@database "IMAGINE MAILING LIST" @WIDTH 80 @font topaz.font 8 @index Index @node MAIN "IMAGINE MAILING LIST NUMBER V64" @toc contents @{b} This GUIDE File was generated by an @{ub} @{b} IMAGINE MAILING LIST PROCESSOR @{ub} @{b} Written By Joop van de Wege @{ub} @{b} © 1994 @{ub} \|/ @ @ +---------------------------------oOO-(_)-OOo---------------------------------+ | | | This is | | the Imagine Mailing List (imagine@email.eag.unisysgsg.com) Archive #64 | | covering messages from Jul 02 1995 to Jul 31 1995. | | | | If you've any questions or problems with this file, E-mail Joop van de Wege | | at Joop.vandeWege@medew.ento.wau.nl | | To join the IML, send email to: imagine-request@email.eag.unisysgsg.com and | | in the subject line type in: subscribe | | | | Thanks goes to: Neil Miller for the Imagine Mailing List Processor | | Nik Vukovljak for the archives | +-----------------------------------------------------------------------------+ @{" Turn the Page " link contents} @endnode MAIN @node contents "IMAGINE MAILING LIST V64- CONTENTS" Click-->@{" 1 " link IML-1} MSG- 1 Subject: FAQ's Click-->@{" 2 " link IML-2} MSG- 2 Subject: Fuzz texture and Fur Click-->@{" 3 " link IML-3} MSG- 3 Subject: RE:ImageFX Arexx Click-->@{" 4 " link IML-4} MSG- 4 Subject: Re:All that we want... Click-->@{" 5 " link IML-5} MSG- 5 Subject: Re:mapping & light Click-->@{" 6 " link IML-6} MSG- 6 Subject: 3.3 & no IML for a while Click-->@{" 7 " link IML-7} MSG- 7 Subject: States??? Click-->@{" 8 " link IML-8} MSG- 8 Subject: Anyone have 3.3? Click-->@{" 9 " link IML-9} MSG- 9 Subject: Test post Click-->@{" 10 " link IML-10} MSG- 10 Subject: Anybody out there Click-->@{" 11 " link IML-11} MSG- 11 Subject: Wish list. Click-->@{" 12 " link IML-12} MSG- 12 Subject: Problem trying to outline fonts (Font within a font look) Click-->@{" 13 " link IML-13} MSG- 13 Subject: Hello? Click-->@{" 14 " link IML-14} MSG- 14 Subject: Re: For those who want to UNSUBSCRIBE Click-->@{" 15 " link IML-15} MSG- 15 Subject: TEST - do not read Click-->@{" 16 " link IML-16} MSG- 16 Subject: Hello there Click-->@{" 17 " link IML-17} MSG- 17 Subject: Font problem. How to outline it! Click-->@{" 18 " link IML-18} MSG- 18 Subject: IML Outage Click-->@{" 19 " link IML-19} MSG- 19 Subject: Re: sale Click-->@{" 20 " link IML-20} MSG- 20 Subject: IML-FAQ#07 preview Click-->@{" 21 " link IML-21} MSG- 21 Subject: More Textures for I3.0 Click-->@{" 22 " link IML-22} MSG- 22 Subject: Is there any mail Click-->@{" 23 " link IML-23} MSG- 23 Subject: Anim newbie probs Click-->@{" 24 " link IML-24} MSG- 24 Subject: FORM TDDD Click-->@{" 25 " link IML-25} MSG- 25 Subject: Guides & htmls in Aminet Click-->@{" 26 " link IML-26} MSG- 26 Subject: What happened? Click-->@{" 27 " link IML-27} MSG- 27 Subject: Test (do not read) Click-->@{" 28 " link IML-28} MSG- 28 Subject: Converting to pc Click-->@{" 29 " link IML-29} MSG- 29 Subject: No postings coming through.... Click-->@{" 30 " link IML-30} MSG- 30 Subject: Hello? Click-->@{" 31 " link IML-31} MSG- 31 Subject: Why? Click-->@{" 32 " link IML-32} MSG- 32 Subject: Re: New Feature Administrator Click-->@{" 33 " link IML-33} MSG- 33 Subject: Re: Hello there Click-->@{" 34 " link IML-34} MSG- 34 Subject: Re: Test (do not read) Click-->@{" 35 " link IML-35} MSG- 35 Subject: Re: Is there any mail Click-->@{" 36 " link IML-36} MSG- 36 Subject: Output/video Click-->@{" 37 " link IML-37} MSG- 37 Subject: Re: What happened? Click-->@{" 38 " link IML-38} MSG- 38 Subject: New Web Stuff Click-->@{" 39 " link IML-39} MSG- 39 ------=> Sorry NO Subject! Click-->@{" 40 " link IML-40} MSG- 40 Subject: Re: mapping & light Click-->@{" 41 " link IML-41} MSG- 41 Subject: Re: More'n'more things... Click-->@{" 42 " link IML-42} MSG- 42 Subject: Re: brushmap tacking Click-->@{" 43 " link IML-43} MSG- 43 Subject: Re: REALISTIC MATERIALS! Click-->@{" 44 " link IML-44} MSG- 44 Subject: Font problem. How to outline it! Click-->@{" 45 " link IML-45} MSG- 45 ------=> Sorry NO Subject! Click-->@{" 46 " link IML-46} MSG- 46 Subject: No messages for a week Click-->@{" 47 " link IML-47} MSG- 47 Subject: Making Imagine pay.... Click-->@{" 48 " link IML-48} MSG- 48 Subject: Re: 3.3 & no IML for a while Click-->@{" 49 " link IML-49} MSG- 49 Subject: Re: Why? Click-->@{" 50 " link IML-50} MSG- 50 Subject: New Program Click-->@{" 51 " link IML-51} MSG- 51 Subject: Re: REALISTIC MATERIALS! Click-->@{" 52 " link IML-52} MSG- 52 Subject: Field render bug? Click-->@{" 53 " link IML-53} MSG- 53 Subject: Re: Guides & htmls in Aminet Click-->@{" 54 " link IML-54} MSG- 54 Subject: Renderbrat Click-->@{" 55 " link IML-55} MSG- 55 Subject: Re: New Feature Administrator Click-->@{" 56 " link IML-56} MSG- 56 Subject: Essence for PC ships Click-->@{" 57 " link IML-57} MSG- 57 Subject: Re: Hello? Click-->@{" 58 " link IML-58} MSG- 58 Subject: Making Imagine Pay Click-->@{" 59 " link IML-59} MSG- 59 Subject: Re: You are not alone Click-->@{" 60 " link IML-60} MSG- 60 Subject: Realistic materials2 Click-->@{" 61 " link IML-61} MSG- 61 Subject: Stop it Click-->@{" 62 " link IML-62} MSG- 62 Subject: Paid for IM projects Click-->@{" 63 " link IML-63} MSG- 63 Subject: RE:FEATURE ADMIN. Click-->@{" 64 " link IML-64} MSG- 64 Subject: Neon Effect Click-->@{" 65 " link IML-65} MSG- 65 Subject: Animate with background plate Click-->@{" 66 " link IML-66} MSG- 66 Subject: 24bit Amiga + Imagine 3.2 Click-->@{" 67 " link IML-67} MSG- 67 Subject: RE:Outlining Fonts Click-->@{" 68 " link IML-68} MSG- 68 Subject: Re: Making Imagine pay.... Click-->@{" 69 " link IML-69} MSG- 69 Subject: Imagine FAQ? Click-->@{" 70 " link IML-70} MSG- 70 Subject: Re: Making Imagine pay.... Click-->@{" 71 " link IML-71} MSG- 71 Subject: Imagine 3.3 Click-->@{" 72 " link IML-72} MSG- 72 Subject: 3.3 Manual.txt Click-->@{" 73 " link IML-73} MSG- 73 Subject: Answer to parallel lights! Click-->@{" 74 " link IML-74} MSG- 74 Subject: Re:Scanline render bug! Click-->@{" 75 " link IML-75} MSG- 75 Subject: Re:Field Render bug2 Click-->@{" 76 " link IML-76} MSG- 76 Subject: Re: Imagine FAQ? Click-->@{" 77 " link IML-77} MSG- 77 Subject: RE:MAKING MONEY! Click-->@{" 78 " link IML-78} MSG- 78 Subject: Re: converting to pc Click-->@{" 79 " link IML-79} MSG- 79 Subject: Re:RENDERBRANT Click-->@{" 80 " link IML-80} MSG- 80 Subject: An irrelevant questione'! Click-->@{" 81 " link IML-81} MSG- 81 Subject: Re: Making Imagine Pay Click-->@{" 82 " link IML-82} MSG- 82 Subject: Screwy stuff Click-->@{" 83 " link IML-83} MSG- 83 Subject: TO MIKE, and others! Click-->@{" 84 " link IML-84} MSG- 84 Subject: Re: New Program Click-->@{" 85 " link IML-85} MSG- 85 Subject: DOF? Click-->@{" 86 " link IML-86} MSG- 86 Subject: Aspect Ratio Click-->@{" 87 " link IML-87} MSG- 87 Subject: Re:Essence for PC ships Click-->@{" 88 " link IML-88} MSG- 88 Subject: Wish list. Click-->@{" 89 " link IML-89} MSG- 89 Subject: New Amiga Logo Click-->@{" 90 " link IML-90} MSG- 90 Subject: Imagine vs Hercules Stingray video card Click-->@{" 91 " link IML-91} MSG- 91 Subject: HTML Version of FAQ 7 Online! Click-->@{" 92 " link IML-92} MSG- 92 Subject: Anim newbie probs Click-->@{" 93 " link IML-93} MSG- 93 Subject: Re: Imagine 3.3 Click-->@{" 94 " link IML-94} MSG- 94 Subject: New Program Click-->@{" 95 " link IML-95} MSG- 95 Subject: States??? Click-->@{" 96 " link IML-96} MSG- 96 Subject: Re: REALISTIC MATERIALS! Click-->@{" 97 " link IML-97} MSG- 97 Subject: Essence Click-->@{" 98 " link IML-98} MSG- 98 Subject: Re: Aspect Ratio Click-->@{" 99 " link IML-99} MSG- 99 Subject: Re: Essence Click-->@{" 100 " link IML-100} MSG- 100 Subject: SITES-GFX Click-->@{" 101 " link IML-101} MSG- 101 Subject: Wishlist Compilation. Click-->@{" 102 " link IML-102} MSG- 102 Subject: Re: New Amiga Logo Click-->@{" 103 " link IML-103} MSG- 103 Subject: Re: Wishlist Compilation. Click-->@{" 104 " link IML-104} MSG- 104 Subject: One last wish Click-->@{" 105 " link IML-105} MSG- 105 Subject: BLOBS Click-->@{" 106 " link IML-106} MSG- 106 Subject: Wishlist compilation explained. Click-->@{" 107 " link IML-107} MSG- 107 Subject: Re: One last wish Click-->@{" 108 " link IML-108} MSG- 108 Subject: Re: Wishlist Compilation. Click-->@{" 109 " link IML-109} MSG- 109 Subject: Imagine 3.3 Click-->@{" 110 " link IML-110} MSG- 110 Subject: Re: REALISTIC MATERIALS! Click-->@{" 111 " link IML-111} MSG- 111 Subject: Virtual Mem Click-->@{" 112 " link IML-112} MSG- 112 Subject: Essence Click-->@{" 113 " link IML-113} MSG- 113 Subject: Re: Essence Click-->@{" 114 " link IML-114} MSG- 114 Subject: One minor wish Click-->@{" 115 " link IML-115} MSG- 115 Subject: Output video from PC. Click-->@{" 116 " link IML-116} MSG- 116 Subject: Trying to make it pay. Click-->@{" 117 " link IML-117} MSG- 117 Subject: Gfx Cards and Error Requestors Click-->@{" 118 " link IML-118} MSG- 118 Subject: Re: One minor wish Click-->@{" 119 " link IML-119} MSG- 119 Subject: Re: FORM TDDD Click-->@{" 120 " link IML-120} MSG- 120 Subject: Re: Wishlist compilation explained. Click-->@{" 121 " link IML-121} MSG- 121 Subject: Re: Essence for PC ships Click-->@{" 122 " link IML-122} MSG- 122 Subject: Amiga macro recorder Click-->@{" 123 " link IML-123} MSG- 123 Subject: Re: One minor wish Click-->@{" 124 " link IML-124} MSG- 124 Subject: Re: DOF? Click-->@{" 125 " link IML-125} MSG- 125 Subject: Re: One minor wish Click-->@{" 126 " link IML-126} MSG- 126 Subject: Re: Making Imagine pay.... Click-->@{" 127 " link IML-127} MSG- 127 Subject: Pictures of Imagine 3.3 Online Click-->@{" 128 " link IML-128} MSG- 128 Subject: Windows 95 Click-->@{" 129 " link IML-129} MSG- 129 Subject: Uploads Click-->@{" 130 " link IML-130} MSG- 130 Subject: Re: BLOBS Click-->@{" 131 " link IML-131} MSG- 131 Subject: Re: One minor wish Click-->@{" 132 " link IML-132} MSG- 132 Subject: Imagine vs Hercules Stingray video card Click-->@{" 133 " link IML-133} MSG- 133 Subject: Windows 95 Click-->@{" 134 " link IML-134} MSG- 134 Subject: Re: Trying to make it pay. Click-->@{" 135 " link IML-135} MSG- 135 ------=> Sorry NO Subject! Click-->@{" 136 " link IML-136} MSG- 136 Subject: Wishlist -- Improved bitmap tracing Click-->@{" 137 " link IML-137} MSG- 137 Subject: Wistlist -- Combine forms and spline editors Click-->@{" 138 " link IML-138} MSG- 138 Subject: Wishlist -- Hide points Click-->@{" 139 " link IML-139} MSG- 139 Subject: Wishlist -- Hair texture Click-->@{" 140 " link IML-140} MSG- 140 Subject: Wishlist -- Improved starfield Click-->@{" 141 " link IML-141} MSG- 141 Subject: Trying to make it pay. Click-->@{" 142 " link IML-142} MSG- 142 Subject: Wishlist -- ASL Requesters Click-->@{" 143 " link IML-143} MSG- 143 Subject: Wishlist -- More output formats Click-->@{" 144 " link IML-144} MSG- 144 Subject: Re: Imagine vs Hercules Stingray video card Click-->@{" 145 " link IML-145} MSG- 145 Subject: Whishlist Click-->@{" 146 " link IML-146} MSG- 146 Subject: Re: Wishlist -- More output formats Click-->@{" 147 " link IML-147} MSG- 147 Subject: Re: Wishlist -- ASL Requesters Click-->@{" 148 " link IML-148} MSG- 148 Subject: Re: BLOBS Click-->@{" 149 " link IML-149} MSG- 149 Subject: Amiga Imagine 3.3 received Click-->@{" 150 " link IML-150} MSG- 150 Subject: Re:Scanline render bug! Click-->@{" 151 " link IML-151} MSG- 151 Subject: Re: Making Imagine pay.... Click-->@{" 152 " link IML-152} MSG- 152 Subject: Fun with Fuzz Click-->@{" 153 " link IML-153} MSG- 153 Subject: Send ME!!! Click-->@{" 154 " link IML-154} MSG- 154 Subject: VIEW Click-->@{" 155 " link IML-155} MSG- 155 Subject: Re: Amiga macro recorder Click-->@{" 156 " link IML-156} MSG- 156 Subject: Upgrade Plan Click-->@{" 157 " link IML-157} MSG- 157 Subject: Upgrade rates Click-->@{" 158 " link IML-158} MSG- 158 Subject: Right Mouse button Click-->@{" 159 " link IML-159} MSG- 159 Subject: Re: Melting Click-->@{" 160 " link IML-160} MSG- 160 Subject: Tip for Amiga users Click-->@{" 161 " link IML-161} MSG- 161 Subject: Re: Wishlist -- More output formats Click-->@{" 162 " link IML-162} MSG- 162 Subject: Re[2]: States??? Click-->@{" 163 " link IML-163} MSG- 163 Subject: Windows 95 times Click-->@{" 164 " link IML-164} MSG- 164 Subject: (Useless) Imagine 3.3 compliments and complaints Click-->@{" 165 " link IML-165} MSG- 165 Subject: Re: Melting Click-->@{" 166 " link IML-166} MSG- 166 Subject: Imagine 3.3 arrives in England Click-->@{" 167 " link IML-167} MSG- 167 Subject: Melting Click-->@{" 168 " link IML-168} MSG- 168 Subject: Re: States??? Click-->@{" 169 " link IML-169} MSG- 169 Subject: Re: Virtual Mem Click-->@{" 170 " link IML-170} MSG- 170 Subject: Re: States??? Click-->@{" 171 " link IML-171} MSG- 171 Subject: Tip for Amiga users Click-->@{" 172 " link IML-172} MSG- 172 Subject: Upgrade rates Click-->@{" 173 " link IML-173} MSG- 173 Subject: V3.0 prob. Sorry 8-) Click-->@{" 174 " link IML-174} MSG- 174 Subject: Re: Wishlist -- More output formats Click-->@{" 175 " link IML-175} MSG- 175 Subject: Re: Wistlist -- Combine forms and spline editors Click-->@{" 176 " link IML-176} MSG- 176 Subject: VIEW Click-->@{" 177 " link IML-177} MSG- 177 Subject: Wishlist - New addition - Move Bone Click-->@{" 178 " link IML-178} MSG- 178 Subject: Wishlist -- ASL Requesters Click-->@{" 179 " link IML-179} MSG- 179 Subject: Wishlist - New addition - Animate control panel Click-->@{" 180 " link IML-180} MSG- 180 Subject: Wishlist -- Hair texture Click-->@{" 181 " link IML-181} MSG- 181 Subject: Re: One minor wish Click-->@{" 182 " link IML-182} MSG- 182 Subject: Re: Wishlist -- More output formats Click-->@{" 183 " link IML-183} MSG- 183 Subject: Re: tip for Amiga users Click-->@{" 184 " link IML-184} MSG- 184 Subject: Re: States??? Click-->@{" 185 " link IML-185} MSG- 185 Subject: V3.0 prob. Sorry 8-) Click-->@{" 186 " link IML-186} MSG- 186 Subject: Re: Wishlist - some more Click-->@{" 187 " link IML-187} MSG- 187 Subject: Re: Right Mouse button Click-->@{" 188 " link IML-188} MSG- 188 Subject: Re: Virtual Mem Click-->@{" 189 " link IML-189} MSG- 189 Subject: Re: Making Imagine pay.... Click-->@{" 190 " link IML-190} MSG- 190 Subject: To PC'ers Click-->@{" 191 " link IML-191} MSG- 191 Subject: Animating Textures Click-->@{" 192 " link IML-192} MSG- 192 Subject: Re: States??? Click-->@{" 193 " link IML-193} MSG- 193 Subject: Re: tip for Amiga users Click-->@{" 194 " link IML-194} MSG- 194 Subject: Re: VIEW1 Click-->@{" 195 " link IML-195} MSG- 195 Subject: Re: Wishlist -- Improved starfield Click-->@{" 196 " link IML-196} MSG- 196 Subject: Re: Wishlist -- More output formats Click-->@{" 197 " link IML-197} MSG- 197 Subject: Re: SITES-GFX Click-->@{" 198 " link IML-198} MSG- 198 Subject: Re: Windows 95 Click-->@{" 199 " link IML-199} MSG- 199 Subject: Re: To PC'ers Click-->@{" 200 " link IML-200} MSG- 200 Subject: Re: Upgrade rates Click-->@{" 201 " link IML-201} MSG- 201 Subject: Re[2]: Virtual Mem Click-->@{" 202 " link IML-202} MSG- 202 Subject: Re[2]: Wishlist -- More output formats Click-->@{" 203 " link IML-203} MSG- 203 Subject: Re: Upgrade Plan Click-->@{" 204 " link IML-204} MSG- 204 Subject: RE:Imagine vs Hercules Stingray video card Click-->@{" 205 " link IML-205} MSG- 205 Subject: Re: Re: One minor wish Click-->@{" 206 " link IML-206} MSG- 206 Subject: Re: Re: Virtual Mem Click-->@{" 207 " link IML-207} MSG- 207 Subject: Re: Re: Upgrade rates Click-->@{" 208 " link IML-208} MSG- 208 Subject: Re: Wishlist -- Improved starfield Click-->@{" 209 " link IML-209} MSG- 209 Subject: Wishlist -- Improved starfield Click-->@{" 210 " link IML-210} MSG- 210 Subject: Re: Imagine vs Hercules Stingray video card Click-->@{" 211 " link IML-211} MSG- 211 Subject: Im3.0 on PC, Preferences? Click-->@{" 212 " link IML-212} MSG- 212 Subject: Re: tip for Amiga users Click-->@{" 213 " link IML-213} MSG- 213 Subject: Re: vertual Click-->@{" 214 " link IML-214} MSG- 214 Subject: RE:Imagine vs Hercules Stingray video card Click-->@{" 215 " link IML-215} MSG- 215 Subject: Starfield Click-->@{" 216 " link IML-216} MSG- 216 Subject: Re: Melting Click-->@{" 217 " link IML-217} MSG- 217 Subject: Wishlist Click-->@{" 218 " link IML-218} MSG- 218 Subject: Wish list. Late entries. Click-->@{" 219 " link IML-219} MSG- 219 Subject: More Output Formats Click-->@{" 220 " link IML-220} MSG- 220 Subject: Upgrade to 3.x!!!! Click-->@{" 221 " link IML-221} MSG- 221 Subject: Virtual walkthru Click-->@{" 222 " link IML-222} MSG- 222 Subject: Re: Improved Starfields Click-->@{" 223 " link IML-223} MSG- 223 Subject: Re: Rotoscoping Click-->@{" 224 " link IML-224} MSG- 224 Subject: IMPULSE Click-->@{" 225 " link IML-225} MSG- 225 Subject: RE: Windows 95 Click-->@{" 226 " link IML-226} MSG- 226 Subject: Re: Making Imagine pay.... Click-->@{" 227 " link IML-227} MSG- 227 Subject: Re: 24bit quickrenders in PC 2.0 Click-->@{" 228 " link IML-228} MSG- 228 Subject: Re: Upgrade rates Click-->@{" 229 " link IML-229} MSG- 229 Subject: Re: One minor wish Click-->@{" 230 " link IML-230} MSG- 230 Subject: Re: Re[2]: Wishlist -- More output formats Click-->@{" 231 " link IML-231} MSG- 231 Subject: After quickrender... Click-->@{" 232 " link IML-232} MSG- 232 Subject: DARKONS! Click-->@{" 233 " link IML-233} MSG- 233 Subject: Hidden Treats! Click-->@{" 234 " link IML-234} MSG- 234 Subject: Re: Re: One minor wish Click-->@{" 235 " link IML-235} MSG- 235 Subject: Re: Virtual walkthru Click-->@{" 236 " link IML-236} MSG- 236 Subject: Re: 3.3 new brush handle Click-->@{" 237 " link IML-237} MSG- 237 Subject: Re: Wishlist -- More output formats Click-->@{" 238 " link IML-238} MSG- 238 Subject: Re: Upgrade rates Click-->@{" 239 " link IML-239} MSG- 239 Subject: Re: Rotoscoping Click-->@{" 240 " link IML-240} MSG- 240 Subject: Re: States??? Click-->@{" 241 " link IML-241} MSG- 241 Subject: Right Mouse Perspective Click-->@{" 242 " link IML-242} MSG- 242 Subject: Re: Rotoscoping Click-->@{" 243 " link IML-243} MSG- 243 Subject: Re: Re: Re: Upgrade rates Click-->@{" 244 " link IML-244} MSG- 244 Subject: Re: Re: Virtual Mem Click-->@{" 245 " link IML-245} MSG- 245 Subject: Re: Re: Re: One minor wish Click-->@{" 246 " link IML-246} MSG- 246 Subject: Re: DARKONS! Click-->@{" 247 " link IML-247} MSG- 247 Subject: Re: Re: Re: One minor wish Click-->@{" 248 " link IML-248} MSG- 248 Subject: Genlock blues Click-->@{" 249 " link IML-249} MSG- 249 Subject: Re: To PC'ers Click-->@{" 250 " link IML-250} MSG- 250 Subject: DARKONS Click-->@{" 251 " link IML-251} MSG- 251 Subject: Re: Re: One minor wish Click-->@{" 252 " link IML-252} MSG- 252 Subject: Imagine Objects Click-->@{" 253 " link IML-253} MSG- 253 Subject: Planet Lighting Click-->@{" 254 " link IML-254} MSG- 254 Subject: Sir Newton...Unleashed Click-->@{" 255 " link IML-255} MSG- 255 Subject: Re: Melting Click-->@{" 256 " link IML-256} MSG- 256 Subject: Re: Lighting Click-->@{" 257 " link IML-257} MSG- 257 Subject: Genlock black and blues Click-->@{" 258 " link IML-258} MSG- 258 Subject: Re: Planet Lighting Click-->@{" 259 " link IML-259} MSG- 259 Subject: Re: Re: 3.3 new brush handle Click-->@{" 260 " link IML-260} MSG- 260 Subject: Version 3.3 to Sweden Click-->@{" 261 " link IML-261} MSG- 261 Subject: Re: Re: One minor wish Click-->@{" 262 " link IML-262} MSG- 262 Subject: Re: Re: One minor wish Click-->@{" 263 " link IML-263} MSG- 263 Subject: VIEW SPECIAL Click-->@{" 264 " link IML-264} MSG- 264 Subject: After quickrender... Click-->@{" 265 " link IML-265} MSG- 265 Subject: Animating Textures Click-->@{" 266 " link IML-266} MSG- 266 Subject: Re: wishlist Click-->@{" 267 " link IML-267} MSG- 267 Subject: Genlock blues Click-->@{" 268 " link IML-268} MSG- 268 Subject: Re: Upgrade to 3.x!!!! Click-->@{" 269 " link IML-269} MSG- 269 Subject: Imagine Objects Click-->@{" 270 " link IML-270} MSG- 270 Subject: Re: Improved Starfields Click-->@{" 271 " link IML-271} MSG- 271 Subject: Renderbrat Click-->@{" 272 " link IML-272} MSG- 272 Subject: Metal global maps??? Click-->@{" 273 " link IML-273} MSG- 273 Subject: Re: Upgrade rates Click-->@{" 274 " link IML-274} MSG- 274 Subject: Virtual walkthru Click-->@{" 275 " link IML-275} MSG- 275 Subject: Planet Lighting Click-->@{" 276 " link IML-276} MSG- 276 Subject: Re: Re: One minor wish Click-->@{" 277 " link IML-277} MSG- 277 Subject: Re: genlock blues Click-->@{" 278 " link IML-278} MSG- 278 Subject: Metal global maps??? Click-->@{" 279 " link IML-279} MSG- 279 Subject: Re: Planet Lighting Click-->@{" 280 " link IML-280} MSG- 280 Subject: Re: Imagine Objects Click-->@{" 281 " link IML-281} MSG- 281 Subject: Re: genlock blues Click-->@{" 282 " link IML-282} MSG- 282 Subject: Re: Planet Lighting Click-->@{" 283 " link IML-283} MSG- 283 Subject: Re :starfields Click-->@{" 284 " link IML-284} MSG- 284 Subject: Re: VIEW SPECIAL Click-->@{" 285 " link IML-285} MSG- 285 Subject: Picasso II & Imagine 3.3 Click-->@{" 286 " link IML-286} MSG- 286 Subject: Re: Wishlist -- Improved starfield Click-->@{" 287 " link IML-287} MSG- 287 Subject: Re: Planet Lighting Click-->@{" 288 " link IML-288} MSG- 288 Subject: I have the best wish :) Click-->@{" 289 " link IML-289} MSG- 289 Subject: Re: Planet shading Click-->@{" 290 " link IML-290} MSG- 290 Subject: Layers Click-->@{" 291 " link IML-291} MSG- 291 Subject: Planet lighting (ambient?) Click-->@{" 292 " link IML-292} MSG- 292 Subject: Re: planet shading Click-->@{" 293 " link IML-293} MSG- 293 Subject: Upcoming motion blur! Click-->@{" 294 " link IML-294} MSG- 294 Subject: Re: Making Imagine Pay Click-->@{" 295 " link IML-295} MSG- 295 Subject: Imagine 3.0 in OS/2? Click-->@{" 296 " link IML-296} MSG- 296 Subject: Pictureman. Click-->@{" 297 " link IML-297} MSG- 297 Subject: Re: Planet shading Click-->@{" 298 " link IML-298} MSG- 298 Subject: Rendering Times Click-->@{" 299 " link IML-299} MSG- 299 Subject: Planet Shading Click-->@{" 300 " link IML-300} MSG- 300 Subject: Re: Planet shading Click-->@{" 301 " link IML-301} MSG- 301 Subject: Image Depth? Click-->@{" 302 " link IML-302} MSG- 302 Subject: Lanscapes and clouds. Click-->@{" 303 " link IML-303} MSG- 303 Subject: Metal global maps??? Click-->@{" 304 " link IML-304} MSG- 304 Subject: Re: Imagine 2.0 Bug???? Click-->@{" 305 " link IML-305} MSG- 305 Subject: Re: VIEW SPECIAL Click-->@{" 306 " link IML-306} MSG- 306 Subject: Re: Imagine 2.0 Bug???? Click-->@{" 307 " link IML-307} MSG- 307 Subject: Planet Lighting Click-->@{" 308 " link IML-308} MSG- 308 Subject: Re: Planet shading Click-->@{" 309 " link IML-309} MSG- 309 Subject: Re: Planet shading Click-->@{" 310 " link IML-310} MSG- 310 Subject: Imagine 2.0 Bug???? Click-->@{" 311 " link IML-311} MSG- 311 Subject: Rendering Times Click-->@{" 312 " link IML-312} MSG- 312 Subject: Re: VIEW SPECIAL Click-->@{" 313 " link IML-313} MSG- 313 Subject: Re: Wishlist -- Improved starfield Click-->@{" 314 " link IML-314} MSG- 314 Subject: Re: Rendering Times Click-->@{" 315 " link IML-315} MSG- 315 Subject: Re: Lanscapes and clouds. Click-->@{" 316 " link IML-316} MSG- 316 Subject: Re: Rendering Times Click-->@{" 317 " link IML-317} MSG- 317 Subject: Re: Lanscapes and clouds. Click-->@{" 318 " link IML-318} MSG- 318 Subject: Re: Planet shading Click-->@{" 319 " link IML-319} MSG- 319 Subject: Re:Landscapes and clouds Click-->@{" 320 " link IML-320} MSG- 320 Subject: Re: Planet Lighting Click-->@{" 321 " link IML-321} MSG- 321 Subject: RE: Image Depth Click-->@{" 322 " link IML-322} MSG- 322 Subject: Re: Image Depth? Click-->@{" 323 " link IML-323} MSG- 323 Subject: Re: VIEW Click-->@{" 324 " link IML-324} MSG- 324 Subject: Planet Shading Click-->@{" 325 " link IML-325} MSG- 325 Subject: Landscapes and clouds. Click-->@{" 326 " link IML-326} MSG- 326 ------=> Sorry NO Subject! Click-->@{" 327 " link IML-327} MSG- 327 ------=> Sorry NO Subject! Click-->@{" 328 " link IML-328} MSG- 328 Subject: Re: Planetary Lighting Click-->@{" 329 " link IML-329} MSG- 329 Subject: Re: Rendering Times Click-->@{" 330 " link IML-330} MSG- 330 Subject: Re: Planet Shading Click-->@{" 331 " link IML-331} MSG- 331 Subject: Planet Shade Mapping Click-->@{" 332 " link IML-332} MSG- 332 Subject: Render Times Click-->@{" 333 " link IML-333} MSG- 333 Subject: Re: Lanscapes and clouds. Click-->@{" 334 " link IML-334} MSG- 334 Subject: Avalon is Different... Click-->@{" 335 " link IML-335} MSG- 335 Subject: Re: imagine 3.3 to Spain Click-->@{" 336 " link IML-336} MSG- 336 Subject: Imagine 3.3 to Spain Click-->@{" 337 " link IML-337} MSG- 337 Subject: Re: Planetary Lighting Click-->@{" 338 " link IML-338} MSG- 338 Subject: Re: Lanscapes and clouds. Click-->@{" 339 " link IML-339} MSG- 339 Subject: Re: Book Click-->@{" 340 " link IML-340} MSG- 340 Subject: Abort buttons Click-->@{" 341 " link IML-341} MSG- 341 Subject: Thanks Charles! Click-->@{" 342 " link IML-342} MSG- 342 Subject: Re: Planet Shading Click-->@{" 343 " link IML-343} MSG- 343 Subject: Re: Rendering Times Click-->@{" 344 " link IML-344} MSG- 344 Subject: Re: Lanscapes and clouds. Click-->@{" 345 " link IML-345} MSG- 345 Subject: Re: Lanscapes and clouds. Click-->@{" 346 " link IML-346} MSG- 346 Subject: Forwarded mail Click-->@{" 347 " link IML-347} MSG- 347 Subject: Funny anim? Click-->@{" 348 " link IML-348} MSG- 348 Subject: Image Depth? Click-->@{" 349 " link IML-349} MSG- 349 Subject: Imagine 3.3 to Spain Click-->@{" 350 " link IML-350} MSG- 350 Subject: Re: Planet Lighting Click-->@{" 351 " link IML-351} MSG- 351 Subject: Re: Planet Shading Click-->@{" 352 " link IML-352} MSG- 352 Subject: Scanline vs. Trace Shadows!!! Click-->@{" 353 " link IML-353} MSG- 353 Subject: Thanks Charles! Click-->@{" 354 " link IML-354} MSG- 354 Subject: Re: VIEW SPECIAL Click-->@{" 355 " link IML-355} MSG- 355 Subject: Re: Imagine 2.0 Bug???? Click-->@{" 356 " link IML-356} MSG- 356 Subject: Re: landscpaes (vistapro) Click-->@{" 357 " link IML-357} MSG- 357 Subject: Funny anim? Click-->@{" 358 " link IML-358} MSG- 358 Subject: Re: Scanline vs. Trace Shadows!!! Click-->@{" 359 " link IML-359} MSG- 359 Subject: LOAD ME!! Click-->@{" 360 " link IML-360} MSG- 360 Subject: Avalon is Different.. Click-->@{" 361 " link IML-361} MSG- 361 Subject: Re: Re[2]: Lanscapes and clouds. Click-->@{" 362 " link IML-362} MSG- 362 Subject: Re:scanline shadows Click-->@{" 363 " link IML-363} MSG- 363 Subject: Great! Click-->@{" 364 " link IML-364} MSG- 364 Subject: Re: Scanline vs. Trace Shadows!!! Click-->@{" 365 " link IML-365} MSG- 365 Subject: Blaq - What a hero !! Click-->@{" 366 " link IML-366} MSG- 366 Subject: Undocumented Textures in 3.3 Click-->@{" 367 " link IML-367} MSG- 367 Subject: Re: Funny anim? Click-->@{" 368 " link IML-368} MSG- 368 Subject: Re: Scanline vs. Trace Shadows!!! Click-->@{" 369 " link IML-369} MSG- 369 Subject: Re: Lanscapes and clouds. Click-->@{" 370 " link IML-370} MSG- 370 Subject: Re: Layers Click-->@{" 371 " link IML-371} MSG- 371 Subject: Im 3.3 Click-->@{" 372 " link IML-372} MSG- 372 Subject: Re: Scanline and Trace Click-->@{" 373 " link IML-373} MSG- 373 Subject: Re: VIEW SPECIAL Click-->@{" 374 " link IML-374} MSG- 374 Subject: Shadows Click-->@{" 375 " link IML-375} MSG- 375 Subject: Scanline and Trace Click-->@{" 376 " link IML-376} MSG- 376 Subject: Imagine 4.0 Click-->@{" 377 " link IML-377} MSG- 377 Subject: Re: imagine 4.0 Click-->@{" 378 " link IML-378} MSG- 378 Subject: 3.3 is in BC, Canada... Click-->@{" 379 " link IML-379} MSG- 379 Subject: Re: Scanline vs. Trace Shadows!!! Click-->@{" 380 " link IML-380} MSG- 380 Subject: 3.3 in Canada ?? Click-->@{" 381 " link IML-381} MSG- 381 Subject: Professional vs. ?Amateur Click-->@{" 382 " link IML-382} MSG- 382 Subject: Credit Click-->@{" 383 " link IML-383} MSG- 383 Subject: Re: mail pissing us off Click-->@{" 384 " link IML-384} MSG- 384 Subject: Re: 3.3 in Canada ?? Click-->@{" 385 " link IML-385} MSG- 385 Subject: Re: Wishlist -- Improved starfield Click-->@{" 386 " link IML-386} MSG- 386 Subject: Apologies Click-->@{" 387 " link IML-387} MSG- 387 Subject: To all you unsubscribers out there. Click-->@{" 388 " link IML-388} MSG- 388 Subject: Re: VIEW SPECIAL Click-->@{" 389 " link IML-389} MSG- 389 Subject: Re: Shadows Click-->@{" 390 " link IML-390} MSG- 390 Subject: Re: Shadows Click-->@{" 391 " link IML-391} MSG- 391 Subject: UNIVESA Click-->@{" 392 " link IML-392} MSG- 392 Subject: Re: Scanline and Trace Click-->@{" 393 " link IML-393} MSG- 393 Subject: Re: Planet Shading Click-->@{" 394 " link IML-394} MSG- 394 Subject: Camera Size Click-->@{" 395 " link IML-395} MSG- 395 Subject: ArtDepartment problem Click-->@{" 396 " link IML-396} MSG- 396 Subject: Slow rain Click-->@{" 397 " link IML-397} MSG- 397 Subject: Re: Apologies Click-->@{" 398 " link IML-398} MSG- 398 Subject: Re: UNIVESA Click-->@{" 399 " link IML-399} MSG- 399 Subject: Imagine 3.3 PC bug Click-->@{" 400 " link IML-400} MSG- 400 Subject: Re: Credit Click-->@{" 401 " link IML-401} MSG- 401 Subject: Imagine wrong Colours..Fi Click-->@{" 402 " link IML-402} MSG- 402 Subject: Re[2]: One last wish Click-->@{" 403 " link IML-403} MSG- 403 Subject: Re: One last wish Click-->@{" 404 " link IML-404} MSG- 404 Subject: Re: Blaq - What a hero!! Click-->@{" 405 " link IML-405} MSG- 405 Subject: Amiga 2000 Click-->@{" 406 " link IML-406} MSG- 406 Subject: Re: Scanline vs. Trace Shadows!!! Click-->@{" 407 " link IML-407} MSG- 407 Subject: Impulse Click-->@{" 408 " link IML-408} MSG- 408 Subject: Re:scanline shadows Click-->@{" 409 " link IML-409} MSG- 409 Subject: IML-FAQ#08 && home pages Click-->@{" 410 " link IML-410} MSG- 410 Subject: Imagine wrong Colours..Fixed!!! Click-->@{" 411 " link IML-411} MSG- 411 Subject: Imagine 3.3 PC bug Click-->@{" 412 " link IML-412} MSG- 412 Subject: UNIVESA Click-->@{" 413 " link IML-413} MSG- 413 Subject: Imagine wrong Colours..Fixed!!! Click-->@{" 414 " link IML-414} MSG- 414 Subject: BRUSH MAPPING! Click-->@{" 415 " link IML-415} MSG- 415 Subject: RE:Im3.3 bug? Click-->@{" 416 " link IML-416} MSG- 416 Subject: Renderbrandt's troubles Click-->@{" 417 " link IML-417} MSG- 417 Subject: Planet shading -- Problem Solved (mostly)! Click-->@{" 418 " link IML-418} MSG- 418 Subject: Tear Drop Quickie Click-->@{" 419 " link IML-419} MSG- 419 Subject: PArticles Click-->@{" 420 " link IML-420} MSG- 420 Subject: Memory... Click-->@{" 421 " link IML-421} MSG- 421 Subject: 3.3 Click-->@{" 422 " link IML-422} MSG- 422 Subject: Re:scanline shadows Click-->@{" 423 " link IML-423} MSG- 423 Subject: Re: Imagine wrong Colours..Fixed!!! Click-->@{" 424 " link IML-424} MSG- 424 Subject: Imagine 4.0? Click-->@{" 425 " link IML-425} MSG- 425 Subject: BONES Click-->@{" 426 " link IML-426} MSG- 426 Subject: Re: Credit Click-->@{" 427 " link IML-427} MSG- 427 Subject: States Editing Click-->@{" 428 " link IML-428} MSG- 428 Subject: RE: HOW MANY! Click-->@{" 429 " link IML-429} MSG- 429 Subject: Re: Impulse Click-->@{" 430 " link IML-430} MSG- 430 Subject: Re:scanline shadows Click-->@{" 431 " link IML-431} MSG- 431 Subject: Re: Memory... Click-->@{" 432 " link IML-432} MSG- 432 Subject: Re: scanline shadows Click-->@{" 433 " link IML-433} MSG- 433 Subject: Re: A note from Mr. Mike, Click-->@{" 434 " link IML-434} MSG- 434 Subject: Re: UNIVESA Click-->@{" 435 " link IML-435} MSG- 435 Subject: A note from Mr. Mike, Click-->@{" 436 " link IML-436} MSG- 436 Subject: Mr. Mike H Click-->@{" 437 " link IML-437} MSG- 437 Subject: Re: Credit Click-->@{" 438 " link IML-438} MSG- 438 Subject: Re: Impulse Click-->@{" 439 " link IML-439} MSG- 439 Subject: A few Imagine questions Click-->@{" 440 " link IML-440} MSG- 440 Subject: YOU ARE GRILLED!! Click-->@{" 441 " link IML-441} MSG- 441 Subject: Re: Planet shading -- Problem Solved (mostly)! Click-->@{" 442 " link IML-442} MSG- 442 Subject: Impulse & IML (Long message!) Click-->@{" 443 " link IML-443} MSG- 443 Subject: HOW MANY! Click-->@{" 444 " link IML-444} MSG- 444 Subject: OuterSpace Click-->@{" 445 " link IML-445} MSG- 445 Subject: A note from Mr. Mike, Click-->@{" 446 " link IML-446} MSG- 446 Subject: RE:Brush mapping Click-->@{" 447 " link IML-447} MSG- 447 Subject: Impulse Click-->@{" 448 " link IML-448} MSG- 448 Subject: Memory... Click-->@{" 449 " link IML-449} MSG- 449 Subject: BRUSH MAPS Click-->@{" 450 " link IML-450} MSG- 450 Subject: Quickie! Click-->@{" 451 " link IML-451} MSG- 451 Subject: Re: YOU ARE GRILLED!! Click-->@{" 452 " link IML-452} MSG- 452 Subject: Re:GRILLED Click-->@{" 453 " link IML-453} MSG- 453 Subject: Particle Bug in 3.3??!?? Click-->@{" 454 " link IML-454} MSG- 454 Subject: Re: A note from Mr. Mike, Click-->@{" 455 " link IML-455} MSG- 455 Subject: Re: A note from Mr. Mike, Click-->@{" 456 " link IML-456} MSG- 456 Subject: Faq Click-->@{" 457 " link IML-457} MSG- 457 Subject: The bumps slide off my slug! Click-->@{" 458 " link IML-458} MSG- 458 Subject: Re: A few Imagine questions Click-->@{" 459 " link IML-459} MSG- 459 Subject: A few Imagine questions Click-->@{" 460 " link IML-460} MSG- 460 Subject: Re: ArtDepartment problem Click-->@{" 461 " link IML-461} MSG- 461 Subject: Re: A note from Mr. Mike, Click-->@{" 462 " link IML-462} MSG- 462 Subject: Imagine 4.0? Click-->@{" 463 " link IML-463} MSG- 463 Subject: Metaballs Click-->@{" 464 " link IML-464} MSG- 464 Subject: Re: BONES Click-->@{" 465 " link IML-465} MSG- 465 Subject: Scanline Shadows Click-->@{" 466 " link IML-466} MSG- 466 Subject: Re: Scanline and Trace Click-->@{" 467 " link IML-467} MSG- 467 Subject: Hack wanted for PC screen size. Click-->@{" 468 " link IML-468} MSG- 468 Subject: Re: Rotoscoping Click-->@{" 469 " link IML-469} MSG- 469 Subject: Re: Impulse Click-->@{" 470 " link IML-470} MSG- 470 Subject: Mr. Mike H Click-->@{" 471 " link IML-471} MSG- 471 Subject: Edge Line Click-->@{" 472 " link IML-472} MSG- 472 Subject: Re: Imagine wrong Colours..Fixed!!! Click-->@{" 473 " link IML-473} MSG- 473 Subject: Re: Imagine wrong Colours..Fixed!!! Click-->@{" 474 " link IML-474} MSG- 474 Subject: Re: booting IBM Imagine Click-->@{" 475 " link IML-475} MSG- 475 Subject: Re: booting IBM Imagine Click-->@{" 476 " link IML-476} MSG- 476 Subject: Re: A few Imagine questions Click-->@{" 477 " link IML-477} MSG- 477 Subject: Re: The bumps slide off my slug! Click-->@{" 478 " link IML-478} MSG- 478 Subject: Re: HOW MANY! Click-->@{" 479 " link IML-479} MSG- 479 Subject: Re: Imagine 3.3 PC bug Click-->@{" 480 " link IML-480} MSG- 480 Subject: Re: Memory... Click-->@{" 481 " link IML-481} MSG- 481 Subject: "info" button bug in 3.3 gives bad date Click-->@{" 482 " link IML-482} MSG- 482 Subject: What is the official IML FAQ ftp site? Click-->@{" 483 " link IML-483} MSG- 483 Subject: Impulse & IML (Long messa Click-->@{" 484 " link IML-484} MSG- 484 Subject: "info" button bug in 3.3 gives bad date Click-->@{" 485 " link IML-485} MSG- 485 Subject: Re: Imagine wrong Colours Click-->@{" 486 " link IML-486} MSG- 486 Subject: Metaballs Uncovered Click-->@{" 487 " link IML-487} MSG- 487 Subject: Hack wanted for PC screen Click-->@{" 488 " link IML-488} MSG- 488 Subject: T3dinfo beta testers wanted Click-->@{" 489 " link IML-489} MSG- 489 Subject: Old TDDD sub chunks??? Click-->@{" 490 " link IML-490} MSG- 490 Subject: Booting IBM Imagine Click-->@{" 491 " link IML-491} MSG- 491 Subject: Re: Tear Drop Quickie Click-->@{" 492 " link IML-492} MSG- 492 Subject: Re: Wishlist -- Improved starfield Click-->@{" 493 " link IML-493} MSG- 493 Subject: Re: booting IBM Imagine Click-->@{" 494 " link IML-494} MSG- 494 Subject: Re: Mr. Mike H Click-->@{" 495 " link IML-495} MSG- 495 Subject: Re: booting IBM Imagine Click-->@{" 496 " link IML-496} MSG- 496 Subject: Re: Scanline and Trace Click-->@{" 497 " link IML-497} MSG- 497 Subject: BIG Bug in PC 3.3 ? Click-->@{" 498 " link IML-498} MSG- 498 Subject: Essence + 2.0 Click-->@{" 499 " link IML-499} MSG- 499 Subject: Re: Memory... Click-->@{" 500 " link IML-500} MSG- 500 Subject: DCTV Click-->@{" 501 " link IML-501} MSG- 501 Subject: Re: Mr. Mike H Click-->@{" 502 " link IML-502} MSG- 502 Subject: Re: BIG Bug in PC 3.3 ? Click-->@{" 503 " link IML-503} MSG- 503 Subject: VER4.0 Click-->@{" 504 " link IML-504} MSG- 504 Subject: Re: booting IBM Imagine Click-->@{" 505 " link IML-505} MSG- 505 Subject: Re: Edge Line Click-->@{" 506 " link IML-506} MSG- 506 Subject: Planet Shading Demo Pic Click-->@{" 507 " link IML-507} MSG- 507 Subject: Metaballs (was: Imagine 4.0?) Click-->@{" 508 " link IML-508} MSG- 508 Subject: Constraints Click-->@{" 509 " link IML-509} MSG- 509 Subject: Re: HOW MANY! Click-->@{" 510 " link IML-510} MSG- 510 Subject: Re: Impulse & IML (Long message!) Click-->@{" 511 " link IML-511} MSG- 511 Subject: Re: booting IBM Imagine Click-->@{" 512 " link IML-512} MSG- 512 Subject: Re: Mr. Mike H Click-->@{" 513 " link IML-513} MSG- 513 Subject: Re: BIG Bug in PC 3.3 ? Click-->@{" 514 " link IML-514} MSG- 514 Subject: Re: BIG Bug in PC 3.3 ? Click-->@{" 515 " link IML-515} MSG- 515 Subject: Opalvision anyone Click-->@{" 516 " link IML-516} MSG- 516 Subject: An old challenge - How are diamonds done ? Click-->@{" 517 " link IML-517} MSG- 517 Subject: I've been hearing an evil speculation... Click-->@{" 518 " link IML-518} MSG- 518 Subject: Re: A note from Mr. Mike, Click-->@{" 519 " link IML-519} MSG- 519 Subject: Re: BIG Bug in PC 3.3 ? Click-->@{" 520 " link IML-520} MSG- 520 Subject: Re[2]: BIG Bug in PC 3.3 ? Click-->@{" 521 " link IML-521} MSG- 521 Subject: Books in imagine Click-->@{" 522 " link IML-522} MSG- 522 Subject: Is Imagine shareware? Click-->@{" 523 " link IML-523} MSG- 523 Subject: Re: DCTV to VCR problem Click-->@{" 524 " link IML-524} MSG- 524 Subject: Re: Memory... Click-->@{" 525 " link IML-525} MSG- 525 Subject: Re: Scanline and Trace Click-->@{" 526 " link IML-526} MSG- 526 Subject: DCTV to VCR problem Click-->@{" 527 " link IML-527} MSG- 527 Subject: Re: Particle Bug in 3.3??!?? Click-->@{" 528 " link IML-528} MSG- 528 Subject: Re: Quickie! Click-->@{" 529 " link IML-529} MSG- 529 Subject: Re: Slug bumps slide in state saga solved Click-->@{" 530 " link IML-530} MSG- 530 Subject: Re: Edge Line Click-->@{" 531 " link IML-531} MSG- 531 Subject: Dare I enter a mathematical discussion? Click-->@{" 532 " link IML-532} MSG- 532 Subject: Booting IBM Imagine Click-->@{" 533 " link IML-533} MSG- 533 Subject: Re: Metaballs Uncovered Click-->@{" 534 " link IML-534} MSG- 534 Subject: A few Questions Click-->@{" 535 " link IML-535} MSG- 535 Subject: BIG Bug in PC 3.3 ? Click-->@{" 536 " link IML-536} MSG- 536 Subject: Re: Constraints Click-->@{" 537 " link IML-537} MSG- 537 Subject: Re: BIG Bug in PC 3.3 ? Click-->@{" 538 " link IML-538} MSG- 538 Subject: Re: Edge Line Click-->@{" 539 " link IML-539} MSG- 539 Subject: Re: A note from Mr. Mike Click-->@{" 540 " link IML-540} MSG- 540 Subject: Re: Virtual Memory Click-->@{" 541 " link IML-541} MSG- 541 Subject: Re: DCTV to VCR problem Click-->@{" 542 " link IML-542} MSG- 542 Subject: Virtual Memory Click-->@{" 543 " link IML-543} MSG- 543 Subject: Re: Memory ... Click-->@{" 544 " link IML-544} MSG- 544 Subject: Planet lighting continued Click-->@{" 545 " link IML-545} MSG- 545 Subject: Global fog disappears in 3.3? Click-->@{" 546 " link IML-546} MSG- 546 Subject: Re: Metaballs Uncovered Click-->@{" 547 " link IML-547} MSG- 547 Subject: Re: A few Imagine questions Click-->@{" 548 " link IML-548} MSG- 548 Subject: DOF?! Click-->@{" 549 " link IML-549} MSG- 549 Subject: Re: opalvision anyone Click-->@{" 550 " link IML-550} MSG- 550 Subject: Re: Slug bumps slide in state saga solved Click-->@{" 551 " link IML-551} MSG- 551 Subject: Upgrade paths Click-->@{" 552 " link IML-552} MSG- 552 Subject: Re: Particle Bug in 3.3??!?? Click-->@{" 553 " link IML-553} MSG- 553 Subject: Re: Scanline and Trace Click-->@{" 554 " link IML-554} MSG- 554 Subject: Re: Looping Textures Click-->@{" 555 " link IML-555} MSG- 555 Subject: Re: Professional vs. ?Amateur Click-->@{" 556 " link IML-556} MSG- 556 Subject: Re: 3.3 maps Click-->@{" 557 " link IML-557} MSG- 557 Subject: Re: 3.3 maps Click-->@{" 558 " link IML-558} MSG- 558 Subject: Re: A note from Mr. Mike, Click-->@{" 559 " link IML-559} MSG- 559 Subject: Re: opalvision anyone Click-->@{" 560 " link IML-560} MSG- 560 Subject: An old challenge - How are diamonds done ? Click-->@{" 561 " link IML-561} MSG- 561 Subject: BIG Bug in PC 3.3 ? Click-->@{" 562 " link IML-562} MSG- 562 Subject: Dare I enter a mathematical discussion? Click-->@{" 563 " link IML-563} MSG- 563 Subject: Edge Line Click-->@{" 564 " link IML-564} MSG- 564 Subject: Essence + 2.0 Click-->@{" 565 " link IML-565} MSG- 565 Subject: Re: Impulse & IML (Long message!) Click-->@{" 566 " link IML-566} MSG- 566 Subject: Re: Memory ... Click-->@{" 567 " link IML-567} MSG- 567 Subject: Re: Memory... Click-->@{" 568 " link IML-568} MSG- 568 Subject: Metaballs Uncovered Click-->@{" 569 " link IML-569} MSG- 569 Subject: Re: Metaballs (was: Imagine 4.0?) Click-->@{" 570 " link IML-570} MSG- 570 Subject: Re: Quickie! Click-->@{" 571 " link IML-571} MSG- 571 Subject: Re: Scanline and Trace Click-->@{" 572 " link IML-572} MSG- 572 Subject: Re: Mr. Mike H Click-->@{" 573 " link IML-573} MSG- 573 Subject: Pentium chips, chips and salsa Click-->@{" 574 " link IML-574} MSG- 574 Subject: Re: Mike H. Click-->@{" 575 " link IML-575} MSG- 575 Subject: Re: BIG Bug in PC 3.3 ? Click-->@{" 576 " link IML-576} MSG- 576 Subject: Re: dare I enter a mathematic... Click-->@{" 577 " link IML-577} MSG- 577 Subject: *BUG* DOF in PC version Click-->@{" 578 " link IML-578} MSG- 578 Subject: Re[2]: dare I enter a mathematic... Click-->@{" 579 " link IML-579} MSG- 579 Subject: Re: Mr. Mike H Click-->@{" 580 " link IML-580} MSG- 580 Subject: Re: Virtual Memory Click-->@{" 581 " link IML-581} MSG- 581 Subject: Re: *BUG* DOF in PC version Click-->@{" 582 " link IML-582} MSG- 582 Subject: Re: Memory ... Click-->@{" 583 " link IML-583} MSG- 583 Subject: Disturbed & Grid Click-->@{" 584 " link IML-584} MSG- 584 Subject: Re: Virtual Memory Click-->@{" 585 " link IML-585} MSG- 585 Subject: Re: DCTV to VCR problem Click-->@{" 586 " link IML-586} MSG- 586 Subject: Re: Virtual Memory Click-->@{" 587 " link IML-587} MSG- 587 Subject: Re:Mike H Click-->@{" 588 " link IML-588} MSG- 588 Subject: Re: Global fog disappears in 3.3 Click-->@{" 589 " link IML-589} MSG- 589 Subject: Faq7 on aminet Click-->@{" 590 " link IML-590} MSG- 590 Subject: Re: Impulse & IML (Long message!) Click-->@{" 591 " link IML-591} MSG- 591 Subject: Re: Edge Line Click-->@{" 592 " link IML-592} MSG- 592 Subject: The weight of a email? Click-->@{" 593 " link IML-593} MSG- 593 Subject: Imagine in HiRes modes Click-->@{" 594 " link IML-594} MSG- 594 Subject: Re: Metaballs Click-->@{" 595 " link IML-595} MSG- 595 Subject: Crowbar Mike Click-->@{" 596 " link IML-596} MSG- 596 Subject: Imagine 4.0 Questions Click-->@{" 597 " link IML-597} MSG- 597 Subject: Fog objects vs. DOF! Click-->@{" 598 " link IML-598} MSG- 598 Subject: Re: Scanline and Trace Click-->@{" 599 " link IML-599} MSG- 599 Subject: Metaballs Click-->@{" 600 " link IML-600} MSG- 600 Subject: Pentium speed Click-->@{" 601 " link IML-601} MSG- 601 Subject: Realistic Glass!!!! (long) Click-->@{" 602 " link IML-602} MSG- 602 Subject: Re: Mike H. Click-->@{" 603 " link IML-603} MSG- 603 Subject: Re: A few Questions Click-->@{" 604 " link IML-604} MSG- 604 Subject: Re: Metaballs Uncovered Click-->@{" 605 " link IML-605} MSG- 605 Subject: Re: Re[2]: BIG Bug in PC 3.3 ? Click-->@{" 606 " link IML-606} MSG- 606 Subject: Re: Virtual Memory Click-->@{" 607 " link IML-607} MSG- 607 Subject: Re: Crowbar Mike Click-->@{" 608 " link IML-608} MSG- 608 Subject: Re: Pentium speed Click-->@{" 609 " link IML-609} MSG- 609 Subject: Is Imagine shareware? Click-->@{" 610 " link IML-610} MSG- 610 Subject: Re: Imagine wrong Colours Click-->@{" 611 " link IML-611} MSG- 611 Subject: Re: Scanline and Trace Click-->@{" 612 " link IML-612} MSG- 612 Subject: Re: Professional vs. ?Amateur Click-->@{" 613 " link IML-613} MSG- 613 Subject: Fingerprint-tip Click-->@{" 614 " link IML-614} MSG- 614 Subject: Re: 3.3 maps Click-->@{" 615 " link IML-615} MSG- 615 Subject: Re: DCTV to VCR problem Click-->@{" 616 " link IML-616} MSG- 616 Subject: FOUND Solution to 3.3 BUG. Click-->@{" 617 " link IML-617} MSG- 617 Subject: Re: Particle Bug in 3.3??!?? Click-->@{" 618 " link IML-618} MSG- 618 Subject: Re: An old challenge - How are diamonds done ? Click-->@{" 619 " link IML-619} MSG- 619 Subject: Re: Quickie! Click-->@{" 620 " link IML-620} MSG- 620 Subject: Re: dare I enter a mathematical discussion? Click-->@{" 621 " link IML-621} MSG- 621 Subject: Don't kill me if this don't work Click-->@{" 622 " link IML-622} MSG- 622 Subject: Re: Virtual Memory Click-->@{" 623 " link IML-623} MSG- 623 Subject: Video boards Click-->@{" 624 " link IML-624} MSG- 624 Subject: Re: Virtual Memory Click-->@{" 625 " link IML-625} MSG- 625 Subject: Re: Virtual Memory Click-->@{" 626 " link IML-626} MSG- 626 Subject: Re: 3.3 maps Click-->@{" 627 " link IML-627} MSG- 627 Subject: Fog objects vs. DOF! Click-->@{" 628 " link IML-628} MSG- 628 Subject: IML Click-->@{" 629 " link IML-629} MSG- 629 Subject: Imagine 4.0 Questions Click-->@{" 630 " link IML-630} MSG- 630 Subject: Radiosity Click-->@{" 631 " link IML-631} MSG- 631 Subject: Re: The bumps slide off my slug! Click-->@{" 632 " link IML-632} MSG- 632 Subject: Upgrade paths Click-->@{" 633 " link IML-633} MSG- 633 Subject: Fog objects vs. DOF! Click-->@{" 634 " link IML-634} MSG- 634 Subject: Metaballs Click-->@{" 635 " link IML-635} MSG- 635 Subject: Fingerprint-fault Click-->@{" 636 " link IML-636} MSG- 636 Subject: Bying PentiumPC Click-->@{" 637 " link IML-637} MSG- 637 Subject: Re: Memory ... Click-->@{" 638 " link IML-638} MSG- 638 Subject: Re: Scanline and Trace Click-->@{" 639 " link IML-639} MSG- 639 Subject: Re:Crowbar Mike! Click-->@{" 640 " link IML-640} MSG- 640 Subject: Re: Impulse & IML (Long message!) Click-->@{" 641 " link IML-641} MSG- 641 Subject: Upgrade paths, WinImages:FX Click-->@{" 642 " link IML-642} MSG- 642 Subject: Lights in raytrace. Click-->@{" 643 " link IML-643} MSG- 643 Subject: Re: A few Questions Click-->@{" 644 " link IML-644} MSG- 644 Subject: RE:RE Mike H Click-->@{" 645 " link IML-645} MSG- 645 Subject: Re: Disturbed & Grid Click-->@{" 646 " link IML-646} MSG- 646 Subject: Re: Pentium speed Click-->@{" 647 " link IML-647} MSG- 647 Subject: I apologise to the list Click-->@{" 648 " link IML-648} MSG- 648 Subject: Re: Essence + 2.0 Click-->@{" 649 " link IML-649} MSG- 649 Subject: Re: DCTV to VCR problem Click-->@{" 650 " link IML-650} MSG- 650 Subject: World Size (was Re: Memory...) Click-->@{" 651 " link IML-651} MSG- 651 Subject: Re: A few Questions Click-->@{" 652 " link IML-652} MSG- 652 Subject: RE:RE Mike H Click-->@{" 653 " link IML-653} MSG- 653 ------=> Sorry NO Subject! Click-->@{" 654 " link IML-654} MSG- 654 Subject: Re: Scanline and Trace Click-->@{" 655 " link IML-655} MSG- 655 ------=> Sorry NO Subject! Click-->@{" 656 " link IML-656} MSG- 656 ------=> Sorry NO Subject! Click-->@{" 657 " link IML-657} MSG- 657 ------=> Sorry NO Subject! Click-->@{" 658 " link IML-658} MSG- 658 ------=> Sorry NO Subject! Click-->@{" 659 " link IML-659} MSG- 659 Subject: Re: Realistic Glass!!!! (long) Click-->@{" 660 " link IML-660} MSG- 660 Subject: Re: An old challenge - How are diamonds done ? Click-->@{" 661 " link IML-661} MSG- 661 Subject: Re: Fog objects vs. DOF! Click-->@{" 662 " link IML-662} MSG- 662 Subject: Re: Inertia ?? Click-->@{" 663 " link IML-663} MSG- 663 Subject: Re: Imagine 4.0 Questions Click-->@{" 664 " link IML-664} MSG- 664 Subject: Re: DCTV Click-->@{" 665 " link IML-665} MSG- 665 Subject: Re: DCTV to VCR problem Click-->@{" 666 " link IML-666} MSG- 666 Subject: Re: Video boards Click-->@{" 667 " link IML-667} MSG- 667 Subject: Re: Lights in raytrace. Click-->@{" 668 " link IML-668} MSG- 668 Subject: RE:Inertia Click-->@{" 669 " link IML-669} MSG- 669 Subject: Render Model (was Re: Scanline and Trace) Click-->@{" 670 " link IML-670} MSG- 670 Subject: Re: Lights in raytrace. Click-->@{" 671 " link IML-671} MSG- 671 Subject: JPEG Pictures!!! Click-->@{" 672 " link IML-672} MSG- 672 Subject: Fingerprint-fault Click-->@{" 673 " link IML-673} MSG- 673 Subject: Bying PentiumPC Click-->@{" 674 " link IML-674} MSG- 674 Subject: Object format Click-->@{" 675 " link IML-675} MSG- 675 Subject: Re: DCTV Click-->@{" 676 " link IML-676} MSG- 676 Subject: Re: An old challenge - How are diamonds done ? Click-->@{" 677 " link IML-677} MSG- 677 Subject: Re:Radiosity Click-->@{" 678 " link IML-678} MSG- 678 Subject: Inertia ?? Click-->@{" 679 " link IML-679} MSG- 679 Subject: Re: Imagine 4.0 Questions Click-->@{" 680 " link IML-680} MSG- 680 Subject: Re: Radiosity Click-->@{" 681 " link IML-681} MSG- 681 Subject: Motion Blur Trick Click-->@{" 682 " link IML-682} MSG- 682 Subject: Any way to save paths as x,y,z coordinates? Click-->@{" 683 " link IML-683} MSG- 683 Subject: Re: Inertia ?? Click-->@{" 684 " link IML-684} MSG- 684 Subject: Mr. Mike H Click-->@{" 685 " link IML-685} MSG- 685 Subject: Looping Timeline Click-->@{" 686 " link IML-686} MSG- 686 Subject: Rendering speed Click-->@{" 687 " link IML-687} MSG- 687 Subject: Lensflare Click-->@{" 688 " link IML-688} MSG- 688 Subject: Re: letter from Olga! =) Click-->@{" 689 " link IML-689} MSG- 689 Subject: Re: Professional vs. ?Amateur Click-->@{" 690 " link IML-690} MSG- 690 Subject: Re: Virtual memory in Imagine. Click-->@{" 691 " link IML-691} MSG- 691 Subject: Re: JPEG Pictures!!! Click-->@{" 692 " link IML-692} MSG- 692 Subject: Re: Re:Mike H Click-->@{" 693 " link IML-693} MSG- 693 Subject: Re: Re:Mike H Click-->@{" 694 " link IML-694} MSG- 694 Subject: Metaballs Click-->@{" 695 " link IML-695} MSG- 695 Subject: Fuzz texture tip... Click-->@{" 696 " link IML-696} MSG- 696 Subject: Grisly details of radiosity Click-->@{" 697 " link IML-697} MSG- 697 Subject: Re: Inertia ?? Click-->@{" 698 " link IML-698} MSG- 698 Subject: Imagine 2.0 Question. (DXF's) Click-->@{" 699 " link IML-699} MSG- 699 Subject: Re: Tear Drop Quickie Click-->@{" 700 " link IML-700} MSG- 700 Subject: Inertia. I'm a dud! Click-->@{" 701 " link IML-701} MSG- 701 Subject: FOUND Solution to 3.3 Bug! Click-->@{" 702 " link IML-702} MSG- 702 Subject: Re: Render modes Click-->@{" 703 " link IML-703} MSG- 703 Subject: RE:Radiosity (not slow!) Click-->@{" 704 " link IML-704} MSG- 704 Subject: Re: The bumps slide off my slug! Click-->@{" 705 " link IML-705} MSG- 705 Subject: RE: Siggraph Click-->@{" 706 " link IML-706} MSG- 706 Subject: Video boards Click-->@{" 707 " link IML-707} MSG- 707 Subject: Re: Imagine wrong Colours Click-->@{" 708 " link IML-708} MSG- 708 Subject: Re: Don't kill me if this don't work Click-->@{" 709 " link IML-709} MSG- 709 Subject: Siggraph Click-->@{" 710 " link IML-710} MSG- 710 Subject: Re: Siggraph Click-->@{" 711 " link IML-711} MSG- 711 Subject: Re: Realistic Glass!!!! (long) Click-->@{" 712 " link IML-712} MSG- 712 Subject: Re: Motion Blur Trick Click-->@{" 713 " link IML-713} MSG- 713 Subject: Re: Lights in raytrace. Click-->@{" 714 " link IML-714} MSG- 714 Subject: Re: HOW MANY! Click-->@{" 715 " link IML-715} MSG- 715 Subject: Re: Looping Textures Click-->@{" 716 " link IML-716} MSG- 716 Subject: Lights in raytrace. Click-->@{" 717 " link IML-717} MSG- 717 Subject: Re: A message from Mike... Click-->@{" 718 " link IML-718} MSG- 718 Subject: Phong edges (Was: Realistic Glass!!!! (long)) Click-->@{" 719 " link IML-719} MSG- 719 Subject: World Size (was Re: Memory...) Click-->@{" 720 " link IML-720} MSG- 720 Subject: Imagine 2.0 Question. (DXF's) Click-->@{" 721 " link IML-721} MSG- 721 Subject: Re: Virtual Memory Click-->@{" 722 " link IML-722} MSG- 722 Subject: Re: Imagine 2.0 Question. (DXF's) Click-->@{" 723 " link IML-723} MSG- 723 Subject: A message from Mike... Click-->@{" 724 " link IML-724} MSG- 724 Subject: Looping Timeline Click-->@{" 725 " link IML-725} MSG- 725 Subject: Rendering speed Click-->@{" 726 " link IML-726} MSG- 726 Subject: Re: Lights in raytrace. Click-->@{" 727 " link IML-727} MSG- 727 Subject: Re: Inertia ?? Click-->@{" 728 " link IML-728} MSG- 728 Subject: Re: Lights in raytrace. Click-->@{" 729 " link IML-729} MSG- 729 Subject: Re: Imagine wrong Colours..Fixed!!! Click-->@{" 730 " link IML-730} MSG- 730 Subject: Re: Hack wanted for PC screen size. Click-->@{" 731 " link IML-731} MSG- 731 Subject: Re: The bumps slide off my slug! Click-->@{" 732 " link IML-732} MSG- 732 Subject: Re:Crowbar Mike(sort of) Click-->@{" 733 " link IML-733} MSG- 733 Subject: Re: Realistic Glass!!!! (long) Click-->@{" 734 " link IML-734} MSG- 734 Subject: Re: lensflare Click-->@{" 735 " link IML-735} MSG- 735 Subject: Help on Island Trace Click-->@{" 736 " link IML-736} MSG- 736 Subject: Re: Pentium speed Click-->@{" 737 " link IML-737} MSG- 737 Subject: Re: Lights in raytrace. Click-->@{" 738 " link IML-738} MSG- 738 Subject: Re[2]: Motion Blur Trick Click-->@{" 739 " link IML-739} MSG- 739 Subject: Re: JPEG Pictures!!! Click-->@{" 740 " link IML-740} MSG- 740 Subject: Re: Mr. Mike H Click-->@{" 741 " link IML-741} MSG- 741 Subject: Re: Tear Drop Quickie Click-->@{" 742 " link IML-742} MSG- 742 Subject: Re: Help on Island Trace Click-->@{" 743 " link IML-743} MSG- 743 Subject: Spline Int. Click-->@{" 744 " link IML-744} MSG- 744 Subject: Virtual Memory Click-->@{" 745 " link IML-745} MSG- 745 Subject: Object format Click-->@{" 746 " link IML-746} MSG- 746 Subject: Imagine 2.0: What a Discovery! Click-->@{" 747 " link IML-747} MSG- 747 Subject: 3.3 PC Bugs Click-->@{" 748 " link IML-748} MSG- 748 Subject: Re: JPEG Pictures!!! Click-->@{" 749 " link IML-749} MSG- 749 Subject: Re: Imagine 4.0 Questions Click-->@{" 750 " link IML-750} MSG- 750 Subject: Re: Imagine 2.0 Question. (DXF's) Click-->@{" 751 " link IML-751} MSG- 751 Subject: Re: Metaballs Click-->@{" 752 " link IML-752} MSG- 752 Subject: Mr. Mike H Click-->@{" 753 " link IML-753} MSG- 753 Subject: Re: Lights in raytrace. Click-->@{" 754 " link IML-754} MSG- 754 Subject: Re: Imagine 2.0 Question. (DXF's) Click-->@{" 755 " link IML-755} MSG- 755 Subject: Re: Re[2]: Radiosity Click-->@{" 756 " link IML-756} MSG- 756 Subject: Virtual memory in Imagine. Click-->@{" 757 " link IML-757} MSG- 757 Subject: Stuff from Aminet Click-->@{" 758 " link IML-758} MSG- 758 Subject: Re: Fuzz texture tip... Click-->@{" 759 " link IML-759} MSG- 759 Subject: Re: JPEG Pictures!!! Click-->@{" 760 " link IML-760} MSG- 760 Subject: Re: Imagine 4.0 Questions Click-->@{" 761 " link IML-761} MSG- 761 Subject: Re: I need a Job!! Click-->@{" 762 " link IML-762} MSG- 762 Subject: Don't kill me if this don't work Click-->@{" 763 " link IML-763} MSG- 763 Subject: Motion Blur Trick Click-->@{" 764 " link IML-764} MSG- 764 Subject: RE:Realistic Glass(long) Click-->@{" 765 " link IML-765} MSG- 765 Subject: RE-Motion blur(p) Click-->@{" 766 " link IML-766} MSG- 766 Subject: How about... Click-->@{" 767 " link IML-767} MSG- 767 Subject: Pallete Generation Click-->@{" 768 " link IML-768} MSG- 768 Subject: Re: Imagine 2.0 Question. (DXF's) Click-->@{" 769 " link IML-769} MSG- 769 Subject: Re: Imagine 2.0 Question. (DXF's) Click-->@{" 770 " link IML-770} MSG- 770 Subject: Re: Stuff from Aminet Click-->@{" 771 " link IML-771} MSG- 771 Subject: CityBuilder and Space Essentials Click-->@{" 772 " link IML-772} MSG- 772 Subject: Re: Video boards Click-->@{" 773 " link IML-773} MSG- 773 Subject: Re: Professional vs. ?Amateur Click-->@{" 774 " link IML-774} MSG- 774 Subject: Re: JPEG Pictures!!! Click-->@{" 775 " link IML-775} MSG- 775 Subject: Re: Render speeds Click-->@{" 776 " link IML-776} MSG- 776 Subject: Re: Help on Island Trace Click-->@{" 777 " link IML-777} MSG- 777 ------=> Sorry NO Subject! Click-->@{" 778 " link IML-778} MSG- 778 Subject: My Spline Editor/Metaballs preference flip-flops :) Click-->@{" 779 " link IML-779} MSG- 779 Subject: Re: Re:Mike H Click-->@{" 780 " link IML-780} MSG- 780 Subject: Re: lensflare Click-->@{" 781 " link IML-781} MSG- 781 Subject: Re: 3.3 PC Bugs Click-->@{" 782 " link IML-782} MSG- 782 Subject: Re: Motion Blur Trick Click-->@{" 783 " link IML-783} MSG- 783 Subject: Re: Virtual memory in Imagine. Click-->@{" 784 " link IML-784} MSG- 784 Subject: Re: your mail Click-->@{" 785 " link IML-785} MSG- 785 Subject: Re: JPEG Pictures!!! Click-->@{" 786 " link IML-786} MSG- 786 Subject: Re: Virtual memory in Imagine. Click-->@{" 787 " link IML-787} MSG- 787 Subject: Re: Imagine 2.0: What a Discovery! Click-->@{" 788 " link IML-788} MSG- 788 Subject: Re: JPEG Pictures!!! Click-->@{" 789 " link IML-789} MSG- 789 Subject: Re: Motion Blur Trick Click-->@{" 790 " link IML-790} MSG- 790 Subject: Re: JPEG Pictures!!! Click-->@{" 791 " link IML-791} MSG- 791 Subject: Re: JPEG Pictures!!! Click-->@{" 792 " link IML-792} MSG- 792 Subject: Re: Imagine 2.0 Question. (DXF's) Click-->@{" 793 " link IML-793} MSG- 793 Subject: Re: How about... Click-->@{" 794 " link IML-794} MSG- 794 Subject: Re: JPEG Pictures!!! Click-->@{" 795 " link IML-795} MSG- 795 Subject: Re: I need a Job!! Click-->@{" 796 " link IML-796} MSG- 796 Subject: Re: Stuff from Aminet Click-->@{" 797 " link IML-797} MSG- 797 Subject: Upload - Download Sites Click-->@{" 798 " link IML-798} MSG- 798 Subject: How To make a SUN? Click-->@{" 799 " link IML-799} MSG- 799 Subject: Re: Motion Blur Trick Click-->@{" 800 " link IML-800} MSG- 800 Subject: The last suggested Imagine improvement Click-->@{" 801 " link IML-801} MSG- 801 Subject: Re: Spline Int. Click-->@{" 802 " link IML-802} MSG- 802 Subject: Render speeds Click-->@{" 803 " link IML-803} MSG- 803 Subject: Image Mailing List Idea Click-->@{" 804 " link IML-804} MSG- 804 Subject: Re: Stuff from Aminet Click-->@{" 805 " link IML-805} MSG- 805 Subject: RE:Realistic Glass(long) Click-->@{" 806 " link IML-806} MSG- 806 Subject: Re: VMM Click-->@{" 807 " link IML-807} MSG- 807 Subject: Re: lensflare Click-->@{" 808 " link IML-808} MSG- 808 Subject: Re: VMM Click-->@{" 809 " link IML-809} MSG- 809 Subject: Re: 3.3 PC Bugs Click-->@{" 810 " link IML-810} MSG- 810 Subject: Re: Help on Island Trace Click-->@{" 811 " link IML-811} MSG- 811 Subject: Re: How To make a SUN? Click-->@{" 812 " link IML-812} MSG- 812 Subject: Re: How To make a SUN? Click-->@{" 813 " link