" link IML-11} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-17 " MSG-17 Subject: Re: Pics @toc contents Subject: Re: Pics Date: Tuesday, 05 December 1995 01:40:19 From: Vance Schowalter ---------------------------------------------------------------------------- On Mon, 4 Dec 1995 helmy@voyager.com wrote: > Ok Imagineers It took awhile but all my pics are now on the Aminet: > TheDevil.jpg, CrdtCard.jpg, Beach.jpg, and the one everyone wanted to > take a look at Camaro.jpg. Its in Aminet/pix/imagi directory. Let me > know what you guys think of them. I haven't looked at the others yet, but I like what you've done with CrdtCard.jpg. Very, very nice. Vance ******************************************* * Vance Schowalter >>Image Master<< * * * * Internet: viking@freenet.edmonton.ab.ca * * * * "Affable little snow creature." * ******************************************* @{" Thread 527" link IML-527} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-18 " MSG-18 Subject: Re: NewFlare.fx(sick) @toc contents Subject: Re: NewFlare.fx(sick) Date: Tuesday, 05 December 1995 02:56:43 From: RobSampson@aol.com ---------------------------------------------------------------------------- In a message dated 95-12-04 19:58:12 EST, you write: >This is just a test. I have not recieve mail from the IML in a week. What >happened. Has everyone been off or just me. > >s.g. Well Stephen it seems the list is back:) Long live the list. Bob............. @{" Thread 62" link IML-62} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-19 " MSG-19 Subject: Re: 2 Questions for wise ones @toc contents Subject: Re: 2 Questions for wise ones Date: Tuesday, 05 December 1995 04:40:58 From: Bill Boyce ---------------------------------------------------------------------------- At 07:05 PM 4/12/95 -0500, you wrote: >Hello to all, > >I'm new to Imagine, and I'd like to ask a couple questions of those who know >things I can't find in the manual.(!) >Please respond before I tear all my hair out... > >First of all, on page 237 of the 3.0 manual, it says "The light is >automatically aligned to the track object.....or when the light or object is >moved" (I'm in stage editor) >No such luck for me, I'm afraid. Are you expecting the light to move through space with the object? What actually happens (or should) is the light will 'point' it's Y axis at the object, usually used for spotlights for eg following an actor on a stage (real life example, that is, not Imagine metaphors!). Maybe you were expecting the wrong thing? To make a light follow an object in space, 'associate' it to /with the object >Second, how do I access the Ambient light mapping, Brightness mapping, etc. >mapping, which is described in the (soft copy) *new in version 3.3* manual >(points25-32). Attributes - Brushes. They're brush mapping options. >What I'm trying to do here, basically, is to apply some sort of ambient light >just to the ground plane, because it's so difficult to establish a parallel >light that will light up the ground plane as far as you can see it - like it >is outside (you know, the "real" world). But I still want my sun light source It's not so hard. Make your sun lightsource a spotlight, go into Stage, and turn on Light Lines in the menu, then scale (Local) the X and Z axis' of the light to encompass your visible area. >Thanks for any answers - please copy to my email address NancyJcbs@aol.com, >because I seem to have stopped receiving the IML lately (though not >intentionally) > >Hope this gets through It did >Nancy Bill B @{" Thread 22" link IML-22} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-20 " MSG-20 Subject: Re: 2 Questions for wise ones @toc contents Subject: Re: 2 Questions for wise ones Date: Tuesday, 05 December 1995 04:43:15 From: Bill Boyce ---------------------------------------------------------------------------- >It's not so hard. Make your sun lightsource a spotlight, go into Stage, >and turn on Light Lines in the menu, then scale (Local) the X and Z axis' >of the light to encompass your visible area. Forgot to say, make it a Parallel light source, obviously. Oops. Bill B @{" Thread 9" link IML-9} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-21 " MSG-21 Subject: Motion Blur Blunder? @toc contents Subject: Motion Blur Blunder? Date: Tuesday, 05 December 1995 07:31:54 From: jbk4@email.psu.edu (The Prophet) ---------------------------------------------------------------------------- I sent this to the IML at about the same time the IML had its little breakdown. Since I haven't seen it post, here it is again. After playing with motion blur for a while I discovered that it requires CHIP RAM, at least for the merging process. I tried several more tests and each revealed dwindling CHIP RAM. There are times when Imagine would render all the temp files and then just stop when it ran out of CHIP RAM, while there was more than enough FAST RAM it could have been using. This is a serious flaw that I hope Impulse will correct ASAP. I've got 2megs of CHIP. With any less, motion blur would become quite useless. Perhaps this is why it isn't working for some people. Of course this relates to the Amiga version, I assume no such similar goof was done with the PC version. There's no reason that Imagine should REQUIRE CHIP RAM. Jaeson K. ____ ____ _ _ ( | \ ( / \ ( ) _ / ) )| )_ __ / /_ _ __ / __ ( X_) ( | /~ \ /\_) /---~/ ) / )/ )/~\ /\_) / _ )ll/ l/ \__ (/ (/ (_//__// / \__ (___) (____________) (___/ (___) Jaeson Koszarsky Amiga 3000 ---------------- ----------- cyberprophet@psu.edu 68040/25Mhz jbk4@email.psu.edu 24Megs-ZIP OS3.1, ShapeShifter @{" Thread 68" link IML-68} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-22 " MSG-22 Subject: 2 questions...thanks @toc contents Subject: 2 questions...thanks Date: Tuesday, 05 December 1995 07:59:24 From: NancyJcbs@aol.com ---------------------------------------------------------------------------- Wow! Thanks to everyone who replied to my questions. Here's what I found out, in case there are any other newbies listening. I'll use Charles Blaquiere's VERY helpful reply as a reference. >When you move an object which controls another object's position or >alignment, such as moving a track target... The easiest way to force Imagine to do so, >is to use RightAmiga-C (or use the menu Frame/Goto command)..... frame/goto works great, but ALT C does nothing (pc here) The only reason I was using the track object (yes, I aligned the lightsource to the track object) was because it seemed like the lightsource failed to preserve its rotation when I reloaded the scene (just like the camera). But now it seems to be ok without a track object (i won't ask any questions..) >All these new mapping types are related to brushmaps, accessed through >the Attributes requester, then adding a brushmap. just imagining the possibilities of creating one's own RGB-specific brushmaps tailor- made for these features ! >To have a light source that will only illuminate your infinite ground, >add a standard light in Stage, making it parallel, and no "diminish >intensity". Position it a fraction of a unit above your ground, then >rotate it -90 degrees around its local X axis, making the Y axis point >straight down. The light will illuminate the entire ground evenly... > I guess you don't want your sun to project perfectly >vertical rays on the ground, in which case there would be no shadows. >You want the light at an angle. In that case, simply rotate the light so >its Y axis points in the desired angle (and towards your scene, not away >from it), then move the light as far away as you can, like 10,000 units Thanks for walking me through this, Charles. This helped me to discover what I had been doing wrong- that is, I thought you had to choose either rectangular or round light beams if you chose parallel rays. When you do that, at the limit of 10,000 width of the beam, it still doesn't cover the visible range of your "infinite" ground plane. However, if you don't choose either one, the whole ground becomes illuminated. You get the most light when the lightsource is pointed straight down, less as it angles away from the ground, so this is kind of a problem when you want angled shadows. I suppose I could use a second light (straight down) just to illluminate the plane, but this would eat rendering time. So I'm still experimenting with ways to illuminate just the plane, independently, without an extra light. >When moved sufficiently far away, a >point light is virtually indistinguishable from a parallel light. You >could position your sun just inside the surface of the fake sky sphere, >so it would illuminate everything inside the sphere, including the >sphere itself; basically, behaving exactly the way our own Sun does: it, >after all, is a point light; the only reason its rays appear parallel to >us, is because of the huge distance between the Earth and the Sun. That's quite true, but the farthest away we can put our lights is 10,000 units - not exactly representative of the 90 million miles the sun is away from the earth.. It does make a difference in the shape of the shadows cast by the sun - vs. the shape of the shadows cast by a light bulb (which is a point source, but spreading out in a conical shape). The human eye is conditioned to know the difference, on some level, between inside and outside light and shadow. Those old enough to remember making perspective drawings by hand (and long rulers) may recall the two different methods we used for shadows cast by the sun and artificial light. (Am I the only one who enjoyed doing that?) Well, maybe it doesn't matter anyway...but interesting to try. Thanks again to all Nancy @{" Thread 144" link IML-144} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-23 " MSG-23 Subject: Re: IMLarc68 @toc contents Subject: Re: IMLarc68 Date: Tuesday, 05 December 1995 08:28:27 From: sgiff@airmail.net (Stephen Gifford) ---------------------------------------------------------------------------- >Hi All, > >Well it seems that I was not thrown off the list because of two mailbox >overflows :( >I have uploaded the IML archives for November to Aminet and they have >appeared in the RECENT. > Well, I will do it for a while if no one else wants to but only if you get no other takers. Do you just take all IML mail and put it into one file? Or is there more to it than that. Do you only take relevant stuff and put it in one file? s.g. @{" Thread 50" link IML-50} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-24 " MSG-24 Subject: Long live the IML!!! @toc contents Subject: Long live the IML!!! Date: Tuesday, 05 December 1995 09:15:09 From: craigt@cvillage.com.au (Craig Talbot) ---------------------------------------------------------------------------- I have just read charles blaquiere account of what's been happening this last week as I am one of the unfortunates who lost their feed to the IML.It suddenly reappeared today, after I had lost all hope. I even held a memorial service for my dear lost mailing list but lo it has come to life again like some remake of Nosferatu. I am not sure I quite believe you Charles, but where was it again, on a more serious note where one could get a resume' of the last week of posts. CRT @{" Thread 149" link IML-149} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-25 " MSG-25 Subject: Shredder effect error @toc contents Subject: Shredder effect error Date: Tuesday, 05 December 1995 09:47:15 From: JoBrozycki@vaxsar.vassar.edu (John Brozycki) ---------------------------------------------------------------------------- Hi All, Sent this question to the IML last week on the same day I stopped receiving posts to the IML. Whatever happened, I'm back on now. However, if anyone answered my question I was unable to receive it. If anyone did answer, could you please cc: it to JoBrozycki@vassar.edu. BTW - Once the "setup_phongs:weight err" is hit, it occurs for all frames thereafter. I guess what my question boils down to is why can't you shred an object that has phong shading? And, why did it work for the first 45 frames, then give the error on each suceeding frame? >I'm new to the IML and I just got the Imagine 4.0 update (for Amiga.) I tried > (for the first time) the Shredder effect and have hit a possible error. I >tried the example 100 frame anim of an exploding (La Machine) sphere. At about >frame 46 I got "setup_phongs:weight err". After clicking "OK" about a 100 >times rendering resumed and the frame completed just fine. This happens for >each frame after, with the number of "OK" clicks getting higher. I tried this >on a plane with the same effect. (I fired up 3.3 and it did the same thing. No >I never used the Shredder effect before.) > >As Imagine objects default to PHONG shading when you create an object, I turned >this off for the sphere and plane and the error went away. Nowhere in the >documentation for Shredder does it say anything about not being able to Shred >objects that are PHONGed. Is this a bug or is there some reason for not being >able to do this. @{" Thread 456" link IML-456} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-26 " MSG-26 Subject: IMLarc68 @toc contents Subject: IMLarc68 Date: Tuesday, 05 December 1995 10:06:29 From: Joop.vandeWege@MEDEW.ENTO.WAU.NL (joop van de wege) ---------------------------------------------------------------------------- Hi All, Well it seems that I was not thrown off the list because of two mailbox overflows :( I have uploaded the IML archives for November to Aminet and they have appeared in the RECENT. December is going to be the last month that I'll do the archiving. Sorry but you guys need to find someone else who is willing to collect all messages and turn them into something readable. The reason being that I have a limit of 100 messages on my mailbox and I *must* empty it everyday otherwise mail starts to bounce. The IML alone generates 50-60 messages a day and I get also a lot of mail from my programming projects. I 'abuse' a test area account already for another mailinglist. I'll put my simple BASIC program on Aminet free to use/hack for everyone. The person who takes over can count on help from my site with any problem he/she is having. It scans the mail dumpfile and sorts/writes the guide file. Its easy to adapt to any file structure as long as it is consistent throughout. Who's going to take over from me? (It will take 1-2h per month to make the distribution archives, depending on how much handediting is involved. For me it wasn't much because I dumped all IML related mail to one file and proces that with 'ParseARC'.) Joop @{" Thread 75" link IML-75} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-27 " MSG-27 Subject: Re: Motion Blur Blunder? @toc contents Subject: Re: Motion Blur Blunder? Date: Tuesday, 05 December 1995 10:06:35 From: Vance Schowalter ---------------------------------------------------------------------------- I have an Amiga 3000T and had my blur settings at 50% with 5 images. No memory problems at all. ******************************************* * Vance Schowalter >>Image Master<< * * * * Internet: viking@freenet.edmonton.ab.ca * * * * "Affable little snow creature." * ******************************************* @{" Thread 51" link IML-51} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-28 " MSG-28 Subject: IML Blackout (Joke) @toc contents Subject: IML Blackout (Joke) Date: Tuesday, 05 December 1995 10:17:55 From: Ted Stethem ---------------------------------------------------------------------------- Charles, You forgot to mention that Mike Halvorson came onto the IML and announced the release of Imagine 4.1 next week, free of charge to anybody that calls Impulse, and it will include the following: 1. Impulse finally found the button on their compiler that read "Optimize for '040" and 4.1 will have a '040 compiled version. 2. Impulse also found out that by removing 10 lines of code, Imagine 4.1 will now run in a DOS shell in Windows 95. 3. Somebody sent Impulse the code for ASL requestors so 4.1 will use standard file requestors on the Amiga. 4. The brushmap and altitude "seam" bug has been fixed. 5. Imagine now only loads objects once during rendering. 6. Scanline projected shadows are now incorporated and it doesn't slow rendering down a bit. 7. Imagine 4.1 once again allows for separate loading of the editors so you can have 3 Detail editors loaded and running at once, and even does this in DOS. 8. The Action Editor has been merged with the Stage Editor so all the actions are available in the Stage Editor, no more switching back and forth to add/delete frames, objects, effects etc. 9. The menu system has been modified so rather than being pull down menus, the menus are always available under the mouse curser with an accompanying key press. 10. Real-time bones and inverse kinematics are now implemented so you can grab an appendage, move it and watch its shape changeand move in real time. @{" Thread 296" link IML-296} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-29 " MSG-29 Subject: Re: IML: what _really_ happened @toc contents Subject: Re: IML: what _really_ happened Date: Tuesday, 05 December 1995 10:18:34 From: Mike Bandy ---------------------------------------------------------------------------- On Mon, 4 Dec 1995, Charles Blaquiere wrote: > On Mon, 4 Dec 1995, Stephen Gifford wrote: > > Of all the weeks for you to lose your IML feed! Oh, man -- here's what you > missed: > > - Mike Vandersommen posted flame-bait so ugly, it got Mike H. > out of seclusion. It was actually refreshing not to have the usual voluminous volume of IML crap to wade through. I think I'll consider unsubing permanently and pick up the condensed version whenever the mood suits me. Unless the list manager can get his shit together enough to get a digest form of the IML - like almost all of the rest of the Internet mailing lists. Mike -- Mike Bandy bandy@aplcomm.jhuapl.edu Johns Hopkins University / Applied Physics Laboratory Sometimes it's a little better to travel than to arrive. Robert Pirsig (Zen and the Art of Motorcycle Maintenance) @{" Thread 96" link IML-96} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-30 " MSG-30 Subject: Beach.jpg and HELMY @toc contents Subject: Beach.jpg and HELMY Date: Tuesday, 05 December 1995 10:31:05 From: Ernesto Poveda ---------------------------------------------------------------------------- Hi Helmy, Just to say that i have downloaded your Beach.jpg and everyone who had see it had falling in love =) It is Superb! Nice lighting and the sand looks great. It is a must for everyone who collects rendering images. Please, continue this way... See ya! +---------------------------------------------------------------------------+ | Film Quote: \| A530 882 50Mzh 120HD| | 'There can be only one!' ~The Highlanders | Imagine 4.0 User | | | ...but... | | email: a00448@eps.ua.es --> Ernesto Poveda Cortes | I am not a number :D| +---------------------------------------------------------------------------+ @{" Thread 663" link IML-663} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-31 " MSG-31 Subject: What in tarnation? @toc contents Subject: What in tarnation? Date: Tuesday, 05 December 1995 10:54:28 From: S.A.Jalim@exeter.ac.uk ---------------------------------------------------------------------------- Excuse me all, during the last week I, too, found my Imagine feed had died. The thing is... i thought i had unsubsribed... ack! how the hell do you get off this thing? Is it like the Mafia.. am I now on this for life? I want to be able to go home for a vacation and come back to a mailbox without 1000000+ messages about raytracing in it.. can`t anyone sympathise with that?? And.. if there`s someone out there who actually runs the list (assuming it`s not alive in it`s own right) PLEASE!!! get me off this thing! thanks steve jalim p.s. Chapter 11?? Is that true?? sheesh.. that`s a bit heavy.. can`t Escom buy t hem out too? :) @{" Thread 72" link IML-72} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-32 " MSG-32 Subject: Imagine FAQ's (fwd) @toc contents Subject: Imagine FAQ's (fwd) Date: Tuesday, 05 December 1995 11:05:01 From: "Ing. Alexander Owen Wallace" ---------------------------------------------------------------------------- Well, I don't recall the addres right now, but if you have acces to yahoo use it searching for imagine, one of the results of the search will be Ians Home Page, in wich he offers both, HTLM and plain text versions of the FAQs you look for, they are in zip and arc versions I think. Hope this helps you. Have a nice day :) /// \\\ (@ @) (- -) +---oOO-(_)-OOo--------oOO-(_)-OOo---+ | IE. Alexander Wallace | | Email: awallace@cima.cred.uadec.mx | | "Beauty is in the eye of the | | BEERholder"... | +------------------------------------+ ---------- Forwarded message ---------- Date: Tue, 5 Dec 1995 13:58:14 +0100 From: Remco v.d. Noord @{" Thread 71" link IML-71} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-33 " MSG-33 Subject: Re: IML: what _really_ happened @toc contents Subject: Re: IML: what _really_ happened Date: Tuesday, 05 December 1995 11:18:29 From: "Ing. Alexander Owen Wallace" ---------------------------------------------------------------------------- Hey! What's going on with you guys, the IML is ok!, It's good to have plenti of things to discuss, no only the technical stuff. I find some how "depressing" all those "unsubscribe" messages arround. I'm new in the list, just got Imagine 3.0, and I've seen this before. If everibody continues with those complains, the list won't live more than a few weeks longer. I realy need the list, have plenty of questions!. By the way, I asked it yesterday but no one has replayed on the subject, and I know all of you now the truth! Can Imagine 3.0 applay captured video (series of tgas for expl) as a texture to an object? I haven't seen that covered in the manual! =) Thanks. Have a nice day! /// \\\ (@ @) (- -) +---oOO-(_)-OOo--------oOO-(_)-OOo---+ | IE. Alexander Wallace | | Email: awallace@cima.cred.uadec.mx | | "Beauty is in the eye of the | | BEERholder"... | +------------------------------------+ On Tue, 5 Dec 1995, Mike Bandy wrote: > On Mon, 4 Dec 1995, Charles Blaquiere wrote: > > > On Mon, 4 Dec 1995, Stephen Gifford wrote: > > > > Of all the weeks for you to lose your IML feed! Oh, man -- here's what you > > missed: > > > > - Mike Vandersommen posted flame-bait so ugly, it got Mike H. > > out of seclusion. > > > > It was actually refreshing not to have the usual voluminous volume of IML > crap to wade through. I think I'll consider unsubing permanently and pick > up the condensed version whenever the mood suits me. Unless the list > manager can get his shit together enough to get a digest form of the IML - > like almost all of the rest of the Internet mailing lists. > > Mike > -- > Mike Bandy bandy@aplcomm.jhuapl.edu > Johns Hopkins University / Applied Physics Laboratory > Sometimes it's a little better to travel than to arrive. > Robert Pirsig (Zen and the Art of Motorcycle Maintenance) > > @{" Thread 34" link IML-34} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-34 " MSG-34 Subject: Re: IML: what _really_ happened @toc contents Subject: Re: IML: what _really_ happened Date: Tuesday, 05 December 1995 11:32:44 From: Lynda Hallett ---------------------------------------------------------------------------- That has to be one of the funniest posts i;ve read for a long time on here :-). @{" Thread 15" link IML-15} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-35 " MSG-35 Subject: Another, @toc contents Subject: Another, Date: Tuesday, 05 December 1995 11:34:40 From: "Ing. Alexander Owen Wallace" ---------------------------------------------------------------------------- Please forgive me for my stupidity but let me know: Can't I change the resolution of the editors in Imagine 3.0? I've read the whole manuale and there is not a little note on the subject! Please replay! /// \\\ (@ @) (- -) +---oOO-(_)-OOo--------oOO-(_)-OOo---+ | IE. Alexander Wallace | | Email: awallace@cima.cred.uadec.mx | | "Beauty is in the eye of the | | BEERholder"... | +------------------------------------+ @{" Thread 67" link IML-67} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-36 " MSG-36 Subject: Tutorials @toc contents Subject: Tutorials Date: Tuesday, 05 December 1995 12:05:17 From: "Ing. Alexander Owen Wallace" ---------------------------------------------------------------------------- Hey guys, any of you know where can I find tutorials for imagine 3.0 I really need them. Thanks /// \\\ (@ @) (- -) +---oOO-(_)-OOo--------oOO-(_)-OOo---+ | IE. Alexander Wallace | | Email: awallace@cima.cred.uadec.mx | | "Beauty is in the eye of the | | BEERholder"... | +------------------------------------+ @{" Thread 99" link IML-99} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-37 " MSG-37 Subject: Re: IMLarc68 @toc contents Subject: Re: IMLarc68 Date: Tuesday, 05 December 1995 12:54:03 From: "Ing. Alexander Owen Wallace" ---------------------------------------------------------------------------- joop van de wege wrote: > > > you guys need to find someone else who is willing to collect all > messages and > > turn them into something readable. > > I'd be happy to start collecting the archives for January and beyond and > upload the resulting archive to Aminet. > > Any objections ? > > ========================================================================= > herbert@netcentral.co.uk | Happiness is a warm processer. > ========================================================================= > Imagine/Lightwave BBS Still under construction. Please EMail for details > ========================================================================= > @{" Thread 48" link IML-48} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-38 " MSG-38 Subject: Imagine FAQ's @toc contents Subject: Imagine FAQ's Date: Tuesday, 05 December 1995 13:58:14 From: "Remco v.d. Noord" ---------------------------------------------------------------------------- Hi, I've seen some FAQ's about Imagine on the net, but they're all in HTML-format. For me, calling is not free, so it will take hours to get ALL links of that particular FAQ. Are there any plain text files of these? And where can I find lots of other Imagine FAQ's and texts? Thanks, Remco \|/ (. .) +--------------oOO-(_)-OOo---------------+ | Remco v.d. Noord - Netherlands | | Mail: rvdnoord@epsilon.nl | | http://www.epsilon.nl/~rvdnoord.html | |Well Mike, what's the AMAZING DISCOVERY?| +----------------------------------------+ @{" Thread 32" link IML-32} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-39 " MSG-39 Subject: Is anybody out there ?? @toc contents Subject: Is anybody out there ?? Date: Tuesday, 05 December 1995 14:02:21 From: bryant@tpworm.ENET.dec.com ---------------------------------------------------------------------------- FROM too long. Original FROM is 'Dick Bryant - 237-6502 05-Dec-1995 1253 ' ---------------------- Original Message Follows ---------------------- Is anyone out there ?? I haven't received any thing since 11/15/95. Dick @{" Thread 585" link IML-585} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-40 " MSG-40 Subject: Linear Flying Logo Entrances: What?? @toc contents Subject: Linear Flying Logo Entrances: What?? Date: Tuesday, 05 December 1995 14:20:16 From: Trin Yuthasastrakosol ---------------------------------------------------------------------------- I've been trying to work through Steve Worley's little how-to from the Dare To Imagine compilation and there are some things that aren't clearly stated. 1) Extruded Logo Tubes What is meant by this?? Does he mean just extrude the logo some distance? Or is there something more complicated than that? I just assumed he meant extrude the logo some distance to the back... 2) Z axis facing backwards. Urm...does he mean the Z axis facing backwards relative to the front of the logo? This is what I assumed. 