@database "IMAGINE MAILING LIST" @WIDTH 80 @font topaz.font 8 @index Index @toc contents @node MAIN "IMAGINE MAILING LIST NUMBER V68" @toc contents @{b} This GUIDE File was generated by an @{ub} @{b} IMAGINE MAILING LIST PROCESSOR @{ub} @{b} Written By Joop van de Wege @{ub} @{b} © 1995 @{ub} \|/ @ @ +---------------------------------oOO-(_)-OOo---------------------------------+ | | | This is the Imagine Mailing List (imagine@email.sp.paramax.com) Archive #68 | | covering messages from Nov 01 1994 to Nov 27 1995. | | | | If you have any questions or problems with this file, E-mail Nik Vukovljak | | at nvukovlj@extro.ucc.su.oz.au | | To join the IML, send email to: imagine-request@email.eag.unisysgsg.com | | and in the subject line type in: subscribe | | | | Thanks goes to: Neil Miller for the Imagine Mailing List Processor | | Nik Vukovljak for the archives | +-----------------------------------------------------------------------------+ @{" Turn the Page " link contents} @endnode MAIN @node contents "IMAGINE MAILING LIST V68- CONTENTS" Click-->@{" 1 " link IML-1} MSG- 1 Subject: T3DLIB Click-->@{" 2 " link IML-2} MSG- 2 Subject: Re: Anybody know how to fix bad chunk size, etc. Click-->@{" 3 " link IML-3} MSG- 3 Subject: Re: world size Click-->@{" 4 " link IML-4} MSG- 4 Subject: Attributes Click-->@{" 5 " link IML-5} MSG- 5 Subject: Running Imagine... Click-->@{" 6 " link IML-6} MSG- 6 Subject: Re: Texture to create pseudo bevels ? Click-->@{" 7 " link IML-7} MSG- 7 Subject: Impulse, Please change the name... Click-->@{" 8 " link IML-8} MSG- 8 Subject: Re: Imagine & Cyberstorm60 problems Click-->@{" 9 " link IML-9} MSG- 9 Subject: DS9 object Click-->@{" 10 " link IML-10} MSG- 10 Subject: Imagine 4.0 Click-->@{" 11 " link IML-11} MSG- 11 Subject: Dream Scenerio! Click-->@{" 12 " link IML-12} MSG- 12 Subject: How fast? Click-->@{" 13 " link IML-13} MSG- 13 Subject: Re: Animated Grass Quickie Click-->@{" 14 " link IML-14} MSG- 14 Subject: Re: 24Bit Quickrender Click-->@{" 15 " link IML-15} MSG- 15 Subject: Re: Third Version of Essence Textures Click-->@{" 16 " link IML-16} MSG- 16 Subject: Re: 4.0 sans manual Click-->@{" 17 " link IML-17} MSG- 17 Subject: Re: Animated Grass Quickie Click-->@{" 18 " link IML-18} MSG- 18 Subject: RE: Third Version of Essence Textures Click-->@{" 19 " link IML-19} MSG- 19 Subject: 4.0 sans manual Click-->@{" 20 " link IML-20} MSG- 20 Subject: Imagine & Cyberstorm60 problems Click-->@{" 21 " link IML-21} MSG- 21 Subject: Third Version of Essence Textures Click-->@{" 22 " link IML-22} MSG- 22 Subject: Problems with Anim-Window Click-->@{" 23 " link IML-23} MSG- 23 Subject: 4.0 manual Click-->@{" 24 " link IML-24} MSG- 24 Subject: Shipping Imagine 4.0 Click-->@{" 25 " link IML-25} MSG- 25 Subject: Re: Imagine 4.0 Click-->@{" 26 " link IML-26} MSG- 26 Subject: Mailing list Click-->@{" 27 " link IML-27} MSG- 27 Subject: Gadgets and Function Keys Click-->@{" 28 " link IML-28} MSG- 28 Subject: Glows Click-->@{" 29 " link IML-29} MSG- 29 Subject: Glows the annoying way! Click-->@{" 30 " link IML-30} MSG- 30 Subject: Glows, I have an idea... Click-->@{" 31 " link IML-31} MSG- 31 Subject: Re: 4.0 manual Click-->@{" 32 " link IML-32} MSG- 32 Subject: Re: Animated Grass Quickie Click-->@{" 33 " link IML-33} MSG- 33 Subject: Why all the complaining... Click-->@{" 34 " link IML-34} MSG- 34 ------=> Sorry NO Subject! Click-->@{" 35 " link IML-35} MSG- 35 Subject: Re: How fast? Click-->@{" 36 " link IML-36} MSG- 36 Subject: Magazines Click-->@{" 37 " link IML-37} MSG- 37 Subject: Gadgets Click-->@{" 38 " link IML-38} MSG- 38 Subject: Re: Order ListAttributes NOW! Click-->@{" 39 " link IML-39} MSG- 39 Subject: VistaPro Upgrade? For Amiga? Click-->@{" 40 " link IML-40} MSG- 40 Subject: Re: 4.0 sans manual Click-->@{" 41 " link IML-41} MSG- 41 Subject: Re: Re: Re: Cyberstorm or something Click-->@{" 42 " link IML-42} MSG- 42 Subject: Re: How fast? Click-->@{" 43 " link IML-43} MSG- 43 Subject: RE:HOW FAST Click-->@{" 44 " link IML-44} MSG- 44 Subject: Re: Magazines Click-->@{" 45 " link IML-45} MSG- 45 Subject: Order ListAttributes NOW! Click-->@{" 46 " link IML-46} MSG- 46 Subject: Imagine 4.0 Click-->@{" 47 " link IML-47} MSG- 47 Subject: Re: 4.0 sans manual Click-->@{" 48 " link IML-48} MSG- 48 Subject: 4.0 manual Click-->@{" 49 " link IML-49} MSG- 49 Subject: Re: How fast Click-->@{" 50 " link IML-50} MSG- 50 Subject: Re: 4.0 Manual Click-->@{" 51 " link IML-51} MSG- 51 Subject: Face reduction utility for Imagine 3.3 / 4.0 Click-->@{" 52 " link IML-52} MSG- 52 Subject: Re: NON-DELIVERY of: Re: 4.0 manual Click-->@{" 53 " link IML-53} MSG- 53 Subject: Re: 4.0 manual Click-->@{" 54 " link IML-54} MSG- 54 Subject: Re: Magazines Click-->@{" 55 " link IML-55} MSG- 55 Subject: Re: Web sites Click-->@{" 56 " link IML-56} MSG- 56 Subject: Wanted:Imagine Tapes (fwd) Click-->@{" 57 " link IML-57} MSG- 57 Subject: Re: 4.0 manual Click-->@{" 58 " link IML-58} MSG- 58 Subject: Bars Click-->@{" 59 " link IML-59} MSG- 59 Subject: Re: 4.0 manual Click-->@{" 60 " link IML-60} MSG- 60 Subject: Re: Magazines Click-->@{" 61 " link IML-61} MSG- 61 Subject: VistaPro upgrades Click-->@{" 62 " link IML-62} MSG- 62 Subject: Why no newsgroup? Click-->@{" 63 " link IML-63} MSG- 63 Subject: Re:How fast Click-->@{" 64 " link IML-64} MSG- 64 Subject: 3D accelerators Click-->@{" 65 " link IML-65} MSG- 65 Subject: Imagine 4.0 is here! Click-->@{" 66 " link IML-66} MSG- 66 Subject: Shipping now... Click-->@{" 67 " link IML-67} MSG- 67 Subject: Re: 4.0 Manual Click-->@{" 68 " link IML-68} MSG- 68 Subject: Re: 4.0 sans manual Click-->@{" 69 " link IML-69} MSG- 69 Subject: Re: Wanted:Imagine Tapes (fwd) Click-->@{" 70 " link IML-70} MSG- 70 Subject: Re: 3D accelerators Click-->@{" 71 " link IML-71} MSG- 71 Subject: Re:gadgets Click-->@{" 72 " link IML-72} MSG- 72 Subject: Imagine 4.0 Click-->@{" 73 " link IML-73} MSG- 73 Subject: Re: Third Version of Essence Textures Click-->@{" 74 " link IML-74} MSG- 74 Subject: Hubble pix Click-->@{" 75 " link IML-75} MSG- 75 Subject: 4.0 Click-->@{" 76 " link IML-76} MSG- 76 Subject: Re: Face reduction utility for Imagine 3.3 / 4.0 (fwd) Click-->@{" 77 " link IML-77} MSG- 77 Subject: Minds Eye (again II) Click-->@{" 78 " link IML-78} MSG- 78 Subject: Re: PAR PC Click-->@{" 79 " link IML-79} MSG- 79 Subject: Re: Decals on Glass Click-->@{" 80 " link IML-80} MSG- 80 Subject: Pseudobevels Click-->@{" 81 " link IML-81} MSG- 81 Subject: Re: problems, my friends Click-->@{" 82 " link IML-82} MSG- 82 Subject: Smoothing and point reduction Click-->@{" 83 " link IML-83} MSG- 83 Subject: Water animation question (ripples) Click-->@{" 84 " link IML-84} MSG- 84 Subject: Re: Where is Apex Click-->@{" 85 " link IML-85} MSG- 85 Subject: Re: Win-Imagine Click-->@{" 86 " link IML-86} MSG- 86 Subject: Re: Win-Imagine Click-->@{" 87 " link IML-87} MSG- 87 Subject: Picture Click-->@{" 88 " link IML-88} MSG- 88 Subject: Re: 4.0 manual Click-->@{" 89 " link IML-89} MSG- 89 Subject: Re: Animated Grass Quickie Click-->@{" 90 " link IML-90} MSG- 90 Subject: Lha util for PCs Click-->@{" 91 " link IML-91} MSG- 91 Subject: Re: 4.0 manual Click-->@{" 92 " link IML-92} MSG- 92 Subject: Re: NON-DELIVERY of: Re: 4.0 manual Click-->@{" 93 " link IML-93} MSG- 93 Subject: Re: Face reduction utility for Imagine 3.3 / 4.0 (fwd) Click-->@{" 94 " link IML-94} MSG- 94 Subject: Re: scaling problems, my friends Click-->@{" 95 " link IML-95} MSG- 95 Subject: Imagine4.0 Click-->@{" 96 " link IML-96} MSG- 96 Subject: Re: NON-DELIVERY of: Re: 4.0 manual Click-->@{" 97 " link IML-97} MSG- 97 Subject: 040+ optimizing of Imagine ?! Click-->@{" 98 " link IML-98} MSG- 98 Subject: Gadgets Click-->@{" 99 " link IML-99} MSG- 99 Subject: Third Version of Essence Textures Click-->@{" 100 " link IML-100} MSG- 100 Subject: Re: Face reduction utility for Imagine 3.3 / 4.0 (fwd) Click-->@{" 101 " link IML-101} MSG- 101 Subject: Re: Hubble pix Click-->@{" 102 " link IML-102} MSG- 102 Subject: RE: Minds Eye (again II) Click-->@{" 103 " link IML-103} MSG- 103 Subject: Recieveing Posts... Click-->@{" 104 " link IML-104} MSG- 104 Subject: Hubble pix Click-->@{" 105 " link IML-105} MSG- 105 Subject: Re: lha util for PCs Click-->@{" 106 " link IML-106} MSG- 106 Subject: Re: lha util for PCs Click-->@{" 107 " link IML-107} MSG- 107 Subject: Imagine Texture Editor Click-->@{" 108 " link IML-108} MSG- 108 Subject: Milan's CleanupSlice Click-->@{" 109 " link IML-109} MSG- 109 Subject: Moving stars Click-->@{" 110 " link IML-110} MSG- 110 Subject: Re: Mirror, Mirror Click-->@{" 111 " link IML-111} MSG- 111 Subject: Re: 4.0 manual Click-->@{" 112 " link IML-112} MSG- 112 Subject: Metaballs=Blob? Click-->@{" 113 " link IML-113} MSG- 113 Subject: Installing Imagine 4.0 Click-->@{" 114 " link IML-114} MSG- 114 Subject: RE: Minds Eye (again II) Click-->@{" 115 " link IML-115} MSG- 115 Subject: Running Im4.0 under Windows 95 Click-->@{" 116 " link IML-116} MSG- 116 Subject: Re: scaling problems, my friends Click-->@{" 117 " link IML-117} MSG- 117 Subject: Re: water animation question (ripples) Click-->@{" 118 " link IML-118} MSG- 118 Subject: Re: scaling problems, my friends Click-->@{" 119 " link IML-119} MSG- 119 Subject: Running Im4.0 under Windows 95 Click-->@{" 120 " link IML-120} MSG- 120 Subject: Imagine 4.0, Spline Editor?? Click-->@{" 121 " link IML-121} MSG- 121 Subject: Re: water animation question (ripples) Click-->@{" 122 " link IML-122} MSG- 122 Subject: Blobs Click-->@{" 123 " link IML-123} MSG- 123 Subject: Animations Click-->@{" 124 " link IML-124} MSG- 124 Subject: Imagine 4.0 Click-->@{" 125 " link IML-125} MSG- 125 Subject: Re: Metaballs=Blob? Click-->@{" 126 " link IML-126} MSG- 126 Subject: Re: Imagine 4.0, Spline Editor?? Click-->@{" 127 " link IML-127} MSG- 127 Subject: What Lites? Click-->@{" 128 " link IML-128} MSG- 128 Subject: Re: scaling problems, my friends Click-->@{" 129 " link IML-129} MSG- 129 Subject: Re: PAL resolution; was: Re: PAR settings Click-->@{" 130 " link IML-130} MSG- 130 Subject: Re: Animated Grass Quickie Click-->@{" 131 " link IML-131} MSG- 131 Subject: Re: 4.0 sans manual Click-->@{" 132 " link IML-132} MSG- 132 Subject: Re: 3D accelerators Click-->@{" 133 " link IML-133} MSG- 133 Subject: Re: Imagine 4.0 Click-->@{" 134 " link IML-134} MSG- 134 Subject: Re: Cmpeg. How do I work it? Click-->@{" 135 " link IML-135} MSG- 135 Subject: Cmpeg. How do I work it? Click-->@{" 136 " link IML-136} MSG- 136 Subject: Re: Blobs Click-->@{" 137 " link IML-137} MSG- 137 Subject: Basic Problems (was Re: scaling problems...) Click-->@{" 138 " link IML-138} MSG- 138 Subject: Re: Running Im4.0 under Windows 95 Click-->@{" 139 " link IML-139} MSG- 139 Subject: Caustics.itx Click-->@{" 140 " link IML-140} MSG- 140 Subject: Particle animation Click-->@{" 141 " link IML-141} MSG- 141 Subject: Re: Cmpeg. How do I work it? Click-->@{" 142 " link IML-142} MSG- 142 Subject: Re: Attributes. Click-->@{" 143 " link IML-143} MSG- 143 Subject: Imagn for the PC? Click-->@{" 144 " link IML-144} MSG- 144 Subject: Booting imagin Click-->@{" 145 " link IML-145} MSG- 145 Subject: Re: Running Im4.0 under Windows 95 Click-->@{" 146 " link IML-146} MSG- 146 Subject: Waiting for someone to write a good blob tutorial... Click-->@{" 147 " link IML-147} MSG- 147 Subject: Re: Blobs Click-->@{" 148 " link IML-148} MSG- 148 Subject: Space Thrusters Click-->@{" 149 " link IML-149} MSG- 149 Subject: Re: Running Im4.0 under Windows 95 Click-->@{" 150 " link IML-150} MSG- 150 Subject: Attributes. Click-->@{" 151 " link IML-151} MSG- 151 Subject: Re: Running Im4.0 under Windows 95 Click-->@{" 152 " link IML-152} MSG- 152 Subject: Pentium Click-->@{" 153 " link IML-153} MSG- 153 Subject: Re: Imagine 4.0, Spline Editor?? Click-->@{" 154 " link IML-154} MSG- 154 Subject: Re: Blobs Click-->@{" 155 " link IML-155} MSG- 155 Subject: Toy Story Click-->@{" 156 " link IML-156} MSG- 156 Subject: Re: Animated Grass Quickie Click-->@{" 157 " link IML-157} MSG- 157 Subject: Re: Pentium Click-->@{" 158 " link IML-158} MSG- 158 Subject: Shuttered Glasses and other stuff. Click-->@{" 159 " link IML-159} MSG- 159 Subject: Re: Cmpeg How do I work it? Click-->@{" 160 " link IML-160} MSG- 160 Subject: COMPLEMENT for Iron Mike and IM4.0 Click-->@{" 161 " link IML-161} MSG- 161 Subject: Re: Pentium Click-->@{" 162 " link IML-162} MSG- 162 Subject: Re: Cmpeg. How do I work it? Click-->@{" 163 " link IML-163} MSG- 163 Subject: Re: Attributes. Click-->@{" 164 " link IML-164} MSG- 164 Subject: Re: 4.0 Click-->@{" 165 " link IML-165} MSG- 165 Subject: RE:Cmpeg and Wife (and Winimagine upgrade cost) Click-->@{" 166 " link IML-166} MSG- 166 Subject: Some news... Click-->@{" 167 " link IML-167} MSG- 167 Subject: Imagine under Win '9 Click-->@{" 168 " link IML-168} MSG- 168 Subject: 4.0 and autoload backdrop images! Click-->@{" 169 " link IML-169} MSG- 169 Subject: Imagine 4.0, Spline Editor?? Click-->@{" 170 " link IML-170} MSG- 170 Subject: Re: Imagine 4.0, Spline Editor?? Click-->@{" 171 " link IML-171} MSG- 171 Subject: Re: 4.0 and autoload backdrop images! Click-->@{" 172 " link IML-172} MSG- 172 Subject: Re: particle animation Click-->@{" 173 " link IML-173} MSG- 173 Subject: Imagine 4.0 amiga Click-->@{" 174 " link IML-174} MSG- 174 Subject: Dual CPUs Click-->@{" 175 " link IML-175} MSG- 175 Subject: Win95 & Imagine3 Click-->@{" 176 " link IML-176} MSG- 176 Subject: Re: Imagine 4.0, Spline Editor?? Click-->@{" 177 " link IML-177} MSG- 177 Subject: Imagine objects Click-->@{" 178 " link IML-178} MSG- 178 Subject: RE: Win95 & Imagine3 Click-->@{" 179 " link IML-179} MSG- 179 Subject: You mean you already have your copy of Imagine 4.0 ? You lucky Click-->@{" 180 " link IML-180} MSG- 180 Subject: Re: Caustics.itx Click-->@{" 181 " link IML-181} MSG- 181 Subject: Re: Pentium Click-->@{" 182 " link IML-182} MSG- 182 Subject: Re: Cmpeg How do I work it? Click-->@{" 183 " link IML-183} MSG- 183 Subject: Re: Cmpeg How do I work it? Click-->@{" 184 " link IML-184} MSG- 184 Subject: Re: Win95 & Imagine3 Click-->@{" 185 " link IML-185} MSG- 185 Subject: Re: particle animation Click-->@{" 186 " link IML-186} MSG- 186 Subject: Re: Glows again... Click-->@{" 187 " link IML-187} MSG- 187 Subject: Re: Cmpeg and playback speed Click-->@{" 188 " link IML-188} MSG- 188 Subject: Re: particle animation Click-->@{" 189 " link IML-189} MSG- 189 Subject: Re: Blobs Click-->@{" 190 " link IML-190} MSG- 190 Subject: Informations Click-->@{" 191 " link IML-191} MSG- 191 Subject: Pal Res. for Beta Sp Click-->@{" 192 " link IML-192} MSG- 192 Subject: Attrib's for all of group? Click-->@{" 193 " link IML-193} MSG- 193 Subject: Cool Texture maps Click-->@{" 194 " link IML-194} MSG- 194 Subject: ListAtts and 4.0 README! Click-->@{" 195 " link IML-195} MSG- 195 Subject: RotoScoping Click-->@{" 196 " link IML-196} MSG- 196 Subject: Re: Caustics.itx Click-->@{" 197 " link IML-197} MSG- 197 Subject: Re: Caustics.itx Click-->@{" 198 " link IML-198} MSG- 198 Subject: Re: Blobs Click-->@{" 199 " link IML-199} MSG- 199 Subject: Re: Backdrop images. Click-->@{" 200 " link IML-200} MSG- 200 Subject: Re: 4.0 and autoload backdrop images! Click-->@{" 201 " link IML-201} MSG- 201 Subject: The Amiga's future is set!! Click-->@{" 202 " link IML-202} MSG- 202 Subject: Re: attrib's for all of group? Click-->@{" 203 " link IML-203} MSG- 203 Subject: Re: 4.0 and autoload backdrop images! Click-->@{" 204 " link IML-204} MSG- 204 Subject: Re: You mean you already have your copy of Imagine 4.0 ? You l Click-->@{" 205 " link IML-205} MSG- 205 Subject: Soft shadows Click-->@{" 206 " link IML-206} MSG- 206 Subject: Re: 4.0 and autoload backdrop images! -Reply Click-->@{" 207 " link IML-207} MSG- 207 Subject: Re: 4.0 and autoload backdrop images! Click-->@{" 208 " link IML-208} MSG- 208 Subject: Re: attrib's for all of group? Click-->@{" 209 " link IML-209} MSG- 209 Subject: Blobs Click-->@{" 210 " link IML-210} MSG- 210 Subject: Re: Backdrop images. Click-->@{" 211 " link IML-211} MSG- 211 Subject: Re: Glows again Click-->@{" 212 " link IML-212} MSG- 212 Subject: Re:Particle animation Click-->@{" 213 " link IML-213} MSG- 213 Subject: Re: Imagine 4.0, Spline Editor?? Click-->@{" 214 " link IML-214} MSG- 214 Subject: Re: Backdrop images. Click-->@{" 215 " link IML-215} MSG- 215 Subject: 4.0 raises WinImagine questions! Click-->@{" 216 " link IML-216} MSG- 216 Subject: Finally fixing it ... Click-->@{" 217 " link IML-217} MSG- 217 Subject: Morphing (was Re: Particle animation) Click-->@{" 218 " link IML-218} MSG- 218 Subject: Re: Glows again Click-->@{" 219 " link IML-219} MSG- 219 Subject: Re: 4.0 Click-->@{" 220 " link IML-220} MSG- 220 Subject: 4.0 Shipping Click-->@{" 221 " link IML-221} MSG- 221 Subject: Re: 4.0 Shipping Click-->@{" 222 " link IML-222} MSG- 222 Subject: 4.0 motion blur and paths Click-->@{" 223 " link IML-223} MSG- 223 Subject: Re: Glows again Click-->@{" 224 " link IML-224} MSG- 224 Subject: Re: Backdrop images. Click-->@{" 225 " link IML-225} MSG- 225 Subject: Re: 4.0 raises WinImagine questions! Click-->@{" 226 " link IML-226} MSG- 226 Subject: Re: You mean you already have your copy of Imagine 4.0 ? You l Click-->@{" 227 " link IML-227} MSG- 227 Subject: 4.0 raises WinImagine questions! -Reply Click-->@{" 228 " link IML-228} MSG- 228 Subject: Re: 4.0 Shipping Click-->@{" 229 " link IML-229} MSG- 229 Subject: Shipping 4.0 Click-->@{" 230 " link IML-230} MSG- 230 Subject: 3D Design Click-->@{" 231 " link IML-231} MSG- 231 Subject: Source for Imagine to/from everything else convertors Click-->@{" 232 " link IML-232} MSG- 232 Subject: Re: Cmpeg and Wife (and Winimagine upgrade cost) Click-->@{" 233 " link IML-233} MSG- 233 Subject: A blobs challenge! Click-->@{" 234 " link IML-234} MSG- 234 Subject: Re: You mean you already have your copy of Imagine 4.0 ? You l Click-->@{" 235 " link IML-235} MSG- 235 Subject: Re: 4.0 Click-->@{" 236 " link IML-236} MSG- 236 Subject: DPaint Replacement For PC's... Click-->@{" 237 " link IML-237} MSG- 237 Subject: Waving grass field Click-->@{" 238 " link IML-238} MSG- 238 Subject: Problems... Click-->@{" 239 " link IML-239} MSG- 239 Subject: Re: Source for Imagine to/from everything else convertors Click-->@{" 240 " link IML-240} MSG- 240 Subject: Lightning Click-->@{" 241 " link IML-241} MSG- 241 Subject: Attribs on Image Maps Click-->@{" 242 " link IML-242} MSG- 242 Subject: A blobs challenge! Click-->@{" 243 " link IML-243} MSG- 243 Subject: 4.0 Shipping -Reply Click-->@{" 244 " link IML-244} MSG- 244 Subject: Re: 4.0 Shipping Click-->@{" 245 " link IML-245} MSG- 245 Subject: Re: Source for Imagine to/from everything else convertors Click-->@{" 246 " link IML-246} MSG- 246 Subject: Eye Fry TV in Boston Click-->@{" 247 " link IML-247} MSG- 247 Subject: I got my Imagine4.0 manual! Click-->@{" 248 " link IML-248} MSG- 248 Subject: Re: Source for Imagine to/from everything else convertors Click-->@{" 249 " link IML-249} MSG- 249 Subject: Re: 4.0 Shipping Click-->@{" 250 " link IML-250} MSG- 250 ------=> Sorry NO Subject! Click-->@{" 251 " link IML-251} MSG- 251 Subject: Re: 3D Design & other magazines Click-->@{" 252 " link IML-252} MSG- 252 Subject: Thrusters Click-->@{" 253 " link IML-253} MSG- 253 Subject: Re: Source for Imagine to/from everything else convertors Click-->@{" 254 " link IML-254} MSG- 254 Subject: Re: Attribs on Image Maps Click-->@{" 255 " link IML-255} MSG- 255 Subject: Re: I got my Imagine4.0 manual! Click-->@{" 256 " link IML-256} MSG- 256 Subject: Re: You mean you already have your copy of Imagine 4.0 ? You l Click-->@{" 257 " link IML-257} MSG- 257 Subject: Re: 3D Design & other magazines Click-->@{" 258 " link IML-258} MSG- 258 Subject: Re: Lightning Click-->@{" 259 " link IML-259} MSG- 259 Subject: Pictures Click-->@{" 260 " link IML-260} MSG- 260 ------=> Sorry NO Subject! Click-->@{" 261 " link IML-261} MSG- 261 Subject: Re: Re: 4.0 Click-->@{" 262 " link IML-262} MSG- 262 Subject: Re: DPaint Replacement For PC's... Click-->@{" 263 " link IML-263} MSG- 263 Subject: Helmy's Pic Click-->@{" 264 " link IML-264} MSG- 264 Subject: Re: waving grass field Click-->@{" 265 " link IML-265} MSG- 265 Subject: Imagine 4 in Oz Click-->@{" 266 " link IML-266} MSG- 266 Subject: Re: Attribs on Image Maps Click-->@{" 267 " link IML-267} MSG- 267 Subject: Hmmmm Click-->@{" 268 " link IML-268} MSG- 268 Subject: Re: Thrusters Click-->@{" 269 " link IML-269} MSG- 269 Subject: Rotoscoping Click-->@{" 270 " link IML-270} MSG- 270 Subject: Re: Attribs on Image Maps Click-->@{" 271 " link IML-271} MSG- 271 Subject: A message from Mike Click-->@{" 272 " link IML-272} MSG- 272 Subject: Re: Thrusters Click-->@{" 273 " link IML-273} MSG- 273 Subject: Re: waving grass field Click-->@{" 274 " link IML-274} MSG- 274 Subject: Re: 3D Design & other magazines Click-->@{" 275 " link IML-275} MSG- 275 Subject: Re: particle animation Click-->@{" 276 " link IML-276} MSG- 276 Subject: Re: 4.0 Click-->@{" 277 " link IML-277} MSG- 277 Subject: Re: Attribs on Image Maps Click-->@{" 278 " link IML-278} MSG- 278 Subject: Brushmapping Children Click-->@{" 279 " link IML-279} MSG- 279 Subject: Re: Cool Texture maps Click-->@{" 280 " link IML-280} MSG- 280 Subject: Re: A blobs challenge! Click-->@{" 281 " link IML-281} MSG- 281 Subject: Re: Thrusters Click-->@{" 282 " link IML-282} MSG- 282 Subject: Helmy's Pic Click-->@{" 283 " link IML-283} MSG- 283 Subject: Re: waving grass field Click-->@{" 284 " link IML-284} MSG- 284 Subject: Wacom 12x12 Click-->@{" 285 " link IML-285} MSG- 285 Subject: Re: A blobs challenge! Click-->@{" 286 " link IML-286} MSG- 286 Subject: Re: A blobs challenge! Click-->@{" 287 " link IML-287} MSG- 287 Subject: 4.0 motion blur and paths Click-->@{" 288 " link IML-288} MSG- 288 Subject: Re: Rotoscoping Click-->@{" 289 " link IML-289} MSG- 289 Subject: Re: Attribs on Image Maps Click-->@{" 290 " link IML-290} MSG- 290 Subject: VMPEG Click-->@{" 291 " link IML-291} MSG- 291 Subject: Dos Helper needed Click-->@{" 292 " link IML-292} MSG- 292 Subject: Informations Click-->@{" 293 " link IML-293} MSG- 293 Subject: Particle animation Click-->@{" 294 " link IML-294} MSG- 294 Subject: Re: Pentium Click-->@{" 295 " link IML-295} MSG- 295 Subject: Soft shadows Click-->@{" 296 " link IML-296} MSG- 296 Subject: Dos Helper needed Click-->@{" 297 " link IML-297} MSG- 297 Subject: Thanks Click-->@{" 298 " link IML-298} MSG- 298 Subject: Textures Click-->@{" 299 " link IML-299} MSG- 299 Subject: Re: Dos Helper needed Click-->@{" 300 " link IML-300} MSG- 300 Subject: Re: 4.0 motion blur and paths Click-->@{" 301 " link IML-301} MSG- 301 Subject: Re: waving grass field Click-->@{" 302 " link IML-302} MSG- 302 Subject: Milan's CleanUpSlice Prg Click-->@{" 303 " link IML-303} MSG- 303 Subject: Re: waving grass field Click-->@{" 304 " link IML-304} MSG- 304 Subject: Re: Rotoscoping Click-->@{" 305 " link IML-305} MSG- 305 Subject: Re: Milan's CleanUpSlice Prg Click-->@{" 306 " link IML-306} MSG- 306 Subject: Re: Eye Fry TV in Boston Click-->@{" 307 " link IML-307} MSG- 307 Subject: Re: Pentium Click-->@{" 308 " link IML-308} MSG- 308 Subject: Re: Gaseous space nebula Click-->@{" 309 " link IML-309} MSG- 309 Subject: Re: Textures Click-->@{" 310 " link IML-310} MSG- 310 Subject: Re: attributes Click-->@{" 311 " link IML-311} MSG- 311 Subject: Gaseous space nebula Click-->@{" 312 " link IML-312} MSG- 312 Subject: Win_Imagine & Improvements Click-->@{" 313 " link IML-313} MSG- 313 Subject: Procedural Textures & Watcom 10.0a!!! Click-->@{" 314 " link IML-314} MSG- 314 Subject: Re: Gaseous space nebula Click-->@{" 315 " link IML-315} MSG- 315 Subject: Re: Gaseous space nebula Click-->@{" 316 " link IML-316} MSG- 316 Subject: Re: attributes Click-->@{" 317 " link IML-317} MSG- 317 Subject: Helical path? Click-->@{" 318 " link IML-318} MSG- 318 Subject: Red Channel? Click-->@{" 319 " link IML-319} MSG- 319 Subject: UUENCODE? Click-->@{" 320 " link IML-320} MSG- 320 Subject: Re: attributes Click-->@{" 321 " link IML-321} MSG- 321 Subject: PIX Click-->@{" 322 " link IML-322} MSG- 322 Subject: Re: Helical path? Click-->@{" 323 " link IML-323} MSG- 323 Subject: Re: Brushmapping Children Click-->@{" 324 " link IML-324} MSG- 324 Subject: OBJ-TEST Click-->@{" 325 " link IML-325} MSG- 325 Subject: Re: Dos Helper needed Click-->@{" 326 " link IML-326} MSG- 326 Subject: Re: UUENCODE? Click-->@{" 327 " link IML-327} MSG- 327 Subject: Re: Helical path? Click-->@{" 328 " link IML-328} MSG- 328 Subject: Electric.txt in 3.3? Click-->@{" 329 " link IML-329} MSG- 329 Subject: Amiga to PC objects Click-->@{" 330 " link IML-330} MSG- 330 Subject: Helical path? Click-->@{" 331 " link IML-331} MSG- 331 Subject: RE: Red Channel Click-->@{" 332 " link IML-332} MSG- 332 Subject: Brightness problem Click-->@{" 333 " link IML-333} MSG- 333 Subject: FYI Click-->@{" 334 " link IML-334} MSG- 334 Subject: Re: A blobs challenge! Click-->@{" 335 " link IML-335} MSG- 335 Subject: Re: attributes Click-->@{" 336 " link IML-336} MSG- 336 Subject: Re: Textures Click-->@{" 337 " link IML-337} MSG- 337 Subject: Re: Red Channel? Click-->@{" 338 " link IML-338} MSG- 338 Subject: Re: Dos Helper needed Click-->@{" 339 " link IML-339} MSG- 339 Subject: Re: Amiga to PC objects Click-->@{" 340 " link IML-340} MSG- 340 Subject: Re: Dos Helper needed Click-->@{" 341 " link IML-341} MSG- 341 Subject: Pix Click-->@{" 342 " link IML-342} MSG- 342 Subject: Re: Re[2]: Imagine Glows Click-->@{" 343 " link IML-343} MSG- 343 Subject: Re: Red Channel? Click-->@{" 344 " link IML-344} MSG- 344 Subject: Joint Locks Question Click-->@{" 345 " link IML-345} MSG- 345 Subject: Re: PIX Click-->@{" 346 " link IML-346} MSG- 346 Subject: Duty Cycle? Click-->@{" 347 " link IML-347} MSG- 347 Subject: Re: PIX Click-->@{" 348 " link IML-348} MSG- 348 Subject: Blobs: error - bad chunk size??? Click-->@{" 349 " link IML-349} MSG- 349 Subject: Re: Re: 4.0 Click-->@{" 350 " link IML-350} MSG- 350 Subject: Re: Wacom 12x12 Click-->@{" 351 " link IML-351} MSG- 351 Subject: Negative Blobs? Click-->@{" 352 " link IML-352} MSG- 352 Subject: Duty Cycle? Click-->@{" 353 " link IML-353} MSG- 353 Subject: Amiga 4.0 Click-->@{" 354 " link IML-354} MSG- 354 Subject: Screw threads... Click-->@{" 355 " link IML-355} MSG- 355 Subject: Imagine 4.0 Amiga arrives! Click-->@{" 356 " link IML-356} MSG- 356 Subject: Re: Duty Cycle? Click-->@{" 357 " link IML-357} MSG- 357 Subject: Re: PIX Click-->@{" 358 " link IML-358} MSG- 358 Subject: Blobs lavalamp. Click-->@{" 359 " link IML-359} MSG- 359 Subject: Re: Blobs: error - bad chunk size??? Click-->@{" 360 " link IML-360} MSG- 360 Subject: Re: OBJ-TEST Click-->@{" 361 " link IML-361} MSG- 361 Subject: Re: Imagine 4.0 Amiga arrives! Click-->@{" 362 " link IML-362} MSG- 362 Subject: 4.0 Blobs Click-->@{" 363 " link IML-363} MSG- 363 Subject: CleanUpSlice Click-->@{" 364 " link IML-364} MSG- 364 Subject: IM4-Smoothing Tool Example Click-->@{" 365 " link IML-365} MSG- 365 Subject: Amiga version 4 arrives! Click-->@{" 366 " link IML-366} MSG- 366 Subject: Sunshine Conf? Click-->@{" 367 " link IML-367} MSG- 367 Subject: Re: Negative Blobs? Click-->@{" 368 " link IML-368} MSG- 368 Subject: Re: 4.0 Blobs Click-->@{" 369 " link IML-369} MSG- 369 Subject: Apology Click-->@{" 370 " link IML-370} MSG- 370 Subject: Re: Blobs: error - bad chunk size??? Click-->@{" 371 " link IML-371} MSG- 371 Subject: Re: Dos Helper needed Click-->@{" 372 " link IML-372} MSG- 372 Subject: Helmy..where are you?? (ignore if you are not Helmy) Click-->@{" 373 " link IML-373} MSG- 373 Subject: Re: CleanUpSlice Click-->@{" 374 " link IML-374} MSG- 374 Subject: Re: 4.0 Click-->@{" 375 " link IML-375} MSG- 375 Subject: Re: FrontCover available! Click-->@{" 376 " link IML-376} MSG- 376 Subject: Re: Blobs lavalamp. Click-->@{" 377 " link IML-377} MSG- 377 Subject: Good Times with Imagine Click-->@{" 378 " link IML-378} MSG- 378 Subject: FrontCover available! Click-->@{" 379 " link IML-379} MSG- 379 Subject: Re: OBJ-TEST Click-->@{" 380 " link IML-380} MSG- 380 Subject: Re: Animating character Click-->@{" 381 " link IML-381} MSG- 381 Subject: Re: Imagine 4.0 Amiga arrives! Click-->@{" 382 " link IML-382} MSG- 382 Subject: Brushmapping Children Click-->@{" 383 " link IML-383} MSG- 383 Subject: Re: Pentium Click-->@{" 384 " link IML-384} MSG- 384 Subject: Textures Click-->@{" 385 " link IML-385} MSG- 385 Subject: Re: 4.0 Blobs Click-->@{" 386 " link IML-386} MSG- 386 Subject: Re: waving grass field Click-->@{" 387 " link IML-387} MSG- 387 Subject: Dark Outlines using brushes! Click-->@{" 388 " link IML-388} MSG- 388 Subject: Re: Pentium Click-->@{" 389 " link IML-389} MSG- 389 Subject: Attributes Click-->@{" 390 " link IML-390} MSG- 390 Subject: Re: Animating character Click-->@{" 391 " link IML-391} MSG- 391 Subject: Re: Dos Helper needed Click-->@{" 392 " link IML-392} MSG- 392 Subject: Good Times Click-->@{" 393 " link IML-393} MSG- 393 Subject: Re: Textures Click-->@{" 394 " link IML-394} MSG- 394 Subject: Availability of Imagine Click-->@{" 395 " link IML-395} MSG- 395 Subject: NewFlare.ifx Click-->@{" 396 " link IML-396} MSG- 396 Subject: Re: CleanUpSlice Click-->@{" 397 " link IML-397} MSG- 397 ------=> Sorry NO Subject! Click-->@{" 398 " link IML-398} MSG- 398 ------=> Sorry NO Subject! Click-->@{" 399 " link IML-399} MSG- 399 ------=> Sorry NO Subject! Click-->@{" 400 " link IML-400} MSG- 400 Subject: [Fwd: Re: Imagine 4.0 Amiga arrives!] Click-->@{" 401 " link IML-401} MSG- 401 Subject: Re: Imagine 4.0 Amiga arrives! Click-->@{" 402 " link IML-402} MSG- 402 Subject: Imagine 4.0 Amiga arrives! Click-->@{" 403 " link IML-403} MSG- 403 Subject: Dark Outlines using brushes! Click-->@{" 404 " link IML-404} MSG- 404 Subject: Morphing objs with different faces- YES, but... Click-->@{" 405 " link IML-405} MSG- 405 Subject: UNDO in ACTION and STAGE Click-->@{" 406 " link IML-406} MSG- 406 Subject: Re: Textures Click-->@{" 407 " link IML-407} MSG- 407 Subject: CleanUpSlice Click-->@{" 408 " link IML-408} MSG- 408 Subject: Motion Blur? Click-->@{" 409 " link IML-409} MSG- 409 Subject: Re: Good Times with Imagine Click-->@{" 410 " link IML-410} MSG- 410 Subject: Re: Click-->@{" 411 " link IML-411} MSG- 411 Subject: Re: NewFlare.ifx Click-->@{" 412 " link IML-412} MSG- 412 Subject: Re: OBJ-TEST Click-->@{" 413 " link IML-413} MSG- 413 Subject: New ftp Click-->@{" 414 " link IML-414} MSG- 414 Subject: It's here... Click-->@{" 415 " link IML-415} MSG- 415 Subject: Re: It's here... Click-->@{" 416 " link IML-416} MSG- 416 Subject: Brushmapping Children Click-->@{" 417 " link IML-417} MSG- 417 Subject: Re: Brushmapping Children Click-->@{" 418 " link IML-418} MSG- 418 Subject: Suspend F/X? Click-->@{" 419 " link IML-419} MSG- 419 Subject: UNDO in ACTION and STAGE Click-->@{" 420 " link IML-420} MSG- 420 Subject: Good Times with Imagine Click-->@{" 421 " link IML-421} MSG- 421 Subject: Re: Pentium Click-->@{" 422 " link IML-422} MSG- 422 Subject: Suspend F/X? Click-->@{" 423 " link IML-423} MSG- 423 Subject: Re: Motion Blur? Click-->@{" 424 " link IML-424} MSG- 424 Subject: Re: Motion Blur? Click-->@{" 425 " link IML-425} MSG- 425 Subject: 4.0 - Great Intro pic! Click-->@{" 426 " link IML-426} MSG- 426 Subject: Re: PC anim playback Click-->@{" 427 " link IML-427} MSG- 427 Subject: Re: Suspend F/X? Click-->@{" 428 " link IML-428} MSG- 428 Subject: Re: PC anim playback Click-->@{" 429 " link IML-429} MSG- 429 Subject: Re: Brushmapping Children Click-->@{" 430 " link IML-430} MSG- 430 Subject: Re: Brushmapping Children Click-->@{" 431 " link IML-431} MSG- 431 Subject: Re: Brushmapping Children Click-->@{" 432 " link IML-432} MSG- 432 Subject: PC anim playback Click-->@{" 433 " link IML-433} MSG- 433 Subject: Re:Suspend F/X? Click-->@{" 434 " link IML-434} MSG- 434 Subject: RE:Im40 pic Click-->@{" 435 " link IML-435} MSG- 435 Subject: Imagine Faq 9 Click-->@{" 436 " link IML-436} MSG- 436 Subject: Re: Suspend F/X? Click-->@{" 437 " link IML-437} MSG- 437 Subject: Waving grass/hair Click-->@{" 438 " link IML-438} MSG- 438 Subject: Re: Referencing objects & image maps Click-->@{" 439 " link IML-439} MSG- 439 Subject: Amiga 2000 for sale Click-->@{" 440 " link IML-440} MSG- 440 Subject: Re: PC anim playback Click-->@{" 441 " link IML-441} MSG- 441 Subject: Re: 4.0 - Great Intro pic! Click-->@{" 442 " link IML-442} MSG- 442 Subject: Re: 4.0 - Great Intro pic! Click-->@{" 443 " link IML-443} MSG- 443 Subject: Re: Motion Blur? Click-->@{" 444 " link IML-444} MSG- 444 Subject: Manual for Amiga Imagine Click-->@{" 445 " link IML-445} MSG- 445 Subject: Re: Manual for Amiga Imagine Click-->@{" 446 " link IML-446} MSG- 446 Subject: Re: RE:Im40 pic Click-->@{" 447 " link IML-447} MSG- 447 Subject: Re: 4.0 - Great Intro pic! Click-->@{" 448 " link IML-448} MSG- 448 Subject: Re: Suspend F/X? Click-->@{" 449 " link IML-449} MSG- 449 Subject: Referencing objects & image maps Click-->@{" 450 " link IML-450} MSG- 450 Subject: Shredder FX/Phong Problem Click-->@{" 451 " link IML-451} MSG- 451 Subject: Amiga I4.0 Bugs(?) Click-->@{" 452 " link IML-452} MSG- 452 Subject: Re: 4.0 - Great Intro pic! Click-->@{" 453 " link IML-453} MSG- 453 Subject: Referencing objects & image maps Click-->@{" 454 " link IML-454} MSG- 454 Subject: Re: Suspend F/X? Click-->@{" 455 " link IML-455} MSG- 455 Subject: Re: 4.0 - Great Intro pic! Click-->@{" 456 " link IML-456} MSG- 456 Subject: Re: Referencing objects & image maps Click-->@{" 457 " link IML-457} MSG- 457 Subject: Re: 4.0 - Great Intro pic! Click-->@{" 458 " link IML-458} MSG- 458 Subject: Re: Suspend F/X? Click-->@{" 459 " link IML-459} MSG- 459 Subject: Re: Manual for Amiga Imagine Click-->@{" 460 " link IML-460} MSG- 460 Subject: Amiga I4.0 Bugs(?) Click-->@{" 461 " link IML-461} MSG- 461 Subject: Imagine 4.0 Amiga(ProperVersion) Click-->@{" 462 " link IML-462} MSG- 462 Subject: IMLarc67 on Aminet Click-->@{" 463 " link IML-463} MSG- 463 Subject: Is anyone here have Mike Halvorson EMail Address ? Click-->@{" 464 " link IML-464} MSG- 464 Subject: Re: Pentium Click-->@{" 465 " link IML-465} MSG- 465 Subject: Re: Is anyone here have Mike Halvorson EMail Address ? Click-->@{" 466 " link IML-466} MSG- 466 Subject: Manual for Amiga Imagine Click-->@{" 467 " link IML-467} MSG- 467 Subject: Re: Imagine 4.0 Amiga(ProperVersion) Click-->@{" 468 " link IML-468} MSG- 468 Subject: Imagine 4 in the UK Click-->@{" 469 " link IML-469} MSG- 469 Subject: Re: Particles+Texture problem Click-->@{" 470 " link IML-470} MSG- 470 Subject: Re: PAR PC Click-->@{" 471 " link IML-471} MSG- 471 Subject: Questionz Click-->@{" 472 " link IML-472} MSG- 472 Subject: Re: Matrox Millenium & Imagine Click-->@{" 473 " link IML-473} MSG- 473 Subject: Re: Manual for Amiga Imagine Click-->@{" 474 " link IML-474} MSG- 474 Subject: SUNSITE Click-->@{" 475 " link IML-475} MSG- 475 Subject: Re: Brushmapping Children Click-->@{" 476 " link IML-476} MSG- 476 Subject: Re: Imagine 4.0 Amiga(ProperVersion) Click-->@{" 477 " link IML-477} MSG- 477 Subject: Matrox Millenium & Imagine Click-->@{" 478 " link IML-478} MSG- 478 Subject: Re: PAR PC Click-->@{" 479 " link IML-479} MSG- 479 Subject: Orchid Kelvin 64 won't display. Click-->@{" 480 " link IML-480} MSG- 480 Subject: World size Click-->@{" 481 " link IML-481} MSG- 481 Subject: RE: Difference between JOIN & MERGE / Particles follows Click-->@{" 482 " link IML-482} MSG- 482 Subject: Re: Matrox Millenium & Imagine Click-->@{" 483 " link IML-483} MSG- 483 Subject: Re: Imagine 4 in the UK Click-->@{" 484 " link IML-484} MSG- 484 Subject: Re: Matrox Millenium & Imagine Click-->@{" 485 " link IML-485} MSG- 485 Subject: Re: Questionz Click-->@{" 486 " link IML-486} MSG- 486 Subject: 3.0 for free?!? Click-->@{" 487 " link IML-487} MSG- 487 Subject: Smoothing Tool Click-->@{" 488 " link IML-488} MSG- 488 Subject: Bug List, Some toughts about Imagine's future (not very happy) Click-->@{" 489 " link IML-489} MSG- 489 Subject: Imagine Click-->@{" 490 " link IML-490} MSG- 490 Subject: Re: Questionz Click-->@{" 491 " link IML-491} MSG- 491 Subject: Gripe Click-->@{" 492 " link IML-492} MSG- 492 Subject: Imagein ine 3.0 for free Click-->@{" 493 " link IML-493} MSG- 493 Subject: Re: 3.0 for free?!? Click-->@{" 494 " link IML-494} MSG- 494 Subject: Re: Gripe Click-->@{" 495 " link IML-495} MSG- 495 Subject: Re: 680x0 optimization of Imagine Click-->@{" 496 " link IML-496} MSG- 496 Subject: Re: 3.0 for free?!? Click-->@{" 497 " link IML-497} MSG- 497 Subject: Re:3.0 for free?!? Click-->@{" 498 " link IML-498} MSG- 498 Subject: Re: Imagine 4.0 Amiga(PorpiseVision) Click-->@{" 499 " link IML-499} MSG- 499 Subject: Re: Gripe Click-->@{" 500 " link IML-500} MSG- 500 Subject: Re: 3.0 for free?!? Click-->@{" 501 " link IML-501} MSG- 501 Subject: Re:3.0 for free?!? Click-->@{" 502 " link IML-502} MSG- 502 Subject: Re: 4.0 - Great Intro pic! Click-->@{" 503 " link IML-503} MSG- 503 Subject: Boca 2m Click-->@{" 504 " link IML-504} MSG- 504 Subject: Re: Gripe Click-->@{" 505 " link IML-505} MSG- 505 Subject: Amiga Imagine 4.0 for sale Click-->@{" 506 " link IML-506} MSG- 506 Subject: Re:3.0 for free?!? Click-->@{" 507 " link IML-507} MSG- 507 Subject: Re: Re: Questionz Click-->@{" 508 " link IML-508} MSG- 508 Subject: New to IML Click-->@{" 509 " link IML-509} MSG- 509 Subject: 680x0 optimization of Imagine Click-->@{" 510 " link IML-510} MSG- 510 Subject: Re: 3.0 for free?!? Click-->@{" 511 " link IML-511} MSG- 511 Subject: Re: Matrox Millenium & Imagine Click-->@{" 512 " link IML-512} MSG- 512 Subject: Re: PAR PC Click-->@{" 513 " link IML-513} MSG- 513 Subject: Now I'm really Upset ! Click-->@{" 514 " link IML-514} MSG- 514 Subject: Re: Questionz Click-->@{" 515 " link IML-515} MSG- 515 Subject: Re: Referencing objects & image maps Click-->@{" 516 " link IML-516} MSG- 516 Subject: Re: Re[2]: 3.0 for free?!? Click-->@{" 517 " link IML-517} MSG- 517 Subject: Re: FREE Click-->@{" 518 " link IML-518} MSG- 518 Subject: World size Click-->@{" 519 " link IML-519} MSG- 519 Subject: Waving grass/hair Click-->@{" 520 " link IML-520} MSG- 520 Subject: Shredder FX/Phong Problem Click-->@{" 521 " link IML-521} MSG- 521 Subject: Now I'm really Upset ! -Reply Click-->@{" 522 " link IML-522} MSG- 522 Subject: Re:3.0 for free?!? Click-->@{" 523 " link IML-523} MSG- 523 Subject: Re: Imagine 4 in the UK Click-->@{" 524 " link IML-524} MSG- 524 Subject: Re: SUNSITE Click-->@{" 525 " link IML-525} MSG- 525 Subject: Thanks for your reply about Blobs States Click-->@{" 526 " link IML-526} MSG- 526 Subject: Tongue of Frog, Take 2 (fwd) Click-->@{" 527 " link IML-527} MSG- 527 Subject: Re:3.0 for free?!? Click-->@{" 528 " link IML-528} MSG- 528 Subject: Anybody know how to fix bad chunk size, etc. Click-->@{" 529 " link IML-529} MSG- 529 Subject: Still the "Bad Chunk Error" Click-->@{" 530 " link IML-530} MSG- 530 Subject: FREE Click-->@{" 531 " link IML-531} MSG- 531 Subject: Web Page Click-->@{" 532 " link IML-532} MSG- 532 Subject: Impulse Click-->@{" 533 " link IML-533} MSG- 533 Subject: Re: PAR PC Click-->@{" 534 " link IML-534} MSG- 534 Subject: Re: Impulse Click-->@{" 535 " link IML-535} MSG- 535 Subject: Im 4.0 intro pic (again?) Click-->@{" 536 " link IML-536} MSG- 536 Subject: So just HOW DO you get 3.0 for free? Click-->@{" 537 " link IML-537} MSG- 537 Subject: IM 4.0 pic prob (again?) Click-->@{" 538 " link IML-538} MSG- 538 Subject: Re: Imagine 4 in the UK Click-->@{" 539 " link IML-539} MSG- 539 Subject: Re: Anybody know how to fix bad chunk size, etc. Click-->@{" 540 " link IML-540} MSG- 540 Subject: RE: free imagine ... Click-->@{" 541 " link IML-541} MSG- 541 Subject: Re: Anybody know how to fix bad chunk size, etc. Click-->@{" 542 " link IML-542} MSG- 542 Subject: Re: So just HOW DO you get 3.0 for free? Click-->@{" 543 " link IML-543} MSG- 543 Subject: 3.0 for free? Don't think so but... Click-->@{" 544 " link IML-544} MSG- 544 Subject: Re: FREE Click-->@{" 545 " link IML-545} MSG- 545 Subject: Soft shadow lights? Click-->@{" 546 " link IML-546} MSG- 546 Subject: The manual Click-->@{" 547 " link IML-547} MSG- 547 Subject: RE: free imagine ... Click-->@{" 548 " link IML-548} MSG- 548 Subject: Gripe Click-->@{" 549 " link IML-549} MSG- 549 Subject: Re: Re: Referencing objects & image maps Click-->@{" 550 " link IML-550} MSG- 550 Subject: New Pic Click-->@{" 551 " link IML-551} MSG- 551 Subject: Re: Re: Imagine 4 in the UK Click-->@{" 552 " link IML-552} MSG- 552 Subject: Anti-aliasing Click-->@{" 553 " link IML-553} MSG- 553 Subject: Power Imagine Click-->@{" 554 " link IML-554} MSG- 554 Subject: I'M PULSE giveaway Click-->@{" 555 " link IML-555} MSG- 555 Subject: Re: SUNSITE Click-->@{" 556 " link IML-556} MSG- 556 Subject: Re: Imagine 4.0 distribution Click-->@{" 557 " link IML-557} MSG- 557 Subject: Re: Anybody know how to fix bad chunk size, etc. Click-->@{" 558 " link IML-558} MSG- 558 Subject: It seems that I've found a viable solution for Blobs with Stat Click-->@{" 559 " link IML-559} MSG- 559 Subject: Re: So just HOW DO you get 3.0 for free? Click-->@{" 560 " link IML-560} MSG- 560 Subject: Imagine 4.0 in Spain (Amiga) Click-->@{" 561 " link IML-561} MSG- 561 Subject: Re: Power Imagine Click-->@{" 562 " link IML-562} MSG- 562 Subject: Re: PAR PC Click-->@{" 563 " link IML-563} MSG- 563 Subject: Faq#9 in guide & html Click-->@{" 564 " link IML-564} MSG- 564 Subject: Imagine 4.0 distribution Click-->@{" 565 " link IML-565} MSG- 565 Subject: Lens flare effects. Click-->@{" 566 " link IML-566} MSG- 566 Subject: THE NAME OF THE MAG WITH 3.0 FOR FREE IS.......... Click-->@{" 567 " link IML-567} MSG- 567 Subject: Re: Impulse Click-->@{" 568 " link IML-568} MSG- 568 Subject: Re: Anybody know how to fix bad chunk size, etc. Click-->@{" 569 " link IML-569} MSG- 569 Subject: Re: 4.0 - Great Intro pic! Click-->@{" 570 " link IML-570} MSG- 570 Subject: Re: SUNSITE Click-->@{" 571 " link IML-571} MSG- 571 Subject: Re: Anybody know how to fix bad chunk size, etc. Click-->@{" 572 " link IML-572} MSG- 572 Subject: It's now official open, Renderbrandt Click-->@{" 573 " link IML-573} MSG- 573 Subject: Re: Im 4.0 intro pic (again?) Click-->@{" 574 " link IML-574} MSG- 574 Subject: Imagine 4.0 (PC) in Spain Click-->@{" 575 " link IML-575} MSG- 575 Subject: Re: Still the "Bad Chunk Error" Click-->@{" 576 " link IML-576} MSG- 576 Subject: Re:3.0 for free?!? Click-->@{" 577 " link IML-577} MSG- 577 Subject: Re: Re: Questionz