IML-813} MSG- 813 Subject: Re: JPEG Pictures!!! Click-->@{" 814 " link IML-814} MSG- 814 Subject: Two Tiny Wishes Click-->@{" 815 " link IML-815} MSG- 815 Subject: Help on Island Trace Click-->@{" 816 " link IML-816} MSG- 816 Subject: Re: I need a Job!! Click-->@{" 817 " link IML-817} MSG- 817 Subject: Re: Stuff from Aminet Click-->@{" 818 " link IML-818} MSG- 818 Subject: Resolution vs. aspect ratio Click-->@{" 819 " link IML-819} MSG- 819 Subject: Imagine 2.0: What a Discovery! Click-->@{" 820 " link IML-820} MSG- 820 Subject: Re: Render speeds Click-->@{" 821 " link IML-821} MSG- 821 Subject: Re: Resolution vs. aspect ratio Click-->@{" 822 " link IML-822} MSG- 822 Subject: RE:Lens Flares Click-->@{" 823 " link IML-823} MSG- 823 Subject: RE:Sun with corona Click-->@{" 824 " link IML-824} MSG- 824 Subject: Re: JPEG Pictures!!! Click-->@{" 825 " link IML-825} MSG- 825 Subject: Re: Resolution vs. aspect ratio Click-->@{" 826 " link IML-826} MSG- 826 Subject: Stuff from Aminet Click-->@{" 827 " link IML-827} MSG- 827 Subject: Re: Lights in raytrace. Click-->@{" 828 " link IML-828} MSG- 828 Subject: Re: Inertia ?? Click-->@{" 829 " link IML-829} MSG- 829 Subject: Re: Metaballs Click-->@{" 830 " link IML-830} MSG- 830 Subject: Pallete Generation Click-->@{" 831 " link IML-831} MSG- 831 Subject: The last suggested Imagine improvement Click-->@{" 832 " link IML-832} MSG- 832 Subject: Virtual memory in Imagine. Click-->@{" 833 " link IML-833} MSG- 833 Subject: Re: Stuff from Aminet Click-->@{" 834 " link IML-834} MSG- 834 Subject: Image Exchange Click-->@{" 835 " link IML-835} MSG- 835 Subject: Beyond Imagination Click-->@{" 836 " link IML-836} MSG- 836 Subject: Re: How To make a SUN? Click-->@{" 837 " link IML-837} MSG- 837 Subject: Tools Click-->@{" 838 " link IML-838} MSG- 838 Subject: Re: Resolution vs. aspect ratio Click-->@{" 839 " link IML-839} MSG- 839 Subject: Re: How To make a SUN? Click-->@{" 840 " link IML-840} MSG- 840 Subject: Re: Two Tiny Wishes Click-->@{" 841 " link IML-841} MSG- 841 Subject: Re: Beyond Imagination Click-->@{" 842 " link IML-842} MSG- 842 Subject: One minor bug. Click-->@{" 843 " link IML-843} MSG- 843 Subject: Re: Lights in raytrace. Click-->@{" 844 " link IML-844} MSG- 844 Subject: Re: JPEG Pictures!!! Click-->@{" 845 " link IML-845} MSG- 845 Subject: Re: Imagine 2.0: What a Discovery! Click-->@{" 846 " link IML-846} MSG- 846 Subject: Why Click-->@{" 847 " link IML-847} MSG- 847 Subject: Stuff from Aminet Click-->@{" 848 " link IML-848} MSG- 848 Subject: Re: Video boards Click-->@{" 849 " link IML-849} MSG- 849 Subject: Re: JPEG Pictures!!! Click-->@{" 850 " link IML-850} MSG- 850 Subject: My Spline Editor/Metaball Click-->@{" 851 " link IML-851} MSG- 851 Subject: Re: I need a Job!! Click-->@{" 852 " link IML-852} MSG- 852 Subject: Re: Upgrade paths Click-->@{" 853 " link IML-853} MSG- 853 Subject: Vmm/mui Click-->@{" 854 " link IML-854} MSG- 854 Subject: Making textures 'stick' Click-->@{" 855 " link IML-855} MSG- 855 Subject: Question for PC users Click-->@{" 856 " link IML-856} MSG- 856 Subject: This is getting old! Click-->@{" 857 " link IML-857} MSG- 857 Subject: Phong errors, rotoscoping Click-->@{" 858 " link IML-858} MSG- 858 Subject: Ftp to amiga Click-->@{" 859 " link IML-859} MSG- 859 Subject: Re: Beyond Imagination Click-->@{" 860 " link IML-860} MSG- 860 Subject: PC animation playback? Click-->@{" 861 " link IML-861} MSG- 861 Subject: Re: PC animation playback? Click-->@{" 862 " link IML-862} MSG- 862 Subject: Re: vmm/mui Click-->@{" 863 " link IML-863} MSG- 863 Subject: Re: vmm/mui Click-->@{" 864 " link IML-864} MSG- 864 Subject: Re: How To make a SUN? Click-->@{" 865 " link IML-865} MSG- 865 Subject: Re: Making textures 'stick' Click-->@{" 866 " link IML-866} MSG- 866 Subject: ANIMATION PLAYER Click-->@{" 867 " link IML-867} MSG- 867 Subject: Imagine OBJS Click-->@{" 868 " link IML-868} MSG- 868 Subject: One minor bug. Click-->@{" 869 " link IML-869} MSG- 869 Subject: Re: Beyond Imagination Click-->@{" 870 " link IML-870} MSG- 870 Subject: Re: PC animation playback? Click-->@{" 871 " link IML-871} MSG- 871 Subject: Re: Beyond Imagination Click-->@{" 872 " link IML-872} MSG- 872 Subject: Re: Complete answer to metaballs. Click-->@{" 873 " link IML-873} MSG- 873 Subject: Re: Motion Blur Trick Click-->@{" 874 " link IML-874} MSG- 874 Subject: Complete answer to metaballs. Click-->@{" 875 " link IML-875} MSG- 875 Subject: Metaballs/Blobs Click-->@{" 876 " link IML-876} MSG- 876 Subject: Re: Metaballs Click-->@{" 877 " link IML-877} MSG- 877 Subject: Re: How To make a SUN? Click-->@{" 878 " link IML-878} MSG- 878 Subject: Re: Complete answer to metaballs. Click-->@{" 879 " link IML-879} MSG- 879 Subject: Animation Contests Click-->@{" 880 " link IML-880} MSG- 880 Subject: Re: PC animation playback? Click-->@{" 881 " link IML-881} MSG- 881 Subject: Re: Making textures 'stick' Click-->@{" 882 " link IML-882} MSG- 882 Subject: Vmm/mui Click-->@{" 883 " link IML-883} MSG- 883 Subject: Layers Click-->@{" 884 " link IML-884} MSG- 884 Subject: Re[2]: lensflare Click-->@{" 885 " link IML-885} MSG- 885 Subject: I'd Say Similar or Same Click-->@{" 886 " link IML-886} MSG- 886 Subject: Re: Complete answer to metaba... Click-->@{" 887 " link IML-887} MSG- 887 Subject: Imagine versions Click-->@{" 888 " link IML-888} MSG- 888 Subject: Re: layers Click-->@{" 889 " link IML-889} MSG- 889 Subject: Re: lensflare Click-->@{" 890 " link IML-890} MSG- 890 Subject: RE:Lens Flares Click-->@{" 891 " link IML-891} MSG- 891 Subject: Re: Resolution vs. aspect ratio Click-->@{" 892 " link IML-892} MSG- 892 Subject: Re: Imagine OBJS Click-->@{" 893 " link IML-893} MSG- 893 Subject: Animation Contests Click-->@{" 894 " link IML-894} MSG- 894 Subject: Imagine versions Click-->@{" 895 " link IML-895} MSG- 895 Subject: Re: Question for PC Users Click-->@{" 896 " link IML-896} MSG- 896 Subject: Re: lensflare Click-->@{" 897 " link IML-897} MSG- 897 Subject: Re: layers Click-->@{" 898 " link IML-898} MSG- 898 Subject: Bug. Amiga 3.2/3.3 Click-->@{" 899 " link IML-899} MSG- 899 Subject: Re: Tear Drop Quickie @endnode contents @node Index "IMAGINE MAILING LIST V64- CONTENTS" @toc contents Click-->@{" 1 " link IML-484} MSG- 484 Subject: "info" button bug in 3.3 gives bad date Click-->@{" 2 " link IML-481} MSG- 481 Subject: "info" button bug in 3.3 gives bad date Click-->@{" 3 " link IML-164} MSG- 164 Subject: (Useless) Imagine 3.3 compliments and complaints Click-->@{" 4 " link IML-577} MSG- 577 Subject: *BUG* DOF in PC version Click-->@{" 5 " link IML-581} MSG- 581 Subject: Re: *BUG* DOF in PC version Click-->@{" 6 " link IML-777} MSG- 777 ------=> Sorry NO Subject! Click-->@{" 7 " link IML-658} MSG- 658 ------=> Sorry NO Subject! Click-->@{" 8 " link IML-657} MSG- 657 ------=> Sorry NO Subject! Click-->@{" 9 " link IML-45} MSG- 45 ------=> Sorry NO Subject! Click-->@{" 10 " link IML-655} MSG- 655 ------=> Sorry NO Subject! Click-->@{" 11 " link IML-135} MSG- 135 ------=> Sorry NO Subject! Click-->@{" 12 " link IML-39} MSG- 39 ------=> Sorry NO Subject! Click-->@{" 13 " link IML-656} MSG- 656 ------=> Sorry NO Subject! Click-->@{" 14 " link IML-653} MSG- 653 ------=> Sorry NO Subject! Click-->@{" 15 " link IML-326} MSG- 326 ------=> Sorry NO Subject! Click-->@{" 16 " link IML-327} MSG- 327 ------=> Sorry NO Subject! Click-->@{" 17 " link IML-66} MSG- 66 Subject: 24bit Amiga + Imagine 3.2 Click-->@{" 18 " link IML-227} MSG- 227 Subject: Re: 24bit quickrenders in PC 2.0 Click-->@{" 19 " link IML-421} MSG- 421 Subject: 3.3 Click-->@{" 20 " link IML-6} MSG- 6 Subject: 3.3 & no IML for a while Click-->@{" 21 " link IML-48} MSG- 48 Subject: Re: 3.3 & no IML for a while Click-->@{" 22 " link IML-380} MSG- 380 Subject: 3.3 in Canada ?? Click-->@{" 23 " link IML-384} MSG- 384 Subject: Re: 3.3 in Canada ?? Click-->@{" 24 " link IML-378} MSG- 378 Subject: 3.3 is in BC, Canada... Click-->@{" 25 " link IML-72} MSG- 72 Subject: 3.3 Manual.txt Click-->@{" 26 " link IML-557} MSG- 557 Subject: Re: 3.3 maps Click-->@{" 27 " link IML-626} MSG- 626 Subject: Re: 3.3 maps Click-->@{" 28 " link IML-556} MSG- 556 Subject: Re: 3.3 maps Click-->@{" 29 " link IML-614} MSG- 614 Subject: Re: 3.3 maps Click-->@{" 30 " link IML-236} MSG- 236 Subject: Re: 3.3 new brush handle Click-->@{" 31 " link IML-747} MSG- 747 Subject: 3.3 PC Bugs Click-->@{" 32 " link IML-809} MSG- 809 Subject: Re: 3.3 PC Bugs Click-->@{" 33 " link IML-781} MSG- 781 Subject: Re: 3.3 PC Bugs Click-->@{" 34 " link IML-459} MSG- 459 Subject: A few Imagine questions Click-->@{" 35 " link IML-439} MSG- 439 Subject: A few Imagine questions Click-->@{" 36 " link IML-458} MSG- 458 Subject: Re: A few Imagine questions Click-->@{" 37 " link IML-476} MSG- 476 Subject: Re: A few Imagine questions Click-->@{" 38 " link IML-547} MSG- 547 Subject: Re: A few Imagine questions Click-->@{" 39 " link IML-534} MSG- 534 Subject: A few Questions Click-->@{" 40 " link IML-603} MSG- 603 Subject: Re: A few Questions Click-->@{" 41 " link IML-643} MSG- 643 Subject: Re: A few Questions Click-->@{" 42 " link IML-651} MSG- 651 Subject: Re: A few Questions Click-->@{" 43 " link IML-723} MSG- 723 Subject: A message from Mike... Click-->@{" 44 " link IML-717} MSG- 717 Subject: Re: A message from Mike... Click-->@{" 45 " link IML-435} MSG- 435 Subject: A note from Mr. Mike, Click-->@{" 46 " link IML-445} MSG- 445 Subject: A note from Mr. Mike, Click-->@{" 47 " link IML-518} MSG- 518 Subject: Re: A note from Mr. Mike, Click-->@{" 48 " link IML-455} MSG- 455 Subject: Re: A note from Mr. Mike, Click-->@{" 49 " link IML-433} MSG- 433 Subject: Re: A note from Mr. Mike, Click-->@{" 50 " link IML-454} MSG- 454 Subject: Re: A note from Mr. Mike, Click-->@{" 51 " link IML-461} MSG- 461 Subject: Re: A note from Mr. Mike, Click-->@{" 52 " link IML-558} MSG- 558 Subject: Re: A note from Mr. Mike, Click-->@{" 53 " link IML-539} MSG- 539 Subject: Re: A note from Mr. Mike Click-->@{" 54 " link IML-340} MSG- 340 Subject: Abort buttons Click-->@{" 55 " link IML-264} MSG- 264 Subject: After quickrender... Click-->@{" 56 " link IML-231} MSG- 231 Subject: After quickrender... Click-->@{" 57 " link IML-4} MSG- 4 Subject: Re: All that we want... Click-->@{" 58 " link IML-405} MSG- 405 Subject: Amiga 2000 Click-->@{" 59 " link IML-149} MSG- 149 Subject: Amiga Imagine 3.3 received Click-->@{" 60 " link IML-122} MSG- 122 Subject: Amiga macro recorder Click-->@{" 61 " link IML-155} MSG- 155 Subject: Re: Amiga macro recorder Click-->@{" 62 " link IML-80} MSG- 80 Subject: An irrelevant questione'! Click-->@{" 63 " link IML-560} MSG- 560 Subject: An old challenge - How are diamonds done ? Click-->@{" 64 " link IML-516} MSG- 516 Subject: An old challenge - How are diamonds done ? Click-->@{" 65 " link IML-660} MSG- 660 Subject: Re: An old challenge - How are diamonds done ? Click-->@{" 66 " link IML-618} MSG- 618 Subject: Re: An old challenge - How are diamonds done ? Click-->@{" 67 " link IML-676} MSG- 676 Subject: Re: An old challenge - How are diamonds done ? Click-->@{" 68 " link IML-92} MSG- 92 Subject: Anim newbie probs Click-->@{" 69 " link IML-23} MSG- 23 Subject: Anim newbie probs Click-->@{" 70 " link IML-65} MSG- 65 Subject: Animate with background plate Click-->@{" 71 " link IML-265} MSG- 265 Subject: Animating Textures Click-->@{" 72 " link IML-191} MSG- 191 Subject: Animating Textures Click-->@{" 73 " link IML-879} MSG- 879 Subject: Animation Contests Click-->@{" 74 " link IML-893} MSG- 893 Subject: Animation Contests Click-->@{" 75 " link IML-866} MSG- 866 Subject: ANIMATION PLAYER Click-->@{" 76 " link IML-73} MSG- 73 Subject: Answer to parallel lights! Click-->@{" 77 " link IML-682} MSG- 682 Subject: Any way to save paths as x,y,z coordinates? Click-->@{" 78 " link IML-10} MSG- 10 Subject: Anybody out there Click-->@{" 79 " link IML-8} MSG- 8 Subject: Anyone have 3.3? Click-->@{" 80 " link IML-386} MSG- 386 Subject: Apologies Click-->@{" 81 " link IML-397} MSG- 397 Subject: Re: Apologies Click-->@{" 82 " link IML-395} MSG- 395 Subject: ArtDepartment problem Click-->@{" 83 " link IML-460} MSG- 460 Subject: Re: ArtDepartment problem Click-->@{" 84 " link IML-86} MSG- 86 Subject: Aspect Ratio Click-->@{" 85 " link IML-98} MSG- 98 Subject: Re: Aspect Ratio Click-->@{" 86 " link IML-360} MSG- 360 Subject: Avalon is Different.. Click-->@{" 87 " link IML-334} MSG- 334 Subject: Avalon is Different... Click-->@{" 88 " link IML-835} MSG- 835 Subject: Beyond Imagination Click-->@{" 89 " link IML-859} MSG- 859 Subject: Re: Beyond Imagination Click-->@{" 90 " link IML-871} MSG- 871 Subject: Re: Beyond Imagination Click-->@{" 91 " link IML-841} MSG- 841 Subject: Re: Beyond Imagination Click-->@{" 92 " link IML-869} MSG- 869 Subject: Re: Beyond Imagination Click-->@{" 93 " link IML-497} MSG- 497 Subject: BIG Bug in PC 3.3 ? Click-->@{" 94 " link IML-535} MSG- 535 Subject: BIG Bug in PC 3.3 ? Click-->@{" 95 " link IML-561} MSG- 561 Subject: BIG Bug in PC 3.3 ? Click-->@{" 96 " link IML-575} MSG- 575 Subject: Re: BIG Bug in PC 3.3 ? Click-->@{" 97 " link IML-513} MSG- 513 Subject: Re: BIG Bug in PC 3.3 ? Click-->@{" 98 " link IML-519} MSG- 519 Subject: Re: BIG Bug in PC 3.3 ? Click-->@{" 99 " link IML-514} MSG- 514 Subject: Re: BIG Bug in PC 3.3 ? Click-->@{" 100 " link IML-537} MSG- 537 Subject: Re: BIG Bug in PC 3.3 ? Click-->@{" 101 " link IML-502} MSG- 502 Subject: Re: BIG Bug in PC 3.3 ? Click-->@{" 102 " link IML-365} MSG- 365 Subject: Blaq - What a hero !! Click-->@{" 103 " link IML-404} MSG- 404 Subject: Re: Blaq - What a hero!! Click-->@{" 104 " link IML-105} MSG- 105 Subject: BLOBS Click-->@{" 105 " link IML-130} MSG- 130 Subject: Re: BLOBS Click-->@{" 106 " link IML-148} MSG- 148 Subject: Re: BLOBS Click-->@{" 107 " link IML-425} MSG- 425 Subject: BONES Click-->@{" 108 " link IML-464} MSG- 464 Subject: Re: BONES Click-->@{" 109 " link IML-521} MSG- 521 Subject: Books in imagine Click-->@{" 110 " link IML-339} MSG- 339 Subject: Re: Book Click-->@{" 111 " link IML-532} MSG- 532 Subject: Booting IBM Imagine Click-->@{" 112 " link IML-490} MSG- 490 Subject: Booting IBM Imagine Click-->@{" 113 " link IML-495} MSG- 495 Subject: Re: Booting IBM Imagine Click-->@{" 114 " link IML-493} MSG- 493 Subject: Re: Booting IBM Imagine Click-->@{" 115 " link IML-511} MSG- 511 Subject: Re: Booting IBM Imagine Click-->@{" 116 " link IML-474} MSG- 474 Subject: Re: Booting IBM Imagine Click-->@{" 117 " link IML-475} MSG- 475 Subject: Re: Booting IBM Imagine Click-->@{" 118 " link IML-504} MSG- 504 Subject: Re: Booting IBM Imagine Click-->@{" 119 " link IML-414} MSG- 414 Subject: BRUSH MAPPING! Click-->@{" 120 " link IML-446} MSG- 446 Subject: RE: Brush mapping Click-->@{" 121 " link IML-449} MSG- 449 Subject: BRUSH MAPS Click-->@{" 122 " link IML-42} MSG- 42 Subject: Re: Brushmap tacking Click-->@{" 123 " link IML-898} MSG- 898 Subject: Bug. Amiga 3.2/3.3 Click-->@{" 124 " link IML-636} MSG- 636 Subject: Bying PentiumPC Click-->@{" 125 " link IML-673} MSG- 673 Subject: Bying PentiumPC Click-->@{" 126 " link IML-394} MSG- 394 Subject: Camera Size Click-->@{" 127 " link IML-771} MSG- 771 Subject: CityBuilder and Space Essentials Click-->@{" 128 " link IML-886} MSG- 886 Subject: Re: Complete answer to metaba... Click-->@{" 129 " link IML-874} MSG- 874 Subject: Complete answer to metaballs. Click-->@{" 130 " link IML-878} MSG- 878 Subject: Re: Complete answer to metaballs. Click-->@{" 131 " link IML-872} MSG- 872 Subject: Re: Complete answer to metaballs. Click-->@{" 132 " link IML-508} MSG- 508 Subject: Constraints Click-->@{" 133 " link IML-536} MSG- 536 Subject: Re: Constraints Click-->@{" 134 " link IML-28} MSG- 28 Subject: Converting to pc Click-->@{" 135 " link IML-78} MSG- 78 Subject: Re: Converting to pc Click-->@{" 136 " link IML-382} MSG- 382 Subject: Credit Click-->@{" 137 " link IML-437} MSG- 437 Subject: Re: Credit Click-->@{" 138 " link IML-426} MSG- 426 Subject: Re: Credit Click-->@{" 139 " link IML-400} MSG- 400 Subject: Re: Credit Click-->@{" 140 " link IML-595} MSG- 595 Subject: Crowbar Mike Click-->@{" 141 " link IML-639} MSG- 639 Subject: Re: Crowbar Mike! Click-->@{" 142 " link IML-732} MSG- 732 Subject: Re: Crowbar Mike(sort of) Click-->@{" 143 " link IML-607} MSG- 607 Subject: Re: Crowbar Mike Click-->@{" 144 " link IML-576} MSG- 576 Subject: Re: Dare I enter a mathematic... Click-->@{" 145 " link IML-562} MSG- 562 Subject: Dare I enter a mathematical discussion? Click-->@{" 146 " link IML-531} MSG- 531 Subject: Dare I enter a mathematical discussion? Click-->@{" 147 " link IML-620} MSG- 620 Subject: Re: Dare I enter a mathematical discussion? Click-->@{" 148 " link IML-250} MSG- 250 Subject: DARKONS Click-->@{" 149 " link IML-232} MSG- 232 Subject: DARKONS! Click-->@{" 150 " link IML-246} MSG- 246 Subject: Re: DARKONS! Click-->@{" 151 " link IML-500} MSG- 500 Subject: DCTV Click-->@{" 152 " link IML-526} MSG- 526 Subject: DCTV to VCR problem Click-->@{" 153 " link IML-615} MSG- 615 Subject: Re: DCTV to VCR problem Click-->@{" 154 " link IML-649} MSG- 649 Subject: Re: DCTV to VCR problem Click-->@{" 155 " link IML-541} MSG- 541 Subject: Re: DCTV to VCR problem Click-->@{" 156 " link IML-665} MSG- 665 Subject: Re: DCTV to VCR problem Click-->@{" 157 " link IML-585} MSG- 585 Subject: Re: DCTV to VCR problem Click-->@{" 158 " link IML-523} MSG- 523 Subject: Re: DCTV to VCR problem Click-->@{" 159 " link IML-675} MSG- 675 Subject: Re: DCTV Click-->@{" 160 " link IML-664} MSG- 664 Subject: Re: DCTV Click-->@{" 161 " link IML-583} MSG- 583 Subject: Disturbed & Grid Click-->@{" 162 " link IML-645} MSG- 645 Subject: Re: Disturbed & Grid Click-->@{" 163 " link IML-85} MSG- 85 Subject: DOF? Click-->@{" 164 " link IML-548} MSG- 548 Subject: DOF?! Click-->@{" 165 " link IML-124} MSG- 124 Subject: Re: DOF? Click-->@{" 166 " link IML-621} MSG- 621 Subject: Don't kill me if this don't work Click-->@{" 167 " link IML-762} MSG- 762 Subject: Don't kill me if this don't work Click-->@{" 168 " link IML-708} MSG- 708 Subject: Re: Don't kill me if this don't work Click-->@{" 169 " link IML-563} MSG- 563 Subject: Edge Line Click-->@{" 170 " link IML-471} MSG- 471 Subject: Edge Line Click-->@{" 171 " link IML-505} MSG- 505 Subject: Re: Edge Line Click-->@{" 172 " link IML-538} MSG- 538 Subject: Re: Edge Line Click-->@{" 173 " link IML-591} MSG- 591 Subject: Re: Edge Line Click-->@{" 174 " link IML-530} MSG- 530 Subject: Re: Edge Line Click-->@{" 175 " link IML-97} MSG- 97 Subject: Essence Click-->@{" 176 " link IML-112} MSG- 112 Subject: Essence Click-->@{" 177 " link IML-564} MSG- 564 Subject: Essence + 2.0 Click-->@{" 178 " link IML-498} MSG- 498 Subject: Essence + 2.0 Click-->@{" 179 " link IML-648} MSG- 648 Subject: Re: Essence + 2.0 Click-->@{" 180 " link IML-56} MSG- 56 Subject: Essence for PC ships Click-->@{" 181 " link IML-121} MSG- 121 Subject: Re: Essence for PC ships Click-->@{" 182 " link IML-87} MSG- 87 Subject: Re: Essence for PC ships Click-->@{" 183 " link IML-99} MSG- 99 Subject: Re: Essence Click-->@{" 184 " link IML-113} MSG- 113 Subject: Re: Essence Click-->@{" 185 " link IML-456} MSG- 456 Subject: Faq Click-->@{" 186 " link IML-1} MSG- 1 Subject: FAQ's Click-->@{" 187 " link IML-589} MSG- 589 Subject: Faq7 on aminet Click-->@{" 188 " link IML-63} MSG- 63 Subject: RE: FEATURE ADMIN. Click-->@{" 189 " link IML-75} MSG- 75 Subject: Re: Field Render bug2 Click-->@{" 190 " link IML-52} MSG- 52 Subject: Field render bug? Click-->@{" 191 " link IML-672} MSG- 672 Subject: Fingerprint-fault Click-->@{" 192 " link IML-635} MSG- 635 Subject: Fingerprint-fault Click-->@{" 193 " link IML-613} MSG- 613 Subject: Fingerprint-tip Click-->@{" 194 " link IML-597} MSG- 597 Subject: Fog objects vs. DOF! Click-->@{" 195 " link IML-627} MSG- 627 Subject: Fog objects vs. DOF! Click-->@{" 196 " link IML-633} MSG- 633 Subject: Fog objects vs. DOF! Click-->@{" 197 " link IML-661} MSG- 661 Subject: Re: Fog objects vs. DOF! Click-->@{" 198 " link IML-17} MSG- 17 Subject: Font problem. How to outline it! Click-->@{" 199 " link IML-44} MSG- 44 Subject: Font problem. How to outline it! Click-->@{" 200 " link IML-14} MSG- 14 Subject: Re: For those who want to UNSUBSCRIBE Click-->@{" 201 " link IML-24} MSG- 24 Subject: FORM TDDD Click-->@{" 202 " link IML-119} MSG- 119 Subject: Re: FORM TDDD Click-->@{" 203 " link IML-346} MSG- 346 Subject: Forwarded mail Click-->@{" 204 " link IML-701} MSG- 701 Subject: FOUND Solution to 3.3 Bug! Click-->@{" 205 " link IML-616} MSG- 616 Subject: FOUND Solution to 3.3 BUG. Click-->@{" 206 " link IML-858} MSG- 858 Subject: Ftp to amiga Click-->@{" 207 " link IML-152} MSG- 152 Subject: Fun with Fuzz Click-->@{" 208 " link IML-357} MSG- 357 Subject: Funny anim? Click-->@{" 209 " link IML-347} MSG- 347 Subject: Funny anim? Click-->@{" 210 " link IML-367} MSG- 367 Subject: Re: Funny anim? Click-->@{" 211 " link IML-2} MSG- 2 Subject: Fuzz texture and Fur Click-->@{" 212 " link IML-695} MSG- 695 Subject: Fuzz texture tip... Click-->@{" 213 " link IML-758} MSG- 758 Subject: Re: Fuzz texture tip... Click-->@{" 214 " link IML-257} MSG- 257 Subject: Genlock black and blues Click-->@{" 215 " link IML-267} MSG- 267 Subject: Genlock blues Click-->@{" 216 " link IML-248} MSG- 248 Subject: Genlock blues Click-->@{" 217 " link IML-277} MSG- 277 Subject: Re: Genlock blues Click-->@{" 218 " link IML-281} MSG- 281 Subject: Re: Genlock blues Click-->@{" 219 " link IML-117} MSG- 117 Subject: Gfx Cards and Error Requestors Click-->@{" 220 " link IML-545} MSG- 545 Subject: Global fog disappears in 3.3? Click-->@{" 221 " link IML-588} MSG- 588 Subject: Re: Global fog disappears in 3.3 Click-->@{" 222 " link IML-363} MSG- 363 Subject: Great! Click-->@{" 223 " link IML-452} MSG- 452 Subject: Re: GRILLED Click-->@{" 224 " link IML-696} MSG- 696 Subject: Grisly details of radiosity Click-->@{" 225 " link IML-25} MSG- 25 Subject: Guides & htmls in Aminet Click-->@{" 226 " link IML-53} MSG- 53 Subject: Re: Guides & htmls in Aminet Click-->@{" 227 " link IML-487} MSG- 487 Subject: Hack wanted for PC screen Click-->@{" 228 " link IML-467} MSG- 467 Subject: Hack wanted for PC screen size. Click-->@{" 229 " link IML-730} MSG- 730 Subject: Re: Hack wanted for PC screen size. Click-->@{" 230 " link IML-16} MSG- 16 Subject: Hello there Click-->@{" 231 " link IML-33} MSG- 33 Subject: Re: Hello there Click-->@{" 232 " link IML-30} MSG- 30 Subject: Hello? Click-->@{" 233 " link IML-13} MSG- 13 Subject: Hello? Click-->@{" 234 " link IML-57} MSG- 57 Subject: Re: Hello? Click-->@{" 235 " link IML-815} MSG- 815 Subject: Help on Island Trace Click-->@{" 236 " link IML-735} MSG- 735 Subject: Help on Island Trace Click-->@{" 237 " link IML-810} MSG- 810 Subject: Re: Help on Island Trace Click-->@{" 238 " link IML-742} MSG- 742 Subject: Re: Help on Island Trace Click-->@{" 239 " link IML-776} MSG- 776 Subject: Re: Help on Island Trace Click-->@{" 240 " link IML-233} MSG- 233 Subject: Hidden Treats! Click-->@{" 241 " link IML-766} MSG- 766 Subject: How about... Click-->@{" 242 " link IML-793} MSG- 793 Subject: Re: How about... Click-->@{" 243 " link IML-443} MSG- 443 Subject: HOW MANY! Click-->@{" 244 " link IML-714} MSG- 714 Subject: Re: HOW MANY! Click-->@{" 245 " link IML-509} MSG- 509 Subject: Re: HOW MANY! Click-->@{" 246 " link IML-478} MSG- 478 Subject: Re: HOW MANY! Click-->@{" 247 " link IML-428} MSG- 428 Subject: RE: HOW MANY! Click-->@{" 248 " link IML-798} MSG- 798 Subject: How To make a SUN? Click-->@{" 249 " link IML-812} MSG- 812 Subject: Re: How To make a SUN? Click-->@{" 250 " link IML-811} MSG- 811 Subject: Re: How To make a SUN? Click-->@{" 251 " link IML-864} MSG- 864 Subject: Re: How To make a SUN? Click-->@{" 252 " link IML-877} MSG- 877 Subject: Re: How To make a SUN? Click-->@{" 253 " link IML-839} MSG- 839 Subject: Re: How To make a SUN? Click-->@{" 254 " link IML-836} MSG- 836 Subject: Re: How To make a SUN? Click-->@{" 255 " link IML-91} MSG- 91 Subject: HTML Version of FAQ 7 Online! Click-->@{" 256 " link IML-647} MSG- 647 Subject: I apologise to the list Click-->@{" 257 " link IML-288} MSG- 288 Subject: I have the best wish :) Click-->@{" 258 " link IML-816} MSG- 816 Subject: Re: I need a Job!! Click-->@{" 259 " link IML-851} MSG- 851 Subject: Re: I need a Job!! Click-->@{" 260 " link IML-761} MSG- 761 Subject: Re: I need a Job!! Click-->@{" 261 " link IML-795} MSG- 795 Subject: Re: I need a Job!! Click-->@{" 262 " link IML-885} MSG- 885 Subject: I'd Say Similar or Same Click-->@{" 263 " link IML-517} MSG- 517 Subject: I've been hearing an evil speculation... Click-->@{" 264 " link IML-371} MSG- 371 Subject: Im 3.3 Click-->@{" 265 " link IML-211} MSG- 211 Subject: Im3.0 on PC, Preferences? Click-->@{" 266 " link IML-415} MSG- 415 Subject: RE: Im3.3 bug? Click-->@{" 267 " link IML-348} MSG- 348 Subject: Image Depth? Click-->@{" 268 " link IML-301} MSG- 301 Subject: Image Depth? Click-->@{" 269 " link IML-322} MSG- 322 Subject: Re: Image Depth? Click-->@{" 270 " link IML-321} MSG- 321 Subject: RE: Image Depth Click-->@{" 271 " link IML-834} MSG- 834 Subject: Image Exchange Click-->@{" 272 " link IML-803} MSG- 803 Subject: Image Mailing List Idea Click-->@{" 273 " link IML-3} MSG- 3 Subject: RE: ImageFX Arexx Click-->@{" 274 " link IML-310} MSG- 310 Subject: Imagine 2.0 Bug???? Click-->@{" 275 " link IML-306} MSG- 306 Subject: Re: Imagine 2.0 Bug???? Click-->@{" 276 " link IML-304} MSG- 304 Subject: Re: Imagine 2.0 Bug???? Click-->@{" 277 " link IML-355} MSG- 355 Subject: Re: Imagine 2.0 Bug???? Click-->@{" 278 " link IML-720} MSG- 720 Subject: Imagine 2.0 Question. (DXF's) Click-->@{" 279 " link IML-698} MSG- 698 Subject: Imagine 2.0 Question. (DXF's) Click-->@{" 280 " link IML-769} MSG- 769 Subject: Re: Imagine 2.0 Question. (DXF's) Click-->@{" 281 " link IML-768} MSG- 768 Subject: Re: Imagine 2.0 Question. (DXF's) Click-->@{" 282 " link IML-754} MSG- 754 Subject: Re: Imagine 2.0 Question. (DXF's) Click-->@{" 283 " link IML-750} MSG- 750 Subject: Re: Imagine 2.0 Question. (DXF's) Click-->@{" 284 " link IML-792} MSG- 792 Subject: Re: Imagine 2.0 Question. (DXF's) Click-->@{" 285 " link IML-722} MSG- 722 Subject: Re: Imagine 2.0 Question. (DXF's) Click-->@{" 286 " link IML-819} MSG- 819 Subject: Imagine 2.0: What a Discovery! Click-->@{" 287 " link IML-746} MSG- 746 Subject: Imagine 2.0: What a Discovery! Click-->@{" 288 " link IML-845} MSG- 845 Subject: Re: Imagine 2.0: What a Discovery! Click-->@{" 289 " link IML-787} MSG- 787 Subject: Re: Imagine 2.0: What a Discovery! Click-->@{" 290 " link IML-295} MSG- 295 Subject: Imagine 3.0 in OS/2? Click-->@{" 291 " link IML-109} MSG- 109 Subject: Imagine 3.3 Click-->@{" 292 " link IML-71} MSG- 71 Subject: Imagine 3.3 Click-->@{" 293 " link IML-166} MSG- 166 Subject: Imagine 3.3 arrives in England Click-->@{" 294 " link IML-399} MSG- 399 Subject: Imagine 3.3 PC bug Click-->@{" 295 " link IML-411} MSG- 411 Subject: Imagine 3.3 PC bug Click-->@{" 296 " link IML-479} MSG- 479 Subject: Re: Imagine 3.3 PC bug Click-->@{" 297 " link IML-336} MSG- 336 Subject: Imagine 3.3 to Spain Click-->@{" 298 " link IML-349} MSG- 349 Subject: Imagine 3.3 to Spain Click-->@{" 299 " link IML-335} MSG- 335 Subject: Re: Imagine 3.3 to Spain Click-->@{" 300 " link IML-93} MSG- 93 Subject: Re: Imagine 3.3 Click-->@{" 301 " link IML-376} MSG- 376 Subject: Imagine 4.0 Click-->@{" 302 " link IML-596} MSG- 596 Subject: Imagine 4.0 Questions Click-->@{" 303 " link IML-629} MSG- 629 Subject: Imagine 4.0 Questions Click-->@{" 304 " link IML-679} MSG- 679 Subject: Re: Imagine 4.0 Questions Click-->@{" 305 " link IML-663} MSG- 663 Subject: Re: Imagine 4.0 Questions Click-->@{" 306 " link IML-749} MSG- 749 Subject: Re: Imagine 4.0 Questions Click-->@{" 307 " link IML-760} MSG- 760 Subject: Re: Imagine 4.0 Questions Click-->@{" 308 " link IML-424} MSG- 424 Subject: Imagine 4.0? Click-->@{" 309 " link IML-462} MSG- 462 Subject: Imagine 4.0? Click-->@{" 310 " link IML-377} MSG- 377 Subject: Re: Imagine 4.0 Click-->@{" 311 " link IML-69} MSG- 69 Subject: Imagine FAQ? Click-->@{" 312 " link IML-76} MSG- 76 Subject: Re: Imagine FAQ? Click-->@{" 313 " link IML-593} MSG- 593 Subject: Imagine in HiRes modes Click-->@{" 314 " link IML-252} MSG- 252 Subject: Imagine Objects Click-->@{" 315 " link IML-269} MSG- 269 Subject: Imagine Objects Click-->@{" 316 " link IML-280} MSG- 280 Subject: Re: Imagine Objects Click-->@{" 317 " link IML-867} MSG- 867 Subject: Imagine OBJS Click-->@{" 318 " link IML-892} MSG- 892 Subject: Re: Imagine OBJS Click-->@{" 319 " link IML-894} MSG- 894 Subject: Imagine versions Click-->@{" 320 " link IML-887} MSG- 887 Subject: Imagine versions Click-->@{" 321 " link IML-132} MSG- 132 Subject: Imagine vs Hercules Stingray video card Click-->@{" 322 " link IML-90} MSG- 90 Subject: Imagine vs Hercules Stingray video card Click-->@{" 323 " link IML-210} MSG- 210 Subject: Re: Imagine vs Hercules Stingray video card Click-->@{" 324 " link IML-214} MSG- 214 Subject: RE: Imagine vs Hercules Stingray video card Click-->@{" 325 " link IML-204} MSG- 204 Subject: RE: Imagine vs Hercules Stingray video card Click-->@{" 326 " link IML-144} MSG- 144 Subject: Re: Imagine vs Hercules Stingray video card Click-->@{" 327 " link IML-401} MSG- 401 Subject: Imagine wrong Colours..Fi Click-->@{" 328 " link IML-410} MSG- 410 Subject: Imagine wrong Colours..Fixed!!! Click-->@{" 329 " link IML-413} MSG- 413 Subject: Imagine wrong Colours..Fixed!!! Click-->@{" 330 " link IML-473} MSG- 473 Subject: Re: Imagine wrong Colours..Fixed!!! Click-->@{" 331 " link IML-472} MSG- 472 Subject: Re: Imagine wrong Colours..Fixed!!! Click-->@{" 332 " link IML-729} MSG- 729 Subject: Re: Imagine wrong Colours..Fixed!!! Click-->@{" 333 " link IML-423} MSG- 423 Subject: Re: Imagine wrong Colours..Fixed!!! Click-->@{" 334 " link IML-610} MSG- 610 Subject: Re: Imagine wrong Colours Click-->@{" 335 " link IML-485} MSG- 485 Subject: Re: Imagine wrong Colours Click-->@{" 336 " link IML-707} MSG- 707 Subject: Re: Imagine wrong Colours Click-->@{" 337 " link IML-628} MSG- 628 Subject: IML Click-->@{" 338 " link IML-18} MSG- 18 Subject: IML Outage Click-->@{" 339 " link IML-20} MSG- 20 Subject: IML-FAQ#07 preview Click-->@{" 340 " link IML-409} MSG- 409 Subject: IML-FAQ#08 && home pages Click-->@{" 341 " link IML-222} MSG- 222 Subject: Re: Improved Starfields Click-->@{" 342 " link IML-270} MSG- 270 Subject: Re: Improved Starfields Click-->@{" 343 " link IML-407} MSG- 407 Subject: Impulse Click-->@{" 344 " link IML-447} MSG- 447 Subject: Impulse Click-->@{" 345 " link IML-224} MSG- 224 Subject: IMPULSE Click-->@{" 346 " link IML-483} MSG- 483 Subject: Impulse & IML (Long messa Click-->@{" 347 " link IML-442} MSG- 442 Subject: Impulse & IML (Long message!) Click-->@{" 348 " link IML-640} MSG- 640 Subject: Re: Impulse & IML (Long message!) Click-->@{" 349 " link IML-590} MSG- 590 Subject: Re: Impulse & IML (Long message!) Click-->@{" 350 " link IML-510} MSG- 510 Subject: Re: Impulse & IML (Long message!) Click-->@{" 351 " link IML-565} MSG- 565 Subject: Re: Impulse & IML (Long message!) Click-->@{" 352 " link IML-438} MSG- 438 Subject: Re: Impulse Click-->@{" 353 " link IML-429} MSG- 429 Subject: Re: Impulse Click-->@{" 354 " link IML-469} MSG- 469 Subject: Re: Impulse Click-->@{" 355 " link IML-678} MSG- 678 Subject: Inertia ?? Click-->@{" 356 " link IML-697} MSG- 697 Subject: Re: Inertia ?? Click-->@{" 357 " link IML-727} MSG- 727 Subject: Re: Inertia ?? Click-->@{" 358 " link IML-683} MSG- 683 Subject: Re: Inertia ?? Click-->@{" 359 " link IML-662} MSG- 662 Subject: Re: Inertia ?? Click-->@{" 360 " link IML-828} MSG- 828 Subject: Re: Inertia ?? Click-->@{" 361 " link IML-700} MSG- 700 Subject: Inertia. I'm a dud! Click-->@{" 362 " link IML-668} MSG- 668 Subject: RE: Inertia Click-->@{" 363 " link IML-609} MSG- 609 Subject: Is Imagine shareware? Click-->@{" 364 " link IML-522} MSG- 522 Subject: Is Imagine shareware? Click-->@{" 365 " link IML-22} MSG- 22 Subject: Is there any mail Click-->@{" 366 " link IML-35} MSG- 35 Subject: Re: Is there any mail Click-->@{" 367 " link IML-671} MSG- 671 Subject: JPEG Pictures!!! Click-->@{" 368 " link IML-813} MSG- 813 Subject: Re: JPEG Pictures!!! Click-->@{" 369 " link IML-824} MSG- 824 Subject: Re: JPEG Pictures!!! Click-->@{" 370 " link IML-785} MSG- 785 Subject: Re: JPEG Pictures!!! Click-->@{" 371 " link IML-788} MSG- 788 Subject: Re: JPEG Pictures!!! Click-->@{" 372 " link IML-794} MSG- 794 Subject: Re: JPEG Pictures!!! Click-->@{" 373 " link IML-691} MSG- 691 Subject: Re: JPEG Pictures!!! Click-->@{" 374 " link IML-790} MSG- 790 Subject: Re: JPEG Pictures!!! Click-->@{" 375 " link IML-791} MSG- 791 Subject: Re: JPEG Pictures!!! Click-->@{" 376 " link IML-774} MSG- 774 Subject: Re: JPEG Pictures!!! Click-->@{" 377 " link IML-759} MSG- 759 Subject: Re: JPEG Pictures!!! Click-->@{" 378 " link IML-748} MSG- 748 Subject: Re: JPEG Pictures!!! Click-->@{" 379 " link IML-739} MSG- 739 Subject: Re: JPEG Pictures!!! Click-->@{" 380 " link IML-844} MSG- 844 Subject: Re: JPEG Pictures!!! Click-->@{" 381 " link IML-849} MSG- 849 Subject: Re: JPEG Pictures!!! Click-->@{" 382 " link IML-325} MSG- 325 Subject: Landscapes and clouds. Click-->@{" 383 " link IML-319} MSG- 319 Subject: Re: Landscapes and clouds Click-->@{" 384 " link IML-356} MSG- 356 Subject: Re: Landscpaes (vistapro) Click-->@{" 385 " link IML-302} MSG- 302 Subject: Lanscapes and clouds. Click-->@{" 386 " link IML-315} MSG- 315 Subject: Re: Lanscapes and clouds. Click-->@{" 387 " link IML-345} MSG- 345 Subject: Re: Lanscapes and clouds. Click-->@{" 388 " link IML-333} MSG- 333 Subject: Re: Lanscapes and clouds. Click-->@{" 389 " link IML-344} MSG- 344 Subject: Re: Lanscapes and clouds. Click-->@{" 390 " link IML-338} MSG- 338 Subject: Re: Lanscapes and clouds. Click-->@{" 391 " link IML-369} MSG- 369 Subject: Re: Lanscapes and clouds. Click-->@{" 392 " link IML-317} MSG- 317 Subject: Re: Lanscapes and clouds. Click-->@{" 393 " link IML-883} MSG- 883 Subject: Layers Click-->@{" 394 " link IML-290} MSG- 290 Subject: Layers Click-->@{" 395 " link IML-897} MSG- 897 Subject: Re: Layers Click-->@{" 396 " link IML-370} MSG- 370 Subject: Re: Layers Click-->@{" 397 " link IML-888} MSG- 888 Subject: Re: Layers Click-->@{" 398 " link IML-890} MSG- 890 Subject: RE: Lens Flares Click-->@{" 399 " link IML-822} MSG- 822 Subject: RE: Lens Flares Click-->@{" 400 " link IML-687} MSG- 687 Subject: Lensflare Click-->@{" 401 " link IML-896} MSG- 896 Subject: Re: Lensflare Click-->@{" 402 " link IML-889} MSG- 889 Subject: Re: Lensflare Click-->@{" 403 " link IML-807} MSG- 807 Subject: Re: Lensflare Click-->@{" 404 " link IML-734} MSG- 734 Subject: Re: Lensflare Click-->@{" 405 " link IML-780} MSG- 780 Subject: Re: Lensflare Click-->@{" 406 " link IML-688} MSG- 688 Subject: Re: Letter from Olga! =) Click-->@{" 407 " link IML-256} MSG- 256 Subject: Re: Lighting Click-->@{" 408 " link IML-716} MSG- 716 Subject: Lights in raytrace. Click-->@{" 409 " link IML-642} MSG- 642 Subject: Lights in raytrace. Click-->@{" 410 " link IML-726} MSG- 726 Subject: Re: Lights in raytrace. Click-->@{" 411 " link IML-728} MSG- 728 Subject: Re: Lights in raytrace. Click-->@{" 412 " link IML-737} MSG- 737 Subject: Re: Lights in raytrace. Click-->@{" 413 " link IML-843} MSG- 843 Subject: Re: Lights in raytrace. Click-->@{" 414 " link IML-753} MSG- 753 Subject: Re: Lights in raytrace. Click-->@{" 415 " link IML-667} MSG- 667 Subject: Re: Lights in raytrace. Click-->@{" 416 " link IML-670} MSG- 670 Subject: Re: Lights in raytrace. Click-->@{" 417 " link IML-827} MSG- 827 Subject: Re: Lights in raytrace. Click-->@{" 418 " link IML-713} MSG- 713 Subject: Re: Lights in raytrace. Click-->@{" 419 " link IML-359} MSG- 359 Subject: LOAD ME!! Click-->@{" 420 " link IML-715} MSG- 715 Subject: Re: Looping Textures Click-->@{" 421 " link IML-554} MSG- 554 Subject: Re: Looping Textures Click-->@{" 422 " link IML-724} MSG- 724 Subject: Looping Timeline Click-->@{" 423 " link IML-685} MSG- 685 Subject: Looping Timeline Click-->@{" 424 " link IML-383} MSG- 383 Subject: Re: Mail pissing us off Click-->@{" 425 " link IML-58} MSG- 58 Subject: Making Imagine Pay Click-->@{" 426 " link IML-47} MSG- 47 Subject: Making Imagine pay.... Click-->@{" 427 " link IML-189} MSG- 189 Subject: Re: Making Imagine pay.... Click-->@{" 428 " link IML-70} MSG- 70 Subject: Re: Making Imagine pay.... Click-->@{" 429 " link IML-68} MSG- 68 Subject: Re: Making Imagine pay.... Click-->@{" 430 " link IML-226} MSG- 226 Subject: Re: Making Imagine pay.... Click-->@{" 431 " link IML-126} MSG- 126 Subject: Re: Making Imagine pay.... Click-->@{" 432 " link IML-151} MSG- 151 Subject: Re: Making Imagine pay.... Click-->@{" 433 " link IML-81} MSG- 81 Subject: Re: Making Imagine Pay Click-->@{" 434 " link IML-294} MSG- 294 Subject: Re: Making Imagine Pay Click-->@{" 435 " link IML-77} MSG- 77 Subject: RE: MAKING MONEY! Click-->@{" 436 " link IML-854} MSG- 854 Subject: Making textures 'stick' Click-->@{" 437 " link IML-865} MSG- 865 Subject: Re: Making textures 'stick' Click-->@{" 438 " link IML-881} MSG- 881 Subject: Re: Making textures 'stick' Click-->@{" 439 " link IML-5} MSG- 5 Subject: Re: Mapping & light Click-->@{" 440 " link IML-40} MSG- 40 Subject: Re: Mapping & light Click-->@{" 441 " link IML-167} MSG- 167 Subject: Melting Click-->@{" 442 " link IML-165} MSG- 165 Subject: Re: Melting Click-->@{" 443 " link IML-159} MSG- 159 Subject: Re: Melting Click-->@{" 444 " link IML-216} MSG- 216 Subject: Re: Melting Click-->@{" 445 " link IML-255} MSG- 255 Subject: Re: Melting Click-->@{" 446 " link IML-582} MSG- 582 Subject: Re: Memory ... Click-->@{" 447 " link IML-566} MSG- 566 Subject: Re: Memory ... Click-->@{" 448 " link IML-637} MSG- 637 Subject: Re: Memory ... Click-->@{" 449 " link IML-543} MSG- 543 Subject: Re: Memory ... Click-->@{" 450 " link IML-420} MSG- 420 Subject: Memory... Click-->@{" 451 " link IML-448} MSG- 448 Subject: Memory... Click-->@{" 452 " link IML-499} MSG- 499 Subject: Re: Memory... Click-->@{" 453 " link IML-431} MSG- 431 Subject: Re: Memory... Click-->@{" 454 " link IML-524} MSG- 524 Subject: Re: Memory... Click-->@{" 455 " link IML-480} MSG- 480 Subject: Re: Memory... Click-->@{" 456 " link IML-567} MSG- 567 Subject: Re: Memory... Click-->@{" 457 " link IML-599} MSG- 599 Subject: Metaballs Click-->@{" 458 " link IML-463} MSG- 463 Subject: Metaballs Click-->@{" 459 " link IML-694} MSG- 694 Subject: Metaballs Click-->@{" 460 " link IML-634} MSG- 634 Subject: Metaballs Click-->@{" 461 " link IML-507} MSG- 507 Subject: Metaballs (was: Imagine 4.0?) Click-->@{" 462 " link IML-569} MSG- 569 Subject: Re: Metaballs (was: Imagine 4.0?) Click-->@{" 463 " link IML-568} MSG- 568 Subject: Metaballs Uncovered Click-->@{" 464 " link IML-486} MSG- 486 Subject: Metaballs Uncovered Click-->@{" 465 " link IML-604} MSG- 604 Subject: Re: Metaballs Uncovered Click-->@{" 466 " link IML-533} MSG- 533 Subject: Re: Metaballs Uncovered Click-->@{" 467 " link IML-546} MSG- 546 Subject: Re: Metaballs Uncovered Click-->@{" 468 " link IML-875} MSG- 875 Subject: Metaballs/Blobs Click-->@{" 469 " link IML-876} MSG- 876 Subject: Re: Metaballs Click-->@{" 470 " link IML-829} MSG- 829 Subject: Re: Metaballs Click-->@{" 471 " link IML-751} MSG- 751 Subject: Re: Metaballs Click-->@{" 472 " link IML-594} MSG- 594 Subject: Re: Metaballs Click-->@{" 473 " link IML-278} MSG- 278 Subject: Metal global maps??? Click-->@{" 474 " link IML-272} MSG- 272 Subject: Metal global maps??? Click-->@{" 475 " link IML-303} MSG- 303 Subject: Metal global maps??? Click-->@{" 476 " link IML-602} MSG- 602 Subject: Re: Mike H. Click-->@{" 477 " link IML-574} MSG- 574 Subject: Re: Mike H. Click-->@{" 478 " link IML-587} MSG- 587 Subject: Re: Mike H Click-->@{" 479 " link IML-219} MSG- 219 Subject: More Output Formats Click-->@{" 480 " link IML-21} MSG- 21 Subject: More Textures for I3.0 Click-->@{" 481 " link IML-41} MSG- 41 Subject: Re: More'n'more things... Click-->@{" 482 " link IML-763} MSG- 763 Subject: Motion Blur Trick Click-->@{" 483 " link IML-681} MSG- 681 Subject: Motion Blur Trick Click-->@{" 484 " link IML-873} MSG- 873 Subject: Re: Motion Blur Trick Click-->@{" 485 " link IML-789} MSG- 789 Subject: Re: Motion Blur Trick Click-->@{" 486 " link IML-782} MSG- 782 Subject: Re: Motion Blur Trick Click-->@{" 487 " link IML-799} MSG- 799 Subject: Re: Motion Blur Trick Click-->@{" 488 " link IML-712} MSG- 712 Subject: Re: Motion Blur Trick Click-->@{" 489 " link IML-470} MSG- 470 Subject: Mr. Mike H Click-->@{" 490 " link IML-684} MSG- 684 Subject: Mr. Mike H Click-->@{" 491 " link IML-436} MSG- 436 Subject: Mr. Mike H Click-->@{" 492 " link IML-752} MSG- 752 Subject: Mr. Mike H Click-->@{" 493 " link IML-512} MSG- 512 Subject: Re: Mr. Mike H Click-->@{" 494 " link IML-501} MSG- 501 Subject: Re: Mr. Mike H Click-->@{" 495 " link IML-740} MSG- 740 Subject: Re: Mr. Mike H Click-->@{" 496 " link IML-572} MSG- 572 Subject: Re: Mr. Mike H Click-->@{" 497 " link IML-579} MSG- 579 Subject: Re: Mr. Mike H Click-->@{" 498 " link IML-494} MSG- 494 Subject: Re: Mr. Mike H Click-->@{" 499 " link IML-850} MSG- 850 Subject: My Spline Editor/Metaball Click-->@{" 500 " link IML-778} MSG- 778 Subject: My Spline Editor/Metaballs preference flip-flops :) Click-->@{" 501 " link IML-64} MSG- 64 Subject: Neon Effect Click-->@{" 502 " link IML-89} MSG- 89 Subject: New Amiga Logo Click-->@{" 503 " link IML-102} MSG- 102 Subject: Re: New Amiga Logo Click-->@{" 504 " link IML-32} MSG- 32 Subject: Re: New Feature Administrator Click-->@{" 505 " link IML-55} MSG- 55 Subject: Re: New Feature Administrator Click-->@{" 506 " link IML-94} MSG- 94 Subject: New Program Click-->@{" 507 " link IML-50} MSG- 50 Subject: New Program Click-->@{" 508 " link IML-84} MSG- 84 Subject: Re: New Program Click-->@{" 509 " link IML-38} MSG- 38 Subject: New Web Stuff Click-->@{" 510 " link IML-46} MSG- 46 Subject: No messages for a week Click-->@{" 511 " link IML-29} MSG- 29 Subject: No postings coming through.... Click-->@{" 512 " link IML-674} MSG- 674 Subject: Object format Click-->@{" 513 " link IML-745} MSG- 745 Subject: Object format Click-->@{" 514 " link IML-489} MSG- 489 Subject: Old TDDD sub chunks??? Click-->@{" 515 " link IML-104} MSG- 104 Subject: One last wish Click-->@{" 516 " link IML-107} MSG- 107 Subject: Re: One last wish Click-->@{" 517 " link IML-403} MSG- 403 Subject: Re: One last wish Click-->@{" 518 " link IML-842} MSG- 842 Subject: One minor bug. Click-->@{" 519 " link IML-868} MSG- 868 Subject: One minor bug. Click-->@{" 520 " link IML-114} MSG- 114 Subject: One minor wish Click-->@{" 521 " link IML-229} MSG- 229 Subject: Re: One minor wish Click-->@{" 522 " link IML-131} MSG- 131 Subject: Re: One minor wish Click-->@{" 523 " link IML-123} MSG- 123 Subject: Re: One minor wish Click-->@{" 524 " link IML-181} MSG- 181 Subject: Re: One minor wish Click-->@{" 525 " link IML-125} MSG- 125 Subject: Re: One minor wish Click-->@{" 526 " link IML-118} MSG- 118 Subject: Re: One minor wish Click-->@{" 527 " link IML-515} MSG- 515 Subject: Opalvision anyone Click-->@{" 528 " link IML-559} MSG- 559 Subject: Re: Opalvision anyone Click-->@{" 529 " link IML-549} MSG- 549 Subject: Re: Opalvision anyone Click-->@{" 530 " link IML-444} MSG- 444 Subject: OuterSpace Click-->@{" 531 " link IML-67} MSG- 67 Subject: RE: Outlining Fonts Click-->@{" 532 " link IML-115} MSG- 115 Subject: Output video from PC. Click-->@{" 533 " link IML-36} MSG- 36 Subject: Output/video Click-->@{" 534 " link IML-62} MSG- 62 Subject: Paid for IM projects Click-->@{" 535 " link IML-830} MSG- 830 Subject: Pallete Generation Click-->@{" 536 " link IML-767} MSG- 767 Subject: Pallete Generation Click-->@{" 537 " link IML-453} MSG- 453 Subject: Particle Bug in 3.3??!?? Click-->@{" 538 " link IML-552} MSG- 552 Subject: Re: Particle Bug in 3.3??!?? Click-->@{" 539 " link IML-527} MSG- 527 Subject: Re: Particle Bug in 3.3??!?? Click-->@{" 540 " link IML-617} MSG- 617 Subject: Re: Particle Bug in 3.3??!?? Click-->@{" 541 " link IML-419} MSG- 419 Subject: PArticles Click-->@{" 542 " link IML-860} MSG- 860 Subject: PC animation playback? Click-->@{" 543 " link IML-870} MSG- 870 Subject: Re: PC animation playback? Click-->@{" 544 " link IML-861} MSG- 861 Subject: Re: PC animation playback? Click-->@{" 545 " link IML-880} MSG- 880 Subject: Re: PC animation playback? Click-->@{" 546 " link IML-573} MSG- 573 Subject: Pentium chips, chips and salsa Click-->@{" 547 " link IML-600} MSG- 600 Subject: Pentium speed Click-->@{" 548 " link IML-646} MSG- 646 Subject: Re: Pentium speed Click-->@{" 549 " link IML-736} MSG- 736 Subject: Re: Pentium speed Click-->@{" 550 " link IML-608} MSG- 608 Subject: Re: Pentium speed Click-->@{" 551 " link IML-718} MSG- 718 Subject: Phong edges (Was: Realistic Glass!!!! (long)) Click-->@{" 552 " link IML-857} MSG- 857 Subject: Phong errors, rotoscoping Click-->@{" 553 " link IML-285} MSG- 285 Subject: Picasso II & Imagine 3.3 Click-->@{" 554 " link IML-296} MSG- 296 Subject: Pictureman. Click-->@{" 555 " link IML-127} MSG- 127 Subject: Pictures of Imagine 3.3 Online Click-->@{" 556 " link IML-307} MSG- 307 Subject: Planet Lighting Click-->@{" 557 " link IML-275} MSG- 275 Subject: Planet Lighting Click-->@{" 558 " link IML-253} MSG- 253 Subject: Planet Lighting Click-->@{" 559 " link IML-291} MSG- 291 Subject: Planet lighting (ambient?) Click-->@{" 560 " link IML-544} MSG- 544 Subject: Planet lighting continued Click-->@{" 561 " link IML-320} MSG- 320 Subject: Re: Planet Lighting Click-->@{" 562 " link IML-258} MSG- 258 Subject: Re: Planet Lighting Click-->@{" 563 " link IML-350} MSG- 350 Subject: Re: Planet Lighting Click-->@{" 564 " link IML-279} MSG- 279 Subject: Re: Planet Lighting Click-->@{" 565 " link IML-282} MSG- 282 Subject: Re: Planet Lighting Click-->@{" 566 " link IML-287} MSG- 287 Subject: Re: Planet Lighting Click-->@{" 567 " link IML-331} MSG- 331 Subject: Planet Shade Mapping Click-->@{" 568 " link IML-299} MSG- 299 Subject: Planet Shading Click-->@{" 569 " link IML-324} MSG- 324 Subject: Planet Shading Click-->@{" 570 " link IML-417} MSG- 417 Subject: Planet shading -- Problem Solved (mostly)! Click-->@{" 571 " link IML-441} MSG- 441 Subject: Re: Planet shading -- Problem Solved (mostly)! Click-->@{" 572 " link IML-506} MSG- 506 Subject: Planet Shading Demo Pic Click-->@{" 573 " link IML-309} MSG- 309 Subject: Re: Planet shading Click-->@{" 574 " link IML-289} MSG- 289 Subject: Re: Planet shading Click-->@{" 575 " link IML-318} MSG- 318 Subject: Re: Planet shading Click-->@{" 576 " link IML-308} MSG- 308 Subject: Re: Planet shading Click-->@{" 577 " link IML-292} MSG- 292 Subject: Re: Planet shading Click-->@{" 578 " link IML-297} MSG- 297 Subject: Re: Planet shading Click-->@{" 579 " link IML-300} MSG- 300 Subject: Re: Planet shading Click-->@{" 580 " link IML-330} MSG- 330 Subject: Re: Planet Shading Click-->@{" 581 " link IML-351} MSG- 351 Subject: Re: Planet Shading Click-->@{" 582 " link IML-393} MSG- 393 Subject: Re: Planet Shading Click-->@{" 583 " link IML-342} MSG- 342 Subject: Re: Planet Shading Click-->@{" 584 " link IML-328} MSG- 328 Subject: Re: Planetary Lighting Click-->@{" 585 " link IML-337} MSG- 337 Subject: Re: Planetary Lighting Click-->@{" 586 " link IML-12} MSG- 12 Subject: Problem trying to outline fonts (Font within a font look) Click-->@{" 587 " link IML-381} MSG- 381 Subject: Professional vs. ?Amateur Click-->@{" 588 " link IML-773} MSG- 773 Subject: Re: Professional vs. ?Amateur Click-->@{" 589 " link IML-555} MSG- 555 Subject: Re: Professional vs. ?Amateur Click-->@{" 590 " link IML-612} MSG- 612 Subject: Re: Professional vs. ?Amateur Click-->@{" 591 " link IML-689} MSG- 689 Subject: Re: Professional vs. ?Amateur Click-->@{" 592 " link IML-855} MSG- 855 Subject: Question for PC users Click-->@{" 593 " link IML-895} MSG- 895 Subject: Re: Question for PC Users Click-->@{" 594 " link IML-450} MSG- 450 Subject: Quickie! Click-->@{" 595 " link IML-528} MSG- 528 Subject: Re: Quickie! Click-->@{" 596 " link IML-570} MSG- 570 Subject: Re: Quickie! Click-->@{" 597 " link IML-619} MSG- 619 Subject: Re: Quickie! Click-->@{" 598 " link IML-630} MSG- 630 Subject: Radiosity Click-->@{" 599 " link IML-703} MSG- 703 Subject: RE: Radiosity (not slow!) Click-->@{" 600 " link IML-680} MSG- 680 Subject: Re: Radiosity Click-->@{" 601 " link IML-677} MSG- 677 Subject: Re: Radiosity Click-->@{" 602 " link IML-283} MSG- 283 Subject: Re :starfields Click-->@{" 603 " link IML-644} MSG- 644 Subject: RE: RE Mike H Click-->@{" 604 " link IML-652} MSG- 652 Subject: RE: RE Mike H Click-->@{" 605 " link IML-765} MSG- 765 Subject: RE-Motion blur(p) Click-->@{" 606 " link IML-259} MSG- 259 Subject: Re: Re: 3.3 new brush handle Click-->@{" 607 " link IML-234} MSG- 234 Subject: Re: Re: One minor wish Click-->@{" 608 " link IML-205} MSG- 205 Subject: Re: Re: One minor wish Click-->@{" 609 " link IML-251} MSG- 251 Subject: Re: Re: One minor wish Click-->@{" 610 " link IML-261} MSG- 261 Subject: Re: Re: One minor wish Click-->@{" 611 " link IML-262} MSG- 262 Subject: Re: Re: One minor wish Click-->@{" 612 " link IML-276} MSG- 276 Subject: Re: Re: One minor wish Click-->@{" 613 " link IML-247} MSG- 247 Subject: Re: Re: Re: One minor wish Click-->@{" 614 " link IML-245} MSG- 245 Subject: Re: Re: Re: One minor wish Click-->@{" 615 " link IML-243} MSG- 243 Subject: Re: Re: Re: Upgrade rates Click-->@{" 616 " link IML-207} MSG- 207 Subject: Re: Re: Upgrade rates Click-->@{" 617 " link IML-244} MSG- 244 Subject: Re: Re: Virtual Mem Click-->@{" 618 " link IML-206} MSG- 206 Subject: Re: Re: Virtual Mem Click-->@{" 619 " link IML-692} MSG- 692 Subject: Re: Re:Mike H Click-->@{" 620 " link IML-779} MSG- 779 Subject: Re: Re:Mike H Click-->@{" 621 " link IML-693} MSG- 693 Subject: Re: Re:Mike H Click-->@{" 622 " link IML-601} MSG- 601 Subject: Realistic Glass!!!! (long) Click-->@{" 623 " link IML-733} MSG- 733 Subject: Re: Realistic Glass!!!! (long) Click-->@{" 624 " link IML-711} MSG- 711 Subject: Re: Realistic Glass!!!! (long) Click-->@{" 625 " link IML-659} MSG- 659 Subject: Re: Realistic Glass!!!! (long) Click-->@{" 626 " link IML-805} MSG- 805 Subject: RE: Realistic Glass(long) Click-->@{" 627 " link IML-764} MSG- 764 Subject: RE: Realistic Glass(long) Click-->@{" 628 " link IML-43} MSG- 43 Subject: Re: REALISTIC MATERIALS! Click-->@{" 629 " link IML-51} MSG- 51 Subject: Re: REALISTIC MATERIALS! Click-->@{" 630 " link IML-96} MSG- 96 Subject: Re: REALISTIC MATERIALS! Click-->@{" 631 " link IML-110} MSG- 110 Subject: Re: REALISTIC MATERIALS! Click-->@{" 632 " link IML-60} MSG- 60 Subject: Realistic materials2 Click-->@{" 633 " link IML-669} MSG- 669 Subject: Render Model (was Re: Scanline and Trace) Click-->@{" 634 " link IML-702} MSG- 702 Subject: Re: Render modes Click-->@{" 635 " link IML-802} MSG- 802 Subject: Render speeds Click-->@{" 636 " link IML-775} MSG- 775 Subject: Re: Render speeds Click-->@{" 637 " link IML-820} MSG- 820 Subject: Re: Render speeds Click-->@{" 638 " link IML-332} MSG- 332 Subject: Render Times Click-->@{" 639 " link IML-416} MSG- 416 Subject: Renderbrandt's troubles Click-->@{" 640 " link IML-79} MSG- 79 Subject: Re: RENDERBRANT Click-->@{" 641 " link IML-271} MSG- 271 Subject: Renderbrat Click-->@{" 642 " link IML-54} MSG- 54 Subject: Renderbrat Click-->@{" 643 " link IML-686} MSG- 686 Subject: Rendering speed Click-->@{" 644 " link IML-725} MSG- 725 Subject: Rendering speed Click-->@{" 645 " link IML-311} MSG- 311 Subject: Rendering Times Click-->@{" 646 " link IML-298} MSG- 298 Subject: Rendering Times Click-->@{" 647 " link IML-316} MSG- 316 Subject: Re: Rendering Times Click-->@{" 648 " link IML-343} MSG- 343 Subject: Re: Rendering Times Click-->@{" 649 " link IML-314} MSG- 314 Subject: Re: Rendering Times Click-->@{" 650 " link IML-329} MSG- 329 Subject: Re: Rendering Times Click-->@{" 651 " link IML-818} MSG- 818 Subject: Resolution vs. aspect ratio Click-->@{" 652 " link IML-825} MSG- 825 Subject: Re: Resolution vs. aspect ratio Click-->@{" 653 " link IML-821} MSG- 821 Subject: Re: Resolution vs. aspect ratio Click-->@{" 654 " link IML-891} MSG- 891 Subject: Re: Resolution vs. aspect ratio Click-->@{" 655 " link IML-838} MSG- 838 Subject: Re: Resolution vs. aspect ratio Click-->@{" 656 " link IML-520} MSG- 520 Subject: Re[2]: BIG Bug in PC 3.3 ? Click-->@{" 657 " link IML-605} MSG- 605 Subject: Re: Re[2]: BIG Bug in PC 3.3 ? Click-->@{" 658 " link IML-578} MSG- 578 Subject: Re[2]: dare I enter a mathematic... Click-->@{" 659 " link IML-361} MSG- 361 Subject: Re: Re[2]: Lanscapes and clouds. Click-->@{" 660 " link IML-884} MSG- 884 Subject: Re[2]: lensflare Click-->@{" 661 " link IML-738} MSG- 738 Subject: Re[2]: Motion Blur Trick Click-->@{" 662 " link IML-402} MSG- 402 Subject: Re[2]: One last wish Click-->@{" 663 " link IML-755} MSG- 755 Subject: Re: Re[2]: Radiosity Click-->@{" 664 " link IML-162} MSG- 162 Subject: Re[2]: States??? Click-->@{" 665 " link IML-201} MSG- 201 Subject: Re[2]: Virtual Mem Click-->@{" 666 " link IML-202} MSG- 202 Subject: Re[2]: Wishlist -- More output formats Click-->@{" 667 " link IML-230} MSG- 230 Subject: Re: Re[2]: Wishlist -- More output formats Click-->@{" 668 " link IML-158} MSG- 158 Subject: Right Mouse button Click-->@{" 669 " link IML-187} MSG- 187 Subject: Re: Right Mouse button Click-->@{" 670 " link IML-241} MSG- 241 Subject: Right Mouse Perspective Click-->@{" 671 " link IML-223} MSG- 223 Subject: Re: Rotoscoping Click-->@{" 672 " link IML-239} MSG- 239 Subject: Re: Rotoscoping Click-->@{" 673 " link IML-468} MSG- 468 Subject: Re: Rotoscoping Click-->@{" 674 " link IML-242} MSG- 242 Subject: Re: Rotoscoping Click-->@{" 675 " link IML-19} MSG- 19 Subject: Re: Sale Click-->@{" 676 " link IML-375} MSG- 375 Subject: Scanline and Trace Click-->@{" 677 " link IML-598} MSG- 598 Subject: Re: Scanline and Trace Click-->@{" 678 " link IML-638} MSG- 638 Subject: Re: Scanline and Trace Click-->@{" 679 " link IML-525} MSG- 525 Subject: Re: Scanline and Trace Click-->@{" 680 " link IML-392} MSG- 392 Subject: Re: Scanline and Trace Click-->@{" 681 " link IML-654} MSG- 654 Subject: Re: Scanline and Trace Click-->@{" 682 " link IML-466} MSG- 466 Subject: Re: Scanline and Trace Click-->@{" 683 " link IML-553} MSG- 553 Subject: Re: Scanline and Trace Click-->@{" 684 " link IML-611} MSG- 611 Subject: Re: Scanline and Trace Click-->@{" 685 " link IML-571} MSG- 571 Subject: Re: Scanline and Trace Click-->@{" 686 " link IML-496} MSG- 496 Subject: Re: Scanline and Trace Click-->@{" 687 " link IML-372} MSG- 372 Subject: Re: Scanline and Trace Click-->@{" 688 " link IML-74} MSG- 74 Subject: Re: Scanline render bug! Click-->@{" 689 " link IML-150} MSG- 150 Subject: Re: Scanline render bug! Click-->@{" 690 " link IML-465} MSG- 465 Subject: Scanline Shadows Click-->@{" 691 " link IML-430} MSG- 430 Subject: Re: Scanline shadows Click-->@{" 692 " link IML-408} MSG- 408 Subject: Re: Scanline shadows Click-->@{" 693 " link IML-432} MSG- 432 Subject: Re: Scanline shadows Click-->@{" 694 " link IML-362} MSG- 362 Subject: Re: Scanline shadows Click-->@{" 695 " link IML-422} MSG- 422 Subject: Re: Scanline shadows Click-->@{" 696 " link IML-352} MSG- 352 Subject: Scanline vs. Trace Shadows!!! Click-->@{" 697 " link IML-406} MSG- 406 Subject: Re: Scanline vs. Trace Shadows!!! Click-->@{" 698 " link IML-379} MSG- 379 Subject: Re: Scanline vs. Trace Shadows!!! Click-->@{" 699 " link IML-358} MSG- 358 Subject: Re: Scanline vs. Trace Shadows!!! Click-->@{" 700 " link IML-364} MSG- 364 Subject: Re: Scanline vs. Trace Shadows!!! Click-->@{" 701 " link IML-368} MSG- 368 Subject: Re: Scanline vs. Trace Shadows!!! Click-->@{" 702 " link IML-82} MSG- 82 Subject: Screwy stuff Click-->@{" 703 " link IML-153} MSG- 153 Subject: Send ME!!! Click-->@{" 704 " link IML-374} MSG- 374 Subject: Shadows Click-->@{" 705 " link IML-389} MSG- 389 Subject: Re: Shadows Click-->@{" 706 " link IML-390} MSG- 390 Subject: Re: Shadows Click-->@{" 707 " link IML-709} MSG- 709 Subject: Siggraph Click-->@{" 708 " link IML-710} MSG- 710 Subject: Re: Siggraph Click-->@{" 709 " link IML-705} MSG- 705 Subject: RE: Siggraph Click-->@{" 710 " link IML-254} MSG- 254 Subject: Sir Newton...Unleashed Click-->@{" 711 " link IML-100} MSG- 100 Subject: SITES-GFX Click-->@{" 712 " link IML-197} MSG- 197 Subject: Re: SITES-GFX Click-->@{" 713 " link IML-396} MSG- 396 Subject: Slow rain Click-->@{" 714 " link IML-550} MSG- 550 Subject: Re: Slug bumps slide in state saga solved Click-->@{" 715 " link IML-529} MSG- 529 Subject: Re: Slug bumps slide in state saga solved Click-->@{" 716 " link IML-743} MSG- 743 Subject: Spline Int. Click-->@{" 717 " link IML-801} MSG- 801 Subject: Re: Spline Int. Click-->@{" 718 " link IML-215} MSG- 215 Subject: Starfield Click-->@{" 719 " link IML-427} MSG- 427 Subject: States Editing Click-->@{" 720 " link IML-95} MSG- 95 Subject: States??? Click-->@{" 721 " link IML-7} MSG- 7 Subject: States??? Click-->@{" 722 " link IML-240} MSG- 240 Subject: Re: States??? Click-->@{" 723 " link IML-192} MSG- 192 Subject: Re: States??? Click-->@{" 724 " link IML-184} MSG- 184 Subject: Re: States??? Click-->@{" 725 " link IML-168} MSG- 168 Subject: Re: States??? Click-->@{" 726 " link IML-170} MSG- 170 Subject: Re: States??? Click-->@{" 727 " link IML-61} MSG- 61 Subject: Stop it Click-->@{" 728 " link IML-847} MSG- 847 Subject: Stuff from Aminet Click-->@{" 729 " link IML-826} MSG- 826 Subject: Stuff from Aminet Click-->@{" 730 " link IML-757} MSG- 757 Subject: Stuff from Aminet Click-->@{" 731 " link IML-770} MSG- 770 Subject: Re: Stuff from Aminet Click-->@{" 732 " link IML-804} MSG- 804 Subject: Re: Stuff from Aminet Click-->@{" 733 " link IML-817} MSG- 817 Subject: Re: Stuff from Aminet Click-->@{" 734 " link IML-796} MSG- 796 Subject: Re: Stuff from Aminet Click-->@{" 735 " link IML-833} MSG- 833 Subject: Re: Stuff from Aminet Click-->@{" 736 " link IML-823} MSG- 823 Subject: RE: Sun with corona Click-->@{" 737 " link IML-488} MSG- 488 Subject: T3dinfo beta testers wanted Click-->@{" 738 " link IML-418} MSG- 418 Subject: Tear Drop Quickie Click-->@{" 739 " link IML-741} MSG- 741 Subject: Re: Tear Drop Quickie Click-->@{" 740 " link IML-899} MSG- 899 Subject: Re: Tear Drop Quickie Click-->@{" 741 " link IML-699} MSG- 699 Subject: Re: Tear Drop Quickie Click-->@{" 742 " link IML-491} MSG- 491 Subject: Re: Tear Drop Quickie Click-->@{" 743 " link IML-27} MSG- 27 Subject: Test (do not read) Click-->@{" 744 " link IML-34} MSG- 34 Subject: Re: Test (do not read) Click-->@{" 745 " link IML-15} MSG- 15 Subject: TEST - do not read Click-->@{" 746 " link IML-9} MSG- 9 Subject: Test post Click-->@{" 747 " link IML-353} MSG- 353 Subject: Thanks Charles! Click-->@{" 748 " link IML-341} MSG- 341 Subject: Thanks Charles! Click-->@{" 749 " link IML-457} MSG- 457 Subject: The bumps slide off my slug! Click-->@{" 750 " link IML-731} MSG- 731 Subject: Re: The bumps slide off my slug! Click-->@{" 751 " link IML-631} MSG- 631 Subject: Re: The bumps slide off my slug! Click-->@{" 752 " link IML-704} MSG- 704 Subject: Re: The bumps slide off my slug! Click-->@{" 753 " link IML-477} MSG- 477 Subject: Re: The bumps slide off my slug! Click-->@{" 754 " link IML-831} MSG- 831 Subject: The last suggested Imagine improvement Click-->@{" 755 " link IML-800} MSG- 800 Subject: The last suggested Imagine improvement Click-->@{" 756 " link IML-592} MSG- 592 Subject: The weight of a email? Click-->@{" 757 " link IML-856} MSG- 856 Subject: This is getting old! Click-->@{" 758 " link IML-160} MSG- 160 Subject: Tip for Amiga users Click-->@{" 759 " link IML-171} MSG- 171 Subject: Tip for Amiga users Click-->@{" 760 " link IML-183} MSG- 183 Subject: Re: Tip for Amiga users Click-->@{" 761 " link IML-193} MSG- 193 Subject: Re: Tip for Amiga users Click-->@{" 762 " link IML-212} MSG- 212 Subject: Re: Tip for Amiga users Click-->@{" 763 " link IML-387} MSG- 387 Subject: To all you unsubscribers out there. Click-->@{" 764 " link IML-83} MSG- 83 Subject: TO MIKE, and others! Click-->@{" 765 " link IML-190} MSG- 190 Subject: To PC'ers Click-->@{" 766 " link IML-249} MSG- 249 Subject: Re: To PC'ers Click-->@{" 767 " link IML-199} MSG- 199 Subject: Re: To PC'ers Click-->@{" 768 " link IML-837} MSG- 837 Subject: Tools Click-->@{" 769 " link IML-141} MSG- 141 Subject: Trying to make it pay. Click-->@{" 770 " link IML-116} MSG- 116 Subject: Trying to make it pay. Click-->@{" 771 " link IML-134} MSG- 134 Subject: Re: Trying to make it pay. Click-->@{" 772 " link IML-814} MSG- 814 Subject: Two Tiny Wishes Click-->@{" 773 " link IML-840} MSG- 840 Subject: Re: Two Tiny Wishes Click-->@{" 774 " link IML-366} MSG- 366 Subject: Undocumented Textures in 3.3 Click-->@{" 775 " link IML-391} MSG- 391 Subject: UNIVESA Click-->@{" 776 " link IML-412} MSG- 412 Subject: UNIVESA Click-->@{" 777 " link IML-434} MSG- 434 Subject: Re: UNIVESA Click-->@{" 778 " link IML-398} MSG- 398 Subject: Re: UNIVESA Click-->@{" 779 " link IML-293} MSG- 293 Subject: Upcoming motion blur! Click-->@{" 780 " link IML-551} MSG- 551 Subject: Upgrade paths Click-->@{" 781 " link IML-632} MSG- 632 Subject: Upgrade paths Click-->@{" 782 " link IML-641} MSG- 641 Subject: Upgrade paths, WinImages:FX Click-->@{" 783 " link IML-852} MSG- 852 Subject: Re: Upgrade paths Click-->@{" 784 " link IML-156} MSG- 156 Subject: Upgrade Plan Click-->@{" 785 " link IML-203} MSG- 203 Subject: Re: Upgrade Plan Click-->@{" 786 " link IML-157} MSG- 157 Subject: Upgrade rates Click-->@{" 787 " link IML-172} MSG- 172 Subject: Upgrade rates Click-->@{" 788 " link IML-238} MSG- 238 Subject: Re: Upgrade rates Click-->@{" 789 " link IML-273} MSG- 273 Subject: Re: Upgrade rates Click-->@{" 790 " link IML-200} MSG- 200 Subject: Re: Upgrade rates Click-->@{" 791 " link IML-228} MSG- 228 Subject: Re: Upgrade rates Click-->@{" 792 " link IML-220} MSG- 220 Subject: Upgrade to 3.x!!!! Click-->@{" 793 " link IML-268} MSG- 268 Subject: Re: Upgrade to 3.x!!!! Click-->@{" 794 " link IML-797} MSG- 797 Subject: Upload - Download Sites Click-->@{" 795 " link IML-129} MSG- 129 Subject: Uploads Click-->@{" 796 " link IML-185} MSG- 185 Subject: V3.0 prob. Sorry 8-) Click-->@{" 797 " link IML-173} MSG- 173 Subject: V3.0 prob. Sorry 8-) Click-->@{" 798 " link IML-503} MSG- 503 Subject: VER4.0 Click-->@{" 799 " link IML-260} MSG- 260 Subject: Version 3.3 to Sweden Click-->@{" 800 " link IML-213} MSG- 213 Subject: Re: Vertual Click-->@{" 801 " link IML-706} MSG- 706 Subject: Video boards Click-->@{" 802 " link IML-623} MSG- 623 Subject: Video boards Click-->@{" 803 " link IML-848} MSG- 848 Subject: Re: Video boards Click-->@{" 804 " link IML-666} MSG- 666 Subject: Re: Video boards Click-->@{" 805 " link IML-772} MSG- 772 Subject: Re: Video boards Click-->@{" 806 " link IML-176} MSG- 176 Subject: VIEW Click-->@{" 807 " link IML-154} MSG- 154 Subject: VIEW Click-->@{" 808 " link IML-263} MSG- 263 Subject: VIEW SPECIAL Click-->@{" 809 " link IML-354} MSG- 354 Subject: Re: VIEW SPECIAL Click-->@{" 810 " link IML-373} MSG- 373 Subject: Re: VIEW SPECIAL Click-->@{" 811 " link IML-388} MSG- 388 Subject: Re: VIEW SPECIAL Click-->@{" 812 " link IML-312} MSG- 312 Subject: Re: VIEW SPECIAL Click-->@{" 813 " link IML-284} MSG- 284 Subject: Re: VIEW SPECIAL Click-->@{" 814 " link IML-305} MSG- 305 Subject: Re: VIEW SPECIAL Click-->@{" 815 " link IML-194} MSG- 194 Subject: Re: VIEW1 Click-->@{" 816 " link IML-323} MSG- 323 Subject: Re: VIEW Click-->@{" 817 " link IML-111} MSG- 111 Subject: Virtual Mem Click-->@{" 818 " link IML-744} MSG- 744 Subject: Virtual Memory Click-->@{" 819 " link IML-542} MSG- 542 Subject: Virtual Memory Click-->@{" 820 " link IML-756} MSG- 756 Subject: Virtual memory in Imagine. Click-->@{" 821 " link IML-832} MSG- 832 Subject: Virtual memory in Imagine. Click-->@{" 822 " link IML-786} MSG- 786 Subject: Re: Virtual memory in Imagine. Click-->@{" 823 " link IML-783} MSG- 783 Subject: Re: Virtual memory in Imagine. Click-->@{" 824 " link IML-690} MSG- 690 Subject: Re: Virtual memory in Imagine. Click-->@{" 825 " link IML-584} MSG- 584 Subject: Re: Virtual Memory Click-->@{" 826 " link IML-586} MSG- 586 Subject: Re: Virtual Memory Click-->@{" 827 " link IML-580} MSG- 580 Subject: Re: Virtual Memory Click-->@{" 828 " link IML-540} MSG- 540 Subject: Re: Virtual Memory Click-->@{" 829 " link IML-721} MSG- 721 Subject: Re: Virtual Memory Click-->@{" 830 " link IML-606} MSG- 606 Subject: Re: Virtual Memory Click-->@{" 831 " link IML-624} MSG- 624 Subject: Re: Virtual Memory Click-->@{" 832 " link IML-622} MSG- 622 Subject: Re: Virtual Memory Click-->@{" 833 " link IML-625} MSG- 625 Subject: Re: Virtual Memory Click-->@{" 834 " link IML-188} MSG- 188 Subject: Re: Virtual Mem Click-->@{" 835 " link IML-169} MSG- 169 Subject: Re: Virtual Mem Click-->@{" 836 " link IML-221} MSG- 221 Subject: Virtual walkthru Click-->@{" 837 " link IML-274} MSG- 274 Subject: Virtual walkthru Click-->@{" 838 " link IML-235} MSG- 235 Subject: Re: Virtual walkthru Click-->@{" 839 " link IML-853} MSG- 853 Subject: Vmm/mui Click-->@{" 840 " link IML-882} MSG- 882 Subject: Vmm/mui Click-->@{" 841 " link IML-862} MSG- 862 Subject: Re: Vmm/mui Click-->@{" 842 " link IML-863} MSG- 863 Subject: Re: Vmm/mui Click-->@{" 843 " link IML-808} MSG- 808 Subject: Re: VMM Click-->@{" 844 " link IML-806} MSG- 806 Subject: Re: VMM Click-->@{" 845 " link IML-26} MSG- 26 Subject: What happened? Click-->@{" 846 " link IML-37} MSG- 37 Subject: Re: What happened? Click-->@{" 847 " link IML-482} MSG- 482 Subject: What is the official IML FAQ ftp site? Click-->@{" 848 " link IML-145} MSG- 145 Subject: Whishlist Click-->@{" 849 " link IML-846} MSG- 846 Subject: Why Click-->@{" 850 " link IML-31} MSG- 31 Subject: Why? Click-->@{" 851 " link IML-49} MSG- 49 Subject: Re: Why? Click-->@{" 852 " link IML-133} MSG- 133 Subject: Windows 95 Click-->@{" 853 " link IML-128} MSG- 128 Subject: Windows 95 Click-->@{" 854 " link IML-163} MSG- 163 Subject: Windows 95 times Click-->@{" 855 " link IML-225} MSG- 225 Subject: RE: Windows 95 Click-->@{" 856 " link IML-198} MSG- 198 Subject: Re: Windows 95 Click-->@{" 857 " link IML-88} MSG- 88 Subject: Wish list. Click-->@{" 858 " link IML-11} MSG- 11 Subject: Wish list. Click-->@{" 859 " link IML-218} MSG- 218 Subject: Wish list. Late entries. Click-->@{" 860 " link IML-217} MSG- 217 Subject: Wishlist Click-->@{" 861 " link IML-179} MSG- 179 Subject: Wishlist - New addition - Animate control panel Click-->@{" 862 " link IML-177} MSG- 177 Subject: Wishlist - New addition - Move Bone Click-->@{" 863 " link IML-186} MSG- 186 Subject: Re: Wishlist - some more Click-->@{" 864 " link IML-142} MSG- 142 Subject: Wishlist -- ASL Requesters Click-->@{" 865 " link IML-178} MSG- 178 Subject: Wishlist -- ASL Requesters Click-->@{" 866 " link IML-147} MSG- 147 Subject: Re: Wishlist -- ASL Requesters Click-->@{" 867 " link IML-139} MSG- 139 Subject: Wishlist -- Hair texture Click-->@{" 868 " link IML-180} MSG- 180 Subject: Wishlist -- Hair texture Click-->@{" 869 " link IML-138} MSG- 138 Subject: Wishlist -- Hide points Click-->@{" 870 " link IML-136} MSG- 136 Subject: Wishlist -- Improved bitmap tracing Click-->@{" 871 " link IML-140} MSG- 140 Subject: Wishlist -- Improved starfield Click-->@{" 872 " link IML-209} MSG- 209 Subject: Wishlist -- Improved starfield Click-->@{" 873 " link IML-195} MSG- 195 Subject: Re: Wishlist -- Improved starfield Click-->@{" 874 " link IML-492} MSG- 492 Subject: Re: Wishlist -- Improved starfield Click-->@{" 875 " link IML-385} MSG- 385 Subject: Re: Wishlist -- Improved starfield Click-->@{" 876 " link IML-313} MSG- 313 Subject: Re: Wishlist -- Improved starfield Click-->@{" 877 " link IML-286} MSG- 286 Subject: Re: Wishlist -- Improved starfield Click-->@{" 878 " link IML-208} MSG- 208 Subject: Re: Wishlist -- Improved starfield Click-->@{" 879 " link IML-143} MSG- 143 Subject: Wishlist -- More output formats Click-->@{" 880 " link IML-182} MSG- 182 Subject: Re: Wishlist -- More output formats Click-->@{" 881 " link IML-161} MSG- 161 Subject: Re: Wishlist -- More output formats Click-->@{" 882 " link IML-174} MSG- 174 Subject: Re: Wishlist -- More output formats Click-->@{" 883 " link IML-237} MSG- 237 Subject: Re: Wishlist -- More output formats Click-->@{" 884 " link IML-146} MSG- 146 Subject: Re: Wishlist -- More output formats Click-->@{" 885 " link IML-196} MSG- 196 Subject: Re: Wishlist -- More output formats Click-->@{" 886 " link IML-106} MSG- 106 Subject: Wishlist compilation explained. Click-->@{" 887 " link IML-120} MSG- 120 Subject: Re: Wishlist compilation explained. Click-->@{" 888 " link IML-101} MSG- 101 Subject: Wishlist Compilation. Click-->@{" 889 " link IML-103} MSG- 103 Subject: Re: Wishlist Compilation. Click-->@{" 890 " link IML-108} MSG- 108 Subject: Re: Wishlist Compilation. Click-->@{" 891 " link IML-266} MSG- 266 Subject: Re: Wishlist Click-->@{" 892 " link IML-137} MSG- 137 Subject: Wistlist -- Combine forms and spline editors Click-->@{" 893 " link IML-175} MSG- 175 Subject: Re: Wistlist -- Combine forms and spline editors Click-->@{" 894 " link IML-650} MSG- 650 Subject: World Size (was Re: Memory...) Click-->@{" 895 " link IML-719} MSG- 719 Subject: World Size (was Re: Memory...) Click-->@{" 896 " link IML-440} MSG- 440 Subject: YOU ARE GRILLED!! Click-->@{" 897 " link IML-451} MSG- 451 Subject: Re: YOU ARE GRILLED!! Click-->@{" 898 " link IML-59} MSG- 59 Subject: Re: You are not alone Click-->@{" 899 " link IML-784} MSG- 784 Subject: Re: Your mail @endnode Index @node IML-1 " MSG-1 Subject: FAQ's @toc contents Subject: FAQ's Date: Sunday, 02 July 1995 14:09:09 From: DAVEH47@delphi.com ---------------------------------------------------------------------------- Could someone post a message as soon as Imagine FAQ#7 is available on aminet? Also, has anyone had trouble with system lock-ups while doing directory listings while accessing aminet via FTP: ftp.netnet.net? (And is there another aminet access FTP that might be less troublesome?) -- Dave (DaveH47@delphi.com) @{" Thread 589" link IML-589} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-2 " MSG-2 Subject: Fuzz texture and Fur @toc contents Subject: Fuzz texture and Fur Date: Sunday, 02 July 1995 14:11:10 From: DAVEH47@delphi.com ---------------------------------------------------------------------------- In light of the recent disscussion about representing hair (something that I've been trying to do too), does anyone know anything about the "Fuzz" texture and how it works? It seems like it could be used to simulate fur, but I can't find any reference to it in the manual or in any of the "readme" files for 3.0 through 3.2. -- Dave @{" Thread 695" link IML-695} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-3 " MSG-3 Subject: RE: ImageFX Arexx @toc contents Subject: RE: ImageFX Arexx Date: Sunday, 02 July 1995 17:00:05 From: James Cheseborough ---------------------------------------------------------------------------- I must have missed the posting with the script. Would you please post your "updated" script. Thanks! On Thu, 29 Jun 1995, Peter Borcherds wrote: > > > Hi there Fernando > > I tried out your arexx script. It worked fine, except for the following > items : > > Imagine's format is pic.#### - note that there are four numerals after > the point. This means that the line reading...... > > frnum = RIGHT(frame,3,'0') should read..... > > frnum = RIGHT(frame,4,'0'). > > The only other problem I found was that for the frames I used to test > the script, I needed to lock the palette. This I added as..... > > Gadget.7 = 'Lock Palette'. I then changed the ListRequest from 6 to 7. > > I added the line..... WHEN numcol = 7 THEN LockRange 0 On > > But apart from those two problems, the script was fine. Good work.... > > Here is the modified script, with arrows pointing to new or changed > lines. > > Cheers...... > > > Peter Borcherds E-Mail: peter.borcherds@tinder.iaccess.za > > ========================================================================= > ---Greetings from the Southern Hemisphere--- :*) > > Amiga 4000/030 68882/40mhz 540mb HD 10mb RAM > ========================================================================= > > > > /*-------------------------------------------*/ > > /* $VER: MakeAnim 1.0 (25.3.95) > * > * Arexx program for ImageFX > *by Fernando D'Andrea. > * > */ > > OPTIONS RESULTS > > Message 'Anim Compilator 1.0' > > Saveundo > Undo off > Redraw off > LockInput > > RequestFile '"BASENAME without ###:"' /* Basename */ > If rc ~= 0 THEN EXIT > basename = result > > RequestFile '"Output ANIM:"' /* Output name */ > If rc ~= 0 THEN EXIT > output = result > > If EXISTS(output) THEN DO > RequestResponse 'Output Animation already exists. Overwrite?' > If rc ~=0 THEN EXIT > ADDRESS COMMAND 'C:Delete >NIL:' output > END > > Gadget.1 = 'Anim Format:' /*Anim Format*/ > Gadget.2 = '256 Colour' > Gadget.3 = '32 Colour' > Gadget.4 = '256 Greyscale' > Gadget.5 = '16 Greyscale' > Gadget.6 = 'Black & White' > ------> Gadget.7 = 'Lock Palette' > > ------> ListRequest 7 gadget > If rc ~= 0 THEN EXIT > numcol = result > > RequestSlider '"Choose % of Width"' 25 100 50 > If rc ~= 0 THEN EXIT > xnum = result > > RequestSlider '"Choose % of Height"' 25 100 50 > If rc ~= 0 THEN EXIT > ynum = result > > frame = 1 > > DO FOREVER > Message 'Frame' frame > Render Close > ------> frnum = RIGHT(frame,4,'0') > LoadBuffer basename||frnum Force > If rc ~=0 THEN LEAVE > Scale Percent xnum 100 > Scale Percent 100 ynum > SELECT > WHEN numcol = 2 THEN Render Color 256 > WHEN numcol = 3 THEN Render Color 32 > WHEN numcol = 4 THEN Render Color 256 > WHEN numcol = 5 THEN Render Color 16 > WHEN numcol = 6 THEN Render Color 2 > ------> WHEN numcol = 7 THEN LockRange 0 On > OTHERWISE NOP > END > SELECT > WHEN numcol = 4 THEN Color2Grey Luma > WHEN numcol = 5 THEN Color2Grey Luma > WHEN numcol = 6 THEN Halftone 2 > ------> WHEN numcol = 7 THEN LockRange 0 On > OTHERWISE NOP > END > Render Go > SaveRenderedAs 'ANIM' output KEEP APPEND > SaveRenderedAs 'ANIM' output CLOSE > frame = frame+1 > END > > Redraw > UnLockInput > RequestNotify 'DONE.' > > EXIT > > > /*--------------------------------------------*/ > > * AmyBW v2.11 * > ... 29 Jun 95 9:36:38 > @{" Thread 310" link IML-310} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-4 " MSG-4 Subject: Re: All that we want... @toc contents Subject: Re: All that we want... Date: Monday, 03 July 1995 01:24:30 From: mrivers@tbag.tscs.com (Michael Rivers) ---------------------------------------------------------------------------- TS> On Sun, 25 Jun 1995, Fernando D'Andrea wrote: TS> > TS> > 10. An vertex reduction: simply cut out any useless vertex, and save TS> > precious memo too. :) TS> PixelPro3D V2 does a fairly good job of this. Interchange also has a TS> point reduction module which does a fairly decent job. But this type of TS> operation can get tricky for the software. Oh, yeah, Vertex 2.0 also has TS> this feature. It should still be in Imagine, this is probably the most annoying, most time consuming, and most often neccessary thing that I do when editing objects. TS> > 11. A better "Load IFF" routine. Some brushes, even 2 color ones, TS> > simply generete a strange jungle of edges.(I hope it occurs only with TS> > 2.0). TS> Might be your choice of colors. If you use Black and White as the 2 TS> colors, it should work fine. I think the Load IFF was improved in 3.0, TS> also. It's not the colors, the problem occurs(atleast for me) if the brush has non-background colors at the edge of the brushmap. In other words, when you save the brushmap, make sure that there is 'space'(color 0) all the way around the image. TS> > 12.Organic modeling metods. TS> Deformation tool? Became available in 3.0. The realtime deformation tools need a LOT of work, it is such a pain to have to move,rotate,scale the objects axis, do the deformation, replace the axis, etc.. TS> Have information from a reliable source that 3.3 will have a new Boom TS> effect which will replace the Explode effect, for all intents and TS> purposes. Cool. huhum... excuse me... Kewl :) Things I'ld like: I'ld like to see is a Hide command that replaces the Hide Points Mode. Instead of switching between Hide Points and Points or Edge or Face or Object modes, I'ld rather select the faces, edges or points(or objects), and then select the 'Hide' command to hide what I've selected. ASL filerequesters. A 'Ghost' command, which would make face, edges and/or points not be selectable (just like Hide) but still show up dimmly on the screen(ie, render them in the grid color), this way you can still see the points,etc. but they don't get in the way. ASL filerequesters. Remove all the 'One Entry Requesters'. Namely the Brush/Texture priority requester, the frame requester in the stage & cycle editors. ASL, ASL, ASL, settledown Beavis! Replace the the 'Start, End, Step' requesters with appropriate requesters the have seperate entries for start, end and step. Fix ALL of the string/number gadgets, Does anyone know why they are so bloody slow?(When you hit enter in one gadget it takes FOREVER before the next gadget is activated) I'ld also like to see these gadgets support TAB and Shift/TAB cycling (BTW, this is built into the OS, so it shouldn't be anything major). The color box(like in the attributes requester needs to take advantage of AGA Amiga's 24 bit color palette, instead of dithering 3 or 4 12 bit colors. (Compare the render object's color to the color in the attributes requester, they rarely match) I'ld also like to see Moving & Rotating enchancements, for example, instead of using the Mov or Rot buttons, if you want to move an object, simply grab it by the center of its axis and drag it, if you want to rotate it, grab the object by one of its axii and drag it, (for ex. to rotate an object around its X axis, grab and drag the 'X' on the objects axis) if you want to rotate around would axis you could use the "World Axis" (in the bottom lefter corner of the Top, Front, and Right views) Perhaps most of all, I would like a Stage & Project editor that doesn't reload every object for every frame. A4000/040 25mhz 14megs 1,451meg hd -------------------------------------------------------------- | Commodore failure. Press left mouse button to continue | | Guru Meditation $8100000C Task : $416C6920 | -------------------------------------------------------------- @{" Thread 405" link IML-405} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-5 " MSG-5 Subject: Re: Mapping & light @toc contents Subject: Re: Mapping & light Date: Monday, 03 July 1995 01:25:32 From: mrivers@tbag.tscs.com (Michael Rivers) ---------------------------------------------------------------------------- DS> Alright, you Imagine gurus, give me your best stuff: DS> (I'm using 3.2 on a pc) DS> I've created an altitude map ("John" written in bold black letters on DS> a white background). Made a default sphere added the quick DS> attributes of gold and applied the altitude map as a wrap x & z. DS> The render makes the letters engraved into the gold metal ball like I DS> wanted, but they look like they were engraved with a chisel. All the DS> letters are real bumpy, not smooth, where the engraving took place. Use a bigger brushmap, then smooth out the colors. Also use grey (127,127,127) for the background. DS> Also what is the best way to create this effect: DS> A box with a bright light inside it. As you lift up the corner of DS> the box, the light beams and bright light are discovered and DS> gradually seen. The more you open the box, the brighter the light DS> gets and the wider and longer the light beams get. DS> I've played with some fog/filtered objects as light beams, but it DS> just isn't looking all that real. Any suggestions? Well, you'll need a lens-flare on the light, which may or may not work correctly in 3.2(I know it doesn't in 3.0). Make the light extra-bright, make it cast shadows, and ray-trace. (makes 5-6 10oz. servings:) DS> Thanks, DS> Internet: digitala@accessnv.com -------------------------------------------------------------- | Commodore failure. Press left mouse button to continue | | Guru Meditation $8100000C Task : $416C6920 | -------------------------------------------------------------- @{" Thread 40" link IML-40} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-6 " MSG-6 Subject: 3.3 & no IML for a while @toc contents Subject: 3.3 & no IML for a while Date: Monday, 03 July 1995 07:06:54 From: "dunc@eraser.demon.co.uk" ---------------------------------------------------------------------------- does anyone know if 3.3 is 'packing' or 'shipping' ???? also i havent had any email from the IML for a few days now is it possible that ive been unsubscribed or that the IML is having trouble dunacn .............................................................................. .. . .. dunc@eraser.demon.co.uk . .. . .............................................................................. @{" Thread 48" link IML-48} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-7 " MSG-7 Subject: States??? @toc contents Subject: States??? Date: Monday, 03 July 1995 15:06:43 From: yrod@ozemail.com.au ---------------------------------------------------------------------------- Hi all, Boy I've been busy tring to keep up with all the interesting posts. Anyway, I have just started doing some simple animations, and was wondering how to use states. The Imagine manual isn't too helpful with the functions in the states menu. Here is my problem: I have a logo with the crumpled texture, and I just want to animate the differences between two noise settings. What I try to do is set-up the texture, the create a default state, the change the texture and make a new state. After I do this I tell Imagine to set my object back to default then I check the texture settings, they should be as I set them for default, but they have changed to the new states settings. I have tried to do this in different orders but the settings still remain the same in both states. 1. Can you define different texture states? 2. Has the tween button in the states menu got anything to do with it (the manual says that the action editor chapter explains this function, but I couldn't find it -- what's it doing there anyway 8->)? 3. Should I just shoot myself if I ever think of picking up the manual again? Sorry if all this has been discussed before, I've checked dare-2-imagine and the FAQ and didn't find anything relating to my problem. Just flame me if States should be self-explanitory! BTW, the manual says what a wonderful thing state is, and recommends learning this until you master it, then they tell you very little about the functions 8-( My wish list for Imagine 3.3-4.0 would be a descent manual, perhaps writing by a few people on this list who know how to explain things properly. Phew, Rod Macey yrod@ozemail.com.au @{" Thread 240" link IML-240} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-8 " MSG-8 Subject: Anyone have 3.3? @toc contents Subject: Anyone have 3.3? Date: Monday, 03 July 1995 17:40:16 From: Ian Smith ---------------------------------------------------------------------------- Has anyone found 3.3 in their mailbox yet? :-) -- IanSmith@moose.erie.net Visit Below! My HP48/Imagine Home Page --> http://moose.erie.net/~iansmith/ Come Visit Africa Imports! --> http://www.cyberenet.net/~africa/ @{" Thread 386" link IML-386} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-9 " MSG-9 Subject: Test post @toc contents Subject: Test post Date: Monday, 03 July 1995 17:51:05 From: Mike McCool ---------------------------------------------------------------------------- Anybody else losing posts? I dropped one in on Saturday, and it hasn't shown up yet. (It was a pretty reactionary post, so maybe my karma cut me off at the pass). @{" Thread 353" link IML-353} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-10 " MSG-10 Subject: Anybody out there @toc contents Subject: Anybody out there Date: Monday, 03 July 1995 19:45:59 From: Wayne Waite ---------------------------------------------------------------------------- Sorry to post this onto the mailing list. But is there anybody out there. I haven't had any mail for 4 days from anywhere. @{" Thread 8" link IML-8} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-11 " MSG-11 Subject: Wish list. @toc contents Subject: Wish list. Date: Monday, 03 July 1995 22:26:12 From: cdhall@cityscape.co.uk (Chris Hall) ---------------------------------------------------------------------------- I wish I could use the left hand alt key. Please !!!! Chris Hall. |-------------------------------------------|\ | You have been spoken to by || | Chris Hall || | A very tall and generally nice bloke from || | Great Briton || | || | E- mail me at : CDHALL@CITYSCAPE.CO.UK || | Or try my WWW home page at : || | HTTP://www.cityscape.co.uk/users/ad87/ || | || | Today's lucky lottery numbers are :- || | 40 05 17 37 35 07 || | || |-------------------------------------------|| \-------------------------------------------\ @{" Thread 218" link IML-218} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-12 " MSG-12 Subject: Problem trying to outline fonts (Font within a font look) @toc contents Subject: Problem trying to outline fonts (Font within a font look) Date: Monday, 03 July 1995 23:35:39 From: James Cheseborough ---------------------------------------------------------------------------- What's the best way to get an font object that has a "bigger" version of itself laid on top of itself? I see this all the time in the commercial world, but I'm having problems doing it with Imagine. I'm trying not to rebuild the whole character by hand. Sizing in the spline doen't do it, of course. @{" Thread 381" link IML-381} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-13 " MSG-13 Subject: Hello? @toc contents Subject: Hello? Date: Tuesday, 04 July 1995 07:15:54 From: Ian Smith ---------------------------------------------------------------------------- I have not recieved a single IML message in 4 days... have I been erased from the list somehow? Please respond via e-mail if anyone sees this... thanks! I miss the IML! :-) -- IanSmith@moose.erie.net Visit Below! My HP48/Imagine/ImageMaster Page --> http://moose.erie.net/~iansmith/ Come and stop by Africa Imports! --> http://www.cyberenet.net/~africa/ @{" Thread 57" link IML-57} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-14 " MSG-14 Subject: Re: For those who want to UNSUBSCRIBE @toc contents Subject: Re: For those who want to UNSUBSCRIBE Date: Tuesday, 04 July 1995 09:46:12 From: wirde@Fysik.UU.SE (Mikael Wirde) ---------------------------------------------------------------------------- >Help! I do not wish to leave! Some how my mail has STOPPED! Can any one hear >me? please send me something or help me subscribe agian. THANK YOU. > > If it makes you feel better, I can tell you that I haven't got any mail myself from the IML lately. However, rather than making you feel better, it may make me feel worse. Where is everybody anyway? I am sending this mail in two versions, one personal reply to ThreeDTV@aol.com and one to the list, so you should be getting two copies of this, if you are still on the list (I should also get one extra copy of it, which proves that I am also on the list). Hope it works. Here goes....... M Wirde -------------------------------------------------------------------------- Mikael Wirde Mail: Box 530 Dept. of Physics Deliveries: Villavaegen 4B University of Uppsala Visitors: Thunbergsvaegen 7 Phone: +46 18 - 18 36 03 S-751 21 UPPSALA Fax: +46 18 - 18 36 11 SWEDEN E-mail: wirde@fysik.uu.se -------------------------------------------------------------------------- @{" Thread 24" link IML-24} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-15 " MSG-15 Subject: TEST - do not read @toc contents Subject: TEST - do not read Date: Tuesday, 04 July 1995 10:39:04 From: cjo@esrange.ssc.se ---------------------------------------------------------------------------- Just testing my connection to the IML *---------------------------------------------------------------* | Conny Joensson | Swedish Space Corp. Esrange | | Kiruna | Satellite operations - Telecom Div. | | Sweden | cjo@smtpgw.esrange.ssc.se | *---------------------------------------------------------------* @{" Thread 9" link IML-9} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-16 " MSG-16 Subject: Hello there @toc contents Subject: Hello there Date: Tuesday, 04 July 1995 10:55:45 From: Joop.vandeWege@MEDEW.ENTO.WAU.NL (joop van de wege) ---------------------------------------------------------------------------- Hi All, Is this lists still alive ???????? I haven't had a single mail since friday evening (june 30) I did have a mail bounce but not from this list so I should still be on it. Anyway Announcement: The IML archive of June will appear on Aminet within a couple of days. Again both in guide and text format and I'm thing of making a html version although you can use 'ag2html' to convert from AmigaGuide to HTML. The idea to make a windows helpfile from the archive is still alive but I don't have much time to work on it. Greetings Joop @{" Thread 33" link IML-33} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-17 " MSG-17 Subject: Font problem. How to outline it! @toc contents Subject: Font problem. How to outline it! Date: Tuesday, 04 July 1995 11:53:44 From: James Cheseborough ---------------------------------------------------------------------------- What's the best way to get an font object that has a "bigger" version of itself laid on top of itself? I see this all the time in the commercial world, but I'm having problems doing it with Imagine. I'm trying NOT to rebuild the whole character by hand. Sizing in the spline ed doen't do it, of course. @{" Thread 44" link IML-44} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-18 " MSG-18 Subject: IML Outage @toc contents Subject: IML Outage Date: Tuesday, 04 July 1995 16:16:08 From: gregory denby ---------------------------------------------------------------------------- Hi all (if anyone is out there) My IML mail has dropped to zero. I've noted a few other folks with this problem in the past. So I'm sending this out to see if it doesn't bounce. If anyone cares to, please drop me a note confirming you saw this so I can begin to track down the problem. Thanks, Greg Denby gdenby@darwin.cc.nd.edu @{" Thread 20" link IML-20} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-19 " MSG-19 Subject: Re: Sale @toc contents Subject: Re: Sale Date: Tuesday, 04 July 1995 22:10:55 From: cdhall@cityscape.co.uk (Chris Hall) ---------------------------------------------------------------------------- >I'm afraid that due to certain financial situations (namely me losing >my job), I'm forced to part with my treasured Imagine 3.x software >under strict order's from "She who take's no crap". >I'm selling as a result my Imagine 3.0, 3.1 update disk's, 3.2 update >disk's and the two future update's I've paid for and I'm still awaiting >all for the Amiga computer. > >It's fully working with manual etc. and has got to be >worth....mmmmm.... 350 pound's ONO. >Any taker's, i'll chuck in a couple of disk's of PD object's and >textures :) > Hi there. I see that you live in the UK and would be interested to know where you get the update disk's from. I would buy yours but I use imagine on a PC. C U later. Chris Hall. |-------------------------------------------|\ | You have been spoken to by || | Chris Hall || | A very tall and generally nice bloke from || | Great Briton || | || | E- mail me at : CDHALL@CITYSCAPE.CO.UK || | Or try my WWW home page at : || | HTTP://www.cityscape.co.uk/users/ad87/ || | || | Today's lucky lottery numbers are :- || | 40 05 17 37 35 07 || | || |-------------------------------------------|| \-------------------------------------------\ @{" Thread 375" link IML-375} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-20 " MSG-20 Subject: IML-FAQ#07 preview @toc contents Subject: IML-FAQ#07 preview Date: Tuesday, 04 July 1995 22:11:04 From: cdhall@cityscape.co.uk (Chris Hall) ---------------------------------------------------------------------------- >>From imagine-relay@email.sp.paramax.com Tue Jun 27 08:20:15 1995 >From: "Calcolo Numerico 01" >Organization: Math. Dept. of Genoa Univ., Italy >To: imagine@email.sp.paramax.com >Date: Tue, 27 Jun 1995 08:25:57 GMT+1 >Subject: IML-FAQ#07 preview >Priority: normal > >Hi fellows, > this is the 'what's new' for IML-FAQ#07, I'm waiting for Dave >reply to upload the latest FAQ release to Aminet, read Ya soon! > > >======================================================================== >Last Update : June 24, 1995 Saturday >Issue Number : 7 >What's New : Section 2, No 18. Help with bones > Section 2, No 19. Halo around light > Section 2, No 20. Reflective object inside a glass tube > Section 2, No 21. Slice function tips > Section 2, No 22. Undersea fog spotlight > Section 2, No 23. How can I create a disco ball? > Section 2, No 24. Modeling candle flame > Section 6, No 7. Sway FX > Section 7, No 15. Fog: the 'cancel' problem > Section 8, No 9. Sludge Attribute using default > Imagine 2.9 (or higher) textures > Section 8, No 10. Marble (Imagine 2.0 or high) > Section 8, No 11. Starfield (Imagine 2.9 or high) > Section 8, No 12. Photon Torpedo (Imagine 2.9 or high) > Section 8, No 13. Spaceship shield Attribute > (Imagine 2.9 and higher) > Section 9, No 4. Hex edit for high res video change > Section 9, No 6. Motion blur > Section 9, No 7. 3D stereograms > Section 9, No 8. Working with bitmaps Is this up yet and if so in which directory please ? Chris Hall. |-------------------------------------------|\ | You have been spoken to by || | Chris Hall || | A very tall and generally nice bloke from || | Great Briton || | || | E- mail me at : CDHALL@CITYSCAPE.CO.UK || | Or try my WWW home page at : || | HTTP://www.cityscape.co.uk/users/ad87/ || | || | Today's lucky lottery numbers are :- || | 40 05 17 37 35 07 || | || |-------------------------------------------|| \-------------------------------------------\ @{" Thread 409" link IML-409} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-21 " MSG-21 Subject: More Textures for I3.0 @toc contents Subject: More Textures for I3.0 Date: Wednesday, 05 July 1995 01:04:55 From: mrivers@tbag.tscs.com (Michael Rivers) ---------------------------------------------------------------------------- Just for your rendering pleasure, I've uploaded a few new textures to Aminet. Look for: gfx/3dobj/FXtextures.lha The textures are basically a set that replaces my older 'Alpha' texture, this new set should be considerably easier to use, and alot easier for me to expand upon. Also includes a Flare texture, which creates a hotspot 'inside' the object (similar to AnmFlare from Ian?) PS. This archive contains only Amiga(fp) textures for I3.0. PPS. The FX_ textures cannot be ported to Imagine for DOS. :( (because DOS doesn't have public (or any) semaphores) @{" Thread 41" link IML-41} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-22 " MSG-22 Subject: Is there any mail @toc contents Subject: Is there any mail Date: Wednesday, 05 July 1995 09:36:55 From: Carsten Bach ---------------------------------------------------------------------------- I have not received any mail the last week. Is it just me or, has there not been any? @{" Thread 35" link IML-35} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-23 " MSG-23 Subject: Anim newbie probs @toc contents Subject: Anim newbie probs Date: Wednesday, 05 July 1995 11:31:04 From: yrod@ozemail.com.au ---------------------------------------------------------------------------- Hi everyone As I mentiontioned in my previous post, I've just started to try some animations. Today's problem is: I create a simple animation with 30 frames of a spining logo, with a primitive plane in the backgound that is a little bit reflective with the crumpled texture. The first 20 frames seem fine, but towards the end the scene seems to "shrink" down to a small box area in the middle of the frame with the sky colour showing around this small box area. The only thing I can think of is the world size is shrinking. I have set it's size to 0,0,0. But why is the first 20 or so frames OK? Are there any tutorials around for creating animations? And finaly, is my server acting screwy or have there been no posts for the last three days? If there has been posts, would some kind soul who has kept the last few days posts mind forward them to me. Thanks Rod Macey yrod@ozemail.com.au "Sometimes the hard way is the only way" @{" Thread 65" link IML-65} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-24 " MSG-24 Subject: FORM TDDD @toc contents Subject: FORM TDDD Date: Wednesday, 05 July 1995 12:35:33 From: Wizard ---------------------------------------------------------------------------- Yaba daba doo Imagineers, I have two question on TDDD iff sub-chunk: i) there can be two or more OBJ chunks into an Imagine TDDD file (I've got an Imagine obj with more OBJ chunks and Imagine Detail Ed have some problem manage it)? ii) what data contains the following TDDD sub-chunks: TPAR, SURF, MTTR, SPEC, PRP0, INTS (I've found these into another TDDD Imagine objects). PLEASE REPLY TO Gabriele.Scibilia@p24.f211.n332.z2.fidonet.org @{" Thread 119" link IML-119} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-25 " MSG-25 Subject: Guides & htmls in Aminet @toc contents Subject: Guides & htmls in Aminet Date: Wednesday, 05 July 1995 12:47:37 From: a00448@dtic.ua.es (ERNESTO POVEDA CORTES) ---------------------------------------------------------------------------- Hi to all i have uploaded today in wuarchive (aminet) the following files: - d2iguide.lha Guide version of dare to imagine. - d2ihtml.lha HTML version of the above. - faq6guide.lha guide version of IML FAQ #6 - faq6html.lha HTML version of IML FAQ #6 (also on the Ian Smith Page!) I think there will be in the recent in a few days, hope you enjoy it!! -- email: a00448@dtic.ua.es --> Ernesto Poveda Cortes (I am not a number :) NOTE: .Sig under reconstruction .... @{" Thread 53" link IML-53} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-26 " MSG-26 Subject: What happened? @toc contents Subject: What happened? Date: Thursday, 06 July 1995 02:08:00 From: m.rubin9@genie.geis.com ---------------------------------------------------------------------------- I haven't received any mail from this list for six days. Is there a problem with the server or did I get accidently unsubscribed? If this appears on the IML and there hasn't been a complete shutdown of the list, please Re-Subscribe! Floater @{" Thread 37" link IML-37} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-27 " MSG-27 Subject: Test (do not read) @toc contents Subject: Test (do not read) Date: Thursday, 06 July 1995 05:01:31 From: Broctune@aol.com ---------------------------------------------------------------------------- This is a test, only a test @{" Thread 34" link IML-34} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-28 " MSG-28 Subject: Converting to pc @toc contents Subject: Converting to pc Date: Thursday, 06 July 1995 06:43:35 From: gareth.qually@tinder.iaccess.za (Gareth Qually) ---------------------------------------------------------------------------- I am thinking of getting a 486DX2-66 with 8megs of ram and a half gig drive. Has any one else who has changed platforms had a problem converting. By this I mean using equivalent programs on the pc. I am getting Imagine for the pc, but what program is most like Deluxe Paint. The same with Opal Paint (I have looked at Photoshop and Fractal Design Painter, Which is better for animation design). And is there a program that I can use to connect the pc to my Amiga to do file transfers. By the way does imagine use the memory space on the pc like it does on the Amiga. By this I mean if I create a project that uses 8megs of memory on the Amiga, will the pc run the same project? Thanks... Chow... gareth.qually@tinder.iaccess.za @{" Thread 78" link IML-78} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-29 " MSG-29 Subject: No postings coming through.... @toc contents Subject: No postings coming through.... Date: Thursday, 06 July 1995 08:49:01 From: "JOSEPH F. HART" ---------------------------------------------------------------------------- I am not seeing any postings to this mailing list any more. I have not seen any for at least a week. I have attempted a resubscription without any response. Is anyone still here ? Am I still on the list ? ___________________________________________________________________ | Internet: VISHART@ubvms.cc.buffalo.edu Joseph Hart | /// Plink : OSS542 Niagara Falls, NY | \\\/// Ham call: WA2SND | \XX/ FreeNet : af804@freenet.buffalo.edu | *** AMIGA - Computers for REAL MEN *** =================================================================== @{" Thread 674" link IML-674} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-30 " MSG-30 Subject: Hello? @toc contents Subject: Hello? Date: Thursday, 06 July 1995 14:18:18 From: --Craig ---------------------------------------------------------------------------- I know it's a holiday weekend, but I haven't gotten any IML mail since last week. Is it something I said? Hate to send to everyone on the list, but this is a test to see if I get a bounce. Has anyone been getting returns from my address? Just to make this a worthwhile message, how about a little help: I've been trying to light a room as if from a single window opposite the camera. I've had several ideas, one of which was to do the standard three lights, but at lower intensity (say 48,48,48) plus one bright shadow-casting one just outside the window. This looks okay, but something is still a little bit off. Has anyone had success lighting this sort of situation well? Hoping this message makes it through. --Craig dalamar@athena.mit.edu @{" Thread 13" link IML-13} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-31 " MSG-31 Subject: Why? @toc contents Subject: Why? Date: Thursday, 06 July 1995 20:01:49 From: Thomas Gaiser ---------------------------------------------------------------------------- To whom it may concern: Why do I receive no articles from the imagine mailing list anymore? Do I have to subscribe once again? --------------------------------------------------------- | Thomas Gaiser |home: | | thomas.gaiser@uni-tuebingen.de |Elchstr. 21 | | Universitaet Tuebingen |72768 Reutlingen| | Seminar fuer Sinologie und Koreanistik |Germany | --------------------------------------------------------- @{" Thread 49" link IML-49} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-32 " MSG-32 Subject: Re: New Feature Administrator @toc contents Subject: Re: New Feature Administrator Date: Thursday, 06 July 1995 21:34:44 From: Mike McCool ---------------------------------------------------------------------------- All right. Does this post mean that the IML is up and running again? This is the first post I've gotten from the list for five days! Several others were locked out, as well, yet this string has the tone of continuity about it. Was there a regional blackout, or was everyone effected by this lapse? @{" Thread 55" link IML-55} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-33 " MSG-33 Subject: Re: Hello there @toc contents Subject: Re: Hello there Date: Thursday, 06 July 1995 21:39:44 From: sharky@aloha.com ---------------------------------------------------------------------------- On Tue, 4 Jul 1995, joop van de wege wrote: > Hi All, [snip] > The IML archive of June will appear on Aminet within a couple of days. > Again both in guide and text format and I'm thing of making a html version > although you can use 'ag2html' to convert from AmigaGuide to HTML. > Aloha! I know this is a super dumb PC user question, but is it pretty easy to convert the AG format to HTML for us PC dorks? I'd be happy to post them up off of websharx, or write something to convert them to HTML if nothing in the UNIX or PC world is currently available to do this. Where on Aminet should I look to pick it up? Sorry for being a bit naive about this.... Sharky sharky@aloha.com/CIS#70614,2011 __ v Home Page : http://aloha.com/~sharky WebSurfer & Fun Guy,Funky __/ \ >*< Hawaii Related Links and Etcetera's WWW Page Designs, ____/ ) | ^ 3D Modelling & Animation Art,Objects, Tech. Planning /\_____/ } \ Home Server:http://www.websharx.com ~~~~~~~~~~~~~~~(_________ALOHA!_______)~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ @{" Thread 30" link IML-30} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-34 " MSG-34 Subject: Re: Test (do not read) @toc contents Subject: Re: Test (do not read) Date: Thursday, 06 July 1995 22:09:50 From: Mike McCool ---------------------------------------------------------------------------- I'm running tests, too. I haven't gotten a post from the IML since Saturday. I'm using the new unisysg address, but everyone else seems to be using the above string. Were you blanked out too, for the last five days? On Thu, 6 Jul 1995 Broctune@aol.com wrote: > This is a test, only a test > > @{" Thread 15" link IML-15} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-35 " MSG-35 Subject: Re: Is there any mail @toc contents Subject: Re: Is there any mail Date: Thursday, 06 July 1995 22:11:09 From: Mike McCool ---------------------------------------------------------------------------- There's apparently been mail, at least to some of us. Because the two or three posts I got today seem to be continuing threads of discussion that were never interrupted. But I sure haven't seen diddly from the list since Sat. On Wed, 5 Jul 1995, Carsten Bach wrote: > I have not received any mail the last week. Is it just me or, has there not > been any? > > > > @{" Thread 671" link IML-671} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-36 " MSG-36 Subject: Output/video @toc contents Subject: Output/video Date: Thursday, 06 July 1995 22:25:00 From: Marty Nussbaum ---------------------------------------------------------------------------- Hello All, I need to make a demo tape and don't have access to the equipment on campus. What I want to do is buy what I need to output to video from my home computer. What equipment do I need to purchase? I'm running Imagine 3.2 on a Pentuim 90 w/40 megs Ram. I'm also using Adobe Premiere (?spelling) to make AVI files. I could use the equipment in the art department at school but since I'm NOT an art major I get put on the bottom of the list. If an art major comes in and needs to output to video, his/her name gets put above mine. Therefore it would be a cold day in hell before I could use the equipment. Any help and/or suggestions will be deeply appreciated. Thanks, Marty *************** _ _ /| * ACK!! * \'o.O' * Hairball! * =(___)= *************** U @{" Thread 62" link IML-62} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-37 " MSG-37 Subject: Re: What happened? @toc contents Subject: Re: What happened? Date: Friday, 07 July 1995 01:44:21 From: Rodney McNeel ---------------------------------------------------------------------------- There is Definitely some problem with the list. Don't feel alone. @{" Thread 482" link IML-482} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-38 " MSG-38 Subject: New Web Stuff @toc contents Subject: New Web Stuff Date: Friday, 07 July 1995 03:13:07 From: Ian Smith ---------------------------------------------------------------------------- Glad to have the IML back! I have added an HTML version of Dare To Imagine that was sent to me by Ernesto Poveda Cortes to my home page as well as updated all the refrences to Aminet to the Web version which will not have the delays and problems that wuarchive does. A link to the nice raytracing tutorial is there as well. Can't wait for 3.3! Impulse said to expect them any day as they are currently shipping them... -- IanSmith@moose.erie.net Visit Below! :-) My HP48/Imagine/ImageMaster Page --> http://moose.erie.net/~iansmith/ Come and stop by Africa Imports! --> http://www.cyberenet.net/~africa/ @{" Thread 46" link IML-46} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-39 " MSG-39 Subject: Sorry Could Not Find Subject! @toc contents Date: Friday, 07 July 1995 03:21:10 From: imagine-relay@email.sp.paramax.com ---------------------------------------------------------------------------- I'm afraid that due to certain financial situations (namely me losing my job), I'm forced to part with my treasured Imagine 3.x software under strict order's from "She who take's no crap". I'm selling as a result my Imagine 3.0, 3.1 update disk's, 3.2 update disk's and the two future update's I've paid for and I'm still awaiting all for the Amiga computer. It's fully working with manual etc. and has got to be worth....mmmmm.... 350 pound's ONO. Any taker's, i'll chuck in a couple of disk's of PD object's and textures :) -- ~===========================================================================~ Darren Priestnall - darren@hanger.demon.co.uk (P&GImaging) 3D imaging and FX for carbon print's and video WWW demo page coming on-line soon @{" Thread 656" link IML-656} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-40 " MSG-40 Subject: Re: Mapping & light @toc contents Subject: Re: Mapping & light Date: Friday, 07 July 1995 04:03:44 From: Charles Blaquiere ---------------------------------------------------------------------------- > From: Derek Shenk > > I've created an altitude map ("John" written in bold black letters on > a white background). Made a default sphere added the quick > attributes of gold and applied the altitude map as a wrap x & z. > > The render makes the letters engraved into the gold metal ball like I > wanted, but they look like they were engraved with a chisel. All the > letters are real bumpy, not smooth, where the engraving took place. There's a strong chance that the bumpy look is caused by jaggies in your bump map. Since Imagine converts everything to 24-bit internally, you do _not_ want to simply increase the map's resolution. Well, you do, but then, you'll want to average it back down to a manageable resolution, using any decent image processor. The anti-aliased pixels that result will give the same visual impression as the ultra-sharp, high-res version of the map before shrinking. While you're at it, you can also use a nice Gaussian blur, after shrinking the image down, to give the appearance of a bevelled slope to your letters. @{" Thread 167" link IML-167} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-41 " MSG-41 Subject: Re: More'n'more things... @toc contents Subject: Re: More'n'more things... Date: Friday, 07 July 1995 04:04:10 From: Charles Blaquiere ---------------------------------------------------------------------------- > From: Fernando D'Andrea > > *.Possibility of change an cycle object in the stage editor. I want > to do a moving man, but he always don't move to the exact point that > I planed. If the editions on the movements of the model are made in > the same editor which I move all the other models, everything gets > easy. Imagine 4.0 is supposed to have a single screen, rather than separate editors. > *.Morph and cycle at same time.(!!!) But -- you can already do that! For example, create a walk cycle, and a similar run cycle. Morph from walk.iob to run.iob in the Actor bar, and you'll see the motion smoothly transform from a walk to a run! > *.Transformthe 'Phiong shade' switch get in a > 0-255 slider. Do the same with bright. It helps on smooth morph effects. Why would you want partial Phong? To get that computerish, faceted look, but in a more subtle way? Please explain. And 3.3 will have a 0-255 slider for Bright. As GreG Tsadilas told me, this will do *wonders* for those hard-to-light objects, where part of the object you worked so hard to model, is lost in dark shadows. Rather than cranking up the ambient light, or adding focused fill lights, you can simply make the object, say, 20% bright. Presto, more visibility in the shaded areas, and this has no effect on other objects. > *.A tool to put faces betweew edges. 3.2 has implemented this feature, called "Edge fill". You multi-select the set of edges on one side of a hole/gap/chasm, Set Edge Line, then multi-select the edges on the other side, and Fill To Edge Line. Kablooey, faces are immediately created that join the two sets of edges. > *.An preview of a texture. This is the major change in 3.3. Haven't you been paying attention to the IML? (Sorry, didn't want to stifle your creativity, but a gentle nudge seemed in order) @{" Thread 763" link IML-763} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-42 " MSG-42 Subject: Re: Brushmap tacking @toc contents Subject: Re: Brushmap tacking Date: Friday, 07 July 1995 04:04:30 From: Charles Blaquiere ---------------------------------------------------------------------------- > From: NEWKIRK@delphi.com > > I'd like to be able to have a yellowish map with reddish vertical > stripes, map it to a tulip petal, then have the stripes remain the same > position and size while the yellowish (not simply a solid color) > stretches as the petal enlarges and unfolds. As far as I know, there is no way to do this in 2.0. It's child's play with 3.x, however. @{" Thread 898" link IML-898} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-43 " MSG-43 Subject: Re: REALISTIC MATERIALS! @toc contents Subject: Re: REALISTIC MATERIALS! Date: Friday, 07 July 1995 04:04:56 From: Charles Blaquiere ---------------------------------------------------------------------------- > From: Granberg Tom > > A rule of thumb is, do not use very high specular settings, this will > make your render look plastic, seconf be very carefull with hardness, a > high hardness setting only aplies to very "hard" such as new glass, > diamonds crystals. These two settings are the most frequently reasons why > it is so hard to set the light in a scene. And the result is often that > you end up with a huge numbers of lights, witch will slow down the > rendering. Great message, Tom. Thanks for the advice; this is going to my archive file. I wonder, though: why do improper specular/hardness lead people into using too many lights? @{" Thread 51" link IML-51} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-44 " MSG-44 Subject: Font problem. How to outline it! @toc contents Subject: Font problem. How to outline it! Date: Friday, 07 July 1995 04:17:08 From: Charles Blaquiere ---------------------------------------------------------------------------- > From: James Cheseborough > > What's the best way to get an font object that has a "bigger" > version of itself laid on top of itself? > I see this all the time in the commercial world, but I'm having problems > doing it with Imagine. I'm trying NOT to rebuild the whole character by > hand. Sizing in the spline ed doen't do it, of course. If you want the classic "outline" effect on the front of the object, Add Points to your outline using the Raise bevel type. This creates a constant-width outline, offset slightly from the main front part of your object. Save Points, then enter the Detail editor and load the objects. By using Drag Box in the Right view, it's a piece of cake to select only those faces which comprise the front outline, and make a subgroup out of them. @{" Thread 14" link IML-14} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-45 " MSG-45 Subject: Sorry Could Not Find Subject! @toc contents Date: Friday, 07 July 1995 04:21:19 From: imagine-relay@email.sp.paramax.com ---------------------------------------------------------------------------- Hi, I just got a copy of ImageFX 1.5 from the CU Amiga Coverdisk. I seem to r ecall that there was an Arexx script that someone wrote which could be used with Image FX to create MPEG's. I looked for it on Aminet but couldn't find it there anymore. C ould someone out there tell me where I can get this, or better yet send me a copy as an e-mai l attachment. Thanks in advance for any help, Kurt KurtY@urfim.ucla.edu @{" Thread 655" link IML-655} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-46 " MSG-46 Subject: No messages for a week @toc contents Subject: No messages for a week Date: Friday, 07 July 1995 04:21:55 From: rbyrne@3dform.edex.edu.au (Robert Byrne) ---------------------------------------------------------------------------- Hello All, I have'nt received any IML mail since the 30th June, has everything shut down for the 4th of July celebrations? -- Bob @{" Thread 29" link IML-29} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-47 " MSG-47 Subject: Making Imagine pay.... @toc contents Subject: Making Imagine pay.... Date: Friday, 07 July 1995 04:40:16 From: Charles Blaquiere ---------------------------------------------------------------------------- > From: Douglas Smith > > OK time to show off. > > tell us all about the stuff that you have had published/ > printed or been paid for. Douglas, what a great idea. This thread should prove interesting, to say the least! I'm currently a hobbyist, so I don't actively pursue customers as if my rent depended on it. I've done a flying logo for a national brewery's annual sales meeting, with Superman-type extruded text snapping into place, followed by a dazzling flare/glow/star filter, curtesy of Imagemaster and an ARexx macro. Length: 10 seconds. Rate: $400. (Yes, I know, I should be shot for working this cheaply) #2: Flying logo for a brewers' retail organization. (And I don't even LIKE beer!) Scanned a shopping bag logo on a Mac at Kinko's, used Pixel3D (yuck) to create an Imagine object. Created a rounded marble slate to allow for superimposed CG titles. In Imagemaster, created the smoothest blurred version of the logo I could manage; this, tiled as an altitude map on a beige background, created a flawless embossed look. Finally, a soft-edge spotlight, aimed diagonally at the background. This was my last non-field-rendered animation! 