3) Solid and transparent reds Does he mean set the Color Red in texture #1 and set the Filter Red in texture #2? I did this! 4) Set Z width to ZERO He means "Z-transition width" right? This was done. I cannot get the effect he describes. Has anyone tried this how-to? I'd be grateful for some clarification of what to do. Thanks in advance! @{" Thread 24" link IML-24} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-41 " MSG-41 Subject: Ambient Texture Amiga IM4.0 UUENCODED @toc contents Subject: Ambient Texture Amiga IM4.0 UUENCODED Date: Tuesday, 05 December 1995 14:25:15 From: milan@iriskmt.hku.nl (Milan Polle) ---------------------------------------------------------------------------- Hi all, I've sent this one just before the mailing list collapsed, so I assume nobody received it. It is a quickly made texture for Imagine4.0 to give you ambient settings per object (I was missing settings for it with attributes). Users of my metal texture can use it instead of bright to keep the specular highlight. The texture is only for the Amiga version of Imagine4.0, have fun, greetings, Milan --> ATTACHEMENT: Ambient.lzh <-- ____ ` /\ \ ' - Radiosity killed the cat - AMIGA: - / \___\ - \ / / Reply to -> milan@bmt.hku.nl back for ' \/___/ ` | | - My opinions are not my own, they're my mom's - the future @{" Thread 478" link IML-478} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-42 " MSG-42 Subject: Re: Aquiring some pictures.... @toc contents Subject: Re: Aquiring some pictures.... Date: Tuesday, 05 December 1995 14:44:32 From: Vance Schowalter ---------------------------------------------------------------------------- On Tue, 5 Dec 1995, Margaret Copeland wrote: > I'm really enjoying Imagine on this Pentium and have started to make > some still images that I like. I'd like to show people my work and I don't > have a Web page. Is there a place for Imagine renderings ? Also, is there a > way to play back FLC's at the 320X240(200) resolution ? I've tried some > public domain/shareware FLC players and haven't been able to make them work > under Windows 95. I'd also like step-by-step directions on how to extrude a > tube into a curved shape like chain etc. I used to be able to do it but > can't remember how ! > You can try extruding the tube into a curve by extruding-to-path. It should be in your manual. BTW, do you still have your Amiga, or have you made a permanent move to the PC? *8^) ******************************************* * Vance Schowalter >>Image Master<< * * * * Internet: viking@freenet.edmonton.ab.ca * * * * "Affable little snow creature." * ******************************************* @{" Thread 74" link IML-74} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-43 " MSG-43 Subject: Giff's Site @toc contents Subject: Giff's Site Date: Tuesday, 05 December 1995 14:47:00 From: mike.vandersommen@caddy.uu.silcom.com (Mike Vandersommen) ---------------------------------------------------------------------------- -> From: sgiff@airmail.net (Stephen Gifford)-> By the way did I mention that I h ad my Web Page Up?->-> Visit Me at the Magick Rainbow:-> http://alpha1.iadfw.net /~sgiff/=2E..and a darn impressive one too, I might add. Just one question.You'r e "mystery pic". Is SPOT drinking the Coke....or pissin' inthe glass? Looks like it can go both ways. :)Nice work, guy!!! /------------------------------ ___ ___ ___ ___ | Mike van der Sommen / __ /__/ /__/ /_ \ / | Santa Barbara, Ca. /___/ / \ / / / / \ | mike.vandersommen@caddy.uu.silcom.com HAUS BBS | "It's always somethin' -R.R.D." \__________________________________________ ___________________--- =FE InterNet - GraFX Haus BBS - Santa Barbara, Ca - (805) 683-1388 @{" Thread 79" link IML-79} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-44 " MSG-44 Subject: IML: what _really_ happen @toc contents Subject: IML: what _really_ happen Date: Tuesday, 05 December 1995 14:58:00 From: mike.vandersommen@caddy.uu.silcom.com (Mike Vandersommen) ---------------------------------------------------------------------------- -> From: Charles Blaquiere -> - Mike Vandersommen posted flam e-bait so ugly, it got Mike H=..-> out of seclusion.Actually, all I said was the new Imagine 4.0 "Sharon Stone" primitivelooked more like Rosanne Arnold and Mik e H. accused me on not knowinghow to use XYZ scaling properly.-> - Eventually, t he excitement died down. Mike Halvorson found sever=al-> large, uncashed checks under the office Coke machine; this saved I=mpu-> from bankruptcy.Yeah, and one of those were MINE! After dusting off the fuzz balls,they FINALLY sent me my 4.0 upgrade disks, with a nasty note aboutusing the Coke machines zip code instead of the 3rd office to thelefts zip. The ensuing slap fight only lasted a few minu tes whensomeone yelled "twinkie and coke" break!Awww...it's good to be back. Whe www!PS. You do know, Charles, that exactly 1/2 of IML recipients WILL take yo u seriously and we will be spending weeks trying to calm them down. :) /--- --------------------------- ___ ___ ___ ___ | Mike van der Sommen / __ /__/ /__/ /_ \ / | Santa Barbara , Ca. /___/ / \ / / / / \ | mike.vandersommen@caddy. uu.silcom.com HAUS BBS | "It's always somethin' -R.R.D ." \_____________________________________________________________--- =FE Inter Net - GraFX Haus BBS - Santa Barbara, Ca - (805) 683-1388 @{" Thread 13" link IML-13} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-45 " MSG-45 Subject: Re: 2 questions...thanks @toc contents Subject: Re: 2 questions...thanks Date: Tuesday, 05 December 1995 15:19:46 From: John Grieggs ---------------------------------------------------------------------------- > >When you move an object which controls another object's position or > >alignment, such as moving a track target... The easiest way to force Imagine > to do so, > >is to use RightAmiga-C (or use the menu Frame/Goto command)..... > > frame/goto works great, but ALT C does nothing (pc here) Try the other ALT key - PC Imagine is touchy that way. :-) _john @{" Thread 189" link IML-189} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-46 " MSG-46 Subject: Aquiring some pictures.... @toc contents Subject: Aquiring some pictures.... Date: Tuesday, 05 December 1995 15:28:07 From: busys@cdsnet.net (Margaret Copeland) ---------------------------------------------------------------------------- I'm really enjoying Imagine on this Pentium and have started to make some still images that I like. I'd like to show people my work and I don't have a Web page. Is there a place for Imagine renderings ? Also, is there a way to play back FLC's at the 320X240(200) resolution ? I've tried some public domain/shareware FLC players and haven't been able to make them work under Windows 95. I'd also like step-by-step directions on how to extrude a tube into a curved shape like chain etc. I used to be able to do it but can't remember how ! @{" Thread 66" link IML-66} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-47 " MSG-47 Subject: Re: IMLarc68 @toc contents Subject: Re: IMLarc68 Date: Tuesday, 05 December 1995 16:02:13 From: Andrew Herbert ---------------------------------------------------------------------------- joop van de wege wrote: > you guys need to find someone else who is willing to collect all messages and > turn them into something readable. I'd be happy to start collecting the archives for January and beyond and upload the resulting archive to Aminet. Any objections ? ======================================================================== herbert@netcentral.co.uk | Happiness is a warm Imagine ======================================================================== @{" Thread 49" link IML-49} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-48 " MSG-48 Subject: Re: IMLarc68 @toc contents Subject: Re: IMLarc68 Date: Tuesday, 05 December 1995 16:06:49 From: Andrew Herbert ---------------------------------------------------------------------------- joop van de wege wrote: > you guys need to find someone else who is willing to collect all messages and > turn them into something readable. I'd be happy to start collecting the archives for January and beyond and upload the resulting archive to Aminet. Any objections ? ========================================================================= herbert@netcentral.co.uk | Happiness is a warm processer. ========================================================================= Imagine/Lightwave BBS Still under construction. Please EMail for details ========================================================================= @{" Thread 427" link IML-427} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-49 " MSG-49 Subject: Re: IMLarc68 @toc contents Subject: Re: IMLarc68 Date: Tuesday, 05 December 1995 16:30:56 From: Joop van de Wege@Medew@ENTO.WAU ---------------------------------------------------------------------------- >I'd be happy to start collecting the archives for January and beyond and >upload the resulting archive to Aminet. >Any objections ? No objections from me but I don't know how many more will react. I'll keep a list and have those choose a number below 10 and start the game of guessing :) Joop @{" Thread 554" link IML-554} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-50 " MSG-50 Subject: Re: IMLarc68 @toc contents Subject: Re: IMLarc68 Date: Tuesday, 05 December 1995 16:32:26 From: Joop van de Wege@Medew@ENTO.WAU ---------------------------------------------------------------------------- >Well, I will do it for a while if no one else wants to but only if you get >no other takers. Do you just take all IML mail and put it into one file? Or There is one more at the moment, I'll keep a list and either select one or let you select from it. Will post a message in about a week from now so that enough time is left to arrange things, if anythings needs to be arranged. >is there more to it than that. Do you only take relevant stuff and put it >in one file? I'm on a PC at work (University) using MSDOS 6.2 and our local network is a Banyan network. The mail program allows me to print whole folders but only to lpt1:, no problem, I installed a print redirector and everything IML related ends up in 'iml.txt'. Everything except for subscribe/unsubscribe messages. Joop @{" Thread 37" link IML-37} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-51 " MSG-51 Subject: Re: Motion Blur Blunder? @toc contents Subject: Re: Motion Blur Blunder? Date: Tuesday, 05 December 1995 16:35:06 From: Roger Straub ---------------------------------------------------------------------------- I have an A3000 030/16/881 with 2MB chip and 8MB fast, and I can't get any blurred images out. They just appear as they would if I turned blur off. See ya, Roger On Tue, 5 Dec 1995, Vance Schowalter wrote: > I have an Amiga 3000T and had my blur settings at 50% with 5 images. No > memory problems at all. > > > ******************************************* > * Vance Schowalter >>Image Master<< * > * * > * Internet: viking@freenet.edmonton.ab.ca * > * * > * "Affable little snow creature." * > ******************************************* > > @{" Thread 93" link IML-93} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-52 " MSG-52 Subject: Re: Another, @toc contents Subject: Re: Another, Date: Tuesday, 05 December 1995 16:42:47 From: Roger Straub ---------------------------------------------------------------------------- For Im 3.0, you have to hack the executable file. There's a file up on Aminet (I think) that tells you the block numbers for the Amiga versions, but I don't think anyone's tried on PC. See ya, Roger On Tue, 5 Dec 1995, Ing. Alexander Owen Wallace wrote: > Please forgive me for my stupidity but let me know: > > Can't I change the resolution of the editors in Imagine 3.0? I've read > the whole manuale and there is not a little note on the subject! > > Please replay! > > /// \\\ > (@ @) (- -) > +---oOO-(_)-OOo--------oOO-(_)-OOo---+ > | IE. Alexander Wallace | > | Email: awallace@cima.cred.uadec.mx | > | "Beauty is in the eye of the | > | BEERholder"... | > +------------------------------------+ > > @{" Thread 138" link IML-138} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-53 " MSG-53 Subject: Re: IML: what _really_ happened @toc contents Subject: Re: IML: what _really_ happened Date: Tuesday, 05 December 1995 16:47:11 From: Steven M Powell ---------------------------------------------------------------------------- I agree, it was pretty good. Render On..... Phoenix ----------------------------------------------------------------------------- e-mail: afn27231@afn.org Steven M Powell Gainesville FL Homepage: http://www.afn.org/~afn27231 On Tue, 5 Dec 1995, Lynda Hallett wrote: > That has to be one of the funniest posts i;ve read for a long time on > here :-). > @{" Thread 33" link IML-33} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-54 " MSG-54 Subject: Re: Another, @toc contents Subject: Re: Another, Date: Tuesday, 05 December 1995 16:49:42 From: Steven M Powell ---------------------------------------------------------------------------- Which computer are you using? If its Amiga, you will need a program like Modepro (from aminet). If PC then look into your VESE specs for your graphics card. Render On..... Phoenix ----------------------------------------------------------------------------- e-mail: afn27231@afn.org Steven M Powell Gainesville FL Homepage: http://www.afn.org/~afn27231 On Tue, 5 Dec 1995, Ing. Alexander Owen Wallace wrote: > Please forgive me for my stupidity but let me know: > > Can't I change the resolution of the editors in Imagine 3.0? I've read > the whole manuale and there is not a little note on the subject! > > Please replay! > > /// \\\ > (@ @) (- -) > +---oOO-(_)-OOo--------oOO-(_)-OOo---+ > | IE. Alexander Wallace | > | Email: awallace@cima.cred.uadec.mx | > | "Beauty is in the eye of the | > | BEERholder"... | > +------------------------------------+ > > @{" Thread 733" link IML-733} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-55 " MSG-55 Subject: Imagine Links @toc contents Subject: Imagine Links Date: Tuesday, 05 December 1995 17:15:11 From: Steven M Powell ---------------------------------------------------------------------------- Well i guess I need to upload my new page. So I will add any links before I upload it. So... If you want your URL included in my Imagine area, send it to me. Please include any info you want attached to your link. If possible try to list it on a seperate line so I can just cut and paste it into my page. Example..... The Sumit - Home of the Phoenix This is my page. Blah Blah blah.... You can send it as private, So it wont add to the IML clutter. The new stuff will be online by this weekend. Render On..... Phoenix ----------------------------------------------------------------------------- e-mail: afn27231@afn.org Steven M Powell Gainesville FL Homepage: http://www.afn.org/~afn27231 @{" Thread 102" link IML-102} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-56 " MSG-56 Subject: Web Page @toc contents Subject: Web Page Date: Tuesday, 05 December 1995 18:02:05 From: Sculptor3d@aol.com ---------------------------------------------------------------------------- Hi all, Check out my web page consisting entirely of Imagine graphics at http://www.umn.edu/nlhome/g091/chris113/. Bill Christjaener @{" Thread 726" link IML-726} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-57 " MSG-57 Subject: IML Blackout @toc contents Subject: IML Blackout Date: Tuesday, 05 December 1995 18:43:55 From: Joel NewKirk ---------------------------------------------------------------------------- It happened to me too, but I didn't even know it: I had sent and unsubscribe in the day before and believed it had actually worked (G) I'm back on now, until probably Dec 30 when I'm closing the Delphi account, at which time (rather than last weekend, as I'd hoped) I'll transfer to a new internet provider and resubsc ribe. Joel @{" Thread 100" link IML-100} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-58 " MSG-58 Subject: Re: Cross-Platform Pictures @toc contents Subject: Re: Cross-Platform Pictures Date: Tuesday, 05 December 1995 20:06:05 From: Randy Blymire ---------------------------------------------------------------------------- On Sat, 25 Nov 1995, Randy Blymire wrote: > > > Hi All, > > I have a little problem with using Imagine cross-platform. I set up > an 80 frame blob project and rendered it as 80 480X640 24bit IFFs. Using > ImageFX, I converted these to 24bit uncompressed TIFs. I took these 80 > TIFs to a friend's IBM version of 4.0. We created an 80 frame project then > placed the TIFs in a .pix directory. From the project editor we tried to > get his copy to import those pictures so he could use Imagine to create > an anim from them, but his Imagine would not recognize the TIFs. > Does anyone have any ideas why this happens, and what I can do to > make this work? > > Thanx, > > Randy > Thanks to all who replyed with suggestions. I discovered that ILBM from my Amiga's Imagine can simply be copied over - no need to convert them. Creating a FLC would not have solved my problem - making an FLC is easy, getting a 4 meg file transfered to an IBM is not (at least until I get my Zip drive :) ). Of course, I still don't know why my Tif's were rejected, but that's life I guess! (actually, one would think that rendering as Tif's and Tga's would be supported on BOTH IBM and Amiga :() Randy @{" Thread 91" link IML-91} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-59 " MSG-59 Subject: Re: 2 questions...thanks @toc contents Subject: Re: 2 questions...thanks Date: Tuesday, 05 December 1995 20:17:37 From: jprusins@cybergrafix.com (John Prusinski) ---------------------------------------------------------------------------- > >frame/goto works great, but ALT C does nothing (pc here) >The only reason I was using the track object (yes, I aligned the lightsource >to the track object) was because it seemed like the lightsource failed to >preserve its rotation when I reloaded the scene (just like the camera). >But now it seems to be ok without a track object (i won't ask any >questions..) > Nancy, Not sure if this is the reason, since I haven't tried this particular hotkey, but as you may not have yet discovered: in an apparent holdover from the Amiga port, only the RIGHT Alt key works in the PC version of Imagine. Also, only one of the shift keys (I think also the right one, suddenly have spaced this, since I've learned to do it unconsciously) when you are multi-picking objects, points, etc. John. ________________________ John Prusinski/CyberGrafix jprusins@cybergrafix.com http://www.cybergrafix.com/ "Whoever undertakes to set himself up as judge in the field of Truth and Knowledge is shipwrecked by the laughter of the gods." A. Einstein @{" Thread 45" link IML-45} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-60 " MSG-60 Subject: Playing FLCs @toc contents Subject: Playing FLCs Date: Tuesday, 05 December 1995 21:18:57 From: NancyJcbs@aol.com ---------------------------------------------------------------------------- Hi Margaret, > Is there a place for Imagine renderings ? I'd like to know this too. >Also, is there a >way to play back FLC's at the 320X240(200) resolution ? I've tried some >public domain/shareware FLC players and haven't been able to make them work >under Windows 95. Have you tried the good old reliable AAPLAY (Autodesk Animation Player for Windows, version1.1), that's been around for ages? It's "freely distributable" - you can probably find it anywhere online. It works great for any size FLC or FLI I've tried it with (including 320*200). It really moves on my 486 DX100 under Windows 95; it should fly on your Pentium. You can also make customized scripts for it, playing a series of animations set at customized speeds, repetitions, full screen, etc. As you probably know, anything under 320*240 qualifies an animation to be an FLI rather than an FLC. Perhaps the players you've tried only play FLCs? Just a thought.. Nancy @{" Thread 523" link IML-523} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-61 " MSG-61 Subject: Re: 'I miss my fix', or, 'Where's the IML?' @toc contents Subject: Re: 'I miss my fix', or, 'Where's the IML?' Date: Tuesday, 05 December 1995 22:07:10 From: Bill Boyce ---------------------------------------------------------------------------- Hmm. Time to bring out the conspiracy theories... "Bill Gates sabotages competing operating systems by intercepting all e-mail not related to Windows 95" "Yugoslvian 9 year old takes out Internet by mistakenly typing format net: " "In another attempt to verify registered users of Imagine, Impulse accidentally unscubscribes all users from the Imagine Mailing List" (Apologies to those who've seen this already, thought the rest of you might appreciate it. And thanks Charles for your (much funnier) contribution) Bill B. @{" Thread 611" link IML-611} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-62 " MSG-62 Subject: Re: NewFlare.fx(sick) @toc contents Subject: Re: NewFlare.fx(sick) Date: Tuesday, 05 December 1995 22:33:12 From: erwin@lr9pstn.lr.tudelft.nl (Erwin Zwart) ---------------------------------------------------------------------------- > This is just a test. I have not recieve mail from the IML in a week. What > happened. Has everyone been off or just me. The whole list was down, and sadly enough I didn't miss it at all. So I guess it's unsubscribe time after being a IML'er since the Worley days. I do not like the direction Imagine is going either, the ridiculous 4.0 "upgrade", still no decent scanline, lots of promised 3.0 features that are stil l not in 4.0. After 7 years of (also commercial) use, my imagination loses Imagine ... Erwin -- +--------------------------------------------------------------------------+ | Erwin Zwart E.Zwart@LR.TUDelft.NL Faculty of Aerospace Engineering | | phone: +31-15-158278 (or 140034) Delft University of Technology | | fax : +31-15-158503 The Netherlands | +--------------------------------------------------------------------------+ @{" Thread 7" link IML-7} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-63 " MSG-63 Subject: Roughness texture @toc contents Subject: Roughness texture Date: Tuesday, 05 December 1995 23:21:32 From: lund@hoa.ping.dk (Anders Lundholm) ---------------------------------------------------------------------------- Someone made a Roughness texture. I need it. Please UUencode a copy and mail me .. also, ' The Alien Workshop ' homepage soon coming up. o /#\ Anders Lundholm . Alien Workshop (Tm) . Lund@Hoa.Ping.Dk ZZ Computer Graphics Design . 3D Modeling & Animation -- Via Xenolink 1.97, XenolinkUUCP 1.1 @{" Thread 230" link IML-230} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-64 " MSG-64 Subject: Re: Tutorials @toc contents Subject: Re: Tutorials Date: Wednesday, 06 December 1995 00:04:20 From: sgiff@airmail.net (Stephen Gifford) ---------------------------------------------------------------------------- >Hey guys, any of you know where can I find tutorials for imagine 3.0 >I really need them. > >Thanks > You can find some tutorials at my Web Site, but I need more. If anyone would like to include their tutorial on my Web Site please send it to me. I would like to include the bones tutorial done by someone here a while back. I think it was more in-depth than the one I have posted. Stephen Visit Me at the Magick Rainbow: http://alpha1.iadfw.net/~sgiff/ @{" Thread 5" link IML-5} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-65 " MSG-65 Subject: Re: IML: what _really_ happened @toc contents Subject: Re: IML: what _really_ happened Date: Wednesday, 06 December 1995 00:42:08 From: Valleyview@aol.com ---------------------------------------------------------------------------- Not 3.0 That came in 3.1 Rick @{" Thread 26" link IML-26} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-66 " MSG-66 Subject: Re: Aquiring some pictures.... @toc contents Subject: Re: Aquiring some pictures.... Date: Wednesday, 06 December 1995 00:43:31 From: Valleyview@aol.com ---------------------------------------------------------------------------- AAwin.exe is Autodesks player for windows (if you program look for aaplay.dll and build your own) but media player should handle the job - should be 320 x 200 x 256 colors. I take that back, the old media player used to play flcs but the new improved 95 version doesn't. Time to dig out those old disks. If you can't find anything that works, let me know and I'll build you one. To make a chain link extrude a disk to a oval path. Rick @{" Thread 95" link IML-95} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-67 " MSG-67 Subject: Re: Another, @toc contents Subject: Re: Another, Date: Wednesday, 06 December 1995 00:49:20 From: Valleyview@aol.com ---------------------------------------------------------------------------- That came in 3.2 Rick @{" Thread 73" link IML-73} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-68 " MSG-68 Subject: Re: Motion Blur Blunder? @toc contents Subject: Re: Motion Blur Blunder? Date: Wednesday, 06 December 1995 01:29:57 From: Vance Schowalter ---------------------------------------------------------------------------- On Tue, 5 Dec 1995, Roger Straub wrote: > I have an A3000 030/16/881 with 2MB chip and 8MB fast, and I can't get > any blurred images out. They just appear as they would if I turned blur off. > > See ya, > Roger Mine is an A3000T 030/25/882/MMU with 2mb chip and 8mb fast. Have you set the shutter to 50%? Are your objects following motion paths or ... ? Vance ******************************************* * Vance Schowalter >>Image Master<< * * * * Internet: viking@freenet.edmonton.ab.ca * * * * "Affable little snow creature." * ******************************************* @{" Thread 89" link IML-89} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-69 " MSG-69 Subject: FLC's at the 320X240(200) resolution & making chains @toc contents Subject: FLC's at the 320X240(200) resolution & making chains Date: Wednesday, 06 December 1995 05:17:10 From: LuneEtun@aol.com ---------------------------------------------------------------------------- On Tue, 5 Dec 1995, Margaret Copeland wrote: > I'm really enjoying Imagine on this Pentium and have started to make > some still images that I like. I'd like to show people my work and I don't > have a Web page. Is there a place for Imagine renderings ? Also, is there a > way to play back FLC's at the 320X240(200) resolution ? I've tried some > public domain/shareware FLC players and haven't been able to make them work > under Windows 95. I'd also like step-by-step directions on how to extrude a > tube into a curved shape like chain etc. I used to be able to do it but > can't remember how ! One soloution to making animations play at 320 x 240 on a pc would be to convert them to AVI files. An avi will play at about any custom size, I have been making them 412 x 260 cause 320 x 200 is just too damn small. This way you can show more detail but still play back on most computers. As far as making a chain goes I think the easiest way would be to extrude a disk along a closed path using the " Mold " command, just remember to delete the center point of the disk in "pick points " mode. @{" Thread 122" link IML-122} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-70 " MSG-70 Subject: Help @toc contents Subject: Help Date: Wednesday, 06 December 1995 08:52:23 From: Mark Kelly ---------------------------------------------------------------------------- Hi everybody. If this goes OK it will be my first post to the list, the problem being that I subscribed about a week ago, recieved my copy of the Guide and promptly lost it. I don't want to bug anyone unnecessarily but I mailed to Dave Wickard asking for another copy and haven't got a reply, could someone mail it to me? Luverly. Hope this gets thru... BTW I use Imagine 3.0 on a 1200 w/'030/6882/6meg/HD/Zappo CD and I love it lots. I use 3DStudio 3 at work and don't like it much at all. -- Mark Kelly - obscure@marque1.demon.co.uk If at first you don't succeed, try fiddling with the attributes :-) @{" Thread 286" link IML-286} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-71 " MSG-71 Subject: Re: Imagine FAQ's @toc contents Subject: Re: Imagine FAQ's Date: Wednesday, 06 December 1995 09:29:13 From: cjo@esrange.ssc.se ---------------------------------------------------------------------------- Remco v d Noord wrote; >I've seen some FAQ's about Imagine on the net, but they're all in=20 >HTML-format. For me, calling is not free, so it will take hours to get ALL= =20 >links of that particular FAQ. Are there any plain text files of these? And= =20 >where can I find lots of other Imagine FAQ's and texts? FTP to Aminet (ftp.wustl.edu, ftp.luth.se, ftp.doc.ic.ac.uk). CD to pub/aminet/gfx/3d. Get the file iml-faq9.lha (I think that's what it's called...) There are also html- and Amigaguide-versions. And speaking of faq's on the web; I just installed v9.html in Conny's=20 Corner. Conny J, Kiruna, Sweden @{" Thread 55" link IML-55} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-72 " MSG-72 Subject: Re: What in tarnation? (2) @toc contents Subject: Re: What in tarnation? (2) Date: Wednesday, 06 December 1995 11:33:08 From: S.A.Jalim@exeter.ac.uk ---------------------------------------------------------------------------- Hi there craig, thanks for the advice, but I have already been trying to do that for the last two weeks... imagine_request@email.eag.unisysgsg.com bounces back to me and imagine-request@email.dah.de.dah just seems to ignore me I`m getting to the stage where i might try and mail root@unisysgsg.com... does anyone think that that is out of order? thanks steve @{" Thread 228" link IML-228} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-73 " MSG-73 Subject: Re: Another, @toc contents Subject: Re: Another, Date: Wednesday, 06 December 1995 11:47:47 From: "Ing. Alexander Owen Wallace" ---------------------------------------------------------------------------- Thanks for replaying. I'm Using PC version, I checked the vesa specs, even imagine says that the avaliable vesa modes are up to 1280*1024 w/65000 colors (Using a Dimaond Stealth 32), but don't see where to select one. Rick told me (I think was on that subject) thath the option I'm looking for came on 3.2. Thanks to all any way! Have a nice day :) /// \\\ (@ @) (- -) +---oOO-(_)-OOo--------oOO-(_)-OOo---+ | IE. Alexander Wallace | | Email: awallace@cima.cred.uadec.mx | | "Beauty is in the eye of the | | BEERholder"... | +------------------------------------+ On Tue, 5 Dec 1995, Steven M Powell wrote: > Which computer are you using? If its Amiga, you will need a program like > Modepro (from aminet). If PC then look into your VESE specs for your > graphics card. > > Render On..... Phoenix > ----------------------------------------------------------------------------- > > e-mail: afn27231@afn.org Steven M Powell > Gainesville FL > > Homepage: http://www.afn.org/~afn27231 > > On Tue, 5 Dec 1995, Ing. Alexander Owen Wallace wrote: > > > Please forgive me for my stupidity but let me know: > > > > Can't I change the resolution of the editors in Imagine 3.0? I've read > > the whole manuale and there is not a little note on the subject! > > > > Please replay! > > > > /// \\\ > > (@ @) (- -) > > +---oOO-(_)-OOo--------oOO-(_)-OOo---+ > > | IE. Alexander Wallace | > > | Email: awallace@cima.cred.uadec.mx | > > | "Beauty is in the eye of the | > > | BEERholder"... | > > +------------------------------------+ > > > > > @{" Thread 52" link IML-52} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-74 " MSG-74 Subject: Re: Aquiring some pictures.... @toc contents Subject: Re: Aquiring some pictures.... Date: Wednesday, 06 December 1995 12:28:35 From: cjo@esrange.ssc.se ---------------------------------------------------------------------------- Margaret Copeland wrote; >I'm really enjoying Imagine on this Pentium and have started to make >some still images that I like. I'd like to show people my work and I don't= =20 >have a Web page. Is there a place for Imagine renderings ?