Click-->@{" 578 " link IML-578} MSG- 578 Subject: Re: Im 4.0 intro pic (again?) Click-->@{" 579 " link IML-579} MSG- 579 Subject: Re: Re: Imagine 4 in the UK Click-->@{" 580 " link IML-580} MSG- 580 Subject: Bad chunk size (not a blob in sight) Click-->@{" 581 " link IML-581} MSG- 581 Subject: Re: I'M PULSE giveaway Click-->@{" 582 " link IML-582} MSG- 582 Subject: Re: 3.0 for free? Don't think so but... Click-->@{" 583 " link IML-583} MSG- 583 Subject: FAQ Textures Click-->@{" 584 " link IML-584} MSG- 584 Subject: Re: SUNSITE Click-->@{" 585 " link IML-585} MSG- 585 Subject: Re: Soft shadow lights? Click-->@{" 586 " link IML-586} MSG- 586 Subject: Re: High End 3D Software Click-->@{" 587 " link IML-587} MSG- 587 Subject: All sorts of things. Click-->@{" 588 " link IML-588} MSG- 588 Subject: Re: Anybody know how to fix bad chunk size, etc. Click-->@{" 589 " link IML-589} MSG- 589 Subject: Re: Soft shadow lights? Click-->@{" 590 " link IML-590} MSG- 590 Subject: RE:Lens flare effects. Click-->@{" 591 " link IML-591} MSG- 591 Subject: A quickie challenge for programmer-types Click-->@{" 592 " link IML-592} MSG- 592 Subject: Re: FAQ Textures Click-->@{" 593 " link IML-593} MSG- 593 Subject: Free Imagine Click-->@{" 594 " link IML-594} MSG- 594 Subject: Re: The manual Click-->@{" 595 " link IML-595} MSG- 595 Subject: Getting into the biz.. Click-->@{" 596 " link IML-596} MSG- 596 Subject: Looking for tips, trick, hops, hips, jumps... Click-->@{" 597 " link IML-597} MSG- 597 Subject: Re: anti-aliasing Click-->@{" 598 " link IML-598} MSG- 598 Subject: Re: Lens flare effects. Click-->@{" 599 " link IML-599} MSG- 599 Subject: Free stuff for you at my place Click-->@{" 600 " link IML-600} MSG- 600 Subject: Re: SUNSITE Click-->@{" 601 " link IML-601} MSG- 601 Subject: Re: High End 3D Software Click-->@{" 602 " link IML-602} MSG- 602 Subject: High End 3D Software Click-->@{" 603 " link IML-603} MSG- 603 Subject: Re: High End 3D Software Click-->@{" 604 " link IML-604} MSG- 604 Subject: Re: High End 3D Software Click-->@{" 605 " link IML-605} MSG- 605 Subject: Re: High End 3D Software Click-->@{" 606 " link IML-606} MSG- 606 Subject: RE:Lens flare effects. -Reply Click-->@{" 607 " link IML-607} MSG- 607 Subject: Capt. Video Click-->@{" 608 " link IML-608} MSG- 608 Subject: Re: I'M PULSE giveaway Click-->@{" 609 " link IML-609} MSG- 609 Subject: Minor tips Click-->@{" 610 " link IML-610} MSG- 610 Subject: Re: Tongue of Frog Click-->@{" 611 " link IML-611} MSG- 611 Subject: Re: High End 3D Software Click-->@{" 612 " link IML-612} MSG- 612 Subject: Re: High End 3D Software Click-->@{" 613 " link IML-613} MSG- 613 Subject: Re: Free stuff for you at my place Click-->@{" 614 " link IML-614} MSG- 614 Subject: Re: Getting into the biz.. Click-->@{" 615 " link IML-615} MSG- 615 Subject: High End 3D Software Click-->@{" 616 " link IML-616} MSG- 616 Subject: Free Imagine Click-->@{" 617 " link IML-617} MSG- 617 Subject: Re: Free stuff for you at my place Click-->@{" 618 " link IML-618} MSG- 618 Subject: Re: Getting into the biz.. Click-->@{" 619 " link IML-619} MSG- 619 Subject: Great IML! Click-->@{" 620 " link IML-620} MSG- 620 Subject: Re: SUNSITE Click-->@{" 621 " link IML-621} MSG- 621 Subject: Re: FAQ Textures Click-->@{" 622 " link IML-622} MSG- 622 Subject: 3d Modeling Click-->@{" 623 " link IML-623} MSG- 623 Subject: Toy Story Click-->@{" 624 " link IML-624} MSG- 624 Subject: Credit card object Click-->@{" 625 " link IML-625} MSG- 625 Subject: Re: Power Imagine Click-->@{" 626 " link IML-626} MSG- 626 Subject: Re: credit card object Click-->@{" 627 " link IML-627} MSG- 627 Subject: Re: High End 3D Software Click-->@{" 628 " link IML-628} MSG- 628 Subject: Re: High End 3D Software Click-->@{" 629 " link IML-629} MSG- 629 Subject: Re: Power Imagine Click-->@{" 630 " link IML-630} MSG- 630 Subject: Re: Power Imagine Click-->@{" 631 " link IML-631} MSG- 631 Subject: Re: SUNSITE Click-->@{" 632 " link IML-632} MSG- 632 Subject: Tim Wilson's light arrays Click-->@{" 633 " link IML-633} MSG- 633 Subject: Re: All sorts of things. Click-->@{" 634 " link IML-634} MSG- 634 Subject: 3.0 for FREE and some help Click-->@{" 635 " link IML-635} MSG- 635 Subject: Altitude map animation HELP Click-->@{" 636 " link IML-636} MSG- 636 Subject: Newflare.fx Click-->@{" 637 " link IML-637} MSG- 637 Subject: Re: 3.0 for FREE and some help Click-->@{" 638 " link IML-638} MSG- 638 Subject: Re: Blob-Modeling ?! Click-->@{" 639 " link IML-639} MSG- 639 Subject: Re: Re: anti-aliasing Click-->@{" 640 " link IML-640} MSG- 640 Subject: Re: Lens flare effects. Click-->@{" 641 " link IML-641} MSG- 641 Subject: Re: Re: All sorts of things. Click-->@{" 642 " link IML-642} MSG- 642 Subject: Imagine 3.0 Click-->@{" 643 " link IML-643} MSG- 643 Subject: Re: Toy Story Click-->@{" 644 " link IML-644} MSG- 644 Subject: Re: 3.0 for FREE and some help Click-->@{" 645 " link IML-645} MSG- 645 Subject: Blobs problem Click-->@{" 646 " link IML-646} MSG- 646 Subject: Imagine 4.0 Amiga problems Click-->@{" 647 " link IML-647} MSG- 647 Subject: Re: Blob-Modeling ?! Click-->@{" 648 " link IML-648} MSG- 648 Subject: Re: Power Imagine Click-->@{" 649 " link IML-649} MSG- 649 Subject: Re: Motion Blur? Click-->@{" 650 " link IML-650} MSG- 650 Subject: Re: Blobs problem Click-->@{" 651 " link IML-651} MSG- 651 Subject: Re: Altitude map animation HELP Click-->@{" 652 " link IML-652} MSG- 652 Subject: Re: 3.0 for free? Don't think so but... Click-->@{" 653 " link IML-653} MSG- 653 Subject: Re: Orchid Kelvin 64 won't display. Click-->@{" 654 " link IML-654} MSG- 654 Subject: Free Imagine v.3.0 Click-->@{" 655 " link IML-655} MSG- 655 Subject: Blob-Modeling ?! Click-->@{" 656 " link IML-656} MSG- 656 Subject: Re: Blob-Modeling ?! Click-->@{" 657 " link IML-657} MSG- 657 Subject: All sorts of things. Click-->@{" 658 " link IML-658} MSG- 658 Subject: Re: credit card object Click-->@{" 659 " link IML-659} MSG- 659 Subject: Re: Toy Story Click-->@{" 660 " link IML-660} MSG- 660 Subject: Getting into the biz.. Click-->@{" 661 " link IML-661} MSG- 661 Subject: Re: Toy Story Click-->@{" 662 " link IML-662} MSG- 662 Subject: Brightness tricking lightsources! Click-->@{" 663 " link IML-663} MSG- 663 Subject: Re: Toy Story Click-->@{" 664 " link IML-664} MSG- 664 Subject: Re: All sorts of things. Click-->@{" 665 " link IML-665} MSG- 665 Subject: Re: High End 3D Software Click-->@{" 666 " link IML-666} MSG- 666 Subject: Re: Toy Story Click-->@{" 667 " link IML-667} MSG- 667 Subject: Re: anti-aliasing Click-->@{" 668 " link IML-668} MSG- 668 Subject: RE: free imagine ... Click-->@{" 669 " link IML-669} MSG- 669 Subject: Re: Toy Story Click-->@{" 670 " link IML-670} MSG- 670 Subject: Re: Toy Story Click-->@{" 671 " link IML-671} MSG- 671 Subject: Re: PAR PC Click-->@{" 672 " link IML-672} MSG- 672 Subject: RE: free imagine ... Click-->@{" 673 " link IML-673} MSG- 673 Subject: Re: 4.0 - Great Intro pic! Click-->@{" 674 " link IML-674} MSG- 674 Subject: Re: Anybody know how to fix bad chunk size, etc. Click-->@{" 675 " link IML-675} MSG- 675 Subject: Re: Getting into the biz.. Click-->@{" 676 " link IML-676} MSG- 676 Subject: Re: Altitude map animation HELP Click-->@{" 677 " link IML-677} MSG- 677 Subject: Re: Blob-Modeling ?! Click-->@{" 678 " link IML-678} MSG- 678 Subject: Re: 3.0 to 4.0. What's New Click-->@{" 679 " link IML-679} MSG- 679 Subject: Re: All sorts of things. Click-->@{" 680 " link IML-680} MSG- 680 Subject: Imagine registration??? Click-->@{" 681 " link IML-681} MSG- 681 Subject: Re: Toy Story Click-->@{" 682 " link IML-682} MSG- 682 Subject: Re: Brightness tricking lightsources! Click-->@{" 683 " link IML-683} MSG- 683 Subject: Re: Toy Story Click-->@{" 684 " link IML-684} MSG- 684 Subject: Re: Blobs problem Click-->@{" 685 " link IML-685} MSG- 685 Subject: Re: Imagine 4.0 Amiga problems Click-->@{" 686 " link IML-686} MSG- 686 Subject: Re: Power Imagine Click-->@{" 687 " link IML-687} MSG- 687 Subject: Rendering times V4.0 Click-->@{" 688 " link IML-688} MSG- 688 Subject: Re: credit card object Click-->@{" 689 " link IML-689} MSG- 689 Subject: Re: Blobs problem Click-->@{" 690 " link IML-690} MSG- 690 Subject: Re: Imagine 4.0 Amiga problems Click-->@{" 691 " link IML-691} MSG- 691 Subject: Re: Toy Story Click-->@{" 692 " link IML-692} MSG- 692 Subject: Re[2]: Toy Story Click-->@{" 693 " link IML-693} MSG- 693 Subject: Re: Toy Story Click-->@{" 694 " link IML-694} MSG- 694 Subject: Re: Imagine 4.0 Amiga problems Click-->@{" 695 " link IML-695} MSG- 695 Subject: Re: credit card object Click-->@{" 696 " link IML-696} MSG- 696 Subject: Where's my Imagine.pic? Click-->@{" 697 " link IML-697} MSG- 697 Subject: Re: Imagine registration??? Click-->@{" 698 " link IML-698} MSG- 698 Subject: Imagine SGI Click-->@{" 699 " link IML-699} MSG- 699 Subject: Toy Story and Nightmare Pre-Xmas Click-->@{" 700 " link IML-700} MSG- 700 Subject: Re: Brightness tricking lightsources! Click-->@{" 701 " link IML-701} MSG- 701 Subject: Re: Where's my Imagine.pic? Click-->@{" 702 " link IML-702} MSG- 702 Subject: Motion Blur Click-->@{" 703 " link IML-703} MSG- 703 Subject: Blobs/metaballs??? Click-->@{" 704 " link IML-704} MSG- 704 Subject: Re[2]: PAR PC Click-->@{" 705 " link IML-705} MSG- 705 Subject: Re[2]: Brightness tricking lightsources! Click-->@{" 706 " link IML-706} MSG- 706 Subject: Millenium Bios Click-->@{" 707 " link IML-707} MSG- 707 Subject: Blobs and textures Click-->@{" 708 " link IML-708} MSG- 708 Subject: Re[2]: Power Imagine Click-->@{" 709 " link IML-709} MSG- 709 Subject: Re: Re: All sorts of things Click-->@{" 710 " link IML-710} MSG- 710 Subject: Computer Art in Canada? USA? Click-->@{" 711 " link IML-711} MSG- 711 Subject: Re: Power Imagine Click-->@{" 712 " link IML-712} MSG- 712 Subject: Goodbyeeee! Click-->@{" 713 " link IML-713} MSG- 713 Subject: Re: rendering times V4.0 Click-->@{" 714 " link IML-714} MSG- 714 Subject: Free Imagine 3.0 Click-->@{" 715 " link IML-715} MSG- 715 Subject: 1st CAM Click-->@{" 716 " link IML-716} MSG- 716 Subject: Re: Blobs problem Click-->@{" 717 " link IML-717} MSG- 717 Subject: Re: Toy Story Click-->@{" 718 " link IML-718} MSG- 718 Subject: 4.0 Dynamic View Bug (?) Click-->@{" 719 " link IML-719} MSG- 719 Subject: Re: Re: All sorts of things Click-->@{" 720 " link IML-720} MSG- 720 Subject: Re: Toy Story Click-->@{" 721 " link IML-721} MSG- 721 Subject: Re: Where's my Imagine.pic? Click-->@{" 722 " link IML-722} MSG- 722 Subject: Address of free imagine mag. Click-->@{" 723 " link IML-723} MSG- 723 Subject: Re: 4.0 Dynamic View Bug (?) Click-->@{" 724 " link IML-724} MSG- 724 Subject: 4.0 Dynamic View Bug (?) Click-->@{" 725 " link IML-725} MSG- 725 Subject: Re: Altitude map animation HELP Click-->@{" 726 " link IML-726} MSG- 726 Subject: Lens flare effects. Click-->@{" 727 " link IML-727} MSG- 727 Subject: Compiling Textures Click-->@{" 728 " link IML-728} MSG- 728 Subject: Millenium Bios Click-->@{" 729 " link IML-729} MSG- 729 Subject: Re: PAR PC Click-->@{" 730 " link IML-730} MSG- 730 Subject: Help, Imagine 4 wont run !! Click-->@{" 731 " link IML-731} MSG- 731 Subject: Bad chunk size Click-->@{" 732 " link IML-732} MSG- 732 Subject: 3.0 for FREE and some HELP Click-->@{" 733 " link IML-733} MSG- 733 Subject: Altitude map animation HELP Click-->@{" 734 " link IML-734} MSG- 734 Subject: Re: Re[2]: PAR PC Click-->@{" 735 " link IML-735} MSG- 735 Subject: Re: Re[2]: PAR PC Click-->@{" 736 " link IML-736} MSG- 736 Subject: Re: Toy Story Click-->@{" 737 " link IML-737} MSG- 737 Subject: Re: Imagine Image Formats Click-->@{" 738 " link IML-738} MSG- 738 Subject: Re: Imagine Image Formats Click-->@{" 739 " link IML-739} MSG- 739 Subject: Timer Click-->@{" 740 " link IML-740} MSG- 740 Subject: Re: High End 3D Software Click-->@{" 741 " link IML-741} MSG- 741 Subject: TOY STORY Click-->@{" 742 " link IML-742} MSG- 742 Subject: Knick Knacks (was Re: Toy Story) Click-->@{" 743 " link IML-743} MSG- 743 Subject: New Pic Click-->@{" 744 " link IML-744} MSG- 744 Subject: Toy Story Click-->@{" 745 " link IML-745} MSG- 745 Subject: Higher Res Display on Imagine Amiga Click-->@{" 746 " link IML-746} MSG- 746 Subject: Re: Rebound mail Click-->@{" 747 " link IML-747} MSG- 747 Subject: COMPUTER ART mag Click-->@{" 748 " link IML-748} MSG- 748 Subject: Re: Renderbrandt's webpage Click-->@{" 749 " link IML-749} MSG- 749 Subject: Re: Cross-Platform Pictures Click-->@{" 750 " link IML-750} MSG- 750 Subject: Cross-Platform Pictures Click-->@{" 751 " link IML-751} MSG- 751 Subject: Re: Chaser Texture help Click-->@{" 752 " link IML-752} MSG- 752 Subject: Re: Address of free imagine mag. Click-->@{" 753 " link IML-753} MSG- 753 Subject: That silly Pixar movie again Click-->@{" 754 " link IML-754} MSG- 754 Subject: Rebound mail Click-->@{" 755 " link IML-755} MSG- 755 Subject: Re: 3.0 for free?!? Click-->@{" 756 " link IML-756} MSG- 756 Subject: Motion blur bugs Click-->@{" 757 " link IML-757} MSG- 757 Subject: Chaser Texture help Click-->@{" 758 " link IML-758} MSG- 758 Subject: Brushes and genlock Click-->@{" 759 " link IML-759} MSG- 759 Subject: New memory types...worth it?? Click-->@{" 760 " link IML-760} MSG- 760 Subject: 4.0 slice :) Click-->@{" 761 " link IML-761} MSG- 761 Subject: Re: Knick Knacks (was Re: Toy Story) Click-->@{" 762 " link IML-762} MSG- 762 Subject: Re: Higher Res Display on Imagine Amiga Click-->@{" 763 " link IML-763} MSG- 763 Subject: Re: 4.0 slice :) Click-->@{" 764 " link IML-764} MSG- 764 Subject: Re: Motion Blur Click-->@{" 765 " link IML-765} MSG- 765 Subject: Re: Timer Click-->@{" 766 " link IML-766} MSG- 766 Subject: Re: Rebound mail Click-->@{" 767 " link IML-767} MSG- 767 Subject: Re: Brushes and genlock Click-->@{" 768 " link IML-768} MSG- 768 Subject: Re: Motion blur bugs Click-->@{" 769 " link IML-769} MSG- 769 Subject: Re: Cross-Platform Pictures Click-->@{" 770 " link IML-770} MSG- 770 Subject: Re: 3.0 for free?!? Click-->@{" 771 " link IML-771} MSG- 771 Subject: Re: Timer Click-->@{" 772 " link IML-772} MSG- 772 Subject: Re: Toy Story Click-->@{" 773 " link IML-773} MSG- 773 Subject: Re: Imagine Image Formats Click-->@{" 774 " link IML-774} MSG- 774 Subject: Re: Chaser Texture help Click-->@{" 775 " link IML-775} MSG- 775 Subject: Re: that silly Pixar movie again Click-->@{" 776 " link IML-776} MSG- 776 Subject: Re: COMPUTER ART mag Click-->@{" 777 " link IML-777} MSG- 777 Subject: Re: Imagine Image Formats Click-->@{" 778 " link IML-778} MSG- 778 Subject: Timer Click-->@{" 779 " link IML-779} MSG- 779 Subject: Re: New Pic Click-->@{" 780 " link IML-780} MSG- 780 Subject: Moving Light... Click-->@{" 781 " link IML-781} MSG- 781 Subject: Re: Rebound mail Click-->@{" 782 " link IML-782} MSG- 782 Subject: Re: Timer Click-->@{" 783 " link IML-783} MSG- 783 Subject: Re: Motion blur bugs Click-->@{" 784 " link IML-784} MSG- 784 Subject: Re: Cross-Platform Pictures Click-->@{" 785 " link IML-785} MSG- 785 Subject: TyeDyeTV Click-->@{" 786 " link IML-786} MSG- 786 Subject: Blob-Modeling ?! Click-->@{" 787 " link IML-787} MSG- 787 Subject: PAR PC Click-->@{" 788 " link IML-788} MSG- 788 Subject: Renderbrandt's Home Page Click-->@{" 789 " link IML-789} MSG- 789 Subject: Re: Rebound mail Click-->@{" 790 " link IML-790} MSG- 790 Subject: US Importers for COMPUTER ART mag. Click-->@{" 791 " link IML-791} MSG- 791 Subject: Re: Chaser Texture help Click-->@{" 792 " link IML-792} MSG- 792 Subject: Re: New Pic Click-->@{" 793 " link IML-793} MSG- 793 Subject: Re: Imagine Image Formats Click-->@{" 794 " link IML-794} MSG- 794 Subject: PAR board - PC Click-->@{" 795 " link IML-795} MSG- 795 Subject: Comparison Click-->@{" 796 " link IML-796} MSG- 796 Subject: Timer Click-->@{" 797 " link IML-797} MSG- 797 Subject: FTP Click-->@{" 798 " link IML-798} MSG- 798 Subject: Render Times Click-->@{" 799 " link IML-799} MSG- 799 Subject: Re: Timer Click-->@{" 800 " link IML-800} MSG- 800 Subject: 3D page flip... Click-->@{" 801 " link IML-801} MSG- 801 Subject: Re: 3D page flip... Click-->@{" 802 " link IML-802} MSG- 802 Subject: More 4.0 slice... Click-->@{" 803 " link IML-803} MSG- 803 Subject: Imagine: My one real gripe Click-->@{" 804 " link IML-804} MSG- 804 Subject: Timer request Click-->@{" 805 " link IML-805} MSG- 805 Subject: Re: New Pic Click-->@{" 806 " link IML-806} MSG- 806 Subject: Imagine 4.0 purchase Click-->@{" 807 " link IML-807} MSG- 807 Subject: Renderbrandt's Home Page Click-->@{" 808 " link IML-808} MSG- 808 Subject: Toy Story Click-->@{" 809 " link IML-809} MSG- 809 Subject: Re: Toy Story Click-->@{" 810 " link IML-810} MSG- 810 Subject: Re: More 4.0 slice... Click-->@{" 811 " link IML-811} MSG- 811 Subject: Re: Timer Click-->@{" 812 " link IML-812} MSG- 812 Subject: Re: Free Imagine 3.0 Click-->@{" 813 " link IML-813} MSG- 813 Subject: Re: Altitude map Oops Click-->@{" 814 " link IML-814} MSG- 814 Subject: Re: Knick Knacks (was Re: Toy Story) Click-->@{" 815 " link IML-815} MSG- 815 Subject: Re: Field Rendering (was PAR PC) Click-->@{" 816 " link IML-816} MSG- 816 Subject: IMAGINE AMIGA - DCTV Click-->@{" 817 " link IML-817} MSG- 817 Subject: Aminet Uploads Click-->@{" 818 " link IML-818} MSG- 818 Subject: Re: Toy Story @endnode contents @node Index "IMAGINE MAILING LIST V68- CONTENTS" @toc contents Click-->@{" 1 " link IML-250} MSG- 250 ------=> Sorry NO Subject! Click-->@{" 2 " link IML-398} MSG- 398 ------=> Sorry NO Subject! Click-->@{" 3 " link IML-399} MSG- 399 ------=> Sorry NO Subject! Click-->@{" 4 " link IML-260} MSG- 260 ------=> Sorry NO Subject! Click-->@{" 5 " link IML-397} MSG- 397 ------=> Sorry NO Subject! Click-->@{" 6 " link IML-34} MSG- 34 ------=> Sorry NO Subject! Click-->@{" 7 " link IML-97} MSG- 97 Subject: 040+ optimizing of Imagine ?! Click-->@{" 8 " link IML-715} MSG- 715 Subject: 1st CAM Click-->@{" 9 " link IML-14} MSG- 14 Subject: Re: 24Bit Quickrender Click-->@{" 10 " link IML-732} MSG- 732 Subject: 3.0 for FREE and some HELP Click-->@{" 11 " link IML-634} MSG- 634 Subject: 3.0 for FREE and some help Click-->@{" 12 " link IML-644} MSG- 644 Subject: Re: 3.0 for FREE and some help Click-->@{" 13 " link IML-637} MSG- 637 Subject: Re: 3.0 for FREE and some help Click-->@{" 14 " link IML-543} MSG- 543 Subject: 3.0 for free? Don't think so but... Click-->@{" 15 " link IML-652} MSG- 652 Subject: Re: 3.0 for free? Don't think so but... Click-->@{" 16 " link IML-582} MSG- 582 Subject: Re: 3.0 for free? Don't think so but... Click-->@{" 17 " link IML-486} MSG- 486 Subject: 3.0 for free?!? Click-->@{" 18 " link IML-500} MSG- 500 Subject: Re: 3.0 for free?!? Click-->@{" 19 " link IML-770} MSG- 770 Subject: Re: 3.0 for free?!? Click-->@{" 20 " link IML-510} MSG- 510 Subject: Re: 3.0 for free?!? Click-->@{" 21 " link IML-493} MSG- 493 Subject: Re: 3.0 for free?!? Click-->@{" 22 " link IML-496} MSG- 496 Subject: Re: 3.0 for free?!? Click-->@{" 23 " link IML-755} MSG- 755 Subject: Re: 3.0 for free?!? Click-->@{" 24 " link IML-678} MSG- 678 Subject: Re: 3.0 to 4.0. What's New Click-->@{" 25 " link IML-64} MSG- 64 Subject: 3D accelerators Click-->@{" 26 " link IML-132} MSG- 132 Subject: Re: 3D accelerators Click-->@{" 27 " link IML-70} MSG- 70 Subject: Re: 3D accelerators Click-->@{" 28 " link IML-230} MSG- 230 Subject: 3D Design Click-->@{" 29 " link IML-257} MSG- 257 Subject: Re: 3D Design & other magazines Click-->@{" 30 " link IML-251} MSG- 251 Subject: Re: 3D Design & other magazines Click-->@{" 31 " link IML-274} MSG- 274 Subject: Re: 3D Design & other magazines Click-->@{" 32 " link IML-622} MSG- 622 Subject: 3d Modeling Click-->@{" 33 " link IML-800} MSG- 800 Subject: 3D page flip... Click-->@{" 34 " link IML-801} MSG- 801 Subject: Re: 3D page flip... Click-->@{" 35 " link IML-75} MSG- 75 Subject: 4.0 Click-->@{" 36 " link IML-425} MSG- 425 Subject: 4.0 - Great Intro pic! Click-->@{" 37 " link IML-673} MSG- 673 Subject: Re: 4.0 - Great Intro pic! Click-->@{" 38 " link IML-457} MSG- 457 Subject: Re: 4.0 - Great Intro pic! Click-->@{" 39 " link IML-569} MSG- 569 Subject: Re: 4.0 - Great Intro pic! Click-->@{" 40 " link IML-502} MSG- 502 Subject: Re: 4.0 - Great Intro pic! Click-->@{" 41 " link IML-455} MSG- 455 Subject: Re: 4.0 - Great Intro pic! Click-->@{" 42 " link IML-442} MSG- 442 Subject: Re: 4.0 - Great Intro pic! Click-->@{" 43 " link IML-441} MSG- 441 Subject: Re: 4.0 - Great Intro pic! Click-->@{" 44 " link IML-452} MSG- 452 Subject: Re: 4.0 - Great Intro pic! Click-->@{" 45 " link IML-447} MSG- 447 Subject: Re: 4.0 - Great Intro pic! Click-->@{" 46 " link IML-168} MSG- 168 Subject: 4.0 and autoload backdrop images! Click-->@{" 47 " link IML-206} MSG- 206 Subject: Re: 4.0 and autoload backdrop images! -Reply Click-->@{" 48 " link IML-200} MSG- 200 Subject: Re: 4.0 and autoload backdrop images! Click-->@{" 49 " link IML-203} MSG- 203 Subject: Re: 4.0 and autoload backdrop images! Click-->@{" 50 " link IML-207} MSG- 207 Subject: Re: 4.0 and autoload backdrop images! Click-->@{" 51 " link IML-171} MSG- 171 Subject: Re: 4.0 and autoload backdrop images! Click-->@{" 52 " link IML-362} MSG- 362 Subject: 4.0 Blobs Click-->@{" 53 " link IML-385} MSG- 385 Subject: Re: 4.0 Blobs Click-->@{" 54 " link IML-368} MSG- 368 Subject: Re: 4.0 Blobs Click-->@{" 55 " link IML-718} MSG- 718 Subject: 4.0 Dynamic View Bug (?) Click-->@{" 56 " link IML-724} MSG- 724 Subject: 4.0 Dynamic View Bug (?) Click-->@{" 57 " link IML-723} MSG- 723 Subject: Re: 4.0 Dynamic View Bug (?) Click-->@{" 58 " link IML-23} MSG- 23 Subject: 4.0 manual Click-->@{" 59 " link IML-48} MSG- 48 Subject: 4.0 manual Click-->@{" 60 " link IML-67} MSG- 67 Subject: Re: 4.0 Manual Click-->@{" 61 " link IML-31} MSG- 31 Subject: Re: 4.0 manual Click-->@{" 62 " link IML-111} MSG- 111 Subject: Re: 4.0 manual Click-->@{" 63 " link IML-91} MSG- 91 Subject: Re: 4.0 manual Click-->@{" 64 " link IML-88} MSG- 88 Subject: Re: 4.0 manual Click-->@{" 65 " link IML-53} MSG- 53 Subject: Re: 4.0 manual Click-->@{" 66 " link IML-57} MSG- 57 Subject: Re: 4.0 manual Click-->@{" 67 " link IML-50} MSG- 50 Subject: Re: 4.0 Manual Click-->@{" 68 " link IML-59} MSG- 59 Subject: Re: 4.0 manual Click-->@{" 69 " link IML-287} MSG- 287 Subject: 4.0 motion blur and paths Click-->@{" 70 " link IML-222} MSG- 222 Subject: 4.0 motion blur and paths Click-->@{" 71 " link IML-300} MSG- 300 Subject: Re: 4.0 motion blur and paths Click-->@{" 72 " link IML-215} MSG- 215 Subject: 4.0 raises WinImagine questions! Click-->@{" 73 " link IML-227} MSG- 227 Subject: 4.0 raises WinImagine questions! -Reply Click-->@{" 74 " link IML-225} MSG- 225 Subject: Re: 4.0 raises WinImagine questions! Click-->@{" 75 " link IML-19} MSG- 19 Subject: 4.0 sans manual Click-->@{" 76 " link IML-68} MSG- 68 Subject: Re: 4.0 sans manual Click-->@{" 77 " link IML-40} MSG- 40 Subject: Re: 4.0 sans manual Click-->@{" 78 " link IML-131} MSG- 131 Subject: Re: 4.0 sans manual Click-->@{" 79 " link IML-16} MSG- 16 Subject: Re: 4.0 sans manual Click-->@{" 80 " link IML-47} MSG- 47 Subject: Re: 4.0 sans manual Click-->@{" 81 " link IML-220} MSG- 220 Subject: 4.0 Shipping Click-->@{" 82 " link IML-243} MSG- 243 Subject: 4.0 Shipping -Reply Click-->@{" 83 " link IML-249} MSG- 249 Subject: Re: 4.0 Shipping Click-->@{" 84 " link IML-221} MSG- 221 Subject: Re: 4.0 Shipping Click-->@{" 85 " link IML-244} MSG- 244 Subject: Re: 4.0 Shipping Click-->@{" 86 " link IML-228} MSG- 228 Subject: Re: 4.0 Shipping Click-->@{" 87 " link IML-760} MSG- 760 Subject: 4.0 slice :) Click-->@{" 88 " link IML-763} MSG- 763 Subject: Re: 4.0 slice :) Click-->@{" 89 " link IML-164} MSG- 164 Subject: Re: 4.0 Click-->@{" 90 " link IML-219} MSG- 219 Subject: Re: 4.0 Click-->@{" 91 " link IML-374} MSG- 374 Subject: Re: 4.0 Click-->@{" 92 " link IML-235} MSG- 235 Subject: Re: 4.0 Click-->@{" 93 " link IML-276} MSG- 276 Subject: Re: 4.0 Click-->@{" 94 " link IML-509} MSG- 509 Subject: 680x0 optimization of Imagine Click-->@{" 95 " link IML-495} MSG- 495 Subject: Re: 680x0 optimization of Imagine Click-->@{" 96 " link IML-242} MSG- 242 Subject: A blobs challenge! Click-->@{" 97 " link IML-233} MSG- 233 Subject: A blobs challenge! Click-->@{" 98 " link IML-334} MSG- 334 Subject: Re: A blobs challenge! Click-->@{" 99 " link IML-280} MSG- 280 Subject: Re: A blobs challenge! Click-->@{" 100 " link IML-286} MSG- 286 Subject: Re: A blobs challenge! Click-->@{" 101 " link IML-285} MSG- 285 Subject: Re: A blobs challenge! Click-->@{" 102 " link IML-271} MSG- 271 Subject: A message from Mike Click-->@{" 103 " link IML-591} MSG- 591 Subject: A quickie challenge for programmer-types Click-->@{" 104 " link IML-722} MSG- 722 Subject: Address of free imagine mag. Click-->@{" 105 " link IML-752} MSG- 752 Subject: Re: Address of free imagine mag. Click-->@{" 106 " link IML-587} MSG- 587 Subject: All sorts of things. Click-->@{" 107 " link IML-657} MSG- 657 Subject: All sorts of things. Click-->@{" 108 " link IML-679} MSG- 679 Subject: Re: All sorts of things. Click-->@{" 109 " link IML-664} MSG- 664 Subject: Re: All sorts of things. Click-->@{" 110 " link IML-633} MSG- 633 Subject: Re: All sorts of things. Click-->@{" 111 " link IML-733} MSG- 733 Subject: Altitude map animation HELP Click-->@{" 112 " link IML-635} MSG- 635 Subject: Altitude map animation HELP Click-->@{" 113 " link IML-725} MSG- 725 Subject: Re: Altitude map animation HELP Click-->@{" 114 " link IML-676} MSG- 676 Subject: Re: Altitude map animation HELP Click-->@{" 115 " link IML-651} MSG- 651 Subject: Re: Altitude map animation HELP Click-->@{" 116 " link IML-813} MSG- 813 Subject: Re: Altitude map Oops Click-->@{" 117 " link IML-439} MSG- 439 Subject: Amiga 2000 for sale Click-->@{" 118 " link IML-353} MSG- 353 Subject: Amiga 4.0 Click-->@{" 119 " link IML-451} MSG- 451 Subject: Amiga I4.0 Bugs(?) Click-->@{" 120 " link IML-460} MSG- 460 Subject: Amiga I4.0 Bugs(?) Click-->@{" 121 " link IML-505} MSG- 505 Subject: Amiga Imagine 4.0 for sale Click-->@{" 122 " link IML-329} MSG- 329 Subject: Amiga to PC objects Click-->@{" 123 " link IML-339} MSG- 339 Subject: Re: Amiga to PC objects Click-->@{" 124 " link IML-365} MSG- 365 Subject: Amiga version 4 arrives! Click-->@{" 125 " link IML-817} MSG- 817 Subject: Aminet Uploads Click-->@{" 126 " link IML-156} MSG- 156 Subject: Re: Animated Grass Quickie Click-->@{" 127 " link IML-130} MSG- 130 Subject: Re: Animated Grass Quickie Click-->@{" 128 " link IML-32} MSG- 32 Subject: Re: Animated Grass Quickie Click-->@{" 129 " link IML-17} MSG- 17 Subject: Re: Animated Grass Quickie Click-->@{" 130 " link IML-13} MSG- 13 Subject: Re: Animated Grass Quickie Click-->@{" 131 " link IML-89} MSG- 89 Subject: Re: Animated Grass Quickie Click-->@{" 132 " link IML-380} MSG- 380 Subject: Re: Animating character Click-->@{" 133 " link IML-390} MSG- 390 Subject: Re: Animating character Click-->@{" 134 " link IML-123} MSG- 123 Subject: Animations Click-->@{" 135 " link IML-552} MSG- 552 Subject: Anti-aliasing Click-->@{" 136 " link IML-597} MSG- 597 Subject: Re: Anti-aliasing Click-->@{" 137 " link IML-667} MSG- 667 Subject: Re: Anti-aliasing Click-->@{" 138 " link IML-528} MSG- 528 Subject: Anybody know how to fix bad chunk size, etc. Click-->@{" 139 " link IML-539} MSG- 539 Subject: Re: Anybody know how to fix bad chunk size, etc. Click-->@{" 140 " link IML-588} MSG- 588 Subject: Re: Anybody know how to fix bad chunk size, etc. Click-->@{" 141 " link IML-571} MSG- 571 Subject: Re: Anybody know how to fix bad chunk size, etc. Click-->@{" 142 " link IML-568} MSG- 568 Subject: Re: Anybody know how to fix bad chunk size, etc. Click-->@{" 143 " link IML-541} MSG- 541 Subject: Re: Anybody know how to fix bad chunk size, etc. Click-->@{" 144 " link IML-557} MSG- 557 Subject: Re: Anybody know how to fix bad chunk size, etc. Click-->@{" 145 " link IML-674} MSG- 674 Subject: Re: Anybody know how to fix bad chunk size, etc. Click-->@{" 146 " link IML-2} MSG- 2 Subject: Re: Anybody know how to fix bad chunk size, etc. Click-->@{" 147 " link IML-369} MSG- 369 Subject: Apology Click-->@{" 148 " link IML-192} MSG- 192 Subject: Attrib's for all of group? Click-->@{" 149 " link IML-202} MSG- 202 Subject: Re: Attrib's for all of group? Click-->@{" 150 " link IML-208} MSG- 208 Subject: Re: Attrib's for all of group? Click-->@{" 151 " link IML-241} MSG- 241 Subject: Attribs on Image Maps Click-->@{" 152 " link IML-277} MSG- 277 Subject: Re: Attribs on Image Maps Click-->@{" 153 " link IML-254} MSG- 254 Subject: Re: Attribs on Image Maps Click-->@{" 154 " link IML-266} MSG- 266 Subject: Re: Attribs on Image Maps Click-->@{" 155 " link IML-270} MSG- 270 Subject: Re: Attribs on Image Maps Click-->@{" 156 " link IML-289} MSG- 289 Subject: Re: Attribs on Image Maps Click-->@{" 157 " link IML-389} MSG- 389 Subject: Attributes Click-->@{" 158 " link IML-4} MSG- 4 Subject: Attributes Click-->@{" 159 " link IML-150} MSG- 150 Subject: Attributes. Click-->@{" 160 " link IML-163} MSG- 163 Subject: Re: Attributes. Click-->@{" 161 " link IML-142} MSG- 142 Subject: Re: Attributes. Click-->@{" 162 " link IML-320} MSG- 320 Subject: Re: Attributes Click-->@{" 163 " link IML-335} MSG- 335 Subject: Re: Attributes Click-->@{" 164 " link IML-316} MSG- 316 Subject: Re: Attributes Click-->@{" 165 " link IML-310} MSG- 310 Subject: Re: Attributes Click-->@{" 166 " link IML-394} MSG- 394 Subject: Availability of Imagine Click-->@{" 167 " link IML-224} MSG- 224 Subject: Re: Backdrop images. Click-->@{" 168 " link IML-214} MSG- 214 Subject: Re: Backdrop images. Click-->@{" 169 " link IML-210} MSG- 210 Subject: Re: Backdrop images. Click-->@{" 170 " link IML-199} MSG- 199 Subject: Re: Backdrop images. Click-->@{" 171 " link IML-731} MSG- 731 Subject: Bad chunk size Click-->@{" 172 " link IML-580} MSG- 580 Subject: Bad chunk size (not a blob in sight) Click-->@{" 173 " link IML-58} MSG- 58 Subject: Bars Click-->@{" 174 " link IML-137} MSG- 137 Subject: Basic Problems (was Re: scaling problems...) Click-->@{" 175 " link IML-655} MSG- 655 Subject: Blob-Modeling ?! Click-->@{" 176 " link IML-786} MSG- 786 Subject: Blob-Modeling ?! Click-->@{" 177 " link IML-638} MSG- 638 Subject: Re: Blob-Modeling ?! Click-->@{" 178 " link IML-647} MSG- 647 Subject: Re: Blob-Modeling ?! Click-->@{" 179 " link IML-677} MSG- 677 Subject: Re: Blob-Modeling ?! Click-->@{" 180 " link IML-656} MSG- 656 Subject: Re: Blob-Modeling ?! Click-->@{" 181 " link IML-209} MSG- 209 Subject: Blobs Click-->@{" 182 " link IML-122} MSG- 122 Subject: Blobs Click-->@{" 183 " link IML-645} MSG- 645 Subject: Blobs problem Click-->@{" 184 " link IML-684} MSG- 684 Subject: Re: Blobs problem Click-->@{" 185 " link IML-689} MSG- 689 Subject: Re: Blobs problem Click-->@{" 186 " link IML-707} MSG- 707 Subject: Blobs and textures Click-->@{" 187 " link IML-358} MSG- 358 Subject: Blobs lavalamp. Click-->@{" 188 " link IML-376} MSG- 376 Subject: Re: Blobs lavalamp. Click-->@{" 189 " link IML-650} MSG- 650 Subject: Re: Blobs problem Click-->@{" 190 " link IML-716} MSG- 716 Subject: Re: Blobs problem Click-->@{" 191 " link IML-703} MSG- 703 Subject: Blobs/metaballs??? Click-->@{" 192 " link IML-348} MSG- 348 Subject: Blobs: error - bad chunk size??? Click-->@{" 193 " link IML-370} MSG- 370 Subject: Re: Blobs: error - bad chunk size??? Click-->@{" 194 " link IML-359} MSG- 359 Subject: Re: Blobs: error - bad chunk size??? Click-->@{" 195 " link IML-189} MSG- 189 Subject: Re: Blobs Click-->@{" 196 " link IML-147} MSG- 147 Subject: Re: Blobs Click-->@{" 197 " link IML-136} MSG- 136 Subject: Re: Blobs Click-->@{" 198 " link IML-154} MSG- 154 Subject: Re: Blobs Click-->@{" 199 " link IML-198} MSG- 198 Subject: Re: Blobs Click-->@{" 200 " link IML-503} MSG- 503 Subject: Boca 2m Click-->@{" 201 " link IML-144} MSG- 144 Subject: Booting imagin Click-->@{" 202 " link IML-332} MSG- 332 Subject: Brightness problem Click-->@{" 203 " link IML-662} MSG- 662 Subject: Brightness tricking lightsources! Click-->@{" 204 " link IML-700} MSG- 700 Subject: Re: Brightness tricking lightsources! Click-->@{" 205 " link IML-682} MSG- 682 Subject: Re: Brightness tricking lightsources! Click-->@{" 206 " link IML-758} MSG- 758 Subject: Brushes and genlock Click-->@{" 207 " link IML-767} MSG- 767 Subject: Re: Brushes and genlock Click-->@{" 208 " link IML-278} MSG- 278 Subject: Brushmapping Children Click-->@{" 209 " link IML-416} MSG- 416 Subject: Brushmapping Children Click-->@{" 210 " link IML-382} MSG- 382 Subject: Brushmapping Children Click-->@{" 211 " link IML-417} MSG- 417 Subject: Re: Brushmapping Children Click-->@{" 212 " link IML-429} MSG- 429 Subject: Re: Brushmapping Children Click-->@{" 213 " link IML-475} MSG- 475 Subject: Re: Brushmapping Children Click-->@{" 214 " link IML-323} MSG- 323 Subject: Re: Brushmapping Children Click-->@{" 215 " link IML-431} MSG- 431 Subject: Re: Brushmapping Children Click-->@{" 216 " link IML-430} MSG- 430 Subject: Re: Brushmapping Children Click-->@{" 217 " link IML-488} MSG- 488 Subject: Bug List, Some toughts about Imagine's future (not very happy) Click-->@{" 218 " link IML-607} MSG- 607 Subject: Capt. Video Click-->@{" 219 " link IML-139} MSG- 139 Subject: Caustics.itx Click-->@{" 220 " link IML-197} MSG- 197 Subject: Re: Caustics.itx Click-->@{" 221 " link IML-180} MSG- 180 Subject: Re: Caustics.itx Click-->@{" 222 " link IML-196} MSG- 196 Subject: Re: Caustics.itx Click-->@{" 223 " link IML-757} MSG- 757 Subject: Chaser Texture help Click-->@{" 224 " link IML-791} MSG- 791 Subject: Re: Chaser Texture help Click-->@{" 225 " link IML-774} MSG- 774 Subject: Re: Chaser Texture help Click-->@{" 226 " link IML-751} MSG- 751 Subject: Re: Chaser Texture help Click-->@{" 227 " link IML-407} MSG- 407 Subject: CleanUpSlice Click-->@{" 228 " link IML-363} MSG- 363 Subject: CleanUpSlice Click-->@{" 229 " link IML-396} MSG- 396 Subject: Re: CleanUpSlice Click-->@{" 230 " link IML-373} MSG- 373 Subject: Re: CleanUpSlice Click-->@{" 231 " link IML-187} MSG- 187 Subject: Re: Cmpeg and playback speed Click-->@{" 232 " link IML-232} MSG- 232 Subject: Re: Cmpeg and Wife (and Winimagine upgrade cost) Click-->@{" 233 " link IML-182} MSG- 182 Subject: Re: Cmpeg How do I work it? Click-->@{" 234 " link IML-159} MSG- 159 Subject: Re: Cmpeg How do I work it? Click-->@{" 235 " link IML-183} MSG- 183 Subject: Re: Cmpeg How do I work it? Click-->@{" 236 " link IML-135} MSG- 135 Subject: Cmpeg. How do I work it? Click-->@{" 237 " link IML-141} MSG- 141 Subject: Re: Cmpeg. How do I work it? Click-->@{" 238 " link IML-134} MSG- 134 Subject: Re: Cmpeg. How do I work it? Click-->@{" 239 " link IML-162} MSG- 162 Subject: Re: Cmpeg. How do I work it? Click-->@{" 240 " link IML-795} MSG- 795 Subject: Comparison Click-->@{" 241 " link IML-727} MSG- 727 Subject: Compiling Textures Click-->@{" 242 " link IML-160} MSG- 160 Subject: COMPLEMENT for Iron Mike and IM4.0 Click-->@{" 243 " link IML-710} MSG- 710 Subject: Computer Art in Canada? USA? Click-->@{" 244 " link IML-747} MSG- 747 Subject: COMPUTER ART mag Click-->@{" 245 " link IML-776} MSG- 776 Subject: Re: COMPUTER ART mag Click-->@{" 246 " link IML-193} MSG- 193 Subject: Cool Texture maps Click-->@{" 247 " link IML-279} MSG- 279 Subject: Re: Cool Texture maps Click-->@{" 248 " link IML-624} MSG- 624 Subject: Credit card object Click-->@{" 249 " link IML-688} MSG- 688 Subject: Re: Credit card object Click-->@{" 250 " link IML-658} MSG- 658 Subject: Re: Credit card object Click-->@{" 251 " link IML-695} MSG- 695 Subject: Re: Credit card object Click-->@{" 252 " link IML-626} MSG- 626 Subject: Re: Credit card object Click-->@{" 253 " link IML-750} MSG- 750 Subject: Cross-Platform Pictures Click-->@{" 254 " link IML-784} MSG- 784 Subject: Re: Cross-Platform Pictures Click-->@{" 255 " link IML-769} MSG- 769 Subject: Re: Cross-Platform Pictures Click-->@{" 256 " link IML-749} MSG- 749 Subject: Re: Cross-Platform Pictures Click-->@{" 257 " link IML-403} MSG- 403 Subject: Dark Outlines using brushes! Click-->@{" 258 " link IML-387} MSG- 387 Subject: Dark Outlines using brushes! Click-->@{" 259 " link IML-79} MSG- 79 Subject: Re: Decals on Glass Click-->@{" 260 " link IML-481} MSG- 481 Subject: RE: Difference between JOIN & MERGE / Particles follows Click-->@{" 261 " link IML-291} MSG- 291 Subject: Dos Helper needed Click-->@{" 262 " link IML-296} MSG- 296 Subject: Dos Helper needed Click-->@{" 263 " link IML-325} MSG- 325 Subject: Re: Dos Helper needed Click-->@{" 264 " link IML-391} MSG- 391 Subject: Re: Dos Helper needed Click-->@{" 265 " link IML-371} MSG- 371 Subject: Re: Dos Helper needed Click-->@{" 266 " link IML-340} MSG- 340 Subject: Re: Dos Helper needed Click-->@{" 267 " link IML-299} MSG- 299 Subject: Re: Dos Helper needed Click-->@{" 268 " link IML-338} MSG- 338 Subject: Re: Dos Helper needed Click-->@{" 269 " link IML-236} MSG- 236 Subject: DPaint Replacement For PC's... Click-->@{" 270 " link IML-262} MSG- 262 Subject: Re: DPaint Replacement For PC's... Click-->@{" 271 " link IML-11} MSG- 11 Subject: Dream Scenerio! Click-->@{" 272 " link IML-9} MSG- 9 Subject: DS9 object Click-->@{" 273 " link IML-174} MSG- 174 Subject: Dual CPUs Click-->@{" 274 " link IML-352} MSG- 352 Subject: Duty Cycle? Click-->@{" 275 " link IML-346} MSG- 346 Subject: Duty Cycle? Click-->@{" 276 " link IML-356} MSG- 356 Subject: Re: Duty Cycle? Click-->@{" 277 " link IML-328} MSG- 328 Subject: Electric.txt in 3.3? Click-->@{" 278 " link IML-246} MSG- 246 Subject: Eye Fry TV in Boston Click-->@{" 279 " link IML-306} MSG- 306 Subject: Re: Eye Fry TV in Boston Click-->@{" 280 " link IML-51} MSG- 51 Subject: Face reduction utility for Imagine 3.3 / 4.0 Click-->@{" 281 " link IML-76} MSG- 76 Subject: Re: Face reduction utility for Imagine 3.3 / 4.0 (fwd) Click-->@{" 282 " link IML-100} MSG- 100 Subject: Re: Face reduction utility for Imagine 3.3 / 4.0 (fwd) Click-->@{" 283 " link IML-93} MSG- 93 Subject: Re: Face reduction utility for Imagine 3.3 / 4.0 (fwd) Click-->@{" 284 " link IML-583} MSG- 583 Subject: FAQ Textures Click-->@{" 285 " link IML-592} MSG- 592 Subject: Re: FAQ Textures Click-->@{" 286 " link IML-621} MSG- 621 Subject: Re: FAQ Textures Click-->@{" 287 " link IML-563} MSG- 563 Subject: Faq#9 in guide & html Click-->@{" 288 " link IML-815} MSG- 815 Subject: Re: Field Rendering (was PAR PC) Click-->@{" 289 " link IML-216} MSG- 216 Subject: Finally fixing it ... Click-->@{" 290 " link IML-530} MSG- 530 Subject: FREE Click-->@{" 291 " link IML-593} MSG- 593 Subject: Free Imagine Click-->@{" 292 " link IML-616} MSG- 616 Subject: Free Imagine Click-->@{" 293 " link IML-672} MSG- 672 Subject: RE: Free imagine ... Click-->@{" 294 " link IML-540} MSG- 540 Subject: RE: Free imagine ... Click-->@{" 295 " link IML-668} MSG- 668 Subject: RE: Free imagine ... Click-->@{" 296 " link IML-547} MSG- 547 Subject: RE: Free imagine ... Click-->@{" 297 " link IML-714} MSG- 714 Subject: Free Imagine 3.0 Click-->@{" 298 " link IML-812} MSG- 812 Subject: Re: Free Imagine 3.0 Click-->@{" 299 " link IML-654} MSG- 654 Subject: Free Imagine v.3.0 Click-->@{" 300 " link IML-599} MSG- 599 Subject: Free stuff for you at my place Click-->@{" 301 " link IML-617} MSG- 617 Subject: Re: Free stuff for you at my place Click-->@{" 302 " link IML-613} MSG- 613 Subject: Re: Free stuff for you at my place Click-->@{" 303 " link IML-517} MSG- 517 Subject: Re: FREE Click-->@{" 304 " link IML-544} MSG- 544 Subject: Re: FREE Click-->@{" 305 " link IML-378} MSG- 378 Subject: FrontCover available! Click-->@{" 306 " link IML-375} MSG- 375 Subject: Re: FrontCover available! Click-->@{" 307 " link IML-797} MSG- 797 Subject: FTP Click-->@{" 308 " link IML-333} MSG- 333 Subject: FYI Click-->@{" 309 " link IML-98} MSG- 98 Subject: Gadgets Click-->@{" 310 " link IML-37} MSG- 37 Subject: Gadgets Click-->@{" 311 " link IML-27} MSG- 27 Subject: Gadgets and Function Keys Click-->@{" 312 " link IML-311} MSG- 311 Subject: Gaseous space nebula Click-->@{" 313 " link IML-315} MSG- 315 Subject: Re: Gaseous space nebula Click-->@{" 314 " link IML-314} MSG- 314 Subject: Re: Gaseous space nebula Click-->@{" 315 " link IML-308} MSG- 308 Subject: Re: Gaseous space nebula Click-->@{" 316 " link IML-660} MSG- 660 Subject: Getting into the biz.. Click-->@{" 317 " link IML-595} MSG- 595 Subject: Getting into the biz.. Click-->@{" 318 " link IML-675} MSG- 675 Subject: Re: Getting into the biz.. Click-->@{" 319 " link IML-614} MSG- 614 Subject: Re: Getting into the biz.. Click-->@{" 320 " link IML-618} MSG- 618 Subject: Re: Getting into the biz.. Click-->@{" 321 " link IML-28} MSG- 28 Subject: Glows Click-->@{" 322 " link IML-186} MSG- 186 Subject: Re: Glows again... Click-->@{" 323 " link IML-218} MSG- 218 Subject: Re: Glows again Click-->@{" 324 " link IML-223} MSG- 223 Subject: Re: Glows again Click-->@{" 325 " link IML-211} MSG- 211 Subject: Re: Glows again Click-->@{" 326 " link IML-29} MSG- 29 Subject: Glows the annoying way! Click-->@{" 327 " link IML-30} MSG- 30 Subject: Glows, I have an idea... Click-->@{" 328 " link IML-392} MSG- 392 Subject: Good Times Click-->@{" 329 " link IML-377} MSG- 377 Subject: Good Times with Imagine Click-->@{" 330 " link IML-420} MSG- 420 Subject: Good Times with Imagine Click-->@{" 331 " link IML-409} MSG- 409 Subject: Re: Good Times with Imagine Click-->@{" 332 " link IML-712} MSG- 712 Subject: Goodbyeeee! Click-->@{" 333 " link IML-619} MSG- 619 Subject: Great IML! Click-->@{" 334 " link IML-491} MSG- 491 Subject: Gripe Click-->@{" 335 " link IML-548} MSG- 548 Subject: Gripe Click-->@{" 336 " link IML-494} MSG- 494 Subject: Re: Gripe Click-->@{" 337 " link IML-504} MSG- 504 Subject: Re: Gripe Click-->@{" 338 " link IML-499} MSG- 499 Subject: Re: Gripe Click-->@{" 339 " link IML-330} MSG- 330 Subject: Helical path? Click-->@{" 340 " link IML-317} MSG- 317 Subject: Helical path? Click-->@{" 341 " link IML-327} MSG- 327 Subject: Re: Helical path? Click-->@{" 342 " link IML-322} MSG- 322 Subject: Re: Helical path? Click-->@{" 343 " link IML-263} MSG- 263 Subject: Helmy's Pic Click-->@{" 344 " link IML-282} MSG- 282 Subject: Helmy's Pic Click-->@{" 345 " link IML-372} MSG- 372 Subject: Helmy..where are you?? (ignore if you are not Helmy) Click-->@{" 346 " link IML-730} MSG- 730 Subject: Help, Imagine 4 wont run !! Click-->@{" 347 " link IML-602} MSG- 602 Subject: High End 3D Software Click-->@{" 348 " link IML-615} MSG- 615 Subject: High End 3D Software Click-->@{" 349 " link IML-586} MSG- 586 Subject: Re: High End 3D Software Click-->@{" 350 " link IML-605} MSG- 605 