2 days' work, 5 seconds, $300 I believe. #3: For a year and a half, I've been working off and on (mostly off) on a cutesy romantic animation, showing two upscale hearts on a seaside patio. Champagne bottle, bucket, and glasses; marble columns. Very cinematic, as the 40-second animation is split in several shots (establishing, close-up, dolly, etc.) Background brushmaps are pitifully low-res, which makes them naturally out-of-focus. The hearts were created a long time ago, so no bones. They move, but don't bend or twist. This animation was designed to be one of the high points of my eventual demo reel, so I kept refining everything. The original rate of $300 is completely ridiculous, but a deal's a deal. My client is going to love what his $300 is buying, and I'll get a much better-looking animation for my reel than if I'd settled for the quality level we originally discussed. (Side note: he's getting a little musical score composed for it, but for my reel, I whipped up my own soundtrack, with canned music and full sound effects. Needless to say, this adds greatly to the quality of the animation! Best of all, it only took one evening to digitize, synchronize and mix everything together! When my client comes to pick up the animation, I'll play him _my_ version, and watch his jaw drop. If he wants my soundtrack, no problem -- that'll be another $300. ) #4: Last year, Wal-Mart invaded Canada. To boost the morale of the troops working for another large retail chain, I created two short (5-10 seconds) animations showing "their" logo wreaking havoc on a Wal-Mart store. (Standard Imagine explosion, for example) This was lots of fun to do, and I was told the clips raised a hearty laugh out of the audience. Again, $300-500. #2-4 were all for the same client, whose budgets are always quite low. Fortunately, I've been raising my rates as time went by and my confidence improved. An example of where I'm at right now is the 2-day flying logo, which I charged $500 for. There have been 2-3 simple DPaint animations for that client, too. As a matter of fact, I've just finished work on one an hour ago, a cheerful 5-second clip detailing what makes the "Perfection" pizza pan so special. As you can see, I have a long way to go before I can forget my day job! Fortunately, I've managed to enter a rate level which doesn't make me feel exploited anymore. @{" Thread 189" link IML-189} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-48 " MSG-48 Subject: Re: 3.3 & no IML for a while @toc contents Subject: Re: 3.3 & no IML for a while Date: Friday, 07 July 1995 04:48:54 From: Ian Smith ---------------------------------------------------------------------------- On Mon, 3 Jul 1995, dunc@eraser.demon.co.uk wrote: > does anyone know if 3.3 is 'packing' or 'shipping' ???? I called Impulse on Wed and they said it was shipping. -- IanSmith@moose.erie.net Visit Below! :-) My HP48/Imagine/ImageMaster Page --> http://moose.erie.net/~iansmith/ Come and stop by Africa Imports! --> http://www.cyberenet.net/~africa/ @{" Thread 380" link IML-380} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-49 " MSG-49 Subject: Re: Why? @toc contents Subject: Re: Why? Date: Friday, 07 July 1995 05:47:33 From: Rodney McNeel ---------------------------------------------------------------------------- I believe people out there got the newest version of Imagine and are too busy exploring to write to the list ;) On Thu, 6 Jul 1995, Thomas Gaiser wrote: > To whom it may concern: > Why do I receive no articles from the imagine mailing list anymore? > Do I have to subscribe once again? > > --------------------------------------------------------- > | Thomas Gaiser |home: | > | thomas.gaiser@uni-tuebingen.de |Elchstr. 21 | > | Universitaet Tuebingen |72768 Reutlingen| > | Seminar fuer Sinologie und Koreanistik |Germany | > --------------------------------------------------------- > > @{" Thread 133" link IML-133} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-50 " MSG-50 Subject: New Program @toc contents Subject: New Program Date: Friday, 07 July 1995 07:45:17 From: SGiff68285@aol.com ---------------------------------------------------------------------------- What did everyone die and go to Truespace Land? (That's Hell in case you didn't know). Seriously the mail box has been so empty lately I am starting to feel lonely. I guess everyone must be playing with 3.3. Well just to say something productive here, I have come across a software package that converts images from 16 mil. color to 256 color or less. You are probably thinking "so what". Well, this software uses a dithering algorithm that makes most images look nearly as good the 24 bit version. I have not seen anything that does this good a job or even comes close. It also chooses a pallete of colors that best represent the image. How does this relate to Imagine? #1. I use it to convert textures to 256 so they don't take up as much room. #2. Instead of having to use 24 bit for backdrop images I can create a fairly hi-res 256 image instead. #3. If you want to create an animation straight out of Imagine, you create an optimized pallete from a 24 bit frame, and then lock the pallete to it. #4. It has batch conversion, so you could convert an entire animation to 256 and the compile it using DTA. This program works with most 24 bit formats, and it only runs under Winders. I am not a reseller nor do I have any affiliation with this company so if you want the name and phone number, you'll have to E-Mail me. I posted the name and number on C-Serve, and one of the Sysops took it off so I don't want to offend any more people. This program has been of use to me and it is fairly inexpensive. $50.00. Please out of respect to the rest of the people on this mailing list DO NOT post a Me TOO! message. Respond privately via E-mail. Hope I didn't affend any TrueSpacers out their either, it was only a joke. Stephen G. @{" Thread 84" link IML-84} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-51 " MSG-51 Subject: Re: REALISTIC MATERIALS! @toc contents Subject: Re: REALISTIC MATERIALS! Date: Friday, 07 July 1995 08:01:16 From: "DEBEAUMONT, GEORGE" ---------------------------------------------------------------------------- >I just want to give some advice about how to make realistic material and >lighting setup... >One of the best textures Imagine have to achive realism is the dirt texture, I >use it in every way I can to get to my desired effect. I agree! Imagine's Dirt texture is indespensible. It adds a degree of imperfection frequently seen in real life objects. Treat it as a seasoning that should be added to most Imagine recipes. >Dont over use light, often three light sources will do. Placement is easy, one >straight above, one slightly offset from the camera, and one from either side, >do not place them to close to the objects. If they dont cast as much light as >you want to, do not move them, but crank up their values instead, this way you >will know when they do cast enough light. Make only one or two of the light >sources cast shadow, but leave the light that is closest to the camera alone. >Please feel free to change the color values a bit to get that, >cold,spookey,warm etc feel. If you have 3.X you would do yourself a favour by >turning the light source that is placed at either side into a paralell one (not >spot) only cross the paralell rays button and make a shadow casting source. I've generally used the main/fill light approach as a starting point, but look forward to trying your basic lighting setup. I'm curious, why do you prefer parallel ray lights in your setup? George @{" Thread 96" link IML-96} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-52 " MSG-52 Subject: Field render bug? @toc contents Subject: Field render bug? Date: Friday, 07 July 1995 09:29:22 From: Ed Totman ---------------------------------------------------------------------------- I have imagine 3.2 on a pc with a PAR. I created a simple moving camera animation to test field rendering, and when I reversed the animation on the PAR I noticed that the new reversed animation was much smoother than the original. Many test animations later, I discovered that colorshade and scanline animations are good, but traced animations are not - the two fields are reversed so the animation appears jittery. The "flip fields" button in imagine doesn't fix the problem. The PAR "field import order" setting doesn't help either. When the PAR reverses an animation it does not change the field order, so this is the only way I can get a smooth, traced animation. Can any of you out there with a pc/imagine/par confirm this problem? Does the "flip fields" button do anything in trace mode? Ed Totman etotman@gort.ucsd.edu @{" Thread 672" link IML-672} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-53 " MSG-53 Subject: Re: Guides & htmls in Aminet @toc contents Subject: Re: Guides & htmls in Aminet Date: Friday, 07 July 1995 09:44:01 From: cjo@esrange.ssc.se ---------------------------------------------------------------------------- Ernesto Poveda Cortes wrote; > i have uploaded today in wuarchive (aminet) the following files: > - d2iguide.lha Guide version of dare to imagine. > - d2ihtml.lha HTML version of the above.=20 > - faq6guide.lha guide version of IML FAQ #6 > - faq6html.lha HTML version of IML FAQ #6 (also on the Ian Smith Page!) > I think there will be in the recent in a few days, hope you enjoy it!! I got them, I installed them and I read them. So, for those of you that are interested they are now online, and, beleive it or not, this is the last time I will promote my homepages=20 on the IML; . I appologize to anyone who thinks I'm nagging about those pages, it's just=20 that I'm so darned proud of 'em. :) Once again Ernesto; THANKS!!!!! See you all in a month or so; I have a vacation coming up. :-) *---------------------------------------------------------------* | Conny Joensson | Swedish Space Corp. Esrange | | Kiruna | Satellite operations - Telecom Div. | | Sweden | cjo@smtpgw.esrange.ssc.se | *---------------------------------------------------------------* @{" Thread 487" link IML-487} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-54 " MSG-54 Subject: Renderbrat @toc contents Subject: Renderbrat Date: Friday, 07 July 1995 11:45:24 From: Mike McCool ---------------------------------------------------------------------------- We got a nice florid post last week from our Nordic blender, full of pearls and condescension, and reminding me that the best advice I ever got is to beware of people who give advice. His lighting tips were predictably correct, and if you want a commercial look, hey, go for it--but if you love the shadowy depths of artists like Ridley Scott and Carol Reed, try a single shadow-casting light and a deep blood-maroon ambient in your globals. (Some creative soul on the list preceded me in that deep-purple ambient light suggestion, and my gratitude to him/her). As long as I'm spanking and thanking, still another creative soul earlier last week mentioned hairy cows. (Forgive me for destroying the header, but I think it was Chuck Blackear). Trying your hair-as-a-particle attachment idea, I stumbled onto the realization that if I invoke an outside object as a particle, I don't have to trace my render, but can scanline for the desired results. Thanks, you, not only for a great idea, but for saving me eons of render time. @{" Thread 686" link IML-686} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-55 " MSG-55 Subject: Re: New Feature Administrator @toc contents Subject: Re: New Feature Administrator Date: Friday, 07 July 1995 12:27:05 From: gregory denby ---------------------------------------------------------------------------- Doug Smith wrote, before the IML's looong weekend: > Feature Administrator.... > >I'll do that Thanks! Here are some of my wishes/votes 1. The system beep. As others have recently requested, this would be quite nice. I once wrote them (on paper, no less) asking for same, and know at least one fellow in my area who did the same. This must be a convenience that many wish for. It should be toggle-able. 2. My own pet request, "Snap axis to point." This would allow one to quickly position the axis exactly at the edges, or wherever. As an example of the utility of this: I recently needed to make about 50 simple rectangular shapes to represent paintings. Each needed to be exactly the size of a real object. The simplest way I knew of to make the objects was to take a primitive plane, position the axis at one corner, move the axis and object to 0,0,0, and begin transforming the object over and over to make all the "Paintings." However, since each work needed to be "hung" from the center, I had to re-position all the axes. This would have been much if I could have just fractured the crossing diagonal, and snapped the axis to the central point. 3. Combine the forms and spline editor. 4. Add import for Post Script objects, and allow fonts to be sized by points. 5. Allow particle objects to carry all attributes, such as phonging, instead of just face geometry. 6. "Stretchable" bars in Action, So that if you decide that an actor should be still till frame thirty, and then move for sixty, you can just adjust previous bars measuring twenty and forty, for instance. ect, ect. Of course, Impulse will have to double their programming staff for all this, but, hey, that's what cloning is for, isn't it. Greg Denby gdenby@darwin.cc.nd.edu @{" Thread 94" link IML-94} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-56 " MSG-56 Subject: Essence for PC ships @toc contents Subject: Essence for PC ships Date: Friday, 07 July 1995 12:35:56 From: gregory denby ---------------------------------------------------------------------------- During the outage, I got the Apex newsletter. Essence V I & II now available for PC also. New price, $280 for both, but as a cross grade, $50 (I'm happy.) Understanding Imagine 2, out of print. Sorry, 2.0 owners. Understanding Imagine 3, due late July. Yay everybody. Now the projects ported from the Ami can look just as good. Now if someone would just port true multi-tasking... Greg Denby gdenby@darwin.cc.nd.edu @{" Thread 121" link IML-121} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-57 " MSG-57 Subject: Re: Hello? @toc contents Subject: Re: Hello? Date: Friday, 07 July 1995 12:38:00 From: Michael North ---------------------------------------------------------------------------- > I know it's a holiday weekend, but I haven't gotten any IML mail since > last week. Is it something I said? > well, it looks like everybody had this problem, and now we'll fill up the list with confirmations. > Just to make this a worthwhile message, how about a little help: I've > been trying to light a room as if from a single window opposite the > camera. I've had several ideas, one of which was to do the standard > three lights, but at lower intensity (say 48,48,48) plus one bright > shadow-casting one just outside the window. This looks okay, but > something is still a little bit off. Has anyone had success lighting > this sort of situation well? > Just exactly what is going wrong with this scene? I've had some decent results with a setup fairly similar to the one you describe, plus a visible light beam from the outside and with the softedge texture used on an array of very dim lights on the inside to make a very diffuse ambient light inside. But it may be that I'm just easier to please, or that you're looking for a very particular effect. Michael @{" Thread 815" link IML-815} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-58 " MSG-58 Subject: Making Imagine Pay @toc contents Subject: Making Imagine Pay Date: Friday, 07 July 1995 13:24:15 From: zmievski@herbie.unl.edu (Andrey Zmievskiy) ---------------------------------------------------------------------------- A couple of my images have been published in Computer Video. And one of them was printed in the book Becoming a Computer Animator. @{" Thread 47" link IML-47} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-59 " MSG-59 Subject: Re: You are not alone @toc contents Subject: Re: You are not alone Date: Friday, 07 July 1995 14:00:26 From: Dave Rhodes ---------------------------------------------------------------------------- Hi Craig > I know it's a holiday weekend, but I haven't gotten any IML mail since > last week. Is it something I said? By the sound of things, no-one did ! > been trying to light a room as if from a single window opposite the > camera. I've had several ideas, one of which was to do the standard I had a good result with a parallel light source outside a hole in the wall, (the window wasn't _in shot_ in my scene, so I didn't have to model it, just make a side wall with an aperture.) I just made the light source slightly bigger than the hole it was shining through, and made it shadow casting, (and used the venetian blind light texture, but that's irrelevant here).My scene was of a fireplace with a fire in it, and I wanted an evening/sunset type of effect, so I set the _sun_ low down and reddish, with just enough brightness to stop it looking like a hot day. (The fire was lit, so it wasn't cold inside ;) ) I'd left the part of the _room_ behind the camera open, so I could put a fill light a long way away, (not shadow casting) rather than use an ambient light level, but that's a matter of taste. The effect of the soft edged venetian blind stripes across the chimney breast, with an alcove either side was very pleasing - to me anyway ! Hope this helps... -- ~===========================================================================~ Dave Rhodes - dave@darhodes.demon.co.uk - Yorkshire - England - --------------------------------------------------------------------------- @{" Thread 784" link IML-784} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-60 " MSG-60 Subject: Realistic materials2 @toc contents Subject: Realistic materials2 Date: Friday, 07 July 1995 14:10:34 From: Granberg Tom ---------------------------------------------------------------------------- Hi there! First I want to say that my last paragraph of my last post regarding this, was a joke, "you corroded apeshit!"-Also a joke!! And this sentence only apply to those who havent got a sence of humor! "Doesnt any one get a good joke now a days?" Second I found a couple of faults in my mail regarding the glass tip. 1. I forgotten to make it transparent(filter) 2. When you do this you will lose the "spec." variation To make up for this, here is a way to do it anyway. Do the same thing, as my previous post said but make the specularity setting: 255.255.255. Go into the dirt texture and put these numbers in the filter boxes:200,200,200. Put these numbers in the refl. boxes:20,20,20. Make the whole object fully transparent. And if you like, put a refraction value on it. This tip needs my previous post, doesnt it? If I did steep on any sour toes, I'm sorry. It was a bug, not a feature!? (or was it the other way around...........I'm getting old, I cant remember) later! Tom @{" Thread 669" link IML-669} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-61 " MSG-61 Subject: Stop it @toc contents Subject: Stop it Date: Friday, 07 July 1995 14:17:36 From: Granberg Tom ---------------------------------------------------------------------------- HELP.....HELP....help...h..e..l...p... . . . My mail box is floating over with mail saying- There is something wrong...havent got any post for the last days..etc..etc.! Yes there was something wrong, had my mail bounce saying that the IML server was down for 3 days. But now it's working again, so you can now resume your good and sound mails again witch will regard IMAGINE in one way or the other. Thanks. By the way, look up Steven Blackmons homepage, bril! Later! Tom RenderBrandt @{" Thread 847" link IML-847} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-62 " MSG-62 Subject: Paid for IM projects @toc contents Subject: Paid for IM projects Date: Friday, 07 July 1995 14:34:20 From: Drew_Perttula@altabates.com ---------------------------------------------------------------------------- My last two tapes of theater performances had Imagine animations for their titles. The first was some words coming out of fog (Essence in those days), the next year's was a bunch of instruments marching in their own parade. These were very good looking-- trombone and trumpet objects with bones @{" Thread 830" link IML-830} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-63 " MSG-63 Subject: RE: FEATURE ADMIN. @toc contents Subject: RE: FEATURE ADMIN. Date: Friday, 07 July 1995 14:35:37 From: Granberg Tom ---------------------------------------------------------------------------- Hi Doug! It's nice to see that somone would do this, it is not an easy task. But then we could get impulse's attention, towards a list, and one list only. By the way I'm going to visit them at the binning of next month, so if every body on the list with a discent feature request could mail this to this nice guy. So maybe he could manage to set up a feature list we can vote for before I leave, I could take that with me and see what they think?........ Wow I just recieved my own mail, sent for only 5 min. ago. Is the list suddenly gone light speed? Later! Tom RenderBrandt @{" Thread 75" link IML-75} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-64 " MSG-64 Subject: Neon Effect @toc contents Subject: Neon Effect Date: Friday, 07 July 1995 14:43:40 From: Granberg Tom ---------------------------------------------------------------------------- Hi I've seen some previous mail's about neon effects, so here is another one: Make your Object, make it bright, put the fakely texture on it, adjust the colors to your liking. Bright color in the center and a darker one at the edges. If you use tubes(disk) object as your base for extrude's, It will not make any difference to where your camera is placed, due to the fakely texture it will make the vectores facing the camra brighter than the others(vector normals). Now go to the global eff. and request the haze effect, and type in the same values you've put in for the side color in the fakely texture. This way you get a good neon effect even in scanline. Cant wait for 3.3 and the new texture form?!? fab! Later! Tom RenderBrandt @{" Thread 89" link IML-89} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-65 " MSG-65 Subject: Animate with background plate @toc contents Subject: Animate with background plate Date: Friday, 07 July 1995 15:04:41 From: Granberg Tom ---------------------------------------------------------------------------- Hi! I have just finished a project here at TV2, and during the project I discovered some neat tricks, and here is one: When you want to have a backdrop without using the backdrop feature in the action editor"wrong size etc" but stick it to a plate, but you still want to move the camera around, and maybe use animations/textures on the plate? Hey what a nightmare? Nope! Here is how to do it. Make the plate,make it bright, put the stuff on it at your liking. Take it into stage and drag it way back in your scene so it doesnt interfer with other objects if you rotate it, then scale it so it fills your screen. Go to action editor and to the alignment bar of the plate and delete it, then add a "track to" wheras you will get a requester asking for witch object, here you type "camera". Now if you want the plate to follow the camra as you tilt/pan it, you would have to use the associate function, I'm not quite sure how to use that one, but anyway, it would keep the relative distance between your camera and your object intact. Another way to fake this is to have the camrera track the plate as well, And shift pick the camera&plate and move both of them! Ofcourse you could move it by hand without caring about rotaion, the alignment bar will take care of this. You could also use this method for a moving background. just use a huge and long picture and map it on a slightly bent plate. But then you cant use the track to option. Later! Tom RenderBrandt @{" Thread 265" link IML-265} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-66 " MSG-66 Subject: 24bit Amiga + Imagine 3.2 @toc contents Subject: 24bit Amiga + Imagine 3.2 Date: Friday, 07 July 1995 15:06:56 From: Steve@mg-plc.demon.co.uk (Steve Gardiner) ---------------------------------------------------------------------------- Hello, Any of you clever chaps (and chappettes) got an Amiga with a 2MB Picasso II board running Imagine 3.2 in 800x600 without glitching or screen corruption ? I'd be very grateful if you could tell how to do it... Interlace mode gives me a headache... Cheers -- +-----------------==============+================-----------------+ | Steve Gardiner | Paying my debt to society... | | Steve@mg-plc.demon.co.uk | Working in Business Publishing !| +-----------------==============+================-----------------+ @{" Thread 227" link IML-227} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-67 " MSG-67 Subject: RE: Outlining Fonts @toc contents Subject: RE: Outlining Fonts Date: Friday, 07 July 1995 16:00:44 From: Granberg Tom ---------------------------------------------------------------------------- Hi! A good way to this is to use the "extra width" function with one of the beveling types, works best with flat beveling without depth "zero". This will give you an object you can select the outline in detail by selecting "pick faces" pick subgroup and it's named front bevel, select this and use the split function. Now you have two objects, a outline and the rest of the "logo" and it fit perfectly, and it have sharp edges to! PS:Remeber that Imagine will place the second axis on top of the first one! Later! Tom RenderBrandt @{" Thread 115" link IML-115} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-68 " MSG-68 Subject: Re: Making Imagine pay.... @toc contents Subject: Re: Making Imagine pay.... Date: Friday, 07 July 1995 16:10:30 From: Dylan Neill ---------------------------------------------------------------------------- On Fri, 30 Jun 1995, Douglas Smith wrote: > OK time to show off. > > tell us all about the stuff that you have had published/ > printed or been paid for. > > To ensure it's topical, give a few lines saying what > features of Imagine were particularly useful or slowed > you down. OK Heres mine! I did work experience at and ad agency and was using SGIs to make an ad for the State Bank (for those in oz, its the one with the business men at the table and ken and barbie running through the house) ANyway, I helped on the Ken a Barbie bit and they were looking for a wood floor... Imagine to the rescue! :) I used the HardWood texture and made a convincing looking floor and brought it in. Now that you've read this I can bet all the imagine freaks in oz are gonna start freeze framing through that ad next time that see it! :) --- |\ /| o O ________________________oOO_=( ^ )=_OOo___________________________ | ''' U ''' | | Gumby Death Man (Dylan Neill) Amiga 1200/6/120 486DX2-66/24/500 | | Email: dylann@pcug.org.au WWW: http://www.pcug.org.au/~dylann/ | |__________________________________________________________________| @{" Thread 226" link IML-226} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-69 " MSG-69 Subject: Imagine FAQ? @toc contents Subject: Imagine FAQ? Date: Friday, 07 July 1995 16:36:34 From: Larry Hall ---------------------------------------------------------------------------- Is the Imagine FAQ written for the Amiga or PC version? If it's for the Amiga version is there or is there going to be a PC version? -----BEGIN PGP PUBLIC KEY BLOCK----- Version: 2.3a mQCNAi8pj/IAAAEEALFw4mwsRdHqtmLgpRzJmNZAQVfQF3O7iQjmSVkWNwLXNIGZ 6kLm90z0I8VTmOdLByrvEpwXSDgASE0Pr+nF2Q3RppymGPPP9cvIM87iKDz8fVq0 i4hiGCaGvDTM6MSC/eQGtkMeleCJhZzCDtSFg5MHrDK0zedwp31zzdzFr3e9AAUR tBlMYXJyeSBIYWxsIDxsaGFsbEBsbS5jb20+ =3iuU -----END PGP PUBLIC KEY BLOCK----- @{" Thread 76" link IML-76} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-70 " MSG-70 Subject: Re: Making Imagine pay.... @toc contents Subject: Re: Making Imagine pay.... Date: Friday, 07 July 1995 17:08:39 From: craigh@fa.disney.com ---------------------------------------------------------------------------- The only Imagine thing that I got paid for was an animation that I did about 3 years ago of a shark for a CD-ROM called 'Shark Alert'. Imagine's Forms editor and booleans were great for the modeling and the add-on package called 'Morphus' (that Impulse used to sell) was invaluable for making the shark swim in a realistic manner. Ray tracing shadowy waves moving across the back of the shark and global fog really sold the piece. I mostly used Imagine to do demo work to try to get a full time job in the field, which eventually worked... Craig -- _____________________________________________________________________________ __ ##### Craig Hoffman #~ ~### craigh@fa.disney.com @ @ #?) < /| Walt Disney Feature Animation `-' / |__/ _____________________________________________________________________________ @{" Thread 68" link IML-68} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-71 " MSG-71 Subject: Imagine 3.3 @toc contents Subject: Imagine 3.3 Date: Friday, 07 July 1995 19:30:56 From: --Craig ---------------------------------------------------------------------------- First of all, as explained at the bottom of this missive, if you are not interested in reading about the new features in 3.3 DELETE THE NEXT MESSAGE YOU GET FROM dalamar@mit.edu. Well, I got 3.3 today: perhaps the advantage of moving to a location only 15 or 20 minutes from Impulse. For the benefit of those in more distant locales (especially our overseas bretheren, for whom it may take weeks, as I understand it), I post the following exerpt from the Installation Notice: [Installation Instructions Deleted] As you already know there will only be one more upgrade to Imagein, the final version Imagine 4.0. We are as usual behind the time frame that we had hoped to meet, rest assured that we are working diligently to complete 4.0, we know that the dealy will be well worth the wait. Once Imagine 4.0 has been shipped there will be a newsletter telling you what the future of Imagine is and how you can take advantage of the new software we have planned. Thanks for your support and let us know what you thing of Imagine 3.3, we are sure you will like it, but its always improtant to us to hear about any problems that you might be having. The Gang at Impulse --------------------------------- Here is the list of features new in 3.3 (lower numbers are from versions 3.1 and 3.2): *New in Version 3.3* 21. Added Smooth fracture. 22. Added Variable Brightness to object attributes. 23. Moved Randomize Colors to function menu. 24. Added Mix/Morph control for intensity on ALL textures and brushes. 25. Added Specular Mapping. 26. Added Hardness Mapping. 27. Added Shininess Mapping. 28. Added Brightness Mapping. 29. Added Fog Length Mapping. 30. Added Index Of Refraction Mapping. 31. Added Ambient Light Mapping. 32. Added Roughness Mapping. 33. Added Previous/Next buttons for traversing texture list quickly. 34. Added Browse butons to texture and brush requesters. 35. Added 256 Color real-time texture preview. 36. Added 256 color color pickers in texture requester. 37. View Brush added to previewing brushes. 38. QuickRender access directly from all attrib/txtr requesters. 39. User defined Texture/brush labels added for clarifying texture list. 40. "Dup" Added to attrib req for copying textures/brushes. 41. "Drop" Added to attrib req for dropping textures/brushes quickly. 42. "Disable/Enable" button added for turning textures on/off. 43. Interactive point-and-click support added to text in texture list. 44. Real time previewing of renders as they happen in 256 col displays. 45. Support for unfinished FLC's added. 47. Defaul object attributes added to preferences. 48. Shaded View Edge drawing control added to Prefs (PC only). 49. Replaced "Reflection Mapping" with "Environment Mapping." 50. Added preferences option for startup editor. 51. Added preferences option to set number of points in CSG sphere. ------------------------------------ There is also a manual.txt file that explains all of these new features, as well as the features from 3.1 and 3.2. That will be the next thing I send out, as a separate letter. I figure that Impulse won't mind me posting this info, as it is essentially free advertising, but I also figured I should send it as a separate message since it is fairly long. So, if you don't want to read the in-depth documentation on the new features, please delete the next message you get from dalamar@mit.edu. --Craig dalamar@athena.mit.edu P.S. Please let me know if you feel it was inappropriate for me to post this information here. I just figured all the Imagine nuts out there would want to know ASAP, and that Impulse wouldn't have a problem with it. @{" Thread 166" link IML-166} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-72 " MSG-72 Subject: 3.3 Manual.txt @toc contents Subject: 3.3 Manual.txt Date: Friday, 07 July 1995 19:32:58 From: --Craig ---------------------------------------------------------------------------- *New in Version 3.3* 21. Smooth fracture. Smooth fracture works very similar to Smooth Edge Line as it is explained above only this function does the smoothing at the same time it fractures up a line of edges. Try this function by picking a string of edges, on a 10x10 primative plane, that form a "V" shape. This function should fracture the edges and turn the original "V" shape into more of a "U" shape. 22. Variable Brightness. Imagine's Brightness attribute has been expanded. It used to be only used as bright or not bright. Now the brightness of an object can be set to something more like halfway bright. This can be used to morph objects to bright and not bright, bring up the color of distant ground objects, or to simulate the ambient lighting of an object that is rendered with only a single light source, etc. 23. Randomize Colors. Randomize Face colors has been moved from the attributes requester to the Functions Menu. It still works the same. Rand Colors has always been a one pass, function oriented operation. Moving it to the functions menu puts it in a more appropriate place. 24. Mix/Morph control for intensity on ALL textures and brushes. Historically, any intensity control for textures has been up to each individual texture to control. Now in Version 3.3 this option has been taken over by Imagine. This greatly expands the usefullness of the textures that didn't offer intensity control and now also allows blending of brushmaps onto objects. To see how this works, Randomize the face colors of an object, and then apply a texture, like Checks, with it's Mix/Morph Value set to .5. You will see the Texture is blended onto the object at 50% of it's original intensity. Remeber that textures and brushes are applied one at a time, in the order that they are on the object. So to get a 1/3, 1/3, 1/3 blend, you need to apply the first brush at Mix=1.0, the second at Mix=.5, and the third at Mix=.333. 25-32. Specular Mapping, Hardness Mapping, Shininess Mapping, Brightness Mapping, Fog Length Mapping, Index Of Refraction Mapping, Ambient Light Mapping, Roughness Mapping. These 8 new brush mapping type have been added to the attributes that are controllable with Imagine's texturing controls. With these new brush types the variablilty of "looks" for object surfaces in nearly unlimited. Specular mapping changes the colors of the specular spot depending upon where the specular spot is relative to the brush. Hardness mapping changes the size and shape of the specular spot depending upon where the specular spot is relative to the brush. Shininess mapping changes the object's Shininess attribute depending upon the brush is applied to the object. To easily see the results of a Shininess brush, Set the objects filter value to full red, it's index of refraction to 3.55 and apply a brush as a Shininess Map. You will see that where the brush is affecting the object, the object will have a reddish, waxy appearance. Remember that Shininess always uses the object's filter and Index of Refraction values. Brightness mapping changes the object's Brightness attribute based upon how the brush is applied to the object. This map type used the Red component in the brush map to set the objects brightness. Using A brightness map will make areas on the object appear to glow. Fog Length mapping allows you to control the Fog Length of a fog object with a brush map. You have to set a high and low fog value and the brush controls where these values are tweened onto the object. To use this map type, you MUST have the object's base attributes set with a fog value. Index of refraction mapping allows you to control the index of refraction on a transparent object with a brush map. This can give an efferadiosity images have. Note: Ambient maps are additive - multiple maps will add up rather than cancel each other out. Roughness mapping was added just because we could. Roughness, if used, should be used very sparingly if not avoided altogether. The effect that roughness has can be simulated with textures, like bump noise, and where as roughness will not animate properly, the texture bumping will. 33. Previous/Next buttons in the texture and brush requesters. These buttons were added to speed up the editing and viewing of texture and brush data. They will be un-ghosted if available for use. These are here to save the older steps of highlighting a texture, clicking info, clicking ok, highlighting the next texture, clicking info, etc. 34. Browse buttons in the texture and brush requesters. Browse buttons have been added to the texture and brush requesters to aid in renaming textures (or resetting the correct path), finding Lock states and finding subgroups. 35. 256 Color real-time texture/brush/attributes preview. The texture, brush, and attributes requesters now all have 256 color previews of the object's attributes. The preview in the attributes requester will show all the textures and brushes currently applied, but in the texture or brush requester you only see the texture or brush you are currently working with. The preview has several buttons around it so that you can change the preview object, add a backdrop, add something for reflective objects to see, and control the scaling of the object. The most confusing part of the preview is the directional controls along the bottom the the rendered image. Textures and brushes have their own alignment axes that is independant of the alignment of the object. The three buttons, front, top, and right, are used to view the texture or brush along it's own axes. The "obj" button lets you view the texture or brush aligned as it is applied to the object. With the "obj" button selected, the other three buttons control which angle you are looking at the object from. These buttons will start up aligned to the texture's top (X,Y) alignment because a large number of the texture have a default alignment that lets them be put on a ground. The default object alignment, however is from the front because objects are usually render from something near the front view. This preview is only available if you are running Imagine in an available 256 color display mode and have enough extra memory to allocate all the extra data required. 36. 256 color color pickers in texture requester. Many people have asked for sliders to use when picking colors in the texture requester. For several reasons, we didn't add these. What we did add is a new color picker. This is not a slider, but while you are working with a color, the area to the right of the color value displays all the current color options available by changing this particular value. You can click into this color bar to change the value of the current color parameter. As you pick or change colors, all the color boxes are updated to the available colors. We have found this to be a very good way to do color matching and a great way to find usually hard to find colors like flesh tones. Play with it, you'll get it. 37. View Brush in brush requester. View Brush has been added to the brush requester to display the currently selected brush. This way you don't have to go to "Show Pic" to see if you have the right brush. 38. QRender - QuickRender directly from all attrib/txtr requesters. Ok, so you're working on the textures, brushes, and attributes of your object. You've got a preview of all the texture and color data, but you don't know what it looks like on you object. No problem. Select "QRender" from any of these requesters and you can see how the current data looks on you object. All camera settings come from the current settings of the perspective window. 39. User defined Texture/brush labels. A new text field has been added to the texture and brush requesters. With textures (if the texture was built following all the rules) this field will show the internal name of the texture. With brushes it will contain the file name of the brush. This new text field is the label that is displayed in the texture/brush list on the attributes requester. This way you can re-name textures and brushes to give you a better idea of what each item is doing. 40-42. Dup, Drop, Disable/Enable in attribs requester These new buttons have been added to the attributes requester and are used to quickly modify the texture/brush list on the object. "Dup" is used to duplicate (or copy) any item in the texture/brush list. This is of particular use when you want to use the same brush repeatedly to control differnt object attributes but you want to brushes size/position/alignment to stay exactly the same. "Drop" allows you to quickly drop (or delete) items out of the object's texture/brush list without having to edit the texture or brush to get at the drop button. "Disable/Enable" allow you to quickly "turn off" a texture or brush in the object's texture/brush list without having to drop the item or set the item's Mix/Morph value to 0. A disabled item's text will be drawn in gray (the editor background color), but can still be edited. Enabling an item will turn it back on so that it will be rendered onto the object at render time. These Disabled/Enabled textures/brushes can be smoothly morphed. 43. Interactive texture/brush list. The texture/brush list displayed in the attributes requester now works directly with the mouse. Clicking on an item in the list will highlight it. Clicking on a highlighted item will pull up that item's data requester. Clicking on "" will call up a load texture/brush requester. Highlighting an item and then selecting "" will load the new texture/brush before the highlighted item. If nothing is highlighted and "" is clicked, the new item will be added at the end of the list. 44. Real time previewing of renders on 256 col displays. QuickRenders and project renders can now be viewed as they happen. The render is displayed on the screen in grayscale because there is no palette information available until the render is done. This option is turned on in the preferences editor by setting the RTGS option to True. This preview is only available if you are running Imagine in an available 256 color display mode. 45. Support for unfinished FLC's Prior to Version 3.3, Imagine would not display improperly made FLC files that did not have the finished bit set. Imagine now plays them, but may also try to play corrupted FLC's that may not work properly. 47. Default object attributes. Imagine's object have historically always loaded in new as fully white, with 0 in all the other attributes. Now you can set the defaults for new object attributes by setting the attributes values in the preferences editor. The preferences items that affect object attributes are DCLR, DREF, DFIL, DSPC, DHRD, DRGH, DSHI, DBRI, DIOR, and DFOG. 48. Shaded View Edge drawing. (PC only) In Imagine's 256 color shaded perspective view, you can get a real good idea about object shape and contours, but sometimes the brightness of the edges of an object will drown out the shading on the faces. This option in the preferences editor (SPED) can be set to False to turn off the edges and help in clarifying the image in the perspective view. This was a very quick and simple change to make in the PC version - that is the only reason it was done. On the Amiga the change would be considerably more difficult so it was not. 49. Replaced "Reflection Mapping" with "Environment Mapping." This was just a matter of changing the text on the brush requester. The difference between "reflectivity" and "reflection" maps was confusing so "reflection" was changed to "environment." The environment map is what is seen by rays off a reflective object. The environment map's alignment is locked to the world coordinate system and therefore is not modified by editing it's axes. 50. startup editor. In Imagine's preferences editor, you can now select the editor you would like Imagine to start up in. For example you can start Imagine directly into the detail editor instead of first starting the project editor and then going to the detail editor. The preferences item that must be changed is STRT. 51. set number of points in scanline CSG sphere. Imagine's perfect (constructive Solid Geometry) sphere has always been very simple and quick to use in trace mode, but in scanline, the sphere is oftentimes too chunky to be used. This is because the perfect mathmatical sphere that can be used in trace mode has to be converted to faces for scanline mode. Now with this preferences option, you can set the number of points in the csg sphere. This number is actually the number of verticle slices in a primative sphere. The number of circle sections is set to twice this number. This value defaults to 8 points which is what Imagine has used historically. Setting it to anything less than 8 will result in Imagine using it's default of 8. A value of 24 gives real good spheres, but be warned, these spheres take up a lot more memory than the original 8 point CSG spheres do. The preferences item that must be set is SPHP. -end- @{" Thread 557" link IML-557} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-73 " MSG-73 Subject: Answer to parallel lights! @toc contents Subject: Answer to parallel lights! Date: Friday, 07 July 1995 19:54:51 From: Granberg Tom ---------------------------------------------------------------------------- Hi George! You wrote........Why do you want parallel lights in your scene? Well....George... For geginners, It simulates a distant light source, it doesnt distort your shadows, it's easier to use due to infinit size in one main direction. Also, I think that it doesnt matter where you place it, it only cares about rotation, and send it rays down "that" direction. Later Tom Renderbrandt @{" Thread 682" link IML-682} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-74 " MSG-74 Subject: Re: Scanline render bug! @toc contents Subject: Re: Scanline render bug! Date: Friday, 07 July 1995 20:32:58 From: Granberg Tom ---------------------------------------------------------------------------- Hi! I use par with the pc(dualP) and with the Amiga(4040) and have not encountered this problem. I can only think of two possible sources of reason for "your" problem.(yepp, two PAR's with capture card, one at home tough!) 1. Working in a res. that doesnt add up 2. Special effect animation where the effect was supossed to be little different? Or there is a fault with your Imagine, witch is possible ya know? I render in pal overscan: 720X576 The rendered animations seems smooth as a childs but! (both in scan and trace) By the way, the thing that happens when you reverse the animation in the Par software, is that field:1,2, 3,4, 5,6....... get to be.......5,6, 3,4, 1,2 so it doesnt reverse the field order at all, since they are a integral part of the frame! Hope this helps! Later Tom RenderBrandt @{" Thread 150" link IML-150} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-75 " MSG-75 Subject: Re: Field Render bug2 @toc contents Subject: Re: Field Render bug2 Date: Friday, 07 July 1995 20:37:01 From: Granberg Tom ---------------------------------------------------------------------------- OKAY, I FORGOTT TO ANSWER, IF THE FLIP FIELD IN IMAGINE WORKS IN TRACE......................I DOOOOONT KNOW....but I would think so, but havent tried it yet, since it work the way it is, for me anyway. Later Tom RenderBrandt @{" Thread 52" link IML-52} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-76 " MSG-76 Subject: Re: Imagine FAQ? @toc contents Subject: Re: Imagine FAQ? Date: Friday, 07 July 1995 21:06:36 From: Ian Smith ---------------------------------------------------------------------------- On Fri, 7 Jul 1995, Larry Hall wrote: > Is the Imagine FAQ written for the Amiga or PC version? If it's for > the Amiga version is there or is there going to be a PC version? Most tips should work in both versions, although some will be for just the Amiga, and some just for the PC. -- IanSmith@moose.erie.net Visit Below! :-) My HP48/Imagine/ImageMaster Page --> http://moose.erie.net/~iansmith/ Come and stop by Africa Imports! --> http://www.cyberenet.net/~africa/ @{" Thread 593" link IML-593} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-77 " MSG-77 Subject: RE: MAKING MONEY! @toc contents Subject: RE: MAKING MONEY! Date: Friday, 07 July 1995 23:02:02 From: Granberg Tom ---------------------------------------------------------------------------- Hi! I know this is a long mail, but read it, it makes sence if you want to make money out of your hobby. By the way, I was "only" 22 when I got my first graphic artist full time job, using this method, and my second (quit my first) when I was 25 using the same aproach. Most of my work was indirect caused by Imagine, and now I a earn shitloads of it, well not quite, but a descent load of it anyway! Have about 25 paied animations under my belt if you count the things I done inhouse here at TV2. But a good software doesnt make good graphics, you do! So basicly you use Imagine to sell your abilities, so if you cant make god story's or are good at the intiall pre-prod. you probably wont earn a lot of money. So what you have to do is to take a good look around you and say "I CAN DO THIS BETTER THAN THEY CAN" and this doesnt mean great selfmade objects flying around casting shadows and blows up inn the end (wich I have to say looks cool, but you'll do this anyway, right?). And the ability to make good 2d graphics is not a must, but will help a lot. An advice to job seekers is, do not and I cant say this strongly enough, dont be a nerd when applying for a job, Do not write the usually stupid things in your letter such as: I have bla bla bla schools, have worked with 3d/2d for X-years on my slow home computer, and thats wy I cant show you anything, but I rather good, I think?.......THIS SUCKS. If you realy want to turn a potential employer off, please do the above! If not do something like this: Dont care if they dont have put a job offer out in the newspaper/mag or whatever, in most cases this is their last resort(I KNOW) Mostly they need lot of good people anytime, so dont hesitate to give them a call saying "I'm graphic artist working in the field of 2d/3d, so I wonder if there would be to much trouble for me to come down to see what you are doing, it seems that the things you do is quite interesting..bla bla bla (flater flater)" You may do your own version of it, but sometimes this aproach realy works. This way you becomes a "face" not a white letter or something they dont have to care about. A real person they are forced to take notice off. When you do come down to em', dont be over entusiastic, and even if you dont understand the stuff they talk about, act as if you do! (If you manage to get the hang of Imagine, you could learn anything realy fast) just wonder along, and act as you you understand everything. BUT BE CAREFULL, BALANCE YOUR UNDERSTANDING, YOU COULD END UP ANSWERING....eh! In most cases the the guy/girl that show you around the place, dont know a spline from a vector.(You will know this, belive me!) The next step, is to get under the skin of the "shower", maybe ask something like this:"I guess there is a good need for people with new blood and ideas,in a such a fast moving industry as this one?" this will force the guy/gal to answer(smart ey') If the answer you get is positive, dont say "I NEED A JOB!!!" Rather say:"It's looks like a good and creative place(if you want to work there, that is) to work, is the payment reasonable? (ask this in a casual tone)" This will probably get your "shower" to say something like this, if he/her is intersted: Do you have any thing to show me? In wich you reply: "Not with me, but I can pop down when I got the time, and show you something?. And bingo you are about to get some descent work! That is, if you have anything to show. If you dont have a showreel, make one! Or put your finest renderings on disk, and take that with you. But not to much though, dont waste their time!"IMPORTANT" Only show them the good stuff, and dont excuse the things you are not saticfied whit, that will only mean:"This guy doesnt have any pride of his work at all" If it's not good, dont show it. To be honest to you, I would say that a smart mouth will take you further than a nerd how make nice graphics. Most of the people I work with arent that good(promise), but the fact that they are in the "business" they will probably stay there for reasons I wont even try to understand. But if you are realy lousy, you wont get work, so keep up your work an develop your skills. There is no substitute for hard work! When I say lousy, I dont mean A little lousy, but making chrome spheres on checkers wont cut it, you know! And talent is a good thing to develop to. A good place to start, is buy "art" mag's, NOT only computer mags with a gallery, but real "art" mag's. Browse them and steal to you hearts content, use the ideas and rework them, to your own style. Plagiatism will be noticed......a bad thing, you wont like! Uargh, the letters from the keys begin to stick to my fingers, and my eyes are running, so I think I will quit while the game is good. Good Luck!! Later! Tom RenderBrandt @{" Thread 854" link IML-854} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-78 " MSG-78 Subject: Re: Converting to pc @toc contents Subject: Re: Converting to pc Date: Friday, 07 July 1995 23:11:20 From: yrod@ozemail.com.au ---------------------------------------------------------------------------- On Thu, 6 Jul 1995, Gareth Qually >>I am thinking of getting a 486DX2-66 with 8megs of ram and a half gig >>drive. Has any one else who has changed platforms had a problem >>converting. By this I mean using equivalent programs on the pc. >>I am getting Imagine for the pc, but what program is most like Deluxe >>Paint. The same with Opal Paint (I have looked at Photoshop and Fractal >>Design Painter, Which is better for animation design). As for DPaints animation, I think the Painter 3.0 has some animation features but nothing as wild as DPaint. Corel has an animation programme I think. >>Thanks... >>Chow... >>gareth.qually@tinder.iaccess.za Bye Rod Macey yrod@ozemail.com.au @{" Thread 382" link IML-382} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-79 " MSG-79 Subject: Re: RENDERBRANT @toc contents Subject: Re: RENDERBRANT Date: Friday, 07 July 1995 23:21:09 From: Granberg Tom ---------------------------------------------------------------------------- Thanks Mike McCool! My tip, was meant as a developer tip, and I do agree on your tip for the more artistic aproach. Wich I use, ambient light is a must in some cases. Most times tough, using "my" tip as the inital steps, you could most likely put more light sources in your scene to "high light the shadows" by using tinted spot lights "wide" with the controlled fallof. This reminds me of another great tip I use. Have you ever tried to get 100's of small warning lights on to a space ship/plane whitout light up object like a nuclear christmas tree? By using controlled fallof, and point sourced lights(axis) You could scale the axis(shift-s) to restrict the ligh flow. This again means that you dont have to use shadow casting lights, and you can crank up your light values "r,g,b" realy high to get that Flash look within a restricted area. Place them close to the surface, this also means that you dont have to make an bright object to show where your warning lights are placed, at least most of the time. "I dont hate it when other people critic my tips, I just dont like it very much!" PS. Meant as a joke! I do enjoy it when people point out the thing's you take for granted! Thanks again Mike Later! Tom RenderBrandt @{" Thread 271" link IML-271} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-80 " MSG-80 Subject: An irrelevant questione'! @toc contents Subject: An irrelevant questione'! Date: Friday, 07 July 1995 23:29:09 From: Granberg Tom ---------------------------------------------------------------------------- Hi there again Mike! Just wonder what the heck does "Nordic blender & condescension" mean, have to know if it is an insult? If so Here's a kick inn your ball's....hhhmmrph ahhh! If it's not excuse my rude behaviour. And if it's a nice saying...hey thank you a lot Mike (blush, blush) But that doesnt mean that I'm gay, or anything!! Later! Tom RenderBrandt THE NORDIC SELFMADE FLAME DESIGNATED TARGET @{" Thread 560" link IML-560} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-81 " MSG-81 Subject: Re: Making Imagine Pay @toc contents Subject: Re: Making Imagine Pay Date: Friday, 07 July 1995 23:34:45 From: yrod@ozemail.com.au ---------------------------------------------------------------------------- Hi all, The only project that I have used an Imagine render in was for a private dance party invitation. It was a old style stand-up lamp on a reflective wooden floor. I think the final res which was 830x1300. I'm trying to get the art director at work interested in using a few renders for our in-house advertising. All of the other artwork I produce has to include a sexy girl or something (cliche dance party stuff) unfortunately. I need some clients who are willing to try something new! Rod Macey yrod@ozemail.com.au "Sometimes the hard way is the only way!" @{" Thread 294" link IML-294} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-82 " MSG-82 Subject: Screwy stuff @toc contents Subject: Screwy stuff Date: Friday, 07 July 1995 23:39:49 From: yrod@ozemail.com.au ---------------------------------------------------------------------------- Well, the list server seems to have turned itself into an old washing machine, losing posts, sending things out in any kind of order. It's good to have it back. Thanks to anybody who may have got a post from me asking: "What happened?" Sorry. Rod Macey yrod@ozemail.com.au "Sometimes the hard way is the only way!" @{" Thread 153" link IML-153} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-83 " MSG-83 Subject: TO MIKE, and others! @toc contents Subject: TO MIKE, and others! Date: Friday, 07 July 1995 23:47:10 From: Granberg Tom ---------------------------------------------------------------------------- This is a public, "I'm sorry" to Mike and everybody, feeling that I am condescensionous (dont know how to spell it), I dont meant to. honestly. And I looked up the "condescension" word (couldnt wait), and I agree. I will try to behave myself in the future, but sometimes I try to make you guys and galls laugh, it's that so horrible wrong of me? After all I see most of you people as sort of friends, at least we have something in common, Imagine. And the word: "Corroded apeshit" is a very funny word isn't it??Hmprhh Ha ha ha I do think so, but then again I am a bit screwy! Later! Tom RenderBrandt @{" Thread 190" link IML-190} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-84 " MSG-84 Subject: Re: New Program @toc contents Subject: Re: New Program Date: Friday, 07 July 1995 23:51:59 From: Ayalon Hermony ---------------------------------------------------------------------------- On Fri, 7 Jul 1995 SGiff68285@aol.com wrote: > > This program works with most 24 bit formats, and it only runs under Winders. > I am not a reseller nor do I have any affiliation with this company so if you > want the name and phone number,you'll have to E-Mail me. I posted the name > and number on C-Serve, and one of the Sysops took it off so I don't want to > offend any more people.This program has been of use to me and it is fairly > inexpensive.