=20 The only place I can think of is Aminet - even if you have a PC. FTP to ftp.wustl.edu or ftp.luth.se or ftp.doc.ic.ac.uk or ... CD to pub/aminet/new. Put your image file (picture.jpg or whatever). Put a textfile with the same name as the image but extension .readme=20 (following the example from above it would be picture.readme). The textfile should look like this; -.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.- Short: short description - less than 40 characters Uploader: Your Name (yname@foo.bar.net) Author: Artist's name (email@bar.foo.com) Type: pix/imagi Some text that describes the file, your image, your work, whatever. -.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.- You could naturally download one such .readme file and just change that to=20 your own liking before you upload it with your own filename. Was this clear enough? Conny J, Kiruna, Sweden @{" Thread 197" link IML-197} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-75 " MSG-75 Subject: Re: IMLarc68 @toc contents Subject: Re: IMLarc68 Date: Wednesday, 06 December 1995 12:28:35 From: cjo@esrange.ssc.se ---------------------------------------------------------------------------- Andrew Herbert wrote; >>you guys need to find someone else who is willing to collect all messages >>and turn them into something readable. >I'd be happy to start collecting the archives for January and beyond and=20 >upload the resulting archive to Aminet. >Any objections ? No objections from me. I think it would be great if someone could continue Joop's work. Conny J, Kiruna, Sweden @{" Thread 23" link IML-23} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-76 " MSG-76 Subject: Re: Sorry..and an idea.....:) @toc contents Subject: Re: Sorry..and an idea.....:) Date: Wednesday, 06 December 1995 12:33:00 From: Steven M Powell ---------------------------------------------------------------------------- For Imagine I highly recomend the Firecraker 24 from Impulse. Imagine will render directly to it. Its output is great and it is easy to transfer to video. I have a "true color" card for my PC, but the FC24 looks better everytime. I have seen them selling for $125.00 at some dealers. Most Amiga software supports it also. It is a display card only, so no workbench emulation. the resolution is 368, 512, 768, 1024 by 240, 480. I really like mine, and as long as I have an Amiga , I will never sell it. Render On..... Phoenix ----------------------------------------------------------------------------- e-mail: afn27231@afn.org Steven M Powell Gainesville FL Homepage: http://www.afn.org/~afn27231 On Wed, 6 Dec 1995 S.A.Jalim@exeter.ac.uk wrote: > First of all, > sorry to those people who were annoyed at me for mailing the IML about unsubsc ribe problems..i`ll not do it again :) > > and now to business.... > > 1) Is there anyone out there with a picasso card in a 3.1 A3000?? > > If so.. is it possible to boost Imagine to run in 800x600 or something more > detailed for modelling and all that? I`d like to know before i go and buy > a gfx card.. i can`t stand living without 24-bit. > > and > > 2) Has anyone got a good method of turning ILBM`s into objects? And by good, > I mean *smooth* and crisp..... I need to turn the outline of a monkey into > some kind of logo... any ideas?? > > thanks > > until i get outta here.. > > > steve > > > p.s. Mind you ..i`ll be back after christmas.. is there a "vacation" facililty > available for the IML? > > -- > ____________________________________________________________ > / (c) Steve Jalim 1995/6 | E-Mail: S.A.Jalim@ex.ac.uk \ > |-------------------------|----------------------------------| > | Technophile, QLeaper, | A lie is most easily hidden | > | Student, Megazoner, | between two truths..so is a truth| > | Amiga and Imagine user. | usually found between two lies? | > \_________________________|__________________________________/ > @{" Thread 135" link IML-135} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-77 " MSG-77 Subject: Re: Tutorials @toc contents Subject: Re: Tutorials Date: Wednesday, 06 December 1995 12:58:33 From: cjo@esrange.ssc.se ---------------------------------------------------------------------------- Alexander Wallace wrote; >Hey guys, any of you know where can I find tutorials for imagine 3.0=20 >I really need them. Well, as normal, there are quite a few on the wwweb. I'd recommend Tom G, Steven B, or one of all the others. To make things easy start at http://www.is.kiruna.se/~cjo/ Got to "raytracing" and from there to "homepages". Conny J, Kiruna, Sweden @{" Thread 64" link IML-64} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-78 " MSG-78 Subject: Sorry..and an idea.....:) @toc contents Subject: Sorry..and an idea.....:) Date: Wednesday, 06 December 1995 13:11:33 From: S.A.Jalim@exeter.ac.uk ---------------------------------------------------------------------------- First of all, sorry to those people who were annoyed at me for mailing the IML about unsubscri be problems..i`ll not do it again :) and now to business.... 1) Is there anyone out there with a picasso card in a 3.1 A3000?? If so.. is it possible to boost Imagine to run in 800x600 or something more detailed for modelling and all that? I`d like to know before i go and buy a gfx card.. i can`t stand living without 24-bit. and 2) Has anyone got a good method of turning ILBM`s into objects? And by good, I mean *smooth* and crisp..... I need to turn the outline of a monkey into some kind of logo... any ideas?? thanks until i get outta here.. steve p.s. Mind you ..i`ll be back after christmas.. is there a "vacation" facililty available for the IML? -- ____________________________________________________________ / (c) Steve Jalim 1995/6 | E-Mail: S.A.Jalim@ex.ac.uk \ |-------------------------|----------------------------------| | Technophile, QLeaper, | A lie is most easily hidden | | Student, Megazoner, | between two truths..so is a truth| | Amiga and Imagine user. | usually found between two lies? | \_________________________|__________________________________/ @{" Thread 148" link IML-148} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-79 " MSG-79 Subject: Re: Giff's Site @toc contents Subject: Re: Giff's Site Date: Wednesday, 06 December 1995 13:18:33 From: sgiff@airmail.net (Stephen Gifford) ---------------------------------------------------------------------------- > >-> From: sgiff@airmail.net (Stephen Gifford) >-> By the way did I mention that I had my Web Page Up? >-> >-> Visit Me at the Magick Rainbow: >-> http://alpha1.iadfw.net/~sgiff/ > >...and a darn impressive one too, I might add. Just one question. >You're "mystery pic". Is SPOT drinking the Coke....or pissin' in >the glass? Looks like it can go both ways. :) > >Nice work, guy!!! The picture is part of an animation and there are actually bubbles traveling up the straw during it, but they are not visible in the still. I guess it does kind of look like he's pissin' in the glass now that you mention it. Very funny! s.g. Visit Me at the Magick Rainbow: http://alpha1.iadfw.net/~sgiff/ @{" Thread 574" link IML-574} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-80 " MSG-80 Subject: Thanks @toc contents Subject: Thanks Date: Wednesday, 06 December 1995 13:27:37 From: "Ing. Alexander Owen Wallace" ---------------------------------------------------------------------------- I'm grateful with all of you who told me where to find tutorials. No I have many to work on. Have a nice day! :) /// \\\ (@ @) (- -) +---oOO-(_)-OOo--------oOO-(_)-OOo---+ | IE. Alexander Wallace | | Email: awallace@cima.cred.uadec.mx | | "Beauty is in the eye of the | | BEERholder"... | +------------------------------------+ @{" Thread 544" link IML-544} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-81 " MSG-81 Subject: Anim brushes @toc contents Subject: Anim brushes Date: Wednesday, 06 December 1995 14:28:00 From: mike.vandersommen@caddy.uu.silcom.com (Mike Vandersommen) ---------------------------------------------------------------------------- -> From: "Ing. Alexander Owen Wallace" ->-> Can Ima gine 3.0 applay captured video (series of tgas for expl) as= a-> texture to an o bject? I haven't seen that covered in the manual! ==3D)Yes, but that wasn't impl imented until 3.1. Currently, I believeImagine only supports ANIM and FLI/FLC fo rmats for that kind ofmapping. /------------------------------ ___ ___ ___ ___ | Mike van der Sommen / __ /__/ /__/ /_ \ / | Santa Barbara, Ca. /___/ / \ / / / / \ | mik e.vandersommen@caddy.uu.silcom.com HAUS BBS | "It's al ways somethin' -R.R.D." \_____________________________________________________ ________--- =FE InterNet - GraFX Haus BBS - Santa Barbara, Ca - (805) 683-1388 @{" Thread 90" link IML-90} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-82 " MSG-82 Subject: Another, @toc contents Subject: Another, Date: Wednesday, 06 December 1995 14:37:00 From: mike.vandersommen@caddy.uu.silcom.com (Mike Vandersommen) ---------------------------------------------------------------------------- -> Can't I change the resolution of the editors in Imagine 3.0? I've =rea-> the whole manuale and there is not a little note on the subject!No, that feature was n't added until 3.2 (I believe). Time to upgradeto 4.0-> Please replay!No, that feature wasn't added until 3.2 (I believe). Time to upgradeto 4.0 /----------- ------------------- ___ ___ ___ ___ | Mike van der Sommen / __ /__/ /__/ /_ \ / | Santa Barbara, Ca. /___/ / \ / / / / \ | mike.vandersommen@caddy.uu.silcom.com HAUS BBS | "It's always somethin' -R.R.D." \__________________ ___________________________________________--- =FE InterNet - GraFX Haus BBS - S anta Barbara, Ca - (805) 683-1388 @{" Thread 35" link IML-35} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-83 " MSG-83 Subject: Ali Helmy's Pics on Aminet @toc contents Subject: Ali Helmy's Pics on Aminet Date: Wednesday, 06 December 1995 14:42:36 From: JoBrozycki@vaxsar.vassar.edu (John Brozycki) ---------------------------------------------------------------------------- Ali, Just looked at your pics on the Aminet; all very impressive! The credit card is very realistic looking. TheDevil kind of reminds me of an old boss. Say, you didn't ever work in New York, did you? -John Brozycki JoBrozycki@vassar.edu >Ok Imagineers It took awhile but all my pics are now on the Aminet: >TheDevil.jpg, CrdtCard.jpg, Beach.jpg, and the one everyone wanted to >take a look at Camaro.jpg. Its in Aminet/pix/imagi directory. Let me >know what you guys think of them. > > ------------------------- > Ali Helmy @{" Thread 88" link IML-88} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-84 " MSG-84 Subject: Jingle Bell Dogs @toc contents Subject: Jingle Bell Dogs Date: Wednesday, 06 December 1995 15:37:00 From: mike.vandersommen@caddy.uu.silcom.com (Mike Vandersommen) ---------------------------------------------------------------------------- =2E.and now, for something REALLY different:1. Go to http://www3.cnn.com/index.h tml2. Download my all time favorite Music Video "Dogs singing Jingle Bells"=2E ..Happy Holidays. /------------------------------ ___ ___ ___ _ __ | Mike van der Sommen / __ /__/ /__/ /_ \ / | Santa Barbara, Ca. /___/ / \ / / / / \ | mike.vandersomme n@caddy.uu.silcom.com HAUS BBS | "It's always somethin ' -R.R.D." \_____________________________________________________________--- = FE InterNet - GraFX Haus BBS - Santa Barbara, Ca - (805) 683-1388 @{" Thread 643" link IML-643} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-85 " MSG-85 Subject: Re: FLC's at the 320X240(200) resolution & making chains @toc contents Subject: Re: FLC's at the 320X240(200) resolution & making chains Date: Wednesday, 06 December 1995 17:32:13 From: JoBrozycki@vaxsar.vassar.edu (John Brozycki) ---------------------------------------------------------------------------- >Ummm.... has anyone thought of this for making this guy's chain links? > >Simply add a torus primitive and stretch it a bit? It seems that would be >easier that all this extruding to paths nonsense. (That'll work also but >you'd have to create a path and this way seems to eliminate that step...) > >T Where's the fun or challenge in that! Go into the detail editor and start with an axis. Now select Add Points... P.S. Note to humorously challenged- Yes, I'm just kidding. John Brozycki JoBrozycki@vassar.edu @{" Thread 143" link IML-143} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-86 " MSG-86 Subject: Re: Tutorials @toc contents Subject: Re: Tutorials Date: Wednesday, 06 December 1995 17:36:37 From: Roger Straub ---------------------------------------------------------------------------- FTP to aminet.com and under /pub/aminet/gfx/3d you will find a file called iml-d2im.lha. It contains 2 text files, one of which is the index, the other is the actual file. They contain all of the useful tidbits and tutorials posted to the IML up to last summer(?). Good stuff. =) See ya, Roger On Tue, 5 Dec 1995, Ing. Alexander Owen Wallace wrote: > Hey guys, any of you know where can I find tutorials for imagine 3.0 > I really need them. > > Thanks > > /// \\\ > (@ @) (- -) > +---oOO-(_)-OOo--------oOO-(_)-OOo---+ > | IE. Alexander Wallace | > | Email: awallace@cima.cred.uadec.mx | > | "Beauty is in the eye of the | > | BEERholder"... | > +------------------------------------+ > > @{" Thread 77" link IML-77} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-87 " MSG-87 Subject: Re: IML: what _really_ happened @toc contents Subject: Re: IML: what _really_ happened Date: Wednesday, 06 December 1995 17:50:12 From: Roger Straub ---------------------------------------------------------------------------- Yes! Apply the first brush in the sequence (BTW they must be named TVimage001.iff, TVimage002.iff, etc.) to the object, and then set the highest number in the filenames in the Max. Sequence box. I don't see it in the manual, either, so experiment a bit. =) See ya, Roger On Tue, 5 Dec 1995, Ing. Alexander Owen Wallace wrote: > > I realy need the list, have plenty of questions!. By the way, I asked it > yesterday but no one has replayed on the subject, and I know all of you > now the truth! > > Can Imagine 3.0 applay captured video (series of tgas for expl) as a > texture to an object? I haven't seen that covered in the manual! =) > > Thanks. Have a nice day! > > /// \\\ > (@ @) (- -) > +---oOO-(_)-OOo--------oOO-(_)-OOo---+ > | IE. Alexander Wallace | > | Email: awallace@cima.cred.uadec.mx | > | "Beauty is in the eye of the | > | BEERholder"... | > +------------------------------------+ > > On Tue, 5 Dec 1995, Mike Bandy wrote: > > > On Mon, 4 Dec 1995, Charles Blaquiere wrote: > > > > > On Mon, 4 Dec 1995, Stephen Gifford wrote: > > > > > > Of all the weeks for you to lose your IML feed! Oh, man -- here's what you > > > missed: > > > > > > - Mike Vandersommen posted flame-bait so ugly, it got Mike H. > > > out of seclusion. > > > > > > > > It was actually refreshing not to have the usual voluminous volume of IML > > crap to wade through. I think I'll consider unsubing permanently and pick > > up the condensed version whenever the mood suits me. Unless the list > > manager can get his shit together enough to get a digest form of the IML - > > like almost all of the rest of the Internet mailing lists. > > > > Mike > > -- > > Mike Bandy bandy@aplcomm.jhuapl.edu > > Johns Hopkins University / Applied Physics Laboratory > > Sometimes it's a little better to travel than to arrive. > > Robert Pirsig (Zen and the Art of Motorcycle Maintenance) > > > > > @{" Thread 53" link IML-53} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-88 " MSG-88 Subject: Re: Am I unsubscribed? @toc contents Subject: Re: Am I unsubscribed? Date: Wednesday, 06 December 1995 17:51:47 From: dave@flip.eag.unisysgsg.com (Dave Wickard) ---------------------------------------------------------------------------- Should be working OK by now. If you are NOT getting the IML properly, drop me another line. -Thanks. Dave @{" Thread 41" link IML-41} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-89 " MSG-89 Subject: Re: Motion Blur Blunder? @toc contents Subject: Re: Motion Blur Blunder? Date: Wednesday, 06 December 1995 18:06:07 From: Roger Straub ---------------------------------------------------------------------------- Nope, they were following paths, so there _was_ motion in the frames. See ya, Roger On Wed, 6 Dec 1995, Vance Schowalter wrote: > On Tue, 5 Dec 1995, Roger Straub wrote: > > > I have an A3000 030/16/881 with 2MB chip and 8MB fast, and I can't get > > any blurred images out. They just appear as they would if I turned blur off. > > > > See ya, > > Roger > > Mine is an A3000T 030/25/882/MMU with 2mb chip and 8mb fast. Have you set > the shutter to 50%? Are your objects following motion paths or ... ? > > Vance > > ******************************************* > * Vance Schowalter >>Image Master<< * > * * > * Internet: viking@freenet.edmonton.ab.ca * > * * > * "Affable little snow creature." * > ******************************************* > > @{" Thread 110" link IML-110} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-90 " MSG-90 Subject: Re: Anim brushes @toc contents Subject: Re: Anim brushes Date: Wednesday, 06 December 1995 18:19:55 From: Roger Straub ---------------------------------------------------------------------------- Actually, image sequences were available in Imagine 1.1. ANIM and FLC/FLI= =20 were only implemented recently. 3.0, I think. I hope you don't take this as a flame, because it's not meant to be one.=20 I just wanted to correct you. =3D) See ya, Roger On Wed, 6 Dec 1995, Mike Vandersommen wrote: >=20 > Yes, but that wasn't implimented until 3.1. Currently, I believe > Imagine only supports ANIM and FLI/FLC formats for that kind of > mapping. >=20 > /------------------------------ ___ ___ ___ ___ > | Mike van der Sommen / __ /__/ /__/ /_ \ / > | Santa Barbara, Ca. /___/ / \ / / / / \ > | mike.vandersommen@caddy.uu.silcom.com HAUS BBS > | "It's always somethin' -R.R.D." > \_____________________________________________________________ > --- > =FE InterNet - GraFX Haus BBS - Santa Barbara, Ca - (805) 683-1388 >=20 @{" Thread 623" link IML-623} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-91 " MSG-91 Subject: Re: Cross-Platform Pictures @toc contents Subject: Re: Cross-Platform Pictures Date: Wednesday, 06 December 1995 18:21:26 From: Treaded@aol.com ---------------------------------------------------------------------------- My guess is that those tiffs were saved in a slightly different format by your ImageFX. I'm led to believe that not all tiffs are equal (so to speak) ... I routinely find that Imagine's tiffs are not compatible with certain tiff viewers I possess. T @{" Thread 1" link IML-1} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-92 " MSG-92 Subject: Re: FLC's at the 320X240(200) resolution & making chains @toc contents Subject: Re: FLC's at the 320X240(200) resolution & making chains Date: Wednesday, 06 December 1995 18:21:32 From: Treaded@aol.com ---------------------------------------------------------------------------- Ummm.... has anyone thought of this for making this guy's chain links? Simply add a torus primitive and stretch it a bit? It seems that would be easier that all this extruding to paths nonsense. (That'll work also but you'd have to create a path and this way seems to eliminate that step...) T @{" Thread 85" link IML-85} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-93 " MSG-93 Subject: Motion Blur problems @toc contents Subject: Motion Blur problems Date: Wednesday, 06 December 1995 18:29:30 From: jbk4@email.psu.edu (The Prophet) ---------------------------------------------------------------------------- For the Amiga users: Try rendering some hires laced pix using 3 or more frames and 50% shutter setting. Wait until the generation is complete and then watch your CHIP & FAST RAM level during the merge process. On my 3000, imagine will ignore any free FAST ram during merge and start using CHIP ram. If it runs out of CHIP, merging will simply halt. It doesn't lock up, it just stops. I'm not using any grafix card(retina, picasso, etc). Grafix cards can have more than 2megs of ram so the problem may not arise. PC & Amiga users: The render time given by INFO doesn't reflect the actual time it takes to render when using motion blur. I've noticed this on my Amiga and on a friend's PC. It seems that Imagine only records the time for the last extra frame rendered. Jaeson K. ____ ____ _ _ ( | \ ( / \ ( ) _ / ) )| )_ __ / /_ _ __ / __ ( X_) ( | /~ \ /\_) /---~/ ) / )/ )/~\ /\_) / _ )ll/ l/ \__ (/ (/ (_//__// / \__ (___) (____________) (___/ (___) Jaeson Koszarsky Amiga 3000 ---------------- ----------- cyberprophet@psu.edu 68040/25Mhz jbk4@email.psu.edu 24Megs-ZIP OS3.1, ShapeShifter @{" Thread 269" link IML-269} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-94 " MSG-94 Subject: Re: Sorry..and an idea.....:) @toc contents Subject: Re: Sorry..and an idea.....:) Date: Wednesday, 06 December 1995 19:12:10 From: Steve@mg-plc.demon.co.uk (Steve Gardiner) ---------------------------------------------------------------------------- Steve Jalim wrote : >1) Is there anyone out there with a picasso card in a 3.1 A3000?? > >If so.. is it possible to boost Imagine to run in 800x600 or something more >detailed for modelling and all that? I`d like to know before i go and buy >a gfx card.. i can`t stand living without 24-bit. > Well, I run an A2000 with 3.1 and a Picasso II with Imagine 4.0 in 800x600. However, there are a few probs, the main one being that if you hit F1 to Select the picked object/point/group etc. the 3 views fill with orange junk. The only thing you can do is an Amiga-R to redraw and get rid of the crap. A similar thing occurs when you delete of move an object or point/edge the screen doesn't update and you've gotta hit Amiga-R to redraw. Not really a problem but worth thinking about. The other thing is that with the Picasso, unless you've got a flicker fixer (as you have in the 3000) you need a separate monitor to display quickrenders as Imagine sends them to the screen mode they were rendered for (usually lores 320x256 or 320x200). In short, my advice to you would be if you've got Imagine 3.2 or later and an A3000, buy a RETINA ZIII because Imagine supports the Retina cards and the above problems apparently don't exist. Also a Zorro III card should give you better throughput. >and > >2) Has anyone got a good method of turning ILBM`s into objects? And by good, > I mean *smooth* and crisp..... I need to turn the outline of a monkey into > some kind of logo... any ideas?? > Sorry, can't help you there. Cheers -- +-----------------==============+================-----------------+ | Steve Gardiner | Paying my debt to society... | | Steve@mg-plc.demon.co.uk | Working in Business Publishing !