Subject: Re: High End 3D Software Click-->@{" 351 " link IML-628} MSG- 628 Subject: Re: High End 3D Software Click-->@{" 352 " link IML-604} MSG- 604 Subject: Re: High End 3D Software Click-->@{" 353 " link IML-601} MSG- 601 Subject: Re: High End 3D Software Click-->@{" 354 " link IML-603} MSG- 603 Subject: Re: High End 3D Software Click-->@{" 355 " link IML-612} MSG- 612 Subject: Re: High End 3D Software Click-->@{" 356 " link IML-665} MSG- 665 Subject: Re: High End 3D Software Click-->@{" 357 " link IML-740} MSG- 740 Subject: Re: High End 3D Software Click-->@{" 358 " link IML-611} MSG- 611 Subject: Re: High End 3D Software Click-->@{" 359 " link IML-627} MSG- 627 Subject: Re: High End 3D Software Click-->@{" 360 " link IML-745} MSG- 745 Subject: Higher Res Display on Imagine Amiga Click-->@{" 361 " link IML-762} MSG- 762 Subject: Re: Higher Res Display on Imagine Amiga Click-->@{" 362 " link IML-267} MSG- 267 Subject: Hmmmm Click-->@{" 363 " link IML-12} MSG- 12 Subject: How fast? Click-->@{" 364 " link IML-42} MSG- 42 Subject: Re: How fast? Click-->@{" 365 " link IML-35} MSG- 35 Subject: Re: How fast? Click-->@{" 366 " link IML-49} MSG- 49 Subject: Re: How fast Click-->@{" 367 " link IML-104} MSG- 104 Subject: Hubble pix Click-->@{" 368 " link IML-74} MSG- 74 Subject: Hubble pix Click-->@{" 369 " link IML-101} MSG- 101 Subject: Re: Hubble pix Click-->@{" 370 " link IML-247} MSG- 247 Subject: I got my Imagine4.0 manual! Click-->@{" 371 " link IML-255} MSG- 255 Subject: Re: I got my Imagine4.0 manual! Click-->@{" 372 " link IML-554} MSG- 554 Subject: I'M PULSE giveaway Click-->@{" 373 " link IML-608} MSG- 608 Subject: Re: I'M PULSE giveaway Click-->@{" 374 " link IML-581} MSG- 581 Subject: Re: I'M PULSE giveaway Click-->@{" 375 " link IML-535} MSG- 535 Subject: Im 4.0 intro pic (again?) Click-->@{" 376 " link IML-573} MSG- 573 Subject: Re: Im 4.0 intro pic (again?) Click-->@{" 377 " link IML-578} MSG- 578 Subject: Re: Im 4.0 intro pic (again?) Click-->@{" 378 " link IML-537} MSG- 537 Subject: IM 4.0 pic prob (again?) Click-->@{" 379 " link IML-364} MSG- 364 Subject: IM4-Smoothing Tool Example Click-->@{" 380 " link IML-492} MSG- 492 Subject: Imagein ine 3.0 for free Click-->@{" 381 " link IML-489} MSG- 489 Subject: Imagine Click-->@{" 382 " link IML-20} MSG- 20 Subject: Imagine & Cyberstorm60 problems Click-->@{" 383 " link IML-8} MSG- 8 Subject: Re: Imagine & Cyberstorm60 problems Click-->@{" 384 " link IML-642} MSG- 642 Subject: Imagine 3.0 Click-->@{" 385 " link IML-265} MSG- 265 Subject: Imagine 4 in Oz Click-->@{" 386 " link IML-468} MSG- 468 Subject: Imagine 4 in the UK Click-->@{" 387 " link IML-538} MSG- 538 Subject: Re: Imagine 4 in the UK Click-->@{" 388 " link IML-523} MSG- 523 Subject: Re: Imagine 4 in the UK Click-->@{" 389 " link IML-483} MSG- 483 Subject: Re: Imagine 4 in the UK Click-->@{" 390 " link IML-46} MSG- 46 Subject: Imagine 4.0 Click-->@{" 391 " link IML-72} MSG- 72 Subject: Imagine 4.0 Click-->@{" 392 " link IML-124} MSG- 124 Subject: Imagine 4.0 Click-->@{" 393 " link IML-10} MSG- 10 Subject: Imagine 4.0 Click-->@{" 394 " link IML-574} MSG- 574 Subject: Imagine 4.0 (PC) in Spain Click-->@{" 395 " link IML-173} MSG- 173 Subject: Imagine 4.0 amiga Click-->@{" 396 " link IML-355} MSG- 355 Subject: Imagine 4.0 Amiga arrives! Click-->@{" 397 " link IML-402} MSG- 402 Subject: Imagine 4.0 Amiga arrives! Click-->@{" 398 " link IML-401} MSG- 401 Subject: Re: Imagine 4.0 Amiga arrives! Click-->@{" 399 " link IML-361} MSG- 361 Subject: Re: Imagine 4.0 Amiga arrives! Click-->@{" 400 " link IML-381} MSG- 381 Subject: Re: Imagine 4.0 Amiga arrives! Click-->@{" 401 " link IML-646} MSG- 646 Subject: Imagine 4.0 Amiga problems Click-->@{" 402 " link IML-690} MSG- 690 Subject: Re: Imagine 4.0 Amiga problems Click-->@{" 403 " link IML-694} MSG- 694 Subject: Re: Imagine 4.0 Amiga problems Click-->@{" 404 " link IML-685} MSG- 685 Subject: Re: Imagine 4.0 Amiga problems Click-->@{" 405 " link IML-498} MSG- 498 Subject: Re: Imagine 4.0 Amiga(PorpiseVision) Click-->@{" 406 " link IML-461} MSG- 461 Subject: Imagine 4.0 Amiga(ProperVersion) Click-->@{" 407 " link IML-467} MSG- 467 Subject: Re: Imagine 4.0 Amiga(ProperVersion) Click-->@{" 408 " link IML-476} MSG- 476 Subject: Re: Imagine 4.0 Amiga(ProperVersion) Click-->@{" 409 " link IML-564} MSG- 564 Subject: Imagine 4.0 distribution Click-->@{" 410 " link IML-556} MSG- 556 Subject: Re: Imagine 4.0 distribution Click-->@{" 411 " link IML-560} MSG- 560 Subject: Imagine 4.0 in Spain (Amiga) Click-->@{" 412 " link IML-65} MSG- 65 Subject: Imagine 4.0 is here! Click-->@{" 413 " link IML-806} MSG- 806 Subject: Imagine 4.0 purchase Click-->@{" 414 " link IML-169} MSG- 169 Subject: Imagine 4.0, Spline Editor?? Click-->@{" 415 " link IML-120} MSG- 120 Subject: Imagine 4.0, Spline Editor?? Click-->@{" 416 " link IML-176} MSG- 176 Subject: Re: Imagine 4.0, Spline Editor?? Click-->@{" 417 " link IML-153} MSG- 153 Subject: Re: Imagine 4.0, Spline Editor?? Click-->@{" 418 " link IML-126} MSG- 126 Subject: Re: Imagine 4.0, Spline Editor?? Click-->@{" 419 " link IML-213} MSG- 213 Subject: Re: Imagine 4.0, Spline Editor?? Click-->@{" 420 " link IML-170} MSG- 170 Subject: Re: Imagine 4.0, Spline Editor?? Click-->@{" 421 " link IML-25} MSG- 25 Subject: Re: Imagine 4.0 Click-->@{" 422 " link IML-133} MSG- 133 Subject: Re: Imagine 4.0 Click-->@{" 423 " link IML-816} MSG- 816 Subject: IMAGINE AMIGA - DCTV Click-->@{" 424 " link IML-435} MSG- 435 Subject: Imagine Faq 9 Click-->@{" 425 " link IML-738} MSG- 738 Subject: Re: Imagine Image Formats Click-->@{" 426 " link IML-737} MSG- 737 Subject: Re: Imagine Image Formats Click-->@{" 427 " link IML-777} MSG- 777 Subject: Re: Imagine Image Formats Click-->@{" 428 " link IML-793} MSG- 793 Subject: Re: Imagine Image Formats Click-->@{" 429 " link IML-773} MSG- 773 Subject: Re: Imagine Image Formats Click-->@{" 430 " link IML-177} MSG- 177 Subject: Imagine objects Click-->@{" 431 " link IML-680} MSG- 680 Subject: Imagine registration??? Click-->@{" 432 " link IML-697} MSG- 697 Subject: Re: Imagine registration??? Click-->@{" 433 " link IML-698} MSG- 698 Subject: Imagine SGI Click-->@{" 434 " link IML-107} MSG- 107 Subject: Imagine Texture Editor Click-->@{" 435 " link IML-167} MSG- 167 Subject: Imagine under Win '9 Click-->@{" 436 " link IML-95} MSG- 95 Subject: Imagine4.0 Click-->@{" 437 " link IML-803} MSG- 803 Subject: Imagine: My one real gripe Click-->@{" 438 " link IML-143} MSG- 143 Subject: Imagn for the PC? Click-->@{" 439 " link IML-462} MSG- 462 Subject: IMLarc67 on Aminet Click-->@{" 440 " link IML-532} MSG- 532 Subject: Impulse Click-->@{" 441 " link IML-7} MSG- 7 Subject: Impulse, Please change the name... Click-->@{" 442 " link IML-567} MSG- 567 Subject: Re: Impulse Click-->@{" 443 " link IML-534} MSG- 534 Subject: Re: Impulse Click-->@{" 444 " link IML-190} MSG- 190 Subject: Informations Click-->@{" 445 " link IML-292} MSG- 292 Subject: Informations Click-->@{" 446 " link IML-113} MSG- 113 Subject: Installing Imagine 4.0 Click-->@{" 447 " link IML-463} MSG- 463 Subject: Is anyone here have Mike Halvorson EMail Address ? Click-->@{" 448 " link IML-465} MSG- 465 Subject: Re: Is anyone here have Mike Halvorson EMail Address ? Click-->@{" 449 " link IML-558} MSG- 558 Subject: It seems that I've found a viable solution for Blobs with Stat Click-->@{" 450 " link IML-414} MSG- 414 Subject: It's here... Click-->@{" 451 " link IML-415} MSG- 415 Subject: Re: It's here... Click-->@{" 452 " link IML-572} MSG- 572 Subject: It's now official open, Renderbrandt Click-->@{" 453 " link IML-344} MSG- 344 Subject: Joint Locks Question Click-->@{" 454 " link IML-742} MSG- 742 Subject: Knick Knacks (was Re: Toy Story) Click-->@{" 455 " link IML-814} MSG- 814 Subject: Re: Knick Knacks (was Re: Toy Story) Click-->@{" 456 " link IML-761} MSG- 761 Subject: Re: Knick Knacks (was Re: Toy Story) Click-->@{" 457 " link IML-565} MSG- 565 Subject: Lens flare effects. Click-->@{" 458 " link IML-726} MSG- 726 Subject: Lens flare effects. Click-->@{" 459 " link IML-640} MSG- 640 Subject: Re: Lens flare effects. Click-->@{" 460 " link IML-598} MSG- 598 Subject: Re: Lens flare effects. Click-->@{" 461 " link IML-90} MSG- 90 Subject: Lha util for PCs Click-->@{" 462 " link IML-105} MSG- 105 Subject: Re: Lha util for PCs Click-->@{" 463 " link IML-106} MSG- 106 Subject: Re: Lha util for PCs Click-->@{" 464 " link IML-240} MSG- 240 Subject: Lightning Click-->@{" 465 " link IML-258} MSG- 258 Subject: Re: Lightning Click-->@{" 466 " link IML-194} MSG- 194 Subject: ListAtts and 4.0 README! Click-->@{" 467 " link IML-596} MSG- 596 Subject: Looking for tips, trick, hops, hips, jumps... Click-->@{" 468 " link IML-36} MSG- 36 Subject: Magazines Click-->@{" 469 " link IML-44} MSG- 44 Subject: Re: Magazines Click-->@{" 470 " link IML-60} MSG- 60 Subject: Re: Magazines Click-->@{" 471 " link IML-54} MSG- 54 Subject: Re: Magazines Click-->@{" 472 " link IML-26} MSG- 26 Subject: Mailing list Click-->@{" 473 " link IML-466} MSG- 466 Subject: Manual for Amiga Imagine Click-->@{" 474 " link IML-444} MSG- 444 Subject: Manual for Amiga Imagine Click-->@{" 475 " link IML-473} MSG- 473 Subject: Re: Manual for Amiga Imagine Click-->@{" 476 " link IML-459} MSG- 459 Subject: Re: Manual for Amiga Imagine Click-->@{" 477 " link IML-445} MSG- 445 Subject: Re: Manual for Amiga Imagine Click-->@{" 478 " link IML-477} MSG- 477 Subject: Matrox Millenium & Imagine Click-->@{" 479 " link IML-482} MSG- 482 Subject: Re: Matrox Millenium & Imagine Click-->@{" 480 " link IML-511} MSG- 511 Subject: Re: Matrox Millenium & Imagine Click-->@{" 481 " link IML-484} MSG- 484 Subject: Re: Matrox Millenium & Imagine Click-->@{" 482 " link IML-472} MSG- 472 Subject: Re: Matrox Millenium & Imagine Click-->@{" 483 " link IML-112} MSG- 112 Subject: Metaballs=Blob? Click-->@{" 484 " link IML-125} MSG- 125 Subject: Re: Metaballs=Blob? Click-->@{" 485 " link IML-108} MSG- 108 Subject: Milan's CleanupSlice Click-->@{" 486 " link IML-302} MSG- 302 Subject: Milan's CleanUpSlice Prg Click-->@{" 487 " link IML-305} MSG- 305 Subject: Re: Milan's CleanUpSlice Prg Click-->@{" 488 " link IML-728} MSG- 728 Subject: Millenium Bios Click-->@{" 489 " link IML-706} MSG- 706 Subject: Millenium Bios Click-->@{" 490 " link IML-77} MSG- 77 Subject: Minds Eye (again II) Click-->@{" 491 " link IML-102} MSG- 102 Subject: RE: Minds Eye (again II) Click-->@{" 492 " link IML-114} MSG- 114 Subject: RE: Minds Eye (again II) Click-->@{" 493 " link IML-609} MSG- 609 Subject: Minor tips Click-->@{" 494 " link IML-110} MSG- 110 Subject: Re: Mirror, Mirror Click-->@{" 495 " link IML-802} MSG- 802 Subject: More 4.0 slice... Click-->@{" 496 " link IML-810} MSG- 810 Subject: Re: More 4.0 slice... Click-->@{" 497 " link IML-217} MSG- 217 Subject: Morphing (was Re: Particle animation) Click-->@{" 498 " link IML-404} MSG- 404 Subject: Morphing objs with different faces- YES, but... Click-->@{" 499 " link IML-702} MSG- 702 Subject: Motion Blur Click-->@{" 500 " link IML-756} MSG- 756 Subject: Motion blur bugs Click-->@{" 501 " link IML-768} MSG- 768 Subject: Re: Motion blur bugs Click-->@{" 502 " link IML-783} MSG- 783 Subject: Re: Motion blur bugs Click-->@{" 503 " link IML-408} MSG- 408 Subject: Motion Blur? Click-->@{" 504 " link IML-424} MSG- 424 Subject: Re: Motion Blur? Click-->@{" 505 " link IML-423} MSG- 423 Subject: Re: Motion Blur? Click-->@{" 506 " link IML-649} MSG- 649 Subject: Re: Motion Blur? Click-->@{" 507 " link IML-443} MSG- 443 Subject: Re: Motion Blur? Click-->@{" 508 " link IML-764} MSG- 764 Subject: Re: Motion Blur Click-->@{" 509 " link IML-780} MSG- 780 Subject: Moving Light... Click-->@{" 510 " link IML-109} MSG- 109 Subject: Moving stars Click-->@{" 511 " link IML-351} MSG- 351 Subject: Negative Blobs? Click-->@{" 512 " link IML-367} MSG- 367 Subject: Re: Negative Blobs? Click-->@{" 513 " link IML-413} MSG- 413 Subject: New ftp Click-->@{" 514 " link IML-759} MSG- 759 Subject: New memory types...worth it?? Click-->@{" 515 " link IML-550} MSG- 550 Subject: New Pic Click-->@{" 516 " link IML-743} MSG- 743 Subject: New Pic Click-->@{" 517 " link IML-779} MSG- 779 Subject: Re: New Pic Click-->@{" 518 " link IML-805} MSG- 805 Subject: Re: New Pic Click-->@{" 519 " link IML-792} MSG- 792 Subject: Re: New Pic Click-->@{" 520 " link IML-508} MSG- 508 Subject: New to IML Click-->@{" 521 " link IML-636} MSG- 636 Subject: Newflare.fx Click-->@{" 522 " link IML-395} MSG- 395 Subject: NewFlare.ifx Click-->@{" 523 " link IML-411} MSG- 411 Subject: Re: NewFlare.ifx Click-->@{" 524 " link IML-92} MSG- 92 Subject: Re: NON-DELIVERY of: Re: 4.0 manual Click-->@{" 525 " link IML-52} MSG- 52 Subject: Re: NON-DELIVERY of: Re: 4.0 manual Click-->@{" 526 " link IML-96} MSG- 96 Subject: Re: NON-DELIVERY of: Re: 4.0 manual Click-->@{" 527 " link IML-513} MSG- 513 Subject: Now I'm really Upset ! Click-->@{" 528 " link IML-521} MSG- 521 Subject: Now I'm really Upset ! -Reply Click-->@{" 529 " link IML-324} MSG- 324 Subject: OBJ-TEST Click-->@{" 530 " link IML-379} MSG- 379 Subject: Re: OBJ-TEST Click-->@{" 531 " link IML-360} MSG- 360 Subject: Re: OBJ-TEST Click-->@{" 532 " link IML-412} MSG- 412 Subject: Re: OBJ-TEST Click-->@{" 533 " link IML-479} MSG- 479 Subject: Orchid Kelvin 64 won't display. Click-->@{" 534 " link IML-653} MSG- 653 Subject: Re: Orchid Kelvin 64 won't display. Click-->@{" 535 " link IML-45} MSG- 45 Subject: Order ListAttributes NOW! Click-->@{" 536 " link IML-38} MSG- 38 Subject: Re: Order ListAttributes NOW! Click-->@{" 537 " link IML-191} MSG- 191 Subject: Pal Res. for Beta Sp Click-->@{" 538 " link IML-129} MSG- 129 Subject: Re: PAL resolution; was: Re: PAR settings Click-->@{" 539 " link IML-794} MSG- 794 Subject: PAR board - PC Click-->@{" 540 " link IML-787} MSG- 787 Subject: PAR PC Click-->@{" 541 " link IML-470} MSG- 470 Subject: Re: PAR PC Click-->@{" 542 " link IML-729} MSG- 729 Subject: Re: PAR PC Click-->@{" 543 " link IML-562} MSG- 562 Subject: Re: PAR PC Click-->@{" 544 " link IML-478} MSG- 478 Subject: Re: PAR PC Click-->@{" 545 " link IML-512} MSG- 512 Subject: Re: PAR PC Click-->@{" 546 " link IML-78} MSG- 78 Subject: Re: PAR PC Click-->@{" 547 " link IML-533} MSG- 533 Subject: Re: PAR PC Click-->@{" 548 " link IML-671} MSG- 671 Subject: Re: PAR PC Click-->@{" 549 " link IML-293} MSG- 293 Subject: Particle animation Click-->@{" 550 " link IML-140} MSG- 140 Subject: Particle animation Click-->@{" 551 " link IML-188} MSG- 188 Subject: Re: Particle animation Click-->@{" 552 " link IML-185} MSG- 185 Subject: Re: Particle animation Click-->@{" 553 " link IML-172} MSG- 172 Subject: Re: Particle animation Click-->@{" 554 " link IML-275} MSG- 275 Subject: Re: Particle animation Click-->@{" 555 " link IML-469} MSG- 469 Subject: Re: Particles+Texture problem Click-->@{" 556 " link IML-432} MSG- 432 Subject: PC anim playback Click-->@{" 557 " link IML-440} MSG- 440 Subject: Re: PC anim playback Click-->@{" 558 " link IML-428} MSG- 428 Subject: Re: PC anim playback Click-->@{" 559 " link IML-426} MSG- 426 Subject: Re: PC anim playback Click-->@{" 560 " link IML-152} MSG- 152 Subject: Pentium Click-->@{" 561 " link IML-464} MSG- 464 Subject: Re: Pentium Click-->@{" 562 " link IML-161} MSG- 161 Subject: Re: Pentium Click-->@{" 563 " link IML-294} MSG- 294 Subject: Re: Pentium Click-->@{" 564 " link IML-157} MSG- 157 Subject: Re: Pentium Click-->@{" 565 " link IML-307} MSG- 307 Subject: Re: Pentium Click-->@{" 566 " link IML-388} MSG- 388 Subject: Re: Pentium Click-->@{" 567 " link IML-181} MSG- 181 Subject: Re: Pentium Click-->@{" 568 " link IML-421} MSG- 421 Subject: Re: Pentium Click-->@{" 569 " link IML-383} MSG- 383 Subject: Re: Pentium Click-->@{" 570 " link IML-87} MSG- 87 Subject: Picture Click-->@{" 571 " link IML-259} MSG- 259 Subject: Pictures Click-->@{" 572 " link IML-321} MSG- 321 Subject: PIX Click-->@{" 573 " link IML-341} MSG- 341 Subject: Pix Click-->@{" 574 " link IML-345} MSG- 345 Subject: Re: PIX Click-->@{" 575 " link IML-347} MSG- 347 Subject: Re: PIX Click-->@{" 576 " link IML-357} MSG- 357 Subject: Re: PIX Click-->@{" 577 " link IML-553} MSG- 553 Subject: Power Imagine Click-->@{" 578 " link IML-648} MSG- 648 Subject: Re: Power Imagine Click-->@{" 579 " link IML-630} MSG- 630 Subject: Re: Power Imagine Click-->@{" 580 " link IML-625} MSG- 625 Subject: Re: Power Imagine Click-->@{" 581 " link IML-629} MSG- 629 Subject: Re: Power Imagine Click-->@{" 582 " link IML-686} MSG- 686 Subject: Re: Power Imagine Click-->@{" 583 " link IML-711} MSG- 711 Subject: Re: Power Imagine Click-->@{" 584 " link IML-561} MSG- 561 Subject: Re: Power Imagine Click-->@{" 585 " link IML-22} MSG- 22 Subject: Problems with Anim-Window Click-->@{" 586 " link IML-81} MSG- 81 Subject: Re: Problems, my friends Click-->@{" 587 " link IML-238} MSG- 238 Subject: Problems... Click-->@{" 588 " link IML-313} MSG- 313 Subject: Procedural Textures & Watcom 10.0a!!! Click-->@{" 589 " link IML-80} MSG- 80 Subject: Pseudobevels Click-->@{" 590 " link IML-471} MSG- 471 Subject: Questionz Click-->@{" 591 " link IML-485} MSG- 485 Subject: Re: Questionz Click-->@{" 592 " link IML-490} MSG- 490 Subject: Re: Questionz Click-->@{" 593 " link IML-514} MSG- 514 Subject: Re: Questionz Click-->@{" 594 " link IML-410} MSG- 410 Subject: Re: Click-->@{" 595 " link IML-349} MSG- 349 Subject: Re: Re: 4.0 Click-->@{" 596 " link IML-261} MSG- 261 Subject: Re: Re: 4.0 Click-->@{" 597 " link IML-641} MSG- 641 Subject: Re: Re: All sorts of things. Click-->@{" 598 " link IML-709} MSG- 709 Subject: Re: Re: All sorts of things Click-->@{" 599 " link IML-719} MSG- 719 Subject: Re: Re: All sorts of things Click-->@{" 600 " link IML-639} MSG- 639 Subject: Re: Re: anti-aliasing Click-->@{" 601 " link IML-551} MSG- 551 Subject: Re: Re: Imagine 4 in the UK Click-->@{" 602 " link IML-579} MSG- 579 Subject: Re: Re: Imagine 4 in the UK Click-->@{" 603 " link IML-507} MSG- 507 Subject: Re: Re: Questionz Click-->@{" 604 " link IML-577} MSG- 577 Subject: Re: Re: Questionz Click-->@{" 605 " link IML-41} MSG- 41 Subject: Re: Re: Re: Cyberstorm or something Click-->@{" 606 " link IML-549} MSG- 549 Subject: Re: Re: Referencing objects & image maps Click-->@{" 607 " link IML-522} MSG- 522 Subject: Re:3.0 for free?!? Click-->@{" 608 " link IML-497} MSG- 497 Subject: Re:3.0 for free?!? Click-->@{" 609 " link IML-576} MSG- 576 Subject: Re:3.0 for free?!? Click-->@{" 610 " link IML-501} MSG- 501 Subject: Re:3.0 for free?!? Click-->@{" 611 " link IML-506} MSG- 506 Subject: Re:3.0 for free?!? Click-->@{" 612 " link IML-527} MSG- 527 Subject: Re:3.0 for free?!? Click-->@{" 613 " link IML-165} MSG- 165 Subject: RE:Cmpeg and Wife (and Winimagine upgrade cost) Click-->@{" 614 " link IML-71} MSG- 71 Subject: Re:gadgets Click-->@{" 615 " link IML-43} MSG- 43 Subject: RE:HOW FAST Click-->@{" 616 " link IML-63} MSG- 63 Subject: Re:How fast Click-->@{" 617 " link IML-434} MSG- 434 Subject: RE:Im40 pic Click-->@{" 618 " link IML-446} MSG- 446 Subject: Re: RE:Im40 pic Click-->@{" 619 " link IML-590} MSG- 590 Subject: RE:Lens flare effects. Click-->@{" 620 " link IML-606} MSG- 606 Subject: RE:Lens flare effects. -Reply Click-->@{" 621 " link IML-212} MSG- 212 Subject: Re:Particle animation Click-->@{" 622 " link IML-433} MSG- 433 Subject: Re:Suspend F/X? Click-->@{" 623 " link IML-754} MSG- 754 Subject: Rebound mail Click-->@{" 624 " link IML-789} MSG- 789 Subject: Re: Rebound mail Click-->@{" 625 " link IML-781} MSG- 781 Subject: Re: Rebound mail Click-->@{" 626 " link IML-746} MSG- 746 Subject: Re: Rebound mail Click-->@{" 627 " link IML-766} MSG- 766 Subject: Re: Rebound mail Click-->@{" 628 " link IML-103} MSG- 103 Subject: Recieveing Posts... Click-->@{" 629 " link IML-318} MSG- 318 Subject: Red Channel? Click-->@{" 630 " link IML-343} MSG- 343 Subject: Re: Red Channel? Click-->@{" 631 " link IML-337} MSG- 337 Subject: Re: Red Channel? Click-->@{" 632 " link IML-331} MSG- 331 Subject: RE: Red Channel Click-->@{" 633 " link IML-449} MSG- 449 Subject: Referencing objects & image maps Click-->@{" 634 " link IML-453} MSG- 453 Subject: Referencing objects & image maps Click-->@{" 635 " link IML-438} MSG- 438 Subject: Re: Referencing objects & image maps Click-->@{" 636 " link IML-456} MSG- 456 Subject: Re: Referencing objects & image maps Click-->@{" 637 " link IML-515} MSG- 515 Subject: Re: Referencing objects & image maps Click-->@{" 638 " link IML-798} MSG- 798 Subject: Render Times Click-->@{" 639 " link IML-788} MSG- 788 Subject: Renderbrandt's Home Page Click-->@{" 640 " link IML-807} MSG- 807 Subject: Renderbrandt's Home Page Click-->@{" 641 " link IML-748} MSG- 748 Subject: Re: Renderbrandt's webpage Click-->@{" 642 " link IML-687} MSG- 687 Subject: Rendering times V4.0 Click-->@{" 643 " link IML-713} MSG- 713 Subject: Re: Rendering times V4.0 Click-->@{" 644 " link IML-516} MSG- 516 Subject: Re: Re[2]: 3.0 for free?!? Click-->@{" 645 " link IML-705} MSG- 705 Subject: Re[2]: Brightness tricking lightsources! Click-->@{" 646 " link IML-342} MSG- 342 Subject: Re: Re[2]: Imagine Glows Click-->@{" 647 " link IML-704} MSG- 704 Subject: Re[2]: PAR PC Click-->@{" 648 " link IML-734} MSG- 734 Subject: Re: Re[2]: PAR PC Click-->@{" 649 " link IML-735} MSG- 735 Subject: Re: Re[2]: PAR PC Click-->@{" 650 " link IML-708} MSG- 708 Subject: Re[2]: Power Imagine Click-->@{" 651 " link IML-692} MSG- 692 Subject: Re[2]: Toy Story Click-->@{" 652 " link IML-195} MSG- 195 Subject: RotoScoping Click-->@{" 653 " link IML-269} MSG- 269 Subject: Rotoscoping Click-->@{" 654 " link IML-288} MSG- 288 Subject: Re: Rotoscoping Click-->@{" 655 " link IML-304} MSG- 304 Subject: Re: Rotoscoping Click-->@{" 656 " link IML-119} MSG- 119 Subject: Running Im4.0 under Windows 95 Click-->@{" 657 " link IML-115} MSG- 115 Subject: Running Im4.0 under Windows 95 Click-->@{" 658 " link IML-145} MSG- 145 Subject: Re: Running Im4.0 under Windows 95 Click-->@{" 659 " link IML-138} MSG- 138 Subject: Re: Running Im4.0 under Windows 95 Click-->@{" 660 " link IML-149} MSG- 149 Subject: Re: Running Im4.0 under Windows 95 Click-->@{" 661 " link IML-151} MSG- 151 Subject: Re: Running Im4.0 under Windows 95 Click-->@{" 662 " link IML-5} MSG- 5 Subject: Running Imagine... Click-->@{" 663 " link IML-94} MSG- 94 Subject: Re: Scaling problems, my friends Click-->@{" 664 " link IML-118} MSG- 118 Subject: Re: Scaling problems, my friends Click-->@{" 665 " link IML-128} MSG- 128 Subject: Re: Scaling problems, my friends Click-->@{" 666 " link IML-116} MSG- 116 Subject: Re: Scaling problems, my friends Click-->@{" 667 " link IML-354} MSG- 354 Subject: Screw threads... Click-->@{" 668 " link IML-229} MSG- 229 Subject: Shipping 4.0 Click-->@{" 669 " link IML-24} MSG- 24 Subject: Shipping Imagine 4.0 Click-->@{" 670 " link IML-66} MSG- 66 Subject: Shipping now... Click-->@{" 671 " link IML-520} MSG- 520 Subject: Shredder FX/Phong Problem Click-->@{" 672 " link IML-450} MSG- 450 Subject: Shredder FX/Phong Problem Click-->@{" 673 " link IML-158} MSG- 158 Subject: Shuttered Glasses and other stuff. Click-->@{" 674 " link IML-82} MSG- 82 Subject: Smoothing and point reduction Click-->@{" 675 " link IML-487} MSG- 487 Subject: Smoothing Tool Click-->@{" 676 " link IML-536} MSG- 536 Subject: So just HOW DO you get 3.0 for free? Click-->@{" 677 " link IML-559} MSG- 559 Subject: Re: So just HOW DO you get 3.0 for free? Click-->@{" 678 " link IML-542} MSG- 542 Subject: Re: So just HOW DO you get 3.0 for free? Click-->@{" 679 " link IML-545} MSG- 545 Subject: Soft shadow lights? Click-->@{" 680 " link IML-589} MSG- 589 Subject: Re: Soft shadow lights? Click-->@{" 681 " link IML-585} MSG- 585 Subject: Re: Soft shadow lights? Click-->@{" 682 " link IML-295} MSG- 295 Subject: Soft shadows Click-->@{" 683 " link IML-205} MSG- 205 Subject: Soft shadows Click-->@{" 684 " link IML-166} MSG- 166 Subject: Some news... Click-->@{" 685 " link IML-231} MSG- 231 Subject: Source for Imagine to/from everything else convertors Click-->@{" 686 " link IML-248} MSG- 248 Subject: Re: Source for Imagine to/from everything else convertors Click-->@{" 687 " link IML-253} MSG- 253 Subject: Re: Source for Imagine to/from everything else convertors Click-->@{" 688 " link IML-245} MSG- 245 Subject: Re: Source for Imagine to/from everything else convertors Click-->@{" 689 " link IML-239} MSG- 239 Subject: Re: Source for Imagine to/from everything else convertors Click-->@{" 690 " link IML-148} MSG- 148 Subject: Space Thrusters Click-->@{" 691 " link IML-529} MSG- 529 Subject: Still the "Bad Chunk Error" Click-->@{" 692 " link IML-575} MSG- 575 Subject: Re: Still the "Bad Chunk Error" Click-->@{" 693 " link IML-366} MSG- 366 Subject: Sunshine Conf? Click-->@{" 694 " link IML-474} MSG- 474 Subject: SUNSITE Click-->@{" 695 " link IML-600} MSG- 600 Subject: Re: SUNSITE Click-->@{" 696 " link IML-620} MSG- 620 Subject: Re: SUNSITE Click-->@{" 697 " link IML-631} MSG- 631 Subject: Re: SUNSITE Click-->@{" 698 " link IML-555} MSG- 555 Subject: Re: SUNSITE Click-->@{" 699 " link IML-524} MSG- 524 Subject: Re: SUNSITE Click-->@{" 700 " link IML-584} MSG- 584 Subject: Re: SUNSITE Click-->@{" 701 " link IML-570} MSG- 570 Subject: Re: SUNSITE Click-->@{" 702 " link IML-422} MSG- 422 Subject: Suspend F/X? Click-->@{" 703 " link IML-418} MSG- 418 Subject: Suspend F/X? Click-->@{" 704 " link IML-448} MSG- 448 Subject: Re: Suspend F/X? Click-->@{" 705 " link IML-454} MSG- 454 Subject: Re: Suspend F/X? Click-->@{" 706 " link IML-427} MSG- 427 Subject: Re: Suspend F/X? Click-->@{" 707 " link IML-436} MSG- 436 Subject: Re: Suspend F/X? Click-->@{" 708 " link IML-458} MSG- 458 Subject: Re: Suspend F/X? Click-->@{" 709 " link IML-1} MSG- 1 Subject: T3DLIB Click-->@{" 710 " link IML-6} MSG- 6 Subject: Re: Texture to create pseudo bevels ? Click-->@{" 711 " link IML-298} MSG- 298 Subject: Textures Click-->@{" 712 " link IML-384} MSG- 384 Subject: Textures Click-->@{" 713 " link IML-393} MSG- 393 Subject: Re: Textures Click-->@{" 714 " link IML-309} MSG- 309 Subject: Re: Textures Click-->@{" 715 " link IML-336} MSG- 336 Subject: Re: Textures Click-->@{" 716 " link IML-406} MSG- 406 Subject: Re: Textures Click-->@{" 717 " link IML-297} MSG- 297 Subject: Thanks Click-->@{" 718 " link IML-525} MSG- 525 Subject: Thanks for your reply about Blobs States Click-->@{" 719 " link IML-753} MSG- 753 Subject: That silly Pixar movie again Click-->@{" 720 " link IML-775} MSG- 775 Subject: Re: That silly Pixar movie again Click-->@{" 721 " link IML-201} MSG- 201 Subject: The Amiga's future is set!! Click-->@{" 722 " link IML-546} MSG- 546 Subject: The manual Click-->@{" 723 " link IML-594} MSG- 594 Subject: Re: The manual Click-->@{" 724 " link IML-566} MSG- 566 Subject: THE NAME OF THE MAG WITH 3.0 FOR FREE IS.......... Click-->@{" 725 " link IML-21} MSG- 21 Subject: Third Version of Essence Textures Click-->@{" 726 " link IML-99} MSG- 99 Subject: Third Version of Essence Textures Click-->@{" 727 " link IML-18} MSG- 18 Subject: RE: Third Version of Essence Textures Click-->@{" 728 " link IML-73} MSG- 73 Subject: Re: Third Version of Essence Textures Click-->@{" 729 " link IML-15} MSG- 15 Subject: Re: Third Version of Essence Textures Click-->@{" 730 " link IML-252} MSG- 252 Subject: Thrusters Click-->@{" 731 " link IML-268} MSG- 268 Subject: Re: Thrusters Click-->@{" 732 " link IML-281} MSG- 281 Subject: Re: Thrusters Click-->@{" 733 " link IML-272} MSG- 272 Subject: Re: Thrusters Click-->@{" 734 " link IML-632} MSG- 632 Subject: Tim Wilson's light arrays Click-->@{" 735 " link IML-739} MSG- 739 Subject: Timer Click-->@{" 736 " link IML-778} MSG- 778 Subject: Timer Click-->@{" 737 " link IML-796} MSG- 796 Subject: Timer Click-->@{" 738 " link IML-804} MSG- 804 Subject: Timer request Click-->@{" 739 " link IML-811} MSG- 811 Subject: Re: Timer Click-->@{" 740 " link IML-799} MSG- 799 Subject: Re: Timer Click-->@{" 741 " link IML-765} MSG- 765 Subject: Re: Timer Click-->@{" 742 " link IML-771} MSG- 771 Subject: Re: Timer Click-->@{" 743 " link IML-782} MSG- 782 Subject: Re: Timer Click-->@{" 744 " link IML-526} MSG- 526 Subject: Tongue of Frog, Take 2 (fwd) Click-->@{" 745 " link IML-610} MSG- 610 Subject: Re: Tongue of Frog Click-->@{" 746 " link IML-808} MSG- 808 Subject: Toy Story Click-->@{" 747 " link IML-623} MSG- 623 Subject: Toy Story Click-->@{" 748 " link IML-155} MSG- 155 Subject: Toy Story Click-->@{" 749 " link IML-741} MSG- 741 Subject: TOY STORY Click-->@{" 750 " link IML-744} MSG- 744 Subject: Toy Story Click-->@{" 751 " link IML-699} MSG- 699 Subject: Toy Story and Nightmare Pre-Xmas Click-->@{" 752 " link IML-772} MSG- 772 Subject: Re: Toy Story Click-->@{" 753 " link IML-666} MSG- 666 Subject: Re: Toy Story Click-->@{" 754 " link IML-669} MSG- 669 Subject: Re: Toy Story Click-->@{" 755 " link IML-661} MSG- 661 Subject: Re: Toy Story Click-->@{" 756 " link IML-663} MSG- 663 Subject: Re: Toy Story Click-->@{" 757 " link IML-670} MSG- 670 Subject: Re: Toy Story Click-->@{" 758 " link IML-683} MSG- 683 Subject: Re: Toy Story Click-->@{" 759 " link IML-693} MSG- 693 Subject: Re: Toy Story Click-->@{" 760 " link IML-818} MSG- 818 Subject: Re: Toy Story Click-->@{" 761 " link IML-681} MSG- 681 Subject: Re: Toy Story Click-->@{" 762 " link IML-659} MSG- 659 Subject: Re: Toy Story Click-->@{" 763 " link IML-720} MSG- 720 Subject: Re: Toy Story Click-->@{" 764 " link IML-691} MSG- 691 Subject: Re: Toy Story Click-->@{" 765 " link IML-736} MSG- 736 Subject: Re: Toy Story Click-->@{" 766 " link IML-717} MSG- 717 Subject: Re: Toy Story Click-->@{" 767 " link IML-809} MSG- 809 Subject: Re: Toy Story Click-->@{" 768 " link IML-643} MSG- 643 Subject: Re: Toy Story Click-->@{" 769 " link IML-785} MSG- 785 Subject: TyeDyeTV Click-->@{" 770 " link IML-405} MSG- 405 Subject: UNDO in ACTION and STAGE Click-->@{" 771 " link IML-419} MSG- 419 Subject: UNDO in ACTION and STAGE Click-->@{" 772 " link IML-790} MSG- 790 Subject: US Importers for COMPUTER ART mag. Click-->@{" 773 " link IML-319} MSG- 319 Subject: UUENCODE? Click-->@{" 774 " link IML-326} MSG- 326 Subject: Re: UUENCODE? Click-->@{" 775 " link IML-39} MSG- 39 Subject: VistaPro Upgrade? For Amiga? Click-->@{" 776 " link IML-61} MSG- 61 Subject: VistaPro upgrades Click-->@{" 777 " link IML-290} MSG- 290 Subject: VMPEG Click-->@{" 778 " link IML-284} MSG- 284 Subject: Wacom 12x12 Click-->@{" 779 " link IML-350} MSG- 350 Subject: Re: Wacom 12x12 Click-->@{" 780 " link IML-146} MSG- 146 Subject: Waiting for someone to write a good blob tutorial... Click-->@{" 781 " link IML-56} MSG- 56 Subject: Wanted:Imagine Tapes (fwd) Click-->@{" 782 " link IML-69} MSG- 69 Subject: Re: Wanted:Imagine Tapes (fwd) Click-->@{" 783 " link IML-83} MSG- 83 Subject: Water animation question (ripples) Click-->@{" 784 " link IML-121} MSG- 121 Subject: Re: Water animation question (ripples) Click-->@{" 785 " link IML-117} MSG- 117 Subject: Re: Water animation question (ripples) Click-->@{" 786 " link IML-237} MSG- 237 Subject: Waving grass field Click-->@{" 787 " link IML-301} MSG- 301 Subject: Re: Waving grass field Click-->@{" 788 " link IML-283} MSG- 283 Subject: Re: Waving grass field Click-->@{" 789 " link IML-386} MSG- 386 Subject: Re: Waving grass field Click-->@{" 790 " link IML-303} MSG- 303 Subject: Re: Waving grass field Click-->@{" 791 " link IML-264} MSG- 264 Subject: Re: Waving grass field Click-->@{" 792 " link IML-273} MSG- 273 Subject: Re: Waving grass field Click-->@{" 793 " link IML-519} MSG- 519 Subject: Waving grass/hair Click-->@{" 794 " link IML-437} MSG- 437 Subject: Waving grass/hair Click-->@{" 795 " link IML-531} MSG- 531 Subject: Web Page Click-->@{" 796 " link IML-55} MSG- 55 Subject: Re: Web sites Click-->@{" 797 " link IML-127} MSG- 127 Subject: What Lites? Click-->@{" 798 " link IML-84} MSG- 84 Subject: Re: Where is Apex Click-->@{" 799 " link IML-696} MSG- 696 Subject: Where's my Imagine.pic? Click-->@{" 800 " link IML-721} MSG- 721 Subject: Re: Where's my Imagine.pic? Click-->@{" 801 " link IML-701} MSG- 701 Subject: Re: Where's my Imagine.pic? Click-->@{" 802 " link IML-33} MSG- 33 Subject: Why all the complaining... Click-->@{" 803 " link IML-62} MSG- 62 Subject: Why no newsgroup? Click-->@{" 804 " link IML-86} MSG- 86 Subject: Re: Win-Imagine Click-->@{" 805 " link IML-85} MSG- 85 Subject: Re: Win-Imagine Click-->@{" 806 " link IML-175} MSG- 175 Subject: Win95 & Imagine3 Click-->@{" 807 " link IML-178} MSG- 178 Subject: RE: Win95 & Imagine3 Click-->@{" 808 " link IML-184} MSG- 184 Subject: Re: Win95 & Imagine3 Click-->@{" 809 " link IML-312} MSG- 312 Subject: Win_Imagine & Improvements Click-->@{" 810 " link IML-480} MSG- 480 Subject: World size Click-->@{" 811 " link IML-518} MSG- 518 Subject: World size Click-->@{" 812 " link IML-3} MSG- 3 Subject: Re: World size Click-->@{" 813 " link IML-179} MSG- 179 Subject: You mean you already have your copy of Imagine 4.0 ? You lucky Click-->@{" 814 " link IML-234} MSG- 234 Subject: Re: You mean you already have your copy of Imagine 4.0 ? You l Click-->@{" 815 " link IML-256} MSG- 256 Subject: Re: You mean you already have your copy of Imagine 4.0 ? You l Click-->@{" 816 " link IML-226} MSG- 226 Subject: Re: You mean you already have your copy of Imagine 4.0 ? You l Click-->@{" 817 " link IML-204} MSG- 204 Subject: Re: You mean you already have your copy of Imagine 4.0 ? You l Click-->@{" 818 " link IML-400} MSG- 400 Subject: [Fwd: Re: Imagine 4.0 Amiga arrives!] @endnode Index @node IML-1 " MSG-1 Subject: T3DLIB @toc contents Subject: T3DLIB Date: Tuesday, 04 January 1910 04:07:44 From: Norman.Peelman%315@satlink.oau.org (Norman Peelman) ---------------------------------------------------------------------------- cc:Phil Stopford Phil, Currently I have no idea if T3DLIB is available for the PC. There are two versions for the Amiga - one 'normal' and one for those with an FPU. After double checking the documentation for the above programs I see that they convert only from TDDD to whatever (about 8 different formats). The author of the program is Glen Lewis, the guy who works with Steve Worley so maybe you could drop him a line at 'worley@cup.portal.com' and see if he can get you Glen Lewis's address or something... I am just now learning Imagine2.0 (I had 1.1 up until 2 months ago) in my spare time. I have started a BBS (here in Orlando, FL.) that is 90% specifically for 3D rendering (doesn't matter what platform). I own both ESSENCE 1 & 2 and FORGE (Yes, i'm an Amigan). I have an A500 with a 68030 @40Mhz, 68882 FPU @50Mhz, 10.5 megs ram (8 32bit), about 1.5 GIGs HD space, CD-ROM, DCTV (not a true 24bit display but close enough), color scanner, 2 monitors, etc. Just thought i'd let you (and everyone else) know a little about myself. I usually have the BBS as well as at least one instance of IMAGINE2.0 and FORGE running at the same time (I like to work on more than one project at a time). At least while one is rendering I can work on object creation in the other. I will probably have lots of questions for you guys once I can get enough time to sit down and really plug away at this thing. Norm Norman.Peelman%315@satlink.oau.org <-- InterNET (my BBS) -- |Fidonet: Norman Peelman 1:363/315 |Internet: Norman.Peelman%315@satlink.oau.org | | Standard disclaimer: The views of this user are strictly his own. | From C.F.Satlink +1-407-240-7781 (ANSI or Vt-100 _required_). @{" Thread 6" link IML-6} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-2 " MSG-2 Subject: Re: Anybody know how to fix bad chunk size, etc. @toc contents Subject: Re: Anybody know how to fix bad chunk size, etc. Date: Tuesday, 04 January 1910 04:22:36 From: Norman.Peelman%315@satlink.oau.org (Norman Peelman) ---------------------------------------------------------------------------- In a message dated 20 Nov 95 17:31:38, Phil Stopford wrote: PS> I have converted a superb delta fighter from Lightwave format to DXF PS> Format and was hoping to import it into Imagine v3.3 (haven't PS> received 4 yet), but each time I try I get 'too many edges' - any ideas? PS> Also I have the same object in Imagine format, but this refuses to PS> load, generating a 'bad chunk size' error. I tried loading it in version PS> 2, 3.0 and 3.3 and all won't let me load it - anybody know how to fix PS> this? PS> Phil Stopford Phil, try converting the DXF file into a TDDD file with the 'T3DLIB' program. It will convert alot of formats from/to each other... Norm -- |Fidonet: Norman Peelman 1:363/315 |Internet: Norman.Peelman%315@satlink.oau.org | | Standard disclaimer: The views of this user are strictly his own. | From C.F.Satlink +1-407-240-7781 (ANSI or Vt-100 _required_). @{" Thread 369" link IML-369} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-3 " MSG-3 Subject: Re: World size @toc contents Subject: Re: World size Date: Tuesday, 04 January 1910 04:22:55 From: Norman.Peelman%315@satlink.oau.org (Norman Peelman) ---------------------------------------------------------------------------- In a message dated 20 Nov 95 08:48:25, alfred!ucf-cs!io.org!blaq wrote: > From: Gareth Qually > I am having a problem with the world size in trace. I have an sphere that > is 3380 in radius, but it doesnt't show up in trace (scanline it does). I > have tried the globals at 0,0,0 but to no avail. I have also tried > setting it specifically, but also no joy. Are you sure the sphere isn't completely transparent? FILTER 255,255,255 Norm -- |Fidonet: Norman Peelman 1:363/315 |Internet: Norman.Peelman%315@satlink.oau.org | | Standard disclaimer: The views of this user are strictly his own. | From C.F.Satlink +1-407-240-7781 (ANSI or Vt-100 _required_). @{" Thread 179" link IML-179} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-4 " MSG-4 Subject: Attributes @toc contents Subject: Attributes Date: Monday, 09 October 1995 23:13:13 From: hans.de@empire.access.net.au ---------------------------------------------------------------------------- Hi. I'm pretty new to Imagine and need some assistance with a few questions. An important one at the moment is how do I get a shiny, black attribute to show after rendering. All I get is black on black. I'v looked through a lot of IML's but couldn't find any help. Hans de Kok @{" Thread 150" link IML-150} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-5 " MSG-5 Subject: Running Imagine... @toc contents Subject: Running Imagine... Date: Wednesday, 01 November 1995 07:55:07 From: J Todd Felton ---------------------------------------------------------------------------- I've heard rumors that there was a way to run Imagine 3.0 (for DOS) under windows NT 3.5X. I can't seem to see a way to do this since Imagine is non-DPMI compliant. I've tried the obvious windows tricks but have been unable to get anywhere. If there is a known way to do this, please reply by e-mail. Thanks. JTF @{" Thread 94" link IML-94} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-6 " MSG-6 Subject: Re: Texture to create pseudo bevels ? @toc contents Subject: Re: Texture to create pseudo bevels ? Date: Wednesday, 01 November 1995 08:51:29 From: H.Kueck@AIGM.westfalen.de (Hendrik Kueck) ---------------------------------------------------------------------------- > >would it be possible to write a texture that gives normal edges a round=20 > >look so that you see highlights on the edges? > >Or is there perhaps already a texture that is capable of doing this? > > That depends. > If you stick to a square object you could use "bathtile" and size the tiles= > =20 > to the same size as your plane. > As long as I stick to a square object it is no problem to built bevels by hand. But for complex objects it is much more difficult. But it does not seem to be possible to archieve this with a texture as Milan told me. Bye, Hendrik @{" Thread 298" link IML-298} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-7 " MSG-7 Subject: Impulse, Please change the name... @toc contents Subject: Impulse, Please change the name... Date: Wednesday, 01 November 1995 11:27:51 From: Ayalon Hermony ---------------------------------------------------------------------------- Hello Impulse! Please consider not changing Imagine for Windows and call it Win-Imagine. A) There's a prog called WinImages by Black Belt. B) There's a prog called WinImage, should be a util for disk editing (realy have no more info about it, just saw the name in ani group) C) Almost every prog today are for Windows3.11/95/NT Five years ago, you might need to declare a prog is for Windows, not anymore. You might need to call a prog Dos-Imagine to point that it's not for Window :) D) To all that moved from the Amiga (or in addition to) they know what Imagine is about ( a 3D prog) but for PC only users, how can they tell it's a 3D app ? If you call it Imagine 3D (and add, DOS/Win/95/NT) they'll get it, and for those looking for 3D prog, it's a bait to start asking about it. I read other groups, and every day I see a post asking about 3D progs. How can a _new_ customer can not get confused with three very similar names, can tell which is which? They can ask more, yea, but why not make their life (and money ) easier, make them ask about Imagine 3D, and not the other. E) 'Imagine' is one of the best names for 3D prog, it's imaginitive name, why put something in front of it, that spoil it (for me at least) This friendly advice comes from a humble user (PC 2.0 'from the book') and I realy want to upgrade to the Imagine 3D /Windows :)) Will you consider extending the upgrade route till 31th December 95 ? Thank you for listening, and keep the good work going. How do you come back from 3D ? Ayalon M. Hermony, Internet: ila2024@datasrv.co.il @{" Thread 567" link IML-567} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-8 " MSG-8 Subject: Re: Imagine & Cyberstorm60 problems @toc contents Subject: Re: Imagine & Cyberstorm60 problems Date: Wednesday, 01 November 1995 11:56:37 From: Steven M Powell ---------------------------------------------------------------------------- I want to know more about the 020patch, and were to get it. thanks Render On..... Phoenix ----------------------------------------------------------------------------- e-mail: afn27231@afn.org Steven M Powell Gainesville FL Homepage: http://www.afn.org/~afn27231 On Wed, 1 Nov 1995, Anders Lundholm wrote: > chance to check out what causes this! (I've used the 'Patchfor020' > PD-Program to speed up Imagine ... It replaces C-Code with Assembler and > have