$50.00. > Sorry not to agree. We're in the Internet, not C-Serve, you can say YOUR opinion about a software and include its name. That's one of the reasons I read the list. I like to read what others wrote, about anything they use. Mainly their thoughts about it. > > Stephen G. > How do you come back from 3D ? Ayalon M. Hermony Internet: ila2024@datasrv.co.il @{" Thread 38" link IML-38} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-85 " MSG-85 Subject: DOF? @toc contents Subject: DOF? Date: Saturday, 08 July 1995 00:33:13 From: Granberg Tom ---------------------------------------------------------------------------- Howdy A while back a great dude wrote a excellent mail about how to use the dof feature. But a thing I didnt quite catch was how to extend the field where things will be in perfect focus. I have tried the things he said and get brilliant results, but every thing behind and in front of the camera Y lenght is more or less out of focus. Does anyone know how to do this? Later! Tom RenderBrandt @{" Thread 548" link IML-548} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-86 " MSG-86 Subject: Aspect Ratio @toc contents Subject: Aspect Ratio Date: Saturday, 08 July 1995 02:40:11 From: Paul Thompson ---------------------------------------------------------------------------- I need to create some rendered clips that are 128x128 pixels. Anyone know what aspect ratio/camera size I should use for this? Paul @{" Thread 98" link IML-98} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-87 " MSG-87 Subject: Re: Essence for PC ships @toc contents Subject: Re: Essence for PC ships Date: Saturday, 08 July 1995 12:20:22 From: gregory denby ---------------------------------------------------------------------------- George asks: >For those of us not on the Apex mailing list...Is there a phone # or >address we can use for placing our orders? Here's the usual disclaimer: "I don't work for Apex, but am just a satisfied customer," which is to say I'm not plugging the software. Apex's phone is 415-322-7532 10am-6pm PST Mon-Fri Apex's FAX 415-322-8349 e-mail support@worley.com s-mail 405 El Camino Real, Suite 121, Menlo Park, CA 94025 Unless you can get voice connection, which I had to try a couple of times, you'll probably want to just have Apex send you the newsletter, since the order options are a little complex. Greg Denby @{" Thread 99" link IML-99} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-88 " MSG-88 Subject: Wish list. @toc contents Subject: Wish list. Date: Saturday, 08 July 1995 15:27:53 From: cdhall@cityscape.co.uk (Chris Hall) ---------------------------------------------------------------------------- >>From 76004.1767@compuserve.com Fri Jul 7 13:12:41 1995 >Date: 07 Jul 95 08:12:04 EDT >From: Mike Halvorson <76004.1767@compuserve.com> >To: Chris Hall >Subject: Wish list. > >Chris > >Is yours borken or what. > >Mike > > No it is not broken. It just won't work in imagine 3.0 !! Chris Hall. |-------------------------------------------|\ | You have been spoken to by || | Chris Hall || | A very tall and generally nice bloke from || | Great Briton || | || | E- mail me at : CDHALL@CITYSCAPE.CO.UK || | Or try my WWW home page at : || | HTTP://www.cityscape.co.uk/users/ad87/ || | || | Today's lucky lottery numbers are :- || | 40 05 17 37 35 07 || | || |-------------------------------------------|| \-------------------------------------------\ @{" Thread 11" link IML-11} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-89 " MSG-89 Subject: New Amiga Logo @toc contents Subject: New Amiga Logo Date: Saturday, 08 July 1995 21:15:38 From: yrod@ozemail.com.au ---------------------------------------------------------------------------- Hi all /// Amiga has a new logo. /// Has this been mentioned already? \\\ /// It looks a lot better than: \\\/// \\// The new one looks something like: _____ |_____| _________ |_________| _____________ |_____________| _________________ |_________________| A capital "A" made out of tetris bricks. Rod Macey yrod@ozemail.com.au "Sometimes the hard way is the only way" @{" Thread 102" link IML-102} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-90 " MSG-90 Subject: Imagine vs Hercules Stingray video card @toc contents Subject: Imagine vs Hercules Stingray video card Date: Saturday, 08 July 1995 23:27:00 From: billd@ne.com.au (Bill Dimech) ---------------------------------------------------------------------------- G'day, Finally, Finally, Finally... I have just put together enough pennies to buy myself a pentium 90. And does Imagine Love It!!!!. I haven't done any time trials but its nice to do a 320 scanline quickrender within a few seconds. However, I have come accross one particular annoying problem: I have a Hercules Stingray PCI video card. Several of my mates have the same card. (I got one to check that Imagine worked with it before bying the card and he said yes). Anyway, he was sort of right. Imagine detects the Built in vesa driver and comes up in all of the display modes etc. However, when I display a picture from within Imagine it's colour is 'out of phase'... All of the coulours are totally wild. Things that should be red are green.. white is yellow, green is red etc. The pictures are OKif wiewed through all external viewers and paint packages. I know the problem is most likely in the way the Imagine talks to the video (it's allways been a bit particular). Can anyone please provide a possible solution... Other than buying another card (this Pentium 90 purchase really blew the budget.) By the way the Stingray comes with a hardware/ software driver that performs Direct Video Playback for windows AVI's. It uses hardware to scale and smooth avi's. Its real nice and real fast. This is one of the reasons I got this card. Also it's very fast but not that expensive. Hope someone can help... Regards BillD @{" Thread 210" link IML-210} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-91 " MSG-91 Subject: HTML Version of FAQ 7 Online! @toc contents Subject: HTML Version of FAQ 7 Online! Date: Saturday, 08 July 1995 23:41:08 From: Ian Smith ---------------------------------------------------------------------------- I grabbed the FAQ #7 off of the list when it was posted earlier today and converted it to HTML. It is currenly on my home page, so go take a look and tell me what you think! If anyone has some of their posts in the FAQ, check them out to make sure I didn't make a (gasp) mistake anywhere. :-) ( Counting the days until 3.3 arrives... ) -- IanSmith@moose.erie.net Visit Below! My HP48/Imagine/ImageMaster Page --> http://moose.erie.net/~iansmith/ Come and stop by Africa Imports! --> http://www.cyberenet.net/~africa/ @{" Thread 647" link IML-647} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-92 " MSG-92 Subject: Anim newbie probs @toc contents Subject: Anim newbie probs Date: Sunday, 09 July 1995 01:17:06 From: Charles Blaquiere ---------------------------------------------------------------------------- > From: yrod@ozemail.com.au > > The first 20 frames seem fine, but towards the end the scene seems to > "shrink" down to a small box area in the middle of the frame with the > sky colour showing around this small box area. First thing that comes to mind is unwanted camera motion. It seems as if your camera is moving in the -Y direction. Go to the Action editor and make sure that the camera's Position bar consists of a single square, at frame 1. @{" Thread 23" link IML-23} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-93 " MSG-93 Subject: Re: Imagine 3.3 @toc contents Subject: Re: Imagine 3.3 Date: Sunday, 09 July 1995 01:22:33 From: Charles Blaquiere ---------------------------------------------------------------------------- On Fri, 7 Jul 1995, --Craig wrote: > P.S. Please let me know if you feel it was inappropriate for me to post > this information here. I just figured all the Imagine nuts out there > would want to know ASAP, and that Impulse wouldn't have a problem with > it. I would've checked with Mike Halvorson, m'self. @{" Thread 376" link IML-376} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-94 " MSG-94 Subject: New Program @toc contents Subject: New Program Date: Sunday, 09 July 1995 02:13:39 From: Charles Blaquiere ---------------------------------------------------------------------------- > From: SGiff68285@aol.com > > I have come across a software package that converts images from 16 mil. > color to 256 color or less. How does this relate to Imagine? #1. I use > it to convert textures to 256 so they don't take up as much room. #2. > Instead of having to use 24 bit for backdrop images I can create a fairly > hi-res 256 image instead. Ummm, I assume you meant "so they don't take up as much room" _on disk_? Because you _do_ know that Imagine converts every single brushmap, even simple 1-bitmap ones, to 24-bit depth when loaded in memory, right? So I must assume that you're really tight on disk, not memory, space; if not, why would you deface a 24-bit backdrop, even if expertly dithered? @{" Thread 50" link IML-50} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-95 " MSG-95 Subject: States??? @toc contents Subject: States??? Date: Sunday, 09 July 1995 02:26:27 From: Charles Blaquiere ---------------------------------------------------------------------------- > From: yrod@ozemail.com.au > > I have a logo with the crumpled texture, and I just want to > animate the differences between two noise settings. > What I try to do is set-up the texture, the create a default state, the > change the texture and make a new state. After I do this I tell Imagine > to set my object back to default then I check the texture settings, they > should be as I set them for default, but they have changed to the new > states settings. > I have tried to do this in different orders but the settings still remain > the same in both states. 1) Which version of Imagine do you use? Early implementations of States did not memorize texture parameters or brushes correctly. 2) Never use the DEFAULT state in an animation. Make a duplicate state, call it something like START, and use _that_ instead. @{" Thread 7" link IML-7} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-96 " MSG-96 Subject: Re: REALISTIC MATERIALS! @toc contents Subject: Re: REALISTIC MATERIALS! Date: Sunday, 09 July 1995 05:58:37 From: cjo@esrange.ssc.se ---------------------------------------------------------------------------- >>turning the light source that is placed at either side into a paralell on= e >>(not spot) only cross the paralell rays button and make a shadow casting >>source. >I've generally used the main/fill light approach as a starting point, but >look forward to trying your basic lighting setup. I'm curious, why do you >prefer parallel ray lights in your setup? A parallell lightscource above and a little to the side of your scene will emulate sunlight. The sun is so far away that it's rays seem almost parallell. That makes any shadows cast by objects appear just as large as the object itself. A lightbulb however is usually rather close to the object that it illuminates, which makes shadows appear _larger_ than the object. And the further away the shadow is cast the larger it will be. All from the experience of a space tech engineer. ;-) *---------------------------------------------------------------* | Conny Joensson | Swedish Space Corp. Esrange | | Kiruna | Satellite operations - Telecom Div. | | Sweden | cjo@smtpgw.esrange.ssc.se | *---------------------------------------------------------------* @{" Thread 110" link IML-110} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-97 " MSG-97 Subject: Essence @toc contents Subject: Essence Date: Sunday, 09 July 1995 06:07:17 From: SGiff68285@aol.com ---------------------------------------------------------------------------- I was wondering if someone could post the textures that are included in the Essence 1&2 collection. I just recieved the newsletter from Apex yesterday. It does not list what the textures are. Specifically I am wondering if there is a decent water texture like POV creates or Bryce. I am trying to do a rippling lake, and I havent been able to create the random swells with any great realism. Any info or help would be greatly appreciated. Stephen @{" Thread 112" link IML-112} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-98 " MSG-98 Subject: Re: Aspect Ratio @toc contents Subject: Re: Aspect Ratio Date: Sunday, 09 July 1995 06:29:43 From: cjo@esrange.ssc.se ---------------------------------------------------------------------------- >I need to create some rendered clips that are 128x128 pixels. Anyone >know what aspect ratio/camera size I should use for this? That depends entirely on where you are going to view the clips (in print?) If you _are_ going to print them I would suggest a pixel aspect ratio of 1:= 1 The camera size will "only" affect your field-of-view. Larger X than Y values will produce a "from far away" look. Larger Y than X values will emulate a "fish-eye" lens. *---------------------------------------------------------------* | Conny Joensson | Swedish Space Corp. Esrange | | Kiruna | Satellite operations - Telecom Div. | | Sweden | cjo@smtpgw.esrange.ssc.se | *---------------------------------------------------------------* @{" Thread 360" link IML-360} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-99 " MSG-99 Subject: Re: Essence @toc contents Subject: Re: Essence Date: Sunday, 09 July 1995 12:39:09 From: gregory denby ---------------------------------------------------------------------------- Stephen asks: > I was wondering if someone could post the textures that are included > in the Essence 1&2 collection.... well, geez, there's only about 80-90 of 'em, maybe Apex will list them in the "big" newsletter which accompanies the release of Understanding Imagine 3 and other hinted goodies. However, Stephen asks about water textures available. Available in vol.2 are Caustics, Raindrops, Randomripple (really good for simulating the many wave sources on a body of water), Seawaves (similar to Imagine's waves), Waterdrop, & Waterdropref. For those who have not used the Essence textures, let me say that they are of very high quality. IMHO, their release prompted Impulse to beef up the bundled textures. One of the plusses of the Essence textures is the way (to my layman's eye) the texture cells are smoothed at the edges. That is, as each bundle of noise reaches its end, some "dithering" is done to obscure the beginning of the next. bye, Greg Denby @{" Thread 113" link IML-113} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-100 " MSG-100 Subject: SITES-GFX @toc contents Subject: SITES-GFX Date: Sunday, 09 July 1995 15:12:15 From: Granberg Tom ---------------------------------------------------------------------------- Okay some kool sites. http://www.3dartist.com http://www.tgax.com/3dartist.htm http://www.websharx.com:80/~kinda/mainmenu.html -this is Steven Blackmon's http://www.websharx.com/ - I think this is sharky's http://www.websharx.com:80/ -Or this? Later! Tom RenderBrandt @{" Thread 197" link IML-197} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-101 " MSG-101 Subject: Wishlist Compilation. @toc contents Subject: Wishlist Compilation. Date: Sunday, 09 July 1995 18:21:42 From: Douglas Smith ---------------------------------------------------------------------------- Hello ! I've gone through the last 850ish messages to the IML and these are all the things that have been asked for. some of these line entries might be a bit cryptic, but if you're confused, just drop me an Email, and I'll try to explain what was originally asked for. Of course, I have absolutely nothing to do with Impulse, so this is most certainly not a feature list for forthcoming versions of Imagine, It's only a list of things that have been wanted by some of the people on the IML. We also have to remember that we are only a small fraction of all the users, and that for any package to grow, it must be driven by a philosophy, and not just by requests from users. What I'd like to happen is for these features to be discussed, it might be a good idea to use the one-liner as a title for your posting, so things stay together. If there are any work arounds for things on this list, post them ! If any of these features are already in Imagine, drop me an Email saying which version they were included in. After this has been kicked around for a while, I'll put together a voting form. My current idea is that we should each pick the five things that we would most like to see included. In addition, it would be a good idea to mark the ones we think are a good suggestions. Anyway, That's for later, for now get discussing the items on the list ! If you want me to add something to the list, just start discussing it on IML , and I'll email you when I've added it. BTW I recieved a couple of messages of encouragement from Mike Halvorson, so I'm sure that any ideas that we put forward will at least get looked at. Modelling Tools Improved bitmap tracing. Unpick any picked point/edge/face swap picked and unpicked points/edges/faces snap axis to point Improved deformation tools Ghost (similar to hide points) Reverse Path direction Splines in all editors. Join creating subgroups 3d Splines Hide points by subgroup Blobs Metaballs EPS support. Organic Modelling Textures/Effects Electrical spark. Explosion effect Fog within Fog Hair Texture Improved glass texture. Improved starfield. Craters texture Motion Blur Scanline shadows Soft shadows. repeated tiling in wrap mapping More brush mapping options Allow particles to have all attributes Edge effects Noisy haze/fog Bright textures Project Tools Texture search path To infinity in action editor Beep/play sample at end of frame/series stretchable bars in action editor Interface Attrubutes in stage editor Arexx Macros some other type of macro Tab to move between string gadgets. Proper colour in colour box Rotate by dragging axes Don't reload objects in every frame frames per second backdrops in forms editor. Zoom Box Shading/hidden line in newmode Support for Amiga screenmode requester. Variable pixel aspect ratio in editors. Ghost out non selectable menu items. save group option in pick objects mode Arrows on paths. Variable brightness Refraction mapping Preset lens types (35mm, telephoto) 3D painting. delete object from disk ASL requesters Combine forms and spline editor General harmonise pc and amiga textures & disk docs More output formats. Standalone renderer. Univesa mentioned in documentation Datatypes support/more image formats Processor specific versions (040/pent) Better disk labels Windows, OS/2 Intuition support Programmer's pack for shareware programmers option to only load the editor in use. More CSG shapes (cone, cylinders, quadrics) Better error messages Support for external viewers. Face reduction Collision detection Multiple cameras Bugfixes Fix creation date bug. fix tiled map problem Left hand alt key. -- Doug@defocus.demon.co.uk Amiga 4000/40 10M 214, 540 HD Not better, just different. When choosing between two evils, I always like to try the one I've never tried before. -- Mae West @{" Thread 103" link IML-103} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-102 " MSG-102 Subject: Re: New Amiga Logo @toc contents Subject: Re: New Amiga Logo Date: Sunday, 09 July 1995 20:37:55 From: yrod@ozemail.com.au ---------------------------------------------------------------------------- On Jul 8, 1994 James "Alex" Brooks wrote: >> _____ >> |_____| >> _________ >> |_________| >> _____________ >> |_____________| >> _________________ >> |_________________| >> >> A capital "A" made out of tetris bricks. >Wondering where did u find out this info? >Alex Hi Alex, This info was in Australian Commodore & Amiga Review. They had a lightwave render on the fron cover of the new logo, with a summary of a press conference that ESCOM held in Frankfurt on May 30. There were a couple of renders accompanying the article of the new A4000T, a tower that may or may not contain a Cyberstorm '060 as well as a Scala Multimedia 300 in every Amiga. The A4000T was apparently designed by one of Scala's designers, Bjorn Rybakken, and looks very "Kool" (this is the correct word for this mailing list isn't it?). A trapdoor on the front hides all the drive bays. Apparently there will be a new A1300, A1200 equipped with an '030 accelerator. There is more, though you all would be hearing more from your own sources "real soon". "Real soon" is when all the new machines should be shipping according to ESCOM. Bye Rod Macey yrod@ozemail.com.au "Sometimes the hard way is the only way" @{" Thread 32" link IML-32} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-103 " MSG-103 Subject: Re: Wishlist Compilation. @toc contents Subject: Re: Wishlist Compilation. Date: Sunday, 09 July 1995 22:08:14 From: cjo@esrange.ssc.se ---------------------------------------------------------------------------- Hiya Doug! >I've gone through the last 850ish messages to the IML and these are all >the things that have been asked for. [snip] Whew! That was quite a list! (Great post, BTW!!) But I think you forgot one of the more important wishes; *when rendering a series of frames, only load objects the first time they are used, *not* *every* frame!!! *---------------------------------------------------------------* | Conny Joensson | Swedish Space Corp. Esrange | | Kiruna | Satellite operations - Telecom Div. | | Sweden | cjo@smtpgw.esrange.ssc.se | *---------------------------------------------------------------* @{" Thread 108" link IML-108} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-104 " MSG-104 Subject: One last wish @toc contents Subject: One last wish Date: Sunday, 09 July 1995 22:22:28 From: Richard Heidebrecht ---------------------------------------------------------------------------- Okay, I guess I'm probably one of the few people on the list who hasn't suggested a feature for 4.0 yet(I'm also probably one of the few people on the list that's still using 2.0 :), due mostly to the fact that it seems just about everything has been covered. Since I am still using 2.0, I don't know how easy it is to position the camera in later versions of Imagine but I do know it can be a pain in 2.0. There's a shareware modelling program for Povray called Pov Scene Builder which allows you to move the camera around interactively while a wire-frame view is updated in real time. It's just a nice feature that makes it a lot easier to position the camera and I would really like to see it in Imagine4.0 once I finally upgrade. ~Rick Heidebrecht~ @{" Thread 107" link IML-107} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-105 " MSG-105 Subject: BLOBS @toc contents Subject: BLOBS Date: Sunday, 09 July 1995 22:57:15 From: NEWKIRK@delphi.com ---------------------------------------------------------------------------- Blobs are utilized in POV-ray as follows: a blob consists of a theoretically unlimited number of components. Each compone nt contains a point (the center), a strength (maximum at center, falling off to zero at) radius. A threshold value is defined for the entire object, and any point at which the total of all strengths is equal to threshold is defined to be on the surface of the object. Two components whose radii physically overlap one another will define a barbell-shaped object, since the volume between them sums both strengths (tapering off to zero at radius). Centers close together produce shapes which more closely approach spheres, centers farther apart have connections between them like stretching silly putty. Another facet of blobs is when a strength is negative, under which condition that component's strength (again, tapering, this time up, to zero) is subtracted from the total, allowing dimples to be pressed or cut from the whole object. The overall effect is somewhat like CSG with spheres, but working with silly putty instead of cookie cutters (OK, so the metaphor makes little sense, but taken as a whole, this should help you understand blobs) JN @{" Thread 130" link IML-130} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-106 " MSG-106 Subject: Wishlist compilation explained. @toc contents Subject: Wishlist compilation explained. Date: Sunday, 09 July 1995 23:55:28 From: Douglas Smith ---------------------------------------------------------------------------- Hello ! I just got my previous post back and read through it. I decided that the one-liners were too cryptic after all, so I've expanded them. This has turned it into a rather long posting, so remember not to quote it all if you're only replying to one little bit. I think it's a bit more readable, and may encourage more debate now people know what they are looking at. I'll remind anyone, I am not associated in any way with Impulse. This is not a feature list for future versions of Imagine. It's only a list for discussion. If you want to start a discussion on one of the items, try to start a new thread with the "Title" of that item. That way, things won't get too confusing. Cheers, Doug. Modelling Tools =============== Improved bitmap tracing. A better "Load IFF" routine. Some brushes, even 2 color ones, simply generete a strange jungle of edges. (even under 3.0) Unpick any picked point/edge/face The ability to deselect one point. I've lost count of the number of times I have been clicking around and got one point that I didn't want. How about a CTRL click to deselect a single point, that would be nice. How about another menu item called Toggle to go with Click, Drag Box and Lasso. Select Toggle, then no matter what pick method you use all picked points become unpicked and vice-versa. This could be applied to faces and edges as well. swap picked and unpicked points/edges/faces Would select all unselected points, and deselect any selected points. snap axis to point Enough said ? Improved deformation tools Enough said ? Improve it how ? Ghost (similar to hide points) Works similar to hide points, but doesn't hide them, just stops the point from getting it's yellow blob, and makes it impossible to select that point. Reverse Path direction Some way, any way of making the path reverse it's direction. Splines in all editors. enough said ? What would you use them for ? Join creating subgroups Join Command: The "Join" command could be enhanced so that the secondary objects being joined would be incorporated as subgroups of the primary object. The names of the secondary objects would become the names of the subgroups. 3d Splines A future version of the Spline editor capable of editing 3D spline objects. Possibly "Thick splines" as a CSG primitive Hide points by subgroup Enough said ? Blobs I don't know what a blob is, anyone care to explain. Metaballs Some modelling method which involves placing points that have a surface round them, these surfaces blend together. (That's what I think it means) EPS support. Allow Imagine to directly import 2D EPS, as this is the de-facto standard for clipart (ie logos) Organic Modelling From D Andrea, care to elaborate ? Textures/Effects ================ Electrical spark. Some extra effects like an eletrical discharge, Good animatable lightning ? Explosion effect Explosion effect which seems to be a explosion. Not just spread faces away. (The explosion effect on Alias is very nice, it creates exploding fog about the centre of the explosion, waaaaay kewl) Fog within Fog Putting a fog object inside another is far too much hard work, try intersecting two searchlights, this needs to be made easier Hair Texture Enough said ? Do we want it animatable, moving hair, wind ? Improved glass texture. I though there was a good PD one, any comments ? Improved starfield. Better control over density, nebulas, galaxys etc. Craters texture Enough said ? Motion Blur Enough said ? Scanline shadows Enough Said ? Soft shadows. For all objects in a scene, or just for chosen objects or lights ? repeated tiling in wrap mapping It would be nice to tile a wrapped map, i.e 2 copies of that Coke map. More brush mapping options Care to elaborate mr Renderbrant ? Allow particles to have all attributes Like phong, bright etc. Edge effects Edge glows, highlights, bright etc. Noisy haze/fog Patchy animatable swirly fog that looks right at a range of distances. Bright textures Ability to make textures bright, without having to paste them onto objects (this is in 3.3 isn't it ?) Project Tools ============= Texture search path You know when you pass on a project to someone else, all the embedded filenames within the project are messed up. It would be nice to have some kind of search path, i.e ie, if Imagine can't find a texture, it will look in another directory for it. This would be a preferences feature. To infinity in action editor When you want to extend that 50 frame animation to a 100 frame one you have to go through all the bars in the action editor, making them all 100 frames long. It would be useful to be able to set some bars to continue to the end of the animation. Beep/play sample at end of frame/series Make a noise when the frame has finished renering. Make a different noise when the animation/series of frames has finished stretchable bars in action editor Allow the use of the mouse to stretch out the action bars much more intuitive. Interface ========= Attributes in stage editor An attributes editor into the stage editor can be great.;) Arexx Macros Arexx is a macro programming language, popular on the Amiga, it is also available on OS/2 and a few other operating systems (Aix, PC dos 7 etc) some other type of macro some other kind of inflexible, non standard macro language for all us Amiga users to learn, but it would work under Windows. (probably not as good as Rexx anyway) Tab to move between string gadgets. Allow the tab key to advance the cursor to the next entry in a requester, and shift tab to go back to the previous field. Proper colour in colour box Get rid of the dithered colours in the colour box. Rotate by dragging axes Allow object rotation about local axes by dragging the axes arrows on the objects local axis. Rotation about the global axis by dragging the global axes in the editor window. Don't reload objects in every frame When rendering, don't reload all the objects for each frame, most of them never move. This would speed up previewing Animations. frames per second Speed Control: A "Frames Per Second" indicator on the speed control for "Animate" in the Stage Editor would make it clearer the frame rate at which the animation was currently playing. backdrops in forms editor. enough said ? Zoom Box Allow the user to drag a box around the section of the screen that they want zoomed up. Possibly preferences option to preserve the aspect ration ? Shading/hidden line in newmode enough said ? Support for Amiga screenmode requester. Option to change Amiga screen modes while running Imagine. get pixel aspect ratios for the render prejects from the screenmode database as well Variable pixel aspect ratio in editors. I use my Amiga with a multisync, the picture is not full width on the monitor. As a result, my pixels are not the same shape as any other Amiga's pixels. It would be nice to be able to change the aspect ratio that Imagine assumes, so my spheres are round in the editor. It would also be useful for when you want to render in a letterbox format, you could set things up in the detail editor, so you knew what was on screen and what was not. (at very least, a switch for 1:1 or standard Amiga) Ghost out non selectable menu items. One of the things that frustrated me when I was learning Imagine was that I could not save my object in pick points mode, it just didn't work, there was no indication that it didn't work. The menu selections that you cannot make should be ghosted out or removed when you cannot make them. save group option in pick objects mode When you select save in pick objects mode, pop up a requester with 2 buttons saying "save object" "save group" Arrows on paths. How about a little arrowhead on the path to show which direction that path is going ? Variable brightness I believe this is in 3.3 ? Refraction mapping Preset lens types (35mm, telephoto) Is this useful, would a few presets in the manual suffice ? 3D painting. Like that Raydream Designer thing, anyone care to elaborate ? delete object from disk Delete with extreme prejudice. ASL requesters (Amiga Standard Library) and, File Requesters: I think that in Imagine's file requesters, the names of sub-directories should be at the top of the list, so that the user does not have to keep scrolling down in order to open a succession of sub-directories. Combine forms and spline editor Why ? I don't understand this, do you want spline interpolation in the forms editor ? General ======= harmonise pc and amiga textures & disk docs (new suggestion from doug@defocus.demon.co.uk) Recent versions of Imagine have had differences in the supplied textures and on disk documentation, lets get eveything back to the same standard. eg purphaze and caustics, effects doc. TIFF,Targa on Amiga etc. More output formats. Which ones ? stills or animations ? Standalone renderer. Have a standalone render engine available seperately. this would reduce the overhead on the rendering machine, and reduce the cost of setting up a render farm. Univesa mentioned in documentation Mention the correct mouse and vesa drivers, and where to get them from. Judging by the number of related queries, this is the most frequent problem that PC imagineers face. Datatypes support/more image formats Use datatypes for brushmap loading or just support more imagemap types Processor specific versions (040/pent) This was a hot topic a few weeks ago, build optimised versions for the major processors, it might not provide too much of a performance increase, but every little helps ! Better disk labels Silver shipped with a really cool embossed reflective label, the pride of my disk box. Windows, OS/2, Intuition support Support the major operating systems. At least allow Imagine to run, but try to take advantage of each operating systems strengths. This is why we buy a certain computer after all. Programmer's pack for shareware programmers The $500 developer's pack is a nice idea and should lead to some interesting add-ons, but it's too expensive for the hobbyist. Release the object format, the texture format, and the effects format so shareware authors can continue to support Imagine. option to only load the editor in use. Save memory, only load the bits that you are currently using. Restoring the 2.0 preferences switch would be nice. More CSG shapes (cone, cylinders, quadrics) Enough said, Which shapes ? Better error messages Enough said ? Support for external viewers. Call a different viewer, possibly could be used to call a script after rendering a frame, like Real3D used to (last time I looked at it) Face reduction simply cut out any useless vertex, tolerances for out of plane points Collision detection enough said ? Multiple cameras enough said ? Bugfixes ======== Fix creation date bug. Fix tiled map problem Left hand alt key. -- Doug@defocus.demon.co.uk Amiga 4000/40 10M 214, 540 HD Not better, just different. When choosing between two evils, I always like to try the one I've never tried before. -- Mae West @{" Thread 120" link IML-120} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-107 " MSG-107 Subject: Re: One last wish @toc contents Subject: Re: One last wish Date: Monday, 10 July 1995 00:03:02 From: Ian Smith ---------------------------------------------------------------------------- On Sun, 9 Jul 1995, Richard Heidebrecht wrote: > of Imagine but I do know it can be a pain in 2.0. There's a shareware > modelling program for Povray called Pov Scene Builder which allows you to > move the camera around interactively while a wire-frame view is updated > in real time. It's just a nice feature that makes it a lot easier to > position the camera and I would really like to see it in Imagine4.0 once > I finally upgrade. That has already been added to 3.x of Imagine. You can move the camera and watch the 3D view change in real time, and even move objects and have them move in real time as well. -- IanSmith@moose.erie.net Visit Below! :-) My HP48/Imagine/ImageMaster Page --> http://moose.erie.net/~iansmith/ Come and stop by Africa Imports! --> http://www.cyberenet.net/~africa/ @{" Thread 403" link IML-403} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-108 " MSG-108 Subject: Re: Wishlist Compilation. @toc contents Subject: Re: Wishlist Compilation. Date: Monday, 10 July 1995 00:03:53 From: Douglas Smith ---------------------------------------------------------------------------- cjo wrote in a Mail about "Re: Wishlist Compilation.": c :But I think you forgot one of the more important wishes; c :*when rendering a series of frames, only load objects the first time they c :are used, *not* *every* frame!!! Nope, it's there under "Interface" phew, I thought I'd missed one there for a minute. Cheers, Doug. -- Doug@defocus.demon.co.uk Amiga 4000/40 10M 214, 540 HD Not better, just different. When choosing between two evils, I always like to try the one I've never tried before. -- Mae West @{" Thread 266" link IML-266} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-109 " MSG-109 Subject: Imagine 3.3 @toc contents Subject: Imagine 3.3 Date: Monday, 10 July 1995 01:28:22 From: --Craig ---------------------------------------------------------------------------- Well, first I should apologize. I got a very polite letter from Mike H. telling me that it was probably not a good idea to post stuff that Impulse wrote verbatim. Apparently it gives their legal department seizures. Guess I should have asked...bad Craig . Anyway, I have to say that the texture preview is very nice. On my 486/66 I can get a preview of most textures inside of 5 or 10 seconds. And if you don't want to wait, you can usually tell if you have what you want by 2 or 3 seconds. About the only down side of it is that you have to run in 256 color mode, which slows down redraws depending on your video hardware. On my setup (Trident 9400CXi based), it is noticable but not too bad. It might get to be too much once I start staging with a lot of objects. One thing that is very cool is the Mix/Morph setting in the texture requestor. Basically, it makes every texture a variable intensity one. So now you can set up an object with two textures and two states. In state one, texture one is 0%, and texture 2 is 100%. Reverse this for state two, morph and voila! Cross-fading of textures. I haven't tried this yet, but I can't see what would keep it from working. Well, I'm off to play with 3.3 some more. --Craig dalamar@athena.mit.edu @{" Thread 71" link IML-71} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-110 " MSG-110 Subject: Re: REALISTIC MATERIALS! @toc contents Subject: Re: REALISTIC MATERIALS! Date: Monday, 10 July 1995 01:33:26 From: rbyrne@3dform.edex.edu.au (Robert Byrne) ---------------------------------------------------------------------------- Hello Conny, on Jul 9 you wrote: > A parallell lightscource above and a little to the side of your scene will > emulate sunlight. > The sun is so far away that it's rays seem almost parallell. That makes any > shadows cast by objects appear just as large as the object itself. > A lightbulb however is usually rather close to the object that it > illuminates, which makes shadows appear _larger_ than the object. And the > further away the shadow is cast the larger it will be. I've also found it smooths out unwanted hot spots on reflective objects and is'nt as intense (bright) as a point source light with equal RGB settings. -- Bob : Robert (Bob) Byrne : rbyrne@3dform.edex.edu.au : : Amiga A3000/25 : Ballina, NSW Australia : @{" Thread 60" link IML-60} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-111 " MSG-111 Subject: Virtual Mem @toc contents Subject: Virtual Mem Date: Monday, 10 July 1995 02:00:10 From: augioh4b@ibmmail.com ---------------------------------------------------------------------------- --- Received from GITD.PSG024 216 4526 10JUL95 14.56 -> IBMMAIL.INTERNET IBMMAIL INTERNET IBM Readers of this Mail, G'day...I'm new to this IML so pls be patient. I have a DX2-66, 8Megs of ram, and Imagine V2.0. I was wondering wether there is a program that can use the hard disk drive as a virtual memory, without running a memory manager and / or windows. It gets pretty annoying when I run outof memory when using the quickrender function. Thanx. Victor Sarmiento. (vems) @{" Thread 744" link IML-744} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-112 " MSG-112 Subject: Essence @toc contents Subject: Essence Date: Monday, 10 July 1995 04:22:08 From: Charles Blaquiere ---------------------------------------------------------------------------- > From: SGiff68285@aol.com > > I was wondering if someone could post the textures that are included > in the > Essence 1&2 collection. I just recieved the newsletter from Apex > yesterday. > It does not list what the textures are. Specifically I am wondering if > there is a decent water texture like POV creates or Bryce. Essence II has two textures of interest to you, Randomripple and Seawaves. The first gives you ripples much like those of a swimming pool with people in it, the second gives you the parallel, wind-driven ocean waves found on oceans and large lakes. It uses a physical model of wind- and gravity-formed waves. I'll send you two UUencoded GIF thumbnails by mail, so you can see what the textures look like. Oh, and of course, they have an all-important "time" parameter. @{" Thread 564" link IML-564} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-113 " MSG-113 Subject: Re: Essence @toc contents Subject: Re: Essence Date: Monday, 10 July 1995 04:44:52 From: Charles Blaquiere ---------------------------------------------------------------------------- > From: gregory denby > > For those who have not used the Essence textures, let me say that they > are of very high quality. IMHO, their release prompted Impulse to > beef up the bundled textures. I agree. High quality, sometimes resulting in high rendering times -- but remember, there's no free lunch. Essence textures look amazing. Another big plus is the superlative documentation. Steve Worley, who, after all, started the Imagine Mailing List, is rightfully considered a God by long-time Imagine users. His communication skills are legendary, and reflect in the understandable documentation that accompanies the Essence I and II packages. Parameter names are intuitively named, and fully documented. None of that "noise 1 & 2 control the noise" stuff you get with Imagine textures. @{" Thread 456" link IML-456} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-114 " MSG-114 Subject: One minor wish @toc contents Subject: One minor wish Date: Monday, 10 July 1995 05:08:44 From: Broctune@aol.com ---------------------------------------------------------------------------- Is it me or does it seem Imagine totally disreagrads the right mouse button, it would be cool to use it as shift or something @{" Thread 229" link IML-229} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-115 " MSG-115 Subject: Output video from PC. @toc contents Subject: Output video from PC. Date: Monday, 10 July 1995 06:29:04 From: tome@next.com.au (Tom Ellard) ---------------------------------------------------------------------------- >From: Marty Nussbaum > I need to make a demo tape and don't have access to the equipment on >campus. What I want to do is buy what I need to output to video from my >home computer. What equipment do I need to purchase? I have a small white box called simply "Encoder", as if the Taiwanese manufacturer was a little shy of breathing their name. It is often advertised at the back of New Media and DV magazines. You put your PC in 640 by 480 mode and the box provides a composite or SVHS signal ready to record. The box cost me 400 bucks Australian, or about 25c US :-) * The signal strength is a little low, I use a Time Base Corrector to pump it up. * This is a P.A.L. unit, in this country the picture does NOT overscan, unless you go to 800 by 600 and then it overscans at left and right only. * If you want better, consider a GVP G-LockVGA * In the long run, an Amiga can be used as a playback tool. Cheers. Tom Ellard, Severed Communications Australia tome@next.com.au @{" Thread 36" link IML-36} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-116 " MSG-116 Subject: Trying to make it pay. @toc contents Subject: Trying to make it pay. Date: Monday, 10 July 1995 06:29:11 From: tome@next.com.au (Tom Ellard) ---------------------------------------------------------------------------- > From: Douglas Smith >> >> OK time to show off. >> >> tell us all about the stuff that you have had published/ >> printed or been paid for. I'm in an electronic band, and when we play live we use 2 LCD beam projectors to show live video. Often the videos are made with Imagine. When we release a single the record company provides a budget for upgrading the videos to broadcast. The last three videos were: A pinball machine played from a ball's eye view, that is, you fly around the table hitting bumpers and flippers at table level. We rendered this on 2 PC's, transferred the images to an Amiga PAR for playback and eventually edited it up on an AVID system. Since the ball is chrome shiny the whole thing had to be ray trace. Sadly an Australian TV show called Hey Hey It's Saturday came up with a similar video about the same time we did :-( A kind of ballet piece with knives, forks and spoons, flying about the screen under particle control. This was easy and suited the music well. To get the cutlery to do formation dancing we'd deform and conform planes, and use the morphs to make the partcles line up in neat arrangements. The spoons took up so much memory we had to ray trace them. A clip with bottles changing size, shape and imagine texture, like a kind of glass light show. This took ages as Imagine textures are really slow. We're remaking this for television but we're going to use 2D morphing instead - it's faster and you don't have to count points! Here's some things we've learned over time - by the time it's on a beam projector you can forget the details. Keep everything bold. Contrast will drop substantially. Videotape will antialias everything, making super sharp edges is a waste of time - especially red edges, they flame off to the right. Something that changes from bright to dark really quickly looks like a bad edit - the projector jumps. And if you're playing in a club have them turn OFF the smoke machines, otherwise it's bye bye video image. Tom Ellard, Severed Communications Australia tome@next.com.au @{" Thread 134" link IML-134} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-117 " MSG-117 Subject: Gfx Cards and Error Requestors @toc contents Subject: Gfx Cards and Error Requestors Date: Monday, 10 July 1995 09:26:20 From: Cedric Georges Chang ---------------------------------------------------------------------------- I read the Wishlist Compilation and I would like to elaborate on the suggestion for support for the screenmode database. Impulse should also try to make Imagine compatible with 3rd party graphics cards. Right now it only has support for the Retina card. If they could make Imagine work under Cybergraphics, the Piccolo, Piccolo SD64, Spectrum, Retina Z3, Picasso, and Cybervision cards would be supported. Currently with my Piccolo, I use a 1024x768 Detail editor and I have to continualy select the Redraw commmand because the screen does not refresh properly. Also, for the better error messages suggestion, I would be interested in seeing an 'Abort' button or 'Super Cancel' button on some of the requesters that pop up a hundred times in a row. I haven't had this happen to me recently so I can't remember what the error was, but I do have a vivid recollection of me clicking the mouse button for a long time to close these error requestors which kept popping up. Cedric -- --------------------------------------------------------------------------- Cedric Chang Mechanical Engineer // Amiga 3000 '040 changc9@rpi.edu Rensselaer Polytechnic Institute \X/ CgFx/EGS Piccolo --------------------------------------------------------------------------- @{" Thread 545" link IML-545} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-118 " MSG-118 Subject: Re: One minor wish @toc contents Subject: Re: One minor wish Date: Monday, 10 July 1995 09:40:03 From: Drew_Perttula@altabates.com ---------------------------------------------------------------------------- I recommend that the person you suggested that Imagine use the right mouse button in the editors (and anyone else on the Amiga) get the little hack Silicon Menus. It makes the menus appear in a vertical list right under your mouse no matter where you push the right button. It makes choosing things VERY fast and cuts down on mouse movements a lot. You can get it on Aminet under the name SM.LHA or something. @{" Thread 515" link IML-515} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-119 " MSG-119 Subject: Re: FORM TDDD @toc contents Subject: Re: FORM TDDD Date: Monday, 10 July 1995 10:19:45 From: sauvp@citi.doc.ca (Patrick Sauvageau) ---------------------------------------------------------------------------- >Yaba daba doo Imagineers, > > > I have two question on TDDD iff sub-chunk: > > i) there can be two or more OBJ chunks into an Imagine TDDD file > (I've got an Imagine obj with more OBJ chunks and Imagine Detail Ed > have some problem manage it)? > >ii) what data contains the following TDDD sub-chunks: > TPAR, SURF, MTTR, SPEC, PRP0, INTS (I've found these into > another TDDD Imagine objects). > >PLEASE REPLY TO Gabriele.Scibilia@p24.f211.n332.z2.fidonet.org Those specifications are from an old turbo-silver object. If anybody need them, mail me. ----- Patrick Sauvageau (sauvp@citi.doc.ca) @{" Thread 346" link IML-346} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-120 " MSG-120 Subject: Re: Wishlist compilation explained. @toc contents Subject: Re: Wishlist compilation explained. Date: Monday, 10 July 1995 11:36:55 From: gregory denby ---------------------------------------------------------------------------- >Combine forms and spline editor >Why ? I don't understand this, do you want spline interpolation )in the forms editor ? Yeah, pretty much. Right now the spline editor is pretty much the Logo extrusion editor. This is something I certainly wouldn't want to loose. But the forms editor seems to be a sort of polygon approximation of splines. I'd like to be able to start a spline based object by asking for one comprised of both latitude and longditude splines, in the same fashion as the forms editor. I don't want to have to build 3d spline meshes. Oh yeah, one more wish. Snap Object to Grid. Greg Denby gdenby@darwin.cc.nd.edu @{" Thread 101" link IML-101} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-121 " MSG-121 Subject: Re: Essence for PC ships @toc contents Subject: Re: Essence for PC ships Date: Monday, 10 July 1995 12:25:54 From: Michael Allchin ---------------------------------------------------------------------------- Greg wrote: > > Understanding Imagine 2, out of print. Sorry, 2.0 owners. > Understanding Imagine 3, due late July. Yay everybody. > Is this just in North America, or does it include the rest of us ? I haven't asked recently, but back at Easter, no book shops in Cardiff had any details of Steve's new book. Please post a reply direct to me, I am leaving Cardiff at the end of the week, and think I might try an unsubscribe message now. - Michael wether the unsubscribe works or not... @{" Thread 87" link IML-87} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-122 " MSG-122 Subject: Amiga macro recorder @toc contents Subject: Amiga macro recorder Date: Monday, 10 July 1995 13:01:08 From: rbyrne@3dform.edex.edu.au (Robert Byrne) ---------------------------------------------------------------------------- Hello Everyone, I've just been playing with a key/mouse event macro recorder I found on an Aminet CD, its called Director15.lha. Some features are disabled for the unregistered version but menus, mouse clicks/movements and keys are recorded in Imagine. Example: I set up 5 axes to create a path. I hit the Record button on Director in Workbench, clicked on the Imagine screen and pressed Amiga-n then F1 and rotated one axis 45 degrees then pressed the spacebar. I went back to Workbench and selected Stop and set Loop to 4 then selected Play. Hey presto, Director went through the recorded process 4 times and rotated the other 4 axes 45 degrees. Recordings can even be played back relative to the current mouse pointer position as well by assigning a hot-key for play-back. I recorded dragging some points with the mouse, positioned it over another set of points and hit the hot-key and they were dragged the same distance and direction. Someone might want to try this program out and may find some novel ways of using it. -- Bob : Robert (Bob) Byrne : rbyrne@3dform.edex.edu.au : : Amiga A3000/25 : Ballina, NSW Australia : @{" Thread 155" link IML-155} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-123 " MSG-123 Subject: Re: One minor wish @toc contents Subject: Re: One minor wish Date: Monday, 10 July 1995 14:29:28 From: zmievski@herbie.unl.edu (Andrey Zmievskiy) ---------------------------------------------------------------------------- > Right mouse button? I called Impulse awhile back about that same possibility > and was assured that I was the only person using Imagine that had a mouse > with more then one button. And because noone else had a right mouse button > that they won't add it's use. > Boy, now theres two of us! Actually, you can use right mouse button in the perspective window to rotate view around the third axis. First press left mouse button, then hold it down and press right and move the mouse. Andrey @{" Thread 181" link IML-181} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-124 " MSG-124 Subject: Re: DOF? @toc contents Subject: Re: DOF? Date: Monday, 10 