| +-----------------==============+================-----------------+ @{" Thread 76" link IML-76} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-95 " MSG-95 Subject: Re: Aquiring some pictures.... @toc contents Subject: Re: Aquiring some pictures.... Date: Wednesday, 06 December 1995 20:09:44 From: Chris Hall ---------------------------------------------------------------------------- At 06:28 AM 12/05/95 -0800, you wrote: > I'm really enjoying Imagine on this Pentium and have started to make >some still images that I like. I'd like to show people my work and I don't >have a Web page. Is there a place for Imagine renderings ? Also, is there a >way to play back FLC's at the 320X240(200) resolution ? I've tried some >public domain/shareware FLC players and haven't been able to make them work >under Windows 95. I'd also like step-by-step directions on how to extrude a >tube into a curved shape like chain etc. I used to be able to do it but >can't remember how ! > The best one I have found is called Dave's Flic Viewer. It is shareware and should be available from ftp.povray.org somewhere. It can play FLC's at resolutions of about 1280x1024 I think as well as high colour and true colour flic files. Hope this helps. Chris Hall. |--------------------------------------------------------|\ | You have been spoken to by Chris Hall || | A very tall and generally nice bloke from Great Briton || | || | E- mail me at : Chris.Hall@dial.pipex.com || | Visit Web Shack at : || | http://dspace.dial.pipex.com/town/square/fy24 || | || | Today's lucky lottery numbers are :- || | 03 18 30 49 47 19 || |--------------------------------------------------------|| \--------------------------------------------------------\ @{" Thread 42" link IML-42} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-96 " MSG-96 Subject: Re: IML: what _really_ happened @toc contents Subject: Re: IML: what _really_ happened Date: Wednesday, 06 December 1995 20:09:47 From: Chris Hall ---------------------------------------------------------------------------- >- A grassroots movement started, ironing out a makeshift plan to buy back >the rights to Imagine and set up a community programming effort not >unlike the GNU project. (Gnu's Not Unix) Everyone agreed to the first >item on the agenda: removing Scanline mode. Nobody uses it anyway. > Hey. I use scanline all the time. Particulaly when I'm using soft shadows. Really speeds up the rendering time!! Chris Hall. @{" Thread 10" link IML-10} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-97 " MSG-97 Subject: Re: Raised Hand for 030 @toc contents Subject: Re: Raised Hand for 030 Date: Wednesday, 06 December 1995 22:00:44 From: dunc ---------------------------------------------------------------------------- On 04-Dec-95 19:47:42 Scott Lundholm Wrote About : Raised Hand for 030 SL> Just to add my name to the count, I too use a 68030/68882 in So do I Duncan -- Email - dunc@eraser.demon.co.uk -- @{" Thread 788" link IML-788} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-98 " MSG-98 Subject: Sorry..and an idea.....:) @toc contents Subject: Sorry..and an idea.....:) Date: Wednesday, 06 December 1995 22:29:21 From: lund@hoa.ping.dk (Anders Lundholm) ---------------------------------------------------------------------------- CC: S.a.jalim@exeter.ac.uk Letter from Anders Lundholm to S.a.jalim@exeter.ac.uk Written 06 Dec 95 At 12:11:33 O'clock Hi S.a.jalim@exeter.ac.uk ... Saj> and now to business.... Yeah, let's start something wild here .. Saj> 1) Is there anyone out there with a picasso card in a 3.1 A3000?? Nope, CV64 here and updating kicks ass. Saj> 2) Has anyone got a good method of turning ILBM`s into objects? And by Saj> good, I mean *smooth* and crisp..... I need to turn the outline of a Saj> monkey into some kind of logo... any ideas?? You have to use typesmith, a program that creates all kinds of font-types (pfb etc.) then load the brush as backdrop and use autotrace, then export the font as a .pfb using std adope encoding and load the font in the splineeditor with an 'a' in the string requester. You probably knows what to do from here :) o /#\ Anders Lundholm . Alien Workshop (Tm) . Lund@Hoa.Ping.Dk ZZ Computer Graphics Design . 3D Modeling & Animation -- Via Xenolink 1.97, XenolinkUUCP 1.1 @{" Thread 78" link IML-78} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-99 " MSG-99 Subject: Tutorials @toc contents Subject: Tutorials Date: Wednesday, 06 December 1995 22:31:19 From: lund@hoa.ping.dk (Anders Lundholm) ---------------------------------------------------------------------------- CC: awallace@cima.cred.uadec.mx Letter from anders Lundholm to "ing. Alexander Owen Wa Written 05 Dec 95 At 11:05:17 O'clock Hi ... iAO> Hey guys, any of you know where can I find tutorials for imagine 3.0 iAO> I really need them. Soon coming up, the Alien Workshop homepage ... tips'n'tricks for Imagine in large amounts ... Also the latest faq (ftp) and ofcourse a neatly rendered gallery for your drooling! o /#\ Anders Lundholm . Alien Workshop (Tm) . Lund@Hoa.Ping.Dk ZZ Computer Graphics Design . 3D Modeling & Animation -- Via Xenolink 1.97, XenolinkUUCP 1.1 @{" Thread 86" link IML-86} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-100 " MSG-100 Subject: IML Blackout (Joke) @toc contents Subject: IML Blackout (Joke) Date: Wednesday, 06 December 1995 22:37:17 From: lund@hoa.ping.dk (Anders Lundholm) ---------------------------------------------------------------------------- CC: tstethem@linknet.kitsap.lib.wa.us Letter from Anders Lundholm to Ted Stethem Written 05 Dec 95 At 09:17:55O'clock Hi Ted ... TS> 1. Impulse finally found the button on their compiler that read TS> "Optimize for '040" and 4.1 will have a '040 compiled version. It should be optimized already, but I doubt this! TS> 3. Somebody sent Impulse the code for ASL requestors so 4.1 will use TS> standard file requestors on the Amiga. TS> 6. Scanline projected shadows are now incorporated and it doesn't slow TS> rendering down a bit. 6a. Zack has invented an all new algorithm for hardcore rendering. This one will actually turn your animation into a holographic realityengine rendering all scenes with highest anti-alias level (rendering in 16000x16000) using 50 frames motionblur and fieldrendering not mention softshadows from all lightsources at a level of 1500 emulated lightsources. - All this, from the power of an mc68000. TS> 9. The menu system has been modified so rather than being pull down TS> menus, the menus are always available under the mouse curser with an TS> accompanying key press. 10. Impulse made so much money selling Imagine 3.3 as 4.0 and therefore bought both Alias and SoftImage, killed them and trashed all other render-engines by heavy advertizing 11. Mike h. commited suicide because of the strong flamewar present on the IML! o /#\ Anders Lundholm . Alien Workshop (Tm) . Lund@Hoa.Ping.Dk ZZ Computer Graphics Design . 3D Modeling & Animation -- Via Xenolink 1.97, XenolinkUUCP 1.1 @{" Thread 28" link IML-28} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-101 " MSG-101 Subject: Update!! Read this @toc contents Subject: Update!! Read this Date: Wednesday, 06 December 1995 22:41:21 From: Granberg Tom ---------------------------------------------------------------------------- Hi Dudes and dudettes I have updated my web pages. There are some new pic's, and loads of objects for you to download including the car plus several of the objects featured in my images. And they are all my own work , so enjoy. Ps.What happend, what was the "blackout" caoused by?, anyway, nice to be back! Later Tom Renderbrandt @{" Thread 640" link IML-640} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-102 " MSG-102 Subject: Imagine mailing list keeper? @toc contents Subject: Imagine mailing list keeper? Date: Wednesday, 06 December 1995 22:47:47 From: erwin@lr9pstn.lr.tudelft.nl (Erwin Zwart) ---------------------------------------------------------------------------- As we see regularly, imagine-request doesn't seems to work all the time. Who is the list keeper at the moment? I would like to unsubscribe, it has been fun. Erwin -- +--------------------------------------------------------------------------+ | Erwin Zwart E.Zwart@LR.TUDelft.NL Faculty of Aerospace Engineering | | phone: +31-15-158278 (or 140034) Delft University of Technology | | fax : +31-15-158503 The Netherlands | +--------------------------------------------------------------------------+ @{" Thread 783" link IML-783} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-103 " MSG-103 Subject: Comp.graphics.rendering.raytracing competition is dead! @toc contents Subject: Comp.graphics.rendering.raytracing competition is dead! Date: Wednesday, 06 December 1995 23:41:00 From: Roger Straub ---------------------------------------------------------------------------- A pitiful shame, but it brings up the question of perhaps someone on the list picking it up? A lot of work, to be sure, but a lot of fun, too. Anyone? Anyone? Even if none of us picks it up, I think someone should. The competition was my only way of telling when the month was over. =D But, seriously, it was one of the standards by which all other graphics competions were measured. A gallery of the finest 3D talents on the Internet, and the world. Let's not let it die now. -- "There is no love sincerer than the love of food." -- George Bernard Shaw See ya, Roger @{" Thread 123" link IML-123} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-104 " MSG-104 Subject: Lattice Texture @toc contents Subject: Lattice Texture Date: Thursday, 07 December 1995 00:59:42 From: mrivers@tbag.org (Michael Rivers) ---------------------------------------------------------------------------- Well here is a texture that essentially does the same thing as the Lattice function in Imagine4. Benefits of this texture over the Lattice function: 1. The lattice function is permanent. 2. This texture allows fading. 3. The lattice function produces 6 times the number of faces it affects. This is a 020.fp optimized version, there will soon be an 040 optimized(really 040 optimized) version on Aminet, which will also include a few other textures aswell. Have Fun! --> ATTACHEMENT: lattice.lha <-- size 743 @{" Thread 440" link IML-440} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-105 " MSG-105 Subject: Re: Lattice Texture @toc contents Subject: Re: Lattice Texture Date: Thursday, 07 December 1995 01:47:55 From: Vance Schowalter ---------------------------------------------------------------------------- Thanks for the cool toy! *8^) ******************************************* * Vance Schowalter >>Image Master<< * * * * Internet: viking@freenet.edmonton.ab.ca * * * * "Affable little snow creature." * ******************************************* @{" Thread 294" link IML-294} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-106 " MSG-106 Subject: Contest @toc contents Subject: Contest Date: Thursday, 07 December 1995 06:13:02 From: helmy@voyager.com ---------------------------------------------------------------------------- I know there are pix of the IML image contest on Aminet. Are there going to be any others? and if so how do you enter? ------------------------- Ali Helmy ------------------------- E-Mail: Helmy@Voyager.Com ------------------------- H"E"L"M"Y PRODUCTIONS ------------------------- Los Angeles-California-US ------------------------- @{" Thread 282" link IML-282} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-107 " MSG-107 Subject: Motion Blur @toc contents Subject: Motion Blur Date: Thursday, 07 December 1995 07:30:02 From: mikael@pip.dknet.dk ---------------------------------------------------------------------------- Hi I have Imagine 4.0 PC. I can't use motion blur with images at 640x480, I get an out of memory error. I have 8MB RAM. help. Mikael @{" Thread 257" link IML-257} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-108 " MSG-108 Subject: Too Tom Renderbrandt @toc contents Subject: Too Tom Renderbrandt Date: Thursday, 07 December 1995 07:31:32 From: mikael@pip.dknet.dk ---------------------------------------------------------------------------- Hello Renderbrandt I luv your pics, and your wab page, but somehow I've lost the address( oh horror) could you post it for me again. thanks Mikael @{" Thread 193" link IML-193} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-109 " MSG-109 Subject: LW to Imagine converter? @toc contents Subject: LW to Imagine converter? Date: Thursday, 07 December 1995 07:36:11 From: Damon L Lacaille ---------------------------------------------------------------------------- I'm sure this has been asked before - but is there a converter for LightWave objects to Imagine? I used to use PixelPro (I think?) on the Amiga, it's been awhile now and don't know of any other programs that will do this - shareware/pd/commercial - doesn't matter, I just want one - I'll cry if I can't have one, I warn you!!! ;) +-------------------+-------------------------------------+ | Damon L. LaCaille | Email : nomad@aloha.net | +-------------------+ HomePage: www.aloha.net/~nomad | | DX4/100, 8MB RAM +-------------------------------------+ | 850MB HD, 14.4k | "That's a pretty stupid idea John, | | Imagine 4.0! | I'm afraid I'll have to kill you." | +---------------------------------------------------------+ @{" Thread 119" link IML-119} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-110 " MSG-110 Subject: Re: Motion Blur Blunder? @toc contents Subject: Re: Motion Blur Blunder? Date: Thursday, 07 December 1995 09:36:53 From: Ernesto Poveda ---------------------------------------------------------------------------- Jaeson said in a prev message that Blur requires CHIP mem on Amiga... Hi Jaeson: I have an Amiga 500 with 1Mg of Chip Mem and i worked up a project, just to test the blur, and it rendered ok. I had put it on Aminet under pix/amin/blur-anim.lha , it is a 100 frames looping anim of a plane with 2 particle emmision effects on it. I must admit that tis was a very simple project but the blur didn't failed for me. See ya... +---------------------------------------------------------------------------+ | Film Quote: \| A530 882 50Mzh 120HD| | 'There can be only one!' ~The Highlander | Imagine 4.0 User | | | ...but... | | email: a00448@eps.ua.es --> Ernesto Poveda Cortes | I am not a number :D| +---------------------------------------------------------------------------+ @{" Thread 27" link IML-27} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-111 " MSG-111 Subject: Re: Imagine 4.0 @toc contents Subject: Re: Imagine 4.0 Date: Thursday, 07 December 1995 11:31:42 From: Jynx ---------------------------------------------------------------------------- > I have a feeling this is going to get seriously out of hand. Most of > the people on the IML got Imagine 4 legally (myself included), but a > post like this is just so stupid it makes you wonder. Maybe Impulse > should etch the user's name/address into each copy of Imagine... at > least this way it'll stop most users pirating the software. > Impulse probably would not want to spend the extra time compiling the code with every users name, etc. First of all it can be modified with a hex editor. The only idea I come up with is to use a encryption method based on each users name. Then if someone modifies the user name, the startup code would check against this and halt the program or disable features. But, any good hacker can remove the user check feature. If they want it bad enough they WILL get it.... Brent Warp Premier Productions @{" Thread 125" link IML-125} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-112 " MSG-112 Subject: Re: Re[2]: Power Imagine @toc contents Subject: Re: Re[2]: Power Imagine Date: Thursday, 07 December 1995 13:09:18 From: David Alan Steiger ---------------------------------------------------------------------------- On Sat, 25 Nov 1995, Michael Rivers wrote: > >From: Mike Halvorson > > > >I hate to tell people they are wrong, but the Amiga version IS compiled for > the 040 CPU, Mr. Halvorson: It may indeed be compiled for a '40 to run. It is NOT compiled SPECIFICALLY for a '40 to run OPTIMALLY. This is the point. Back when you allowed the editors to be loaded singly, I had to TURN OFF my '40 "copyback" mode. Otherwise when switching editors the program would crash, like any other program thats WASN'T '40 aware. I hate SHOWING people they are wrong but... Dave ------------------/-------------------------------------/--------------------- David Steiger / CSU Stanislaus / Computer Artist, / If you can read this, das@csustan.edu / CS/Art major / Slipshod Software / I'm procrastinating! --------------------------------/--------------------------------------------- @{" Thread 405" link IML-405} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-113 " MSG-113 Subject: Re: Re[2]: Power Imagine @toc contents Subject: Re: Re[2]: Power Imagine Date: Thursday, 07 December 1995 13:09:18 From: David Alan Steiger ---------------------------------------------------------------------------- On Sat, 25 Nov 1995, Michael Rivers wrote: > >From: Mike Halvorson > > > >I hate to tell people they are wrong, but the Amiga version IS compiled for > the 040 CPU, Mr. Halvorson: It may indeed be compiled for a '40 to run. It is NOT compiled SPECIFICALLY for a '40 to run OPTIMALLY. This is the point. Back when you allowed the editors to be loaded singly, I had to TURN OFF my '40 "copyback" mode. Otherwise when switching editors the program would crash, like any other program thats WASN'T '40 aware. I hate SHOWING people they are wrong but... Dave ------------------/-------------------------------------/--------------------- David Steiger / CSU Stanislaus / Computer Artist, / If you can read this, das@csustan.edu / CS/Art major / Slipshod Software / I'm procrastinating! --------------------------------/--------------------------------------------- @{" Thread 112" link IML-112} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-114 " MSG-114 Subject: Imagine 4.0 @toc contents Subject: Imagine 4.0 Date: Thursday, 07 December 1995 13:27:53 From: Brian Tobolski ---------------------------------------------------------------------------- Hi all, Just to let everyone know someone has posted Imagine 4.0 on alt.binaries.warez.ibm-pc ... So if anyone is looking for it look there.. Peace, BPT @{" Thread 284" link IML-284} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-115 " MSG-115 Subject: 4.0 BUGS, BEWARE! @toc contents Subject: 4.0 BUGS, BEWARE! Date: Thursday, 07 December 1995 13:48:03 From: milan@iriskmt.hku.nl (Milan Polle) ---------------------------------------------------------------------------- Hi all, one bug in 4.0 is particulary nasty, all the 3.x objects that where bright now become LIGHTSOURCES! So check all the objects before rendering old projects. Also the time indication when pressing the info button in project isn't right anymore (the time when the picture was rendered) If you have problems with textures of old projects, check the mix morph setting of the textures (don't know about brushes) sometimes the have really weird settings (I think it has something to do with states). Also the textures are quite messy, the parameter's texts are too long and the labels contain garbage, the electric texture for instance, starts up with a mix/morph setting of 0! Morphing the object's attributes is a real pain, when morphing two objects, make sure they don't have different buttons checked in equal named states, or otherwise expect really strange things happening. State morphing with attributes doesn't seem to work at all. Also just put things in the DEFAULT state that you really need to refer to, like SHAPE. Now, when changing an objects geometry, make sure you update all the shapes of all it's states, or otherwise you will get a BAD CHUNK error! when trying to load the object. A blob's strength is also considered an attribute, you can use apply to apply it to other blobs. Unfortunatly you cannot morph it with states (maybe with object morph?). Now when saving an attribute, it will save the blob attributes also and you can never use it on a normal object again (no way you can get the blob stuff out). So now all the objects the attribute is applied to become blobs (even normal objects, who then dissapear). SO WATCH OUT! BTW, blobs need a flag that tells them to merge only with blobs directly grouped to them, try making a hand or foot without merging the fingers or toes :( Now, why do I feel like a beta tester ? Beware, greetings, Milan ____ ` /\ \ ' - Radiosity killed the cat - AMIGA: - / \___\ - \ / / Reply to -> milan@bmt.hku.nl back for ' \/___/ ` | | - My opinions are not my own, they're my mom's - the future @{" Thread 450" link IML-450} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-116 " MSG-116 Subject: Guide to Imagine @toc contents Subject: Guide to Imagine Date: Thursday, 07 December 1995 13:56:49 From: milan@iriskmt.hku.nl (Milan Polle) ---------------------------------------------------------------------------- Oh yeah, I have an idea, wouldn't it be neat if people on this list would write guides for different parts of Imagine, like textures/brushes, action editor, deform tool, particles, blobs, whatever. And all these guides would be turned into one big guide to Imagine (in guide and HTML format) and we then could put in on aminet and a homepage. This way, we don't have to re-invent the wheel everytime and newcomers don't have to ask the same questions 100 times (I know, this is also what the FAQ is for, but the FAQ is more tips than a complete description of functions). Don't mind the pirates, they can get complete manuals in ASCII format anyway. Would anybody like this (I was asked to write for the FAQ about particles and it seems there's so much you can do with them that it probably could fill some pages). And also the chapters of this guide should warn about all found bugs (so maybe Impulse should read it too :) Let me know what you think, Milan ____ ` /\ \ ' - Radiosity killed the cat - AMIGA: - / \___\ - \ / / Reply to -> milan@bmt.hku.nl back for ' \/___/ ` | | - My opinions are not my own, they're my mom's - the future @{" Thread 187" link IML-187} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-117 " MSG-117 Subject: Re: Imagine 4.0 @toc contents Subject: Re: Imagine 4.0 Date: Thursday, 07 December 1995 14:08:02 From: George Lane ---------------------------------------------------------------------------- On Thu, 7 Dec 1995, Jynx wrote: > > I have a feeling this is going to get seriously out of hand. Most of > > the people on the IML got Imagine 4 legally (myself included), but a > > post like this is just so stupid it makes you wonder. Maybe Impulse > > should etch the user's name/address into each copy of Imagine... at > > least this way it'll stop most users pirating the software. > > > Impulse probably would not want to spend the extra time compiling the > code with every users name, etc. First of all it can be modified with > a hex editor. The only idea I come up with is to use a encryption method > based on each users name. Then if someone modifies the user name, the startup > code would check against this and halt the program or disable features. But, > any good hacker can remove the user check feature. If they want it bad enough > they WILL get it.... What are you guys sweating? They will never be able to use it. The pirates are getting just what they deserve. Imagine is hard enough to use with documentation. Imagine without manuals? That's torture for sure. I'd prefer Chinese water torture, or razor blades under my fingernails than trying to use Imagine without any documentation. George Lane Opinions are mine only. No employer would claim them. @{" Thread 111" link IML-111} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-118 " MSG-118 Subject: Coil path @toc contents Subject: Coil path Date: Thursday, 07 December 1995 14:49:56 From: Jodi Nelson ---------------------------------------------------------------------------- Hello IML Dwellers I have been trying to make a coil like path for a while and found that it's not as easy as it seems and very time consuming. The closest I got was one that looked like it was stretched out of shape. If anyone has some hot tips please post them. Jodi @{" Thread 146" link IML-146} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-119 " MSG-119 Subject: LW to Imagine converter? @toc contents Subject: LW to Imagine converter? Date: Thursday, 07 December 1995 15:01:00 From: mike.vandersommen@caddy.uu.silcom.com (Mike Vandersommen) ---------------------------------------------------------------------------- -> From: Damon L Lacaille ->-> I'm sure this has been asked bef ore - but is there a converter for= Li-> objects to Imagine? I used to use Pixe lPro (I think?) on the Amig=a,-> been awhile now and don't know of any other pro grams that will do =thi-> shareware/pd/commercial - doesn't matter, I just want one - I'll c=ry-> can't have one, I warn you!!!I'm assuming you need one for the PC?If so, Syndesis Interchange is one. http://www.webmaster.com/syndesisAlso, V ivid Technologie's Polyform is very good. I hear it's a Window=sport of PixelPro . There is also a free demo available.Phone 800-962-7659Email: polyform@aol.comD on't know of a PD/Shareware program that does it yet. There is agood util called IM2LW that does the reverse, however. :) /------------------------------ ___ ___ ___ ___ | Mike van der Sommen / __ /__/ /__/ /_ \ / | Santa Barbara, Ca. /___/ / \ / / / / \ | mike.vandersommen@caddy.uu.silcom.com HAUS BBS | "It's always somethin' -R.R.D." \__________________________ ___________________________________--- =FE InterNet - GraFX Haus BBS - Santa Bar bara, Ca - (805) 683-1388 @{" Thread 156" link IML-156} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-120 " MSG-120 Subject: RE: Color Hardcopies @toc contents Subject: RE: Color Hardcopies Date: Thursday, 07 December 1995 15:02:55 From: bob_landry@corp.Cubic.COM ---------------------------------------------------------------------------- On Thu, 07 Dec 1995 14:06:00 +0000 (GMT) Mike Vandersommen wrote: > >I need some input on color hardcopies of my Imagine renders. I >currently have an HP 550c, but am not real pleased with the color >output. I have narrowed my search to the new Epson Color Stylus II >and the Canon BJC-610. Both boast 720x720 dpi color output on >plain paper. Anyone have any pros/cons on these two color printers? > > /------------------------------ ___ ___ ___ ___ > | Mike van der Sommen / __ /__/ /__/ /_ \ = / > | Santa Barbara, Ca. /___/ / \ / / / / = \ > | mike.vandersommen@caddy.uu.silcom.com HAUS BBS > | "It's always somethin' -R.R.D." > \_____________________________________________________________ >--- > =FE InterNet - GraFX Haus BBS - Santa Barbara, Ca - (805) 683-1388 I beleive the Epson Color Stylus II also requires special paper to pr= int at the 720x720 dpi res. I don't what additional cost the special pape= r=20 might be though. Can't say about the Canon. -Bob ------------------------------------- Name: Bob Landry E-mail work: bob_landry@corp.cubic.com E-mail home: blandry@n2.net Date: 12/07/95 Time: 14:02:55 ------------------------------------- @{" Thread 172" link IML-172} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-121 " MSG-121 Subject: Color Hardcopies @toc contents Subject: Color Hardcopies Date: Thursday, 07 December 1995 15:06:00 From: mike.vandersommen@caddy.uu.silcom.com (Mike Vandersommen) ---------------------------------------------------------------------------- I need some input on color hardcopies of my Imagine renders. Icurrently have an HP 550c, but am not real pleased with the coloroutput. I have narrowed my search to the new Epson Color Stylus IIand the Canon BJC-610. Both boast 720x720 dpi c olor output onplain paper. Anyone have any pros/cons on these two color printers ? /------------------------------ ___ ___ ___ ___ | Mike van d er Sommen / __ /__/ /__/ /_ \ / | Santa Barbara, Ca. /___/ / \ / / / / \ | mike.vandersommen@caddy.uu.silco m.com HAUS BBS | "It's always somethin' -R.R.D." \__ ___________________________________________________________--- =FE InterNet - Gr aFX Haus BBS - Santa Barbara, Ca - (805) 683-1388 @{" Thread 137" link IML-137} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-122 " MSG-122 Subject: Re: FLC's at the 320X240(200) resolution & making chains @toc contents Subject: Re: FLC's at the 320X240(200) resolution & making chains Date: Thursday, 07 December 1995 15:09:30 From: Valleyview@aol.com ---------------------------------------------------------------------------- In a message dated 95-12-06 14:43:45 EST, Treaded@aol.com writes: >Ummm.... has anyone thought of this for making this guy's chain links? > >Simply add a torus primitive and stretch it a bit? Seems the simplist way is sometimes the hardest to see. BTW that guy's name is Margaret. :) Rick @{" Thread 92" link IML-92} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-123 " MSG-123 Subject: Re: Comp.graphics.rendering.raytracing competition is dead! @toc contents Subject: Re: Comp.graphics.rendering.raytracing competition is dead! Date: Thursday, 07 December 1995 15:15:02 From: Roger Straub ---------------------------------------------------------------------------- The newsgroup is still there, but the guy who ran the competition doesn't have any more time to do it, so he's quitting, hoping someone else will pick it up. I'll post the article. -- "There is no love sincerer than the love of food." -- George Bernard Shaw See ya, Roger On Thu, 7 Dec 1995, Stephen Gifford wrote: > Roger, I just went to the Raytracing competition page this morning. > Everything looked fine to me. Are you sure about this? I noticed they > don't have any entries for November, but