caused a speedgain of 10%) ... @{" Thread 642" link IML-642} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-9 " MSG-9 Subject: DS9 object @toc contents Subject: DS9 object Date: Wednesday, 01 November 1995 13:02:46 From: rbyrne@3dform.edex.edu.au (Robert Byrne) ---------------------------------------------------------------------------- Hi all, I've just finished a beta version of a Deep Space 9 style space station and uploaded it to Aminet - gfx/3dobj/DS9.lha (300Kb). Give it a couple of days to reach your favourite site. It has a couple of Essence textures applied (Hullplate, Stucco) which could probably be replaced with something from Imagine. When I get a faster computer and more memory I'll probably add some detail for those close-up shots. :-) I've included a jpeg in the archive and used Ted Stethem's Nebula object (thanks Ted) and a Voyager generated starfield as a backdrop. I'd like to create a good worm-hole effect, the one in the series is'nt very convincing IMHO, not that I've ever seen a real one. :-) I'm playing around with the Essence Cyclone texture at the moment. -- Bob : Robert Byrne : rbyrne@3dform.edex.edu.au : : Amiga A3000/25 : Ballina, NSW Australia : @{" Thread 174" link IML-174} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-10 " MSG-10 Subject: Imagine 4.0 @toc contents Subject: Imagine 4.0 Date: Wednesday, 01 November 1995 13:52:39 From: William E Costello ---------------------------------------------------------------------------- Well, I went down to the wire, and ordered my 4.0 upgrade yesterday (Oct 31). I was told that it would be shipping in 2 weeks. Bill Costello @{" Thread 574" link IML-574} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-11 " MSG-11 Subject: Dream Scenerio! @toc contents Subject: Dream Scenerio! Date: Wednesday, 01 November 1995 13:58:37 From: "Dan.Maclean" ---------------------------------------------------------------------------- Ok, here's what I hope happens regarding 4.0: Mike Hopelessly lost it on his hard drive and is forced to offer everyone Imagine for Windows instead. It will include realistic glowing lights (like in Lightwave), AVI and MPEG output plus input for animated brushes, a massive collection of everday 3d objects like chairs and planes,the ability to pick faces from "new mode" by simply cli cking somewhere within that face rather than a bunch of points, specific tools for compositing imagine produced images with video like: add video noise to imagine objects, camera movement matching (while using backdrop in stage editor, position a special axis over a feature like a flagpole in each frame, imagine will automatically change the camera alignment to ensure the imagine world tracks with the video.), flc and fli backdrop images that update in the cameraview window automatically depending on what frame you are on, Postprocessing functions like lens filters (starburst, etc) and brightness and contrast, windows screen saver feature (use you compiling animation as a screensaver!), True Type font input, audio alarm goes off when completed rendering or problem occurs, Backdrop images with alpha channel so that your spaceship can disappear BEHIND your house (plus "backdrop objects" that will allow the backdrop image of AVI to appear even though an imagine object is behind it. This willlet you create a mask for your house so that imagine objec ts can appear to travel behind it), explosion effect! not just exploding an object into a bunch of triangles but a real looking explosion with light and flame for your cool space battles (OR someone could distribute an explosion animation that we can wrap onto a plane), commercial image maps like coca cola that Mike got various companies to agree to for the free advertisement, 3D animated window icon maker. And much much more! I can dream! From Dan MacLean @{" Thread 9" link IML-9} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-12 " MSG-12 Subject: How fast? @toc contents Subject: How fast? Date: Wednesday, 01 November 1995 14:57:59 From: Granberg Tom ---------------------------------------------------------------------------- Hi How fast is the Cyber060?, how does it compare to a P90. Later Tom Renderbrandt @{" Thread 42" link IML-42} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-13 " MSG-13 Subject: Re: Animated Grass Quickie @toc contents Subject: Re: Animated Grass Quickie Date: Wednesday, 01 November 1995 17:00:51 From: jprusins@cybergrafix.com (John Prusinski) ---------------------------------------------------------------------------- >>The Sway F/X was designed with swaying grass in mind. You create your >>blades of grass and group them to a parent axis or the ground they are >>planted in if you like. >You can however make a blade of glass, replicate it using a plane as a path, >then slice the resulting object (make sure your grass blades don't overlap) >to get a group of blades which you can 'sway'. Just tried it - looks great! > >Hmm, I think I made a 'quickie'! > >Bill Boyce I finally got a chance to try this out; congratulations! you're right, it does look great. I added a couple of additional "twists": first I made one blade of grass by extruding an edge along a curved path, scaling it so that it comes to a point at the top, then coloring and texturing it appropriately. Then I copied and pasted the blade about five times, placed the blades in a random grouping, and scaled, conformed (using Cylinder) and deformed (using twist) each one in slightly different ways so as to avoid having a field of identical blades of grass. Here I ran into a slight hitch with your method, which is probably due to a gap in my understanding of the software: I Joined the blades and replicated the 5-blade object using a plane as the path, as you suggested (this worked perfectly). I then Sliced the resulting object, which also worked fine, although it was somewhat time-consuming as I had replicated the 5-blade object 50 times for my field of grass. The problem came next due to the fact that the Slice operation places the axis of each blade right in the center of the Z-axis of the object, no matter where I had placed its original axis. As the Sway FX uses the center of the axis as its rotation point, the bases of the blades of grass slid back and forth over the ground in a most unrealistic way. If there is a way to use the transformation requester to move the axes of 250 objects simultaneously, I couldn't figure it out... so eventually, I went back to my original 5 blades, grouped them, and then copied and pasted the group, (grouping the groups to speed up the process), and ended up with a pretty believable field of grass that swayed with the wind in a 30-frame looping animation. Thanks again for your quickie... if you (or anyone) has a suggestion on moving the axes of numerous objects simultanously (or getting the Slice operation to place the axes at the base of the resulting objects), that would probably make the process even quickie-er! John. @{" Thread 89" link IML-89} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-14 " MSG-14 Subject: Re: 24Bit Quickrender @toc contents Subject: Re: 24Bit Quickrender Date: Wednesday, 01 November 1995 17:17:36 From: Roger Straub ---------------------------------------------------------------------------- On Tue, 31 Oct 1995 m.rubin9@genie.com wrote: > I've been using a Picasso board (No Cybergraphics) with Imagine 3.3 > at 800x600 for a while, but I can't find any way to make it display > quickrenders in 24 bit. > > By changing QUFF in Prefs to ILBM 24 I should be able to view a 24 bit > QR, but it continues to appear as HAM. Strangely enough, if I load > this same image into AdPro and save from there to the Picasso it DOES > show up as 24 bit! This is because Imagine uses its own viewer for the QRs unless told otherwise. > > I also seem to remember having a similar problem with Opal. > The Opalvision actually has a workaround in the system. You can set the Imagine patch in Opal HotKey, and it'll display your quickrender on an Opal screen while it's rendering, not just after it's done. You can see it render pixel by pixel. > Any ideas or workarounds? > I can think of at least one, but I'm not an expert, so it might not work. Could you make an AREXX script that will monitor a file, and when that file is updated, display it to the Picasso? That's what the Im patch in OHK does. > Floater > > > > > See ya, Roger @{" Thread 732" link IML-732} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-15 " MSG-15 Subject: Re: Third Version of Essence Textures @toc contents Subject: Re: Third Version of Essence Textures Date: Wednesday, 01 November 1995 17:34:16 From: Roger Straub ---------------------------------------------------------------------------- On Wed, 1 Nov 1995, Anders Lundholm wrote: > > Does anybody around here know if Steve Worley is working on a third > version of the great Essence Textures ?! (Tried to mail him - no response) I heard a rumor that Apex is reworking all of the essence textures to conform to 3.3's new fog length, brightness, and specular mapping. So, yes, there will be an Essence V3. > > o > /#\ Anders Lundholm . Alien Workshop (Tm) . Lund@Hoa.Ping.Dk > ZZ Computer Graphics Design . 3D Modeling & Animation > > -- Via Xenolink 1.97, XenolinkUUCP 1.1 > See ya, Roger @{" Thread 252" link IML-252} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-16 " MSG-16 Subject: Re: 4.0 sans manual @toc contents Subject: Re: 4.0 sans manual Date: Wednesday, 01 November 1995 17:49:47 From: sgiff@airmail.net (Stephen Gifford) ---------------------------------------------------------------------------- Their whole scheme is nothing short >of wacko if you ask me. Including the 'constant (take your >money NOW and let the features trickle down slowly) program. Give a half of a glass of water to some people and they will look at it as half full, others with a negative outlook will look at it as half empty. No one forces you or anyone to buy the constant update program. If it makes you feel better, wait until the next version is out and then buy it, but make sure you don't call a day to early. As for myself when I bought into the constant update program, I knew exactly what I was getting, at least four updates through the next version. Nothing tricky there or hard to understand. I think it's a great thing and I wish all of the other companies that I buy from would do the same thing. In fact I'm suprised Impulse didn't up the price simply to cover the cost of shipping 4 times as many copies with the constant update. As far as the manual goes, sure it would be nice to have a new manual, especially if you are a new user. Most of the info you need is on the 3.0 manual, and the rest should be included on docs. I don't speak for Impulse but I think that if they wanted to produce a new manual for two operating systems that will no longer be used soon is a waste of time and money. They have kept the price of Imagine lower than the other 3D companies, and because of it maybe they decided not to spend money on a new DOS manual when there will probably not be another version after 4.0. If you were part of the constant update you probably already have learned most of the features anyway. I would rather save some cash instead of paying more just to have a manual that will be obsolete when the Windows version comes out. I do think that it would be a reasonable thing to include in the 4.0 package an addendum to the 3.0 manual that could be run off a copier. S.G. @{" Thread 47" link IML-47} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-17 " MSG-17 Subject: Re: Animated Grass Quickie @toc contents Subject: Re: Animated Grass Quickie Date: Wednesday, 01 November 1995 17:53:51 From: Roger Straub ---------------------------------------------------------------------------- On Wed, 1 Nov 1995, John Prusinski wrote: > > object 50 times for my field of grass. The problem came next due to the > fact that the Slice operation places the axis of each blade right in the > center of the Z-axis of the object, no matter where I had placed its > original axis. As the Sway FX uses the center of the axis as its rotation > point, the bases of the blades of grass slid back and forth over the ground > in a most unrealistic way. If there is a way to use the transformation > requester to move the axes of 250 objects simultaneously, I couldn't figure > it out... You can always use the interactive axis move. Just select all of the axes, hold shift, and press M. You can move all of the axes to where you want them. > John. > > See ya, Roger @{" Thread 13" link IML-13} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-18 " MSG-18 Subject: RE: Third Version of Essence Textures @toc contents Subject: RE: Third Version of Essence Textures Date: Wednesday, 01 November 1995 18:00:30 From: Claude GIROLET ---------------------------------------------------------------------------- I don't know exactly what Steve is doing now, as a registered user of Essence volume 1 & 2 I received a newsletter this summer annoucing the disponibility of Essence PC and and other stuff like "Understanding Imagine 3.0". I sent the reply coupon back to APEX. But since then and despite a ton of faxes, I didn't get any response neither from APEX nor from Steve, it seems that Steve's E-Mail address is not available anymore because each time I'm trying to reach him, the server return my message with an error message. So for now, all we can do is seat and wait, anyway textures given within imagine 3.3 are quiet good and I think we can achieve some neat thing using them Claude Claude_Girolet@MSN.COM Compuserve User ID 101322,442 @{" Thread 73" link IML-73} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-19 " MSG-19 Subject: 4.0 sans manual @toc contents Subject: 4.0 sans manual Date: Wednesday, 01 November 1995 18:27:56 From: Kurt Yamamoto ---------------------------------------------------------------------------- Hi All, I'm not sure if anyone else has thought about this but something is screwy here isn't it? Just say I march into my local S/W outlet and find a keen Ray Tracer on the shelf. Cool! Imagine 4.0. I'll take it. Hey wait a second here! I got disks in this box but there's no manual! From what planet is the person who decides how impulse markets and packages their software? Their whole scheme is nothing short of wacko if you ask me. Including the 'constant (take your money NOW and let the features trickle down slowly) program. I'd like to know what would be so hard about having the latest version on the shelves (not 3.0 only!) at any given date for new owners.. Have an upgrade policy that would allow current owners to upgrade to the latest version when it is released for current owners and not a day before. Which means no credit cards charged, no checks cashed etc. until they deliver. Isn't this how other companies do it? Just wondering, Kurt @{" Thread 68" link IML-68} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-20 " MSG-20 Subject: Imagine & Cyberstorm60 problems @toc contents Subject: Imagine & Cyberstorm60 problems Date: Wednesday, 01 November 1995 18:56:38 From: lund@hoa.ping.dk (Anders Lundholm) ---------------------------------------------------------------------------- Hi Daniel ... DAB> I recently upgraded my cyberstorm40 board to the cyberstorm60. DAB> Since then I get some nasty problems running imagine 3.3. I have the CyberStorm 060 and the CyberVision64 (4Mb) Graphics-card and have also noticed, that Imagine somethimes slows down, just to stop and crash the program. However, this happens so seldom that this is no problem at all. Imagine crashes once every month or so, so I haven't really had a chance to check out what causes this! (I've used the 'Patchfor020' PD-Program to speed up Imagine ... It replaces C-Code with Assembler and have caused a speedgain of 10%) ... DAB> The program is quite stable during modelling but if things come to DAB> rendering, the program usually crashes. Running the program Cyberpatch DAB> or not doesnt make any difference. Before upgrading, I used CS-040 and had some polygone errors (jagged polygones positioned and aligned completely wrong) ... however, this was due to an unstable ClockCrystal .. although I doubt this, it could be your problem. - If Imagine render 'damaged' Iff/Ilbm files, this *is* the error! (Only a replacement of the Cpu-board will fix this) .. o /#\ Anders Lundholm . Alien Workshop (Tm) . ZZ Computer Graphics Design . 3D Modeling & Animation -- Via Xenolink 1.97, XenolinkUUCP 1.1 @{" Thread 8" link IML-8} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-21 " MSG-21 Subject: Third Version of Essence Textures @toc contents Subject: Third Version of Essence Textures Date: Wednesday, 01 November 1995 18:58:13 From: lund@hoa.ping.dk (Anders Lundholm) ---------------------------------------------------------------------------- Does anybody around here know if Steve Worley is working on a third version of the great Essence Textures ?! (Tried to mail him - no response) o /#\ Anders Lundholm . Alien Workshop (Tm) . Lund@Hoa.Ping.Dk ZZ Computer Graphics Design . 3D Modeling & Animation -- Via Xenolink 1.97, XenolinkUUCP 1.1 @{" Thread 99" link IML-99} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-22 " MSG-22 Subject: Problems with Anim-Window @toc contents Subject: Problems with Anim-Window Date: Wednesday, 01 November 1995 19:00:53 From: lund@hoa.ping.dk (Anders Lundholm) ---------------------------------------------------------------------------- I have a CyberVision64 and use Newmode to promote Imagine 3.3 to a 1024x768 CyberGraphx screenmode. Wireframes and Requesters are extremely fast but there is a few functions which will not work: 1. Usually, Imagine removes the lines from an objects' wireframe when you move, rotate or in any other way edit your object. However, this does not work with my setup. When I move an object, the old lines are not cleared and within a few moments of editing, it's impossible to get an impression of the object's position, size etc. (I have to redraw the screen every once or twice movement). 2. When I want to playback a preview generated animation, the perspective window gets empty (no display at all). I believe this is due to hardware banging, but hoped you fellows here had an idea how to get around this! Thanks in advance! o /#\ Anders Lundholm . Alien Workshop (Tm) . Lund@Hoa.Ping.Dk ZZ -- Via Xenolink 1.97, XenolinkUUCP 1.1 @{" Thread 81" link IML-81} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-23 " MSG-23 Subject: 4.0 manual @toc contents Subject: 4.0 manual Date: Wednesday, 01 November 1995 19:05:29 From: NEWKIRK@delphi.com ---------------------------------------------------------------------------- Has it occurred to anyone that, since Imagine seems to be migrating towards the Windows market, that it should have online help for all functions, since that is what nearly all windows users expect? If the online help/docs are managed properly there is little need for a full printed and bound manual. Now, granted that MS-Dos and Amiga versions have not had such features, and that Impulse must/should be developing such for Imagine 3D/Windows (g), which may be their primary target market, then I'd think printed bound manual would not be their highest priority. If, as Mike H says, Imagine may survive the "Amiga Depression" and move forward under more style-guide-compliant lines, then online help for the Amiga version should follow. (a-la AmigaGuide or such) Joel @{" Thread 48" link IML-48} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-24 " MSG-24 Subject: Shipping Imagine 4.0 @toc contents Subject: Shipping Imagine 4.0 Date: Wednesday, 01 November 1995 22:05:32 From: Kevin Alvarado ---------------------------------------------------------------------------- On Nov 1, 1:52pm, William E Costello wrote: > Subject: Imagine 4.0 > > Well, I went down to the wire, and ordered my 4.0 upgrade > yesterday (Oct 31). I was told that it would be shipping > in 2 weeks. > > Bill Costello >-- End of excerpt from William E Costello I ordered my Imagine 4.0 two weeks ago and was told the same thing. That it would be shipping in two weeks. -KV- -- Life is hard and nothing is easily given... If you want anything out of life you have to fight for it... Prepare for Kombat! kra@aesthetic.com - - - - - - - - - Kevin Alvarado (714) 597-4995 Aesthetic Solutions 92 Argonaut, Suite #220 Aliso Viejo, CA 92656 @{" Thread 66" link IML-66} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-25 " MSG-25 Subject: Re: Imagine 4.0 @toc contents Subject: Re: Imagine 4.0 Date: Wednesday, 01 November 1995 23:31:53 From: RobSampson@aol.com ---------------------------------------------------------------------------- In a message dated 95-11-01 15:18:42 EST, you write: >Well, I went down to the wire, and ordered my 4.0 upgrade >yesterday (Oct 31). I was told that it would be shipping >in 2 weeks. > >Bill Costello JEEZ, the date changes on this update shipping all the time. I really would be surprised if WinImagine see's light of day before 2nd quarter 96. Guess while I'm waiting I'll learn to use Lightwave:) Bob..... @{" Thread 133" link IML-133} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-26 " MSG-26 Subject: Mailing list @toc contents Subject: Mailing list Date: Wednesday, 01 November 1995 23:31:54 From: RobSampson@aol.com ---------------------------------------------------------------------------- Can someone tell me how to get the Lightwave mailing list? Thanks. Bob..... @{" Thread 466" link IML-466} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-27 " MSG-27 Subject: Gadgets and Function Keys @toc contents Subject: Gadgets and Function Keys Date: Thursday, 02 November 1995 00:09:08 From: Charles Blaquiere ---------------------------------------------------------------------------- > From: NEWKIRK@delphi.com > > Here's a question. What do you think is your most used, custom (user) > defined gadget or function key? Here are the ones I use _all the time_: Pick Select Attributes Quickrender (is that standard, or did I add that ages ago?) Add primitive Selection methods I also defined the following in Stage, but don't use them as often as I thought I would: Go to first frame Go to previous frame Go to next frame Go to last frame @{" Thread 311" link IML-311} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-28 " MSG-28 Subject: Glows @toc contents Subject: Glows Date: Thursday, 02 November 1995 00:13:15 From: Charles Blaquiere ---------------------------------------------------------------------------- > From: helmy@voyager.com > > One thing which i really wish was if Imagine could have a MUCH MUCH MORE > INTUITIVE Bones feature which wouldnt take so damn long to set up. I > know i shouldnt use the word Lightwave, but it never hurts to reveal > other program's strengths, for example to make the letter "M" walk, so > the legs move and bend, all you have to do is to create an extruded M > object and actually PLACE BONES in the legs of the M, and by simply > moving the bones the body of the M moves and bends extremely nicely. I > have a copy of Lightwave which i dont use, and one day i tried the > tutorial in the manual and was amazed as to how easy it is. Each program has its strengths and weaknesses. Lightwave uses a distance-based scheme, where each bone automatically affects a cold-capsule shaped zone of influence. Easy to set up -- but try moving a finger, and see adjacent faces wobble because they fall into the zone of influence. Imagine, on the other hand, requires you to manually specify which faces should be affected by each bone, but in the long run, I believe this method is preferable, as it gives you total control over what moves and what doesn't. It also works in tons of real-world situations where a cold capsule doesn't cut it. @{" Thread 186" link IML-186} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-29 " MSG-29 Subject: Glows the annoying way! @toc contents Subject: Glows the annoying way! Date: Thursday, 02 November 1995 00:15:06 From: Charles Blaquiere ---------------------------------------------------------------------------- > From: Dan.Maclean > > The main problem is that objects don't get "brighter" when the get closer > to the camera. They just get bigger, which really doesn't happen with a > glow. But it looks good! It is just really time consuming. Here's an idea: when you render the scene with only white discs, have you tried using Global Fog, with fog color set to black? This would fade your glow primitives the further they are from the camera. @{" Thread 30" link IML-30} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-30 " MSG-30 Subject: Glows, I have an idea... @toc contents Subject: Glows, I have an idea... Date: Thursday, 02 November 1995 00:25:49 From: Charles Blaquiere ---------------------------------------------------------------------------- > From: !LuM! > > I REALLY WISH THE BACKGROUND IMAGE FOR RENDERS SHOULD BE MOVED TO THE > SUBPROJECT REQUESTOR THING. THE REASON IS IF I HAVE 4 SUBPROJECTS WITH > DIFFERENT RESOLUTION I HAVE TO CHANGE THE NAME OF THE IMAGE IN THE ACTION > EDITOR ALL THE TIME!! IT SHOULD BE IN THE SAME REQUESTOR WITH THE > RESOLUTION OF THE RENDERS!!! ....but then, you'd be stuck with a single background image, for the entire duration of the animation. By placing the background in the Action editor, you can control this feature on every frame if you wish. How about keeping the Backdrop feature in the Globals actor bar, but adding a checkbox called "Force backdrop path to subproject" next to the filename? When activated, it would cause Imagine to ignore any path information in the Backdrop filename field, and look inside the current subproject directory for the backdrop image. This way, you could store a different-resolution version in each subproject, once, and be done with it. Whatever subproject is currently open, Imagine would always find the right-sized backdrop. Or, if you all find that creating differently-sized backdrops is too much work, then yes, an "auto-scale backdrop to fit subproject" checkbox could be implemented. (Heck, let's push for both!) It's just that I've always had a strong appreciation for what Impulse gave us with the Backdrop function: a way to apply a background image pixel for pixel, without any stretching, anti-aliasing, or other modification. I'm all for _adding_ auto-scaling functionality, but please, let's not _lose_ the existing "exact image" option. @{" Thread 392" link IML-392} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-31 " MSG-31 Subject: Re: 4.0 manual @toc contents Subject: Re: 4.0 manual Date: Thursday, 02 November 1995 02:20:10 From: Kevin Alvarado ---------------------------------------------------------------------------- I wouldn't mind on-line AmigaGuide documentation. However, I do hope that there be a printed manual to go with the program. I think it's much easier on the eyes to read printed material than reading on the screen. I just upgraded VistaPro to the latest version. Since there are so few orders for the Amiga version of VistaPro upgrades, Virtual Reality Labs, Inc. did not print out the manual. Instead, they put it to disk in a text file. I figure this text file is at least 100 pages to be printed. I don't know of many people that have the time to wait by the printer to print 100 pages. The Imagine manual for 3.0 is much larger than 100 pages and I sure as 'ell don't want to print out a manual for Imagine 4.0. -KV- -- Life is hard and nothing is easily given... If you want anything out of life you have to fight for it... Prepare for Kombat! kra@aesthetic.com - - - - - - - - - Kevin Alvarado (714) 597-4995 Aesthetic Solutions 92 Argonaut, Suite #220 Aliso Viejo, CA 92656 @{" Thread 111" link IML-111} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-32 " MSG-32 Subject: Re: Animated Grass Quickie @toc contents Subject: Re: Animated Grass Quickie Date: Thursday, 02 November 1995 04:53:30 From: jprusins@cybergrafix.com (John Prusinski) ---------------------------------------------------------------------------- > > >On Wed, 1 Nov 1995, John Prusinski wrote: > >> > >>If there is a way to use the transformation >> requester to move the axes of 250 objects simultaneously, I couldn't figure >> it out... > >You can always use the interactive axis move. Just select all of the >axes, hold shift, and press M. You can move all of the axes to where you >want them. > > >See ya, > Roger > Actually, this doesn't work (at least in 3.3 PC) on more than one object simultaneously, in my experience. Thanks anyway... John @{" Thread 17" link IML-17} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-33 " MSG-33 Subject: Why all the complaining... @toc contents Subject: Why all the complaining... Date: Thursday, 02 November 1995 05:17:02 From: "Ronald B. Mizrahi" ---------------------------------------------------------------------------- I get on my PC (sorry, guys, but I've only worked with the PC version) = and I crank up Windows '95. Occasionally, I remember to hit and = boot to DOS. I run a P120 w/32M and a bunch of HD space, 17 inch = monitor... ...I can fly... don't know what I'm missing with the Amigas, = et al... but I love where I am when I run my super-custom DOS program: img.bat. If you want the code, it's kinda long, but here goes anyway: cd\ mouse cd\art\3d\im30\ imagine /noxms You know. Today, I received my first bulk mailing from the IML. I must = admit, I'm a little let down by all of the downright bitching that has = arrived on my desktop. Anyway, let me finish my story. I run this program. It's a pain in the rump to use with it's = left-footed DOS interface. The mouse does everything. I can only use = the . But, you know what? There's no place that I'd rather = be. (besides with my girl, of course). In fact, I'm going to go hang = with her now... she's not quite so bitchy... @{" Thread 62" link IML-62} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-34 " MSG-34 Subject: Sorry Could Not Find Subject! @toc contents Date: Thursday, 02 November 1995 07:33:37 From: Pelella Dario ---------------------------------------------------------------------------- Yaba daba doo Imagineers, I'm searching for URL to add to the next IML-FAQ#09, if Your (Imagine related) home page address isn't listed below, email me, thanx. Feel free to email me if You have some cool tips, hints, attributes settings, ... You'd like to share with IML fellows. ======================================================================== SECTION 1 - Support Products/Sites ======================================================================== 1] Imagine related: References/Help Books/Magazines/ftp sites, BBSes, Models/Textures (pics) materials, HTML home pages. HTML HOME PAGES: Fred Aderhold http://www.netrix.net/users/fredster/ Steven Blackmore "Steven's Synthetic deLights" http://www.websharx.com:80/~kinda/mainmenu.html Truman Brown "HomeWoild" http://www.websharx.com/~ttbrown/warpwufg.html Mike Comet "Mike's Home Page" http://inswww.ins.cwru.edu:8000/php/comet/comet.html Gregory Denby http://www.nd.edu/~gdenby/ Andrew Denton "The Andrew H Denton Art Site" http://www.eunet.ch/People/ahd/select.html Dan Farmer "Dan Farmer's Home Page" http://www.websharx.com:80/~dfarmer/ Tom Granberg http://hobbes.nhidh.nki.no/~pednaa/tv2/tomg.html Torsten Hiddessen "Hiddi's Raytracing page" http://www.rz.tu-clausthal.de/~math/Raytracing.html Torgeir Holm http://www.powertech.no/~torgeirh/ Conny Joensson "Conny's Corner" http://www.kiruna.se/is/cjo/raytrace.html Scott Kirvan http://www.websharx.com:80/~cptvideo/ Glenn Lewis "Glenn's Graphics Gables" http://www.c2.org/~glewis/ Robert Mickelsen "Secret Spot" http://www.websharx.com:80/~kahuna/ Paul Rance "Paul R's Home Page" http://metro.turnpike.net/P/paulr/index.html Jim Rix http://yakko.cs.wmich.edu/~jim/ Udo Schuermann "The World Wide Walrus!!" http://www.wam.um.edu/~walrus/ Ian Smith "Ian Matthew Smith's Home Page" http://www.ncinter.net/~iansmith/ Greg Tsadilas "GreG's Electric Dreams" http://www.websharx.com:80/~greg/ Walter Turberville "Walter (Jay) Turberville (III)'s Home Page" http://www.primenet.com/~wturber/ Curtis White "TechnoSoft" http://www.teleport.com/~cwhite/ Andrey Zmievskiy "Silicon Space" http://www.websharx.com/~silicon/ Sharky "Shark's Cove" http://www.aloha.com:80/~sharky/ "Beyond Imagination Homepage" http://uptown.turnpike.net/H/Herbert/ NewTek "NewTek" http://www.newtek.com/ POV-Ray "Persistence of Vision Ray Tracer" http://povray.org/index.html Scala "Myxa Corporation Web Park" http://www.scala.com/ Silicon Graphics "Silicon Graphics' Silicon Surf" http://www.sgi.com/ Viewpoint DataLabs "Viewpoint DataLabs: Welcome" http://www.datalabs.com/ Bitmovie "Bitmovie Web" http://www.cli.di.unipi.it/bitmovie/ I shall probably add some other topics to the release nine: ======================================================================== Last Update : October 31, 1995 Tuesday Issue Number : 9 What's New : Section 1, No 1. Updated HTML home pages list, updated BBSes list, general re-editing Section 2, No 19. Added a more accurated step-by-step "glowing point light source" example Section 2, No 33. Trees Section 2, No 34. Soft and sharp edges Section 2, No 35. Ship textures Section 2, No 36. Sparkle off the edge of a wine glass Section 2, No 37. Revolving light Section 8, No 22. Glowing fireball Attribute (Imagine 2.9 or higher) Section 8, No 23. Nebulae Attribute (Imagine 2.9) Section 8, No 24. "Fire & ice" Attribute (Imagine 2.9) Section 9, No 10. Blobs "minix5@disi.unige.it" "G.Scibilia@agora.stm.it" "Imagine Mailing List, IML FAQer" --- Wizard signing off.... @{" Thread 97" link IML-97} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-35 " MSG-35 Subject: Re: How fast? @toc contents Subject: Re: How fast? Date: Thursday, 02 November 1995 07:54:58 From: cjo@esrange.ssc.se ---------------------------------------------------------------------------- >How fast is the Cyber060?, how does it compare to a P90. Oh shit. Here we go again. *---------------------------------------------------------------* | Conny Joensson | Swedish Space Corp. Esrange | | Kiruna | Satellite operations - Telecom Div. | | Sweden | cjo@smtpgw.esrange.ssc.se | *---------------------------------------------------------------* @{" Thread 49" link IML-49} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-36 " MSG-36 Subject: Magazines @toc contents Subject: Magazines Date: Thursday, 02 November 1995 08:58:00 From: cjo@esrange.ssc.se ---------------------------------------------------------------------------- For the past year or so I have been subscribing to the 3D Artist magazine. Now it is time to renew my subscription or to cancel it. I am concidering to quit 3D Artist and try some other magazine but I don't=20 know which one. American magazines are not that very common in Swedish=20 newsstands and I don't want to subscribe to anything that I don't know what= =20 it is. So, could anyone that subscribes to (or regularly buys) "Computer Artist",=20 "Computer Graphics World" or the new one "3D Design" please post a small=20 review on the respective magazine. Like this: "3D Artist is a magazine that focus on the use of 3D computer graphics=20 packages. It contains news and adverts along with reviews of new programs,=20 artists and works of art. But their main focus is "how-to's", for different= =20 software as well as different platforms, usually Macintosh, PC and Amiga. The magazine also has a site on the WWW and=20 freely distributes a weekly electronic newslist, "The Tesselation Times". Personally I enjoy reading the magazine and literaly dissect the how-to's=20 for hints and tips that I can use with Imagine." *---------------------------------------------------------------* | Conny Joensson | Swedish Space Corp. Esrange | | Kiruna | Satellite operations - Telecom Div. | | Sweden | cjo@smtpgw.esrange.ssc.se | *---------------------------------------------------------------* @{" Thread 44" link IML-44} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-37 " MSG-37 Subject: Gadgets @toc contents Subject: Gadgets Date: Thursday, 02 November 1995 09:46:59 From: Stuart Hogton ---------------------------------------------------------------------------- Greetings all, All this talk about gadgets has left me thinking. It would be nice to be able to really customize the gadgets. What I want is a button which would scale by 0 in all axes locally. Why such a strange desire? It would be handy for cleaning up slices. Note to Milan : What's the lastest on your slice cleanup program, because I have given up on my poor version. Keep up the good work. Stu. @{" Thread 27" link IML-27} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-38 " MSG-38 Subject: Re: Order ListAttributes NOW! @toc contents Subject: Re: Order ListAttributes NOW! Date: Thursday, 02 November 1995 10:13:17 From: Ted Stethem ---------------------------------------------------------------------------- Ho, ho, ho, hee, hee, hee. At least somebody here has a sense of humor. Hey, Milan, regarding this little utility you have written: Would there be any way possible for you to expand that just a smidgen to detect a slash (/) and change it to a backslash (\) and vice versa? I have been toying with the idea of using FileX and a little AREXX script to do this; load in an object into FileX, search for the slash/backslash, change them, and save out the object. Just this little feature would save a lot of time with PC-generated Imagine objects to be used on the Amiga or vice versa. I haven't really looked too deeply into this, but it seems it might be possible to do the same thing with whole directory paths. Anyway, keep up the good work. And I have used some of your textures, but right now, I get them mixed up with Ian's so I won't refer to the specific ones I have gotten a lot of benefit from. That scenario you portrayed in your message really gave me a good laugh. Thanks! On Thu, 2 Nov 1995, Milan Polle wrote: > Hi all, > > the ListAtts utility is finished. It will list attributes, textures > and brushes in an attribute or object file (also lists whole groups). > It is freeware for Imagine3.x fp Amiga version. Just send a request > to milan@bmt.hku.nl and I will send you the uuencoded program. > > Okay, here's what will happen. Mike has completely lost all PC versions > of Imagine4.0, only the Amiga versions are completely intact. > Now all PC owners are forced to buy Amigas to use Imagine 4.0 :) > > - Are you still using a PC ? Upgrade to the Amiga for real multitasking, > better memory management, built in multimedia, video compatability, > better animation programs and most important, more Imagine textures! > Windows'95 = Macintosh'89 = Amiga'85 > > > @{" Thread 191" link IML-191} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-39 " MSG-39 Subject: VistaPro Upgrade? For Amiga? @toc contents Subject: VistaPro Upgrade? For Amiga? Date: Thursday, 02 November 1995 11:09:00 From: KEN_ROBERTSON@robelle.com ---------------------------------------------------------------------------- Hello Kevin, I saw your post on the IML about Vistapro and was just wondering what the upgrade was. I have Vistapro 3.05. I don't use it very often, mostly for creating backdrops for my Imagine renderings. (Actually, I deleted all of the DEM files that they supply, 'cause my little 80 meg hd on my A1200 keeps filling up!) I wonder if you'd be so kind to tell me a little about the upgrade. I am a registered user of VistaPro, but I never received any word about a new upgrade. Thanks very much! \KenR ken@robelle.com ------------------------------------------------------------------------ I tried to send the above to kra@aesthetic.com but it got bounced. Anyways...the VistaPro Update information could be of interest to IML'ers, too. ------- =_aaaaaaaaaa-- @{" Thread 61" link IML-61} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-40 " MSG-40 Subject: Re: 4.0 sans manual @toc contents Subject: Re: 4.0 sans manual Date: Thursday, 02 November 1995 11:22:00 From: KEN_ROBERTSON@robelle.com ---------------------------------------------------------------------------- Sorry, I just have to put my $2 in. -> Their whole scheme is nothing short -> of wacko if you ask me. Including the 'constant (take your -> money NOW and let the features trickle down slowly) program. The software company that I work for runs on this principal too. We make software for the HP3000 and HP-UX marketplace, and it is very common for people to pay a "maintenance" fee that includes one year of support and their yearly update. This is much cheaper for the consumer, as they don't have to pay full price for the next release. (Some PC companies ask this!) If bugs are fixed or enhancements are done to the software, the users benefit from this during the year, as they can get as many updates as they want. (Every two weeks or so a very squeaky clean beta release is available for customers.) We have lots of test suites - literally hundreds and hundreds - that ensure backwards compatability i.e. regression testing and testing for new bugs. Customer Support costs money! That is where the "maintenance" fee comes in. You have to pay those techies to answer the phone. Do you think that the people that answer the phone are programmers? Typically they are "Customer Technical Support" - people who use and understand the software. I am currently on the customer upgrade path for Imagine Amiga, and if there is one next year, then I'll be on that too, you bet! \KenAnxiouslyAwaiting4.0R PS: Congrats to Impulse for an outstanding product that has given me and my computers much pleasure since Turbo Silver 1.0! PPS: Forget about Workbench 1.3! @{" Thread 131" link IML-131} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-41 " MSG-41 Subject: Re: Re: Re: Cyberstorm or something @toc contents Subject: Re: Re: Re: Cyberstorm or something Date: Thursday, 02 November 1995 11:46:49 From: "Dan.Maclean" ---------------------------------------------------------------------------- How many times are we going to read that message about the Cyberfoam60 thing? I've gotten it at LEAST 4 times now. The following tirade was from Dan MacLean. Thank you. @{" Thread 549" link IML-549} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-42 " MSG-42 Subject: Re: How fast? @toc contents Subject: Re: How fast? Date: Thursday, 02 November 1995 11:57:33 From: gmartin@mv.us.adobe.com ---------------------------------------------------------------------------- The Cyber060 is slower, I guess :) but from what other information I've seen posted perhaps only x2 or so slower at worst. Then maybe if the Imagine folks actually release Amiga Imagine v4 with an 040 install (060 would be too much to hope for) the gap would be closer (I've found a 1.5x to 3x speedup with other 030/fpu to 040). _______________________________________________________________________________ Subject: How fast? From: "Granberg Tom" at cc_smtp2 Date: 1/11/95 11:44 am Hi How fast is the Cyber060?, how does it compare to a P90. Later Tom Renderbrandt @{" Thread 35" link IML-35} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-43 " MSG-43 Subject: RE:HOW FAST @toc contents Subject: RE:HOW FAST Date: Thursday, 02 November 1995 12:12:35 From: Granberg Tom ---------------------------------------------------------------------------- Conny Joensson feared that this could be a platform war so here is the reason for my questions: Dont make this a platform war, I dont give a f*** what hardware people is using, I just happen to have a P120 a P90 and a A4000/040 warp Sgi's(3-Onyx) Quantel's, etc...., but I like my Amiga too and it's multitasking and wonder if I should upgrade it to a 060 or dump it, but that is my descision. Later........ Tom Renderbrandt @{" Thread 63" link IML-63} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-44 " MSG-44 Subject: Re: Magazines @toc contents Subject: Re: Magazines Date: Thursday, 02 November 1995 12:36:00 From: Michael North ---------------------------------------------------------------------------- > So, could anyone that subscribes to (or regularly buys) "Computer Artist",=20 > "Computer Graphics World" or the new one "3D Design" please post a small=20 > review on the respective magazine. Like this: > In my opinion, you should probably stick with 3d Artist. I like Computer Artist a lot, but it has virtually nothing on 3d. CGW does do a lot of 3d stuff, but it has been tending more toward the workstation market of late. When it does do something close to the desktop world, it usually means a 3d Studio tutorial. 3d Artist hasn't done much on Imagine lately, but I guess that's our fault really: if somebody wrote something up, I bet they would be happy to publish it. This doesn't really follow your suggested format, but it's one opinion. Michael @{" Thread 60" link IML-60} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-45 " MSG-45 Subject: Order ListAttributes NOW! @toc contents Subject: Order ListAttributes NOW! Date: Thursday, 02 November 1995 13:47:46 From: milan@Estoril.hku.nl (Milan Polle) ---------------------------------------------------------------------------- Hi all, the ListAtts utility is finished. It will list attributes, textures and brushes in an attribute or object file (also lists whole groups). It is freeware for Imagine3.x fp Amiga version. Just send a request to milan@bmt.hku.nl and I will send you the uuencoded program. Okay, here's what will happen. Mike has completely lost all PC versions of Imagine4.0, only the Amiga versions are completely intact. Now all PC owners are forced to buy Amigas to use Imagine 4.0 :) - Are you still using a PC ? Upgrade to the Amiga for real multitasking, better memory management, built in multimedia, video compatability, better animation programs and most important, more Imagine textures! Windows'95 = Macintosh'89 = Amiga'85 @{" Thread 38" link IML-38} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-46 " MSG-46 Subject: Imagine 4.0 @toc contents Subject: Imagine 4.0 Date: Thursday, 02 November 1995 14:03:00 From: mike.vandersommen@caddy.uu.silcom.com (Mike Vandersommen) ---------------------------------------------------------------------------- ->-> Well, I went down to the wire, and ordered my 4.0 upgrade-> yesterday (Oct 31). I was told that it would be shipping-> in 2 weeks.You're not from around h ere, are ya pardner? No matter WHEN youask Impulse about shipping times, it's al ways "2 WEEKS". It'sbeen that way since Turbo Silver Days. :)I've finally learne d not to ask anymore............. /------------------------------ __ _ ___ ___ ___ | Mike van der Sommen / __ /__/ /__/ / _ \ / | Santa Barbara, Ca. /___/ / \ / / / / \ | mike.vandersommen@caddy.uu.silcom.com HAUS BBS (805-683-1388) | " Blackouts make for nice breaks in the day" \__________________________________ ___________________________--- =FE InterNet - GraFX Haus BBS - Santa Barbara, Ca - (805) 683-1388 @{" Thread 72" link IML-72} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-47 " MSG-47 Subject: Re: 4.0 sans manual @toc contents Subject: Re: 4.0 sans manual Date: Thursday, 02 November 1995 14:09:00 From: mike.vandersommen@caddy.uu.silcom.com (Mike Vandersommen) ---------------------------------------------------------------------------- -> Their whole scheme is nothing short-> of wacko if you ask me. Including the 'constant (take your-> money NOW and let the features trickle down slowly) pro gram.No...no...no.... let's not start this all over again. Gads! /------------ ------------------ ___ ___ ___ ___ | Mike van der Sommen / __ /__/ /__/ /_ \ / | Santa Barbara, Ca. /___/ / \ / / / / \ | mike.vandersommen@caddy.uu.silcom.com HAUS BB S (805-683-1388) | "Blackouts make for nice breaks in the day" \___ __________________________________________________________--- =FE InterNet - Gra FX Haus BBS - Santa Barbara, Ca - (805) 683-1388 @{" Thread 220" link IML-220} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-48 " MSG-48 Subject: 4.0 manual @toc contents Subject: 4.0 manual Date: Thursday, 02 November 1995 14:17:00 From: mike.vandersommen@caddy.uu.silcom.com (Mike Vandersommen) ---------------------------------------------------------------------------- -> From: "Kevin Alvarado" ->-> The Imagine manual for 3 .0 is much larger than 100 pages and I sur=e a-> don't want to print out a manua l for Imagine 4.0.I think people are under the impression 4.0 is going to requir e anew manual. There is only a few additional features from 3.3 to4.0. It's not really necessary. Impulse instead is working on aNEW manual for Win Imagine.Heck , judging by some of the questions here (including mine) no oneactually READS th e manual anyway! :) /------------------------------ ___ ___ ___ ___ | Mike van der Sommen / __ /__/ /__/ /_ \ / | San ta Barbara, Ca. /___/ / \ / / / / \ | mike.vandersom men@caddy.uu.silcom.com HAUS BBS (805-683-1388) | "Blackouts make for nice breaks in the day" \________________________________________________ _____________--- =FE InterNet - GraFX Haus BBS - Santa Barbara, Ca - (805) 683-1 388 @{" Thread 67" link IML-67} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-49 " MSG-49 Subject: Re: How fast @toc contents Subject: Re: How fast Date: Thursday, 02 November 1995 14:53:21 From: cjo@esrange.ssc.se ---------------------------------------------------------------------------- Tom "R" G wrote; >Conny Joensson feared that this could be a platform war so here is the=20 >reason for my questions: >Dont make this a platform war, I dont give a f*** what hardware people is=20 >using, I just happen to have a P120 a P90 and a A4000/040 warp=20 >Sgi's(3-Onyx) Quantel's, etc...., but I like my Amiga too and it's=20 >multitasking and wonder if I should upgrade it to a 060 or dump it, but=20 >that is my descision. Erh, oops! Sorry. That was not was I was thinking about when I wrote: "Oh Shit!" I was more thinking about the speed test project that I announced for a=20 vote a couple of weeks back. Sort of like "one Imagine project that is=20 rendered on various machines with the same preferences and project settings= =20 and compare the rendering times". But there was not enough interest from=20 the list so I dumped the whole thing. And just 2 or 3 days after I have=20 announced the "dump" you come up with the same question that started my=20 voting thingy all over again: "How about a 060..." That was what I meant. *---------------------------------------------------------------* | Conny Joensson | Swedish Space Corp. Esrange | | Kiruna | Satellite operations - Telecom Div. | | Sweden | cjo@smtpgw.esrange.ssc.se | *---------------------------------------------------------------* @{" Thread 104" link IML-104} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-50 " MSG-50 Subject: Re: 4.0 Manual @toc contents Subject: Re: 4.0 Manual Date: Thursday, 02 November 1995 16:34:02 From: jbarela@melpar.esys.com (John Barela - UC Test) ---------------------------------------------------------------------------- > From: mike.vandersommen@caddy.uu.silcom.com (Mike Vandersommen) > > I think people are under the impression 4.0 is going to require a > new manual. There is only a few additional features from 3.3 to > 4.0. It's not really necessary. Impulse instead is working on a > NEW manual for Win Imagine. Was there a manual printed for v3.3? I only have 3.0 and from what I see, there will be many changes from 3.0 to 4.0 This would warrant a new manual. I've always appreciated the price/performance edge Imagine has provided me, but I've grown weary of Impulse manuals (or lack thereof). Please excuse me if I'm covering old ground here. I just joined the list. @{" Thread 59" link IML-59} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-51 " MSG-51 Subject: Face reduction utility for Imagine 3.3 / 4.0 @toc contents Subject: Face reduction utility for Imagine 3.3 / 4.0 Date: Thursday, 02 November 1995 16:48:11 From: Peter Kovach ---------------------------------------------------------------------------- Does anyone have, or know where I can get, a face reduction utility for Imagine on the PC. (NOT THE AMIGA!). I have several objects I would like to reduce in complexity. Thanks you. @{" Thread 76" link IML-76} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-52 " MSG-52 Subject: Re: NON-DELIVERY of: Re: 4.0 manual @toc contents Subject: Re: NON-DELIVERY of: Re: 4.0 manual Date: Thursday, 02 November 1995 17:27:28 From: Kevin Alvarado ---------------------------------------------------------------------------- Question: How do I stop the "NON_DELIVERY" messages? > Subject: NON-DELIVERY of: Re: 4.0 manual > Delivery Failure Report > > Your document: > Re: 4.0 manual > could not be delivered to: > IMAGINE MAILING LIST > because: > MailEx0112: Recipient(s) not unique or not listed in configured Name & > Address Books on Lotus Mail Exchange Server. > Routing path: > CN=CSERVE-HUB1/OU=SERVER/O=CSERVE,CN=CSERVE-HUB1/OU=SERVER/O=CSERVE > > You can resend the undeliverable document to the recipients listed above > by choosing the Send command on the Mail menu. Unless you receive other > Delivery Failure Reports, the document was successfully delivered to the > other recipients, if any. > > (strikethrough: ________________________) > > > To: INTERNET:IMAGINE@EMAIL.EAG.UNISYSGSG.COM at CSERVE@CISHUB > cc: > From: INTERNET:kra@Rocky.aesthetic.com@CISHUB > Date: 11-02-95 09:40:00 AM > Subject: Re: 4.0 manual > I've posted to the mailing list and received my own post as well as personal responses to my post, so I know the email is being recieved. How do I stop the error messages? -KV- -- Life is hard and nothing is easily given... If you want anything out of life you have to fight for it... Prepare for Kombat! kra@aesthetic.com - - - - - - - - - Kevin Alvarado (714) 597-4995 Aesthetic Solutions 92 Argonaut, Suite #220 Aliso Viejo, CA 92656 @{" Thread 96" link IML-96} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-53 " MSG-53 Subject: Re: 4.0 manual @toc contents Subject: Re: 4.0 manual Date: Thursday, 02 November 1995 18:34:40 From: RobSampson@aol.com ---------------------------------------------------------------------------- In a message dated 95-11-01 20:13:11 EST, you write: >Has it occurred to anyone that, since Imagine seems to be migrating towards >the Windows market, that it should have online help for all functions, since >that is what nearly all windows users expect? If the online help/docs are >managed properly there is little need for a full printed and bound manual. If you already know how to use Imagine your presumption is partly correct. How many people would want to purchase such a complicated product however and muddle though with a poor or non-existant manual and just some online documentation. (Of course we have all done this already and it may be a contributing reason to why we are always a minority when people discuss or print information on graphics programs.) WinImagine is a long ways off yet, we still have the dos version to contend with, and you have to quit Imagine to read or search any docs files you may have on the drive. A manual goes a long way towards making a good program great. Bob................ @{" Thread 57" link IML-57} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-54 " MSG-54 Subject: Re: Magazines @toc contents Subject: Re: Magazines Date: Thursday, 02 November 1995 18:47:37 From: jprusins@cybergrafix.com (John Prusinski) ---------------------------------------------------------------------------- >So, could anyone that subscribes to (or regularly buys) "Computer Artist", >"Computer Graphics World" or the new one "3D Design" please post a small >review on the respective magazine. Like this: > >*---------------------------------------------------------------* >| Conny Joensson | Swedish Space Corp. Esrange | >| Kiruna | Satellite operations - Telecom Div. | >| Sweden | cjo@smtpgw.esrange.ssc.se | >*---------------------------------------------------------------* > I recently let my subscription to "Computer Artist" run out... It seemed to focus primarily on 2D work for print, basically Mac and PC, with something of a Mac emphasis (due I guess to Mac dominance in print work). Occasionally has some good tips on things like retouching or compositing in PhotoShop, or scanning real-world objects, etc., but since I don't do much print work I didn't find a lot of it that useful. John. @{" Thread 26" link IML-26} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-55 " MSG-55 Subject: Re: Web sites @toc contents Subject: Re: Web sites Date: Thursday, 02 November 1995 18:47:45 From: jprusins@cybergrafix.com (John Prusinski) ---------------------------------------------------------------------------- >Yaba daba doo Imagineers, > > I'm searching for URL to add to the next IML-FAQ#09, if Your (Imagine >related) home page address isn't listed below, email me, thanx. > > Feel free to email me if You have some cool tips, hints, attributes >settings, ... You'd like to share with IML fellows. > My Web site isn't totally dedicated to Imagine (it's a promo for my company, which does multimedia, video, and Web publishing) but does include some Imagine-created images and animation.... http://www/cybergrafix.com John Prusinski @{" Thread 127" link IML-127} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-56 " MSG-56 Subject: Wanted:Imagine Tapes (fwd) @toc contents Subject: Wanted:Imagine Tapes (fwd) Date: Thursday, 02 November 1995 19:38:07 From: "Ernest Gusella (FA)" ---------------------------------------------------------------------------- ---------- Forwarded message ---------- Date: Thu, 2 Nov 1995 19:34:36 -0500 (EST) From: Ernest Gusella (FA) @{" Thread 69" link IML-69} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-57 " MSG-57 Subject: Re: 4.0 manual @toc contents Subject: Re: 4.0 manual Date: Thursday, 02 November 1995 20:42:31 From: Kevin Alvarado ---------------------------------------------------------------------------- > From: "Mike van der Sommen" > > Heck, judging by some of the questions here (including mine) no one > actually READS the manual anyway! :) I like reading the manual, you can always find out useful information in there. Like the tec support phone number and email address for times when you don't feel like reading the manual. :) If you take time to read the book, you can alwasy find neat things that you didn't know about. Lately, I just don't have time to read it. -KV- -- Life is hard and nothing is easily given... If you want anything out of life you have to fight for it... Prepare for Kombat! kra@aesthetic.com - - - - - - - - - Kevin Alvarado (714) 597-4995 Aesthetic Solutions 92 Argonaut, Suite #220 Aliso Viejo, CA 92656 @{" Thread 50" link IML-50} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-58 " MSG-58 Subject: Bars @toc contents Subject: Bars Date: Thursday, 02 November 1995 21:10:35 From: T.Zander@hio.hen.nl ---------------------------------------------------------------------------- Howdy Does anybody have any suggestions on how to make an lichtsource object with licht exiting from all sides, the tube licht (TL) effect.. Thanks Thomas -- :signed:Thomas Zander Email: T.Zander@hio.hen.nl: :Then god said: delete lines 1 to infinity and life ceased to exist. : :Then she said cancel program, the universe never excisted at all. : : Shortest story: A. C. Clark. : @{" Thread 137" link IML-137} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-59 " MSG-59 Subject: Re: 4.0 manual @toc contents Subject: Re: 4.0 manual Date: Thursday, 02 November 1995 21:59:25 From: Kevin Alvarado ---------------------------------------------------------------------------- > On Nov 2, 1:34pm, RobSampson@aol.com wrote: > A manual goes a long way towards making a good program great. Yes! // \X/ Amiga! -KV- -- Life is hard and nothing is easily given... If you want anything out of life you have to fight for it... Prepare for Kombat! kra@aesthetic.com - - - - - - - - - Kevin Alvarado (714) 597-4995 Aesthetic Solutions 92 Argonaut, Suite #220 Aliso Viejo, CA 92656 @{" Thread 287" link IML-287} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-60 " MSG-60 Subject: Re: Magazines @toc contents Subject: Re: Magazines Date: Friday, 03 November 1995 01:04:42 From: Ayalon Hermony ---------------------------------------------------------------------------- It seems 3D Artist is your magazine to stay with... I'm subscribed to Computer Graphics World for a year and a half, and it has one tutorial article per copy. Most of the times, with 3D Studio. So it's not much use, for Imagine users. It has very good connections, in the top films and video computer animations studios, and you read about all the fancy effects and computer softwares used, for all the big hits. October 95 issue, had a story about the come back of the Amiga. Guess which 3D prog they didn't mentioned at all? Imagine of course. Showed rendered pic by LW, Aladdin4D, AlphaPaint for VideoToaster and Visual Inspirations. I don't know how pro they are about the Mac or SGI, but within 18 issues, to get only one, about the Amiga, and see nothing about Imagine, Real3D nor TrueSpace (Caligary)... well, I think next time, I'll try 3D Artist or 3D Design (I've read, it's full of tutorials) How do you come back from 3D ? Ayalon M. Hermony Internet: ila2024@datasrv.co.il On Thu, 2 Nov 1995, John Prusinski wrote: > > >So, could anyone that subscribes to (or regularly buys) "Computer Artist", > >"Computer Graphics World" or the new one "3D Design" please post a small > >review on the respective magazine. Like this: > > > > >*---------------------------------------------------------------* > >| Conny Joensson | Swedish Space Corp. Esrange | > >| Kiruna | Satellite operations - Telecom Div. | > >| Sweden | cjo@smtpgw.esrange.ssc.se | > >*---------------------------------------------------------------* > > > > I recently let my subscription to "Computer Artist" run out... It seemed to > focus primarily on 2D work for print, basically Mac and PC, with something > of a Mac emphasis (due I guess to Mac dominance in print work). > Occasionally has some good tips on things like retouching or compositing in > PhotoShop, or scanning real-world objects, etc., but since I don't do much > print work I didn't find a lot of it that useful. > > John. > > @{" Thread 54" link IML-54} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-61 " MSG-61 Subject: VistaPro upgrades @toc contents Subject: VistaPro upgrades Date: Friday, 03 November 1995 02:59:18 From: Kevin Alvarado ---------------------------------------------------------------------------- I've recently received a lot of mail form this mailing list, regarding a previous post I made regarding my upgrading to the current version of VistaPro. The most recient version that I'm aware of is VistaPro 3.05 for the Amiga I recently upgraded from VistaPro 2.01. I skiped version 3.0 because it was made for AGA Amigas (A1200 & A4000), I have a trusty A2000 and it wouldn't work with the EGS chip set. VistaPro 3.05 has been revised to run nearly flawlessly (I can still find creative ways to crash it. :) ) on previous versions of the Amiga chip sets. Eventualy I will get an A4000... but that is a different story. -KV- -- Life is hard and nothing is easily given... If you want anything out of life you have to fight for it... Prepare for Kombat! kra@aesthetic.com - - - - - - - - - Kevin Alvarado (714) 597-4995 Aesthetic Solutions 92 Argonaut, Suite #220 Aliso Viejo, CA 92656 @{" Thread 290" link IML-290} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-62 " MSG-62 Subject: Why no newsgroup? @toc contents Subject: Why no newsgroup? Date: Friday, 03 November 1995 06:16:52 From: Craig Talbot ---------------------------------------------------------------------------- I am new to the imagine mailing list, so I have to ask a stupid question. Why no conventional net newsgroup for Imagine? Lightwave & 3D-Studio have one why not Imagine? I think Imagine has some excellent benefits over these particulary as it is much easier to get into for a beginner. I have had 3DS R4 and I must admit I find very hard to model in. I am using Imagine V2.0 for the PC. I have tried Real3d and various incarnations of POVray and still find myself using Imagine the most. I was going to buy V3.0 but now I understand V4.0 is due so I'm kinda hanging out to buy that instead. CRT. ***************************************************** * Craig Talbot * * * Computer Village, Ph: 227 9988 * * 163 Lord Street, Fax: 227 9020 * * Perth, 6000. Email:craigt@cvillage.com.au * ***************************************************** @{" Thread 86" link IML-86} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-63 " MSG-63 Subject: Re:How fast @toc contents Subject: Re:How fast Date: Friday, 03 November 1995 10:30:07 From: Granberg Tom ---------------------------------------------------------------------------- Hi Conny Joensson I Didnt mean to upset you about that, and you are right, sorry. Just wanted to know what 060 users felt was good/bad about the 060, so I didnt want to have a kind of global test program for all possible configurations, just some hints and stuff. Later.... Tom "R" G @{" Thread 434" link IML-434} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-64 " MSG-64 Subject: 3D accelerators @toc contents Subject: 3D accelerators Date: Friday, 03 November 1995 11:52:07 From: George Allanson ---------------------------------------------------------------------------- Hi all Is there any word that Win Imagine will support Open GL or apple 3D for windows (when it arrives) or microsofts 3D game API. In Byte magazine a few months back they said there were as many as 25 3D chip sets in production or in late dezine stages, and they were expecting as many as 200 or more 3d accelerator boards on the market in the next 18 months. If this is true and there is no universal driver for all these boards I think it would be good if Impulse could pick a few of the low, middle and high end boards to support with drivers. There is a good FAQ on boards in the $2500 U.S. range and up at http://www.cs.columbia.edu/~bm/3d-cards1.html /3d-cards2.html ftp://ftp.cs.columbia.edu/pub/bm/3d-cards.1 /3d-cards.2 You can also get several articles on the topic by searching the Byte web sight. I have found all most nothing out about the low end boards as yet. be seeing you george @{" Thread 132" link IML-132} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-65 " MSG-65 Subject: Imagine 4.0 is here! @toc contents Subject: Imagine 4.0 is here! Date: Friday, 03 November 1995 12:44:08 From: rundio@winternet.com (Louis Sinclair) ---------------------------------------------------------------------------- A small envelope containing Imagine 4.0 was waiting for me when I returned from work yesterday! Overall, it looks the same, but I have tried the metaballs - Way cool! My current project continued to render fine, so no incompatabilities that I can see so far. I haven't tried the soft shadows yet, but the blobs alone make it worth the price of upgrade! ---------------------------------------------------------------------- Louis Sinclair rundio@winternet.com -----------------------He who hesitates, waits------------------------ @{" Thread 806" link IML-806} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-66 " MSG-66 Subject: Shipping now... @toc contents Subject: Shipping now... Date: Friday, 03 November 1995 13:30:00 From: mike.vandersommen@caddy.uu.silcom.com (Mike Vandersommen) ---------------------------------------------------------------------------- Well, I got this note from Crowbar himself.....FWIW.-> From: Mike Halvorson <760 04.1767@compuserve.com>-> To: Mike Vandersommen -> Date : 02 Nov 95 19:47:06 EST-> Subject: Imagine 4.0->-> Mike->-> We are shipping rig ht now, so that 2 weeks thing is old news. WE =are-> on track much more so than others like Microsoft--- =FE InterNet - GraFX Haus BBS - Santa Barbara, Ca - (8 05) 683-1388 @{" Thread 520" link IML-520} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-67 " MSG-67 Subject: Re: 4.0 Manual @toc contents Subject: Re: 4.0 Manual Date: Friday, 03 November 1995 13:46:00 From: mike.vandersommen@caddy.uu.silcom.com (Mike Vandersommen) ---------------------------------------------------------------------------- -> From: jbarela@melpar.esys.com (John Barela - UC Test)-> Was there a manual pr inted for v3.3? I only have 3.0 and from-> what I see, there will be many change s from 3.0 to 4.0Oh, no... I was responding to someone who I thought already had 3.3 and all the addendum files from 3.1 up.-> This would warrant a new manual. I 've always appreciated the-> price/performance edge Imagine has provided me, but I've grown-> weary of Impulse manuals (or lack thereof).You're right. Normally this would "warrant" a new manual, but itisn't gonna happen, apparently. What wo uld be nice is a supplementalmanual to cover additions since 3.0. I do hope Impu lse remembersthat not all folks upgrading from 3.0 to 4.0 have the "tween"doc fi les and that they include all the addendums from 3.1 to4.0 on the disk, atleast. -> Please excuse me if I'm covering old ground here. I just joined-> the list.It is old ground, but point well taken. /------------------------------ ___ ___ ___ ___ | Mike van der Sommen / __ /__/ /__/ /_ \ / | Santa Barbara, Ca. /___/ / \ / / / / \ | mike.vandersommen@caddy.uu.silcom.com HAUS BBS | "Blackouts make for nice breaks in the day" \_______________________ ______________________________________--- =FE InterNet - GraFX Haus BBS - Santa Barbara, Ca - (805) 683-1388 @{" Thread 31" link IML-31} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-68 " MSG-68 Subject: Re: 4.0 sans manual @toc contents Subject: Re: 4.0 sans manual Date: Friday, 03 November 1995 13:54:00 From: mike.vandersommen@caddy.uu.silcom.com (Mike Vandersommen) ---------------------------------------------------------------------------- -> From: KEN_ROBERTSON@robelle.com->-> Customer Support costs money! That is wh ere the "maintenance" fee= co-> in. You have to pay those techies to answer the phone. Do you th=ink-> that the people that answer the phone are programmers? Typically =the-> are "Customer Technical Support" - people who use and understa nd t=he-> software.In Impulse's case, many times "customer support" is not only answeredby the programmer....but the CEO/Head Programmer. So I figure, everytime I call Impulse, I take his fingers off the coding keys andthe program will be d elayed another 5 minutes. Multiply that by 1000calls, and BOOM, you have a 2 WEE K DELAY.=2E..so STOP CALLIN' Impulse and let's get 4.0 in my grubby littlehands! !! /------------------------------ ___ ___ ___ ___ | Mi ke van der Sommen / __ /__/ /__/ /_ \ / | Santa Barbara , Ca. /___/ / \ / / / / \ | mike.vandersommen@caddy. uu.silcom.com HAUS BBS | "Blackouts make for nice breaks in the day" \___________________________________________________ __________--- =FE InterNet - GraFX Haus BBS - Santa Barbara, Ca - (805) 683-1388 @{" Thread 40" link IML-40} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-69 " MSG-69 Subject: Re: Wanted:Imagine Tapes (fwd) @toc contents Subject: Re: Wanted:Imagine Tapes (fwd) Date: Friday, 03 November 1995 14:20:31 From: Sharky ---------------------------------------------------------------------------- On Thu, 2 Nov 1995, Ernest Gusella (FA) wrote: [snipped some redundant stuff] > Like it sez, I am looking for tutorial tapes for Imagine 3.0. The > authorized series in entitled 'Imagine: the Possibilities 3.0'. It is > taught by experts Rick Rodriguez and Ron Soussan. The series consisted > of : > Volume One: Unlocking 3.0 > Volume Two: Detail Editor Plus > Volume Three: Photo Realism > Volume Four: Advanced Animation > Volume Five: Pro Techniques > > These tapes retailed at $49.95 each. If you have any or all of these > tapes, or know someone who you can put me in touch with, I would > appreciate hearing from you. Thanks, Ernest Gusella As far as I know only Volume #1 of this series ever came out. In e-mail to Rick just after getting Vol #1 he was just about to put out #2 when he took on a new job with the Discovery Channel if I recall correctly. The first tape was well done and had lots of good information in it presented in a pretty understandable way. I was very dissapointed when I found that Vol#2 would not be released. If anyone has information about the 'missing' tapes or if they ever got into production, I'd be interested in obtaining them as well. Aloha, Sharky @{" Thread 83" link IML-83} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-70 " MSG-70 Subject: Re: 3D accelerators @toc contents Subject: Re: 3D accelerators Date: Friday, 03 November 1995 14:22:26 From: CoryJ44@aol.com ---------------------------------------------------------------------------- >Is there any word that Win Imagine will support Open GL or apple 3D for >windows (when it arrives) or microsofts 3D game API. Impulse informed me that Win Imagine will conform to all of the most rudimentary Windows standards, but they also noted that it will not support anything "Win 95" specific...that was in response to my question about the possibility of it supporting Direct Draw--perhaps OpenGL will be written in, but that's not what they told me..... Cory @{" Thread 230" link IML-230} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-71 " MSG-71 Subject: Re:gadgets @toc contents Subject: Re:gadgets Date: Friday, 03 November 1995 15:03:23 From: T.Zander@hio.hen.nl ---------------------------------------------------------------------------- Reading all the gadgets stuff: Is all what you want not just Macro's Are they comming, is it there, when will it come!!! Thomas. @{" Thread 43" link IML-43} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-72 " MSG-72 Subject: Imagine 4.0 @toc contents Subject: Imagine 4.0 Date: Friday, 03 November 1995 15:19:12 From: Craig Andera ---------------------------------------------------------------------------- I too received Imagine 4.0 yesterday. It was incentive for me to unbox the computer and put it back together, having just moved. After mistakenly installing it on the wrong drive, I gave it a quick test run. It's pretty nice. There aren't a lot of changes, but the few that there are are pretty big additions. Those of you who've been around the list know that some of the new features include blobs, motion blur, and light source arrays. There are two or three other smaller features that are also nice. One that I thought was particularly cool was that now when copying and pasting, the new object is picked, rather than just selected, so you can immediately manipulate it. It's a small change, but a nice cosmetic touch. If that was suggested here, kudos to whoever thought of it. There's a new title screen as well. It looks very professional, and includes an actual Imagine-rendered image (very nice, Mr. Tom Granberg). I also liked the fact that "Thousands of Imagine Users" are credited as contributers. The manual will look very familiar to those on the constant upgrade program, as it is simply the cumulative list of changes, i.e these are the things that are new in 3.1, these are the things that are new in 3.2, etc. The list for 4.0 is pretty short, but the features (unlike some writing that has come from Impulse in the past) are fairly clearly explained. I haven't played with anything but blobs yet, but I liked that a lot. On my 486/66, once you grouped the spheres and set the blob attribs (a matter of seconds), the surface recalculation when I modified the configuration was nearly instantaneous - I couldn't distinguish it from a normal screen redraw. Anyway, that's the scoop. Right now I'm stuck at work, and I was too dumb to bring the disks in, but if anyone wants me to try anything out over the weekend, I'd be glad to give it a try. I figure it gives me a good reason to play with the new features, and if it convinces someone to upgrade, all the better: the more people that give Impulse their money, the faster they produce new toys for me to play with. -Craig P.S. Look Mike: I managed to restrain myself from posting the manual this time. Your legal department can take me off the "naughty" list. @{" Thread 124" link IML-124} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-73 " MSG-73 Subject: Re: Third Version of Essence Textures @toc contents Subject: Re: Third Version of Essence Textures Date: Friday, 03 November 1995 16:30:32 From: Roger Straub ---------------------------------------------------------------------------- Nope, sorry. I just heard a rumor, and I can't remember where. I don't know when the new textures will be released, but I'm gonna upgrade when the do come out. See ya, Roger * Windows'95 = Macintosh'89 = Amiga'85 * On Sat, 4 Nov 1995, Anders Lundholm wrote: > > Oh, how great! -:) > Could it be, that you have a possible release date for this edition ?! > > I'd really like to contact steve Worley, but his adress is quiet - I would > cincerly like to register his textures but am in no position of getting rid > of my money! -:) > > o > /#\ Anders Lundholm . Alien Workshop (Tm) . Lund@Hoa.Ping.Dk > ZZ Computer Graphics Design . 3D Modeling & Animation > > -- Via Xenolink 1.97, XenolinkUUCP 1.1 > @{" Thread 15" link IML-15} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-74 " MSG-74 Subject: Hubble pix @toc contents Subject: Hubble pix Date: Friday, 03 November 1995 16:31:02 From: RobSampson@aol.com ---------------------------------------------------------------------------- Hey anyone else see those awesome Hubble pics of gas pillars hudreds of times the size of our solar system? Real photographs of stuff I would have thought you would only see in Star Trek somewhere. I really look forward to trying to make something like that with Imagine. I think that new metaballs editor will prove very usefull for this. Now I gotta see if I can find these photos on the net. If anyone already has please post the address. Bob............... @{" Thread 101" link IML-101} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-75 " MSG-75 Subject: 4.0 @toc contents Subject: 4.0 Date: Friday, 03 November 1995 16:38:42 From: helmy@voyager.com ---------------------------------------------------------------------------- could someone try the Soft Shadows in 4.0 and tell us if it looks REALLY good or not? also are there any new FX in 4.0? new textures? Fill us in guys! E-Mail: Helmy@Voyager.Com @{" Thread 425" link IML-425} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-76 " MSG-76 Subject: Re: Face reduction utility for Imagine 3.3 / 4.0 (fwd) @toc contents Subject: Re: Face reduction utility for Imagine 3.3 / 4.0 (fwd) Date: Friday, 03 November 1995 17:10:06 From: Wayne Waite ---------------------------------------------------------------------------- On Thu, 02 Nov 1995 10:48:11 -0600 Peter Kovach said [-------------------- text of forwarded message follows --------------------] Does anyone have, or know where I can get, a face reduction utility for Imagine on the PC. (NOT THE AMIGA!). [------------------------- end of forwarded message ------------------------] Is there an Amiga utility for face reduction? I'd like to know where I could get, one if there is. Wayne -- ~===========================================================================~ Wayne Waite - Wayne@waitey.demon.co.uk Bradford, West Yorkshire, England ~===========================================================================~ @{" Thread 100" link IML-100} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-77 " MSG-77 Subject: Minds Eye (again II) @toc contents Subject: Minds Eye (again II) Date: Friday, 03 November 1995 17:52:18 From: Charles Blaquiere ---------------------------------------------------------------------------- > From: cjo@esrange.ssc.se > > They sort of make you wonder; am I gonna try to achieve similar stuff > with Imagine on my trusty Amiga500 or am I just gonna hurl everything out > the window and give it all up before I get disappointed? Different people have different reactions to the same thing. That's what makes our world so interesting. Personally, I don't feel depressed after watching a video like "Mind's eye"; I feel energized. This happens whenever I see any kind of animation compilation or festival. My synapses bristle with energy, my heart leaps at the sheer amazement I feel, and I just wanna go home and do _something_, _right now_. @{" Thread 102" link IML-102} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-78 " MSG-78 Subject: Re: PAR PC @toc contents Subject: Re: PAR PC Date: Friday, 03 November 1995 18:11:09 From: Charles Blaquiere ---------------------------------------------------------------------------- > From: Curtcee@aol.com > > I was right with one exception: the last frame of the animation will NOT > field render. It will frame render instead. I have no idea why. Simple: if your last frame is frame 30 for example, then anything beyond that is undefined -- and Imagine couldn't render frame 30-and-a-half, so it falls back to rendering the entire frame, both fields, at time=30. @{" Thread 533" link IML-533} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-79 " MSG-79 Subject: Re: Decals on Glass @toc contents Subject: Re: Decals on Glass Date: Friday, 03 November 1995 18:12:29 From: Charles Blaquiere ---------------------------------------------------------------------------- > From: Robert Byrne > > > One little thing you have to remember. You must scale down the > > Y axis of the map or else you'll get a duplicate map on the > > back side of the glass or bottle object. > > You can make a face subgroup and restrict the maps to it. ....which is important to know, if you use using Altitude mapping and absolutely need your Y axis to be overly long. @{" Thread 481" link IML-481} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-80 " MSG-80 Subject: Pseudobevels @toc contents Subject: Pseudobevels Date: Friday, 03 November 1995 18:20:29 From: spencer2@lowell.edu (spencer 2) ---------------------------------------------------------------------------- >From: H.Kueck@AIGM.westfalen.de (Hendrik Kueck) >Subject: Texture to create pseudo bevels ? >Date: Mon, 30 Oct 95 15:31:41 CET > >Hello, > >would it be possible to write a texture that gives normal edges a >round look so that you see highlights on the edges? >Or is there perhaps already a texture that is capable of doing >this? > >Bye, > Hendrik This would be an excellent idea. Almost all shiny real-world objects have edges that are rounded enough to produce highlights, even if the edges are sharp by other standards, so sharp-edged shiny or reflective Imagine objects, without edge highlights, look artificial. It's a pain to put extra faces along all the edges of an object in order to simulate these highlights, so a texture that could do the job would be very handy. John Spencer @{" Thread 471" link IML-471} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-81 " MSG-81 Subject: Re: Problems, my friends @toc contents Subject: Re: Problems, my friends Date: Friday, 03 November 1995 18:28:25 From: Charles Blaquiere ---------------------------------------------------------------------------- > From: cjo@esrange.ssc.se > > >Also... sometimes I load an object in to teh stage editor, scale it and > >then save changes, but the program seems to forget this and renders the > >scene with the object in question just as it was made in teh detail > >editor. > > Ahh, now this is more simple to answer. > Once you have scaled your object in the stage editor do "size bar" before > you save changes. I guess both Conny and Steve know this, but for all the fresh Imagine users out there, a word about keyframes: Any transformation you do to an object in Stage, must be done on a key frame. That's the last frame of an Action editor bar. For example, if you load the sofa on frame 1 of a 100-frame animation, save changes, and switch to Action, you'll see the Actor bar stretching from frame 1 to 100, and the Size, Align, and Position bars at frame 1. This means that any Stage editor change to the size, alignment, or position of the object, must be done on frame 1, or else they're lost as soon as you exit Stage or go to any frame. If you make a change on frame 10, say, and select Object/Size Bar, you'll create a new keyframe at frame 10. Your new size _will_ be recorded on frame 10, sure, but the _old_ size will still exist on frame 1. The result? The object will change size from frame 1 to 10, then remain at the frame-10 value for the remainder of the animation. So, use Object/Size Bar if you want, but be aware that if you're not on a keyframe to begin with, you'll be creating a _new_ keyframe, and that may or may