July 1995 15:15:57 From: "DEBEAUMONT, GEORGE" ---------------------------------------------------------------------------- >"Granberg Tom" wrote: >A while back a great dude wrote a excellent mail about how to use the dof >feature. But a thing I didnt quite catch was how to extend the field where >things will be in perfect focus. I have tried the things he said and get >brilliant results, but every thing behind and in front of the camera Y lenght >is more or less out of focus. Does anyone know how to do this? Entering a smaller value in the "Aperture Size (DOF)" box will increase the depth of field. @{" Thread 621" link IML-621} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-125 " MSG-125 Subject: Re: One minor wish @toc contents Subject: Re: One minor wish Date: Monday, 10 July 1995 15:35:48 From: Valleyview@aol.com ---------------------------------------------------------------------------- Right mouse button? I called Impulse awhile back about that same possibility and was assured that I was the only person using Imagine that had a mouse with more then one button. And because noone else had a right mouse button that they won't add it's use. Boy, now theres two of us! Rick @{" Thread 118" link IML-118} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-126 " MSG-126 Subject: Re: Making Imagine pay.... @toc contents Subject: Re: Making Imagine pay.... Date: Monday, 10 July 1995 15:38:13 From: jprusins@cybergrafix.com (John Prusinski) ---------------------------------------------------------------------------- Just adding my two cents... I've been using Imagine since the Silver days of the mid-80's, & did the occasional small freelance animation or titling job with it. I think it was the '88 or '89 Siggraph convention that I got a trace of a kind of retro rocketship-shaped teapot included in the Technical Slide Set as an example of ray-tracing on a small computer, which was relatively unheard of in those days outside of the Amiga community! My first major Imagine animation job was about two years ago, for a documentary directed by T.W. Timreck for Nova and international distribution about the initial excursions of the Northern European peoples to the New World. I had to model a Viking ship (a tip of the hat to our Scandinavian IML contingent) in various scenarios demonstrating how navigation was accomplished. When the film was finished, Nova decided they wanted a different editorial slant on the subject, so they had the film completely re-edited, and the animation wound up on the cutting room floor. However, the European distributors liked the film just as it was, so it was shown with the animation intact on television over there last year (not sure which countries were included in the deal. Maybe some of you Old World types happened to catch it... I also did 16 short animations for a CD-Rom called Calculus Connections intended as a companion to introductory college calculus courses, illustrating various principles of calculus. Should be released sometime late this fall. Currently I'm working on creating a virtual museum for one of the divisions of the Smithsonian Institution, using a "Myst-like" interface (i.e., a 3D space in which you move from one still image to another by clicking in the area you want to move to, with little or no animation). The advantage of this approach is that I can use 2D effects on the still frames, since they won't be moving. Example: using Photoshop's Lighting Effects filters, I've been able to use numerous soft-edged spotlights to simulate track lighting for certain exhibits in minutes, whereas building the same look in Imagine would take me much longer. And yes, I have moved off my trusty A3000 (on which I built the Viking animations) to a Pentium (halfway through the Calculus job). The speed improvement is great, and the companion software (Photoshop, Painter, Autodesk Animator Studio, etc.) is in another league from Amiga equivalents like OpalPaint. Still miss the operating system, however, Arexx and ADPro! John Prusinski CyberGrafix @{" Thread 151" link IML-151} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-127 " MSG-127 Subject: Pictures of Imagine 3.3 Online @toc contents Subject: Pictures of Imagine 3.3 Online Date: Monday, 10 July 1995 15:57:48 From: Ian Smith ---------------------------------------------------------------------------- It came, it finally came. Two of those horrid orange lables for disks one and two and a nice printed lable for disk three. I love seeing that orange in my mailbox! I have added a page devoted to the new stuff in Imagine 3.3 to my Imagine home page. I included several screen shots of the new attributes requesters to show you what your missing if you have not upgraded yet. Some general comments about the new version... You can change the defaults for new objects. (Color, reflect, ect) The Amiga executable is 1,019,600 bytes in size and you need 2.5 megs to install it. Attributes and texture windows and new mappings.. nice job! Wow. The realtime preview renders in greyscale, and then dithers to color. I thought it was only greyscale at first because the color dithering takes SO long and shows no indication that it is doing anything, not a % or even a "Dithering..." text anywhere. When you add a brush to an object, it has to reload the brush every time you change a paramter. This is not all bad, as the loading is in the background, but still takes time when you are adjusting sliders. Minor annoyance, easily forgotten when playing with new stuff. You can now watch the quickrender in progress, in grey. The cancel button is plopped right down over the image too. Well, the damn parent button is *still* broke! Is this a joke? If so, it *would* be funny... (Did ya hear all the whining about the parent button on the IML? Hahahah! Lets make it DELETE their files next!) :-) However, running in 256 colors, or even 16 colors on my EGS board causes major redraw problems, the grid is invisible, ect. Yuck. Hopefully this will be fixed. I just got off the phone with Mike H, and have some further info. Like always, they are still supporting the Amiga. So that is nice. The programming information for the new 3.3 texture stuff will not be released. They will wait until 4.0 to release the $500 programmer package AND they will release free information like they did for 3.0. The $500 just gets you *much* more info. Stats on upgrades is depressing though. Amiga users of Imagine outnumber PC users 10 to 1, but there were 4 times as many PC users upgrading than Amiga. Lets hope Escom does something to make the future of the Amiga look brighter and get everyone spending money again. For all you bored PC users, go look at the new 3.3 stuff on my page and order it too. :-) Anyway, regardless of how much I complain, Imagine is still my favorite renderer and I would not use any other. Version 3.3 is a great improvement and I can't wait for 4.0! And I expect I will get on the 4.0 -> 5.0 constant upgrade program if they offer one, or just wait for the next version and upgrade if they don't. -- IanSmith@moose.erie.net Visit Below! :-) My HP48/Imagine/ImageMaster Page --> http://moose.erie.net/~iansmith/ Come and stop by Africa Imports! --> http://www.cyberenet.net/~africa/ @{" Thread 307" link IML-307} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-128 " MSG-128 Subject: Windows 95 @toc contents Subject: Windows 95 Date: Monday, 10 July 1995 16:25:01 From: CyberMer@aol.com ---------------------------------------------------------------------------- In a message dated 95-06-14 22:01:04 EDT, you write: >Also, Impulse gets trashed for being a little late on release dates. Money >doesnt mean anything, look at Microsoft, they are huge, they have been >promising for 2 years a new operating system and where the hell is it. > > Advanced order for Windows 95 will be taken by QVC (the other Home Shopping Network) some time this or next week, I'll let you know the price and exact date later. Imagine runs great under Win 95. @{" Thread 163" link IML-163} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-129 " MSG-129 Subject: Uploads @toc contents Subject: Uploads Date: Monday, 10 July 1995 18:46:45 From: a00448@dtic.ua.es (ERNESTO POVEDA CORTES) ---------------------------------------------------------------------------- Please notify me if you can access the files i have uploaded to Aminet. i have a look to the recent and the d2i files doesn't appear but the faq6 are there. -- email: a00448@dtic.ua.es --> Ernesto Poveda Cortes (I am not a number :) NOTE: .Sig under reconstruction .... @{" Thread 185" link IML-185} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-130 " MSG-130 Subject: Re: BLOBS @toc contents Subject: Re: BLOBS Date: Monday, 10 July 1995 19:16:15 From: Douglas Smith ---------------------------------------------------------------------------- NEWKIRK wrote in a Mail about "BLOBS": N :Blobs are utilized in POV-ray as follows: [good description of blobs snipped] N :The overall effect is somewhat like CSG with spheres, but working with silly N :putty instead of cookie cutters (OK, so the metaphor makes little sense,but N :taken as a whole, this should help you understand blobs) N :JN OK, this sounds like metaballs to me. I'll merge the Metaballs and Blobs wish into one entry on the wishlist, unless anyone shouts too loud :-) Cheers, Doug. -- Doug@defocus.demon.co.uk Amiga 4000/40 10M 214, 540 HD Not better, just different. When choosing between two evils, I always like to try the one I've never tried before. -- Mae West @{" Thread 148" link IML-148} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-131 " MSG-131 Subject: Re: One minor wish @toc contents Subject: Re: One minor wish Date: Monday, 10 July 1995 19:25:08 From: Douglas Smith ---------------------------------------------------------------------------- Broctune wrote in a Mail about "One minor wish": B :Is it me or does it seem Imagine totally disreagrads the right mouse button, B :it would be cool to use it as shift or something B : Unless I'm mistaken, the right mouse button calls up the menus. There is something to note though. Amiga users can use commodities to change the behaviour of the mouse buttons. At the moment, I'm using, MagicMenus, these cause the menus to pop up in a little box where the mouse pointer is, it's most useful on large screens, as it stops you having to go all the way to the top of the screen. Mouseshift, turns the middle mouse button (if you have one) into the left shift key. This is really handy, not just for Imagine but for all workbench operation. There is also a commodity called RMBshift, which causes the right mouse button to act as a shift key when the mouse pointer is in the main part of the screen, and calls up the menus when the mouse pointer is on the screen title bar. Perhaps this sort of functionality could be built into Imagine so the clone owners can use it as well. (it's added to the wishlist right now...) Cheers, Doug. -- Doug@defocus.demon.co.uk Amiga 4000/40 10M 214, 540 HD Not better, just different. When choosing between two evils, I always like to try the one I've never tried before. -- Mae West @{" Thread 123" link IML-123} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-132 " MSG-132 Subject: Imagine vs Hercules Stingray video card @toc contents Subject: Imagine vs Hercules Stingray video card Date: Monday, 10 July 1995 20:05:35 From: cdhall@cityscape.co.uk (Chris Hall) ---------------------------------------------------------------------------- >>From imagine-relay@email.sp.paramax.com Sat Jul 8 23:58:17 1995 >Date: Sun, 9 Jul 1995 08:27:00 +1000 >X-Sender: billd@mail.ne.com.au >To: imagine@email.sp.paramax.com >From: billd@ne.com.au@pipex.net (Bill Dimech) >Subject: Imagine vs Hercules Stingray video card > >G'day, > >Finally, Finally, Finally... I have just put together enough pennies to buy >myself a pentium 90. And does Imagine Love It!!!!. > >I haven't done any time trials but its nice to do a 320 scanline quickrender >within a few seconds. However, I have come accross one particular annoying >problem: > >I have a Hercules Stingray PCI video card. Several of my mates have the same >card. (I got one to check that Imagine worked with it before bying the card >and he said yes). Anyway, he was sort of right. Imagine detects the Built in >vesa driver and comes up in all of the display modes etc. However, when I >display a picture from within Imagine it's colour is 'out of phase'... All >of the coulours are totally wild. Things that should be red are green.. >white is yellow, green is red etc. > >The pictures are OKif wiewed through all external viewers and paint packages. > >I know the problem is most likely in the way the Imagine talks to the video >(it's allways been a bit particular). > >Can anyone please provide a possible solution... Other than buying another >card (this Pentium 90 purchase really blew the budget.) > >By the way the Stingray comes with a hardware/ software driver that performs >Direct Video Playback for windows AVI's. It uses hardware to scale and >smooth avi's. Its real nice and real fast. This is one of the reasons I got >this card. Also it's very fast but not that expensive. > >Hope someone can help... >Regards >BillD > I had a problem were Imagine would not detect my card. It is a Cirrus 5434 PCI. I got hold of univbe 5.1 (The latest version), installed it and all my problems were solved. It only takes up about 8K of memory but it is unfortunatly shareware so unless you register it it does switch off after 21 odd days and puts up nag screens on boot up. It is about 600K to download and the file is called univbe51.zip. Hope this helps. Chris Hall. |-------------------------------------------|\ | You have been spoken to by || | Chris Hall || | A very tall and generally nice bloke from || | Great Briton || | || | E- mail me at : CDHALL@CITYSCAPE.CO.UK || | Or try my WWW home page at : || | HTTP://www.cityscape.co.uk/users/ad87/ || | || | Today's lucky lottery numbers are :- || | 40 05 17 37 35 07 || | || |-------------------------------------------|| \-------------------------------------------\ @{" Thread 90" link IML-90} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-133 " MSG-133 Subject: Windows 95 @toc contents Subject: Windows 95 Date: Monday, 10 July 1995 20:44:46 From: cdhall@cityscape.co.uk (Chris Hall) ---------------------------------------------------------------------------- >Advanced order for Windows 95 will be taken by QVC (the other Home Shopping >Network) some time this or next week, I'll let you know the price and exact >date later. >Imagine runs great under Win 95. > > You can order it from Radio Spares (RS) in the UK from August at about =A380.00. It might be cheaper of the shelf though. Chris Hall. |-------------------------------------------|\ | You have been spoken to by || | Chris Hall || | A very tall and generally nice bloke from || | Great Briton || | || | E- mail me at : CDHALL@CITYSCAPE.CO.UK || | Or try my WWW home page at : || | HTTP://www.cityscape.co.uk/users/ad87/ || | || | Today's lucky lottery numbers are :- || | 40 05 17 37 35 07 || | || |-------------------------------------------|| \-------------------------------------------\ @{" Thread 128" link IML-128} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-134 " MSG-134 Subject: Re: Trying to make it pay. @toc contents Subject: Re: Trying to make it pay. Date: Monday, 10 July 1995 21:00:25 From: Ian Smith ---------------------------------------------------------------------------- On Mon, 10 Jul 1995 m.rubin9@genie.geis.com wrote: > 3. A simple pixel interpolated dissolve between two brushes on the > same object so this doesn't have to be done externally. This is included in 3.3! Upgrade! :-) -- IanSmith@moose.erie.net Visit Below! My HP48/Imagine/ImageMaster Page --> http://moose.erie.net/~iansmith/ Come and stop by Africa Imports! --> http://www.cyberenet.net/~africa/ @{" Thread 814" link IML-814} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-135 " MSG-135 Subject: Sorry Could Not Find Subject! @toc contents Date: Monday, 10 July 1995 22:15:10 From: DAVEH47@delphi.com ---------------------------------------------------------------------------- RE: Wishlist -- Improved bitmap tracing. Currently, "Convert IFF/ILBM" ("Convert Image" in PC version) works by creating a point and two edges for every pixel "block" in the outline picture. The result is invariably a jagged object after the image file is converted. Here's how I think "Convert IFF/ILBM" SHOULD work: Besides black representing the object in the picture and white the background, red pixels on the outline border should represent "control points". After the desired image file is selected, a requester would come up that asks, "Number of sections?" The user would then enter the number of desired points for the object. Then Imagine would use the red "control points" in the image to spline-interpolate the object along the contours of the image using the number of points entered by the user. By this means, not only would there be no "jaggies" in the object, but having control over the number of points for every object would allow the user to import a number of images as slices for the "Skin" command. I also think this new version of "Convert Image" should be available in the Forms editor, so that images could be imported as slices for Forms objects! -- Dave @{" Thread 39" link IML-39} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-136 " MSG-136 Subject: Wishlist -- Improved bitmap tracing @toc contents Subject: Wishlist -- Improved bitmap tracing Date: Monday, 10 July 1995 22:20:18 From: DAVEH47@delphi.com ---------------------------------------------------------------------------- (I sent this before, but I think it bombed, so here it is again. I apologize for the repeat.) Currently, "Convert IFF/ILBM" ("Convert Image" in PC version) works by creating a point and two edges for every pixel "block" in the outline picture. The result is invariably a jagged object after the image file is converted. Here's how I think "Convert IFF/ILBM" SHOULD work: Besides black representing the object in the picture and white the background, red pixels on the outline border should represent "control points". After the desired image file is selected, a requester would come up that asks, "Number of sections?" The user would then enter the number of desired points for the object. Then Imagine would use the red "control points" in the image to spline-interpolate the object along the contours of the image using the number of points entered by the user. By this means, not only would there be no "jaggies" in the object, but having control over the number of points for every object would allow the user to import a number of images as slices for the "Skin" command. I also think this new version of "Convert Image" should be available in the Forms editor, so that images could be imported as slices for Forms objects! -- Dave @{" Thread 140" link IML-140} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-137 " MSG-137 Subject: Wistlist -- Combine forms and spline editors @toc contents Subject: Wistlist -- Combine forms and spline editors Date: Monday, 10 July 1995 22:21:54 From: DAVEH47@delphi.com ---------------------------------------------------------------------------- There should definitely be 3D splines available in the Forms Editor (or perhaps drop both the current Spline and Forms editors, and combine the features of both into a new, "Organic Editor"). Many organic objects, such as heads (whether human or Tyrannosaurus rex) are just too complex to be easily done in the existing Forms editor, but could be done in a flash if 3D spline editing were available. -- Dave @{" Thread 175" link IML-175} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-138 " MSG-138 Subject: Wishlist -- Hide points @toc contents Subject: Wishlist -- Hide points Date: Monday, 10 July 1995 22:23:13 From: DAVEH47@delphi.com ---------------------------------------------------------------------------- There should in general be much more powerful "Hiding" options, allowing all sorts of things: Hide points by subgroup, hide points by coordinates, hide faces by subgroup, hide faces by attributes, toggle hided points, etc., etc., etc. -- Dave @{" Thread 136" link IML-136} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-139 " MSG-139 Subject: Wishlist -- Hair texture @toc contents Subject: Wishlist -- Hair texture Date: Monday, 10 July 1995 22:25:41 From: DAVEH47@delphi.com ---------------------------------------------------------------------------- Yes, I want a hair/fur texture and definately animatable! I would also like a feathers texture and variant scale textures, i.e. overlapping fish's scales vs. bumpy lizard's scales vs. scuted archosaur's (dinosaur-crocodile-bird) scales. -- Dave @{" Thread 180" link IML-180} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-140 " MSG-140 Subject: Trying to make it pay. @toc contents Subject: Trying to make it pay. Date: Monday, 10 July 1995 22:27:00 From: m.rubin9@genie.geis.com ---------------------------------------------------------------------------- Tom, >A kind of ballet piece with knives, forks and spoons, flying about the >screen under particle control. This was easy and suited the music well. To >get the cutlery to do formation dancing we'd deform and conform planes, and >use the morphs to make the partcles line up in neat arrangements. The spoons >took up so much memory we had to ray trace them. This sounds real cool - could you explain in a bit more detail? Oh yeah, and three more things for the WishList: 1. Ability to change QuickRender screen sizes from within the editors - going back and forth to Prefs is a pain. 2. More control over animated brushmaps so that you can indicate where you want them to loop or stretch out to fit the animation. Right now you sometimes have to create gigantic anim files just to make the brush anim fit the Imagine anim correctly. 3. A simple pixel interpolated dissolve between two brushes on the same object so this doesn't have to be done externally. Floater @{" Thread 209" link IML-209} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-141 " MSG-141 Subject: Wishlist -- Improved starfield @toc contents Subject: Wishlist -- Improved starfield Date: Monday, 10 July 1995 22:27:00 From: DAVEH47@delphi.com ---------------------------------------------------------------------------- Specifically, I would like the ability to give the stars a random range of grey values (simulating the varying brightnesses of real stars in the sky; and to optionally concentrate the stars' positions towards a plane ("Milky Way" effect) or a point ("Globular Cluster" effect). -- Dave @{" Thread 116" link IML-116} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-142 " MSG-142 Subject: Wishlist -- ASL Requesters @toc contents Subject: Wishlist -- ASL Requesters Date: Monday, 10 July 1995 22:28:25 From: DAVEH47@delphi.com ---------------------------------------------------------------------------- In fairness to Impulse, I think the reason they have resisted supporting ASL requesters is that they want to keep Imagine compatible with ALL Amiga OS versions, 1.2 and up. That said, I really think that they could have Imagine either detect which OS it was running under, or even better, have separate versions of Imagine for OS 1.x, 2.x and 3.x, and then in each version take advantage of OS features if they are available or emulate them if they are not. I think Imagine should support (or emulate in OS 1.x compatible version of Imagine) not only ASL requesters, but also Gadtools gadgets, including Gadget Keyboard Equivalents (e.g. I HATE hitting on the keyboard, then having to reach for the mouse in order to click the "Yes" gadget in "Overwrite Existing File?" requester!) -- Dave @{" Thread 178" link IML-178} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-143 " MSG-143 Subject: Wishlist -- More output formats @toc contents Subject: Wishlist -- More output formats Date: Monday, 10 July 1995 22:29:16 From: DAVEH47@delphi.com ---------------------------------------------------------------------------- >Which ones ? stills or animations ? Definitely JPEG input as brushmaps! Maybe also JPEG and MPEG output, although many seem to believe this to be impractical. -- Dave @{" Thread 182" link IML-182} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-144 " MSG-144 Subject: Re: Imagine vs Hercules Stingray video card @toc contents Subject: Re: Imagine vs Hercules Stingray video card Date: Monday, 10 July 1995 23:26:43 From: Stephen Wilkinson ---------------------------------------------------------------------------- On Jul 10, 8:05pm, Chris Hall wrote: [snip] > I had a problem were Imagine would not detect my card. It is a Cirrus 5434 > PCI. I got hold of univbe 5.1 (The latest version), installed it and all my > problems were solved. It only takes up about 8K of memory but it is [snip] >-- End of excerpt from Chris Hall I have Imagine 2.0 for the PC and 3.0 for the Amiga. I was wondering how to get the PC version to show 24 bit quickrenders. I turned on "Use Firecracker" but I still see dithering and some faint banding on the quickrenders (esp. spheres). Any ideas? My card is a new ATI Mach 64 PCI and seems to work fine with most other VESA progs I have. Will I need univbe? Hope not. Cheers, Stephen ____________________________________ Stephen Wilkinson wilks@lbm.com "Programming is like pinball. The Sr. Software Engineer reward for doing it well is the LB&M Associates opportunity to do it again." ____________________________________ @{" Thread 401" link IML-401} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-145 " MSG-145 Subject: Whishlist @toc contents Subject: Whishlist Date: Tuesday, 11 July 1995 01:01:14 From: augioh4b@ibmmail.com ---------------------------------------------------------------------------- --- Received from GITD.PSG024 216 4526 11JUL95 13.57 -> IBMMAIL.INTERNET IBMMAIL INTERNET IBM *** vitrual walk thru (real time) *** How about a virtual walkthru screen, where you fly thru your stage using the mouse as the control...pressing button in sequencewith a movement resulting in altitude change,left/right=slide,etc. Wire frame would be fine ... solid fill would be better. Also allowing for viewcam to be magnified and otherwise will be great for those small objects...;) Vems... VIC @{" Thread 846" link IML-846} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-146 " MSG-146 Subject: Re: Wishlist -- More output formats @toc contents Subject: Re: Wishlist -- More output formats Date: Tuesday, 11 July 1995 01:56:48 From: Ian Smith ---------------------------------------------------------------------------- On Mon, 10 Jul 1995 DAVEH47@delphi.com wrote: > >Which ones ? stills or animations ? > > Definitely JPEG input as brushmaps! Maybe also JPEG and MPEG > output, although many seem to believe this to be impractical. I'd rather have an external program make my MPEG animation for me. There are already many good converters out there. But I *want* to be able to load JPEGs as burhmaps and save rendered images as JPEGs too. That would be nice... -- IanSmith@moose.erie.net Visit Below! :-) My HP48/Imagine/ImageMaster Page --> http://moose.erie.net/~iansmith/ Come and stop by Africa Imports! --> http://www.cyberenet.net/~africa/ @{" Thread 196" link IML-196} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-147 " MSG-147 Subject: Re: Wishlist -- ASL Requesters @toc contents Subject: Re: Wishlist -- ASL Requesters Date: Tuesday, 11 July 1995 02:02:02 From: Ian Smith ---------------------------------------------------------------------------- On Mon, 10 Jul 1995 DAVEH47@delphi.com wrote: > In fairness to Impulse, I think the reason they have resisted > supporting ASL requesters is that they want to keep Imagine > compatible with ALL Amiga OS versions, 1.2 and up. That said, I > really think that they could have Imagine either detect which OS > it was running under, or even better, have separate versions of > Imagine for OS 1.x, 2.x and 3.x, and then in each version take > advantage of OS features if they are available or emulate them if > they are not. AmigaDOS 1.x is outdated.. won't even run on 040 based systems! Yuck yuck yuck.. support 2.x at least and add some 3.x support even. Datatypes would be great. And use screenmode requesters for screens and renders and stuff. I want to be able to run 256 colors, but Imagine barfs on my EGS board running either EGS or Cybergraphics. I have to mode- promote it as it won't use the board on it's own... -- IanSmith@moose.erie.net Visit Below! :-) My HP48/Imagine/ImageMaster Page --> http://moose.erie.net/~iansmith/ Come and stop by Africa Imports! --> http://www.cyberenet.net/~africa/ @{" Thread 139" link IML-139} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-148 " MSG-148 Subject: Re: BLOBS @toc contents Subject: Re: BLOBS Date: Tuesday, 11 July 1995 02:20:13 From: zmievski@herbie.unl.edu (Andrey Zmievskiy) ---------------------------------------------------------------------------- > I'll merge the Metaballs and Blobs wish into one entry on the wishlist, > unless anyone shouts too loud :-) Metaballs will be in 4.0 @{" Thread 425" link IML-425} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-149 " MSG-149 Subject: Amiga Imagine 3.3 received @toc contents Subject: Amiga Imagine 3.3 received Date: Tuesday, 11 July 1995 05:58:00 From: w.graham6@genie.geis.com ---------------------------------------------------------------------------- Yes, it's here. It looks very nice, lots of new features, the texture and brush playgrounds look killer on a 256 color 800x600 Retina screen, worth (sometimes) the slower redraws due to 256 color mode. Nice being able to Quickrender from the various Attribute requesters. Thanks, Impulse! @{" Thread 122" link IML-122} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-150 " MSG-150 Subject: Re: Scanline render bug! @toc contents Subject: Re: Scanline render bug! Date: Tuesday, 11 July 1995 08:54:58 From: Ed Totman ---------------------------------------------------------------------------- On 7 Jul 1995, Granberg Tom wrote: > Hi! > I use par with the pc(dualP) and with the Amiga(4040) and have not encountered > this problem. I can only think of two possible sources of reason for "your" > problem.(yepp, two PAR's with capture card, one at home tough!) Thanks for the replies to my post. I got field rendering in trace to work by selecting the flip fields button in imagine and import order=2 for the par. Ed Totman etotman@gort.ucsd.edu @{" Thread 465" link IML-465} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-151 " MSG-151 Subject: Re: Making Imagine pay.... @toc contents Subject: Re: Making Imagine pay.... Date: Tuesday, 11 July 1995 09:00:54 From: Ed Totman ---------------------------------------------------------------------------- On Fri, 30 Jun 1995, Douglas Smith wrote: > OK time to show off. > > tell us all about the stuff that you have had published/ > printed or been paid for. Ok, I've owned a business with a partner creating animations for use in court. I don't want to get into the details of each case (don't want them turning on ME) :) but I used mostly keyframe and camera motion to make most of the animations, all rendered on an Amiga and recorded using DCTV. Hell of a lot of hours and late nights/early mornings staring at a monitor. But that's what we all love to do anyway, right? Last summer I switched to a 486 and the pc version of imagine and created a 7 minute video with about 4-5 minutes of animation complete with music, sound effects, and voice over. The purpose of the video was to familiarize new students with the products and services of our library. It's available from the LODEX clearinghouse, for those of you who work in libraryland. This video ("Pathways") was a big hit, so this summer I'll be making another video. We will submit a paper on computer animation in library instruction to be published sometime next year. BTW, just received 3.3. WOW! The new texture preview feature is awesome! Thanks for listening Impulse! Ed Totman etotman@gort.ucsd.edu @{" Thread 81" link IML-81} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-152 " MSG-152 Subject: Fun with Fuzz @toc contents Subject: Fun with Fuzz Date: Tuesday, 11 July 1995 10:10:10 From: "DEBEAUMONT, GEORGE" ---------------------------------------------------------------------------- >In light of the recent discussion about representing hair (something that >I've been trying to do too), does anyone know anything about the "Fuzz" >texture and how it works? It seems like it could be used to simulate fur, >but I can't find any reference to it in the manual or in any of the "read me" >files for 3.0 through 3.2 >-- Dave The "Fuzz" texture appears to be ANOTHER one of those undocumented Imagine features. GEORGE'S STUPID EASTER EGG ANALOGY: Imagine is like an Easter egg hunt...months after the holiday event, you continue to find the hidden eggs. However unlike old eggs, Imagine's unexpected treats are not spoiled. Anyway, I've done some experimentation with the "Fuzz" texture...here's what I know. BASIC FUZZ FEATURES: It's a "Space Filling" (Impulse terminology) noise type texture. That is, the texture changes along all three axis. In its most basic form (equal X, Y, Z sizes and low magnitude and velocity noise values), it produces fuzzy globules (approximately spherical masses). Space between the fuzzy globules shows underlying textures and attributes on the object. The texture axis orientation (relative to the object) is not particularly important. FUZZ PARAMETERS: X, Y, and Z sizes: Determines size of the fuzzy globules Noise 1 & 2 mag/vel: Determines how disturbed the fuzzy globules become (functions similar to other Imagine noise type textures) Dispersion: Determines the number of fuzzy globules Fuzz clip: Appears to affect the spacing of the fuzzy globules Fuzz R, G, B color: Determines the color of the fuzzy globules Fil./Refl. adjust: Sets the filter and reflect attributes of the fuzzy globules GENERAL OBSERVATIONS: Increasing the clip value (0.9-1.0) can result in overlapping globules with unpredictable results. Decreasing the clip value to 0 results in zero globules. The default parameter values produce a nice "TV Static" appearance. Higher magnitude/velocity values result in a wispy smoke type of appearance (see sample parameter values below) similar to that achieved using the CLRNOIZ texture. Intermediate magnitude values, low velocity values and repetitively applying the Fuzz texture can produce a scattered cumulus cloud pattern with the appearance of depth (see below). WISPY SMOKE (a la fuzz): In the detail editor, add a default plane. Set the color to 0, 0 ,0. Make it bright. Adjust the perspective zoom control (Z) such that the plane takes up most of the view. Apply the Fuzz texture (using the following parameter values) and quickrender. X, Y and Z sizes: 30, 30, 100 Noise 1 mag/vel: 0.6, 2.8 Noise 2 mag/vel: 5.8, 0.3 Dispersion: 0.7 Fuzz clip: 0.4 Fuzz color (R,G,B): 100, 100, 100 Filter adjust: 0 Reflect adjust: 0 SCATTERED CUMULUS CLOUDS (a la fuzz): In the detail editor, add a ground plane. Set the color to 135, 206, 235. Make it bright. Adjust the perspective angle (A) view such that it looks straight down on the ground plane. Set the zoom ratio (Display menu/Perspective/Zoom ratio) to 0.3. Repetitively apply the Fuzz texture to the ground plane (4 times) using the following parameter values. Quickrender. Fuzz Texture (priority 1) X, Y, and Z sizes: 1000, 1000, 1000 Noise 1 mag/vel: 2.0, 0.1 Noise 2 mag/vel: 2.0, 0.1 Dispersion: 1.0 Fuzz clip: 0.5 Fuzz color (R, G, B): 245, 245, 245 Filter adjust: 0 Reflect adjust: 0 Fuzz Texture (priority 2) X, Y, and Z sizes: 1000, 1000, 1000 Noise 1 mag/vel: 2.0, 0.1 Noise 2 mag/vel: 2.0, 0.1 Dispersion: 1.0 Fuzz clip: 0.5 Fuzz color (R, G, B): 220, 220, 220 Filter adjust: 0 Reflect adjust: 0 Transform priority 2 texture to 0, -40, 0 position. Fuzz Texture (priority 3) X, Y, and Z sizes: 250, 250, 250 Noise 1 mag/vel: 2.0, 0.1 Noise 2 mag/vel: 2.0, 0.1 Dispersion: 0.6 Fuzz clip: 0.5 Fuzz color (R, G, B): 245, 245, 245 Filter adjust: 0 Reflect adjust: 0 Fuzz Texture (priority 4) X, Y and Z sizes: 250, 250, 250 Noise 1 mag/vel: 2.0, 0.1 Noise 2 mag/vel: 2.0, 0.1 Dispersion: 0.6 Fuzz clip: 0.3 Fuzz color (R, G, B): 215, 215, 215 Filter adjust: 0 Reflect adjust: 0 Transform priority 4 texture 0, -40, 0 position. ______________________________________________________ George deBeaumont debeaugw@songs.sce.com (Mon-Fri) 76524.1561@compuserve.com (Sat-Sun) @{" Thread 357" link IML-357} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-153 " MSG-153 Subject: Send ME!!! @toc contents Subject: Send ME!!! Date: Tuesday, 11 July 1995 11:19:14 From: Red Hawk ---------------------------------------------------------------------------- I would like to create a NEW connection of Home Page Related to IML Please send me a MAIL of yours Home Page in this format...... http:/........... #Name of Home Page# #Location(State,etc..)# Then I ask you to add a connection to my Home page.... Greats to all who want take part to it !!!!!!!!!! Please help me to find a name for this GROUP .... .---------------------------------------------------------. ! E-Mail: qua1397@cdc700.cdc.polimi.it __/// ! ! Amiga 4000/40 25Mhz 18Mb 2.0GbSCSI \XX/ ! | Home Page: ! ! http://cdc715_0.cdc.polimi.it/~qua1397/ ! `---------------------------------------------------------' @{" Thread 374" link IML-374} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-154 " MSG-154 Subject: VIEW @toc contents Subject: VIEW Date: Tuesday, 11 July 1995 11:21:31 From: Red Hawk ---------------------------------------------------------------------------- I have compare a Rendering with the things that I see in camera view.... they aren't the same............ WHYYYYYYYYYYYYY!!!!!!!!!!!!!!!!!! Please Help ME!!!!!!!!!!! .---------------------------------------------------------. ! E-Mail: qua1397@cdc700.cdc.polimi.it __/// ! ! Amiga 4000/40 25Mhz 18Mb 2.0GbSCSI \XX/ ! | Home Page: ! ! http://cdc715_0.cdc.polimi.it/~qua1397/ ! `---------------------------------------------------------' @{" Thread 263" link IML-263} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-155 " MSG-155 Subject: Re: Amiga macro recorder @toc contents Subject: Re: Amiga macro recorder Date: Tuesday, 11 July 1995 11:52:45 From: Joop.vandeWege@MEDEW.ENTO.WAU.NL (joop van de wege) ---------------------------------------------------------------------------- Hello Everyone, >I've just been playing with a key/mouse event macro recorder I found on an >Aminet CD, its called Director15.lha. Some features are disabled for the >unregistered version but menus, mouse clicks/movements and keys are >recorded in Imagine. Another example which I explained in detail a while back is to render multiple projects one after the other. Basically you record all projects without actually rendering them and then hit the play button and watch Imagine render all projects while you're doing something else. Its somewhere in the archives probably a month or 3-4 back. Greetings Joop @{" Thread 80" link IML-80} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-156 " MSG-156 Subject: Upgrade Plan @toc contents Subject: Upgrade Plan Date: Tuesday, 11 July 1995 12:13:54 From: Stuart Hogton ---------------------------------------------------------------------------- Hello All, I bought Imagine 3.0 almost a year ago from Meridian Distribution, but they did not include an option to upgrade to future versions. Does anybody know how I can apply for the continual upgrade plan in the UK? I realize we are on version 3.3 already, but from what I've heard, it still seems worthwhile. Furthermore, I encountered a strange error whilst slicing two complex objects. The error was "Error 2 Splitting Faces". Does anybody know what this means as there is bugger all documentation? This is not the usual move the object a bit error, but one which I could not solve and gave up. Any help would be gladly received. Stu. @{" Thread 203" link IML-203} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-157 " MSG-157 Subject: Upgrade rates @toc contents Subject: Upgrade rates Date: Tuesday, 11 July 1995 12:41:55 From: gregory denby ---------------------------------------------------------------------------- Ian Smith reports: >Amiga users of Imagine outnumber PC users 10 to 1, but there were >4 times as many PC users upgrading than Amiga. This is too bad, although I suppose its to be expected. The nearest physical support I have for my Amiga is 120 miles, and I live in a populous area. As far as rendering goes, bigger and faster is where its at. I just couldn't wait for an '060 of Risc Amiga. Although, yes I'm using my Ami right now. Its not a running shoe anymore, just a nice, comfy, well broke in walking shoe. So, for the speed impatient, look at it this way: Some folks bought a Toaster just to get Lightwave. I got a PC mostly to boost Imagine. The performance on a DX100 is really nice, a Pentium must be breath- taking. THe new texture playground rendering in 256 colors slows screen redraw less than 2 seconds For those of you who still have v 2.0, buy more memory and upgrade. Other than the well known clunky interface, Imagine already is almost a different program from 2.0. Bones, particles, "New Mode" perspective, splines, texture handling maybe 5 times more flexible and powerful, etc, etc broaden the scope of the program so much, what you can "imagine" is a whole world beyond 2. I'll stop before I start sounding like an ad. BTW, the PC version of the upgrade includes some of Steve Blackmon's work as shareware. Also a couple nice Digimax fabricated objects. bye, got to go mess with the new stuff. Greg Denby @{" Thread 172" link IML-172} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-158 " MSG-158 Subject: Right Mouse button @toc contents Subject: Right Mouse button Date: Tuesday, 11 July 1995 13:46:00 From: mike.vandersommen@caddy.uu.silcom.com (Mike Vandersommen) ---------------------------------------------------------------------------- -> From: Valleyview@aol.com->-> Right mouse button? I called Impulse awhile bac k about that same =pos-> and was assured that I was the only person using Imagin e that had =a m-> with more then one button. And because noone else had a right mou=se-> that they won't add it's use.-> Boy, now theres two of us!Maybe I miss ed something....but Imagine supports both the left and ri=ghtmouse button in all the editors. The only machine I know that has a o=nebutton mouse is the Mac, an d Imagine won't run on it. :) /------------------------------ ___ ___ ___ ___ | Mike van der Sommen / __ /__/ /__/ /_ \ / | Santa Barbara, Ca. /___/ / \ / / / / \ | mike .vandersommen@caddy.uu.silcom.com HAUS BBS (805-683-1388) | "Iron y can make revenge a welcome alternative" \___________________________________ __________________________--- =FE InterNet - GraFX Haus BBS - Santa Barbara, Ca - (805) 683-1388 @{" Thread 187" link IML-187} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-159 " MSG-159 Subject: Re: Melting @toc contents Subject: Re: Melting Date: Tuesday, 11 July 1995 13:49:19 From: Mike McCool ---------------------------------------------------------------------------- There's a great util that does exactly this. I assume you'll be flooded with responses to your post,--but if not, lemme know and I'll e-mail you that melt util. @{" Thread 216" link IML-216} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-160 " MSG-160 Subject: Tip for Amiga users @toc contents Subject: Tip for Amiga users Date: Tuesday, 11 July 1995 14:02:49 From: Drew_Perttula@altabates.com ---------------------------------------------------------------------------- remember, whenever you get an annoying "overwrite" box or "save quickrender" requester that's just too far away from your mouse to be comfortable . . . . . hit L-Amiga-C for the lefthand button and L-Amiga-V for the righthand one. (maybe it's 'x' and 'c' instead of 'c' and 'v'--- I just hit L-Amiga-Z-X-C-V... until something happens :) @{" Thread 171" link IML-171} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-161 " MSG-161 Subject: Re: Wishlist -- More output formats @toc contents Subject: Re: Wishlist -- More output formats Date: Tuesday, 11 July 1995 15:12:19 From: Richard Heidebrecht ---------------------------------------------------------------------------- On Mon, 10 Jul 1995 DAVEH47@delphi.com wrote: > >Which ones ? stills or animations ? > > Definitely JPEG input as brushmaps! Maybe also JPEG and MPEG > output, although many seem to believe this to be impractical. > > -- Dave > I think that a built-in mpeg encoder would be great, especially if you could render one frame, have it added to the mpeg animation, and then have it deleted(like the way that flc's work right now). You could create huge animations with very little disk space. ~Rick Heidebrecht~ @{" Thread 174" link IML-174} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-162 " MSG-162 Subject: Re[2]: States??? @toc contents Subject: Re[2]: States??? Date: Tuesday, 11 July 1995 15:51:52 From: Drew_Perttula@altabates.com ---------------------------------------------------------------------------- I remember the manual (of all things) saying you _make_ a state called DEFAULT, but then you don't _use_ it @{" Thread 201" link IML-201} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-163 " MSG-163 Subject: Windows 95 times @toc contents Subject: Windows 95 times Date: Tuesday, 11 July 1995 15:59:21 From: CyberMer@aol.com ---------------------------------------------------------------------------- QVC will be premiering Windows 95 of Saturday the 15th at 6pm est. for Advanced orders. It will be a 90 min presentation @{" Thread 225" link IML-225} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-164 " MSG-164 Subject: (Useless) Imagine 3.3 compliments and complaints @toc contents Subject: (Useless) Imagine 3.3 compliments and complaints Date: Tuesday, 11 July 1995 16:10:03 From: aciolino@rrddts.donnelley.com ---------------------------------------------------------------------------- There is nothing in this post relating to improving Ray Tracing ability. Read if you have time to kill. -AC --------------------------------------------------------------------- Usually, I spend my time in Imagine fighting the settings and such, but after 3.3 arrived I was OVERJOYED with the preview settings window! Imagine is getting MUCH closer to a professional system version by version! Of course, it still has a ways to go to compete in a commercial market, but it is definitely one of the best graphics packages I have in my arsenal. What stunned me the most: The page that came with the PC version documentation was actually pretty well written (by Imagine Standards...the one of the paragraphs was still too wordy, but hey...) and I do believe it looked spell checked! Almost stunningly professional-like! I also notice that it took me about 1 hour to create and render a mountain and cloud scene that I thought up. Usually, this type of action would take 2-3 hours touching up the textures and colors. With the preview feature in place, it's so easy to actually see your textures and colors! No more renderings just to see what you THINK it looks like. Between the improved deformations, the object interface improvements, the texture/brush improvements, improved scanline primitives (sphere in particular) and the ON-SCREEN renders, there was a lot to play with! All in all, I was very impressed with Imagine again. I Love the Updates, and can't wait to get 4.0, hoping that there will be an NT version someday! Now, the down side: 1) The Object requestor, when requesting a new texture, brings up a dialog box right under the mouse. Pretty bad if a user clicks twice by mistake. 2) There was no obvious way to disable the on-screen render function. While I am not saying that it is or isn't possible (I haven't been able to, but I haven't tried too hard), I AM saying that cryptic answers for something that is very obvious is not a good answer. To rephrase: Before I get reamed by "Here's how, you moron", I'm saying that for something so obvoiusly different between versions, there should be somewhat of an obvious requestor to "default" to the previous versions' method. Why do I care about this? I don't know if anyone looked last, but placing a pixel (or a scanline) on a video screen actually TAKES CPU TIME away from the render. Hopefully, Impulse has a super optimized cross-platform solution that doesn't chew CPU time, but if they did, then they'd probably mention it. I didn't see it, and though it might be worth mentioning. 3) The docs that were sent didn't really explain what is new and old. Without going through the docs sent (which were many), you won't find out what is new in detail. It looks as if Impulse has thier final package ready for shipping, since now we get on-line docs in a subdirectory. An improvement, but the "What's new" doc is lacking. @{" Thread 577" link IML-577} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-165 " MSG-165 Subject: Re: Melting @toc contents Subject: Re: Melting Date: Tuesday, 11 July 1995 18:26:17 From: Kelly Computer Consultants ---------------------------------------------------------------------------- Glenn Lewis wrote a nice utility that creates the intermediate stages of a meltdown for any object. It's really cool. You can reach Glenn at: glewis@pcocd2.intel.com Doug Kelly Kelly Computer Consultants On Tue, 11 Jul 1995, Rune Jacobsen wrote: > I'm kind'a new to Imagine, and currently I'm only sitting around trying > out some cool ideas for animation. So I found one thing that would be > cool. If some sort of object (anything goes, perhaps something with a > lot of different surfaces) should "melt" in an animation - something > like a reverse "T1000-off-the-floor-in-T2" deal. I don't know if there > is a function for this yet, but it shouldn't be too hard to implement. @{" Thread 159" link IML-159} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-166 " MSG-166 Subject: Imagine 3.3 arrives in England @toc contents Subject: Imagine 3.3 arrives in England Date: Tuesday, 11 July 1995 19:09:07 From: Wayne Waite ---------------------------------------------------------------------------- Just a quick post to let everybody know that Imagine 3.3 has arrived in England, so check those mail boxes fellow Europeans. Cheers Wayne -- ~===========================================================================~ Wayne Waite - Wayne@waitey.demon.co.uk (Personal) Bradford, West Yorkshire, England ~===========================================================================~ @{" Thread 399" link IML-399} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-167 " MSG-167 Subject: Melting @toc contents Subject: Melting Date: Tuesday, 11 July 1995 20:00:14 From: rune.jacobsen@bbs.oslohd.no (Rune Jacobsen) ---------------------------------------------------------------------------- [Warning: Newbie-alert. Please don't kill me if this topic has been discussed on the list without me knowing] I'm kind'a new to Imagine, and currently I'm only sitting around trying out some cool ideas for animation. So I found one thing that would be cool. If some sort of object (anything goes, perhaps something with a lot of different surfaces) should "melt" in an animation - something like a reverse "T1000-off-the-floor-in-T2" deal. I don't know if there is a function for this yet, but it shouldn't be too hard to implement. If the outermost points of the object dropped first, and all the points started to drop towards the ground, slower as you got nearer the middle, all while surface-morphing into some chrome-like material, it would look great, I think. But then again, I've never tried it..:) Does anyone know if there is a way of doing this, or a way of implementing this as a "macro" of some sort? Sersjant Rune Jacobsen - shitlips@oslohd.no - BotsB Developer ########### X-Phile - Simpsonite - Ren&Stimpy fan - Amiga User since 1988 #Rosenborg# A4000/040 540MB HD 18MB RAM IDEK 15" MultiFlat Intel Outside # forever # SigOp ->BotsB<- Sumpen Caf @{" Thread 165" link IML-165} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-168 " MSG-168 Subject: Re: States??? @toc contents Subject: Re: States??? Date: Tuesday, 11 July 1995 21:22:27 From: SGiff68285@aol.com ---------------------------------------------------------------------------- In a message dated 95-07-09 03:11:05 EDT, blaq@io.org (Charles Blaquiere) writes: >1) Which version of Imagine do you use? Early implementations of States >did not memorize texture parameters or brushes correctly. > >2) Never use the DEFAULT state in an animation. Make a duplicate state, >call it something like START, and use _that_ instead. > > Does this mean you should not create the DEFAULT State, or should you create it, and then create another one called START and use it instead, because when you first go in to create a state, DEFAULT is the name that's already in the requester. S.G. @{" Thread 170" link IML-170} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-169 " MSG-169 Subject: Re: Virtual Mem @toc contents Subject: Re: Virtual Mem Date: Tuesday, 11 July 1995 21:38:57 From: SGiff68285@aol.com ---------------------------------------------------------------------------- In a message dated 95-07-10 01:45:12 EDT, you write: >G'day...I'm new to this IML so pls be patient. > > > >I have a DX2-66, 8Megs of ram, and Imagine V2.0. > >I was wondering wether there is a program that can use the hard > >disk drive as a virtual memory, without running a memory manager > >and / or windows. It gets pretty annoying when I run outof > >memory when using the quickrender function. > > > >Thanx. > >Victor Sarmiento. (vems) There is a program called Ram Doubler that apparantly has gotten some good reviews. I saw an ad for it in a computer mag. It said that it was available for windows and mac, so I don't know if it works in dos as well. If anyone has tried this program I would be interested in hearing your comments. Apparently it uses memory management along with virtual memory and compression to achieve its results with virtually no slow down. S.G. @{" Thread 221" link IML-221} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-170 " MSG-170 Subject: Re: States??? @toc contents Subject: Re: States??? Date: Tuesday, 11 July 1995 22:04:23 From: Charles Blaquiere ---------------------------------------------------------------------------- > From: SGiff68285@aol.com > > Does this mean you should not create the DEFAULT State, or should you > create it, and then create another one called START and use it > instead, because when you first go in to create a state, DEFAULT is > the name that's already in the requester. It means you should always _create_ a state called DEFAULT, but never _use_ it in an Action editor Actor bar morph. By the way, are you able to reply _only_ to the IML? It would avoid my getting two copies of your message. Thanks. @{" Thread 61" link IML-61} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-171 " MSG-171 Subject: Tip for Amiga users @toc contents Subject: Tip for Amiga users Date: Tuesday, 11 July 1995 22:05:49 From: Charles Blaquiere ---------------------------------------------------------------------------- > From: Drew_Perttula@altabates.com > > remember, whenever you get an annoying "overwrite" box or "save > quickrender" requester that's just too far away from your mouse > to be comfortable . . . . . hit L-Amiga-C for the lefthand > button and L-Amiga-V for the righthand one. It's LeftAmiga-V and B for the left (OK) and right (Cancel) buttons, respectively. @{" Thread 183" link IML-183} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-172 " MSG-172 Subject: Upgrade rates @toc contents Subject: Upgrade rates Date: Tuesday, 11 July 1995 22:08:56 From: Charles Blaquiere ---------------------------------------------------------------------------- > From: gregory denby > > I'll stop before I start sounding like an ad. Then I'll take over! Imagine 2.0 users, please, PLEASE do yourselves a favor and find the $100 to upgrade to 3.0, or the $200 to upgrade to all versions up to and including 4.0. They make Imagine 2.0 look like some half-baked freeware concoction. Knowing what I do now, I wouldn't be caught _dead_ using 2.0; it would be cruel and inhuman punishment. @{" Thread 238" link IML-238} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-173 " MSG-173 Subject: V3.0 prob. Sorry 8-) @toc contents Subject: V3.0 prob. Sorry 8-) Date: Tuesday, 11 July 1995 22:09:33 From: Charles Blaquiere ---------------------------------------------------------------------------- > From: yrod@ozemail.com.au > > Hi, I've just noticed something, I can't find the sky blending thing in > the globals in action (v3.0). Is it gone for good, or am I blind? That's because sky blending is now fixed at 255. @{" Thread 503" link IML-503} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-174 " MSG-174 Subject: Re: Wishlist -- More output formats @toc contents Subject: Re: Wishlist -- More output formats Date: Tuesday, 11 July 1995 22:10:25 From: "dunc@eraser.demon.co.uk" ---------------------------------------------------------------------------- > > Definitely JPEG input as brushmaps! Maybe also JPEG and MPEG > output, although many seem to believe this to be impractical. > i dont think this would be much use as output though to be able to read and convert jpegs would be quite practical it would save alot of jumping around converting that cloud.jpg and saving it out again though this is exactly what pegger does probably best to let imagine get on with the rendering and use a image processor that way there will no compromise in features etc duncan .............................................................................. .. . .. dunc@eraser.demon.co.uk . .. . .............................................................................. @{" Thread 237" link IML-237} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-175 " MSG-175 Subject: Re: Wistlist -- Combine forms and spline editors @toc contents Subject: Re: Wistlist -- Combine forms and spline editors Date: Tuesday, 11 July 1995 22:12:07 From: "dunc@eraser.demon.co.uk" ---------------------------------------------------------------------------- , > There should definitely be 3D splines available in the Forms > Editor (or perhaps drop both the current Spline and Forms editors, > and combine the features of both into a new, "Organic Editor"). > Many organic objects, such as heads (whether human or > Tyrannosaurus rex) are just too complex to be easily done in the > existing Forms editor, but could be done in a flash if 3D spline > editing were available. > definitly lets have it in v4 .............................................................................. .. . .. dunc@eraser.demon.co.uk . .. . .............................................................................. @{" Thread 650" link IML-650} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-176 " MSG-176 Subject: VIEW @toc contents Subject: VIEW Date: Tuesday, 11 July 1995 22:12:12 From: Charles Blaquiere ---------------------------------------------------------------------------- > From: Red Hawk > > I have compare a Rendering with the things that I see in camera view.... > they aren't the same............ Well, if "Camera view" is checked in the menus, there can't be a difference in views. I assume the difference you see is due to different rendering modes selected for quickrenders vs. your current subproject. For example, if Preferences shows quickrenders set to scanline, and you render in trace mode in the project editor, then of course the two will look different. If this is not the answer, please give us more information: how exactly are the two different? @{" Thread 154" link IML-154} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-177 " MSG-177 Subject: Wishlist - New addition - Move Bone @toc contents Subject: Wishlist - New addition - Move Bone Date: Tuesday, 11 July 1995 22:13:46 From: DAVEH47@delphi.com ---------------------------------------------------------------------------- I have an addition to make to the wishlist -- "Position Bone". I am beginning to really experiment with bones now, and I am discovering how crucial it is that the bones are in exactly the right positions with respect to their subgroups in order to make each subgroup move correctly when its bone is moved. Currently, there's no way (so far as I can make out) to see a particular subgroup and move its bone at the same time. The "Position Bone" function would display a subgroup and allow you to move its bone to the correct position. -- Dave P.S. Please let me know if I am wrong about any of what I have said here. @{" Thread 186" link IML-186} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-178 " MSG-178 Subject: Wishlist -- ASL Requesters @toc contents Subject: Wishlist -- ASL Requesters Date: Tuesday, 11 July 1995 22:13:56 From: Charles Blaquiere ---------------------------------------------------------------------------- > From: DAVEH47@delphi.com > > (e.g. I HATE hitting on the keyboard, then having to reach for > the mouse in order to click the "Yes" gadget in "Overwrite Existing > File?" requester!) Then just do what I do: LeftAmiga-V for "OK", LeftAmiga-B for "Cancel". @{" Thread 147" link IML-147} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-179 " MSG-179 Subject: Wishlist - New addition - Animate control panel @toc contents Subject: Wishlist - New addition - Animate control panel Date: Tuesday, 11 July 1995 22:15:59 From: DAVEH47@delphi.com ---------------------------------------------------------------------------- One more for the wishlist -- Currently, when in "Play Big" mode in Stage Editor "Animate" or Detail Editor "State Anim" a new screen is opened to play the animation, but the Control Panel is still on the Imagine main screen, where it cannot be easily reached. Impulse, PUT THAT ANIMATION CONTROL PANEL (IN A DRAGGABLE WINDOW) ON THE SAME SCREEN AS THE ANIMATION, PLEASE!!! Whew, glad to get that off my chest. -- Dave P.S. This applies to the Amiga version. @{" Thread 177" link IML-177} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-180 " MSG-180 Subject: Wishlist -- Hair texture @toc contents Subject: Wishlist -- Hair texture Date: Tuesday, 11 July 1995 22:16:58 From: Charles Blaquiere ---------------------------------------------------------------------------- > From: DAVEH47@delphi.com > > I would also like a feathers texture and variant scale textures, > i.e. overlapping fish's scales vs. bumpy lizard's scales vs. > scuted archosaur's (dinosaur-crocodile-bird) scales. Essence II has a nice "Scales" texture which looks like shingles that have a double-spline curve to them, similar to the bottom of a heart symbol. Tons of parameters are available for you to play with, including a random shape variation and random brightness variation. The manual says this texture "can produce features that look like fish scales, chain mail armor, dragonhide, or feathers." @{" Thread 138" link IML-138} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-181 " MSG-181 Subject: Re: One minor wish @toc contents Subject: Re: One minor wish Date: Wednesday, 12 July 1995 01:21:47 From: yrod@ozemail.com.au ---------------------------------------------------------------------------- On Mon, 10 Jul 1995 Valleyview@aol.com wrote: > Right mouse button? I called Impulse awhile back about that same possibility > and was assured that I was the only person using Imagine that had a mouse > with more then one button. And because noone else had a right mouse button > that they won't add it's use. > Boy, now theres two of us! > > Rick > Well, how could poor Rick be the only one of us who has a mouse with only two buttons? Shoot me for stupidity, but I thought the Macintosh platform was the only one whose mouses had one button? Amiga mouses had two buttons last time, and I think most (if not all) PC mouses had two (sometimes three) buttons. 8-) One thing though, when you are using an Amiga, when you press the right mouse button the menus appear. Rod "Young" Macey yrod@ozemail.com.au "Sometimes the hard way is the only way!" @{" Thread 125" link IML-125} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-182 " MSG-182 Subject: Re: Wishlist -- More output formats @toc contents Subject: Re: Wishlist -- More output formats Date: Wednesday, 12 July 1995 01:30:40 From: Glenn-EWS@express-way.com (Glenn Nielsen) ---------------------------------------------------------------------------- In , Ian Smith writes: > On Mon, 10 Jul 1995 DAVEH47@delphi.com wrote: > > >Which ones ? stills or animations ? > > > > Definitely JPEG input as brushmaps! Maybe also JPEG and MPEG > > output, although many seem to believe this to be impractical. > > I'd rather have an external program make my MPEG animation for me. > There are already many good converters out there. > > But I *want* to be able to load JPEGs as burhmaps and save rendered > images as JPEGs too. That would be nice... > > -- > IanSmith@moose.erie.net Visit Below! :-) > My HP48/Imagine/ImageMaster Page --> http://moose.erie.net/~iansmith/ > Come and stop by Africa Imports! --> http://www.cyberenet.net/~africa/ > If you are using Imagine on an Amiga you can use the commercial program PEGGER to do all of the above JPEG stuff. With PEGGER you can JPEG compress your frames as they are rendered, allow you to load JPEG'd texture maps, and load greyscale JPEG's to use as bumpmaps. Also PEGGER supports the Imagine 24 bit image file format and Targa. ---------------- Glenn Nielsen ------------------ -< Life is too short for a dull computer, Amiga >- Glenn-EWS@express-way.com CIS: 75115,444 BIX: expressway PORTAL: Glenn-EWS @{" Thread 161" link IML-161} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-183 " MSG-183 Subject: Re: Tip for Amiga users @toc contents Subject: Re: Tip for Amiga users Date: Wednesday, 12 July 1995 01:40:33 From: "dunc@eraser.demon.co.uk" ---------------------------------------------------------------------------- Hi Drew_Perttula, > > remember, whenever you get an annoying "overwrite" box or "save > quickrender" requester that's just too far away from your mouse to be > comfortable . . . . . hit L-Amiga-C for the lefthand button and > L-Amiga-V for the righthand one. > > (maybe it's 'x' and 'c' instead of 'c' and 'v'--- I just hit > L-Amiga-Z-X-C-V... until something happens :) > or get ARQ from aminet and just hit enter (delete Qrender) or ESQ (keep Qrender) or is it the other way ? duncan .............................................................................. .. . .. dunc@eraser.demon.co.uk . .. . .............................................................................. @{" Thread 193" link IML-193} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-184 " MSG-184 Subject: Re: States??? @toc contents Subject: Re: States??? Date: Wednesday, 12 July 1995 01:48:19 From: "dunc@eraser.demon.co.uk" ---------------------------------------------------------------------------- Hi SGiff68285, > In a message dated 95-07-09 03:11:05 EDT, blaq@io.org (Charles Blaquiere) > writes: > > >2) Never use the DEFAULT state in an animation. Make a duplicate state, > >call it something like START, and use _that_ instead. > > > > > > Does this mean you should not create the DEFAULT State, or should you create > it, and then create another one called START and use it instead, because when > you first go in to create a state, DEFAULT is the name that's already in the > requester. > i think it means never use the default state create it but forget about it and use start/one/standing/ready or what ever you call them/it (this is mostly for bones as bones takes DEFAULT for a reference) duncan .............................................................................. .. . .. dunc@eraser.demon.co.uk . .. . .............................................................................. @{" Thread 168" link IML-168} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-185 " MSG-185 Subject: V3.0 prob. Sorry 8-) @toc contents Subject: V3.0 prob. Sorry 8-) Date: Wednesday, 12 July 1995 01:49:50 From: yrod@ozemail.com.au ---------------------------------------------------------------------------- Hi, I've just noticed something, I can't find the sky blending thing in the globals in action (v3.0). Is it gone for good, or am I blind? YES!!! I will upgrade (GD&R) Rod Macey -- yrod@ozemail.com.au ---- "Sometimes the hard ------ way is the only way" -------- @{" Thread 173" link IML-173} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-186 " MSG-186 Subject: Re: Wishlist - some more @toc contents Subject: Re: Wishlist - some more Date: Wednesday, 12 July 1995 03:33:08 From: Valleyview@aol.com ---------------------------------------------------------------------------- 1 Support for multiple button mice. Enough said. 2 Multiple configured user gadgets. In order to use menus as little as possible, and keep from getting too many buttons on the screen at the same time have differant button sets according to the work you are doing at the time. For example in the detail editor - one set of buttons to do modeling (add primatives, deformation tools, states, attributes, etc.), another set to work with bones ( add axis, subgroups, update, etc), maybe a general use button set. 3 Type in coordinates and relative coordinates. If you want a line in a certain place you type its exact starting point and the next point entry could be relative to the first, such as 4 units in the x direction. Now you have to know the position of your first coords and subtract or add to figure out where the next one goes. 4 In the action editor a multiple paste button. Example you have a 100 frame animation and want to repeat a 10 frame timebar 9 more times. Copy it and hit multi-paste and tell it how many times or .... 5 Till the End as an entry for last frame in time bar requesters. I always start with my animations too short. After I look at them I double the amount of frames and then have to modify every timebar for every object. Till the End in last frame box would automatically lengthen timebars till last frame. Rick @{" Thread 142" link IML-142} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-187 " MSG-187 Subject: Re: Right Mouse button @toc contents Subject: Re: Right Mouse button Date: Wednesday, 12 July 1995 03:33:10 From: Valleyview@aol.com ---------------------------------------------------------------------------- Boy, was I suprised at the amount of responses over my comments about mouse buttons. To those that couldn't tell it was supposed to be a sarcastic comment. I must have a dry sense of humor:) I didn't think they made one button mice (mouses?) since the dinosaurs used computers ( I have a three button mouse on a PC). That was my point to Impulse that everyone could use more mouse functions. My wish would have been for programmable mouse buttons built into Imagine and not another TSR program. I was told by Impulse that not many people use multi-button mice. While I didn't know about dragging both buttons in the perspective window, which is a nice feature and I thank whoever passed it along, using the right button to call up the menus is nothing IMHO as all other programs I use always have the menus showing. I think the mouse could be a more efficient tool. Rick PS - Don't forget digitzer pucks which have, I believe, 10 buttons. @{" Thread 241" link IML-241} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-188 " MSG-188 Subject: Re: Virtual Mem @toc contents Subject: Re: Virtual Mem Date: Wednesday, 12 July 1995 03:33:11 From: Valleyview@aol.com ---------------------------------------------------------------------------- I've looked and there are about three products similar to Ram Doubler. They all are for windows and not for DOS. Haven't used them but they sound like a good thing. Rick @{" Thread 169" link IML-169} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-189 " MSG-189 Subject: Re: Making Imagine pay.... @toc contents Subject: Re: Making Imagine pay.... Date: Wednesday, 12 July 1995 03:33:12 From: Valleyview@aol.com ---------------------------------------------------------------------------- All of the projects listed have sounded pretty impressive. One other point I would be interested in is how did you all ( I live in the south now) get started. How did you make your first contacts and get your first jobs. Thanks Rick @{" Thread 70" link IML-70} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-190 " MSG-190 Subject: To PC'ers @toc contents Subject: To PC'ers Date: Wednesday, 12 July 1995 05:01:00 From: m.rubin9@genie.geis.com ---------------------------------------------------------------------------- For those of you who have used Imagine on both platforms: Should I assume that Imagine eats memory on both platforms pretty much equally? That is, if I am happy with an Amiga w/16Megs, will I be equally happy with a 16 Meg PC? (Please, no flame war, this is just a question about Imagine's memory usage from someone who is expanding a college Amiga lab in the PC direction). Floater @{" Thread 249" link IML-249} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-191 " MSG-191 Subject: Animating Textures @toc contents Subject: Animating Textures Date: Wednesday, 12 July 1995 06:04:46 From: "dunc@eraser.demon.co.uk" ---------------------------------------------------------------------------- ermm this might be stupid but i cant animate a texture whats the correct procedure ive made a default plane applied the spark texture locked the state in the atributtes now do i just set the dist travelled to 1.0 and it will auto animate ? if so this will be the default state ermm i want it all warped out or do create a state with the dist travelled at 0.0 and then create another state with it set to 1.0 and morph the two of them (and maybe a few between) im doing the second ive previewed a few frames and there seems to be alot of movement but it doesnt seem to be an animation random is the word i think im looking for im using 3.3 :) BTW TIA duncan .............................................................................. .. . .. dunc@eraser.demon.co.uk . .. . .............................................................................. @{" Thread 879" link IML-879} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-192 " MSG-192 Subject: Re: States??? @toc contents Subject: Re: States??? Date: Wednesday, 12 July 1995 06:36:50 From: rbyrne@3dform.edex.edu.au (Robert Byrne) ---------------------------------------------------------------------------- Hello S.G., on Jul 11 you wrote: > Charles Blaquiere wrote: > >2) Never use the DEFAULT state in an animation. Make a duplicate state, > >call it something like START, and use _that_ instead. > Does this mean you should not create the DEFAULT State, or should you create > it, and then create another one called START and use it instead, because when > you first go in to create a state, DEFAULT is the name that's already in the > requester. The DEFAULT state is a special one that is required when using Bones. It is'nt a morphing state like the others and therefore should'nt be used in the Action Editor. You could consider it to be a reference point for all the other states. You can call your first state anything when not using Bones. If you want to morph to the DEFAULT state in a Bones object, create a Clone of it first and call it something like START or MAIN then morph to it. -- Bob @{" Thread 184" link IML-184} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-193 " MSG-193 Subject: Re: Tip for Amiga users @toc contents Subject: Re: Tip for Amiga users Date: Wednesday, 12 July 1995 06:46:19 From: rbyrne@3dform.edex.edu.au (Robert Byrne) ---------------------------------------------------------------------------- Hello Drew_Perttula, on Jul 11 you wrote: > remember, whenever you get an annoying "overwrite" box or "save > quickrender" requester that's just too far away from your mouse to be > comfortable . . . . . hit L-Amiga-C for the lefthand button and > L-Amiga-V for the righthand one. > > (maybe it's 'x' and 'c' instead of 'c' and 'v'--- I just hit > L-Amiga-Z-X-C-V... until something happens :) It's L-Amiga-v (left), L-Amiga-b (right). Handy when checking the integrity of a large group of objects. BTW. you can turn the overwrite warning off in Preferences. -- Bob @{" Thread 212" link IML-212} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-194 " MSG-194 Subject: Re: VIEW1 @toc contents Subject: Re: VIEW1 Date: Wednesday, 12 July 1995 07:24:36 From: rbyrne@3dform.edex.edu.au (Robert Byrne) ---------------------------------------------------------------------------- Hello Red, on Jul 11 you wrote: > I have compare a Rendering with the things that I see in camera view.... > they aren't the same............ Can you be more specific? I assume you mean you have lost part of your image at the edges. It could be your aspect ratio in the Rendering Presets is incorrect. -- Bob @{" Thread 323" link IML-323} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-195 " MSG-195 Subject: Re: Wishlist -- Improved starfield @toc contents Subject: Re: Wishlist -- Improved starfield Date: Wednesday, 12 July 1995 07:41:46 From: rbyrne@3dform.edex.edu.au (Robert Byrne) ---------------------------------------------------------------------------- Hello DAVEH47, on Jul 10 you wrote: > Specifically, I would like the ability to give the stars a random > range of grey values (simulating the varying brightnesses of real > stars in the sky; and to optionally concentrate the stars' > positions towards a plane ("Milky Way" effect) or a point > ("Globular Cluster" effect). I mentioned this some time ago and received an email from Mike Halvorson asking what should be "tweaked", as I put it. I have mentioned the range of grey values and perhaps slightly flaring stars. It's nice to know that these postings are taken on board by Impulse, but I don't think Stars are a priority. These features would be nice but how often does anyone render a starfield? -- Bob @{" Thread 492" link IML-492} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-196 " MSG-196 Subject: Re: Wishlist -- More output formats @toc contents Subject: Re: Wishlist -- More output formats Date: Wednesday, 12 July 1995 07:59:08 From: rbyrne@3dform.edex.edu.au (Robert Byrne) ---------------------------------------------------------------------------- Hello Richard, on Jul 11 you wrote: > I think that a built-in mpeg encoder would be great, especially if you > could render one frame, have it added to the mpeg animation, and then have > it deleted(like the way that flc's work right now). You could create > huge animations with very little disk space. I wish I were that confident with my output that I would'nt mind my frames being deleted as soon as they were created :-) Of course if it were an option to toggle on/off, fine. Just a thought, if you can vary the compression of mpeg's the same as jpeg's could you store your frames in an mpeg anim then extract a particular frame and get a reasonable quality pic. I believe this is a feature of the PAR for storing and retrieving single images. -- Bob @{" Thread 106" link IML-106} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-197 " MSG-197 Subject: Re: SITES-GFX @toc contents Subject: Re: SITES-GFX Date: Wednesday, 12 July 1995 08:10:28 From: sharky@aloha.com ---------------------------------------------------------------------------- On 9 Jul 1995, Granberg Tom wrote: > Okay some kool sites. > > http://www.3dartist.com > http://www.tgax.com/3dartist.htm > > http://www.websharx.com:80/~kinda/mainmenu.html -this is Steven Blackmon's > http://www.websharx.com/ - I think this is sharky's > http://www.websharx.com:80/ -Or this? > Aloha Folks! Both of the listings above should work although just www.websharx.com without the port :80 should work just fine. What does bear mentioning is the fact that Steve has only had access to my server since June 30th, and has blown me away with how fast he picked up the nuances of making a nice web presentation. His PC imagine texture tools are there as well as some cool tips and tutorials on the shredder effect and extruding tubes. His STARS starfield rendering stuff will be there shorlty and I'm sure that would be of interest to most Imagineers. Not to mention his cool imagery, and the infamous seasnake animation. GreG tsadilas has a page set up there too at www.websharx.com/~greg and on the server's main page I'm slowly building links to other graphics stuff. There's also a registry link where you can fill out a form with a description of your page, and I'll link it with other pages. I'm still working out the mechanics of building the database so it's a semi-manual effort, but fun nonetheless. If you'd like a link, just fill out the form and give me a day or two to check it out (so I can make sure you don't have pictures of yourself doing unnatural things to barnyard animals). :-) Aloha, Sharky sharky@aloha.com/CIS#70614,2011 __ v Home Page : http://aloha.com/~sharky WebSurfer & Fun Guy,Funky __/ \ >*< Hawaii Related Links and Etcetera's WWW Page Designs, ____/ ) | ^ 3D Modelling & Animation Art,Objects, Tech. Planning /\_____/ } \ NOTE:Pages still under construction ~~~~~~~~~~~~~~~(_________ALOHA!_______)~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ @{" Thread 396" link IML-396} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-198 " MSG-198 Subject: Re: Windows 95 @toc contents Subject: Re: Windows 95 Date: Wednesday, 12 July 1995 08:16:20 From: sharky@aloha.com ---------------------------------------------------------------------------- On Mon, 10 Jul 1995 CyberMer@aol.com wrote: > In a message dated 95-06-14 22:01:04 EDT, you write: > > >Also, Impulse gets trashed for being a little late on release dates. Money > >doesnt mean anything, look at Microsoft, they are huge, they have been > >promising for 2 years a new operating system and where the hell is it. > > > > > Advanced order for Windows 95 will be taken by QVC (the other Home Shopping > Network) some time this or next week, I'll let you know the price and exact > date later. > Imagine runs great under Win 95. Under Windows 95? or do you have completely go out to DOS to do it like for some games and programs that aren't completely compatible with Win95? Just checking... Aloha, Sharky sharky@aloha.com/CIS#70614,2011 __ v Home Page : http://aloha.com/~sharky WebSurfer & Fun Guy,Funky __/ \ >*< Hawaii Related Links and Etcetera's WWW Page Designs, ____/ ) | ^ 3D Modelling & Animation Art,Objects, Tech. Planning /\_____/ } \ Home Server:http://www.websharx.com ~~~~~~~~~~~~~~~(_________ALOHA!_______)~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ @{" Thread 88" link IML-88} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-199 " MSG-199 Subject: Re: To PC'ers @toc contents Subject: Re: To PC'ers Date: Wednesday, 12 July 1995 11:48:24 From: gregory denby ---------------------------------------------------------------------------- Floater asks: >Should I assume that Imagine eats memory on both platforms pretty much >equally? Yes. I have measured the exact usage, but there is at most a few hundred K differance, URK, the previous line should read "I haven't measured..." Greg Denby @{" Thread 837" link IML-837} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-200 " MSG-200 Subject: Re: Upgrade rates @toc contents Subject: Re: Upgrade rates Date: Wednesday, 12 July 1995 11:57:20 From: Richard Heidebrecht ---------------------------------------------------------------------------- On Tue, 11 Jul 1995, Charles Blaquiere wrote: > > From: gregory denby > > > > I'll stop before I start sounding like an ad. > > Then I'll take over! Imagine 2.0 users, please, PLEASE do yourselves > a favor and find the $100 to upgrade to 3.0, or the $200 to upgrade to > all versions up to and including 4.0. They make Imagine 2.0 look like > some half-baked freeware concoction. Knowing what I do now, I wouldn't > be caught _dead_ using 2.0; it would be cruel and inhuman punishment. > I got my copy of 2.0 with 3d Modeling Lab and in the back they offer an upgrade to 3.0 for $300. Do I have to pay $300 to upgrade since I originally got the book and 2.0 for $50? Or, will Impulse let me upgrade directly through them. I think part of the problem is that the book doesn't come with a registration card in the back, only a card to upgrade for $300. If I can, I would like to get the upgrade that includes 4.0. ~Rick Heidebrecht~ @{" Thread 228" link IML-228} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-201 " MSG-201 Subject: Re[2]: Virtual Mem @toc contents Subject: Re[2]: Virtual Mem Date: Wednesday, 12 July 1995 13:00:17 From: aciolino@rrddts.donnelley.com ---------------------------------------------------------------------------- I've looked and there are about three products similar to Ram Doubler. They all are for windows and not for DOS. Haven't used them but they sound like a good thing. Rick After playing with a few of these packages, I can say that there was no noticible difference in memory vs. Windows resources. So as not to get off Imagine subjects, if there is more information sought after, I can write later. -AC @{" Thread 202" link IML-202} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-202 " MSG-202 Subject: Re[2]: Wishlist -- More output formats @toc contents Subject: Re[2]: Wishlist -- More output formats Date: Wednesday, 12 July 1995 13:00:48 From: aciolino@rrddts.donnelley.COM ---------------------------------------------------------------------------- Keep in mind: Impulse wants to have solutions for both platforms. Amiga alone isn't a good solution (In response to PEGGER for JPEG stuff) -AC @{" Thread 230" link IML-230} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-203 " MSG-203 Subject: Re: Upgrade Plan @toc contents Subject: Re: Upgrade Plan Date: Wednesday, 12 July 1995 13:11:13 From: a00448@dtic.ua.es (ERNESTO POVEDA CORTES) ---------------------------------------------------------------------------- > > Hello All, > I bought Imagine 3.0 almost a year ago from Meridian > Distribution, but they did not include an option to upgrade to future > versions. Does anybody know how I can apply for the continual upgrade > plan in the UK? I realize we are on version 3.3 already, but from what > I've heard, it still seems worthwhile. Hi Stu, I get my Im3.0 from the upgrade offer of Amiga Format, and after asking and reading a lot about the upgrade program to 4.0 i made a VISA and send my number with a petition of geting the constant upgrade prog. 20 days later i received Im3.1 & im3.2. That's my personal experience. PS: All this history has one meaning, send a letter to Impulse with some method of payment for the $100 and you will get the 3.1-3.3 :) -- email: a00448@dtic.ua.es --> Ernesto Poveda Cortes (I am not a number :) NOTE: .Sig under reconstruction .... @{" Thread 157" link IML-157} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-204 " MSG-204 Subject: RE: Imagine vs Hercules Stingray video card @toc contents Subject: RE: Imagine vs Hercules Stingray video card Date: Wednesday, 12 July 1995 13:18:56 From: billd@ne.com.au (Bill Dimech) ---------------------------------------------------------------------------- In reply to my original request Chris Hall wrote... >I had a problem were Imagine would not detect my card. It is a Cirrus 5434 >PCI. I got hold of univbe 5.1 (The latest version), installed it and all my >problems were solved. It only takes up about 8K of memory but it is >unfortunatly shareware so unless you register it it does switch off after 21 >odd days and puts up nag screens on boot up. It is about 600K to download >and the file is called univbe51.zip. Hope this helps. >Chris Hall. Thanks Chris, Just after posting the mail I found univbe5.1a. This almost fixed the problem. Imagine got the colours right but unfortunately I don't thing univbe properly supports the card and the display is unviewable. (Now I have to contend with univbe not be compatible with my Stingray Card. I'll get there eventually I guess. I wrote to the univbe guys to see if they can help.. weel see what happens). In the mean time I will Quickrender in 256 colours (YUK!!). Regards BillD Don't Ponder..... Imagine!! @{" Thread 144" link IML-144} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-205 " MSG-205 Subject: Re: Re: One minor wish @toc contents Subject: Re: Re: One minor wish Date: Wednesday, 12 July 1995 16:18:00 From: Michael North ---------------------------------------------------------------------------- > Actually, you can use right mouse button in the perspective window to > rotate view around the third axis. First press left mouse button, > then hold it down and press right and move the mouse. This is on the Amiga, right? My right mouse button (IBM PC, Imagine 3.3) doesn't do anything like this. Michael @{" Thread 251" link IML-251} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-206 " MSG-206 Subject: Re: Re: Virtual Mem @toc contents Subject: Re: Re: Virtual Mem Date: Wednesday, 12 July 1995 16:22:00 From: Michael North ---------------------------------------------------------------------------- > I've looked and there are about three products similar to Ram Doubler. They > all are for windows and not for DOS. Haven't used them but they sound like a > good thing. RAM doubler itself does not increase available RAM even in Windows. It helps manage system memory a little more efficiently so that you can keep more programs open at the same time. If you want to be able to, say, load larger files in Photoshop, it won't help. It looks like some of the other products, like Magna Ram, may be different, but the product descriptions are so cagey (and I think in the case of RAM Doubler downright misleading in the fine tradition of Microsoft's double talk about doublespace) that it's hard to tell. Michael @{" Thread 692" link IML-692} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-207 " MSG-207 Subject: Re: Re: Upgrade rates @toc contents Subject: Re: Re: Upgrade rates Date: Wednesday, 12 July 1995 16:36:00 From: Michael North ---------------------------------------------------------------------------- > I got my copy of 2.0 with 3d Modeling Lab and in the back they offer an > upgrade to 3.0 for $300. Do I have to pay $300 to upgrade since I > originally got the book and 2.0 for $50? Or, will Impulse let me upgrade > directly through them. I think part of the problem is that the book > doesn't come with a registration card in the back, only a card to upgrade > for $300. If I can, I would like to get the upgrade that includes 4.0. > You're going to have to pay $300 to go to 3.0 and then another $100 for the constant upgrade plan, now up to 3.3. Just call Impulse in either case. Don't mess with the card. And, by the way, Charles is absolutely right. By now, at 3.3, Imagine is virtually a different program than it was at version 2.0. If you can possibly swing it, do the upgrade. Michael @{" Thread 244" link IML-244} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-208 " MSG-208 Subject: Re: Wishlist -- Improved starfield @toc contents Subject: Re: Wishlist -- Improved starfield Date: Wednesday, 12 July 1995 16:52:17 From: Ted Stethem ---------------------------------------------------------------------------- On Wed, 12 Jul 1995, Chris Hall wrote: > > How about making the stars stationary when you move the camera in anims? I > downloaded the enterprise from aminet, converted to work on my PC and > rendered a simple animation with the starfeild background. When I played it > back 1701d moved across the screen but the stars moved with the camera, ie. > they didn't look like they moved. I hope I've explained this so you can > understand? > Chris Hall. > > |-------------------------------------------|\ > | You have been spoken to by || > | Chris Hall || > | A very tall and generally nice bloke from || > | Great Briton || > | || > | E- mail me at : CDHALL@CITYSCAPE.CO.UK || > | Or try my WWW home page at : || > | HTTP://www.cityscape.co.uk/users/ad87/ || > | || > | Today's lucky lottery numbers are :- || > | 29 08 46 31 06 41 || > | || > |-------------------------------------------|| > \-------------------------------------------\ > This "broke" in V3.0 and was "fixed" in V3.1. @{" Thread 143" link IML-143} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-209 " MSG-209 Subject: Wishlist -- Improved starfield @toc contents Subject: Wishlist -- Improved starfield Date: Wednesday, 12 July 1995 19:44:38 From: cdhall@cityscape.co.uk (Chris Hall) ---------------------------------------------------------------------------- >>From imagine-relay@email.sp.paramax.com Tue Jul 11 04:36:17 1995 >Date: Mon, 10 Jul 1995 21:27:00 -0400 (EDT) >From: DAVEH47@delphi.com >Subject: Wishlist -- Improved starfield >To: imagine@email.sp.paramax.com >X-Vms-To: INTERNET"imagine@email.sp.paramax.com" > >Specifically, I would like the ability to give the stars a random >range of grey values (simulating the varying brightnesses of real >stars in the sky; and to optionally concentrate the stars' >positions towards a plane ("Milky Way" effect) or a point >("Globular Cluster" effect). > > -- Dave How about making the stars stationary when you move the camera in anims? I downloaded the enterprise from aminet, converted to work on my PC and rendered a simple animation with the starfeild background. When I played it back 1701d moved across the screen but the stars moved with the camera, ie. they didn't look like they moved. I hope I've explained this so you can understand? Chris Hall. |-------------------------------------------|\ | You have been spoken to by || | Chris Hall || | A very tall and generally nice bloke from || | Great Briton || | || | E- mail me at : CDHALL@CITYSCAPE.CO.UK || | Or try my WWW home page at : || | HTTP://www.cityscape.co.uk/users/ad87/ || | || | Today's lucky lottery numbers are :- || | 29 08 46 31 06 41 || | || |-------------------------------------------|| \-------------------------------------------\ @{" Thread 195" link IML-195} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-210 " MSG-210 Subject: Re: Imagine vs Hercules Stingray video card @toc contents Subject: Re: Imagine vs Hercules Stingray video card Date: Wednesday, 12 July 1995 19:44:48 From: cdhall@cityscape.co.uk (Chris Hall) ---------------------------------------------------------------------------- [snip] >I have Imagine 2.0 for the PC and 3.0 for the Amiga. I was wondering >how to get the PC version to show 24 bit quickrenders. I turned on >"Use Firecracker" but I still see dithering and some faint banding >on the quickrenders (esp. spheres). Any ideas? My card is a new ATI >Mach 64 PCI and seems to work fine with most other VESA progs I have. >Will I need univbe? Hope not. > >Cheers, >Stephen >____________________________________ >Stephen Wilkinson wilks@lbm.com "Programming is like pinball. The >Sr. Software Engineer reward for doing it well is the >LB&M Associates opportunity to do it again." >____________________________________ The use firecracker button is to do with the amiga only. Why the can't take it out of the PC version I don't know. I am not sure if I2.0 will display in 24-bit on the PC, perhaps someone can confirm this. You can try univbe but I don't think I2.0 has vesa support. Chris Hall. |-------------------------------------------|\ | You have been spoken to by || | Chris Hall || | A very tall and generally nice bloke from || | Great Briton || | || | E- mail me at : CDHALL@CITYSCAPE.CO.UK || | Or try my WWW home page at : || | HTTP://www.cityscape.co.uk/users/ad87/ || | || | Today's lucky lottery numbers are :- || | 29 08 46 31 06 41 || | || |-------------------------------------------|| \-------------------------------------------\ @{" Thread 214" link IML-214} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-211 " MSG-211 Subject: Im3.0 on PC, Preferences? @toc contents Subject: Im3.0 on PC, Preferences? Date: Wednesday, 12 July 1995 19:44:54 From: cdhall@cityscape.co.uk (Chris Hall) ---------------------------------------------------------------------------- Whilst playing with the prefences editor in imagine I noticed 4 itmes at the bottom as follows :- default 15-bit vesa pixel spec Also one for 16,24 and 32-bit. What are these for and what effect do they have please? Cheers. Chris Hall. |-------------------------------------------|\ | You have been spoken to by || | Chris Hall || | A very tall and generally nice bloke from || | Great Briton || | || | E- mail me at : CDHALL@CITYSCAPE.CO.UK || | Or try my WWW home page at : || | HTTP://www.cityscape.co.uk/users/ad87/ || | || | Today's lucky lottery numbers are :- || | 29 08 46 31 06 41 || | || |-------------------------------------------|| \-------------------------------------------\ @{" Thread 415" link IML-415} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-212 " MSG-212 Subject: Re: Tip for Amiga users @toc contents Subject: Re: Tip for Amiga users Date: Wednesday, 12 July 1995 19:57:44 From: Dave Rhodes ---------------------------------------------------------------------------- Hi Drew and all.. Drew_Perttula@altabates.com wrote: > remember, whenever you get an annoying "overwrite" box or "save > quickrender" requester that's just too far away from your mouse to be > comfortable . . . . . hit L-Amiga-C for the lefthand button and > L-Amiga-V for the righthand one. > > (maybe it's 'x' and 'c' instead of 'c' and 'v'--- I just hit > L-Amiga-Z-X-C-V... until something happens :) I just hit the Amiga sometimes... You could also use a prog called Arq which runs in the background, and replaces all the Amiga's native requesters with lovely animated ones, as well as those created by Imagine, or whatever, and - even better, they appear centre/center screen and can be accepted with the enter key, or rejected with escape. It's on Aminet, in utils/cdity/ as Arq something. I think I used to have it in my user-startup, as _brun arq_ or something. (I'm trying to go PC as well now). -- ~===========================================================================~ Dave Rhodes - dave@darhodes.demon.co.uk - Yorkshire - England - --------------------------------------------------------------------------- @{" Thread 387" link IML-387} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-213 " MSG-213 Subject: Re: Vertual @toc contents Subject: Re: Vertual Date: Wednesday, 12 July 1995 20:14:14 From: augioh4b@ibmmail.com ---------------------------------------------------------------------------- --- Received from GITD.PSG024 216 4526 13JUL95 09.10 -> IBMMAIL.INTERNET IBMMAIL INTERNET IBM :I've looked and there are about three products similar to Ram Dou:all are for windows and not for DOS. Haven't used them but they :good thing. Thanks Rick, maybe I should just wait for Win95.d8) (assuming thatWin 95 does offer Virtual mem, and Imagine can run too.) Vic (vems) ... no tag ... just Me] d8) @{" Thread 706" link IML-706} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-214 " MSG-214 Subject: RE: Imagine vs Hercules Stingray video card @toc contents Subject: RE: Imagine vs Hercules Stingray video card Date: Wednesday, 12 July 1995 20:15:26 From: cdhall@cityscape.co.uk (Chris Hall) ---------------------------------------------------------------------------- >Thanks Chris, >Just after posting the mail I found univbe5.1a. This almost fixed the >problem. Imagine got the colours right but unfortunately I don't thing >univbe properly supports the card and the display is unviewable. (Now I >have to contend with univbe not be compatible with my Stingray Card. I'll >get there eventually I guess. I wrote to the univbe guys to see if they can >help.. weel see what happens). > >In the mean time I will Quickrender in 256 colours (YUK!!). > >Regards BillD >Don't Ponder..... Imagine!! In what way are they unviewable? If the screen is offset there is a progam called unicenter that can adjust all that. If you use it be careful. I broke my monitor with it !!! Until I get my SVGA monitor back I'm stuck in VGA !!!!! Cheers. Chris Hall. |-------------------------------------------|\ | You have been spoken to by || | Chris Hall || | A very tall and generally nice bloke from || | Great Briton || | || | E- mail me at : CDHALL@CITYSCAPE.CO.UK || | Or try my WWW home page at : || | HTTP://www.cityscape.co.uk/users/ad87/ || | || | Today's lucky lottery numbers are :- || | 29 08 46 31 06 41 || | || |-------------------------------------------|| \-------------------------------------------\ @{" Thread 204" link IML-204} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-215 " MSG-215 Subject: Starfield @toc contents Subject: Starfield Date: Wednesday, 12 July 1995 20:32:39 From: augioh4b@ibmmail.com ---------------------------------------------------------------------------- --- Received from GITD.PSG024 216 4526 13JUL95 09.28 -> IBMMAIL.INTERNET IBMMAIL INTERNET IBM Bob, you wrote ... :these postings are taken on board by Impulse, but I don't think S:priority. These features would be nice but how often does anyone :starfield? : :-- Bob Well I think that since Imagine is supposed to mimick real life situations that it should have as much a function to get that "real" look. Starfields are just as important as any object drawn in Imagine wether commonly used or not...and I also think itjust adds that extra touch of proffessionalism to the package.d8) Vic No tag...just Me]]] d8) @{" Thread 427" link IML-427} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-216 " MSG-216 Subject: Re: Melting @toc contents Subject: Re: Melting Date: Wednesday, 12 July 1995 21:05:29 From: craigh@fa.disney.com ---------------------------------------------------------------------------- Someone wrote an article in Dr. Dobb's programming magazine that specifically did this. He had code that read Imagine's TDDD format and then wrote out several TDDD objects; one for each frame of the melting simulation. I can't recall which month it was, but it was about a year ago. Craig -- _____________________________________________________________________________ __ ##### Craig Hoffman #~ ~### craigh@fa.disney.com @ @ #?) < /| Walt Disney Feature Animation `-' / |__/ _____________________________________________________________________________ @{" Thread 255" link IML-255} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-217 " MSG-217 Subject: Wishlist @toc contents Subject: Wishlist Date: Wednesday, 12 July 1995 21:15:15 From: augioh4b@ibmmail.com ---------------------------------------------------------------------------- --- Received from GITD.PSG024 216 4526 13JUL95 10.11 -> IBMMAIL.INTERNET IBMMAIL INTERNET IBM Here is one that I am not sure if v3.0 and above already have, buthere goes... How about a texture/effect called imperfection, ie. to give that 'real' look to a rendition. - some scratches highlighted with the light reflection, eg. scratches on the paintwork of a car, surface of steel... that circular scratches seen around the phong. - dirt/dust at random on plane or just around corners and edges, eg. occasional dirt or dust on a table, inside corner of the walls in a room, ...just look around you...nothing is really perfectly clean and straight. - this one may just be more of a query...but I noticed that when rendering an object on the floor, the shadow seems to all be of the same tone thru-out...how about shadows getting darker as it gets closer to the object. Anyway, please comment if these have been already discussed... coz I am only new here...Dave? (since u r noticably regular at raising some wishlists...d8) ) VIC No tag...Just Me]]] d8) @{" Thread 179" link IML-179} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-218 " MSG-218 Subject: Wish list. Late entries. @toc contents Subject: Wish list. Late entries. Date: Wednesday, 12 July 1995 21:25:34 From: cdhall@cityscape.co.uk (Chris Hall) ---------------------------------------------------------------------------- 1) How about removing all the amiga buttons from the PC version? This would save a lot of hassle when you don't know what they are for and the manual doesn't tell you. 2) Make it work with emm386 on a PC. To stop me having to re-boot every time I go from windows to imagine or back. Cheers. Chris Hall. |-------------------------------------------|\ | You have been spoken to by || | Chris Hall || | A very tall and generally nice bloke from || | Great Briton || | || | E- mail me at : CDHALL@CITYSCAPE.CO.UK || | Or try my WWW home page at : || | HTTP://www.cityscape.co.uk/users/ad87/ || | || | Today's lucky lottery numbers are :- || | 29 08 46 31 06 41 || | || |-------------------------------------------|| \-------------------------------------------\ @{" Thread 217" link IML-217} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-219 " MSG-219 Subject: More Output Formats @toc contents Subject: More Output Formats Date: Wednesday, 12 July 1995 22:01:26 From: NEWKIRK@delphi.com ---------------------------------------------------------------------------- More output formats could be added also with the external show hook I suggested a week or so ago, falling under the ability to send an image file, and possible control strings, to an external display/convert package. ADPro would work nice, and this would be easier to implement (I think) than internal support for half a dozen or more new image output formats. JN @{" Thread 21" link IML-21} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-220 " MSG-220 Subject: Upgrade to 3.x!!!! @toc contents Subject: Upgrade to 3.x!!!! Date: Wednesday, 12 July 1995 22:02:13 From: DAVEH47@delphi.com ---------------------------------------------------------------------------- Charles Blaquiere on Tue, 11 Jul 1995 writes: >...Imagine 2.0 users, please, PLEASE do yourselves >a favor and find the $100 to upgrade to 3.0, or the $200 to upgrade to >all versions up to and including 4.0. They make Imagine 2.0 look like >some half-baked freeware concoction. Knowing what I do now, I wouldn't >be caught _dead_ using 2.0; it would be cruel and inhuman punishment. I gladly paid the extra money to get Imagine 3.3 for the "Fill to Edge Line" function alone! It is unquestionably the greatest thing to come to computer graphics since the Flood Fill! (I am taking Computer Graphics/Animation classes in college; the good news is our Amiga Computer Lab uses Imagine; the bad news is it's Imagine 2.0! IT IS NO PICNIC! It is like in High School when I was forced to use a slide rule when the other classes were happily using pocket calculators!) -- Dave @{" Thread 268" link IML-268} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-221 " MSG-221 Subject: Virtual walkthru @toc contents Subject: Virtual walkthru Date: Wednesday, 12 July 1995 22:11:41 From: NEWKIRK@delphi.com ---------------------------------------------------------------------------- How about full-screen perspective wireframe, which is normal now, but allow a single mouseclick to advance to the next frame, so you could do a frame- by-frame preview on the fly, manually controlled. JN @{" Thread 274" link IML-274} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-222 " MSG-222 Subject: Re: Improved Starfields @toc contents Subject: Re: Improved Starfields Date: Wednesday, 12 July 1995 22:38:48 From: NEWKIRK@delphi.com ---------------------------------------------------------------------------- RByrne asks how many people use starfields, anyway? If starfields were given 10-20 man-hours of attention at Impulse, they might have alot of potential, and suddenly be over-used. How about defining the starfield to be a sphere, infinitely large, centered at the origin. Now, allow settings affecting star distribution relative to horizon and zenith, or ax es, and range of star colors (or even load a bitmap, and use it's colors to map to the stars). Because this would be primarily procedural and user-controlled instead of random, it could be far more flexible. JN @{" Thread 270" link IML-270} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-223 " MSG-223 Subject: Re: Rotoscoping @toc contents Subject: Re: Rotoscoping Date: Wednesday, 12 July 1995 23:27:44 From: ThreeDTV@aol.com ---------------------------------------------------------------------------- is there any equivalent of DCTV on the pc ? Specifically looking for anything that digitizes greater than 640x480. thanx. @{" Thread 239" link IML-239} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-224 " MSG-224 Subject: IMPULSE @toc contents Subject: IMPULSE Date: Wednesday, 12 July 1995 23:27:46 From: ThreeDTV@aol.com ---------------------------------------------------------------------------- A job well done gang! Loyalty is the best form of sincerity and despite the "fair weathers" you have proved your loyalty to me. I know this post reeks of sweetness but you deserve it. 3.3 is just plain awesome. Thanks. @{" Thread 483" link IML-483} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-225 " MSG-225 Subject: RE: Windows 95 @toc contents Subject: RE: Windows 95 Date: Wednesday, 12 July 1995 23:30:24 From: Joe Cotellese ---------------------------------------------------------------------------- > Imagine runs great under Win 95. Under Windows 95? or do you have completely go out to DOS to do it like for some games and programs that aren't completely compatible with Win95? No, you must get completely out of Windows. Joe C. @{" Thread 198" link IML-198} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-226 " MSG-226 Subject: Re: Making Imagine pay.... @toc contents Subject: Re: Making Imagine pay.... Date: Wednesday, 12 July 1995 23:42:38 From: craigh@fa.disney.com ---------------------------------------------------------------------------- On Jul 11, 10:33pm, imagine-relay@email.sp.paramax.com wrote: > > How did you make your first contacts and get your first jobs. Cold calling of numbers in the yellow pages to try to get job interviews at local (DC) graphics facilities led to a suggestion (during an interview) that I join a local chapter of SIGGRAPH. This is the best thing for a new person trying to make contacts and do freelance work. Craig -- _____________________________________________________________________________ __ ##### Craig Hoffman #~ ~### craigh@fa.disney.com @ @ #?) < /| Walt Disney Feature Animation `-' / |__/ _____________________________________________________________________________ @{" Thread 126" link IML-126} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-227 " MSG-227 Subject: Re: 24bit quickrenders in PC 2.0 @toc contents Subject: Re: 24bit quickrenders in PC 2.0 Date: Wednesday, 12 July 1995 23:51:50 From: Stephen Wilkinson ---------------------------------------------------------------------------- Hello Chris, On Jul 12, 7:44pm, Chris Hall wrote: [snip] > The use firecracker button is to do with the amiga only. Why the can't take > it out of the PC version I don't know. I am not sure if I2.0 will display in > 24-bit on the PC, perhaps someone can confirm this. You can try univbe but I > don't think I2.0 has vesa support. [snip] >-- End of excerpt from Chris Hall Yeah, I knew the firecracker was an old Amiga 24bit board and thought Impulse might have used the analogy... Guess not :) They need to take that out.. That and the HAM button on the project requestor. Guess it's a little difficult to #ifdef it out :) Cheers, Stephen ____________________________________ Stephen Wilkinson wilks@lbm.com "Programming is like pinball. The Sr. Software Engineer reward for doing it well is the LB&M Associates opportunity to do it again." ____________________________________ @{" Thread 421" link IML-421} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-228 " MSG-228 Subject: Re: Upgrade rates @toc contents Subject: Re: Upgrade rates Date: Wednesday, 12 July 1995 23:57:14 From: Stephen Wilkinson ---------------------------------------------------------------------------- On Jul 12, 10:57am, Richard Heidebrecht wrote: > Subject: Re: Upgrade rates [snip] > I got my copy of 2.0 with 3d Modeling Lab and in the back they offer an > upgrade to 3.0 for $300. Do I have to pay $300 to upgrade since I > originally got the book and 2.0 for $50? Or, will Impulse let me upgrade > directly through them. I think part of the problem is that the book > doesn't come with a registration card in the back, only a card to upgrade > for $300. If I can, I would like to get the upgrade that includes 4.0. [snip] >-- End of excerpt from Richard Heidebrecht I've got the same deal, but I'm also a registered 3.0 user for the Amiga. They want differing amounts to upgrade to PC 3.x. I would really like 3.0+ for the PC, but for the $200 or $300 (depending who you ask) I can start saving for TrueSpace 1.0 or somesuch. I'd rather spend $100 and get PC 3.0+ since it's really just a hobby for me. It's a little confusing and I am puzzled at the higher price for the cross-platform upgrade. Cheers, Stephen ____________________________________ Stephen Wilkinson wilks@lbm.com "Programming is like pinball. The Sr. Software Engineer reward for doing it well is the LB&M Associates opportunity to do it again." ____________________________________ @{" Thread 220" link IML-220} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-229 " MSG-229 Subject: Re: One minor wish @toc contents Subject: Re: One minor wish Date: Thursday, 13 July 1995 01:42:04 From: Valleyview@aol.com ---------------------------------------------------------------------------- >This is on the Amiga, right? My right mouse button (IBM PC, Imagine >3.3) doesn't do anything like this. I tried this on my PC and it works. Nice tip! Try this: Go to perspective window hold down the left button and drag right and left. Notice the movement. Now while holding left button also hold down right button and drag right and left. See the differance? Rick @{" Thread 131" link IML-131} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-230 " MSG-230 Subject: Re: Re[2]: Wishlist -- More output formats @toc contents Subject: Re: Re[2]: Wishlist -- More output formats Date: Thursday, 13 July 1995 01:56:38 From: "dunc@eraser.demon.co.uk" ---------------------------------------------------------------------------- Hi aciolino, > > Keep in mind: Impulse wants to have solutions for both platforms. > Amiga alone isn't a good solution (In response to PEGGER for JPEG > stuff) > > -AC > errm there must be a similar tool for the pc as pegger for the amiga if not get on to microsoft ;) duncan .............................................................................. .. . .. dunc@eraser.demon.co.uk . .. . .............................................................................. @{" Thread 158" link IML-158} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-231 " MSG-231 Subject: After quickrender... @toc contents Subject: After quickrender... Date: Thursday, 13 July 1995 08:01:00 From: James Brooks ---------------------------------------------------------------------------- Hi all! I do not use Imagine much. As you can tell by my sig line I have Imagine 3.0 (yes, after hearing about 3.3 I am really thinking about upgrading). I was just wondering does/did any have a problem when after QUICKRENDER was finished and the requester come up asking to save it and I press NO that Imagine will throw me in the next available Amiga frame. Is this a bug or some I need to set? Another question, have they ever fixed that time when you ask for info on your renders in the project area? I know that has been around a while has been 'forgotten' for a while and I am hoping that is fixed. Thanks for your time. Good day Alex --------------------------------------------------------------- James "Alex" Brooks Amiga 4000/040/28MHz 22MB RAM Lightwave 3.5 / Imagine 3.0 VideoToaster 4000 3.1 Syquest 3.5" 270MB Bernoulli 90Pro NEC 3xp Triple Speed CDROM Warp Engine 4028 Epson ES-600C Scanner E-Mail: jamesb@clark.net -------------------------------------------------------------- @{" Thread 4" link IML-4} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-232 " MSG-232 Subject: DARKONS! @toc contents Subject: DARKONS! Date: Thursday, 13 July 1995 10:01:18 From: "DEBEAUMONT, GEORGE" ---------------------------------------------------------------------------- There have been several recent posts regarding lighting techniques (thanks Tom G./Mike McC.). I'd like to continue the thread. How have people been using DARKONS?. For those of you in the DARK ;). DARKONS are light sources created in the Detail editor (Version 3+) and given negative intensity values. The result?...Counter intuitive, physics defying, light sucking entities...DARKONS! I've used them to fine tune a render. Instead of decreasinging the intensity of a light source that affects multiple objects, I'll create a DARKON (parallel rays/controlled falloff) and apply it to a specific object (provides deillumination?). I've also generated a test animation of a DARKON (point/diminishing intensity) moving toward and through a ground plane. The result? A darkening, growing shadow-like (except no distinct edges) area on the ground plane eventually forming a black hole at its center. An cool effect...I just don't know what to do with it! Any thoughts? Anyway, I thought I'd try to stimulate some interest in an unusual Imagine feature. George debeaugw@songs.sce.com @{" Thread 246" link IML-246} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-233 " MSG-233 Subject: Hidden Treats! @toc contents Subject: Hidden Treats! Date: Thursday, 13 July 1995 10:36:53 From: "DEBEAUMONT, GEORGE" ---------------------------------------------------------------------------- For those in the constant update program, be sure to check out the new and UNDOCUMENTED textures: Invisio.itx Metals2.itx Rivitz.itx Specular.itx Wires.itx George debeaugw@songs.sce.com @{" Thread 766" link IML-766} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-234 " MSG-234 Subject: Re: Re: One minor wish @toc contents Subject: Re: Re: One minor wish Date: Thursday, 13 July 1995 11:17:35 From: Ian Smith ---------------------------------------------------------------------------- On Thu, 13 Jul 1995, Andrey Zmievskiy wrote: > It works fine on my PC. Try it. Load an object, move your mouse, so > it's over the perspective window. Press left mouse button and rotate > your object the way you want, then while still *holding* the left > button, press right and move your mouse. The view should rotate > around a different axis. This does not work on Amiga 3.3 for me. Am I doing something wrong? Imagins is trapping the mouse clock, as the menus do not show up when I press the menu (right) button like normal, but the axis of rotation does not change. -- IanSmith@moose.erie.net Visit Below! :-) My HP48/Imagine/ImageMaster Page --> http://moose.erie.net/~iansmith/ Come and stop by Africa Imports! --> http://www.cyberenet.net/~africa/ @{" Thread 205" link IML-205} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-235 " MSG-235 Subject: Re: Virtual walkthru @toc contents Subject: Re: Virtual walkthru Date: Thursday, 13 July 1995 11:20:36 From: Drew_Perttula@altabates.com ---------------------------------------------------------------------------- Just set some function keys to pick Next Frame and Prev Frame in the stage editor and hit those instead for the same effect, right? ______________________________ Reply Separator _________________________________ Subject: Virtual walkthru Author: NEWKIRK@delphi.com at ALTERNET Date: 7/12/95 9:58 PM How about full-screen perspective wireframe, which is normal now, but allow a single mouseclick to advance to the next frame, so you could do a frame- by-frame preview on the fly, manually controlled. JN @{" Thread 853" link IML-853} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-236 " MSG-236 Subject: Re: 3.3 new brush handle @toc contents Subject: Re: 3.3 new brush handle Date: Thursday, 13 July 1995 11:20:41 From: Ian Smith ---------------------------------------------------------------------------- On Thu, 13 Jul 1995, ERNESTO POVEDA CORTES wrote: > Can you use now the same brush as color and bump (altitude) without having > of load it twice?????? Unfortunatly not. You can only have one of the type buttons activated. Color, reflect, altitude, ect... -- IanSmith@moose.erie.net Visit Below! :-) My HP48/Imagine/ImageMaster Page --> http://moose.erie.net/~iansmith/ Come and stop by Africa Imports! --> http://www.cyberenet.net/~africa/ @{" Thread 747" link IML-747} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-237 " MSG-237 Subject: Re: Wishlist -- More output formats @toc contents Subject: Re: Wishlist -- More output formats Date: Thursday, 13 July 1995 11:32:18 From: williamp@triode.apana.org.au ---------------------------------------------------------------------------- Just to add to this,how about the Amiga version being able to write TIFFs? The PC version can still write IFFs,but having both versions being able to write the same file types would make post processing easier on the PC. William John Porter williamp@triode.apana.org.au @{" Thread 146" link IML-146} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-238 " MSG-238 Subject: Re: Upgrade rates @toc contents Subject: Re: Upgrade rates Date: Thursday, 13 July 1995 11:35:57 From: gregory denby ---------------------------------------------------------------------------- Bob Byrne writes: >Has the upgrade fee changed? It was US$100 for the upgrade plan to receive >every version up to 4.0 ot so I thought. Apparently the original offer was $100 for the cross-grade to v2.0. It was my impression also that $100 took one to the most current version, but no. It looks like the fee breakdown is $100 to cross-grade, $100 to upgrade from 2.0 to 3.0, and then another $100 for the constant upgrade to 4.0. So I dug a little deeper than I wanted, and got the cross-up-constant grade for the PC, on top of the Ami constant. My own situation is quite nice just now. I model on the Ami, whichg works fine until the objects get really big, while the PC cranks away at the anims. Greg Denby P.S. Let me also vote for TIFF out-put on the Ami. @{" Thread 273" link IML-273} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-239 " MSG-239 Subject: Re: Rotoscoping @toc contents Subject: Re: Rotoscoping Date: Thursday, 13 July 1995 12:24:12 From: Mike McCool ---------------------------------------------------------------------------- " . . . so all you'd get is sharper crud." Isn't this one of the new animatable ESSENCE textures? Or maybe I'm thinking of feeble grunge . . . @{" Thread 468" link IML-468} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-240 " MSG-240 Subject: Re: States??? @toc contents Subject: Re: States??? Date: Thursday, 13 July 1995 13:17:38 From: Robert.Thompson@LNO.WMC.wmc.telememo.au ---------------------------------------------------------------------------- FROM too long. Original FROM is 'Robert Thompson (Tel )' ---------------------- Original Message Follows ---------------------- Don't know about the toasted naughty bits etc, but with this (antipodean) winter weather it might be worth it. As far as the states setup goes, I've found that you only need to create the DEFAULT state for animations. Apparently it is used as a reference object for morphing, so for still frames it is redundant. @{" Thread 192" link IML-192} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-241 " MSG-241 Subject: Right Mouse Perspective @toc contents Subject: Right Mouse Perspective Date: Thursday, 13 July 1995 14:20:00 From: mike.vandersommen@caddy.uu.silcom.com (Mike Vandersommen) ---------------------------------------------------------------------------- -> From: Michael North->-> This is on the Amiga, right? My right mouse button ( IBM PC, Imagi=ne-> 3.3) doesn't do anything like this.It's works on 3.2 for the PC. Atleast on MY PC. I dunno about 3.3 yet=.. /------------------------------ ___ ___ ___ ___ | Mike van der Sommen / __ /__/ /__/ /_ \ / | Santa Barbara, Ca. /___/ / \ / / / / \ | mike.vandersommen@caddy.uu.silcom.com HAUS BBS (805-683-1388) | "Irony can make revenge a welcome alternative" \__________________ ___________________________________________--- =FE InterNet - GraFX Haus BBS - S anta Barbara, Ca - (805) 683-1388 @{" Thread 223" link IML-223} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-242 " MSG-242 Subject: Re: Rotoscoping @toc contents Subject: Re: Rotoscoping Date: Thursday, 13 July 1995 14:24:00 From: mike.vandersommen@caddy.uu.silcom.com (Mike Vandersommen) ---------------------------------------------------------------------------- -> is there any equivalent of DCTV on the pc ? Specifically looking f=or-> that digitizes greater than 640x480. thanx.If you mean "external frame grabber", yes. It's called Snappy! and it='sby a company called Play Inc. (I believe). They ev en have a Web Page,though I've lost the address. /---------------------------- -- ___ ___ ___ ___ | Mike van der Sommen / _ _ /__/ /__/ /_ \ / | Santa Barbara, Ca. /___/ / \ / / / / \ | mike.vandersommen@caddy.uu.silcom.com HAUS BBS (805-683-1388) | "Irony can make revenge a welcome alternative" \________________ _____________________________________________--- =FE InterNet - GraFX Haus BBS - Santa Barbara, Ca - (805) 683-1388 @{" Thread 19" link IML-19} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-243 " MSG-243 Subject: Re: Re: Re: Upgrade rates @toc contents Subject: Re: Re: Re: Upgrade rates Date: Thursday, 13 July 1995 14:55:00 From: Michael North ---------------------------------------------------------------------------- > About his upgrade offer; how does that work exactly? I've been > useing my roommates > 3.0 for about 6 months now and am starting to look at getting my own copy sinc e > I will be moving soon. Is it possible to buy Imagine right at 3.3 or do I > have to buy 3.0 > and then upgrade? If I have to buy 3.0 first do I just pay the $100 dollars > and then I get > all the upgrades to 3.3 or do I have to pay $100 for each upgrade ($200-$300 > total)? > The best thing to do obviously is to call Impulse. But, this is the way I understand it. You can get 3.0 for $300 and then get on the constant upgrade program for another $100, which entitles you to all the upgrades from 3.0 to 4.0. Michael @{" Thread 207" link IML-207} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-244 " MSG-244 Subject: Re: Re: Virtual Mem @toc contents Subject: Re: Re: Virtual Mem Date: Thursday, 13 July 1995 14:58:00 From: Michael North ---------------------------------------------------------------------------- > Then I bought Softram (ported from MAC?) and it actually takes ram and > compresses its contents on the fly to give you 16 megs when you only have > eight, etc. There is a small performance hit but worth it to render > animations larger than available ram without paging to disk. The main > drawback is that it does nothing for ram under DOS. > I don't want to offend anyone who thinks this is too far off-topic, but I think this is of interest to some, and I appreciate the tip about SoftRAM. One last wrinkle:is it compatible with 32-bit disk and file access? Michael @{" Thread 206" link IML-206} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-245 " MSG-245 Subject: Re: Re: Re: One minor wish @toc contents Subject: Re: Re: Re: One minor wish Date: Thursday, 13 July 1995 15:09:00 From: Michael North ---------------------------------------------------------------------------- > It works fine on my PC. Try it. Load an object, move your mouse, so > it's over the perspective window. Press left mouse button and rotate > your object the way you want, then while still *holding* the left > button, press right and move your mouse. The view should rotate > around a different axis. Got it. I guess I must have been moving the mouse up and down, which doesn't work. Right and left _does_. Guess the instructions just have to be _really_ precise for the slower among us. Thanks, Andrey. Michael @{" Thread 243" link IML-243} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-246 " MSG-246 Subject: Re: DARKONS! @toc contents Subject: Re: DARKONS! Date: Thursday, 13 July 1995 17:02:44 From: --Craig ---------------------------------------------------------------------------- I recently used darkons to get a good sunlit effect in a room. The light was coming in a window from opposite the camera, and since the room had white walls, I wanted everything to be well lit, to sort of simulate radiosity. Only problem was, when I did that, there was floor under the bed that was lit up too well (from non-shadowcasting sources). Solution: one rectangular, shadow-casting dark source under the bed, with the softedge light texture applied. Instant soft shadow where I wanted it. --Craig dalamar@athena.mit.edu @{" Thread 500" link IML-500} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-247 " MSG-247 Subject: Re: Re: Re: One minor wish @toc contents Subject: Re: Re: Re: One minor wish Date: Thursday, 13 July 1995 17:16:11 From: zmievski@herbie.unl.edu (Andrey Zmievskiy) ---------------------------------------------------------------------------- > Got it. I guess I must have been moving the mouse up and down, > which doesn't work. Right and left _does_. Guess the instructions > just have to be _really_ precise for the slower among us. No problem.. Hopefully, I'll think of other tips.. :) @{" Thread 245" link IML-245} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-248 " MSG-248 Subject: Genlock blues @toc contents Subject: Genlock blues Date: Thursday, 13 July 1995 20:48:53 From: Mike McCool ---------------------------------------------------------------------------- I'm trying to make some simple foreground animations to be played via genlock over another video source. Saucers flying by, aerial robots, that sort of stuff, all with black and therefore presumably transparent backgrounds. But when I play them through the genlock onto the other video image, even though their backgrounds are all color 0, they're NOT transparent. I even loaded the anims into DPaint and checked, and, though it insists the background is color 0, it's NOT transparent. What the hey? I'm rendering the Imagn frames 24bit, then converting them via Rend24 to lo-res laced ham iff's, which I then combine into anims. What am I not doing right? I know 24bit doesn't know color 0 from beans,--but I assumed the conversion to lo-res iff's would take care of that. Is it some weirdness about ham? I know ham and weirdness are synonymous. Hell, once I'd loaded the anims into DPaint, I even tried filling the background with color 0, and it just wouldn't do it. It would let me use any brush tool with color 0, and wherever I drew on the frame, it would become transparent,--but the fill tool wouldn't work. (Thanks, y'all). @{" Thread 277" link IML-277} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-249 " MSG-249 Subject: Re: To PC'ers @toc contents Subject: Re: To PC'ers Date: Friday, 14 July 1995 00:10:31 From: greggh@slip6.odyssey.apana.org.au (Gregory Helleren) ---------------------------------------------------------------------------- Hi John (John Prusinski), in <199507130433.VAA22581@holonet.net> on Jul 12 you w rote: > >For those of you who have used Imagine on both platforms: > > > >Should I assume that Imagine eats memory on both platforms pretty much > >equally? That is, if I am happy with an Amiga w/16Megs, will I be > >equally happy with a 16 Meg PC? > > Sorry I can't give you a direct comparison, because my A3000 only had 12 megs > and my Pentium has 24. I have been doing some projects on the Pentium that > are much more memory intensive than anything I tried on the Amiga, and while > I occasionally got out of memory errors on the A3000, I've yet to run across > that > problem on the Pentium. For what it's worth.... OK, probably not much :/| ) Perhaps it was the additional tasks you were running on the A3000 that consumed the memory? Can you say "preemptive multitasking" ? :) Seriously though, if (and I do mean if) Imagine will ever run happily under Windoze 9x, then you might find that even 24Mb is insufficient...;^) Love Peace and Lipstick Gregg -- +------------------------------------------///\/\/\_Amiga Technologies_/\/\+ Gregory Helleren AMIGA is REBORN /// Lecturer Information Technology Developer - LaseRage /// SEMC TAFE Western Australia Ferndale W.A. Australia ___/\___/\\\/// greggh@odyssey.apana.org.au CBMNET:greggh@laserage.adsp.sub.org\XX/ greggh@laserage.DIALix.oz.au +--------------------------------------------------------------------------+ @{" Thread 199" link IML-199} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-250 " MSG-250 Subject: DARKONS @toc contents Subject: DARKONS Date: Friday, 14 July 1995 00:19:18 From: NEWKIRK@delphi.com ---------------------------------------------------------------------------- To George: I don't have 3.x, so I can't even play with said effect (sniff) but I have a thought: 2010, Odyssey 2: Jupiter sucks into itself/the monoliths, and in the process the sucked/sucking portion gets darker and darker until the whole planet sucks in. How about using a darkon spotlight and an object morph simultaneously to achieve this sort of effect? JN @{" Thread 232" link IML-232} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-251 " MSG-251 Subject: Re: Re: One minor wish @toc contents Subject: Re: Re: One minor wish Date: Friday, 14 July 1995 01:01:55 From: Ian Smith ---------------------------------------------------------------------------- On Thu, 13 Jul 1995, Andrey Zmievskiy wrote: > Don't know about Amiga. Are you sure you are holding the left button > down and then pressing right so you have two buttons down? Yep, doing that.. no dice. -- IanSmith@moose.erie.net Visit Below! :-) My HP48/Imagine/ImageMaster Page --> http://moose.erie.net/~iansmith/ Come and stop by Africa Imports! --> http://www.cyberenet.net/~africa/ @{" Thread 261" link IML-261} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-252 " MSG-252 Subject: Imagine Objects @toc contents Subject: Imagine Objects Date: Friday, 14 July 1995 01:16:39 From: TomB491193@aol.com ---------------------------------------------------------------------------- I just received 2 CDs in the mail that I ordered from a company called EPIC MARKETING. The CDs have hundreds of megs of imagine objects and texture maps. I spent about 4 hours looking through the objects and still did not finish looking at the objects. The company is in Great Britain and the phone number is 01793 490988. I don't know the price since the bill I got was in pounds. @{" Thread 269" link IML-269} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-253 " MSG-253 Subject: Planet Lighting @toc contents Subject: Planet Lighting Date: Friday, 14 July 1995 04:19:09 From: DAVEH47@delphi.com ---------------------------------------------------------------------------- I've been looking at the recent messages about lighting and I want to state a problem I have: I have a lot of scenes with planets, and no matter what I do to the light (make it circular or parallel rays, near to the planet or far, dim or so bright that it washes all the colors out), when it renders, it always looks as though a little less than half of the planet is in "daylight" (as though a spotlight was being shined on it rather than the sun). Can anyone suggest anything I can do to make the planet look illuminated in a natural manner? -- Dave @{" Thread 291" link IML-291} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-254 " MSG-254 Subject: Sir Newton...Unleashed @toc contents Subject: Sir Newton...Unleashed Date: Friday, 14 July 1995 06:44:04 From: Lumbient@aol.com ---------------------------------------------------------------------------- Hi, I was wondering if anyone has used the Newton's Law package? Says it'll output to imagine format? Also any ideas if/when it'll be out for the PC? And finally, how about their rendering engine...is it any good? ---Lum @{" Thread 100" link IML-100} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-255 " MSG-255 Subject: Re: Melting @toc contents Subject: Re: Melting Date: Friday, 14 July 1995 08:53:18 From: Kelly Computer Consultants ---------------------------------------------------------------------------- The author of the article was Glenn Lewis, and he was describing the code for the utility I mentioned earlier in this thread. Doug Kelly Kelly Computer Consultants On Wed, 12 Jul 1995 craigh@fa.disney.com wrote: > > Someone wrote an article in Dr. Dobb's programming magazine that specifically > did this. > > He had code that read Imagine's TDDD format and then wrote out several TDDD > objects; one for each frame of the melting simulation. > > I can't recall which month it was, but it was about a year ago. > > Craig > > > > -- > _____________________________________________________________________________ > __ > ##### Craig Hoffman > #~ ~### craigh@fa.disney.com > @ @ #?) > < /| Walt Disney Feature Animation > `-' / > |__/ > _____________________________________________________________________________ > @{" Thread 582" link IML-582} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-256 " MSG-256 Subject: Re: Lighting @toc contents Subject: Re: Lighting Date: Friday, 14 July 1995 09:57:36 From: "DEBEAUMONT, GEORGE" ---------------------------------------------------------------------------- >I've been looking at the recent messages about lighting and I >want to state a problem I have: I have a lot of scenes with >planets, and no matter what I do to the light (make it circular >or parallel rays, near to the planet or far, dim or so bright >that it washes all the colors out), when it renders, it always >looks as though a little less than half of the planet is in >"daylight" (as though a spotlight was being shined on it rather >than the sun). Can anyone suggest anything I can do to make the >planet look illuminated in a natural manner? >-- Dave I'd try using the following soft shadow emulation technique to increase the apparent penumbra (area of the planet which is only partially shielded from the light source). The following text is from IML-FAQ #7: "Create a ring of about 10 lights each at 10 percent intensity in a ring. These will create soft shadows as if from 1 100% intensity light source. It does slow down rendering a little to have that many more light sources to have to calculate." George debeaugw@songs.sce.com @{" Thread 716" link IML-716} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-257 " MSG-257 Subject: Genlock black and blues @toc contents Subject: Genlock black and blues Date: Friday, 14 July 1995 12:13:59 From: Mike McCool ---------------------------------------------------------------------------- Well, some nice person (I tried to thank him, but the note came back undeliverable) reminded me about setting the genlock color in pref's down to all 0's, which worked great for 24bit output,--but when I convert those 24-bit frames down to ham's, the color0 background is still opaque. My only access to 24bit output at this point for my anims is via DCTV, and, till my RGB converter arrives, I can't genlock my dctv signal, so I'm stuck with ham for output. Any of you renderbrandts and rendergiants have any idea why an allegedly transparent color0 background in a ham pic would still be opaque? I'm all at sea. @{" Thread 267" link IML-267} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-258 " MSG-258 Subject: Re: Planet Lighting @toc contents Subject: Re: Planet Lighting Date: Friday, 14 July 1995 12:18:19 From: j.woschalik@magnet.at (Johannes P. Woschalik) ---------------------------------------------------------------------------- What about using a second light source with intensity <50 pct. as spotlight? I didnt try myself but maybe you can get better results. Hannes @{" Thread 350" link IML-350} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-259 " MSG-259 Subject: Re: Re: 3.3 new brush handle @toc contents Subject: Re: Re: 3.3 new brush handle Date: Friday, 14 July 1995 12:47:00 From: Michael North ---------------------------------------------------------------------------- > > of load it twice?????? > > Unfortunatly not. You can only have one of the type buttons activated. > Color, reflect, altitude, ect... > Wait a minute, I think this is a little misleading. You can use the dup button to put the same brush in the same place and then activate a different button, for altitude, say, instead of color. I haven't played with it extensively, but it looks a lot more convenient than earlier versions. If the issue is memory rather than convenience, then there is still a problem Michael @{" Thread 234" link IML-234} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-260 " MSG-260 Subject: Version 3.3 to Sweden @toc contents Subject: Version 3.3 to Sweden Date: Friday, 14 July 1995 12:54:25 From: wirde@Fysik.UU.SE (Mikael Wirde) ---------------------------------------------------------------------------- Hi, I just wanted to tell everyone that Version 3.3 arrived in Sweden today. Almost stayed home from work because of that... M Wirde -------------------------------------------------------------------------- Mikael Wirde Mail: Box 530 Dept. of Physics Deliveries: Villavaegen 4B University of Uppsala Visitors: Thunbergsvaegen 7 Phone: +46 18 - 18 36 03 S-751 21 UPPSALA Fax: +46 18 - 18 36 11 SWEDEN E-mail: wirde@fysik.uu.se -------------------------------------------------------------------------- @{" Thread 213" link IML-213} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-261 " MSG-261 Subject: Re: Re: One minor wish @toc contents Subject: Re: Re: One minor wish Date: Friday, 14 July 1995 13:02:19 From: wirde@Fysik.UU.SE (Mikael Wirde) ---------------------------------------------------------------------------- >On Thu, 13 Jul 1995, Andrey Zmievskiy wrote: >> Don't know about Amiga. Are you sure you are holding the left button >> down and then pressing right so you have two buttons down? > >Yep, doing that.. no dice. > >-- >IanSmith@moose.erie.net Visit Below! :-) >My HP48/Imagine/ImageMaster Page --> http://moose.erie.net/~iansmith/ >Come and stop by Africa Imports! --> http://www.cyberenet.net/~africa/ > > > I am using the Amiga version. It works for me. I don't know if this helps, but: Do it really slowly to see the difference. And also only move the mouse sideways (not up and down) and you will see (unless something is wrong with your version) that when holding both buttons down, the axis of rotation will be the one going perpendicular through the screen, and when only the left button is pressed, it will be the axis going up and down parallel with the screen. I just tested this with my 3.3 version, and it still worked. Keep trying! M Wirde -------------------------------------------------------------------------- Mikael Wirde Mail: Box 530 Dept. of Physics Deliveries: Villavaegen 4B University of Uppsala Visitors: Thunbergsvaegen 7 Phone: +46 18 - 18 36 03 S-751 21 UPPSALA Fax: +46 18 - 18 36 11 SWEDEN E-mail: wirde@fysik.uu.se -------------------------------------------------------------------------- @{" Thread 262" link IML-262} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-262 " MSG-262 Subject: Re: Re: One minor wish @toc contents Subject: Re: Re: One minor wish Date: Friday, 14 July 1995 13:43:15 From: zmievski@herbie.unl.edu (Andrey Zmievskiy) ---------------------------------------------------------------------------- > > Don't know about Amiga. Are you sure you are holding the left button > > down and then pressing right so you have two buttons down? > > Yep, doing that.. no dice. Try moving it left to right. If that doesn't work move it up and down. If that fail, I give up. :) Andrey @{" Thread 276" link IML-276} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-263 " MSG-263 Subject: VIEW SPECIAL @toc contents Subject: VIEW SPECIAL Date: Friday, 14 July 1995 14:07:37 From: Charles Blaquiere ---------------------------------------------------------------------------- > From: Red Hawk > > Well I have not explain what I mean..... > > .......When I see something from Camera View, it isn't the same that is > render in Project Menu because the image render is more large than > the Camera View... > > Example.... > > I zoom in Camera View to fill all screen by an Object..... > ....but when rendered, there is more space on the borders > > Please Help me!!!!!!!!!!!!!! > > I have also the PC version but I can't use it because the mouse > seems to be lock in a quarter of screen as follow ... > > +------------+ > | Here | I have an ATI Mach 32 > +------------+ > | | > | | > | | > +------------+ Sorry, I have no idea why your renders have additional space at the edges. Hopefully someone else can answer you, and help with the mouse problem too? By the way, it's helpful to always keep discussions visible to everyone on the Imagine Mailing List, unless the reply is personal in nature. To do this, you should try and reply to _the list_ (imagine@...) rather than to _the original poster_ (blaq@...). This greatly increases your chances of having your problem solved, and in returns, it helps others on the List who may want to know about the situation. @{" Thread 354" link IML-354} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-264 " MSG-264 Subject: After quickrender... @toc contents Subject: After quickrender... Date: Friday, 14 July 1995 14:15:04 From: Charles Blaquiere ---------------------------------------------------------------------------- > From: James Brooks > > I was just wondering does/did any have a problem when after > QUICKRENDER was finished and the requester come up asking to save it and > I press NO that Imagine will throw me in the next available Amiga frame. > Is this a bug or some I need to set? No, it's not a bug. If Imagine's screen is not in front, or is deactivated (the menu bar appears grey rather than black) by the time the quickrender is displayed, Imagine will immediately perceive this as a sign on your part that you're not interested in seeing that quickrender after all. I know ***I*** certainly want to spend my nights watching the progress meter, rather than flipping to another screen and doing some more productive activity! Anyway, when that happens, Imagine closes the quickrender display screen, brings the Imagine screen to the front, and asks "delete quickrender?". When you click on "OK" or "Cancel", the Imagine screen will automatically flip to the bottommost position (like LeftAmiga-M), since it figures you weren't really interested anyway, and is quite miffed at that. Yes, it's inconsistent, puzzling behaviour. But it's not a bug. @{" Thread 231" link IML-231} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-265 " MSG-265 Subject: Animating Textures @toc contents Subject: Animating Textures Date: Friday, 14 July 1995 14:19:44 From: Charles Blaquiere ---------------------------------------------------------------------------- > From: dunc@eraser.demon.co.uk > > im doing the second ive previewed a few frames and there seems to be alot > of movement but it doesnt seem to be an animation random is the word i > think im looking for I have a hunch that you're putting the poor texture through too much change, over too few frames. Try morphing "dist travelled" from 0 to 0.1, for example. If Imagine's Spark texture works similarly to Essence offerings, "Dist travelled" may be similar to Essence's "Time" parameter, where every unit change (e.g. from 0 to 1) will result in a totally different-looking pattern. If you morph such a severe change over, say, 4 frames, the result just might look random. Or is this not your problem, and I'm out in left field? @{" Thread 191" link IML-191} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-266 " MSG-266 Subject: Re: Wishlist @toc contents Subject: Re: Wishlist Date: Friday, 14 July 1995 14:28:45 From: SGiff68285@aol.com ---------------------------------------------------------------------------- In a message dated 95-07-12 23:35:16 EDT, augioh4b@ibmmail.com writes: >Here is one that I am not sure if v3.0 and above already have, > >buthere goes... > > > >How about a texture/effect called imperfection, ie. to give that > >'real' look to a rendition. > > > >- some scratches highlighted with the light reflection, > > eg. scratches on the paintwork of a car, surface of steel... > > that circular scratches seen around the phong. > > > >- dirt/dust at random on plane or just around corners and edges, > > eg. occasional dirt or dust on a table, inside corner of the > > walls in a room, ...just look around you...nothing is really > > perfectly clean and straight. > > > >- this one may just be more of a query...but I noticed that when > > rendering an object on the floor, the shadow seems to all be of > > the same tone thru-out...how about shadows getting darker as > > it gets closer to the object. The first two you mentioned are already in 3.0, and the third I think would be very hard if not impossible to do. s.g. @{" Thread 137" link IML-137} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-267 " MSG-267 Subject: Genlock blues @toc contents Subject: Genlock blues Date: Friday, 14 July 1995 14:28:58 From: Charles Blaquiere ---------------------------------------------------------------------------- > From: Mike McCool > > I'm rendering the Imagn frames 24bit, then converting them via Rend24 to > lo-res laced ham iff's, which I then combine into anims. Aha! I have a strong feeling the culprit is HAM mode. I don't think HAM images were ever designed for genlocking in the first place. You need a register-based image where a "0" pixel simply means color zero, NOT "zero changes from the neighbour, whatever it may be". Try setting Rend24 to 16-color and see if your images genlock properly. @{" Thread 248" link IML-248} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-268 " MSG-268 Subject: Re: Upgrade to 3.x!!!! @toc contents Subject: Re: Upgrade to 3.x!!!! Date: Friday, 14 July 1995 14:36:38 From: SGiff68285@aol.com ---------------------------------------------------------------------------- In a message dated 95-07-13 00:35:42 EDT, DAVEH47@delphi.com writes: >(I am taking Computer Graphics/Animation classes in college; the good news >is our Amiga Computer Lab uses Imagine; the bad news is it's Imagine 2.0! >IT IS NO PICNIC! It is like in High School when I was forced to use a slide >rule when the other classes were happily using pocket calculators!) > > -- Dave Your College must have a low budget for CG if they can only afford 2.0. Seems like Impulse might be willing to make a deal for a classroom situation. Why don't you have the appropriate people contact Impulse. s.g. @{" Thread 797" link IML-797} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-269 " MSG-269 Subject: Imagine Objects @toc contents Subject: Imagine Objects Date: Friday, 14 July 1995 14:43:58 From: Charles Blaquiere ---------------------------------------------------------------------------- > From: TomB491193@aol.com > > I just received 2 CDs in the mail that I ordered from a company called > EPIC MARKETING. The CDs have hundreds of megs of imagine objects and > texture maps. I spent about 4 hours looking through the objects and > still did not finish looking at the objects. And this, ladies and gentlemen, should be considered an addendum to that unpleasant thread of 1994, where Syndesis was criticized by people who didn't seem to appreciate the time users would save by looking at the printed thumbnail collection included with the disc. 4 hours. Sheesh. @{" Thread 280" link IML-280} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-270 " MSG-270 Subject: Re: Improved Starfields @toc contents Subject: Re: Improved Starfields Date: Friday, 14 July 1995 14:49:25 From: Charles Blaquiere ---------------------------------------------------------------------------- > From: NEWKIRK@delphi.com > > How about defining the starfield to be a sphere, infinitely large, > centered at the origin. Now, allow settings affecting star distribution > relative to horizon and zenith, or axes, and range of star colors (or > even load a bitmap, and use it's colors to map to the stars). Because > this would be primarily procedural and user-controlled instead of random, > it could be far more flexible. But JN, isn't what you're describing pretty much available _now_, using existing Imagine functionality? We all know about the "large black sphere with confetti texture" trick. Just add a couple of Linear textures to make the top/bottom darker, and you've made parts of your starfield more subtle. Or, add that bitmap you mention as a spherical color map, with the new fade parameter if you wish, and you've added bitmap control. I don't want to slam your rational opinion, but I'd rather have Impulse spend their time elsewhere, fixing longtime bugs for example, and try to give you alternatives that don't involve Impulse development time. @{" Thread 407" link IML-407} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-271 " MSG-271 Subject: Renderbrat @toc contents Subject: Renderbrat Date: Friday, 14 July 1995 15:30:32 From: Charles Blaquiere ---------------------------------------------------------------------------- > From: Mike McCool > > Trying your hair-as-a-particle attachment idea, I stumbled onto the > realization that if I invoke an outside object as a particle, I don't > have to trace my render, but can scanline for the desired results. > Thanks, you, not only for a great idea, but for saving me eons of render > time. Hey, you're welcome! However... at this late hour, my brain doesn't quite understand this part. If you invoke an outside object as a particle, you can scanline instead of having to raytrace? Can you elaborate a bit on that? Sounds intriguing! @{" Thread 54" link IML-54} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-272 " MSG-272 Subject: Metal global maps??? @toc contents Subject: Metal global maps??? Date: Friday, 14 July 1995 15:33:02 From: Charles Blaquiere ---------------------------------------------------------------------------- > From: yrod@ozemail.com.au > > I would like to create some silver type for my parents' Silver Anniversary > card. > I have just placed some type in the stage, added suitable lights and > applied a global brush map (blue sky, orange - brown ground). I was > trying to get the stereotypical metal sheen on this silver type. > The result however was not quite right. > Has anyone got any suggestions for the global map to get the metal sheen > (blue fading to orange? fading to blue again)? I think the attributes I > have set for the object are correct? I have created a simple gradient brush, tall and skinny, to apply as an Environment brushmap onto your object. It skows blue sky (fading to almost white at the top) with a blue-to-brown gradient in the middle of the brush, and a third gradient to a richer, darker brown at the bottom of the brush. This will give you a stereotypical chrome reflection map. An important thing to consider is that the front of your logo, which is usually flat, will only reflect a small part of your environment map. In the Right view, of the angle between the top of the logo, the camera, and the bottom of your logo, is, say, 10 degrees, then you can see how the reflection of your environment map will only cover 10 out of the 180 degrees which the map represents; in other words, only the middle 1/18th of the brush will be seen in the front of the logo. This area is where your most important colors and gradient should be. (The rest of the brush will show in bevels, if you have any) One way to spice up your logo is to add large, soft bumps to it; this will show up in the reflected colors as a real-world metal object, where slight surface imperfections always appear. I have UUencoded a sample Imagine object (the number "5") and the environment brushmap. I'm mailing them to you; if anyone else wants them, I'll keep them around for a week or so. (Or should I send them to one of those newfangled WWW Imagine Mailing List repositories?) @{" Thread 303" link IML-303} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-273 " MSG-273 Subject: Re: Upgrade rates @toc contents Subject: Re: Upgrade rates Date: Friday, 14 July 1995 15:37:01 From: Charles Blaquiere ---------------------------------------------------------------------------- > From: Robert Byrne > > Hello Charles, on Jul 11 you wrote: > > > Then I'll take over! Imagine 2.0 users, please, PLEASE do > > yourselves > > a favor and find the $100 to upgrade to 3.0, or the $200 to upgrade to > > all versions up to and including 4.0. ..... > > Has the upgrade fee changed? It was US$100 for the upgrade plan to > receive every version up to 4.0 or so I thought. > > -- Bob Notice, I was writing about the upgrade fee for _2.0_ owners, not the constant upgrade program for 3.0 owners. @{" Thread 200" link IML-200} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-274 " MSG-274 Subject: Virtual walkthru @toc contents Subject: Virtual walkthru Date: Friday, 14 July 1995 15:39:33 From: Charles Blaquiere ---------------------------------------------------------------------------- > From: NEWKIRK@delphi.com > > How about full-screen perspective wireframe, which is normal now, but > allow > a single mouseclick to advance to the next frame, so you could do a frame- > by-frame preview on the fly, manually controlled. But... you can already do that! Just create a preview anim in Stage, then use the animation controller to play it, pause it, go to the next/previous/first frame, drag the new "scrub" slider... and it'll be instantaneous, since Imagine will have already precalculated all the frames. @{" Thread 235" link IML-235} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-275 " MSG-275 Subject: Planet Lighting @toc contents Subject: Planet Lighting Date: Friday, 14 July 1995 15:42:19 From: Charles Blaquiere ---------------------------------------------------------------------------- > From: DAVEH47@delphi.com > > no matter what I do to the light (make it circular or > parallel rays, near to the planet or far, dim or so bright that it > washes all the colors out), when it renders, it always looks as > though a little less than half of the planet is in "daylight" (as > though a spotlight was being shined on it rather than the sun). > Can anyone suggest anything I can do to make the planet look > illuminated in a natural manner? Ummm, well, parallel rays is exactly what you'd need to simulate a very distant light source, such as the Sun. I have a hunch that the key to your message is your use of the words "natural manner". Perhaps you can describe in more detail what this natural look is to you, and we can help you achiveve it? @{" Thread 253" link IML-253} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-276 " MSG-276 Subject: Re: Re: One minor wish @toc contents Subject: Re: Re: One minor wish Date: Friday, 14 July 1995 15:45:01 From: Charles Blaquiere ---------------------------------------------------------------------------- > From: Ian Smith > > This does not work on Amiga 3.3 for me. Am I doing something wrong? > Imagins is trapping the mouse clock, as the menus do not show up when > I press the menu (right) button like normal, but the axis of rotation > does not change. ....and you _do_ have the "A"lignment button selected in the Perspective view's border? I just tried it and it still works under Amiga 3.3. Click on "A", press _and hold_ the left mouse button; when you move the mouse, you get a rotation around view X and Z; if you also press the right button, moving the mouse will rotate the view along Y. @{" Thread 247" link IML-247} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-277 " MSG-277 Subject: Re: Genlock blues @toc contents Subject: Re: Genlock blues Date: Friday, 14 July 1995 16:28:00 From: Drew_Perttula@altabates.com ---------------------------------------------------------------------------- >Aha! I have a strong feeling the culprit is HAM mode. I don't think >HAM images were ever designed for genlocking in the first place. You >need a register-based image where a "0" pixel simply means color zero, >NOT "zero changes from the neighbour, whatever it may be". Try setting >Rend24 to 16-color and see if your images genlock properly. NEGATIVE! I can remember times when I genlocked HAM graphics just fine. I think this is the reason why HAM will still work: color 0 in HAM has 6 bits, all zeros. The two highest bits are the ones that choose the mode-- modify R, G, B, or use a raw palette color. If those bits are 00, it means use a palette color, which in the case of 000000, would be palette reg. zero, which is transparent. Pretty sure that's accurate. (or at least right-for-the-wrong-reason :) @{" Thread 281" link IML-281} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-278 " MSG-278 Subject: Metal global maps??? @toc contents Subject: Metal global maps??? Date: Friday, 14 July 1995 17:36:01 From: yrod@ozemail.com.au ---------------------------------------------------------------------------- Hi IMLers, I would like to create some silver type for my parents' Silver Anniversary card. I have just placed some type in the stage, added suitable lights and applied a global brush map (blue sky, orange - brown ground). I was trying to get the stereotypical metal sheen on this silver type. The result however was not quite right. Has anyone got any suggestions for the global map to get the metal sheen (blue fading to orange? fading to blue again)? I think the attributes I have set for the object are correct? PS. George D. Those Darkons sound cool. I think I'll try it as soon as I get home. Rod Macey yrod@ozemail.com.au "Sometimes the hard way is the only way" @{" Thread 272" link IML-272} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-279 " MSG-279 Subject: Re: Planet Lighting @toc contents Subject: Re: Planet Lighting Date: Friday, 14 July 1995 19:14:36 From: Richard Heidebrecht ---------------------------------------------------------------------------- On Fri, 14 Jul 1995 DAVEH47@delphi.com wrote: > I've been looking at the recent messages about lighting and I want > to state a problem I have: I have a lot of scenes with planets, > and no matter what I do to the light (make it circular or > parallel rays, near to the planet or far, dim or so bright that it > washes all the colors out), when it renders, it always looks as > though a little less than half of the planet is in "daylight" (as > though a spotlight was being shined on it rather than the sun). > Can anyone suggest anything I can do to make the planet look > illuminated in a natural manner? > > -- Dave > What about raising the ambient light intensity? ~Rick Heidebrecht~ @{" Thread 282" link IML-282} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-280 " MSG-280 Subject: Re: Imagine Objects @toc contents Subject: Re: Imagine Objects Date: Friday, 14 July 1995 23:51:50 From: Dave Rhodes ---------------------------------------------------------------------------- Hey Tom ....! > I just received 2 CDs in the mail that I ordered from a company called EPIC > MARKETING. The CDs have hundreds of megs of imagine objects and texture > maps. I spent about 4 hours looking through the objects and still did not > finish looking at the objects. The company is in Great Britain and the phone > number is 01793 490988. > I don't know the price since the bill I got was in pounds. Put us poor brits out of our misery, - How many pounds, and what are they called ? Thanks for the 'phone no. anyway. -- ~===========================================================================~ Dave Rhodes - dave@darhodes.demon.co.uk - Yorkshire - England - --------------------------------------------------------------------------- @{" Thread 867" link IML-867} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-281 " MSG-281 Subject: Re: Genlock blues @toc contents Subject: Re: Genlock blues Date: Friday, 14 July 1995 23:53:52 From: Mike McCool ---------------------------------------------------------------------------- > >Aha! I have a strong feeling the culprit is HAM mode. I don't think > >HAM images were ever designed for genlocking in the first place. You > >need a register-based image where a "0" pixel simply means color zero, > >NOT "zero changes from the neighbour, whatever it may be". Try setting > >Rend24 to 16-color and see if your images genlock properly. > > NEGATIVE! I can remember times when I genlocked HAM graphics just > fine. > > I think this is the reason why HAM will still work: color 0 in HAM has > 6 bits, all zeros. The two highest bits are the ones that choose the > mode-- modify R, G, B, or use a raw palette color. If those bits are > 00, it means use a palette color, which in the case of 000000, would > be palette reg. zero, which is transparent. Pretty sure that's Hey Drew, Well, you're right: ham can be genlocked just fine. But Jeez, what I had to go through to get my background color0 to actually be transparent. I ended up splitting my anim back into individual ham frames, and loading it frame-by-frame into DPaint4, then using the Background > Foreground command in the pulldowns. It only took a few million years. @{" Thread 117" link IML-117} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-282 " MSG-282 Subject: Re: Planet Lighting @toc contents Subject: Re: Planet Lighting Date: Saturday, 15 July 1995 00:07:30 From: NEWKIRK@delphi.com ---------------------------------------------------------------------------- DaveH47: Perhaps if your light source has as large as or larger than your planet... JN @{" Thread 287" link IML-287} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-283 " MSG-283 Subject: Re :starfields @toc contents Subject: Re :starfields Date: Saturday, 15 July 1995 00:18:42 From: NEWKIRK@delphi.com ---------------------------------------------------------------------------- to Blaq (Charles) no slam whatsoever. Half of the purpose of the IML is to promote and facilitate this kind of experience broadening discussion. I only have 2.0 (for a few days more...) and am not familiar with most of the current or new features, and even if I were, I might not know of a way to accomplish something which to someone else is simple, since they've either done it, figured it out, or heard about it previously (probably here on IML!) Later on, JN @{" Thread 644" link IML-644} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-284 " MSG-284 Subject: Re: VIEW SPECIAL @toc contents Subject: Re: VIEW SPECIAL Date: Saturday, 15 July 1995 03:06:30 From: Valleyview@aol.com ---------------------------------------------------------------------------- > .......When I see something from Camera View, it isn't the same that is > render in Project Menu because the image render is more large than > the Camera View... I'm not quite clear on your circumstances but here are a couple of ideas. You say you zoom in with your camera view. If you are using the zoom menu, or are in the detail editor, then you are not in camera view. Your quickrender will show your perspective window in the detail editor but not your project render. If you are in the stage editor, with "camera view" enabled, and are moving the camera to zoom in then my next question would be does a quickrender look differant from the project render. If they do then your resolution (or render preset) are not set the same. If they both look bad they might both be set to the wrong setting to look right on your screen. For the mouse problem I am not sure, but out of experience I can say that any time I have ever had a mouse problem it was fixed by getting an updated mouse driver. Rick @{" Thread 305" link IML-305} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-285 " MSG-285 Subject: Picasso II & Imagine 3.3 @toc contents Subject: Picasso II & Imagine 3.3 Date: Saturday, 15 July 1995 07:16:00 From: david.wyand@canrem.com (David Wyand) ---------------------------------------------------------------------------- Hi Guys! I just got Imagine 3.3 for the Amiga and would like to use the 256 texture display. I have a Picasso II, and I can't seem to be able to force it into 256 colours. I've played with those 256 colour parameters, as well as the AA one in preferences with no luck. Has anyone been able to get this to work? Thanx in advance... -Dave david.wyand@canrem.com @{" Thread 296" link IML-296} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-286 " MSG-286 Subject: Re: Wishlist -- Improved starfield @toc contents Subject: Re: Wishlist -- Improved starfield Date: Saturday, 15 July 1995 07:22:56 From: "dunc@eraser.demon.co.uk" ---------------------------------------------------------------------------- Hi Robert, > Hello DAVEH47, on Jul 10 you wrote: > > > Specifically, I would like the ability to give the stars a random > > range of grey values (simulating the varying brightnesses of real > > stars in the sky; and to optionally concentrate the stars' > > positions towards a plane ("Milky Way" effect) or a point > > ("Globular Cluster" effect). > > priority. These features would be nice but how often does anyone render a > starfield? i use starfield/stars whatever quite alot with renders that dont need to much background as it gives a good sense of motion without detracting from the main centre of the anim and with milkyway nebular clustar etc this would add a nice feature to the end product/anim -just that little extra duncan .............................................................................. .. . .. dunc@eraser.demon.co.uk . .. . .............................................................................. @{" Thread 208" link IML-208} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-287 " MSG-287 Subject: Re: Planet Lighting @toc contents Subject: Re: Planet Lighting Date: Saturday, 15 July 1995 12:50:45 From: George Lane ---------------------------------------------------------------------------- On Fri, 14 Jul 1995, Richard Heidebrecht wrote: > On Fri, 14 Jul 1995 DAVEH47@delphi.com wrote: > > > I've been looking at the recent messages about lighting and I want > > to state a problem I have: I have a lot of scenes with planets, > > and no matter what I do to the light (make it circular or > > parallel rays, near to the planet or far, dim or so bright that it > > washes all the colors out), when it renders, it always looks as > > though a little less than half of the planet is in "daylight" (as > > though a spotlight was being shined on it rather than the sun). > > Can anyone suggest anything I can do to make the planet look > > illuminated in a natural manner? > > > > -- Dave > > > > What about raising the ambient light intensity? Raising the ambient intensity would illuminate the dark side of the planet, which should be completely black. Not good for realism. Parallel lights should work, since rays coming from the sun are parallel. George @{" Thread 331" link IML-331} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-288 " MSG-288 Subject: I have the best wish :) @toc contents Subject: I have the best wish :) Date: Saturday, 15 July 1995 16:18:31 From: Lumbient@aol.com ---------------------------------------------------------------------------- Here is something I thought would be very useful! How about adding another list to the attributes requestor? The list would list(of course) the different states for an object allowing you to edit the different states without exiting the requestor!!! Man would this save time! I hate exiting clicking on "set to..." then going back! ---Lum @{" Thread 816" link IML-816} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-289 " MSG-289 Subject: Re: Planet shading @toc contents Subject: Re: Planet shading Date: Saturday, 15 July 1995 21:47:50 From: DAVEH47@delphi.com ---------------------------------------------------------------------------- >Ummm, well, parallel rays is exactly what you'd need to simulate a very >distant light source, such as the Sun. I have a hunch that the key to >your message is your use of the words "natural manner". Perhaps you can >describe in more detail what this natural look is to you, and we can >help you achiveve it? By "natural", I mean that the "day" and "night" sides should cover equal areas of the planet, with the terminator (i.e. "twilight zone") intersecting the planet's "poles" and dividing it into equal halves. No matter what I do (and thanks, incidentally, to everyone for their suggestions so far, but I'm afraid that not one has made any difference), the terminator is offset towards the lightsource(s), and a good deal more than half of the planet is shrouded in darkness (not counting the ambient light). Is there anything I can do to "nudge" that terminator to the center? (If I still haven't made clear what I'm striving for, see my "diagrams" below). Thanks again in advance! -- Dave Planets (side views; light source is to the right; "night" side is filled with X's) What I want: What is rendered: _________ _________ /XXXX: \ /XXXXXXX: \ /XXXXX: \ /XXXXXXXX: \ |XXXXXX: | |XXXXXXXXX: | |XXXXXX: | |XXXXXXXXX: | |XXXXXX: | |XXXXXXXXX: | \XXXXX: / \XXXXXXXX: / \XXXX:____/ \XXXXXXX:_/ P.S. You're right, parallel rays SHOULD rectify the problem, as that's the whole point of having them, but they don't. (Imagine Bug???) @{" Thread 318" link IML-318} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-290 " MSG-290 Subject: Layers @toc contents Subject: Layers Date: Saturday, 15 July 1995 22:03:30 From: SGiff68285@aol.com ---------------------------------------------------------------------------- Is there any way to turn off layers permanantly other than for quick renders? Every time I go to render in the project editor it adds all the layers and sometimes it loses the layer info completely. s.g. @{" Thread 897" link IML-897} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-291 " MSG-291 Subject: Planet lighting (ambient?) @toc contents Subject: Planet lighting (ambient?) Date: Saturday, 15 July 1995 23:13:10 From: NEWKIRK@delphi.com ---------------------------------------------------------------------------- How about raise ambient, then aim a Darkon at the dark side? JN @{" Thread 544" link IML-544} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @nod