there is nothing on the page that > suggests they are closing. I also went to the Newsgroup > comp.graphics.rendering.raytracing and it was still going strong. > > s.g. > > Visit Me at the Magick Rainbow: > http://alpha1.iadfw.net/~sgiff/ > > ------------------------------ From news-2.csn.net!csn!gw1.att.com!gw2.att.com!news.midplains.net!chi-news.cic. net!news.math.psu.edu!news.cac.psu.edu!newsserver.jvnc.net!newsserver2.jvnc.net! howland.reston.ans.net!newsfeed.internetmci.com!in1.uu.net!news.eng.convex.com!newsrelay.neti ns ..net!news.netins.net!demian.sau.edu!mkruse Thu Dec 7 14:09:00 1995 Path: news-2.csn.net!csn!gw1.att.com!gw2.att.com!news.midplains.net!chi-news.cic .net!news.math.psu.edu!news.cac.psu.edu!newsserver.jvnc.net!newsserver2.jvnc.net !howland.reston.ans.net!newsfeed.internetmci.com!in1.uu.net!news.eng.convex.com! newsrelay.net in s.net!news.netins.net!demian.sau.edu!mkruse From: Matt Kruse Newsgroups: comp.graphics.misc,comp.graphics.rendering.raytracing Subject: * Competition: Important News - Please Read Date: Tue, 5 Dec 1995 22:18:49 -0600 Organization: INS Info Services, Des Moines, Iowa, USA Lines: 39 Message-ID: NNTP-Posting-Host: demian.sau.edu Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII @{" Thread 106" link IML-106} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-124 " MSG-124 Subject: Re: Guide to Imagine @toc contents Subject: Re: Guide to Imagine Date: Thursday, 07 December 1995 15:19:01 From: Roger Straub ---------------------------------------------------------------------------- What a great idea! I'll write for it, if you'll have me! =) -- "There is no love sincerer than the love of food." -- George Bernard Shaw See ya, Roger On Thu, 7 Dec 1995, Milan Polle wrote: > Oh yeah, > > I have an idea, wouldn't it be neat if people on this list would write > guides for different parts of Imagine, like textures/brushes, action editor, > deform tool, particles, blobs, whatever. And all these guides would be turned > into one big guide to Imagine (in guide and HTML format) and we then could > put in on aminet and a homepage. This way, we don't have to re-invent the > wheel everytime and newcomers don't have to ask the same questions 100 times > (I know, this is also what the FAQ is for, but the FAQ is more tips than > a complete description of functions). Don't mind the pirates, they can get > complete manuals in ASCII format anyway. > > Would anybody like this (I was asked to write for the FAQ about particles > and it seems there's so much you can do with them that it probably could > fill some pages). > > And also the chapters of this guide should warn about all found bugs > (so maybe Impulse should read it too :) > > Let me know what you think, > > Milan > ____ > ` /\ \ ' - Radiosity killed the cat - AMIGA: > - / \___\ - > \ / / Reply to -> milan@bmt.hku.nl back for > ' \/___/ ` > | | - My opinions are not my own, they're my mom's - the future > > @{" Thread 618" link IML-618} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-125 " MSG-125 Subject: Re: Imagine 4.0 @toc contents Subject: Re: Imagine 4.0 Date: Thursday, 07 December 1995 15:19:12 From: Andrew Herbert ---------------------------------------------------------------------------- Brian Tobolski wrote: > > Hi all, > Just to let everyone know someone has posted Imagine 4.0 on > ========= deleted ========== ... So if anyone is looking for it look there.. > > Peace, > BPT I have a feeling this is going to get seriously out of hand. Most of the people on the IML got Imagine 4 legally (myself included), but a post like this is just so stupid it makes you wonder. Maybe Impulse should etch the user's name/address into each copy of Imagine... at least this way it'll stop most users pirating the software. Fortunatly all the people reading the original message already have Imagine in one form or another, yet I feel a lot of replies are going your way Brian Tobolski, and deservedly so. ======================================================================= herbert@netcentral.co.uk | Remember what you were doing and call | Impulse - errr... using Imagine ?! ======================================================================= Imagine/Lightwave BBS *Still* under construction. Please EMail for details ======================================================================= @{" Thread 183" link IML-183} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-126 " MSG-126 Subject: Re: Smoothing @toc contents Subject: Re: Smoothing Date: Thursday, 07 December 1995 15:26:43 From: Roger Straub ---------------------------------------------------------------------------- Turn on Phong shading. This should get rid of the "faceted" look. -- "There is no love sincerer than the love of food." -- George Bernard Shaw See ya, Roger On Thu, 7 Dec 1995, Remco v.d. Noord wrote: > Hi all, > > At the moment I'm designing an attack airplane. The body of this airplane is > round-shaped. The problem that I encountered is, the faces can be seen very > clearly and smooting isn't very good for my picture. I have plenty of memory > (about 10Megs free, after adding maps, etc), but the model is getting > extremely big and editing getting SLOW, when more faces are added. The faces > can be seen very clearly when e.g. rendered to 1024x768. At the moment, my > body of the plane is about (cross-section) like a circle with 40 segments. > > Is there any solution to my problem? > > > Thanks! > > Remco > \|/ > (. .) > +--------------oOO-(_)-OOo---------------+ > | Remco v.d. Noord - Netherlands | > | Mail: rvdnoord@epsilon.nl | > | http://www.epsilon.nl/~rvdnoord.html | > |Well Mike, what's the AMAZING DISCOVERY?| > +----------------------------------------+ > > @{" Thread 130" link IML-130} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-127 " MSG-127 Subject: RayStorm? @toc contents Subject: RayStorm? Date: Thursday, 07 December 1995 15:34:48 From: Roger Straub ---------------------------------------------------------------------------- I ran across this file on Aminet: RayStorm.lha gfx/3d 405K+Demoversion of new very fast raytracer In the .readme it says it's Imagine-compatible. Any opinions? I'm thinking of downloading it, but my modem speed is limited, and my HD running dry. -- "There is no love sincerer than the love of food." -- George Bernard Shaw See ya, Roger @{" Thread 688" link IML-688} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-128 " MSG-128 Subject: Sorry Could Not Find Subject! @toc contents Date: Thursday, 07 December 1995 15:59:09 From: mikael@pip.dknet.dk ---------------------------------------------------------------------------- Hello Renderbrandt I luv your pics, and your wab page, but somehow I've lost the address( oh horror) could you post it for me again. thanks Mikael @{" Thread 409" link IML-409} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-129 " MSG-129 Subject: Re: LW to Imagine converter? @toc contents Subject: Re: LW to Imagine converter? Date: Thursday, 07 December 1995 16:02:06 From: Michael Whitten ---------------------------------------------------------------------------- On Thu, 7 Dec 1995, Mike Vandersommen wrote: > -> From: Damon L Lacaille > -> > -> I'm sure this has been asked before - but is there a converter for Li > -> objects to Imagine? I used to use PixelPro (I think?) on the Amiga, > -> been awhile now and don't know of any other programs that will do thi > -> shareware/pd/commercial - doesn't matter, I just want one - I'll cry > -> can't have one, I warn you!!! > > I'm assuming you need one for the PC? > > If so, Syndesis Interchange is one. http://www.webmaster.com/syndesis > > Also, Vivid Technologie's Polyform is very good. I hear it's a Windows > port of PixelPro. There is also a free demo available. > Phone 800-962-7659 > Email: polyform@aol.com > > Don't know of a PD/Shareware program that does it yet. There is a > good util called IM2LW that does the reverse, however. :) Dust is available from Aminet for this. Its advanced features are shut off, but the Lightwave<--->TDDD(Imagine object format) conversion is intact. Andreas claims its the fastest conversion available, too. Its up to Dust2.40, now. Check it out at gfx/3d. Registration is $25 (and keyfile for advanced features), but IMHO, its worth it. Michael +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ + M.D. Whitten mw@lenti.med.umn.edu Sentience is overrated. + +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ @{" Thread 606" link IML-606} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-130 " MSG-130 Subject: Re: Smoothing @toc contents Subject: Re: Smoothing Date: Thursday, 07 December 1995 16:40:09 From: JoBrozycki@vaxsar.vassar.edu (John Brozycki) ---------------------------------------------------------------------------- >X-From: "Remco v.d. Noord" >Subject: Smoothing >X-Sender: rvdnoord@ivg.com >To: imagine@email.eag.unisysgsg.com > >Hi all, > >At the moment I'm designing an attack airplane. The body of this airplane is >round-shaped. The problem that I encountered is, the faces can be seen very >clearly and smooting isn't very good for my picture. I have plenty of memory >(about 10Megs free, after adding maps, etc), but the model is getting >extremely big and editing getting SLOW, when more faces are added. The faces >can be seen very clearly when e.g. rendered to 1024x768. At the moment, my >body of the plane is about (cross-section) like a circle with 40 segments. > >Is there any solution to my problem? Remco, If the body is round-shaped, can't you just turn on phong shading in the object's attribute requestor in the detail editor? Doesn't phong shading smooth the edges between adjacent faces? I made a space ship similar to the Discovery from 2001: A Space Odyssey that didn't have a high face count in the sphere part of the ship and it came out very smooth (with phong shading on.) You may have some reason for not using phong shading, or you may be using it and for some reason it's not working out well, or perhaps I'm missing some point, but I just thought I'd start with the easiest thing first. P.S. One of my favorite effects is SHREDDER (it's cool to blow things up virtually.) One problem I've noticed though is that if the object being shredded has phong shading selected, eventually in your animation you will get the error "setup_phongs:weight err" and have to click the requestor box a couple hundred times to make it go away (on each frame). I've posted this to the IML, but haven't found out yet why this is. Anyway, if you're planning on blowing up this attack airplane with SHREDDER, you wouldn't want to be using phong shading on it. -John Brozycki JoBrozycki@vassar.edu @{" Thread 133" link IML-133} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-131 " MSG-131 Subject: Smoothing @toc contents Subject: Smoothing Date: Thursday, 07 December 1995 18:10:14 From: "Remco v.d. Noord" ---------------------------------------------------------------------------- Hi all, At the moment I'm designing an attack airplane. The body of this airplane is round-shaped. The problem that I encountered is, the faces can be seen very clearly and smooting isn't very good for my picture. I have plenty of memory (about 10Megs free, after adding maps, etc), but the model is getting extremely big and editing getting SLOW, when more faces are added. The faces can be seen very clearly when e.g. rendered to 1024x768. At the moment, my body of the plane is about (cross-section) like a circle with 40 segments. Is there any solution to my problem? Thanks! Remco \|/ (. .) +--------------oOO-(_)-OOo---------------+ | Remco v.d. Noord - Netherlands | | Mail: rvdnoord@epsilon.nl | | http://www.epsilon.nl/~rvdnoord.html | |Well Mike, what's the AMAZING DISCOVERY?| +----------------------------------------+ @{" Thread 150" link IML-150} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-132 " MSG-132 Subject: Re: Color Hardcopies @toc contents Subject: Re: Color Hardcopies Date: Thursday, 07 December 1995 18:35:52 From: Jim Rix ---------------------------------------------------------------------------- On Thu, 7 Dec 1995, Mike Vandersommen wrote: > > I need some input on color hardcopies of my Imagine renders. I > currently have an HP 550c, but am not real pleased with the color > output. I have narrowed my search to the new Epson Color Stylus II > and the Canon BJC-610. Both boast 720x720 dpi color output on > plain paper. Anyone have any pros/cons on these two color printers? > Some of the very best color output I have ever seen on an ink jet printer was from the Edson Color Stylus II printer. Unfortunately, in my opinion, the driver used was on a PC. The drivers available on the Amiga make the image over saturated unless the adjustments are made to the printer driver. I plan to try some experiments with the Stylus II printer during christman break. My home page is back on-line. Please visit: http://yakko.cs.wmich.edu/~jim @{" Thread 165" link IML-165} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-133 " MSG-133 Subject: Re: Smoothing @toc contents Subject: Re: Smoothing Date: Thursday, 07 December 1995 18:39:03 From: Jim Rix ---------------------------------------------------------------------------- On Thu, 7 Dec 1995, Remco v.d. Noord wrote: > Hi all, > > At the moment I'm designing an attack airplane. The body of this airplane is > round-shaped. The problem that I encountered is, the faces can be seen very > clearly and smooting isn't very good for my picture. I have plenty of memory > (about 10Megs free, after adding maps, etc), but the model is getting > extremely big and editing getting SLOW, when more faces are added. The faces > can be seen very clearly when e.g. rendered to 1024x768. At the moment, my > body of the plane is about (cross-section) like a circle with 40 segments. > > Is there any solution to my problem? > > > Thanks! > > Remco I would suggest that you make sure the edge on your plane are soft edges. In the detail edit pick your object. Switch to edge mode. Select all the edges. Select from the make menu "Make Soft edges." Jim Rix http://yakko.cs.wmich.edu/~jim @{" Thread 141" link IML-141} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-134 " MSG-134 Subject: Imagine3.0 Give away @toc contents Subject: Imagine3.0 Give away Date: Thursday, 07 December 1995 18:59:50 From: Wayne Waite ---------------------------------------------------------------------------- Hi all, Just thought I'd let everybody know that CU-Amiga magazine here in England is giving away Imagine3.0(Amiga) on their coverdisks. It goes on sale soon. Later, Wayne -- ~===========================================================================~ Wayne Waite - Wayne@waitey.demon.co.uk Bradford, West Yorkshire, England ~===========================================================================~ @{" Thread 171" link IML-171} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-135 " MSG-135 Subject: Re: Sorry..and an idea.....:) @toc contents Subject: Re: Sorry..and an idea.....:) Date: Thursday, 07 December 1995 20:23:53 From: Chris Hall ---------------------------------------------------------------------------- >2) Has anyone got a good method of turning ILBM`s into objects? And by good, > I mean *smooth* and crisp..... I need to turn the outline of a monkey into What's wrong with loading the image into the background and then tracing around it?? I haven't tried it but I can't see why it won't work. Chris Hall. |--------------------------------------------------------|\ | You have been spoken to by Chris Hall || | A very tall and generally nice bloke from Great Briton || | || | E- mail me at : Chris.Hall@dial.pipex.com || | Visit Web Shack at : || | http://dspace.dial.pipex.com/town/square/fy24 || | || | Today's lucky lottery numbers are :- || | 08 15 06 21 46 13 || |--------------------------------------------------------|| \--------------------------------------------------------\ @{" Thread 659" link IML-659} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-136 " MSG-136 Subject: Some of my stuff @toc contents Subject: Some of my stuff Date: Thursday, 07 December 1995 20:50:47 From: RobSampson@aol.com ---------------------------------------------------------------------------- I have recently found out that AOL lets me put up a home page for no charge so I have put some of my images up for others to look at. Anyone else with a page who wants to have a link added just send me your information. http://home.aol.com/robsampson It's still under construction but you can at least see some of my renderings. Comments welcom. Bob................... @{" Thread 98" link IML-98} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-137 " MSG-137 Subject: Re: Color Hardcopies @toc contents Subject: Re: Color Hardcopies Date: Thursday, 07 December 1995 20:51:09 From: Old_Man ---------------------------------------------------------------------------- Nothing re the 2 printers Mike and I imagine you have thought of this,=20 but a 35mm camera (f2.8 and 1/60 (bracketed with 2.2 and 4 ) will produce= =20 some beautiful photos which can be blown up to whatever size you=20 want-color copiers do a great job of enlargement if you want a softer finis= h) BTW I know you are pretty knowledgeable and I could use some advice re=20 purchasing a hard disk accelerator for my pentium 75. I do not hear=20 Imagine accessing the drive while rendering and therefore doubt that the=20 accelerator would help much - Right? - Wrong? Bill On Thu, 7 Dec 1995, Mike Vandersommen wrote: >=20 > I need some input on color hardcopies of my Imagine renders. I > currently have an HP 550c, but am not real pleased with the color > output. I have narrowed my search to the new Epson Color Stylus II > and the Canon BJC-610. Both boast 720x720 dpi color output on > plain paper. Anyone have any pros/cons on these two color printers? >=20 > /------------------------------ ___ ___ ___ ___ > | Mike van der Sommen / __ /__/ /__/ /_ \ / > | Santa Barbara, Ca. /___/ / \ / / / / \ > | mike.vandersommen@caddy.uu.silcom.com HAUS BBS > | "It's always somethin' -R.R.D." > \_____________________________________________________________ > --- > =FE InterNet - GraFX Haus BBS - Santa Barbara, Ca - (805) 683-1388 >=20 @{" Thread 140" link IML-140} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-138 " MSG-138 Subject: Re: Another, @toc contents Subject: Re: Another, Date: Thursday, 07 December 1995 21:09:14 From: Bill Boyce ---------------------------------------------------------------------------- At 10:47 AM 6/12/95 -0600, you wrote: >Thanks for replaying. > >I'm Using PC version, I checked the vesa specs, even imagine says that >the avaliable vesa modes are up to 1280*1024 w/65000 colors (Using a >Dimaond Stealth 32), but don't see where to select one. > >Rick told me (I think was on that subject) thath the option I'm looking >for came on 3.2. Could this be as simple as you don't realise it's in Preferences? @{" Thread 54" link IML-54} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-139 " MSG-139 Subject: Re: Guide to Imagine @toc contents Subject: Re: Guide to Imagine Date: Thursday, 07 December 1995 21:17:02 From: Bill Boyce ---------------------------------------------------------------------------- At 01:56 PM 7/12/95 +0100, you wrote: >Oh yeah, > >I have an idea, wouldn't it be neat if people on this list would write >guides for different parts of Imagine, like textures/brushes, action editor, >deform tool, particles, blobs, whatever. And all these guides would be turned >into one big guide to Imagine (in guide and HTML format) and we then could >put in on aminet and a homepage. This way, we don't have to re-invent the >wheel everytime and newcomers don't have to ask the same questions 100 times >(I know, this is also what the FAQ is for, but the FAQ is more tips than >a complete description of functions). Don't mind the pirates, they can get >complete manuals in ASCII format anyway. I for one don't think this is a great idea. I disagree with the last statement - it's a lot harder to get ascii manuals than it is to get the software. I do think we need to refer people to the page in the manual more often asked questions which are covered clearly in the manual - and lets be honest, it's not that bad. If they still can't work it out from the manual and the FAQ, then I don't mind helping them. Lets not kill Imagine by turning it into 'shareware by default' Bill B @{" Thread 124" link IML-124} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-140 " MSG-140 Subject: Re: Color Hardcopies @toc contents Subject: Re: Color Hardcopies Date: Thursday, 07 December 1995 21:24:22 From: Bill Boyce ---------------------------------------------------------------------------- At 02:06 PM 7/12/95 GMT, you wrote: > >I need some input on color hardcopies of my Imagine renders. I >currently have an HP 550c, but am not real pleased with the color >output. I have narrowed my search to the new Epson Color Stylus II >and the Canon BJC-610. Both boast 720x720 dpi color output on >plain paper. Anyone have any pros/cons on these two color printers? > I have the Epson Stylus Colour (predecessor to the II) and the output is nothing short of fantastic - on the PC. On the Amiga it's Ok, but even using Studio Printer (essential) at 720x720, it's not a patch on what the Epson Windows drivers produce from the PC. It's almost photographic at 720 dpi. Just amazing. I haven't seen the BJC-610, but when I bought the Epson I compared it's output with the Canon and HP's and there was no contest. HP's output has always been pretty weak for images for some reason, but the Canon's aren't bad. I don't think you'd be at all dissappointed if you got the Epson. One thing I will try is using Epsons Mac driver's through ShapeShifter, and let you know how that goes (in case you have an Amiga). Bill B @{" Thread 163" link IML-163} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-141 " MSG-141 Subject: Re: Smoothing @toc contents Subject: Re: Smoothing Date: Thursday, 07 December 1995 21:27:36 From: Bill Boyce ---------------------------------------------------------------------------- At 06:10 PM 7/12/95 +0100, you wrote: >Hi all, > >At the moment I'm designing an attack airplane. The body of this airplane is >round-shaped. The problem that I encountered is, the faces can be seen very >clearly and smooting isn't very good for my picture. I have plenty of memory >(about 10Megs free, after adding maps, etc), but the model is getting >extremely big and editing getting SLOW, when more faces are added. The faces >can be seen very clearly when e.g. rendered to 1024x768. At the moment, my >body of the plane is about (cross-section) like a circle with 40 segments. > >Is there any solution to my problem? 40 segments should be heaps. Do you have Phong turned on (obvious, I know). When you say you can see the faces, do you mean in profile, or across the surface of the object? Could you describe the problem in a little more detail? @{" Thread 272" link IML-272} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-142 " MSG-142 Subject: Blobs restrictions @toc contents Subject: Blobs restrictions Date: Thursday, 07 December 1995 21:31:36 From: Bill Boyce ---------------------------------------------------------------------------- Thanks first to Milan for the excellent Bug warning. This thing with blobs affecting each other when you don't want to sound like Impulse need to add the ability to Restrict to Subgroup a group of blobs area of influence. Does this make sense (Milan)? If so, I'll forward the suggestion to Impulse. Might make it in time for WinImagine. Or Imagine '96 as I think it should be called :) Bill B @{" Thread 185" link IML-185} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-143 " MSG-143 Subject: Follow up to my last post .. @toc contents Subject: Follow up to my last post .. Date: Thursday, 07 December 1995 22:11:11 From: Brian Tobolski ---------------------------------------------------------------------------- Hi All, Seems like I pissed off some people here on list with my last post about where to find Version 4.0 for free.. Well let me start of by saying I did pay for version of Imagine and I'm still using it... I am not the person who uploaded to UseNet so please don't ask me to give you a copy... I don't have version 4.0 and I didn't download it from that group..I just saw it there and thought I tell list about it.. But please don't give me this crap about " How can you make a post like that" and "How can you not pay for the lastest version like I did " Let me tell you something if someone came up to you and said " Here's the new Version for free" you would all take it.. Look at how many posts there were for the Computer Artist Mag. Do you think those people who got it out of a magazine for $10 care if you paid $300 or higher for it??? NO!!! And don't give me "But it's only Version 3.0 " It's still a full version that they got and for about $290 less then you did... So I'll stand by my last post... If you want it go and get it,and if you don't... Well then don't..... Peace, BPT @{" Thread 178" link IML-178} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-144 " MSG-144 Subject: 2 questions...thanks @toc contents Subject: 2 questions...thanks Date: Thursday, 07 December 1995 22:39:36 From: Charles Blaquiere ---------------------------------------------------------------------------- > From: NancyJcbs@aol.com > > frame/goto works great, but ALT C does nothing (pc here) You have to use the right Alt key. Imagine was originally developed for the Amiga, and Impulse has endeavoured to keep the interface as similar as possible when they ported it to the PC. On the Amiga, the "Left-Amiga" and "Right-Amiga" keys do different things. (Generally, system hotkeys use the left key, program shortcuts use the right key) And that's why Imagine/PC disregards the left Alt key. An additional factor to consider is that on some PC laptops, there is no left Alt key. > it seemed like the lightsource failed to preserve its rotation when I > reloaded the scene (just like the camera). Two possibilities: you didn't "Save Changes" before exiting the Stage editor, (and you didn't heed the warning dialog box, either) or you were trying to change the light's alignment on a non-key frame. The latter is what I was alluding to earlier, and since it seems like you're fairly new at Imagine, let me explain. (I'll use alignment in my example, but this applies to anything you could control in an animation) Say you have an animation defined as 30 frames long in the Action editor. If you load an object in Stage at frame 5, Save Changes, then go to Action, you'll see the 4 basic controls defined at frame 5: Actor, Position, Alignment, and Size. These are usually referred to as "Action editor bars" or just "bars". The Actor bar, by default, will stretch to the end of the animation, while the other bars are only one frame long, making them appear more like little squares. The Actor bar needs to stretch across frames 5-30, because it defines the presence or absence of a certain object in your animation; this makes it a bit different, so I won't talk about it anymore. But generally, Action editor bars define _keyframes_. What's a keyframe? A keyframe is the frame at which an Action editor bar ends. (Even a one-frame bar) Action editor bars define the parameters where Imagine will end up. If no bar is present at a certain frame, Imagine will simply carry over the value from the last keyframe, which explains why Position, Alignment, and Size will still be valid in frames 6-30. If you click on the bars with the Info button selected, you'll see what values are found at those keyframes. For example, the default alignment, when you first load an object, is 0,0,0. Since the only Alignment value defined for the animation is 0,0,0 at frame 5, the object's alignment won't change for the rest of the animation, and more importantly, any changes you make to the alignment in Stage will be lost if they're not done at frame 5. This is because there is nothing in frames 6-30 for you to update: the Action editor's Alignment control is blank at those frames. If you make