not be what you want. There's a difference. @{" Thread 238" link IML-238} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-82 " MSG-82 Subject: Smoothing and point reduction @toc contents Subject: Smoothing and point reduction Date: Friday, 03 November 1995 18:42:08 From: Charles Blaquiere ---------------------------------------------------------------------------- > From: ALANULL@aol.com > > 1. Will 4.0 support adjustable smoothing? By that I mean you can > interactively set the the angle from 0 to 180 degrees that is smoothed > between 2 surfaces. This may help clean-up the edges after the Boolean > operations. Well, I haven't seen 4.0 yet, and others on the List have. Does this mean I shouldn't stick my neck out? Hell, no! B^) From what Mike told me on the phone, you'll pick (edges? faces?) before you invoke the smoothing function. If it's edges, then you can simply use the existing Edge Filter to select all edges that meet within desired angles, and away you go. @{" Thread 487" link IML-487} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-83 " MSG-83 Subject: Water animation question (ripples) @toc contents Subject: Water animation question (ripples) Date: Friday, 03 November 1995 19:01:39 From: Charles Blaquiere ---------------------------------------------------------------------------- > From: pleatman@one.net > > Is it possible to have an objects come out of a pool of water > and create the ripple effect the object would cause in the water? What version of Imagine do you have? @{" Thread 121" link IML-121} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-84 " MSG-84 Subject: Re: Where is Apex @toc contents Subject: Re: Where is Apex Date: Friday, 03 November 1995 19:03:41 From: Charles Blaquiere ---------------------------------------------------------------------------- > From: Stephen Gifford > > Maybe he has gone out of business. Being ever the optimist, I prefer assuming he's soooo busy with all his projects, including rumoured 3.3-compatible Essence textures, that he simply doesn't have time to return messages. @{" Thread 696" link IML-696} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-85 " MSG-85 Subject: Re: Win-Imagine @toc contents Subject: Re: Win-Imagine Date: Friday, 03 November 1995 19:08:35 From: Charles Blaquiere ---------------------------------------------------------------------------- > From: RobSampson@aol.com > > Yeah, hug a tree, plant a spike, save an owl and kill a logger. Are'nt > environmentalists great. I'd rather hug a logger, plant an owl, save a spike, and kill a tree... but that's just me. @{" Thread 175" link IML-175} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-86 " MSG-86 Subject: Re: Win-Imagine @toc contents Subject: Re: Win-Imagine Date: Friday, 03 November 1995 19:10:51 From: Charles Blaquiere ---------------------------------------------------------------------------- > From: Doug Smith > > I've been running an "Uptime" monitor over the last couple of months, and > my Amiga has managed about 40% usage. > Is anyone out there organised enough to have their machine rendering or > modelling 100 % ? Does Solitaire count? @{" Thread 85" link IML-85} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-87 " MSG-87 Subject: Picture @toc contents Subject: Picture Date: Friday, 03 November 1995 19:14:54 From: helmy@voyager.com ---------------------------------------------------------------------------- Hi Imagineers, you might have seen my posts on here before concerning Imagine problems and tips. As some may know I operate an animation company here in Los Angeles, California. Though have not submitted any "stills" to be displayed on different WWW pages, I have decided to submit one by the name of "Helmy Island" which is a rendering of a beach done completely in Imagine 3.3, with no "touch-ups" using paint programs. I would be more than happy to send it to anyone out there interested in seeing it as well as "hopefully" including it in their Web Pages. Write me if you are interested. ------------------------- A. Helmy ------------------------- H"E"L"M"Y PRODUCTIONS ------------------------- <3D & 2D AnImAtIoN> ------------------------- Los Angeles-California-US ------------------------- E-Mail: Helmy@Voyager.Com ------------------------- @{" Thread 259" link IML-259} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-88 " MSG-88 Subject: Re: 4.0 manual @toc contents Subject: Re: 4.0 manual Date: Friday, 03 November 1995 19:27:27 From: Damon LaCaille ---------------------------------------------------------------------------- Duncan's post reminded me of something that Amiga users might wish to do sometimes while rendering: (This trick came from reading Steve Worley's "Understanding Imagine 2.0") set Imagine's priority to "-1" if your other programs suffer speed decreases. I have found that my renderings only suffer about 10-15%, perhaps 20% if you're doing other processor intensive tasks. Believe it or not I've been an Amiga user for over 6 years and have never really accessed this wonderful feature! Basically, it'll let all other programs run at full speed, and when the processor has a free tick or something, Imagine will grab it and use it. And for the most part, there are a lot of free "tick"s when just checking mail, viewing AmigaGuide help, etc etc Hope this helps, and I know it's obvious to most Amiga users...so excuse my excitedness. *===================*===========================* | Damon L. LaCaille | Email - nomad@aloha.net | *===================*================*==========* | "That's a pretty stupid idea John, | A3000/25 | | I'm afraid I'll have to kill you." | 10/540 | *====================================*==========* On Fri, 3 Nov 1995, dunc wrote: > > > KA> The Imagine manual for 3.0 is much larger than 100 pages and I sure as > KA> 'ell don't want to print out a manual for Imagine 4.0. > > With a printed manual you can check things while quick rendering of slicing > or similar But with online docs you can view them on some machines while doing > a quick render but not all Though this will slow things down a bit and if like > me you have an amiga 030 then you need all the processor time you can get ! > > Duncan > > @{" Thread 53" link IML-53} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-89 " MSG-89 Subject: Re: Animated Grass Quickie @toc contents Subject: Re: Animated Grass Quickie Date: Friday, 03 November 1995 19:29:29 From: Charles Blaquiere ---------------------------------------------------------------------------- I found a simple solution to the axis position problem, if you can live with one little flaw. Let's say your single blade of grass has its base at Z=0, and stretches 100 units tall. Just move the bottom points to Z=-100 before replicating, slicing, and ungrouping; the resulting objects should have their individual axes around Z=0, perfect for swaying. Of course, it means that your blades of grass will protrude 100 units below the ground, but unless your ground is made of glass, you shouldn't see it. And if you want to be difficult, and insist on invisible grass below Z=0, you can always apply the Linear texture, with no transition value, to force everything below Z=0 to become transparent. @{" Thread 380" link IML-380} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-90 " MSG-90 Subject: Lha util for PCs @toc contents Subject: Lha util for PCs Date: Friday, 03 November 1995 19:33:07 From: web@cvsd.cv.com (William Bogan) ---------------------------------------------------------------------------- Does anyone know where a public domain PC util for decompressing lha files might be found? Thanks for your replies. -Bill @{" Thread 105" link IML-105} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-91 " MSG-91 Subject: Re: 4.0 manual @toc contents Subject: Re: 4.0 manual Date: Friday, 03 November 1995 19:53:23 From: dunc ---------------------------------------------------------------------------- KA> The Imagine manual for 3.0 is much larger than 100 pages and I sure as KA> 'ell don't want to print out a manual for Imagine 4.0. With a printed manual you can check things while quick rendering of slicing or similar But with online docs you can view them on some machines while doing a quick render but not all Though this will slow things down a bit and if like me you have an amiga 030 then you need all the processor time you can get ! Duncan @{" Thread 88" link IML-88} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-92 " MSG-92 Subject: Re: NON-DELIVERY of: Re: 4.0 manual @toc contents Subject: Re: NON-DELIVERY of: Re: 4.0 manual Date: Friday, 03 November 1995 19:55:05 From: dunc ---------------------------------------------------------------------------- KA> Question: How do I stop the "NON_DELIVERY" messages? KA> I've posted to the mailing list and received my own post as well as KA> personal responses to my post, so I know the email is being recieved. KA> How do I stop the error messages? You could set up a kill file I think that you will still download the mail but just not see it -thats how it works here (I think) @{" Thread 52" link IML-52} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-93 " MSG-93 Subject: Re: Face reduction utility for Imagine 3.3 / 4.0 (fwd) @toc contents Subject: Re: Face reduction utility for Imagine 3.3 / 4.0 (fwd) Date: Friday, 03 November 1995 21:08:44 From: jbk4@email.psu.edu (The Prophet) ---------------------------------------------------------------------------- I believe that Pixel3D will do polygon/point reductions. Interchange probably does as well, being a similar program. Both are commercial packages for the Amiga, I don't know if there are PC versions. Jaeson K. ____ ____ _ _ ( | \ ( / \ ( ) _ / ) )| )_ __ / /_ _ __ / __ ( X_) ( | /~ \ /\_) /---~/ ) / )/ )/~\ /\_) / _ )ll/ l/ \__ (/ (/ (_//__// / \__ (___) (____________) (___/ (___) Jaeson Koszarsky Amiga 3000 ---------------- ----------- cyberprophet@psu.edu 68040/30Mhz jbk4@email.psu.edu 24Megs-ZIP jason@chaos.ezgate.com OS3.1 @{" Thread 583" link IML-583} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-94 " MSG-94 Subject: Re: Scaling problems, my friends @toc contents Subject: Re: Scaling problems, my friends Date: Friday, 03 November 1995 22:56:20 From: NEWKIRK@delphi.com ---------------------------------------------------------------------------- The problem referred to, I believe, is one which I oncounter sometimes with even Single-Frame projects, where GUI scaling of an object works fine within stage, Quickrenders even come out right, but regardless of whether I select "save changes" or not, if I leave stage the object reverts to it's original size. This behaviour occurs for me (Imagine 2.0 8^( ) usually on fairly complex scenes, and the only CERTAIN resolution I've found (other things have worked intermittently, like numerical scaling) is to delete the offending object and re-load it. AGAIN, this is with Imagine 2.0, Amiga, I can't vouch for the exhibition of this quirk (and would probably bet against it) on any othe r version (maybe even the non-FPU amiga version). Joel @{" Thread 118" link IML-118} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-95 " MSG-95 Subject: Imagine4.0 @toc contents Subject: Imagine4.0 Date: Friday, 03 November 1995 23:07:25 From: Kevin Alvarado ---------------------------------------------------------------------------- Everybody is quiet today. Is everyone getting their copy of 4.0 today? -KV- -- Life is hard and nothing is easily given... If you want anything out of life you have to fight for it... Prepare for Kombat! kra@aesthetic.com - - - - - - - - - Kevin Alvarado (714) 597-4995 Aesthetic Solutions 92 Argonaut, Suite #220 Aliso Viejo, CA 92656 @{" Thread 803" link IML-803} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-96 " MSG-96 Subject: Re: NON-DELIVERY of: Re: 4.0 manual @toc contents Subject: Re: NON-DELIVERY of: Re: 4.0 manual Date: Friday, 03 November 1995 23:30:17 From: Chris Hall ---------------------------------------------------------------------------- At 09:27 AM 11/2/95 -0800, you wrote: >Question: How do I stop the "NON_DELIVERY" messages? >Life is hard and nothing is easily given... >If you want anything out of life you have to fight for it... >Prepare for Kombat! Your sig says it all! @{" Thread 513" link IML-513} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-97 " MSG-97 Subject: 040+ optimizing of Imagine ?! @toc contents Subject: 040+ optimizing of Imagine ?! Date: Saturday, 04 November 1995 00:08:52 From: lund@hoa.ping.dk (Anders Lundholm) ---------------------------------------------------------------------------- I believe this question has been asked quite a few times. However, since I recently joined this great list the subject hasn't been discussed. Would it be worth hoping for an 040+ optimized version of Imagine ?! - Or could it be me, sitting here asking for realtime rendering ?! I believe there could be saved lots of rendertime if Impulse compiled different versions (for different processors) of Imagine and they could then simply add a small box in which the upgrading user should define which version he or she wants! Ofcourse, if it's all assembler it'll be more or less too labourintensive if each version were to be optimized! o /#\ Anders Lundholm . Alien Workshop (Tm) . Lund@Hoa.Ping.Dk ZZ Computer Graphics Design . 3D Modeling & Animation -- Via Xenolink 1.97, XenolinkUUCP 1.1 @{" Thread 715" link IML-715} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-98 " MSG-98 Subject: Gadgets @toc contents Subject: Gadgets Date: Saturday, 04 November 1995 00:20:39 From: lund@hoa.ping.dk (Anders Lundholm) ---------------------------------------------------------------------------- Letter from Anders Lundholm to Stuart Hogton Written 02 Nov 95 At 09:46:59 O'clock Hi Stuart ... SH> All this talk about gadgets has left me thinking. It would SH> be nice to be able to really customize the gadgets. What I want is a SH> button which would scale by 0 in all axes locally. Why such a strange SH> desire? It would be handy for cleaning up slices. Yeah, or a Function key with a userdefineable macro. I'd really like to have a function for setting object's axis-alignment to 0.0.0. - or a function that easyly mirrors an object (scale x = -1). o /#\ Anders Lundholm . Alien Workshop (Tm) . Lund@Hoa.Ping.Dk ZZ Computer Graphics Design . 3D Modeling & Animation -- Via Xenolink 1.97, XenolinkUUCP 1.1 @{" Thread 37" link IML-37} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-99 " MSG-99 Subject: Third Version of Essence Textures @toc contents Subject: Third Version of Essence Textures Date: Saturday, 04 November 1995 00:24:06 From: lund@hoa.ping.dk (Anders Lundholm) ---------------------------------------------------------------------------- Letter from Anders Lundholm to Roger Straub Written 01 Nov 95 At 17:34:16 O'clock Hi Roger ... RS> I heard a rumor that Apex is reworking all of the essence textures to RS> conform to 3.3's new fog length, brightness, and specular mapping. So, RS> yes, there will be an Essence V3. Oh, how great! -:) Could it be, that you have a possible release date for this edition ?! I'd really like to contact steve Worley, but his adress is quiet - I would cincerly like to register his textures but am in no position of getting rid of my money! -:) o /#\ Anders Lundholm . Alien Workshop (Tm) . Lund@Hoa.Ping.Dk ZZ Computer Graphics Design . 3D Modeling & Animation -- Via Xenolink 1.97, XenolinkUUCP 1.1 @{" Thread 18" link IML-18} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-100 " MSG-100 Subject: Re: Face reduction utility for Imagine 3.3 / 4.0 (fwd) @toc contents Subject: Re: Face reduction utility for Imagine 3.3 / 4.0 (fwd) Date: Saturday, 04 November 1995 00:28:57 From: Roger Straub ---------------------------------------------------------------------------- There's a full-blown Windoze version of interchange out there. Call Syndesis; I think it costs around $150. See ya, Roger * Windows'95 = Macintosh'89 = Amiga'85 * On Fri, 3 Nov 1995, The Prophet wrote: > I believe that Pixel3D will do polygon/point reductions. Interchange > probably does as well, being a similar program. Both are commercial > packages for the Amiga, I don't know if there are PC versions. > > > Jaeson K. > ____ ____ _ _ > ( | \ ( / \ ( ) _ / ) > )| )_ __ / /_ _ __ / __ ( X_) > ( | /~ \ /\_) /---~/ ) / )/ )/~\ /\_) / _ > )ll/ l/ \__ (/ (/ (_//__// / \__ (___) > (____________) (___/ (___) > > Jaeson Koszarsky Amiga 3000 > ---------------- ----------- > cyberprophet@psu.edu 68040/30Mhz > jbk4@email.psu.edu 24Megs-ZIP > jason@chaos.ezgate.com OS3.1 > @{" Thread 93" link IML-93} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-101 " MSG-101 Subject: Re: Hubble pix @toc contents Subject: Re: Hubble pix Date: Saturday, 04 November 1995 00:50:57 From: gbeeton@eagle.wbm.ca (Gary Beeton) ---------------------------------------------------------------------------- >Hey anyone else see those awesome Hubble pics of gas pillars hudreds of times >the size of our solar system? Real photographs of stuff I would have thought >you would only see in Star Trek somewhere. I really look forward to trying >to make something like that with Imagine. I think that new metaballs editor >will prove very usefull for this. Now I gotta see if I can find these photos >on the net. If anyone already has please post the address. I haven't been able to get through, but images should be available at: http://www.stsci.edu/public.html Sun Jun 11 00:20:00 1995 - STScI/HST Public Information or http://www.gsfc.nasa.gov/NASA_homepage.html - NASA Information Services via World Wide Web Gary @{" Thread 247" link IML-247} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-102 " MSG-102 Subject: RE: Minds Eye (again II) @toc contents Subject: RE: Minds Eye (again II) Date: Saturday, 04 November 1995 00:51:36 From: Kevin Alvarado ---------------------------------------------------------------------------- > FROM: Charles Blaquiere > > Personally, I don't feel depressed after watching a video like "Mind's eye"; > I feel energized. This happens whenever I see any kind of animation > compilation or festival. I liked Minds Eye, and Beyond Minds Eye. I find these videos, as well as other animation festivals to be inspirational. I watch the animation and I try to think of how I can achieve the same look and feel with Imagine or a combination of software ( Like using Imaigne rendered objects with a genlocked background as a forground image in VistaPro ). The only thing I dislike about both videos "Mind's Eye", "Beyond Mind's Eye" is the editing of the videos. I wish they would let each animation play in its entierty rather than splice pieces of them throughout the tape. -KV- -- Life is hard and nothing is easily given... If you want anything out of life you have to fight for it... Prepare for Kombat! kra@aesthetic.com - - - - - - - - - Kevin Alvarado (714) 597-4995 Aesthetic Solutions 92 Argonaut, Suite #220 Aliso Viejo, CA 92656 @{" Thread 114" link IML-114} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-103 " MSG-103 Subject: Recieveing Posts... @toc contents Subject: Recieveing Posts... Date: Saturday, 04 November 1995 01:51:47 From: Kevin Alvarado ---------------------------------------------------------------------------- On Nov 3, 6:12pm, Charles Blaquiere wrote: Subject: Re: Decals on Glass > From: Robert Byrne > > > One little thing you have to remember. You must scale down the > > Y axis of the map or else you'll get a duplicate map on the > > back side of the glass or bottle object. > > You can make a face subgroup and restrict the maps to it. ....which is important to know, if you use using Altitude mapping and absolutely need your Y axis to be overly long. >-- End of excerpt from Charles Blaquiere I'm not sure if I'm getting all the post that are made to the mailing list. I recieved the post from Charles Blaquiere, but I never got the post from Robert Byrne that Charles replied to. I'm I missing out? Kevin -KV- Alvarado -- Life is hard and nothing is easily given... If you want anything out of life you have to fight for it... Prepare for Kombat! kra@aesthetic.com - - - - - - - - - Kevin Alvarado (714) 597-4995 Aesthetic Solutions 92 Argonaut, Suite #220 Aliso Viejo, CA 92656 @{" Thread 318" link IML-318} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-104 " MSG-104 Subject: Hubble pix @toc contents Subject: Hubble pix Date: Saturday, 04 November 1995 06:01:31 From: RobSampson@aol.com ---------------------------------------------------------------------------- Thanks to everyone who sent info on finding these pics. Turns out to be rather easy and I finally got thru to the site and downloaded the jpgs. Nature's imagination far surpasses anything I might of thought of. Now to try and recreate these with Imagine:) Bob.............. @{" Thread 74" link IML-74} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-105 " MSG-105 Subject: Re: Lha util for PCs @toc contents Subject: Re: Lha util for PCs Date: Saturday, 04 November 1995 11:20:27 From: Chris Hall ---------------------------------------------------------------------------- At 11:33 AM 11/3/95 -0800, you wrote: >Does anyone know where a public domain >PC util for decompressing lha files might >be found? > >Thanks for your replies. > >-Bill > I've got one called lharc which I have used to decompress files from aminet with. If you want it I could email it to you privetly. Let me know. It is approx 33K. Chris Hall. |--------------------------------------------------------|\ | You have been spoken to by Chris Hall || | A very tall and generally nice bloke from Great Briton || | || | E- mail me at : Hmmm. That's a tough one. || | WWW home page temporarily pulled down !! || | || | Today's lucky lottery numbers are :- || | 40 05 17 37 35 07 || |--------------------------------------------------------|| \--------------------------------------------------------\ @{" Thread 106" link IML-106} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-106 " MSG-106 Subject: Re: Lha util for PCs @toc contents Subject: Re: Lha util for PCs Date: Saturday, 04 November 1995 11:20:27 From: Chris Hall ---------------------------------------------------------------------------- At 11:33 AM 11/3/95 -0800, you wrote: >Does anyone know where a public domain >PC util for decompressing lha files might >be found? > >Thanks for your replies. > >-Bill > I've got one called lharc which I have used to decompress files from aminet with. If you want it I could email it to you privetly. Let me know. It is approx 33K. Chris Hall. |--------------------------------------------------------|\ | You have been spoken to by Chris Hall || | A very tall and generally nice bloke from Great Briton || | || | E- mail me at : Hmmm. That's a tough one. || | WWW home page temporarily pulled down !! || | || | Today's lucky lottery numbers are :- || | 40 05 17 37 35 07 || |--------------------------------------------------------|| \--------------------------------------------------------\ @{" Thread 240" link IML-240} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-107 " MSG-107 Subject: Imagine Texture Editor @toc contents Subject: Imagine Texture Editor Date: Saturday, 04 November 1995 14:57:00 From: David Race ---------------------------------------------------------------------------- Greetings.. I believe that there is a texture editor for Imagine (for the PC) with a visual interface, a la 3ds or Truspace.. Anybody know what its called and or where I can get a copy. .... He who dies with the most TAGLINES wins! | | Internet: David.Race@raytech.co.uk |-------------------------------------------------------------------| | Gated from RAYTECH BBS - free access raytracing support in the UK | |------------------------- call +44 1862 83 2020 modem - 24 hours ! | @{" Thread 167" link IML-167} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-108 " MSG-108 Subject: Milan's CleanupSlice @toc contents Subject: Milan's CleanupSlice Date: Saturday, 04 November 1995 15:24:40 From: Brad Molsen ---------------------------------------------------------------------------- Milan, I have just uploaded your CleanupSlice program to Aminet. Sorry to all for the wide distribution but, I keep getting a E-Mail message that my mail delivery to Milan cannot be delivered. Anyway, this message should be of interest to those Amiga Imagineers who have used Milan's other programs in the past and have been waiting to download his latest. Now, I plan on trying out the new program myself!!! regards, Brad @{" Thread 302" link IML-302} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-109 " MSG-109 Subject: Moving stars @toc contents Subject: Moving stars Date: Saturday, 04 November 1995 15:34:00 From: mike.vandersommen@caddy.uu.silcom.com (Mike Vandersommen) ---------------------------------------------------------------------------- Gang at Impulse...Say, you hinted in one of the version files in reference toSta rfield motion that you may add a star effect that havesthem buzz by ala StarTrek . Just wondering if you are stillplanning that effect? I'd like to see it, just in case youneed nudging.I'd still like to be able to move/position children obje cts ofgroups in the STAGE editor.Would also like to see an "Import object" fucti on from Detaileditor to STAGE editor option and visaversa. It would be neatto cl ick on an object in STAGE and move directly to DETAIL withthe object already the re, then click again when done and haveit right back in STAGE. Is this possible? Thanks...... /------------------------------ ___ ___ ___ ___ | Mike van der Sommen / __ /__/ /__/ /_ \ / | Santa Barb ara, Ca. /___/ / \ / / / / \ | mike.vandersommen@cad dy.uu.silcom.com HAUS BBS | "Blackouts make for nice breaks in the day" \_____________________________________________________________--- =FE InterNet - GraFX Haus BBS - Santa Barbara, Ca - (805) 683-1 388 @{" Thread 351" link IML-351} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-110 " MSG-110 Subject: Re: Mirror, Mirror @toc contents Subject: Re: Mirror, Mirror Date: Saturday, 04 November 1995 15:42:18 From: Brad Molsen ---------------------------------------------------------------------------- On Wed, 25 Oct 1995, Brad Molsen wrote: > To all, I ran across something I found a need for in Imagine last night > as I was working on my faucet for my kitchen sink. Would the person who responded to this by sending their sink uuencoded please send it to me again. I inadvertently deleted their email. I am interested in what theirs looks like. Thanks in advance, Brad @{" Thread 802" link IML-802} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-111 " MSG-111 Subject: Re: 4.0 manual @toc contents Subject: Re: 4.0 manual Date: Saturday, 04 November 1995 16:55:25 From: Roger Straub ---------------------------------------------------------------------------- On Fri, 3 Nov 1995, Damon LaCaille wrote: > > Duncan's post reminded me of something that Amiga users might wish to do > sometimes while rendering: (This trick came from reading Steve Worley's > "Understanding Imagine 2.0") > set Imagine's priority to "-1" if your other programs suffer speed > decreases. I have found that my renderings only suffer about 10-15%, > perhaps 20% if you're doing other processor intensive tasks. > Believe it or not I've been an Amiga user for over 6 years and have > never really accessed this wonderful feature! > Basically, it'll let all other programs run at full speed, and when the > processor has a free tick or something, Imagine will grab it and use it. > And for the most part, there are a lot of free "tick"s when just checking > mail, viewing AmigaGuide help, etc etc > > Hope this helps, and I know it's obvious to most Amiga users...so excuse > my excitedness. I found an even better solution: Executive. It's a package of programs on Aminet that give you task-handling like much more sophisticated OSs. It gives interactive tasks, ie Workbench and mail-reading, a higher priority than CPU-intensive tasks. Thusly, your render times suffer slightly, but your workbench doesn't slow down at all! You can also monitor your processor's load over a period of time, show how much of your processer time is being used by certain programs, set some programs to not be regulated at all, etc., etc., on ad infinitum. It's a great package, and I implore every Amiga user to get it. > > *===================*===========================* > | Damon L. LaCaille | Email - nomad@aloha.net | > *===================*================*==========* > | "That's a pretty stupid idea John, | A3000/25 | > | I'm afraid I'll have to kill you." | 10/540 | > *====================================*==========* > See ya, Roger * Windows'95 = Macintosh'89 = Amiga'85 * @{" Thread 91" link IML-91} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-112 " MSG-112 Subject: Metaballs=Blob? @toc contents Subject: Metaballs=Blob? Date: Saturday, 04 November 1995 17:46:47 From: jacob@altair.csustan.edu (Dave Jacob) ---------------------------------------------------------------------------- In the 4.0 brochure it talks about "metaballs" but in the actual program, nowhere is metaballs mentioned, but "blobs" are. So, my rather confused question is this: Are these blobs really metaballs? ????????? @{" Thread 125" link IML-125} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-113 " MSG-113 Subject: Installing Imagine 4.0 @toc contents Subject: Installing Imagine 4.0 Date: Saturday, 04 November 1995 18:48:57 From: sgiff@airmail.net (Stephen Gifford) ---------------------------------------------------------------------------- Has anyone been having any floppy drive problems while or after installing Imagine 4.0. If so please let me know. stephen @{" Thread 463" link IML-463} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-114 " MSG-114 Subject: RE: Minds Eye (again II) @toc contents Subject: RE: Minds Eye (again II) Date: Saturday, 04 November 1995 19:00:05 From: Charles Blaquiere ---------------------------------------------------------------------------- > From: Kevin Alvarado > > The only thing I dislike about both videos "Mind's Eye", "Beyond Mind's > Eye" is the editing of the videos. I wish they would let each animation > play in its entierty rather than splice pieces of them throughout the > tape. In that case, let me briefly mention videos I've already described more fully on the IML last month: "Computer animation festival" vols. I and II, by Miramar. Each has about 20 top-rated and award-winning animations, in their full version, with their original soundtrack. They complement the Mind's Eye videos very well. @{" Thread 609" link IML-609} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-115 " MSG-115 Subject: Running Im4.0 under Windows 95 @toc contents Subject: Running Im4.0 under Windows 95 Date: Saturday, 04 November 1995 19:08:45 From: Charles Blaquiere ---------------------------------------------------------------------------- > From: Margaret Copeland > > Well I got my upgrade from Amiga to PC Imagine in the mail and > I'd really like to try out the program. I've rebooted my Pentium to run > MS-Dos and then chnaged to the Imagine directory to run Imagine. The > program complains that I don't have the mouse driver installed. How to I > do this ? I'm obviously not an MS-Dos expert here. Margaret, how nice to see you on the list! Hi! I believe you'll find a C:\MOUSE directory, which should contain a file called MOUSE.EXE or MOUSE.COM. This is the mouse driver which must be loaded before you run Imagine. Being the efficient (a.k.a. lazy B^) person I am, I created a batch file called IMAGINE.BAT, stored in C:\, which reads like this: C: CD \MOUSE mouse CD \IM33 imagine CD \ This will load the mouse driver, run Imagine, and leave you at the root directory (C:\) when you exit Imagine. @{" Thread 145" link IML-145} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-116 " MSG-116 Subject: Re: Scaling problems, my friends @toc contents Subject: Re: Scaling problems, my friends Date: Saturday, 04 November 1995 19:12:49 From: Charles Blaquiere ---------------------------------------------------------------------------- > From: NEWKIRK@delphi.com > > GUI scaling of an object works fine within stage, Quickrenders even come > out right, but regardless of whether I select "save changes" or not, if I > leave stage the object reverts to it's original size. And you're sure you're modifying the object on a keyframe? Because if you change an object's size, for example, on a non-key frame, your changes will _appear_ to take effect -- even a quickrender will show the new size -- but the new value will be lost as soon as you exit Stage, or go to any frame (including the current one). "Save changes" will not change a thing, since Imagine will try to save, but there wouldn't be an Action editor value at that frame to save to. I know this is a newbie problem, so don't feel offended if I suggested it may be the cause of your problem. Better to throw too many solutions at you, than leave you in the dark. @{" Thread 354" link IML-354} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-117 " MSG-117 Subject: Re: Water animation question (ripples) @toc contents Subject: Re: Water animation question (ripples) Date: Saturday, 04 November 1995 19:52:40 From: Charles Blaquiere ---------------------------------------------------------------------------- > From: pleatman@one.net > > > > Is it possible to have an objects come out of a pool of water > > > and create the ripple effect the object would cause in the water? > > > > What version of Imagine do you have? > > > I have 3.3 It all depends on how precise you want to be. If a simple, circular ripple (or several circular ripples, for that matter) are satisfactory, you can use the Imagine DripDrop texture. (I haven't tested if you can use several DripDrops and have their effect be additive, not exclusive) If you expect a complex ripple that closely follows the contour of your object as it emerges, you may be out of luck. @{" Thread 237" link IML-237} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-118 " MSG-118 Subject: Re: Scaling problems, my friends @toc contents Subject: Re: Scaling problems, my friends Date: Saturday, 04 November 1995 20:50:00 From: drift@nighthawk.com (Drift Dennis) ---------------------------------------------------------------------------- >The problem referred to, I believe, is one which I oncounter sometimes with >even Single-Frame projects, where GUI scaling of an object works fine within >stage, Quickrenders even come out right, but regardless of whether I select >"save changes" or not, if I leave stage the object reverts to it's original >size. This behaviour occurs for me (Imagine 2.0 8^( ) usually on fairly >complex scenes, and the only CERTAIN resolution I've found (other things >have worked intermittently, like numerical scaling) is to delete the offending >object and re-load it. AGAIN, this is with Imagine 2.0, Amiga, I can't vouch >for the exhibition of this quirk (and would probably bet against it) on any other >version (maybe even the non-FPU amiga version). >Joel > Usually clicking onto the 'size bar' menu option, before hitting 'save changes' helps this problem Drift Dennis {kc7ot} drift@nighthawk.com May The Force Be With You NightHawk Production 3D graphics and animation 9403 Marilla Dr Lakeside, California The true miracle is that we exist at all, 92040-2801 let alone the we are here and now. PHONE 619-390-8375 FAX 619-390-8375 PLEASE STOP BY OUR WEB SITE, we would appreciate hearing from you at http://www.nighthawk.com Using Amiga and PC technologies in symbotic harmony **************************************************************************** ****** A2k-030@50mhz+20Meg/A4k-040@40Mhz+50Meg/PAR/1stopMusicShop/+6gigHDspace&PC+20Meg ****^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ^^^^^^ @{" Thread 128" link IML-128} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-119 " MSG-119 Subject: Running Im4.0 under Windows 95 @toc contents Subject: Running Im4.0 under Windows 95 Date: Saturday, 04 November 1995 21:30:00 From: busys@cdsnet.net (Margaret Copeland) ---------------------------------------------------------------------------- Well I got my upgrade from Amiga to PC Imagine in the mail and I'd really like to try out the program. I've rebooted my Pentium to run MS-Dos and then chnaged to the Imagine directory to run Imagine. The program complains that I don't have the mouse driver installed. How to I do this ? I'm obviously not an MS-Dos expert here. @{" Thread 115" link IML-115} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-120 " MSG-120 Subject: Imagine 4.0, Spline Editor?? @toc contents Subject: Imagine 4.0, Spline Editor?? Date: Saturday, 04 November 1995 22:23:55 From: jbk4@email.psu.edu (The Prophet) ---------------------------------------------------------------------------- For those of you with 4.0 already, have there been any modifications/additions to the spline editor? I thought it was going to be extended into a full 3D Spline editor. I would like a bitmap tracing feature such as the one in detail editor. At the moment, I trace by hand with the backdrop feature. Jaeson K. ____ ____ _ _ ( | \ ( / \ ( ) _ / ) )| )_ __ / /_ _ __ / __ ( X_) ( | /~ \ /\_) /---~/ ) / )/ )/~\ /\_) / _ )ll/ l/ \__ (/ (/ (_//__// / \__ (___) (____________) (___/ (___) Jaeson Koszarsky Amiga 3000 ---------------- ----------- cyberprophet@psu.edu 68040/25Mhz jbk4@email.psu.edu 24Megs-ZIP OS3.1, ShapeShifter @{" Thread 176" link IML-176} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-121 " MSG-121 Subject: Re: Water animation question (ripples) @toc contents Subject: Re: Water animation question (ripples) Date: Saturday, 04 November 1995 22:27:34 From: jbk4@email.psu.edu (The Prophet) ---------------------------------------------------------------------------- For the more complex ripples(non-circular), you could create an anim-brush and use it as an altitude map then perhaps add a random ripple texture to further the liquid effect. Jaeson K. ____ ____ _ _ ( | \ ( / \ ( ) _ / ) )| )_ __ / /_ _ __ / __ ( X_) ( | /~ \ /\_) /---~/ ) / )/ )/~\ /\_) / _ )ll/ l/ \__ (/ (/ (_//__// / \__ (___) (____________) (___/ (___) Jaeson Koszarsky Amiga 3000 ---------------- ----------- cyberprophet@psu.edu 68040/25Mhz jbk4@email.psu.edu 24Megs-ZIP OS3.1, ShapeShifter @{" Thread 117" link IML-117} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-122 " MSG-122 Subject: Blobs @toc contents Subject: Blobs Date: Sunday, 05 November 1995 02:33:24 From: Valleyview@aol.com ---------------------------------------------------------------------------- I know this is early for a blob problem but I was under the impression that blobs were supposed to be animatable, such as an object melting into a puddle. I built an object, created a state, moved the spheres around changing my objects shape, and made another state. I tried a states animation and it worked perfectly, looked like just what I wanted. I then saved the object, went to Stage, and the object wouldn't load - Bad Chunk Error. It also would'nt load back into the detail editor. I am assuming that the face numbers are changing and that is causing a problem but why does it work fine in states animation. Any ideas? What is a Bad Chunk Error. Blobs probably deserved more then one page of instructions. Rick @{" Thread 645" link IML-645} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-123 " MSG-123 Subject: Animations @toc contents Subject: Animations Date: Sunday, 05 November 1995 03:13:50 From: Perry Lucas ---------------------------------------------------------------------------- Well, 4.0 came in the mail today and played around with the shredder FX using their example under shredder.txt. Here's a problem that I have been having with Imagine for quite some time. When I render an animation under the imagine format, I get bars of noise in the animation and then an internal error message. Rendering the same animation with FLC the animation looks and works fine with no errors. What is causing the Imagine format to fail? (I also render these under full trace at lowres.) BTW: The shredder fx works and looks great. When I fine tune it and make it look sharper, I'll upload it. --Perry @{" Thread 552" link IML-552} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-124 " MSG-124 Subject: Imagine 4.0 @toc contents Subject: Imagine 4.0 Date: Sunday, 05 November 1995 04:00:04 From: CMagoulis@aol.com ---------------------------------------------------------------------------- I just wanted to be one of the first people to say (with youthful exuberance)... "Imagine 4.0 is f***in' awesome!". There... It's out of my system. :) Seriously though, I've only had a chance to play with it a little bit, but one of the most impressive new features has to be the improved attributes requester. You can see how the textures and stuff will look in a little window real-time! Just think of how much time that will save alone! Look out Toy Story... Chris (the starving USF art student) Magoulis @{" Thread 10" link IML-10} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-125 " MSG-125 Subject: Re: Metaballs=Blob? @toc contents Subject: Re: Metaballs=Blob? Date: Sunday, 05 November 1995 07:13:01 From: Fred Aderhold ---------------------------------------------------------------------------- At 05:46 PM 11/4/95 PST, you wrote: > >In the 4.0 brochure it talks about "metaballs" but in the actual program, >nowhere is metaballs mentioned, but "blobs" are. So, my rather >confused question is this: Are these blobs really metaballs? > Yes, blobs are considered Metaballs. -------------------------------------------- Fred Aderhold fredster@netrix.net http://www.netrix.net/users/fredster Daddy, what does formatting drive C mean? -------------------------------------------- @{" Thread 108" link IML-108} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-126 " MSG-126 Subject: Re: Imagine 4.0, Spline Editor?? @toc contents Subject: Re: Imagine 4.0, Spline Editor?? Date: Sunday, 05 November 1995 07:13:02 From: Fred Aderhold ---------------------------------------------------------------------------- At , you wrote: >For those of you with 4.0 already, have there been any >modifications/additions to the spline editor? I thought From the readme: *New in Version 4.0* 52. Soft Shadows added to detail editor shadow casting light sources. 