a change in Stage at frame 5 however, the Position bar at frame 5 _will_ be updated. So, the rule is: Changes are only recorded when they are made on a keyframe. Of course, immutability makes for, shall we say, less than compelling animations. (Unless you're animating the Vatican, of course. B^) To have "something" change, you must define at least an initial and a final value for that "something". (alignment, in this example) So go to frame 25 in the Stage editor, rotate your object 90 degrees around X, then pull down the Object/Alignment Bar menu item. Go to Action, while saving your changes. You'll see that a new Alignment bar has been added, stretching from frame 6 to frame 25. This means that your object's alignment will vary from the value it held on frame 5 (0,0,0), until it reaches 90,0,0 at frame 25. When you were adjusting your object's alignment on frame 25, there was a big empty space on that frame's position bar, but when you invoked "Alignment Bar", you told Imagine to create a new keyframe at frame 25, which meant that there now _was_ something to register your new alignment. So now, reading from left to right, we see that on frames 1-4, there is no object; on frame 5, the object appears, with an alignment of 0,0,0; on frames 6-24, the object rotates as its alignment varies between 0,0,0 and 90,0,0; but it only reaches 90,0,0 at frame 25. From then on, the alignment remains constant. You have created the simplest of animation, a two-keyframe setup: give a computer an initial value and a final value, and the machine will obediently interpolate from one to the other. Of course, you can change values in the Action editor too, depending on the circumstances. (Or the bar: Actor, Associate, and the F/X bars must be edited in the Action editor) Anyway, that's an extremely detailed explanation of one of the most basic concepts in Imagine, and any other animation software as well: keyframes. > >basically, behaving exactly the way our own Sun does: it, > >after all, is a point light; the only reason its rays appear parallel to > >us, is because of the huge distance between the Earth and the Sun. > > That's quite true, but the farthest away we can put our lights is 10,000 > units - not exactly representative of the 90 million miles the sun is away > from the earth.. > > It does make a difference in the shape of the shadows cast by the sun - > vs. the shape of the shadows cast by a light bulb (which is a point > source, but spreading out in a conical shape). The human eye is > conditioned to know the difference, on some level, between inside and > outside light and shadow. I'll be so bold as to suggest you should try it. I'm not convinced that your eye would see any difference between the shadows caused by a point light 10,000 units away, and a similarly-placed parallel light. (As long as the parallel light's Y axis is aimed at an object close to the camera, of course) > Those old enough to remember making perspective drawings by hand (and > long rulers) may recall the two different methods we used for shadows > cast by the sun and artificial light. And that's my point: if you'd been able to place the far end of your ruler 10,000 units away, you might not have had to learn two methods. (That'd be a mighty long ruler, though) @{" Thread 59" link IML-59} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-145 " MSG-145 Subject: Pasting Your Bit Maps @toc contents Subject: Pasting Your Bit Maps Date: Thursday, 07 December 1995 22:47:00 From: KEN_ROBERTSON@robelle.com ---------------------------------------------------------------------------- Nancy, I just tried to do exactly what you wanted, and here's how I did it... Apply the brush with default values. Then, Edit Axes. Rotate the y axis 90 degrees. Then re-size everything so that it fits over your terrain. You can check how it will look if you click on "from object" for preview size. The top rightmost quadrant of the bounding box has to completely fit over your object. (I just mapped my face onto a montain range...scary stuff!) Hope you're using 4.0! \KenR - Even in the quietest moments, silence speaks volumes. @{" Thread 791" link IML-791} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-146 " MSG-146 Subject: Coil path @toc contents Subject: Coil path Date: Thursday, 07 December 1995 23:01:48 From: Charles Blaquiere ---------------------------------------------------------------------------- > From: Jodi Nelson > > I have been trying to make a coil like path for a while and found > that it's not as easy as it seems and very time consuming. The > closest I got was one that looked like it was stretched out of shape. The most precise way I found was to create an open spline path, then repeatedly fracture it until it contained (4 x number_of_full_turns) + 1 point. I then used the Transformations requester to numerically enter the desired position and alignment of each point. For a coil with a radius of 100, and 100 units between adjacent turns, the positions would go something like this: 1: 100, 0, 0 2: 0, -100, 25 3: -100, 0, 50 4: 0, 100, 75 Ths X and Y values will cycle between those 4 pairs, and the Z value will increase by 25 for each point. At the same time, transform the alignment to 1: 0, 0, 180 2: 0, 0, 90 3: 0, 0, 0 4: 0, 0, 270 Imagine may move your control point when you change the alignment, so I suggest you activate both the alignment and position buttons to make sure Imagine "gets it". Entering the values for each point is less tedious than it sounds, if you use Alt-n, F1, Alt-t to go from one point to the next. @{" Thread 199" link IML-199} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-147 " MSG-147 Subject: New Book being published @toc contents Subject: New Book being published Date: Thursday, 07 December 1995 23:21:10 From: sgiff@airmail.net (Stephen Gifford) ---------------------------------------------------------------------------- I have a friend that is writing a book called "Graphical Treasures on the Internet". It is being written by Bridget Mintz Testa. It is about graphics on the Internet. If you would like to have some pictures published that relate in some way to the internet, (for example: Game Graphics that can be played over internet, or Graphics from specific Internet Galleries) Please email her at "btesta@carbon.concom.com". As this is her first book and she is not making a whole lot she can not afford to pay every artist that donates a picture. You will have a chance to get your work published however and you will get credit. If you have a Web Page she is including some addresses as well. DO NOT!! I repeat DO NOT!!, send her full size images. If you have something that relates to the theme and you would like to donate. Make a thumbnail and send it to her. Her E-Mail server accepts MIME format so that is the preferred method. If you need clarification please email her, not me. Visit Me at the Magick Rainbow: http://alpha1.iadfw.net/~sgiff/ @{" Thread 717" link IML-717} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-148 " MSG-148 Subject: Re: Sorry..and an idea.....:) @toc contents Subject: Re: Sorry..and an idea.....:) Date: Thursday, 07 December 1995 23:24:26 From: "Anime a day..." ---------------------------------------------------------------------------- On Thu, 7 Dec 1995, Chris Hall wrote: > >2) Has anyone got a good method of turning ILBM`s into objects? And by good, > > I mean *smooth* and crisp..... I need to turn the outline of a monkey into > > What's wrong with loading the image into the background and then tracing > around it?? I haven't tried it but I can't see why it won't work. > That works pretty good. Just watch out for proportions since you might want to load half the screen so you can get a better trace. I've done lettering this way and it worked fine under 3.2 Bill > > z |\ _,,,---,,_ z /,`.-'`' -. ;-;;,_ |,4- ) )-,_. ,\ ( `'-' '---''(_/--' `-'\_) @{" Thread 94" link IML-94} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-149 " MSG-149 Subject: Long live the IML!!! @toc contents Subject: Long live the IML!!! Date: Thursday, 07 December 1995 23:24:26 From: Charles Blaquiere ---------------------------------------------------------------------------- > From: Craig Talbot > > on a more serious note where one could get a resume' of the last week of > posts. I suggest you get in touch with Joop, who posts a monthly digest of IML messages to Aminet: joop van de wege @{" Thread 109" link IML-109} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-150 " MSG-150 Subject: Smoothing @toc contents Subject: Smoothing Date: Thursday, 07 December 1995 23:33:04 From: Charles Blaquiere ---------------------------------------------------------------------------- > From: Remco v.d. Noord > > The faces can be seen very clearly when e.g. rendered to 1024x768. At the > moment, my body of the plane is about (cross-section) like a circle with > 40 segments. The great thing about Phong shading is that even with very few faces, an object will look quite smooth. Unfortunately, the outline of the object will show the (lack of sufficiently-detailed) edges quite clearly. Since face count is a concern and you don't want to blindly fracture your entire object, may I suggest that you only fracture & smooth the faces that create the outline of the object, as seen from the camera? This way, your outline will become quite smooth, yet your face count won't dramatically increase. This assumes you have 4.0, of course. @{" Thread 326" link IML-326} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-151 " MSG-151 Subject: Re: Follow up to my last post .. @toc contents Subject: Re: Follow up to my last post .. Date: Thursday, 07 December 1995 23:39:20 From: sgiff@airmail.net (Stephen Gifford) ---------------------------------------------------------------------------- But please don't give me this crap about >" How can you make a post like that" and "How can you not pay for the >lastest version like I did " Let me tell you something if someone came up to >you and said " Here's the new Version for free" you would all take it.. Regardless of how many people would take it, and probably a lot would, it is still damaging to Impulse. So please don't go around advertising that Imagine is there for free. I visited that newsgroup, and apparently it is full of hackers and stuff posted by hackers most of it is commercial. I don't know how they get away with that. It seems the FBI would arrest who ever owns that server. I didn't see Imagine there so it must have been taken off. I don't think you can rationalize it by arguing that since everyone does it it's o.k. At any rate, like George said, I doubt very many people who download it will last to long trying to use it. Most will give up in frustration. I got very frustrated at first and I had a manual, but then that was 2.0. s.g. Visit Me at the Magick Rainbow: http://alpha1.iadfw.net/~sgiff/ @{" Thread 162" link IML-162} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-152 " MSG-152 Subject: Re: The Income Subsidizer @toc contents Subject: Re: The Income Subsidizer Date: Thursday, 07 December 1995 23:41:43 From: Charles Blaquiere ---------------------------------------------------------------------------- I forwarded the offending messages to that system's postmaster. Hopefully, that spamming, ummm, _person_ (couldn't find a clever euphemism) will get what they deserve. @{" Thread 759" link IML-759} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-153 " MSG-153 Subject: Re: Mapping problems @toc contents Subject: Re: Mapping problems Date: Thursday, 07 December 1995 23:53:37 From: Roger Straub ---------------------------------------------------------------------------- Think of a brushmap as a picture on a plane. The plane is in the XZ axis. When you extrude it, you get a block, with the picture normal on the front, but just strips of colors on the sides, along the Y axis. Now think of making that cuboid not exist except where it intersects with another object. So the size of your image is defined by the X and Z sizes of the brush axis, while the Y axis controls how much 3-D space the brush will affect. So the faces you're applying the brush to must be in the XYZ space of the brush axis. If you just rotate the brush along the X axis to make the Y axis vertical, all of the sizes have stayed the same. Resize the axis to large X and Z values, and low Y values, and then rotate it. Gawd, this is hard to explain. I hope you understand what I'm trying to tell you. =) -- "There is no love sincerer than the love of food." -- George Bernard Shaw See ya, Roger On Thu, 7 Dec 1995 NancyJcbs@aol.com wrote: > Can someone please explain how to rotate brush maps so that they apply > properly to a surface ? > I've never had this problem with other 3D programs - this is just plain > wierd. > I'm not sure I can explain this adequately, but here goes: > > I have a terrain wireframe, and I'm trying to apply a particular brushmap to > it. > I've positioned the wireframe in the detail editor so that you are looking > down on it in the TOP position. There the z axis of the object is pointing up > (height) - I rotated the axis for modelling purposes earlier. > > When I bring in the brushmap, it applies flat on the xz plane (I need it flat > on the xy top plane). But when I go to edit the brushmap's axis, it APPEARS > flat in the top xy view. However, it does not render that way. It renders as > a thin strip along the (vertical?) edge of the terrain. > So, when I rotate the map 90 deg. around x (transformation requester), it > then appears flat on the FRONT xz view in "edit axis". And it renders as a > thin ,squashed strip of the image laying on top of the wireframe (xy). It > looks like it's laying the image along the thickness of brushmap's axis, but > the trans. requestor and the "edit axis" SAYS it's flat (by the larger 2 > dimensions) in x and y. > > Huh ? > > I've tried all sorts of things, like rotating my wireframe and/or changing > its axis before applying the brushmap. And of course i've tried rotating the > axis of the map, but nothing seems to work. > > Can anyone straighten this out for me ? > Can anyone understand this ? (!) > > Thanks for any assistance ! > > Nancy > @{" Thread 256" link IML-256} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-154 " MSG-154 Subject: Re: Help...Sorted! (and chainlink suggestion) @toc contents Subject: Re: Help...Sorted! (and chainlink suggestion) Date: Friday, 08 December 1995 01:27:05 From: Mark Kelly ---------------------------------------------------------------------------- Hello again. Just a quickie to say a big thank you to the guys who sent me a copy of the IML Guide, I'll be off to read it in a minute :-) On the subject of making chainlink (I don't know who asked initially, sorry) I did this for a pic a while ago, and found that just stretching a torus was not quite right for what I was doing because it came up like a jewellery chain. To get another two copies to link to either end of it the torus had to be quite thin. Well I wanted more of a big, chunky winch chain, so this is what I did... create a torus with the defaults, but with a tube radius of 30 and "stagger points" off. delete right-hand points to leave a half-torus with straight ends at the "cut". right amiga C it into memory. mirror it with scale x -1 (use world co-ordinates throughout this) use transform to move it 100 units in the +X paste the original back create a tube of height 100 radius 30 with "stagger points" off move it 100 in the -Y right amiga C it into memory. move it 200 in the +Y paste the original back select all four objects, "Join" and then "Merge" them for a nice link object! I'm not sure if this will help or not, but I was qute happy with the result :-) If you don't fancy this lot then I can mail you the object, but because I don't know who asked, you will have to mail me first. Oh well... -- Mark Kelly - obscure@marque1.demon.co.uk ---- This is not here....----- @{" Thread 227" link IML-227} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-155 " MSG-155 Subject: Mapping problems @toc contents Subject: Mapping problems Date: Friday, 08 December 1995 02:39:06 From: NancyJcbs@aol.COM ---------------------------------------------------------------------------- Can someone please explain how to rotate brush maps so that they apply properly to a surface ? I've never had this problem with other 3D programs - this is just plain wierd. I'm not sure I can explain this adequately, but here goes: I have a terrain wireframe, and I'm trying to apply a particular brushmap to it. I've positioned the wireframe in the detail editor so that you are looking down on it in the TOP position. There the z axis of the object is pointing up (height) - I rotated the axis for modelling purposes earlier. When I bring in the brushmap, it applies flat on the xz plane (I need it flat on the xy top plane). But when I go to edit the brushmap's axis, it APPEARS flat in the top xy view. However, it does not render that way. It renders as a thin strip along the (vertical?) edge of the terrain. So, when I rotate the map 90 deg. around x (transformation requester), it then appears flat on the FRONT xz view in "edit axis". And it renders as a thin ,squashed strip of the image laying on top of the wireframe (xy). It looks like it's laying the image along the thickness of brushmap's axis, but the trans. requestor and the "edit axis" SAYS it's flat (by the larger 2 dimensions) in x and y. Huh ? I've tried all sorts of things, like rotating my wireframe and/or changing its axis before applying the brushmap. And of course i've tried rotating the axis of the map, but nothing seems to work. Can anyone straighten this out for me ? Can anyone understand this ? (!) Thanks for any assistance ! Nancy @{" Thread 254" link IML-254} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-156 " MSG-156 Subject: Re: LW to Imagine converter? @toc contents Subject: Re: LW to Imagine converter? Date: Friday, 08 December 1995 04:52:32 From: Damon L Lacaille ---------------------------------------------------------------------------- At 03:02 PM 12/7/95 -0600, you wrote: >On Thu, 7 Dec 1995, Mike Vandersommen wrote: > >> -> From: Damon L Lacaille >> -> >> -> I'm sure this has been asked before - but is there a converter for Li >> -> objects to Imagine? I used to use PixelPro (I think?) on the Amiga, >> -> been awhile now and don't know of any other programs that will do thi >> -> shareware/pd/commercial - doesn't matter, I just want one - I'll cry >> -> can't have one, I warn you!!! > >Dust is available from Aminet for this. Its advanced features are shut >off, but the Lightwave<--->TDDD(Imagine object format) conversion is >intact. Andreas claims its the fastest conversion available, too. Its up >to Dust2.40, now. Check it out at gfx/3d. Registration is $25 (and >keyfile for advanced features), but IMHO, its worth it. > >Michael > > +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ > + M.D. Whitten mw@lenti.med.umn.edu Sentience is overrated. + > +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ Michael, thanks for the response, unfortunately I'm using a PC now - I guess my message didn't come across as clearly as I had needed it to. That's ok though - I just checked out Syndesis (Michael Vandersommen mentioned it) however, they want $495 for their product, and even though I'm willing to pay for it, it's not like I'm going to pay twice as much as Imagine's price for a utility that doesn't do as much. Maybe one day when I have enough money I'll be able to have all these nice little gadgets - someday maybe. Damon +-------------------+-------------------------------------+ | Damon L. LaCaille | Email : nomad@aloha.net | +-------------------+ HomePage: www.aloha.net/~nomad | | DX4/100, 8MB RAM +-------------------------------------+ | 850MB HD, 14.4k | "That's a pretty stupid idea John, | | Imagine 4.0! | I'm afraid I'll have to kill you." | +---------------------------------------------------------+ @{" Thread 129" link IML-129} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-157 " MSG-157 Subject: Re: Follow up to my last post .. @toc contents Subject: Re: Follow up to my last post .. Date: Friday, 08 December 1995 06:00:06 From: Andrew Herbert ---------------------------------------------------------------------------- Brian Tobolski wrote: > " How can you make a post like that" and "How can you not pay for the > lastest version like I did " Let me tell you something if someone came up to > you and said " Here's the new Version for free" you would all take it.. I wasn't saying you were stupid for posting Imagine 4 to usenet... I was implying you were stupid telling everyone it was available on usenet and giving the exact details of where to get it. I once got blasted on the IML for advocating piracy in certain circumstances, if your job was to confirm Impulses fear that this list is brimming of pirates then you've done pretty well for yourself. I don't really understand your "Here's the new Version for free... you would all take it" bit, are you suggesting that 90% of the IML lurkers would pirate Imagine given half the chance ? And does that make everything ok ? If someone came up to me in the street and tried to give me a brand new video for free.... I certainly wouldn't take it. There is also a general rule of morals and ethics in there somewhere which I presume you lack. > Look at how many posts there were for the Computer Artist Mag. Do you think > those people who got it out of a magazine for $10 care if you paid $300 or > higher for it??? NO!!! And don't give me "But it's only Version 3.0 " It's > still a full version that they got and for about $290 less then you did... And 12 months after I did. The whole point of putting a program on a coverdisk is because the next version up is available to but (normally at a reduced price). If you hadn't noticed software ages quite badly and I don't mind if Imagine3 is available for next to nothing because I had it a year ago and have manuals/support(debatable)etc as compared to pirating software which results in the latest version plus printable manuals or getting it off a magazine no manuals/hardly any support and old software. Got a bit angry there did we Brian ? > So I'll stand by my last post... If you want it go and get it,and if you > don't... Well then don't..... I have a better idea.... if you get it and like it then buy it... if not don't. > > Peace, > BPT So much for peace. And thanks for your personal letter to me which I certainly found interesting, oh, and my name is not Albert... it is Andrew. ======================================================================= herbert@netcentral.co.uk | SPWorley announces new Essense textures | Impulse announce new texture format ======================================================================= UK Imagine/Lightwave BBS *Still* under construction. Please EMail for details ======================================================================= @{" Thread 312" link IML-312} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-158 " MSG-158 Subject: My URL, for everyone @toc contents Subject: My URL, for everyone Date: Friday, 08 December 1995 09:01:30 From: Granberg Tom ---------------------------------------------------------------------------- Hi Here is my my address for everyone who asked for it, or lost it: http://www.heathcomm.no/~gfxdude/ Later Tom Renderbrandt @{" Thread 302" link IML-302} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-159 " MSG-159 Subject: Mapping solution? @toc contents Subject: Mapping solution? Date: Friday, 08 December 1995 09:09:13 From: NancyJcbs@aol.com ---------------------------------------------------------------------------- OK, I found a solution to my mapping problem - please let me know if there's a better way. (problem description below) solution: first, I aligned the map axis to x= -90 then, for SIZE i exchanged the numbers for y & z, but i had to go back and increase the thickness of the map (the smallest number) to make it cover the sides of the wireframe, even though I'm tiling the map I left the model's axis and position as it was. This is very strange, but it seems to work. Any other ideas? Nancy >Can someone please explain how to rotate brush maps so that they apply properly to >a surface ? >I've never had this problem with other 3D programs - this is just plain wierd. >I'm not sure I can explain this adequately, but here goes: >I have a terrain wireframe, and I'm trying to apply a particular brushmap to it. >I've positioned the wireframe in the detail editor so that you are looking down on it in >the TOP position. There the z axis of the object is pointing up (height) - I rotated the >axis for modelling purposes earlier. >When I bring in the brushmap, it applies flat on the xz plane (I need it flat on the xy >top plane). But when I go to edit the brushmap's axis, it APPEARS flat in the top xy >view. However, it does not render that way. It renders as a thin strip along the >(vertical?) edge of the terrain. >So, when I rotate the map 90 deg. around x (transformation requester), it then >appears flat on the FRONT xz view in "edit axis". And it renders as a thin ,squashed >strip of the image laying on top of the wireframe (xy). It looks like it's laying the >image along the thickness of brushmap's axis, but the trans. requestor and the "edit >axis" SAYS it's flat (by the larger 2 dimensions) in x and y. >Huh ? >I've tried all sorts of things, like rotating my wireframe and/or changing its axis before >applying the brushmap. And of course i've tried rotating the axis of the map, but >nothing seems to work. @{" Thread 658" link IML-658} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-160 " MSG-160 Subject: Re: Follow up to my last post .. @toc contents Subject: Re: Follow up to my last post .. Date: Friday, 08 December 1995 09:41:41 From: Brian Tobolski ---------------------------------------------------------------------------- Charles Blaquiere wrote: > >> Let me tell you something if someone came up to you and said " Here's the >> new Version for free" you would all take it.. > >For all it's worth, no, I wouldn't take it. And I know I'm not the only >honest person on the IML. You're entitled to your opinion, of course, >but I feel your generalization is short-sighted. Your right I did go overboard with that... What I meant to say was that some not all would take it... And I'm sorry if it sounded like I was saying that everyone was dishonest.... Peace, BPT @{" Thread 151" link IML-151} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-161 " MSG-161 Subject: Re: Follow up to my last post .. @toc contents Subject: Re: Follow up to my last post .. Date: Friday, 08 December 1995 10:10:31 From: Brian Tobolski ---------------------------------------------------------------------------- Stephan Gifford wrote: >Regardless of how many people would take it, and probably a lot would, it is >still damaging to Impulse. So please don't go around advertising that >Imagine is there for free. I visited that newsgroup, and apparently it is >full of hackers and stuff posted by hackers most of it is commercial. I >don't know how they get away with that. It seems the FBI would arrest who >ever owns that server. I didn't see Imagine there so it must have been >taken off. You know the first time I went into that group is the night I found it there..And the next day I posted the message... and I haven't been back there since.. Was i wrong for posting a message saying where it was ??? probably, in most eyes I was wrong.. But if someone wants it bad enough then they'll get by any means including that newsgroup..Just think about this.. The person who put it there paid for their copy and then put it in there for all to see and download... You know I wish I had wrote down the persons name because if they have and are using ver 4.0 then I'm sure their getting this list.. >I don't think you can rationalize it by arguing that since everyone does it >it's o.k. At any rate, like George said, I doubt very many people who >download it will last to long trying to use it. Most will give up in >frustration. I got very frustrated at first and I had a manual, but then >that was 2.0. You know it would have been really easy for me to download 4.0 when I saw it but I didn't because of that reason.. I'm still learning and still getting frustrated but that was my choice.I'm sure some other people who found it there did take it and are using it anyway.. Which is there choice to make... Peace, BPT @{" Thread 250" link IML-250} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-162 " MSG-162 Subject: Re: Follow up to my last post .. @toc contents Subject: Re: Follow up to my last post .. Date: Friday, 08 December 1995 10:13:23 From: Brian Tobolski ---------------------------------------------------------------------------- Andrew Herbert wrote : >I wasn't saying you were stupid for posting Imagine 4 to usenet... I was >implying you were stupid telling everyone it was available on usenet and >giving the exact details of where to get it. I once got blasted on the IML >for advocating piracy in certain circumstances, if your job was to confirm >Impulses fear that this list is brimming of pirates then you've done pretty >well for yourself. Like I said before I never upload or downloaded the program..All I did was tell the list that it was there.. Nothing more than that.. If a person found it on Usenet and downloaded it then that's their choice and they will have to live with it..And by the way when I called Impluse about getting on this list they already had some choice words about this little formum.. My post didn't change their view they already had it way before I posted..And why isn't Impluse blasting my post themselves ??? You would think all hell broke loose when they saw that someone posted it on Usenet... I don't really understand your "Here's the new Version >for free... you would all take it" bit, are you suggesting that 90% of the >IML lurkers would pirate Imagine given half the chance ? Bad choice of words on my side.. It should have said some not all would take it.. I'm sorry if people took it the wrong way.... There is also a >general rule of morals and ethics in there somewhere which I presume you >lack. Oh please, This from a man who once got blasted for advocating it???? Where were your Morals and Ethics then ?? > >> Look at how many posts there were for the Computer Artist Mag. Do you think >> those people who got it out of a magazine for $10 care if you paid $300 or >> higher for it??? NO!!! And don't give me "But it's only Version 3.0 " It's >> still a full version that they got and for about $290 less then you did... > >And 12 months after I did. The whole point of putting a program on a >coverdisk is because the next version up is available to but (normally at a >reduced price). If you hadn't noticed software ages quite badly and I don't >mind if Imagine3 is available for next to nothing because I had it a year ago >and have manuals/support(debatable)etc as compared to pirating software which >results in the latest version plus printable manuals or getting it off a >magazine no manuals/hardly any support and old software. Got a bit angry >there did we Brian ? Why would I get angry ? All I was doing was showing that what I posted and what has been posted about the mag were just the same in alot of ways..