53. Motion Blur in Project Images. 54. Blob Modelling with both faceted and animatable soft object output. 55. Cascade Object Heirarchy Grouping. 56. Delete File in the Detail Editor for deleting temporary work files. 57. Stage Effects in Detail Editor. 58. Smoothing Tool for smoothing objects. 59. Auto-Load Backdrop Images in Stage (for rotoscoping). 60. Automatic Picking of Pasted Objects in Detail Editor. 61. Improved Imagine's Starfield. -------------------------------------------- Fred Aderhold fredster@netrix.net http://www.netrix.net/users/fredster Daddy, what does formatting drive C mean? -------------------------------------------- @{" Thread 213" link IML-213} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-127 " MSG-127 Subject: What Lites? @toc contents Subject: What Lites? Date: Sunday, 05 November 1995 07:13:04 From: Fred Aderhold ---------------------------------------------------------------------------- Say, 4.0 owners: Did anyone find the Crestline lite objects that the manual.txt says are there? -------------------------------------------- Fred Aderhold fredster@netrix.net http://www.netrix.net/users/fredster Daddy, what does formatting drive C mean? -------------------------------------------- @{" Thread 84" link IML-84} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-128 " MSG-128 Subject: Re: Scaling problems, my friends @toc contents Subject: Re: Scaling problems, my friends Date: Sunday, 05 November 1995 09:17:38 From: Bill Boyce ---------------------------------------------------------------------------- At 07:12 PM 4/11/95 -0500, you wrote: >> From: NEWKIRK@delphi.com >> >> GUI scaling of an object works fine within stage, Quickrenders even come >> out right, but regardless of whether I select "save changes" or not, if I >> leave stage the object reverts to it's original size. > >And you're sure you're modifying the object on a keyframe? Because if >you change an object's size, for example, on a non-key frame, your >changes will _appear_ to take effect -- even a quickrender will show the >new size -- but the new value will be lost as soon as you exit Stage, or >go to any frame (including the current one). "Save changes" will not >change a thing, since Imagine will try to save, but there wouldn't be an >Action editor value at that frame to save to. > Something I haven't seen mentioned in these scaling discussions is an old bug. Not sure if it's still there or not, but it used to be if you didn't switch to Local mode for scaling, then the stage editor took no notice of your changes. I always use Local in the stage by habit, hence not knowing if they fixed this or not. @{" Thread 116" link IML-116} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-129 " MSG-129 Subject: Re: PAL resolution; was: Re: PAR settings @toc contents Subject: Re: PAL resolution; was: Re: PAR settings Date: Sunday, 05 November 1995 09:30:54 From: Bill Boyce ---------------------------------------------------------------------------- At 12:46 PM 30/10/95 +0100, you wrote: >Any video signal is analog, of course, not only PAL. (Also SECAM and NTSC >and...) > >I got the resolution values from the specifications of a "Video machine" > video controller/editor though, where it says >"blah blah the standard resolution of 768x576 pixels blah blah" > >Anyway that's also the resolution the people i make animations for ask me to >use... > >Greetings, > >Frank > Yeah, I got the same from the Opalvision board. However I just looked up the ad for the Perception card (the succssor to the PAR) and they say "component Betacam input/output at ... 720 x 480 (NTSC) so I may seriously consider a change to 720 x 576. That should save me 6 or 7% on my renderings. Must ask the Engineers where I work to look at my output and see what it looks like on the 'scopes at the different resolutions. My work all goes on to Beta SP, so if it's only recording 720 pixels, I'm wasting some rendering time! Will let you all know what I find out from the guys who get paid to know. Bill @{" Thread 794" link IML-794} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-130 " MSG-130 Subject: Re: Animated Grass Quickie @toc contents Subject: Re: Animated Grass Quickie Date: Sunday, 05 November 1995 09:50:46 From: Bill Boyce ---------------------------------------------------------------------------- At 09:00 AM 1/11/95 -0800, you wrote: > >Here I ran into a slight hitch with your method, which is probably due to a >gap in my understanding of the software: I Joined the blades and replicated >the 5-blade object using a plane as the path, as you suggested (this worked >perfectly). I then Sliced the resulting object, which also worked fine, >although it was somewhat time-consuming as I had replicated the 5-blade >object 50 times for my field of grass. The problem came next due to the >fact that the Slice operation places the axis of each blade right in the >center of the Z-axis of the object, no matter where I had placed its >original axis. As the Sway FX uses the center of the axis as its rotation >point, the bases of the blades of grass slid back and forth over the ground -Snip- >Thanks again for your quickie... if you (or anyone) has a suggestion on >moving the axes of numerous objects simultanously (or getting the Slice >operation to place the axes at the base of the resulting objects), that >would probably make the process even quickie-er! > >John. I left this problem as an exercise for you all, but no one's got it, so I'll pass on my solution. (Actually I think someone did post a partial solution, but I'll elaborate) The problem is Imagine placing of the axis' in the center of the objects, so you need to make the center of the object the base of the blade. I did this by making my blades stick down as well as up. Regardless of the complexity of the 'above ground' part, all that's needed is a polygon 'below ground' to balance it - create a point as far below as the grass sticks up, and 'face' it. Now do your duplicate, splice, group etc and the axis will be placed at the base of the main blade. Have fun! Bill Boyce @{" Thread 32" link IML-32} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-131 " MSG-131 Subject: Re: 4.0 sans manual @toc contents Subject: Re: 4.0 sans manual Date: Sunday, 05 November 1995 09:54:19 From: Bill Boyce ---------------------------------------------------------------------------- At 10:27 AM 1/11/95 -0800, you wrote: >Hi All, > I'm not sure if anyone else has thought about this but something >is screwy here isn't it? Just say I march into my local S/W outlet and >find a keen Ray Tracer on the shelf. Cool! Imagine 4.0. I'll take it. > Hey wait a second here! I got disks in this box but there's no >manual! From what planet is the person who decides how impulse >markets and packages their software? Their whole scheme is nothing short >of wacko if you ask me. Including the 'constant (take your >money NOW and let the features trickle down slowly) program. I just recieved WinImage/Morph, and was surprised to find no manual, but the on-line help/tutorials are very good. Still nice to have a manual alongside so your screen is devoted to the actual software, but done well it's o.k. and keeps product costs down. Whatever happened to the 'paper-less' office! Bill Boyce @{" Thread 16" link IML-16} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-132 " MSG-132 Subject: Re: 3D accelerators @toc contents Subject: Re: 3D accelerators Date: Sunday, 05 November 1995 09:58:36 From: Bill Boyce ---------------------------------------------------------------------------- At 07:52 AM 3/11/95 -0400, you wrote: >Hi all > >Is there any word that Win Imagine will support Open GL or apple 3D for >windows (when it arrives) or microsofts 3D game API. > -snip- >You can also get several articles on the topic by searching the Byte web >sight. I have found all most nothing out about the low end boards as >yet. > Check out Creative Labs site - they have lots of info on their board, which sounds very interesting. Can't remember how I got there - from 3D Labs site I think (C. Labs card is based on a cut-down 3D Labs Glint chip). A web search will find either. The board will be $500US from memory. @{" Thread 70" link IML-70} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-133 " MSG-133 Subject: Re: Imagine 4.0 @toc contents Subject: Re: Imagine 4.0 Date: Sunday, 05 November 1995 10:03:16 From: Bill Boyce ---------------------------------------------------------------------------- At 11:00 PM 4/11/95 -0500, you wrote: > I just wanted to be one of the first people to say (with youthful >exuberance)... >"Imagine 4.0 is f***in' awesome!". There... It's out of my system. :) >Seriously though, I've only had a chance to play with it a little bit, but >one of the most impressive new features has to be the improved attributes >requester. You can see how the textures and stuff will look in a little >window real-time! Just think of how much time that will save alone! Look >out Toy Story... > > Chris (the starving USF art >student) Magoulis > The following has nothing to do with you, Chris. Now maybe the Upgrade Program abusers can see why so many of us are happy to pay up and get features as we go. We've had the above (and Shredder, which I saw mentioned elsewhere) for some time now. If you don't like the idea, don't do it. Leave those who do in peace! We know what we are in for up front, and don't mind. Quit being watchdog/ advocate for us!! Had to get that off my chest. Normal service will now resume :) Bill Boyce @{" Thread 816" link IML-816} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-134 " MSG-134 Subject: Re: Cmpeg. How do I work it? @toc contents Subject: Re: Cmpeg. How do I work it? Date: Sunday, 05 November 1995 10:39:44 From: sgiff@airmail.net (Stephen Gifford) ---------------------------------------------------------------------------- >I recently downloaded Cmpeg after it was mentioned here. How the hell do you >work it? Every time I try I keep getting unsupported targa varient. I have >tried copying the files produced by imagine (24bit tga) to the cmpeg >directory. Doesn't work. I have tried converting them to another targa >varient. Doesn't work. I have even converted them to raw file and still no >dice. Which format are you supposed to use? And what happens if you have >more then 10 files in order? I couldn't get it to do more than 10 using the >%d template. In the end I wrote a program that generated a list file and >used that. But it still won't work. >Can any of you guru's using this program offer me any help please? > >Thanks in advance. >Chris Hall. > First Create this batch file. C:\MAKEMPEG>type make.bat dir %1*.tga /b >%1.txt cmpeg -v1 ipb.ctl %1.txt %1.mpg Then type Make Anim and it will create your animation. Or you can name it something else. As far as your problem with TGA files not being read properly, your right. CMpeg can not read Imagine TGA files. It also needs to read only 24 bit TGA files. I use Paint Shop Pro to batch convert all of my Imagine 24 bit Tiffs to TGA files. CMpeg reads in these fine. Stephen G. @{" Thread 162" link IML-162} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-135 " MSG-135 Subject: Cmpeg. How do I work it? @toc contents Subject: Cmpeg. How do I work it? Date: Sunday, 05 November 1995 11:16:00 From: Chris Hall ---------------------------------------------------------------------------- I recently downloaded Cmpeg after it was mentioned here. How the hell do you work it? Every time I try I keep getting unsupported targa varient. I have tried copying the files produced by imagine (24bit tga) to the cmpeg directory. Doesn't work. I have tried converting them to another targa varient. Doesn't work. I have even converted them to raw file and still no dice. Which format are you supposed to use? And what happens if you have more then 10 files in order? I couldn't get it to do more than 10 using the %d template. In the end I wrote a program that generated a list file and used that. But it still won't work. Can any of you guru's using this program offer me any help please? Thanks in advance. Chris Hall. |--------------------------------------------------------|\ | You have been spoken to by Chris Hall || | A very tall and generally nice bloke from Great Briton || | || | E- mail me at : Hmmm. That's a tough one. || | WWW home page temporarily pulled down !! || | || | Today's lucky lottery numbers are :- || | 40 05 17 37 35 07 || |--------------------------------------------------------|| \--------------------------------------------------------\ @{" Thread 141" link IML-141} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-136 " MSG-136 Subject: Re: Blobs @toc contents Subject: Re: Blobs Date: Sunday, 05 November 1995 11:59:17 From: gregory denby ---------------------------------------------------------------------------- Valleyview@aol.com (Rick) writes concerning a new blob project: >I then saved the object, went to Stage, and the object wouldn't load > - Bad Chunk Error. This just sounds like a file handling problem. I get this sometimes when I have a particularly large object. My guess is that blob objects with multiple stages are quite large. Try again with something smaller? Greg Denby @{" Thread 154" link IML-154} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-137 " MSG-137 Subject: Basic Problems (was Re: scaling problems...) @toc contents Subject: Basic Problems (was Re: scaling problems...) Date: Sunday, 05 November 1995 12:09:41 From: gregory denby ---------------------------------------------------------------------------- On this topic, Bill Boyce wrote: >Something I haven't seen mentioned in these scaling discussions is an old >bug. Not sure if it's still there or not, but it used to be if you didn't >switch to Local mode for scaling, then the stage editor took no notice of >your changes.... Actually, I don't think this is a bug. Its just how Imagine works. However, I think the mention of needing to be in Local mode is one of those things tucked away in a corner of the manual, or on one of the on-disk docs. So its easy to miss. I'm putting together a list of things like this for inclusion on my web page (http://www.nd.edu/~gdenby). It will be a list of basic tricks, such as Negative Scaling, common oversights, such as not having the A,Z, or P buttons active in New Mode in order to get interactive modelling in the Perspective window, and common goofs, like forgetting to render in trace to get shadows. I expect to put this list up within the week. If anyone happens to check it out, and thinks there's something that really should be there, let me know. Greg Denby @{" Thread 655" link IML-655} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-138 " MSG-138 Subject: Re: Running Im4.0 under Windows 95 @toc contents Subject: Re: Running Im4.0 under Windows 95 Date: Sunday, 05 November 1995 12:19:08 From: sgiff@airmail.net (Stephen Gifford) ---------------------------------------------------------------------------- In reply to a message sent by Margaret Copeland, this may benefit others who may be having problems. Setting up Imagine to run with Windows 95 installed: >This is what makes computing so much fun ! The Pentium I have came >with Windows 95 on it - I have to Windows 6.0 Windows 6.0? not sure what you mean, there never was a Windows 6.0, you may mean dos 6.0. >whatever and the Dos that is >on this machine is sort of a vestigial system. It isn't clear to me if this >particular version of MSDOS was furnished by the people who built my system >or it is something that Microsoft cooked up for a Windows 95' installation. By typing VER in DOS it will tel you what version you are running. It should say Ver. 7 since when you install 95 it updates your current version of DOS to the (cooked up) Winders 95 version. =20 >I reboot my system as MSDOS from the Shutdown menu not the MSDos icon. The >Config file has about three lines in it - no mouse driver is loaded but >obviously my computer works to some extent. Anyway, while I am running >Windows 95 I have the virtual mouse driver going, msmouse.vxd. I do have >available, mouse.drv. There are no mouse.sys etc. as people as used to >seeing with Windows 6.*. One thing you need to be looking at is how much memory you have left when booting to DOS from Winders 95. You can find this out by typing mem /p /c This will give you an idea of how much conventional memory you have for running programs in DOS. It will probably be very low if your system has not been optimized. (Run Memmaker under DOS to optimize memory or see following tutorial). Unfortunately the problem is that using the Shut Down (Restart Computer in MSDos mode) will use the same boot up sequence as is running under Winders. This boot sequence (your config.sys) and (autoexec.bat) is probably loading drivers for hardware i.e. CDRom drives that you don't need to run Imagine. This means that these drivers could be taking up precious memory from your (conventional memory) which is memory below 640K. The best way to handle this is create a separate boot sequence. To do this you need to: From the Start Menu choose Settings and TaskBar. Choose Start Menu Options Select Advanced Click +Programs to open up your directories. Go to your Main Directory You should see a MSDOS icon. If you do not have such a directory, you need to find this icon in one of your program directories. When you have found it click on it with your right mouse button and select= copy. Go back to the folder at the top of your directory list that says Startup. This folder shows programs that are on your Startup launch menu in Winders= 95. Paste the file into this directory. You should see it appear at the end of your list of Startup files. Select the file again by clicking your right mouse button. Select Properties. Select Program. Click on (Close on Exit) box. Select Advanced button at bottom. Click on MSDos Mode. Click on Specify a New MSDos configuration. These are the configurations I use for my new Config.sys and Autoexec.bat boot files. You may experiment with these, but chances are you need to edit them a little to achieve best setup for your computer. You may want to look in your config.sys and autoexec.bat and see if there are any drivers that absolutely have to be there while you are running Imagine. Remember that you are trying to create this boot sequence to optimize memory for Imagine. This means that you probably could do without your CDRom drivers. Device=3DMsCDEX etc. and also drivers for sound cards etc. since Imagine= does not support them. If you boot to DOS using the SHUTDOWN (Restart in MsDos mode) from the Startup menu chances are you will have as little as 420K of conventional memory which could affect performance. For myself this boot up sequence provides me at least 620K of conventional memory for running Imagine. Config.Sys: DEVICE=3DC:\windows\HIMEM.SYS DEVICE=3Dc:\windows\EMM386.EXE RAM HIGHSCAN I=3DB000-B7FF BUFFERS=3D20,0 FILES=3D30 DOS=3DUMB LASTDRIVE=3DG FCBS=3D8,0 DOS=3DHIGH STACKS=3D18,256 DEVICEhigh=3DC:\windows\command\ANSI.SYS rem use next line if your mouse driver is mouse.drv DEVICEhigh=3DC:\your mouse path\mouse.drv (Note make sure that the EMM386.EXE /noems does not appear in your= config.sys.) AutoExec.bat: @ECHO OFF SET winbootdir=3DC:\WINDOWS rem use the next line only if you want the State Flag of Texas as your= Prompt. SET PROMPT=3D$p$G $e[1m$e[44m*$e[41m=DF=DF$e[40m$e[0m $e[1m rem if not just use: SET PROMPT=3D$p$g=20 LH /L:0;1,16400 /S C:\WIN3\SMARTDRV.EXE 1024 512 /X SET TEMP=3DC:\TEMP SET PATH=3DC:\WINDOWS;C:\WINDOWS\COMMAND;C:\DOS;C:\ rem use the next line only if you have Microsoft Mouse.exe driver LH c:\mouse\mouse.exe=20 rem use the next line if you have After Dark screen blanker rem and you want it to run under Imagine (use correct path). C:\WINDOWS\AD-DOS.COM After editing and changing these files in the appropriate boxes click OK and OK again and you should be back to the Start Menu folder or directory in the Explorer. Click (right mouse) on the MSDos file and select Rename. Change the name to Imagine and Close Explorer when finished. From your Startup you should see a new button added that says Imagine. Select it and this will boot to DOS, but it will load your new optimized boot sequence. Then to run Imagine type: CD IM40 Imagine or Imagine /noxms Attention K-Mart Shoppers: The author of this tutorial makes no claims or warranties as to the validity, veracity, usefullness or workability of this tutorial. Nor do I accept any responsibility in the destruction or damage of any hardware, software, shareware or underware, relating to the use or even attempted use of this tutorial. Furthermore the author makes no claims that the method prescribed is the only method to achieve the desired results. All names have been changed to protect the innocent. stephen g >As of right now, I haven't edited the config file >so I'm not sure that will work. I very much miss the symplicity of my Amiga >operating system. It seems like I'm getting pitched by Bill Gates to buy >this and that product. I threw away their Internet product, networking junk >etc. Does anyone know how to change the Windows banner on startup so I can >put some art there ? =20 Well I can see how you could miss the simplicity of your Amiga, however once you get imagine running properly and it will, (just have to work at it) the speed will make you forget the joys of your amiga very quickly. > > @{" Thread 149" link IML-149} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-139 " MSG-139 Subject: Caustics.itx @toc contents Subject: Caustics.itx Date: Sunday, 05 November 1995 15:43:20 From: RobSampson@aol.com ---------------------------------------------------------------------------- It's probably just me, but can anyone tell me where in the documentation the caustics.itx is described? I think I've searced all the docs on the disc but may have missed something. Bob............ @{" Thread 197" link IML-197} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-140 " MSG-140 Subject: Particle animation @toc contents Subject: Particle animation Date: Sunday, 05 November 1995 17:28:00 From: mike.vandersommen@caddy.uu.silcom.com (Mike Vandersommen) ---------------------------------------------------------------------------- Question. I've been trying to morph a solid object into particlesusing STATES. I s this possible?Here's what I'm doing. I create a non-particle STATE. Then setth e object to Particles, then create a second STATE. When Igo back to the First ST ATE, it's particlized too. What obviousstep am I missing. I want an object to mo rph into a particlizedstate from a solid one gradually over time.I've tried the MORPH technique in the manual, using two differentobjects (one solid, one partic lized) but there is no slow transition=66rom solid to particles.Is what I am try ing to do possible using particles? /------------------------------ ___ ___ ___ ___ | Mike van der Sommen / __ /__/ /__/ /_ \ / | Santa Barbara, Ca. /___/ / \ / / / / \ | mike.vandersommen@caddy.uu.silcom.com HAUS BBS | "Blackou ts make for nice breaks in the day" \_________________________________________ ____________________--- =FE InterNet - GraFX Haus BBS - Santa Barbara, Ca - (805) 683-1388 @{" Thread 188" link IML-188} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-141 " MSG-141 Subject: Re: Cmpeg. How do I work it? @toc contents Subject: Re: Cmpeg. How do I work it? Date: Sunday, 05 November 1995 18:15:07 From: sgiff@airmail.net (Stephen Gifford) ---------------------------------------------------------------------------- >Can you please tell me where to get this program? >Thanks! -M. Polak > file://ftp.germany.eu.net/pub/comp/msdos/mirror.garbo/graphics/ You can find cmpeg.zip at the above site. @{" Thread 134" link IML-134} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-142 " MSG-142 Subject: Re: Attributes. @toc contents Subject: Re: Attributes. Date: Sunday, 05 November 1995 18:24:27 From: sgiff@airmail.net (Stephen Gifford) ---------------------------------------------------------------------------- >With all this talk about attributes recently I was wondering if any one has >made a decent looking wood texture yet? I spent about an hour playing around >today but could not get anything that looked like wood at all. Any help >would be much appreciated. > >Chris Hall. > Chris, you should play around with the Hardwood texture. You must remember that the key to using it though is the orientation of the texture axis. If it is set with the grains going the wrong way, it looks awful. Hardwood.itx creates one of the best procedural woods available. Here is one that I have created: UUE begin 644 WOODITX.ZIP M4$L#!!0`!``(`.2RS!['!]J5"`$``.`!```(````5V]O9"YA=')]4;M*`T$4 M/1M7V"*%BH7E"DDK*&*_KY`UF\PR,^`B-D*"=H$8'[^B?R+X"=H'*RL_0YMQ[SCW#S!VF(V0?\&8Z35,1GX?D[VFF$M:W0=3/`.REN>H=G9*M M0G7+$PH?#:`4*B=O_KE`5.6*N@5OO4N^0:O\TM[21,B\0!R+BNJ`V!B)*"0- M'Z\/D%FGJ#F3EM%@R569'*_ZE;;S?Q)K8"(*B)U_"YL..Z_^?N]61X,1X/ M0SUZFMY/1MS-*7>G3MU=W=)_I%_*^D?QP?:E0@!``#@`0``"```````````````MH$`````5V]O9"YA=')02P4& 2``````$``0`V````+@$````` ` end @{" Thread 320" link IML-320} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-143 " MSG-143 Subject: Imagn for the PC? @toc contents Subject: Imagn for the PC? Date: Sunday, 05 November 1995 18:35:07 From: Mike McCool ---------------------------------------------------------------------------- This is gonna sound like I just wandered in from the wilderness, but could one of your Ibeamers direct me to a PC magazine that has an ad for Imagine? My brother's interested, and I'm so comfortable as an amigoid, I've done very little exploring on the other platforms,--but I told him Imagine had been out for the PC now for ages, and I was sure there must be ads in the mags, for newer versions. Well, he can't seem to find it listed. (Mommy mommy, come wipe me). I don't buy magazines, either, is why I'm asking for advice. My brother lives in Atlanta, but he acts like HE's the one out here on the rim in Oregon. A city of nearly three million, and he can't find Imagine . . . Any help or a steer in the right direction would be grapefully abbreviated. @{" Thread 462" link IML-462} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-144 " MSG-144 Subject: Booting imagin @toc contents Subject: Booting imagin Date: Sunday, 05 November 1995 19:43:29 From: augioh4b@ibmmail.com ---------------------------------------------------------------------------- --- Received from GITD.PSG024 2164526 06NOV95 11.42 -> IBMMAIL.INTERNET IBMMAIL Booting Imagine from Win95... I create a bat file called im.bat in c:\ directory, and it has the following commands: \mouse\mouse.com cd \imagine2 imagine When you boot up the PC press shift F5 (or is it just F5...) and dos will not load the config.sys and autoexec.bat *and* the win95, and will come up with the dos prompt. Then it's just as simple as typing IM on the prompt to get you started. Just note that you can also modify your config.sys and autoexec.bat to have the multiple boot menu screen on startup, and with this you can modify a startup for imagine (without win95) and have extra pheriperals added, like the cd drive. If anyone wants to know further pls do not hessitate to email me ok] Vic Sarmiento No tag ... Just Me] @{" Thread 332" link IML-332} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-145 " MSG-145 Subject: Re: Running Im4.0 under Windows 95 @toc contents Subject: Re: Running Im4.0 under Windows 95 Date: Sunday, 05 November 1995 20:21:47 From: Chris Hall ---------------------------------------------------------------------------- >Margaret, > >how nice to see you on the list! Hi! I believe you'll find a C:\MOUSE >directory, which should contain a file called MOUSE.EXE or MOUSE.COM. >This is the mouse driver which must be loaded before you run Imagine. >Being the efficient (a.k.a. lazy B^) person I am, I created a batch file >called IMAGINE.BAT, stored in C:\, which reads like this: > >C: >CD \MOUSE >mouse >CD \IM33 >imagine >CD \ > >This will load the mouse driver, run Imagine, and leave you at the root >directory (C:\) when you exit Imagine. > It even easier if you just add the line LH c:\mouse\mouse to your autoexec.bat file. Type edit autoexec.bat at the c:\ prompt. At the end of the file add LH c:\mouse\mouse Save and reboot. Your mouse will now be available for everthing. Chris Hall. |--------------------------------------------------------|\ | You have been spoken to by Chris Hall || | A very tall and generally nice bloke from Great Briton || | || | E- mail me at : Hmmm. That's a tough one. || | WWW home page temporarily pulled down !! || | || | Today's lucky lottery numbers are :- || | 40 05 17 37 35 07 || |--------------------------------------------------------|| \--------------------------------------------------------\ @{" Thread 138" link IML-138} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-146 " MSG-146 Subject: Waiting for someone to write a good blob tutorial... @toc contents Subject: Waiting for someone to write a good blob tutorial... Date: Sunday, 05 November 1995 21:02:07 From: jacob@altair.csustan.edu (Dave Jacob) ---------------------------------------------------------------------------- Now thats exactly what we need, for someone who 'knows what they're doing' to come out with a blob tutorial all the rest of us can understand.... :) D. @{" Thread 56" link IML-56} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-147 " MSG-147 Subject: Re: Blobs @toc contents Subject: Re: Blobs Date: Sunday, 05 November 1995 21:23:20 From: Valleyview@aol.com ---------------------------------------------------------------------------- In a message dated 95-11-05 08:04:54 EST, you write: >This just sounds like a file handling problem. I tried it with just two spheres, one +, one -. One state with the spheres apart so no effect negative effect. This object loaded fine. Then I moved the spheres close together so I got a dent in the one sphere. Made this another state. Now it wouldn't load - bad chunk size. Rick @{" Thread 136" link IML-136} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-148 " MSG-148 Subject: Space Thrusters @toc contents Subject: Space Thrusters Date: Sunday, 05 November 1995 22:09:34 From: Damon LaCaille ---------------------------------------------------------------------------- I just read an article in Video Toaster User on how they created the space thrusters for the "Hammerhead" ships on Space: Above and Beyond. Has anybody got any good texture combos or tutorials they'd like to share? I figure maybe a ghost and colornoize texture? Also, what are the optimal settings and how to animate them properly? Thanks a bunch! I've been trying a for a few days now and have "decent" things, but none of them animate (so they look really stupid) and don't have a good enough "fuel burning" look to them, ya know? *===================*===========================* | Damon L. LaCaille | Email - nomad@aloha.net | *===================*================*==========* | "That's a pretty stupid idea John, | A3000/25 | | I'm afraid I'll have to kill you." | 10/540 | *====================================*==========* @{" Thread 529" link IML-529} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-149 " MSG-149 Subject: Re: Running Im4.0 under Windows 95 @toc contents Subject: Re: Running Im4.0 under Windows 95 Date: Sunday, 05 November 1995 22:31:36 From: Chris Hall ---------------------------------------------------------------------------- >By typing VER in DOS it will tel you what version you are running. It >should say Ver. 7 since when you install 95 it updates your current version >of DOS to the (cooked up) Winders 95 version. =20 Running a windows dos box and typing ver tells you windows 4.001 or= something. >>From the Start Menu choose Settings and TaskBar. >Choose Start Menu Options >Select Advanced >Click +Programs to open up your directories. >Go to your Main Directory > >You should see a MSDOS icon. If you do not have such a directory, you need >to find this icon in one of your program directories. It appears under accessories-> system tools >Config.Sys: > >DEVICE=3DC:\windows\HIMEM.SYS >DEVICE=3Dc:\windows\EMM386.EXE RAM HIGHSCAN I=3DB000-B7FF Remove this line ^^^^^^^^^^^^^^^^^ >BUFFERS=3D20,0 >FILES=3D30 >DOS=3DUMB >LASTDRIVE=3DG >FCBS=3D8,0 >DOS=3DHIGH >STACKS=3D18,256 >DEVICEhigh=3DC:\windows\command\ANSI.SYS and this one^^^^^^^^^^^^^^^^ >rem use next line if your mouse driver is mouse.drv >DEVICEhigh=3DC:\your mouse path\mouse.drv and this one^^^^^^^^^^^^^^^^ > > >(Note make sure that the EMM386.EXE /noems does not appear in your= config.sys.) > > >AutoExec.bat: > >@ECHO OFF >SET winbootdir=3DC:\WINDOWS >rem use the next line only if you want the State Flag of Texas as your= Prompt. >SET PROMPT=3D$p$G $e[1m$e[44m*$e[41m=DF=DF$e[40m$e[0m $e[1m >rem if not just use: SET PROMPT=3D$p$g=20 >LH /L:0;1,16400 /S C:\WIN3\SMARTDRV.EXE 1024 512 /X >SET TEMP=3DC:\TEMP >SET PATH=3DC:\WINDOWS;C:\WINDOWS\COMMAND;C:\DOS;C:\ >rem use the next line only if you have Microsoft Mouse.exe driver >LH c:\mouse\mouse.exe=20 >rem use the next line if you have After Dark screen blanker >rem and you want it to run under Imagine (use correct path). >C:\WINDOWS\AD-DOS.COM > >After editing and changing these files in the appropriate boxes click OK >and OK again and you should be back to the Start Menu folder or directory >in the Explorer. > >Click (right mouse) on the MSDos file and select Rename. > >Change the name to Imagine and Close Explorer when finished. >>From your Startup you should see a new button added that says Imagine. > >Select it and this will boot to DOS, but it will load your new optimized >boot sequence. > >Then to run Imagine type: > >CD IM40 > >Imagine >or not this one. >Imagine /noxms > > I do it by pressing F4 when starting windows 95 comes up. This way it does not re-boot the machine every time I enter or exit imagine. It loads up ms-dos ver 6.2 with not a sniff of win95. But then again, you may be more confused than ever!! Chris Hall. |--------------------------------------------------------|\ | You have been spoken to by Chris Hall || | A very tall and generally nice bloke from Great Briton || | || | E- mail me at : Hmmm. That's a tough one. || | WWW home page temporarily pulled down !! || | || | Today's lucky lottery numbers are :- || | 40 05 17 37 35 07 || |--------------------------------------------------------|| \--------------------------------------------------------\ @{" Thread 151" link IML-151} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-150 " MSG-150 Subject: Attributes. @toc contents Subject: Attributes. Date: Sunday, 05 November 1995 22:31:44 From: Chris Hall ---------------------------------------------------------------------------- With all this talk about attributes recently I was wondering if any one has made a decent looking wood texture yet? I spent about an hour playing around today but could not get anything that looked like wood at all. Any help would be much appreciated. Chris Hall. |--------------------------------------------------------|\ | You have been spoken to by Chris Hall || | A very tall and generally nice bloke from Great Briton || | || | E- mail me at : Hmmm. That's a tough one. || | WWW home page temporarily pulled down !! || | || | Today's lucky lottery numbers are :- || | 40 05 17 37 35 07 || |--------------------------------------------------------|| \--------------------------------------------------------\ @{" Thread 163" link IML-163} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-151 " MSG-151 Subject: Re: Running Im4.0 under Windows 95 @toc contents Subject: Re: Running Im4.0 under Windows 95 Date: Sunday, 05 November 1995 23:01:04 From: Valleyview@aol.com ---------------------------------------------------------------------------- I set up Imagine a little different, a little simpler to use, simpler to set up, and it gained me about 1.5 meg of memory over the other ways suggested. If you check VER in a windows 95 Dos window, you should get "Windows 95 ver 4.00". In Explorer find Imagine.exe (I use imagine.bat which loads and unloads univesa). Drag it to your desktop, where you will get a shortcut to Imagine. Right click the shortcut, Properties, Program. Click close on Exit. Click Advanced. Click MS-Dos Mode and Specify a new configuration. In the config.sys box enter: DOS=HIGH,UMB Device=F:\WINDOWS\Himem.Sys that' all, no need for the emm386 problems. In autoexec.bat box enter: SET CONFIG=Windows SET winbootdir=F:\WINDOWS PATH=D:;D:\IMAGINE;D:\IMAGINE\OBJECTS;F:\WINDOWS;F:\WINDOWS\COMMAND;C:\DOS;C:\ DOS\UTIL;C:\DOS\SHELL;C:\BATS;C:\UTIL\PAK SET TEMP=J:\temp C:\DOS\UTIL\MOUSE.COM No need for any set prompts because you'll never see them. Make sure the directories are right and try to use a shorter PATH. Click Ok. And now, most important, is change the icon to something that gives the dignity to Imagine that it deserves. OK. You now have an icon that takes you straight to Imagine, and when you quit straight back to Windows. You can leave it on your desktop or right-click "Start" and drag it to a "program manager group". This will load a configuration especially for Imagine and will have no affect on other dos programs, dos windows, or when you exit to dos. Rick @{" Thread 5" link IML-5} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-152 " MSG-152 Subject: Pentium @toc contents Subject: Pentium Date: Sunday, 05 November 1995 23:38:56 From: augioh4b@ibmmail.com ---------------------------------------------------------------------------- --- Received from GITD.PSG024 2164526 06NOV95 15.38 -> IBMMAIL.INTERNET IBMMAIL Hi all, Just another question here. I am about to purchase a Pentium (120Mhz) and was wondering what are the advantages of having a board with two processors? Will rendering time decrease significantly? Is it worth it? Please Help] thanks Vic Sarmiento @{" Thread 464" link IML-464} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-153 " MSG-153 Subject: Re: Imagine 4.0, Spline Editor?? @toc contents Subject: Re: Imagine 4.0, Spline Editor?? Date: Monday, 06 November 1995 01:10:49 From: Dave Hardenbrook ---------------------------------------------------------------------------- Jaeson Koszarsky writes: >For those of you with 4.0 already, have there been any >modifications/additions to the spline editor? I thought >it was going to be extended into a full 3D Spline editor. For full 3D spline modelling for export to Imagine, try "FreeForm" (available on Aminet). >I would like a bitmap tracing feature such as the one in >detail editor. Yes! Yes! Yes! And in the Forms editor too!!! -- Dave @{" Thread 126" link IML-126} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-154 " MSG-154 Subject: Re: Blobs @toc contents Subject: Re: Blobs Date: Monday, 06 November 1995 02:43:21 From: Valleyview@aol.com ---------------------------------------------------------------------------- I figured out the "Bad Chunk Size" problem when animating blobs. HINT: When working with blobs and states do NOT use the Shape Data Type at all. Apparently blobs like bones control the shape of the object without "shape" picked. But while bones will still work with "shape" selected, blobs creates a bad file when "shape" is selected. Now that I figured it out all I can say is WOW WOW WOW. Blobs can model some pretty neat stuff, but blobs animation creates unbelievable stuff. The blobs features alone are worth the cost of the program. You can now create all of the wildest special effects you've seen on TV. Have a figure melt into a puddle, ooze across the screen, then transform into a different figure or figures. Sorry about the hype. Just exciting to see a feature that's better then it build-up. Rick @{" Thread 198" link IML-198} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-155 " MSG-155 Subject: Toy Story @toc contents Subject: Toy Story Date: Monday, 06 November 1995 02:51:06 From: Perry Lucas ---------------------------------------------------------------------------- I do not know if this has been mentioned on the list yet, but check out http://www.toystory.com/ Toy Story is a new motion picture about to be released that is entirely 3D rendered. From what it looks like, Walt Disney Studios and Pixar Animation Studio's created this film. I saw the commerical for it this evening, and the grafix look incredible... --Perry @{" Thread 741" link IML-741} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-156 " MSG-156 Subject: Re: Animated Grass Quickie @toc contents Subject: Re: Animated Grass Quickie Date: Monday, 06 November 1995 03:23:33 From: jprusins@cybergrafix.com (John Prusinski) ---------------------------------------------------------------------------- >I found a simple solution to the axis position problem, if you can live >with one little flaw. Let's say your single blade of grass has its base >at Z=0, and stretches 100 units tall. Just move the bottom points to >Z=-100 before replicating, slicing, and ungrouping; the resulting >objects should have their individual axes around Z=0, perfect for swaying. > Thanks, Charles... not exactly an elegant solution :^), but useful and efficient! John. @{" Thread 130" link IML-130} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-157 " MSG-157 Subject: Re: Pentium @toc contents Subject: Re: Pentium Date: Monday, 06 November 1995 06:44:28 From: Perry Lucas ---------------------------------------------------------------------------- At 11:38 PM 11/5/95 EST, augioh4b@ibmmail.com wrote: >--- Received from GITD.PSG024 2164526 06NOV95 15.38 > -> IBMMAIL.INTERNET IBMMAIL > > > >Hi all, > >Just another question here. I am about to purchase a Pentium >(120Mhz) and was wondering what are the advantages of having a >board with two processors? Will rendering time decrease >significantly? Is it worth it? > >Please Help] >thanks >Vic Sarmiento If you run windows nt you will see a tremendous advantage. However, operating systems like dos and windows 95 do not utilize the second processor as they do not know how to. When win-imagine becomes available and if it is 32 bit multi-threaded, rendering projects should fly under NT. --Perry @{" Thread 307" link IML-307} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-158 " MSG-158 Subject: Shuttered Glasses and other stuff. @toc contents Subject: Shuttered