(People trying to get it for nothing) If they want to take that chance and get it without docs then that's their problem.. >And thanks for your personal letter to me which I certainly found >interesting, oh, and my name is not Albert... it is Andrew. > Sorry about that....didn't mean to get your name wrong... Peace, BPT @{" Thread 161" link IML-161} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-163 " MSG-163 Subject: Re: Color Hardcopies @toc contents Subject: Re: Color Hardcopies Date: Friday, 08 December 1995 11:40:11 From: "Ing. Alexander Owen Wallace" ---------------------------------------------------------------------------- I second that, I also have an epson and no other ink jet comes close to it, not even some HP costing 4 times mor (in quality of course). I was very stupid at the beginig, bougth a HP 560, and minutes later saw the output of the epson. Finaly changed it. But I'll never buy a HP again. I use the epson for profesional printing. I can truly recomend it! :) /// \\\ (@ @) (+ +) +---oOO-(_)-OOo--------oOO-(_)-OOo---+ | IE. Alexander Wallace | |Email: awallace@alpha1.sal.uadec.mx | | "Beauty is in the eye of the | | BEERholder"... | +------------------------------------+ On Fri, 8 Dec 1995, Bill Boyce wrote: > At 02:06 PM 7/12/95 GMT, you wrote: > > > >I need some input on color hardcopies of my Imagine renders. I > >currently have an HP 550c, but am not real pleased with the color > >output. I have narrowed my search to the new Epson Color Stylus II > >and the Canon BJC-610. Both boast 720x720 dpi color output on > >plain paper. Anyone have any pros/cons on these two color printers? > > > > I have the Epson Stylus Colour (predecessor to the II) and the output > is nothing short of fantastic - on the PC. On the Amiga it's Ok, but > even using Studio Printer (essential) at 720x720, it's not a patch > on what the Epson Windows drivers produce from the PC. It's almost > photographic at 720 dpi. Just amazing. > > I haven't seen the BJC-610, but when I bought the Epson I compared > it's output with the Canon and HP's and there was no contest. HP's > output has always been pretty weak for images for some reason, but the > Canon's aren't bad. > I don't think you'd be at all dissappointed if you got the Epson. One > thing I will try is using Epsons Mac driver's through ShapeShifter, and > let you know how that goes (in case you have an Amiga). > > Bill B > @{" Thread 164" link IML-164} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-164 " MSG-164 Subject: RE: Color Hardcopies @toc contents Subject: RE: Color Hardcopies Date: Friday, 08 December 1995 11:52:06 From: "Ing. Alexander Owen Wallace" ---------------------------------------------------------------------------- The cost of the special paper is very low. To get a good printout with the HP and Cannon, you have to buy glosy paper, wich costs 10 times mor than the special paper for the epson. You can any way print very good stuff on plain paper, but with the coated paper, the blacks, for example, are blacker than on any laser. You have to go for the epson stylus! :) /// \\\ (@ @) (+ +) +---oOO-(_)-OOo--------oOO-(_)-OOo---+ | IE. Alexander Wallace | |Email: awallace@alpha1.sal.uadec.mx | | "Beauty is in the eye of the | | BEERholder"... | +------------------------------------+ On Thu, 7 Dec 1995 bob_landry@corp.Cubic.COM wrote: @{" Thread 132" link IML-132} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-165 " MSG-165 Subject: Re: Color Hardcopies @toc contents Subject: Re: Color Hardcopies Date: Friday, 08 December 1995 12:19:48 From: H.Kueck@AIGM.westfalen.de (Hendrik Kueck) ---------------------------------------------------------------------------- > On Thu, 7 Dec 1995, Mike Vandersommen wrote: > > Some of the very best color output I have ever seen on an ink jet printer > was from the Edson Color Stylus II printer. Unfortunately, in my > opinion, the driver used was on a PC. The drivers available on the Amiga > make the image over saturated unless the adjustments are made to the > printer driver. I plan to try some experiments with the Stylus II > printer during christman break. > No! Dont use Stylus II with the Epson Stylus. My friend bought it and he was not lucky at all with it. The comment of the driver for the Epson Stylus Color says "hand edited, a bit too dark". If you use Studio II you get totally wet printouts which are extremly dark and too red. I can recommend you Turboprint 4.0. It is perhaps 5 times faster than Studio II and it gives you really great printouts. Bye, Hendrik @{" Thread 336" link IML-336} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-166 " MSG-166 Subject: Re: Guide to Imagine @toc contents Subject: Re: Guide to Imagine Date: Friday, 08 December 1995 12:24:09 From: gregory denby ---------------------------------------------------------------------------- To start off, thanks Milan for the bug report. However, I don't think putting together a complete manual is the best idea. I do worry about piracy, and I don't much want to make the job any easier. Also, I really doubt that Impulse isn't producing a fine manual for WinImagine96, and I don't want to discourage them. I don't want to discourage Steve Worley from eventually releasing Understanding Image 3.0 (are you still out there Steve?). I'm glad to share tip, tricks and tute here because I know the effort will be returned. Maybe I'm just P.O.'d that guyz can now get what I paid a bunch to use (and in so doing, helped in a small way to develop.) B.T.W., while the list was down I came across a newsgroup posting that indicated that recent releases of TrueSpace also did not come with a manual. So I guess Impulse isn't the only company lacking time and money to properly document their product. Greg Denby @{" Thread 373" link IML-373} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-167 " MSG-167 Subject: Re: Imagine3.0 Give away @toc contents Subject: Re: Imagine3.0 Give away Date: Friday, 08 December 1995 12:52:00 From: "Ing. Alexander Owen Wallace" ---------------------------------------------------------------------------- No! where did you get it, I just paid 160 for it on "Selecto Solutions", but any way, I'm satisf. I don't mind paying when I'm getting what I wan. Don't wory, they are not giveing away yet. I have a question. I read there was a LE of imagine in CD!=20 What is in the CD?, I just got 2 1.4M floppyes (and the manual), I surely ordered the full version, and I'm sure it is (no?). Has the CD, more objects, attributes or something that makes it worthwhile gettin' it Thanks! /// \\\ (@ @) (+ +) +---oOO-(_)-OOo--------oOO-(_)-OOo---+ | IE. Alexander Wallace | |Email: awallace@alpha1.sal.uadec.mx | | "Beauty is in the eye of the | | BEERholder"... | +------------------------------------+ On Fri, 8 Dec 1995, Philip Marley wrote: > On Thu, 7 Dec 1995, Wayne Waite wrote: >=20 > > Hi all, > >=20 > > Just thought I'd let everybody know that CU-Amiga magazine here in Engl= and > > is giving away Imagine3.0(Amiga) on their coverdisks. It goes on sale s= oon. >=20 >=20 >=20 > One word: ARRRRRRRRRRRRRRRRRRRRRRRRRRRRRRGH! >=20 > (I bought Imagine 3.0 new for =A3100 just a few months ago) >=20 > Still, I s'pose all the people getting it off the magazine won't have the= =20 > manual and will have to shell out =A320 or so for that. But I bet mail or= der > companies drop the price of Imagine 3.0 through the floor now... ARGH! >=20 > =09=09=09=09=09=09Philip >=20 > _| | The 5 essential food groups: | = |_ > |_| | Coffee, booze, coffee, chocolate, and MORE COFFEE! | = |_|=20 > |__|Email:pjm100@unix.york.ac.uk WWW:http://www.york.ac.uk/~pjm100/|__= | @{" Thread 182" link IML-182} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-168 " MSG-168 Subject: Re: Re[2]: Power Imagine @toc contents Subject: Re: Re[2]: Power Imagine Date: Friday, 08 December 1995 13:39:54 From: Jynx ---------------------------------------------------------------------------- On Thu, 7 Dec 1995, David Alan Steiger wrote: > On Sat, 25 Nov 1995, Michael Rivers wrote: > > >From: Mike Halvorson > > > > > >I hate to tell people they are wrong, but the Amiga version IS compiled for > > the 040 CPU, > > Mr. Halvorson: > > It may indeed be compiled for a '40 to run. > It is NOT compiled SPECIFICALLY for a '40 to run OPTIMALLY. > This is the point. > > Back when you allowed the editors to be loaded singly, I had to TURN OFF my > '40 "copyback" mode. Otherwise when switching editors the program would > crash, like any other program thats WASN'T '40 aware. > > I hate SHOWING people they are wrong but... > > Dave > Of course it is 040 compiled. How the hell would it run on an 040? Optimized is a different story..... Brent Warp Premier Productions @{" Thread 113" link IML-113} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-169 " MSG-169 Subject: Re: Imagine 4.0 @toc contents Subject: Re: Imagine 4.0 Date: Friday, 08 December 1995 13:48:00 From: Jynx ---------------------------------------------------------------------------- On Thu, 7 Dec 1995, George Lane wrote: > > On Thu, 7 Dec 1995, Jynx wrote: > > > > I have a feeling this is going to get seriously out of hand. Most of > > > the people on the IML got Imagine 4 legally (myself included), but a > > > post like this is just so stupid it makes you wonder. Maybe Impulse > > > should etch the user's name/address into each copy of Imagine... at > > > least this way it'll stop most users pirating the software. > > > > > Impulse probably would not want to spend the extra time compiling the > > code with every users name, etc. First of all it can be modified with > > a hex editor. The only idea I come up with is to use a encryption method > > based on each users name. Then if someone modifies the user name, the startu p > > code would check against this and halt the program or disable features. But, > > any good hacker can remove the user check feature. If they want it bad enoug h > > they WILL get it.... > > What are you guys sweating? They will never be able to use it. The pirates > are getting just what they deserve. Imagine is hard enough to use with > documentation. Imagine without manuals? That's torture for sure. I'd > prefer Chinese water torture, or razor blades under my fingernails than > trying to use Imagine without any documentation. > > > George Lane > Opinions are mine only. No employer would claim them. > Yes, Imagine may be a little hard to use without a manual. But, the point is that pirates can and will get the software working.... regardless of if they can use it or not. Someone is losing money. I am currently working on a hair generating program for Imagine, and I am also faced with this fact.... There are ways to slow down the process, but not to stop it. Leave it... AND NOW WE RETURN TO THE IML ?!*@ Brent Warp Premier Productions @{" Thread 117" link IML-117} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-170 " MSG-170 Subject: Hook? @toc contents Subject: Hook? Date: Friday, 08 December 1995 14:50:44 From: johno@voyager.com ---------------------------------------------------------------------------- does anyone now the diference between in the hook and unhook function in the detail editor? John @{" Thread 202" link IML-202} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-171 " MSG-171 Subject: Re: Imagine3.0 Give away @toc contents Subject: Re: Imagine3.0 Give away Date: Friday, 08 December 1995 14:51:53 From: "Ing. Alexander Owen Wallace" ---------------------------------------------------------------------------- You are absolutely right, I'm speeking about teh PC version. Thanks! =) /// \\\ (@ @) (+ +) +---oOO-(_)-OOo--------oOO-(_)-OOo---+ | IE. Alexander Wallace | |Email: awallace@alpha1.sal.uadec.mx | | "Beauty is in the eye of the | | BEERholder"... | +------------------------------------+ On Fri, 8 Dec 1995, Philip Marley wrote: > > > No! where did you get it, I just paid 160 for it on "Selecto Solutions", > > but any way, I'm satisf. I don't mind paying when I'm getting what I wan. > > Don't wory, they are not giveing away yet. > > Erm, I think you're talking about the PC version, which (supposedly) > retails for 500 UKP but has recently appeared on a magazine cover-CD. I > was talking about the Amiga version (which retails for 100 UKP and is > about to be released on CU Amiga). > > > I have a question. I read there was a LE of imagine in CD! > > See above > > > What is in the CD?, I just got 2 1.4M floppyes (and the manual), I surely > > ordered the full version, and I'm sure it is (no?). Has the CD, more > > objects, attributes or something that makes it worthwhile gettin' it > > Sorry, no idea... > > Philip > _| | The 5 essential food groups: | |_ > |_| | Coffee, booze, coffee, chocolate, and MORE COFFEE! | |_| > |__|Email:pjm100@unix.york.ac.uk WWW:http://www.york.ac.uk/~pjm100/|__| > @{" Thread 167" link IML-167} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-172 " MSG-172 Subject: Re: Color Hardcopies @toc contents Subject: Re: Color Hardcopies Date: Friday, 08 December 1995 14:59:43 From: RobSampson@aol.com ---------------------------------------------------------------------------- In a message dated 95-12-07 15:43:53 EST, you write: >output. I have narrowed my search to the new Epson Color Stylus II >and the Canon BJC-610. Both boast 720x720 dpi color output on >plain paper. Anyone have any pros/cons on these two color printers? A friend of mine has the Epson Mike. He is very pleased with it and with special paper I have seen some nice stuff come off it. Bob................... @{" Thread 196" link IML-196} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-173 " MSG-173 Subject: Tileable Brush Maps Prob @toc contents Subject: Tileable Brush Maps Prob Date: Friday, 08 December 1995 15:21:01 From: bob_landry@corp.Cubic.COM ---------------------------------------------------------------------------- I know this problem has visited and revisited in the past. But I've either misse d the answering post or was oblivous to it when I read it. Is there a work around for the border pixel anomaly when making altitude brush maps tileable? I can't believe this is the first time I've wanted this capability. - Bob ------------------------------------- Name: Bob Landry E-mail work: bob_landry@corp.cubic.com E-mail home: blandry@n2.net Date: 12/08/95 Time: 14:21:01 ------------------------------------- @{" Thread 274" link IML-274} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-174 " MSG-174 Subject: Re: Imagine3.0 Give away @toc contents Subject: Re: Imagine3.0 Give away Date: Friday, 08 December 1995 15:47:22 From: Philip Marley ---------------------------------------------------------------------------- On Thu, 7 Dec 1995, Wayne Waite wrote: > Hi all, >=20 > Just thought I'd let everybody know that CU-Amiga magazine here in Englan= d > is giving away Imagine3.0(Amiga) on their coverdisks. It goes on sale soo= n. One word: ARRRRRRRRRRRRRRRRRRRRRRRRRRRRRRGH! (I bought Imagine 3.0 new for =A3100 just a few months ago) Still, I s'pose all the people getting it off the magazine won't have the= =20 manual and will have to shell out =A320 or so for that. But I bet mail orde= r companies drop the price of Imagine 3.0 through the floor now... ARGH! =09=09=09=09=09=09Philip _| | The 5 essential food groups: | |_ |_| | Coffee, booze, coffee, chocolate, and MORE COFFEE! | |_= |=20 |__|Email:pjm100@unix.york.ac.uk WWW:http://www.york.ac.uk/~pjm100/|__| @{" Thread 184" link IML-184} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-175 " MSG-175 Subject: Sale @toc contents Subject: Sale Date: Friday, 08 December 1995 16:21:30 From: johno@voyager.com ---------------------------------------------------------------------------- Well guys, its been alot of fun, but after years of using Imagine I have come to a point where I have to leave it behind since I just got hired by a popular Game Company to do 3D graphics on the SGI platform. I just sold my beloved Amiga 4000/040 and I must say that I feel pretty lonely! Since I know that there are many Imagine users on here (obviously) I thought some of you may be interested in buying some of the software I have for sale: 1. Imagine 4.0 (Amiga Version) $150 2. Essence Textures (Amiga Only) Volumes I & II $75 3. Humanoid (Male Only) (Male Standing, Walking, and Running) $50 4. Scala Multimedia Authoring (MM200 Amiga) Runs animations VERY fast! $80 5. Snap Maps (Building Materials & Fabrics), This is a collection of 24-bit IFFs (Filter maps, Altitude maps, and Color Maps) to achieve specific meterials in your projects,ident disks #5,7,9 were erased. So this includes: Chainlink, Net, P Gr 6. And lastly since I NEVER really used it, Lightwave 3.5 (Stand Alone Amiga Version). $200 Prices do not include C.O.D. or Shipping & Handling charges. If you are interested e-mail me. First come first serve. p.s. Its been fun reading all the IML posts over the years! I'll definitely miss it. John Olson johno@voyager.com @{" Thread 225" link IML-225} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-176 " MSG-176 Subject: StarFlare @toc contents Subject: StarFlare Date: Friday, 08 December 1995 17:27:28 From: helmy@voyager.com ---------------------------------------------------------------------------- Ok Imagineers (LensFlare freaks only!), we have come up with a cool way to achieve the "infamous" star-shaped flare which we have seen over and over on TV. This is achieved by mapping a simple Filter map onto a plane just as we did when placing the "Twinkle" texture onto a plane. The only difference is that with these maps you get REAL looking flares! Textures can be applied for cool effects, explained in the tutorial. There are 5 different shaped flares on the disk including a tutorial and sample pictures. The maps are of VERY high quality and are at 640x400 resolution (for those people who want to fill the screen with a flare!). The cost is only $5 plus $1 shipping and handling. If you are interested or have questions please feel free to write us "helmy@voyager.com". If you are not interested please refrain from criticizing this offer (because we do have people who have purchsed this from us before and are using it for commercial purposes). ------------------------- H"E"L"M"Y PRODUCTIONS ------------------------- <3D & 2D AnImAtIoN> ------------------------- Los Angeles-California-US ------------------------- E-Mail: Helmy@Voyager.Com ------------------------- @{" Thread 203" link IML-203} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-177 " MSG-177 Subject: StarFlare @toc contents Subject: StarFlare Date: Friday, 08 December 1995 17:58:46 From: helmy@voyager.com ---------------------------------------------------------------------------- I forgot to mention that the maps can obviously be reduced in size considerably if you are going to use it in a small area of your rendering in which case it would save you memory and rendering time. The size reduction can be done with virtually any public domain image processing program. The disks come in two versions TIFF & IFF. Be sure to specify which format you'd like. If sending checks please make them payable to: HELMY ------------------------- H"E"L"M"Y PRODUCTIONS ------------------------- 10555 Ashton Ave.Suite101 ------------------------- Los Angeles-California-US ------------------------- 90024 ------------------------- E-Mail: Helmy@Voyager.Com ------------------------- @{" Thread 176" link IML-176} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-178 " MSG-178 Subject: Re: Follow up to my last post .. @toc contents Subject: Re: Follow up to my last post .. Date: Friday, 08 December 1995 18:02:17 From: Andrew Herbert ---------------------------------------------------------------------------- Brian Tobolski wrote: > >it's o.k. At any rate, like George said, I doubt very many people who > >download it will last to long trying to use it. Most will give up in - cut - > I didn't because of that reason.. I'm still learning and still getting > frustrated but that was my choice.I'm sure some other people who found it > there did take it and are using it anyway.. Which is there choice to make... > ok Brian you say "it would have been really easy for me to download 4.0 when I saw it but I didn't because of that reason" when in an earlier EMail you implied you already had Imagine4. > Seems like I pissed off some people here on list with my last post about > where to find Version 4.0 for free.. Well let me start of by saying I did > pay for that version of Imagine and I'm still using it... I am not the Are you bennding the facts for every post you send to make yourself look like the underdog? This'll be my last post on this subject. Unless of course you can come up with something better. ======================================================================= herbert@netcentral.co.uk | Blobs: Usefull for modelling | Oprah Winfrey ======================================================================= UK Imagine/Lightwave BBS *Still* under construction. Please EMail for details ======================================================================= @{" Thread 157" link IML-157} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-179 " MSG-179 Subject: Re: Help...Sorted! (and chainlink suggestion) @toc contents Subject: Re: Help...Sorted! (and chainlink suggestion) Date: Friday, 08 December 1995 18:04:03 From: Roger Straub ---------------------------------------------------------------------------- There is another method: if you have 4.0, use the Fill to Edge Line feature to connect the two torus halves. =) -- "There is no love sincerer than the love of food." -- George Bernard Shaw See ya, Roger On Fri, 8 Dec 1995, Mark Kelly wrote: > Hello again. > > Just a quickie to say a big thank you to the guys who sent me a copy > of the IML Guide, I'll be off to read it in a minute :-) > > On the subject of making chainlink (I don't know who asked initially, > sorry) > > I did this for a pic a while ago, and found that just stretching a > torus was not quite right for what I was doing because it came up like > a jewellery chain. To get another two copies to link to either end > of it the torus had to be quite thin. Well I wanted more of a big, > chunky winch chain, so this is what I did... > > create a torus with the defaults, but with a tube radius of 30 > and "stagger points" off. > > delete right-hand points to leave a half-torus with straight ends at > the "cut". > > right amiga C it into memory. > > mirror it with scale x -1 (use world co-ordinates throughout this) > > use transform to move it 100 units in the +X > > paste the original back > > create a tube of height 100 radius 30 with "stagger points" off > > move it 100 in the -Y > > right amiga C it into memory. > > move it 200 in the +Y > > paste the original back > > select all four objects, "Join" and then "Merge" them for a nice link > object! > > I'm not sure if this will help or not, but I was qute happy with the > result :-) > > If you don't fancy this lot then I can mail you the object, but > because I don't know who asked, you will have to mail me first. > > Oh well... > > > > -- > Mark Kelly - obscure@marque1.demon.co.uk > > ---- This is not here....----- > > @{" Thread 154" link IML-154} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-180 " MSG-180 Subject: Sorry Could Not Find Subject! @toc contents Date: Friday, 08 December 1995 19:17:05 From: milan@bmt.hku.nl ---------------------------------------------------------------------------- Hi all, I've sent this one just before the mailing list collapsed, so I assume nobody received it. It is a quickly made texture for Imagine4.0 to give you ambient settings per object (I was missing settings for it with attributes). Users of my metal texture can use it instead of bright to keep the specular highlight. The texture is only for the Amiga version of Imagine4.0, have fun, greetings, Milan --> ATTACHEMENT: Ambient.lzh <-- ____ ` /\ \ ' - Radiosity killed the cat - AMIGA: - / \___\ - \ / / Reply to -> milan@bmt.hku.nl back for ' \/___/ ` | | - My opinions are not my own, they're my mom's - the future @{" Thread 128" link IML-128} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-181 " MSG-181 Subject: Sorry Could Not Find Subject! @toc contents Date: Friday, 08 December 1995 19:18:27 From: mrivers@tbag.org ---------------------------------------------------------------------------- Well here is a texture that essentially does the same thing as the Lattice function in Imagine4. Benefits of this texture over the Lattice function: 1. The lattice function is permanent. 2. This texture allows fading. 3. The lattice function produces 6 times the number of faces it affects. This is a 020.fp optimized version, there will soon be an 040 optimized(really 040 optimized) version on Aminet, which will also include a few other textures aswell. Have Fun! --> ATTACHEMENT: lattice.lha <-- size 743 @{" Thread 235" link IML-235} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-182 " MSG-182 Subject: Re: Imagine3.0 Give away @toc contents Subject: Re: Imagine3.0 Give away Date: Friday, 08 December 1995 20:04:39 From: Philip Marley ---------------------------------------------------------------------------- > No! where did you get it, I just paid 160 for it on "Selecto Solutions", > but any way, I'm satisf. I don't mind paying when I'm getting what I wan. > Don't wory, they are not giveing away yet. Erm, I think you're talking about the PC version, which (supposedly) retails for 500 UKP but has recently appeared on a magazine cover-CD. I was talking about the Amiga version (which retails for 100 UKP and is about to be released on CU Amiga). > I have a question. I read there was a LE of imagine in CD! See above > What is in the CD?, I just got 2 1.4M floppyes (and the manual), I surely > ordered the full version, and I'm sure it is (no?). Has the CD, more > objects, attributes or something that makes it worthwhile gettin' it Sorry, no idea... Philip _| | The 5 essential food groups: | |_ |_| | Coffee, booze, coffee, chocolate, and MORE COFFEE! | |_| |__|Email:pjm100@unix.york.ac.uk WWW:http://www.york.ac.uk/~pjm100/|__| @{" Thread 174" link IML-174} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-183 " MSG-183 Subject: Re: Imagine 4.0 @toc contents Subject: Re: Imagine 4.0 Date: Friday, 08 December 1995 20:50:04 From: dunc ---------------------------------------------------------------------------- On 07-Dec-95 07:27:53 Brian Tobolski Wrote About : Imagine 4.0 BT> Just to let everyone know someone has posted Imagine 4.0 on BT> alt.binaries.warez.ibm-pc ... So if anyone is looking for it look there.. Nice ! And someone has the front to post that here !! Duncan -- Email - dunc@eraser.demon.co.uk -- @{" Thread 615" link IML-615} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-184 " MSG-184 Subject: Re: Imagine3.0 Give away @toc contents Subject: Re: Imagine3.0 Give away Date: Friday, 08 December 1995 20:51:26 From: dunc ---------------------------------------------------------------------------- On 07-Dec-95 17:59:50 Wayne Waite Wrote About : Imagine3.0 Give away WW> Hi all, WW> Just thought I'd let everybody know that CU-Amiga magazine here in WW> England is giving away Imagine3.0(Amiga) on their coverdisks. It goes on WW> sale soon. They hinted something along these lines a couple of months ago Duncan -- Email - dunc@eraser.demon.co.uk -- @{" Thread 505" link IML-505} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-185 " MSG-185 Subject: Re: Blobs restrictions @toc contents Subject: Re: Blobs restrictions Date: Friday, 08 December 1995 20:51:29 From: dunc ---------------------------------------------------------------------------- On 08-Dec-95 09:31:36 Bill Boyce Wrote About : Blobs restrictions BB> Thanks first to Milan for the excellent Bug warning. This thing BB> with blobs affecting each other when you don't want to sound like BB> Impulse need to add the ability to Restrict to Subgroup a group BB> of blobs area of influence. Does this make sense (Milan)? If so, BB> I'll forward the suggestion to Impulse. Might make it in time BB> for WinImagine. Or Imagine '96 as I think it should be called :) You know what would be nice with blobs ???? If you could scale axis(es)(?) locally (once they are set up as blobs)and this would affect the shape -an oval blob(s) Duncan -- Email - dunc@eraser.demon.co.uk -- @{" Thread 573" link IML-573} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-186 " MSG-186 Subject: Re: Smoothing @toc contents Subject: Re: Smoothing Date: Friday, 08 December 1995 20:52:03 From: dunc ---------------------------------------------------------------------------- On 07-Dec-95 18:10:14 Remco v.d. Noord Wrote About : Smoothing RvN> Hi all, RvN> At the moment I'm designing an attack airplane. The body of this RvN> airplane is round-shaped. The problem that I encountered is, the faces RvN> can be seen very clearly and smooting isn't very good for my picture. I RvN> have plenty of memory RvN> (about 10Megs free, after adding maps, etc), but the model is getting RvN> extremely big and editing getting SLOW, when more faces are added. The RvN> faces can be seen very clearly when e.g. rendered to 1024x768. At the RvN> moment, my body of the plane is about (cross-section) like a circle with RvN> 40 segments. erm quick edges and phong shading ?? Duncan -- Email - dunc@eraser.demon.co.uk -- @{" Thread 581" link IML-581} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-187 " MSG-187 Subject: Re: Guide to Imagine -Reply @toc contents Subject: Re: Guide to Imagine -Reply Date: Friday, 08 December 1995 20:57:52 From: Jon Galley ---------------------------------------------------------------------------- >>> gregory denby >>> >B.T.W., while the list was down I came across a newsgroup >posting that indicated that recent releases of TrueSpace also >did not come with a manual. So I guess Impulse isn't the only >company lacking time and money to properly document their >product. Truespace2.0 comes with two hardcopy manuals and online MS HELP. @{" Thread 252" link IML-252} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-188 " MSG-188 Subject: Re: Guide to Imagine @toc contents Subject: Re: Guide to Imagine Date: Friday, 08 December 1995 21:17:53 From: NancyJcbs@aol.com ---------------------------------------------------------------------------- In a message dated 95-12-08 07:42:00 EST, you write: > I came across a newsgroup posting that >indicated that recent releases of TrueSpace also did not come with >a manual. So I guess Impulse isn't the only company lacking time and >money to properly document their product. > >Greg Denby > > Yes,Truespace did come with a nice "reference manual", and a "user's guide", but Truespace has fewer features to use than Imagine BY FAR (the modeller is a TOY, but I do like the interface -their biggest selling point), so it can't be as difficult for them to produce a comprehensive manual ! Personally, I'd rather have more possibilities,and more detailed modelling tools, and the incredible procedural textures of Imagine than the nice manuals from Truespace.. You know, Imagine ought to have better advertising of its features, and I would have bought it first . (and saved some $ on lesser programs) Nancy @{" Thread 190" link IML-190} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-189 " MSG-189 Subject: Re: 2 questions...thanks @toc contents Subject: Re: 2 questions...thanks Date: Friday, 08 December 1995 21:56:42 From: NancyJcbs@aol.com ---------------------------------------------------------------------------- From: blaq@io.org (Charles Blaquiere) >Anyway, that's an extremely detailed explanation of one of the most >basic concepts in Imagine, and any other animation software as well: >keyframes. Thanks for the great information. I've been mostly still rendering in Imagine, but I'm ready to dig into animation, and what a help this is ! I'm sure Imagine has its share of little"quirks" that distinguish it from other, simpler animation systems. Many will benefit. >I'll be so bold as to suggest you should try it. I'm not convinced that >your eye would see any difference between the shadows caused by a point >light 10,000 units away, and a similarly-placed parallel light. (As long >as the parallel light's Y axis is aimed at an object close to the >camera, of course) Excellent point, considering the limitations of the rendering process itself, which I hadn't considered. I'll check it out >And that's my point: if you'd been able to place the far end of your >ruler 10,000 units away, you might not have had to learn two methods. >(That'd be a mighty long ruler, though) Well, remember that the perspective process is a SIMULATION of distance, not the distance itself. You can REPRESENT 10,000 units away in the process. But you do have a good point, because at some distance, presumably, the shadow shape produced by a distant point source light would begin to resemble that cast by parallel rays. Only question is, is 10,000 units enough ? And depending on the limits of precision of the rendering computations in Imagine, it just might be. If I get the time, I'll test it out on paper. Anywayt, a few test renders will show how it works on Imagine Nancy @{" Thread 718" link IML-718} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-190 " MSG-190 Subject: Re: Guide to Imagine @toc contents Subject: Re: Guide to Imagine Date: Friday, 08 December 1995 22:26:32 From: sweeper@sys/comms/term/download.eag.unisysgsg.com ---------------------------------------------------------------------------- FROM too long. Original FROM is 'Hans De Kok ' ---------------------- Original Message Follows ---------------------- On Thu, 7 Dec 1995, Milan Polle wrote: > I have an idea, wouldn't it be neat if people on this list would write > guides for different parts of Imagine, like textures/brushes, action editor, > deform tool, particles, blobs, whatever. And all these guides would be turned > into one big guide to Imagine (in guide and HTML format) and we then could > put in on aminet and a homepage. This way, we don't have to re-invent the > wheel everytime and newcomers don't have to ask the same questions 100 times > (I know, this is also what the FAQ is for, but the FAQ is more tips than > a complete description of functions). Don't mind the pirates, they can get > complete manuals in ASCII format anyway. > > Would anybody like this (I was asked to write for the FAQ about particles > and it seems there's so much you can do with them that it probably could > fill some pages). > > And also the chapters of this guide should warn about all found bugs > (so maybe Impulse should read it too :) > > Let me know what you think, I'm all for this idea. I hardly get time to create something on the computer, let alone using Imagine. Reading through the manual everytime I'd get an inspiration to use my artistic talents on Imagine doesn't leave much time to use the computer. With this idea, you should have the basics in mind and just head for the appropiate section that you are interested in. And BTW, thanks to all the responses I had with the rendering black on black problem I had. The IML is also a good idea. :-) Hans de Kok @{" Thread 166" link IML-166} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-191 " MSG-191 Subject: Software Piracy(Imagine 4.0 free?)Future Of Winimagine @toc contents Subject: Software Piracy(Imagine 4.0 free?)Future Of Winimagine Date: Friday, 08 December 1995 23:35:29 From: lumbient@superlink.net (!LuM!) ---------------------------------------------------------------------------- Hmmm, if people are going to give Imagine away then I fear Impulse will include a: DONGLE.....nooooooo!!!! OKAY, everyone act normal! Don't let impulse read the previous messages, BURN THEM!!! !LuM! |--------------------------------------------------------\ |Anyone need a great checker floor? \ |Lumbient@superlink.net / |----ANYONE NEED ANYTHING BLOWN UP?--$40 AN INFERNO!-----< |I can make the most realistic chrome spheres! \ |They look great above the checkered floor! / |--------------------------------------------------------/ @{" Thread 136" link IML-136} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-192 " MSG-192 Subject: Re: Guide to Imagine @toc contents Subject: Re: Guide to Imagine Date: Friday, 08 December 1995 23:49:40 From: RobSampson@aol.com ---------------------------------------------------------------------------- In a message dated 95-12-08 16:35:27 EST, you write: > but I do like the interface -their biggest selling point), so it can't >be as difficult for them to produce a comprehensive manual ! >Personally, I'd rather have more possibilities,and more detailed modelling >tools, and the incredible procedural textures of Imagine than the nice >manuals from Truespace.. > >You know, Imagine ought to have better advertising of its features, and I >would have bought it first . (and saved some $ on lesser programs) > >Nancy The problem is that a good interface and good manuals and operating in windoze are the things that go a long way towards catching someone's attention. It is more professional in appearance as a software product. Imagine's strengths are not visable until you have become some what proficient with using it, hence the small aside's we get in magazines like 3D Design where reviewers like products that are more intuitive or have major support structure in place so that they can use the product and meet deadline. Since Imagine does have so many good features it would seem that it should be rather easy for the people coding it to work a little more on the interface. The fact that our manuals, interface and operating system are severly lacking is due to an unprofessional arrogance on the part of Impulse (read Mike Halvorson) in that they feel that a product that is clearly in the long run better than others should be understood for what it is as is. This is the same attitude that kept Apple from getting more than 10% of the pc market and put the Amiga and Commodore out of buisiness. People used to put up with great software that took a guru to use it in the early days when Imagine was born. That was how computing was. It is no longer like that. More and more people now want to operate computers as easily as their tv's, as well they should, as well it should be. Impulse just has not caught on yet. Bob. .............. @{" Thread 139" link IML-139} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-193 " MSG-193 Subject: Toystory info / NT version @toc contents Subject: Toystory info / NT version Date: Saturday, 09 December 1995 00:12:20 From: cv773@cleveland.Freenet.Edu (Matthew C. Polak) ---------------------------------------------------------------------------- I believe my info post about some of the technical aspects of 'Toy Story' was sent when our beloved IML decided to take a snooze, so if anyone out there would like a copy, please email me privatly. (BTW - Most of the info comes from WWW sites such as www.sun.com, but I grabbed it and am offering it becuase there are a lot of people on this mailing list without WWW access. At the time, I only have Lynx access) Also, a topic of discussion I believe we began to discuss a while ago, but I would like to ask the question again: If Impulse releases a Windows NT version of Imagine, would there be a big advantage to running it under NT on a Pentium? ie. would there be a substancial increase in speed??? :-) Of course, on an NT platform, Imagine would absoulutly SCREAM! [Consider DeskStation's RAPTOR^3 5/300 based on an Alpha 21164 running @ 300MHz!! It's 6x faster than a Pentium 100! Check them out at www.dti.com] Happy rendering... @{" Thread 260" link IML-260} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-194 " MSG-194 Subject: Re: Sale @toc contents Subject: Re: Sale Date: Saturday, 09 December 1995 00:42:57 From: Mike McCool ---------------------------------------------------------------------------- > Well guys, its been alot of fun, but after years of using Imagine I have > come to a point where I have to leave it behind since I just got hired > by a popular Game Company to do 3D graphics on the SGI platform. I just > sold my beloved Amiga 4000/040 and I must say that I feel pretty lonely! Excuse me, John--but what? The above paragraph reads a bit non sequitur to me. Your new bosses make it a condition of your being hired that you burn your bridges? I couldn't count off hand how many professionals on this list and elsewhere still use their "old" systems. Maybe I'm just being defensive, John, but your post sounded as if you're moving into some ethereal realm where none of your past has any relevance. @{" Thread 549" link IML-549} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-195 " MSG-195 Subject: Imagine vendors @toc contents Subject: Imagine vendors Date: Saturday, 09 December 1995 00:47:18 From: tl_lab@CESIT1.UNIFI.IT (Tullio Calosci) ---------------------------------------------------------------------------- I'm looking for some imagine's vendors (v. 3.3 0r 4...) in New York. I've a friend in New York and iwould that he acquires for me the last PC's version of imagine. Could any N.Y. resident help me???? tanks Tullio (excuse me for my very bad english!!) @{" Thread 134" link IML-134} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-196 " MSG-196 Subject: Re: Color Hardcopies @toc contents Subject: Re: Color Hardcopies Date: Saturday, 09 December 1995 01:37:31 From: Falko@aol.com ---------------------------------------------------------------------------- In a message dated 95-12-07 22:23:39 EST, you write: sea_dog@yrkpa.kias.com >BTW I know you are pretty knowledgeable and I could use some advice re >purchasing a hard disk accelerator for my pentium 75. I do not hear >Imagine accessing the drive while rendering and therefore doubt that the >accelerator would help much - Right? - Wrong? > >Bill What in the world are you talking about? The only thing I could think of is one of those overpriced "caching" controllers. Nada. Nix. Nein. Get more ram for the money. If you own a pentium machine you are probably using the integrated pci bus ide controller. It doesn't get much faster than that. You might want to check your cmos settings and see if "ide block mode/transfer" is enabled. Also check and see if pio mode is set to the highest your drive will support (ie: mode 0 through mode 4). These settings are usually default or automatically set to optimum - but it doesn't hurt to check. Hard disk accellerators (read caching controllers) are designed for some very specific situations. 99.9% of the time they are less then no use. To get good performance you need at least 4-8mb of ram on them. Couldn't you really use that 4-8mb of ram as real usable ram for Imagine? Falko @{" Thread 287" link IML-287} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-197 " MSG-197 Subject: Attachments @toc contents Subject: Attachments Date: Saturday, 09 December 1995 04:10:57 From: Fredster ---------------------------------------------------------------------------- -- [ From: Fredster * EMC.Ver #2.5.02 ] -- > I've sent this one just before the mailing list collapsed, so I assume Is it me, or did we agree not to send binaries to the IML? > The texture is only for the Amiga version of Imagine4.0, > have fun, Especially when some of the folks here can't even use it! -- Fred Aderhold fredster@netrix.net http://www.netrix.net/users/fredster "Dogs come when you call. Cats have answering machines." @{" Thread 231" link IML-231} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-198 " MSG-198 Subject: Re: Coilpath @toc contents Subject: Re: Coilpath Date: Saturday, 09 December 1995 05:52:22 From: Jodi Nelson ---------------------------------------------------------------------------- >Jodi, >By now I suppose that you have read Charles Blaquiere's reponse on >the list. A spline based path can result in a very smooth and >versatile path for extrusion or motion path. There is a more >primitive way to do this using plain line segments. Imagine will >extrude or replicate along any series of lines accoring to the >order of their creation. So here are two ways to do this. Thanks for your reply Gregory. With the X,Y scaling and translate in the exruude requester I made some nice looking spiral line segments but have no idea how to use them like I would use a path (sorry if this is realy dumb) Jodi @{" Thread 121" link IML-121} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-199 " MSG-199 Subject: Re: Coil path @toc contents Subject: Re: Coil path Date: Saturday, 09 December 1995 05:52:33 From: Jodi Nelson ---------------------------------------------------------------------------- Thanks Charles I have now mastered the art of coil path making which should make for some very nice animation. >Ths X and Y values will cycle between those 4 pairs, and the Z value >will increase by 25 for each point. At the same time, transform the >alignment to > > 1: 0, 0, 180 > 2: 0, 0, 90 > 3: 0, 0, 0 > 4: 0, 0, 270 I also found that if I made the X value for each point 12.5 it became allot smoother. Thanks again Jodi @{" Thread 249" link IML-249} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-200 " MSG-200 Subject: Re: Coil path @toc contents Subject: Re: Coil path Date: Saturday, 09 December 1995 06:14:04 From: Jodi Nelson ---------------------------------------------------------------------------- At 12:54 PM 12/9/95 +1100, you wrote: > >On 08-Dec-95 00:49:56 Jodi Nelson Wrote About : coil path > JN> Hello IML Dwellers > JN> I have been trying to make a coil like path for a while and found > JN> that it's not as easy as it seems and very time consuming. The > JN> closest I got was one that looked like it was stretched out of shape. > >Do you want an object (conformed to) or a path > > I can do the object very quickly but the path Id have to think about > > Anyway Im drunk now > Duncan >-- > Email - dunc@eraser.demon.co.uk Ha Ha Yes I was quite drunk fri night as well. Anyway it was a path (for animation) but it's pretty much sorted now Jodi @{" Thread 198" link IML-198} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-201 " MSG-201 Subject: Re: NT version @toc contents Subject: Re: NT version Date: Saturday, 09 December 1995 08:12:29 From: CoryJ44@aol.com ---------------------------------------------------------------------------- >Consider DeskStation's RAPTOR^3 5/300 based on an Alpha 21164 >running @ 300MHz!! It's 6x faster than a Pentium 100! Or to take it up a notch further, try the Intergraph TDZ line of Pentium Pro machines . . . they run NT and outpace their SGI counterparts easily (Indigo 2 Extremes). Best of all they'll cost around HALF of what SGIs do . . . finally bringing high-end performance into the prosumer price range! Now's the time for Imagine to jump on the bandwagon . . . @{" Thread 258" link IML-258} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-202 " MSG-202 Subject: Re: Hook? @toc contents Subject: Re: Hook? Date: Saturday, 09 December 1995 10:16:43 From: sgiff@airmail.net (Stephen Gifford) ---------------------------------------------------------------------------- >does anyone now the diference between in the hook and unhook function in >the detail editor? > > >John > The hook and unhook object pretty much describe their own difference, however they are used in creating parts of objects that you want to unhook when you are using states. For example, if you have a robot that has different weapons on different arms you could use the different arms by using hook, unhook. s.g. Visit Me at the Magick Rainbow: http://alpha1.iadfw.net/~sgiff/ @{" Thread 204" link IML-204} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-203 " MSG-203 Subject: Re: StarFlare @toc contents Subject: Re: StarFlare Date: Saturday, 09 December 1995 10:26:23 From: sgiff@airmail.net (Stephen Gifford) ---------------------------------------------------------------------------- >Ok Imagineers (LensFlare freaks only!), we have come up with a cool way >to achieve the "infamous" star-shaped flare which we have seen over and >over on TV. This is achieved by mapping a simple Filter map onto a >plane just as we did when placing the "Twinkle" texture onto a plane. >The only difference is that with these maps you get REAL looking flares! >Textures can be applied for cool effects, explained in the tutorial. >There are 5 different shaped flares on the disk including a tutorial and >sample pictures. The maps are of VERY high quality and are at 640x400 >resolution (for those people who want to fill the screen with a flare!). This is not a criticism of you making such a product nor selling it on the IML which is fine by me. It seems to me however that lensflares have to move with the position of the camera and for them to look realistic you need at least a half dozen polygonal shapes following a line between your lightsource and the camera. Now, if these shapes are all 640 x 480 image maps it would seem quite expensive in terms of RAM usage to have 6 maps this size in one animation. One thing I would appreciate if you would clarify. A lot of people get the twinkle effect confused with a real lensflare. The twinkle effect in Imagine is a completely different thing than the Global Lensflare option in the action editor. Are the lensflares your are referring to similar to the twinkle effect or are you talking about real lensflares. s.g. Visit Me at the Magick Rainbow: http://alpha1.iadfw.net/~sgiff/ @{" Thread 790" link IML-790} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-204 " MSG-204 Subject: Hooked? @toc contents Subject: Hooked? Date: Saturday, 09 December 1995 10:38:48 From: jbk4@email.psu.edu (The Prophet) ---------------------------------------------------------------------------- Hook & UnHook are used to attach & unattach an object from an axis. If I had a robot with all body parts grouped together, I could use UnHook to pop off an arm and Hook to attach a new/different arm without disturbing the group structure. Jaeson K. ____ ____ _ _ ( | \ ( / \ ( ) _ / ) )| )_ __ / /_ _ __ / __ ( X_) ( | /~ \ /\_) /---~/ ) / )/ )/~\ /\_) / _ )ll/ l/ \__ (/ (/ (_//__// / \__ (___) (____________) (___/ (___) Jaeson Koszarsky Amiga 3000 ---------------- ----------- cyberprophet@psu.edu 68040/25Mhz jbk4@email.psu.edu 24Megs-ZIP OS3.1, ShapeShifter @{" Thread 486" link IML-486} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-205 " MSG-205 Subject: Motion Blur @toc contents Subject: Motion Blur Date: Saturday, 09 December 1995 10:43:58 From: jbk4@email.psu.edu (The Prophet) ---------------------------------------------------------------------------- Previously, I stated that Imagine was using CHIP RAM for motion blur merging while I had plenty of FAST RAM free. After more testing, it appears that Imagine is NOT dependent on CHIP RAM. It will use FAST for merging. So what was my problem earlier? I don't know for certain but I'm assuming that it was caused by memory fragmentation in FAST. Maybe Imagine couldn't allocate a large enough contiguous block in FAST but it could in CHIP. Thanx to everyone that replied with help. Jaeson K. ____ ____ _ _ ( | \ ( / \ ( ) _ / ) )| )_ __ / /_ _ __ / __ ( X_) ( | /~ \ /\_) /---~/ ) / )/ )/~\ /\_) / _ )ll/ l/ \__ (/ (/ (_//__// / \__ (___) (____________) (___/ (___) Jaeson Koszarsky Amiga 3000 ---------------- ----------- cyberprophet@psu.edu 68040/25Mhz jbk4@email.psu.edu 24Megs-ZIP OS3.1, ShapeShifter @{" Thread 107" link IML-107} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-206 " MSG-206 Subject: Objects @toc contents Subject: Objects Date: Saturday, 09 December 1995 11:51:04 From: helmy@voyager.com ---------------------------------------------------------------------------- Well Imagineers, we are very proud to introduce a new division at Helmy Productions, "3D OBJECT/INTERNET SUBSCRIPTION". This service will benefit virtually ANY Imagine user who could use more and more objects in his/her 3D object library. For a very affordable fee you will a receive 3D object every other day via UUENCODE internet mail. We currently have approximately 50 subsrcibers who are very happy with our service. We had been testing this idea for a couple of months and have decided to do it on a much larger scale since our customers are very pleased and have resubscribed. The objects will be in "IMAGINE" format (other formats will be available soon), so there will be no need for conversion programs. The objects (IF APPLICABLE) will also include Imagine textures (not Essence textures since there are none available to PC users) as well as brush maps. You might be asking: "What kinda of objects will I receive?". There are a wide variety of HIGH QUALITY objects which will be sent to subsribers, they could range from "Palm Trees" to "CD Covers" to "a Spring object (which is a pain in the a** to make)". All objects are LOYALTY FREE and maybe used for ANY commercial purpose. All objects have been tested and are 100% error-free! Subscriptions Options: Option #1 ----------------------------------- $14.95/month Option #2