Glasses and other stuff. Date: Monday, 06 November 1995 07:20:30 From: sgiff@airmail.net (Stephen Gifford) ---------------------------------------------------------------------------- If anyone is interested in shuttered glasses on the PC side. There are some called Cybershades. The number of the company that sells them is 1-800-335-5000. Would like to know if anyone has seen a review or has the program called Polyform. It is a windows program that converts between about 20 different 3D formats and does some limited modeling. It also has Polygon reduction. s.g. @{" Thread 82" link IML-82} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-159 " MSG-159 Subject: Re: Cmpeg How do I work it? @toc contents Subject: Re: Cmpeg How do I work it? Date: Monday, 06 November 1995 08:20:44 From: "Dan.Maclean" ---------------------------------------------------------------------------- Cmpeg is great, once you get it working. My solution is a little gem of a program called Dave's Targa Animator (dta22b.zip on Compuserve). Run this with the "/nc" option along with the save as targa file option. "/nc" means no compression and I found that this will convert Imagine's targa files into a format readable by cmpeg. A note about Mpeg players, I like VMPEG. Xing's dos player is incredibly fast (too fast on my DX4/100) but is limited to 160x120 (ugh!). We have Dells here at work and one just came in (a Pentium 90) with a Number Nine Vision 777 graphics card. It came with a Windows version of Xing's player. It will play other resolutions and has the added benefit of unencoding the full MPEG standard (I think) rather than just the DOS's limitations. It was faster than VMPEG but It didn't look as good for some reason. So I opened two windows with both players and found out why. It seems Xing's player only displays 256 colors! This is horrible for computer generated images. I mean MPEG takes enough of a toll on image quality as it is. 256 colors just makes it worse. I'll stick to VMPEG! Now, if I can only convince my wife to let my buy one of those hardware MPEG decoders with hardware zoom! Just what IS color space conversion? @{" Thread 183" link IML-183} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-160 " MSG-160 Subject: COMPLEMENT for Iron Mike and IM4.0 @toc contents Subject: COMPLEMENT for Iron Mike and IM4.0 Date: Monday, 06 November 1995 08:47:37 From: aciolino@rrddts.donnelley.com ---------------------------------------------------------------------------- I must say that after getting my 4.0 copy, that the Blobs function (you call them metaballs!) way past way cool. It's been a awhile since I've seen something so awesome in Imagine (the last awesome feature was Attibutes, before that was particles) that I just had to mention it. Also, did I miss this, or was this always there: In the Detail and the Stage editors, you can now pull up attibutes of an object and re-save an object out with the newly modified attibs! I was working on a hack project, didn't like the floor, and re-designed it WHILE IN THE STAGE EDITOR without having to go to Detail! Now, I had to reload my new ground object, but that's still a lot better than bouncing back and forth in the PC Imagine program! Keep up the good work, Impulse. Even though the sheet that came with the disks was all in UPPER CASE, I'm happy to get this awesome program. And I'll be signing up for WinImagine (Winagine?!?) real soon now. I hope the December information is accurate, I'd love to see the program under Windows NT! -AC @{" Thread 710" link IML-710} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-161 " MSG-161 Subject: Re: Pentium @toc contents Subject: Re: Pentium Date: Monday, 06 November 1995 08:58:45 From: Ayalon Hermony ---------------------------------------------------------------------------- No, rendering time will not be decreased. What you have in mind, is to get double the speed for rendering a frame. In order to get this, the app (Imagine, or any other app) need to be written diffrently, it needs to take advantage of the double cpu. There aren't many apps that have that ability, mainly for the Win NT. You'll get some benefits, by letting one cpu do the rendering, while runnig Imagine again, and modelling or doing other things. I don't have a double cpu Pentium (just plain two Pentiums) but I made the same research myself, and got the above answers from PC hardware newsgroups. Try and get better answers from an expert, better still, take your Imagine to the dealer, and try doing some double-runnig Imagine there. How do you come back from 3D ? Ayalon M. Hermony, Internet: ila2024@datasrv.co.il On Sun, 5 Nov 1995 augioh4b@ibmmail.com wrote: > --- Received from GITD.PSG0242164526 06NOV95 15.38 > -> IBMMAIL.INTERNET IBMMAIL > > > > Hi all, > > Just another question here.I am about to purchase a Pentium > (120Mhz) and was wondering what are the advantages of having a > board with two processors?Will rendering time decrease > significantly?Is it worth it? > > Please Help] > thanks > Vic Sarmiento > @{" Thread 294" link IML-294} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-162 " MSG-162 Subject: Re: Cmpeg. How do I work it? @toc contents Subject: Re: Cmpeg. How do I work it? Date: Monday, 06 November 1995 09:18:40 From: "Dan.Maclean" ---------------------------------------------------------------------------- Dan MacLean here again. I noticed after reading your message again that you asked about creating mpeg files with more than 10 frames. As it states in the documentation you have to specify a text file (something.lst) that contains a list of the .tga files you wish to use. An easy way to do this is make the file's directory current and type "dir /b *.tga >frames.lst". Minus the quotes of course. The "/b" removes the drive information you usually see when you type dir (like drive size and volume name) *.tga only displays the targa files in the current directory, and ">frames.lst redirects the screen output to a file called frames.lst. Use this file along with ipb.ctl on your command line running cmpeg (after running dta.exe with the /nc option of course, to get rid of the "illegal targa variant" message) and viola! After a few minutes, you have an MPEG animation that will probably play back at 4 frames per second on a DX4/100! I can't complain though. The file size is MUCH smaller and of much higher quality than compressed AVI files. I use batch files to accomplish the above and run them in a dos session in windows. You'll hardly know they're running (unless you have a noisy hard drive) and it will usually be done in a half hour or so (320x240).It would be Sooooo nice to be able to do this sort of thing with Imagine. Unfortunately, I don't have $800 to run out and get Pharlap's dos extender to do that hack. Heck, I doubt I can afford the $200 upgrade to WinImagine. (I would have to clear it with my wife! I was lucky last night to just convince her that it is a good idea to spend $79 to get a double speed CDROM. Hardware is a MUCH easier sell than software). Frankly, I don't see the problem with Mike distributing a simpl rendering engine usable from the command line only that can run as a DOS session under windows.Hmmm, I wonder if there is a way to convert Imagine proj ects to POVray??? @{" Thread 795" link IML-795} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-163 " MSG-163 Subject: Re: Attributes. @toc contents Subject: Re: Attributes. Date: Monday, 06 November 1995 10:42:27 From: Steven M Powell ---------------------------------------------------------------------------- What type of wood are you looking for? I worked on doing a good hardwood about a year ago. I can give you a couple of objects I did, I used the 'easywood and hardwood' textures together. I have a simple bowl in my homepage pic, check it out. Render On..... Phoenix ----------------------------------------------------------------------------- e-mail: afn27231@afn.org Steven M Powell Gainesville FL Homepage: http://www.afn.org/~afn27231 On Sun, 5 Nov 1995, Chris Hall wrote: > With all this talk about attributes recently I was wondering if any one has > made a decent looking wood texture yet? I spent about an hour playing around > today but could not get anything that looked like wood at all. Any help > would be much appreciated. > > Chris Hall. > > |--------------------------------------------------------|\ > | You have been spoken to by Chris Hall || > | A very tall and generally nice bloke from Great Briton || > | || > | E- mail me at : Hmmm. That's a tough one. || > | WWW home page temporarily pulled down !! || > | || > | Today's lucky lottery numbers are :- || > | 40 05 17 37 35 07 || > |--------------------------------------------------------|| > \--------------------------------------------------------\ > > > @{" Thread 142" link IML-142} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-164 " MSG-164 Subject: Re: 4.0 @toc contents Subject: Re: 4.0 Date: Monday, 06 November 1995 12:15:00 From: Michael North ---------------------------------------------------------------------------- > could someone try the Soft Shadows in 4.0 and tell us if it looks REALLY > good or not? also are there any new FX in 4.0? new textures? Fill us in > guys! > I've just tried one quick blob object with the default light array (45 lights) and I'd say it looks good. I didn't use any fill lights or anything to get the effect straight, and I'd say I was pleased but not especially astounded. At the default setting, soft shadows slowed a 2-3 minute 640x480 trace on my P90 to a half an hour (old anti-aliasing). Michael @{" Thread 219" link IML-219} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-165 " MSG-165 Subject: RE:Cmpeg and Wife (and Winimagine upgrade cost) @toc contents Subject: RE:Cmpeg and Wife (and Winimagine upgrade cost) Date: Monday, 06 November 1995 12:47:27 From: "Dan.Maclean" ---------------------------------------------------------------------------- My wife used computers extensively in her last job (she's a stay at home mom for our 16 month old daughter MaryKate) and knows the standard office type programs like 123, Word Perfect, etc. She loves Freecell and solitaire and simple puzzle games like tetris. The problem is with one of us working, our daughter gets the priority (hence the CDROM agreement!). $200 is high even for a Christmas present. And, when you compare it to things you can do as a family, it seems pretty trival. Trivial until I'm sitting at the computer wishing for glowing lights and multitasking. On the bright side, WinImagine might be the encouragement I need to further my education and get an MBA. Yea, five years from now I'll get my MBA and be able to afford WinImagine for my 486DX4/100 Vesa Local Bus system w/ 20MB RAM, 15 inch monitor (that flickers weird colors about 25% of the time), double speed CDROM, and SoundBlaster Pro card. Welcome to the edge! I REALLY doubt that my much requested glowing lights feature will be included with WinImagine, so I won't feel that I'm missing out on much. Someone will have to tell my how good that 3D program is that is coming with Corel Draw 6. It seems it's animation features are severely limited, but you get a full graphics suite also. Sounds like a deal. @{" Thread 71" link IML-71} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-166 " MSG-166 Subject: Some news... @toc contents Subject: Some news... Date: Monday, 06 November 1995 14:17:18 From: milan@Gent.hku.nl (Milan Polle) ---------------------------------------------------------------------------- Hi all, I've just been reading some magazines and came across some interesting news. Not only will there be a 420mips Alpha board for the DraCo, but also a zorroIII version for the Amiga (3/4000) !!! Way cool! I hope there will be a way to use it with Imagine. Also there is a new tower case for the Amiga that can use PCI boards, in this way you can plug a whole pentium (upto 150mhz) into your Amiga (a whole pentium computer that is, it is a PC). The pentium board costs about $700 without the processor. Would be neat if you could use cheap SVGA cards from the Amiga side. I also read about the big brother of the Zip drive, the Jazz drive, features: 1Gig of space per medium, +/- $125 for a medium, 5MB/s speed, +/- $625 for the drive (external SCSI). +/- 12ms access time. The new slogan for the Amiga is: Amiga: Back for the future. The add show a field of eggs, with a blue sky background. From between the eggs flies a red cube straight up to the sky. (I think it has something to do with a piece of art, but I cannot remember exactly what it was). That's all I can remember right now, I am looking forward to the blobs falling on the doormat. Greetings, Milan (milan@bmt.hku.nl) @{" Thread 231" link IML-231} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-167 " MSG-167 Subject: Imagine under Win '9 @toc contents Subject: Imagine under Win '9 Date: Monday, 06 November 1995 15:08:00 From: mike.vandersommen@caddy.uu.silcom.com (Mike Vandersommen) ---------------------------------------------------------------------------- =46rom: Valleyview@aol.comTo: email.eag.unisysgsg.com!imagineDate: Sun, 5 Nov 19 95 18:01:04 -0500Subject: Re: Running Im4.0 under Windows 95->I set up Imagine a little different, a little simpler to use, simpl=er->to set up, and it gained m e about 1.5 meg of memory over the other->ways suggested.Yes, this is the way to go! I gained nearly 400k using this method.Good show.... /------------------- ----------- ___ ___ ___ ___ | Mike van der Sommen / __ /__/ /__/ /_ \ / | Santa Barbara, Ca. /___/ / \ / / / / \ | mike.vandersommen@caddy.uu.silcom.com HAUS BBS | "Blackouts make for nice breaks in the day" \___________________ __________________________________________--- =FE InterNet - GraFX Haus BBS - Sa nta Barbara, Ca - (805) 683-1388 @{" Thread 95" link IML-95} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-168 " MSG-168 Subject: 4.0 and autoload backdrop images! @toc contents Subject: 4.0 and autoload backdrop images! Date: Monday, 06 November 1995 15:13:20 From: "Dan.Maclean" ---------------------------------------------------------------------------- From the desk of Dan MacLean (Mild mannered Manufacturing/Industrial Engineer): Wow! I can't wait to get this! In my opinion autoloading of backdrop images alone is worth the $100 extra this is setting me back! However, as far as "rotoscoping" goes, we aren't quite there. A nasty fact remains that sometimes your imagine object will have to move behind an object in your video. As far as I know, this is still not possible. Until we have a hold-out mask available it won't be completely useful. Correct me if I'm wrong, but it seems the only way to accomplish this is to have two sets of frames. One set with the imagine object added and another without (massive hard drive space required!) and go in manually with a paint program and (frame by frame) paint the foreground image back in over the imagine image. I have one word for this process: UGH! But the autoload function saves a lot of mouse clicks early on in the process. Thank you! Have I mentioned that I want visible glowing lights of various sizes? ****** Insert clever saying here ****** @{" Thread 206" link IML-206} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-169 " MSG-169 Subject: Imagine 4.0, Spline Editor?? @toc contents Subject: Imagine 4.0, Spline Editor?? Date: Monday, 06 November 1995 15:34:12 From: lund@hoa.ping.dk (Anders Lundholm) ---------------------------------------------------------------------------- Letter from Anders Lundholm to Fred Aderhold Written 05 Nov 95 At 00:13:02 O'clock Hi Fred ... FA> 52. Soft Shadows added to detail editor shadow casting light sources. Have you had a glance at it's renderspeed compared to regular shadowcasting lightsources yet ?! FA> 53. Motion Blur in Project Images. Can't wait to see this one! I guess renderingtime will increase heavily! FA> 55. Cascade Object Heirarchy Grouping. What's all this about ?! FA> 56. Delete File in the Detail Editor for deleting temporary work files. Yes, all them small files filling up the object directories. However, the 1000$ question must be; still old requesters ?! If no, I'd expect ASL requsters in the next version as a top-priority feature. I also found out, that the requester has troubble sorting more than 150 files in it. For instance, I have a large amount of attributes for both Imagine and Essence materials and since the 151. attribute, the requester won't sort properly. FA> 57. Stage Effects in Detail Editor. Could you give a brief describtion about this feature ?! -:) FA> 58. Smoothing Tool for smoothing objects. Some sort of Metaform function or still curve-related smoothing ? FA> 59. Auto-Load Backdrop Images in Stage (for rotoscoping). Does it support frame advancing ?! FA> 61. Improved Imagine's Starfield. FA> Daddy, what does formatting drive C mean? -:D o /#\ Anders Lundholm . Alien Workshop (Tm) . Lund@Hoa.Ping.Dk ZZ Computer Graphics Design . 3D Modeling & Animation -- Via Xenolink 1.97, XenolinkUUCP 1.1 @{" Thread 120" link IML-120} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-170 " MSG-170 Subject: Re: Imagine 4.0, Spline Editor?? @toc contents Subject: Re: Imagine 4.0, Spline Editor?? Date: Monday, 06 November 1995 16:50:00 From: Fred Aderhold ---------------------------------------------------------------------------- At 04:34 PM 11/6/95 +0100, you wrote: >Hi Fred ... Hi! >Have you had a glance at it's renderspeed compared to regular shadowcasting >lightsources yet ?! Just like any shadow, you have to trace to get it and yes it slows down a bit. You can set the number of lights your light object is simulating, up to 200. >Can't wait to see this one! I guess renderingtime will increase heavily! > Haven't done the motion blur yet, but probably yes... > FA> 55. Cascade Object Heirarchy Grouping. > >What's all this about ?! "Under the "States" menu in the detail editor, a new grouping function has been added. Whereas the "Group" function that you are familiar with groups all the picked objects to the first object picked, "Cascade Group" groups them, one to the next, in the order that they were picked. For example, if you group several objects, A to D, using the old group function, the objects are grouped A to B, A to C, and A to D. If you use the cascade grouping, they are grouped A to B, B to C, and C to D." Real handy for grouping axes for bones... >Yes, all them small files filling up the object directories. However, the >1000$ question must be; still old requesters ?! If no, I'd expect ASL Yup, same requestors... > FA> 57. Stage Effects in Detail Editor. > >Could you give a brief describtion about this feature ?! -:) > "You can now use Imagine's stage FX in the Detail editor. This funciton lets you load an FX module and apply it to an object in the detail editor. The idea behind this is to begin to open up Imagine's interface to procedural modelling. Now you can use FX like Spike as a tool in the detail editor and you don't have to create a project, load the object, apply an FX in the Action editor and than do a snapshot from the stage. This feature may also make it easier to set up and experiment with some of the more complex FX modules." > FA> 58. Smoothing Tool for smoothing objects. > >Some sort of Metaform function or still curve-related smoothing ? > I'm still not sure what this does! > FA> 59. Auto-Load Backdrop Images in Stage (for rotoscoping). > >Does it support frame advancing ?! > "This function, in the Stage Editor's Display menu, will automatically load backdrop images (as set in the Action Editor's globals bar) into the perspective view as you change frames." Hope that helps - I copied parts of the manual.txt to explain things better than I could. -------------------------------------------- Fred Aderhold fredster@netrix.net http://www.netrix.net/users/fredster Daddy, what does formatting drive C mean? -------------------------------------------- @{" Thread 25" link IML-25} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-171 " MSG-171 Subject: Re: 4.0 and autoload backdrop images! @toc contents Subject: Re: 4.0 and autoload backdrop images! Date: Monday, 06 November 1995 17:23:34 From: aciolino@rrddts.donnelley.com ---------------------------------------------------------------------------- "A nasty fact remains that sometimes your imagine object will have to move behind an object in your video. As far as I know, this is still not possible. Until we have a hold-out mask available it won't be completely useful." Hmm. Why don't you make a render with the object moving in front/behind objects that are bright, with RGB of 0,0,255? That way, you can have "blue screened" objects in your scene, and the imagine object can move behind the blue-screen objects. Then, when you go to make your copy, use something to chroma-key in your video over the imagine animation you made. Since all of your objects are bright, there will be no color derivation, and I do believe this method should allow the "actor" object in imagine to cast shadows on the brighted blue objects. Just a thought, never tried it before, but the theory is sound. If you use Adobe Premiere, you can do software keying, or if you're lucky (and I'm *not*!) you can use a hardware device. Maybe Renderbrandt can shed some light on this technique; he works at a production studio and can render some cool stuff! -AC @{" Thread 362" link IML-362} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-172 " MSG-172 Subject: Re: Particle animation @toc contents Subject: Re: Particle animation Date: Monday, 06 November 1995 18:07:16 From: Jim Shinosky ---------------------------------------------------------------------------- Looks like I'm gonna have to bail you out again! :) Actually, there will be no bailing because it can't be done. To morph from one object or state to another the objects have to have the same face count. A non-particlized object and it's particlized version do not have= =20 and equal number of faces. So whenever you click on particles for an objec= t it forces all states to be particlized.=20 Thanks for the simple question. Jim Shinosky On Sun, 5 Nov 1995, Mike Vandersommen wrote: >=20 > Question. I've been trying to morph a solid object into particles > using STATES. Is this possible? >=20 > Here's what I'm doing. I create a non-particle STATE. Then set > the object to Particles, then create a second STATE. When I > go back to the First STATE, it's particlized too. What obvious > step am I missing. I want an object to morph into a particlized > state from a solid one gradually over time. >=20 > I've tried the MORPH technique in the manual, using two different > objects (one solid, one particlized) but there is no slow transition > from solid to particles. >=20 > Is what I am trying to do possible using particles? >=20 > /------------------------------ ___ ___ ___ ___ > | Mike van der Sommen / __ /__/ /__/ /_ \ / > | Santa Barbara, Ca. /___/ / \ / / / / \ > | mike.vandersommen@caddy.uu.silcom.com HAUS BBS > | "Blackouts make for nice breaks in the day" > \_____________________________________________________________ > --- > =FE InterNet - GraFX Haus BBS - Santa Barbara, Ca - (805) 683-1388 >=20 @{" Thread 275" link IML-275} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-173 " MSG-173 Subject: Imagine 4.0 amiga @toc contents Subject: Imagine 4.0 amiga Date: Monday, 06 November 1995 20:52:54 From: Steven M Powell ---------------------------------------------------------------------------- Has any Amiga versions of 4.0 shipped yet, anyone got it yet? Would like to know, thanks. Render On..... Phoenix ----------------------------------------------------------------------------- e-mail: afn27231@afn.org Steven M Powell Gainesville FL Homepage: http://www.afn.org/~afn27231 @{" Thread 355" link IML-355} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-174 " MSG-174 Subject: Dual CPUs @toc contents Subject: Dual CPUs Date: Monday, 06 November 1995 20:59:49 From: augioh4b@ibmmail.com ---------------------------------------------------------------------------- --- Received from GITD.PSG024 2164526 07NOV95 11.59 -> IBMMAIL.INTERNET IBMMAIL Just like to thank everyone that kindly answered my question on dual pentium chips. Would Lightwave, having network option (as I have heard), use this dual cpu setup? Thanks Again. Ps. apologies for a non imagine related question but I just like to hear it straight form the people in 3d land.:) Vic Sarmiento @{" Thread 352" link IML-352} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-175 " MSG-175 Subject: Win95 & Imagine3 @toc contents Subject: Win95 & Imagine3 Date: Monday, 06 November 1995 21:14:38 From: rvdnoord@ivg.com (Remco vd Noord) ---------------------------------------------------------------------------- Hi Can I run Imagine v3 on Win95, and use the multitasking capabilities? With this, I do not mee exitting Win95, start dos, and then Imagine 3 Thanks Remco @{" Thread 178" link IML-178} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-176 " MSG-176 Subject: Re: Imagine 4.0, Spline Editor?? @toc contents Subject: Re: Imagine 4.0, Spline Editor?? Date: Monday, 06 November 1995 21:20:17 From: dunc ---------------------------------------------------------------------------- FA> Daddy, what does formatting drive C mean? You're doing a fine job son @{" Thread 153" link IML-153} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-177 " MSG-177 Subject: Imagine objects @toc contents Subject: Imagine objects Date: Monday, 06 November 1995 21:22:55 From: rvdnoord@ivg.com (Remco vd Noord) ---------------------------------------------------------------------------- Hi all, Where can I find an archive of Imagine objects and (bitmap) textures? Thanks Remco @{" Thread 680" link IML-680} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-178 " MSG-178 Subject: RE: Win95 & Imagine3 @toc contents Subject: RE: Win95 & Imagine3 Date: Monday, 06 November 1995 21:36:24 From: Claude GIROLET ---------------------------------------------------------------------------- ---------- De : Remco vd Noord Date d'envoi : lundi 6 novembre 1995 22:14 A : imagine@email.eag.unisysgsg.com Objet : Win95 & Imagine3 Hi Can I run Imagine v3 on Win95, and use the multitasking capabilities? With this, I do not mee exitting Win95, start dos, and then Imagine 3 Thanks Remco Yes, you can make a PIF file to launch Imagine from Windows95 but, (I did it) but, i don't think you can use it in Multitasking Environment because of EMM386. Personaly, I set Imagine's Propeties in Win95 to run Imagine only in MS-DOS environment, prevent imagine to detect Win95 and force him to use special config and autoexec files. This means that each time I'm launching Imagine (3.3 actually) After a message, My maching reboot and then launch Imagine. I don't know if there is another way to proceed maybe. best Regard Claude Claude_Girolet@MSN.COM @{" Thread 184" link IML-184} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-179 " MSG-179 Subject: You mean you already have your copy of Imagine 4.0 ? You lucky @toc contents Subject: You mean you already have your copy of Imagine 4.0 ? You lucky Date: Monday, 06 November 1995 21:42:42 From: Claude GIROLET ---------------------------------------------------------------------------- SUBJECT too long. Original SUBJECT is 'You mean you already have your copy of Im agine 4.0 ? You lucky guy' ---------------------- Original Message Follows ---------------------- ---------- De : Stephen Gifford Date d'envoi : dimanche 5 novembre 1995 01:48 A : imagine@email.eag.unisysgsg.com Objet : Installing Imagine 4.0 Has anyone been having any floppy drive problems while or after installing Imagine 4.0. If so please let me know. stephen Hi Stephen, As probably many others users I sent my order for Imagine 4.0 the same day I received the "famous" brochure. But, I still have nothing yet (pitty)... Perhaps it's due to the fact i'm an overseas customer ? Anyway I hope that Imagine 4.0 is really great and I'm impatiently waiting for may copies (amiga and Pc). Claude Claude_Girolet@MSN.COM @{" Thread 234" link IML-234} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-180 " MSG-180 Subject: Re: Caustics.itx @toc contents Subject: Re: Caustics.itx Date: Monday, 06 November 1995 21:44:33 From: dunc ---------------------------------------------------------------------------- R> It's probably just me, but can anyone tell me where in the documentation R> the caustics.itx is described? I think I've searced all the docs on the R> disc but may have missed something. Are we going to get Caustics.itx for V4 amiga ? Alot of people talk about it so it must be worth having paranoia ? Who said that @{" Thread 196" link IML-196} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-181 " MSG-181 Subject: Re: Pentium @toc contents Subject: Re: Pentium Date: Tuesday, 07 November 1995 01:26:54 From: Falko@aol.com ---------------------------------------------------------------------------- In a message dated 95-11-06 00:04:49 EST, you write: augioh4b@ibmmail.com >Just another question here. I am about to purchase a Pentium >(120Mhz) and was wondering what are the advantages of having a >board with two processors? Will rendering time decrease >significantly? Is it worth it? > > With the current version of DOS Imagine - NADA. In order to take advantage of two or more pentiums you need an operating system capable of SMP (Symetrical Multi-Processing). This means Windows NT, OS/2 SMP (don't know if this is a "WARPED" version - may be 2.11/SMP), or Solaris (or some other UNIX variant with SMP). Now, if you do have this, the current version of Imagine will not run under it. WinImagine is said to be Win32 compliant but not make use of an Win95 specific functions. Don't know if this will rule out multi-threaded operation. This is when an application breaks up an operation into multiple threads or processes. Windows NT will dynamically allocate threads to idle processor time, on one or more processors. Don't know how much this would speed up rendering unless you were rendering an animation. Then each render could be a seperate thread. Thus with two processors you could maybe render frame 1 and frame 2 simultaneously at "almost" full speed. SMP does take some overhead to manage threads/processes/cpus. You would render perhaps 1.5 to 1.8 times faster. Falko @{" Thread 421" link IML-421} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-182 " MSG-182 Subject: Re: Cmpeg How do I work it? @toc contents Subject: Re: Cmpeg How do I work it? Date: Tuesday, 07 November 1995 01:48:31 From: Falko@aol.com ---------------------------------------------------------------------------- In a message dated 95-11-06 20:06:59 EST, you write: MACLEDJ@pmitao.usa.com >Just what IS color space conversion? > > Color space is defined by the medium used to create it. On paper it is CMY or CMYK. C=cyan M=magenta Y=yellow K=black. In video it is usually YUV. Sorry don't remember the exact meaning of the acronym but I believe it represents chroma luminence and maybe brightness or saturation. On computers it is RGB. R=red G=green B=blue with digital samples to given colordepth representing the saturation of each color. Anyways colorspace conversion must be done to accurately represent a given color in the appropriate medium. This is "one part" of what causes printed output to look substantially from that on your monitor - different colorspace - among other things. Some of the newer video cards and MPEG decoders have hardware based color space conversion which accellerates decoding the color information in video streams. Some also have color correction controls so you can calibrate displayed color to match another medium or a reference standard. Color correction hardware has been available on the MAC for years - for publishing. Just to keep this on topic. The more you know/understand about how colors are represented the better your choices for colors in your projects will be for your desired output. Be it paper, film, analog video, or digital video, your renderings will look their best. Falko @{" Thread 159" link IML-159} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-183 " MSG-183 Subject: Re: Cmpeg How do I work it? @toc contents Subject: Re: Cmpeg How do I work it? Date: Tuesday, 07 November 1995 03:04:20 From: Falko@aol.com ---------------------------------------------------------------------------- In a message dated 95-11-06 20:06:59 EST, you write: MACLEDJ@pmitao.usa.com >Now, if I can only convince my wife to let my buy one of those hardware MPEG >decoders with hardware zoom! You may want to wait for just a little bit. My video card, the ATI Graphics Xpression or any Mach64 based video card, now has updated Win31/311/95 drivers with software MPEG support. This is said to work well with full screen mpeg (CD-I movies for instance) with a VLB or PCI card and pentium 75 as a minimum configuration. Seems to work quite well on my 486DX4/120 too. And this player displays up to full 24bit color. Also ATI has just anounced a Mach 64 video card with hardware mpeg support. I believe it is called the Multimedia Xpression. I has an improved mach 64 chip and an mpeg chip on board as well as support for video overlay modules and TV tuner modules (optional). Check ATI's web site at http://www.atitech.ca . Falko @{" Thread 135" link IML-135} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-184 " MSG-184 Subject: Re: Win95 & Imagine3 @toc contents Subject: Re: Win95 & Imagine3 Date: Tuesday, 07 November 1995 04:24:53 From: Sharky ---------------------------------------------------------------------------- On Mon, 6 Nov 1995, Remco vd Noord wrote: > Hi > > Can I run Imagine v3 on Win95, and use the multitasking capabilities? > With this, I do not mee exitting Win95, start dos, and then Imagine 3 > > Thanks > > Remco > No... @{" Thread 312" link IML-312} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-185 " MSG-185 Subject: Re: Particle animation @toc contents Subject: Re: Particle animation Date: Tuesday, 07 November 1995 06:19:11 From: Fred Aderhold ---------------------------------------------------------------------------- At 06:07 PM 11/6/95 -0500, you wrote: > >Looks like I'm gonna have to bail you out again! :) >Actually, there will be no bailing because it can't be done. To morph >from one object or state to another the objects have to have the same face >count. A non-particlized object and it's particlized version do not have >and equal number of faces. So whenever you click on particles for an object >it forces all states to be particlized. > You can however, morph between different particles. Cubes to pyramids, for example. :) -------------------------------------------- Fred Aderhold fredster@netrix.net http://www.netrix.net/users/fredster Daddy, what does formatting drive C mean? -------------------------------------------- @{" Thread 172" link IML-172} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-186 " MSG-186 Subject: Re: Glows again... @toc contents Subject: Re: Glows again... Date: Tuesday, 07 November 1995 07:49:03 From: "Dan.Maclean" ---------------------------------------------------------------------------- From Dan MacLean: >I wonder how many times it was mentioned that glowing lights is >simple, simple, simple to create with fog and ghost.itx. Do you >even read the posts that are on this board? I know there was a >large amount of them after you posted your request for glowing >lights the first time. Not only that I and several other people >posted Stephen Blackmon's home page which has a tutorial on glowin >lights for those that don't want to spend the time to learn. Yes, I've received some very helpful information. Unfortunately every method to fake a visible light results in a less than realistic animation. The following are the two major methods I've heard to force Imagine to create a neon sign effect: 1. As you mentioned, fog and ghost.itx. It looks great as long as it is on a black background. Putting this "light" in front of something already bright (say, a hazy sky) means the glow is darker than the background. Not much of a glow. Also, when this type of light passes behind another object, the halo is also obscured. This does not happen in reality. The horizon does not block the glow produced by the part of a setting sun that can be seen. This is exactly what happens when using your method. 2. Using Halo in the global effects menu. This solves the problem of the glowbeing obstructed by foreground objects and the problem with brighter backgroundobjects. But, due to the inflexibility of this effect, the glow blinks in and out instantaneously when the light passes behind objects. I think this is a result of the fact that Imagine sees round lights as points with no real dimensions. Once again, this is not true in reality. Also, to get a glow of any size, the lightsource must be awfully bright (400+). In conclusion, yes I do read the posts. I'm very greatful for the tricks I've learned, but to get the physics right it is hardly a simple, simple, simple process. The only way to accomplish this is as to include it as a feature in Imagine. As long as we remain satisfied with tricks to accomplish what we wantwe can't hope to influence what features will be added in the future. Sorry about the formatting at the beginning, my email package isn't very useful. @{" Thread 218" link IML-218} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-187 " MSG-187 Subject: Re: Cmpeg and playback speed @toc contents Subject: Re: Cmpeg and playback speed Date: Tuesday, 07 November 1995 09:00:42 From: "Dan.Maclean" ---------------------------------------------------------------------------- From Dan MacLean: I run Mpeg animations at what seems to be 4 frames per second at 320x240 on a DX4/100 w/ 20MB RAM. That may be a bit pessimistic, and to be fair I probably scaled it at least 2x. I run windows at 16mil and 1024x768 with my 4MB VRAM S3928 VLB based video card. 320x240 looks mighty small at that resolution. Don't get me started on 160x120!!!!! Useless! At work, a Pentium 60 was a bit faster, probably 10 - 15 frames per second. But nothing larger than 160x120 plays close to 30fps on any machine I have tried. Sounds like you have some hardware assist! I've used Xing's Windows Mpeg player, Mpegplay, and Vmpeg. Even with these limitations I like the format. The compression rates are astounding (usually half the size of a comparable AVI or FLC) and the quality isn't bad at 24 bit color. But Mpeg sure doesn't like drastic and fast changesin color and contrast! Here's a question for everyone: What is the highest resolution you have used Cmpeg to create? The manual suggests 512x320. I wouldn't mind 640x480! Are t here any other Mpeg encoders out there? I've looked and Cmpeg seems to be the only game in town. Higher resolutions would be nice. According to my calcultions the highest resolution Cmpeg would be capable of (keeping the 320x240 aspect ration {remember cross multiplication!!!}) would be 427x320. Better, but not 640x480. Thanks! @{" Thread 232" link IML-232} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-188 " MSG-188 Subject: Re: Particle animation @toc contents Subject: Re: Particle animation Date: Tuesday, 07 November 1995 10:26:48 From: H.Kueck@AIGM.westfalen.de (Hendrik Kueck) ---------------------------------------------------------------------------- > Looks like I'm gonna have to bail you out again! :) > Actually, there will be no bailing because it can't be done. To morph > from one object or state to another the objects have to have the same face > count. A non-particlized object and it's particlized version do not have= > =20 > and equal number of faces. So whenever you click on particles for an objec= > t > it forces all states to be particlized.=20 > > Thanks for the simple question. > Jim Shinosky I think it should be possible with the "Dust" program for Amiga. It can be found on Aminet in gfx/3d I think. Bye, Hendrik @{" Thread 185" link IML-185} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-189 " MSG-189 Subject: Re: Blobs @toc contents Subject: Re: Blobs Date: Tuesday, 07 November 1995 10:37:57 From: Jim Rix ---------------------------------------------------------------------------- On Sun, 5 Nov 1995 Valleyview@aol.com wrote: > In a message dated 95-11-05 08:04:54 EST, you write: > > >This just sounds like a file handling problem. > > I tried it with just two spheres, one +, one -. One state with the spheres > apart so no effect negative effect. This object loaded fine. Then I moved the > spheres close together so I got a dent in the one sphere. Made this another > state. Now it wouldn't load - bad chunk size. > > Rick It may be possible to do this the old fashioned way. Save the states in different files and them morph between then in the stage. Jim Rix http://yakko.cs.wmich.edu/~jim @{" Thread 147" link IML-147} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-190 " MSG-190 Subject: Informations @toc contents Subject: Informations Date: Tuesday, 07 November 1995 11:18:37 From: prionace@protec.it (Marco Yais) ---------------------------------------------------------------------------- Dear Sirs, I am Your customer N.4545 and I wish to inform You that I have already payed for the upgrades of Imagine (PC version) since version 4.0. For the moment I have just recived since 3.3 and You sended me an offer to upgrade to version 4.0 Please sen a mail at "prionace@protec.it "for informations about it. Another question is: My autoexec.bat and config.sys seems to be not correct to work with Imagine, so please send me an example.(Pentium 90 Mhz with 64 MB RAM, motherboard Intel Plato, NCR scsi, graphic board Stealth 64 VRAM) Thanks for Your attention. Best regards Marco Yais @{" Thread 292" link IML-292} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-191 " MSG-191 Subject: Pal Res. for Beta Sp @toc contents Subject: Pal Res. for Beta Sp Date: Tuesday, 07 November 1995 12:43:21 From: Granberg Tom ---------------------------------------------------------------------------- Hi Bill Boyce I saw your mail about resolution, and your guessing is right. And it's also true that analog PAL is 768x576, but digital(601) PAL is 720x576. And since most boxes here uses that format such as:Paintbox,Abekas-A66,DigiBeta, still stores etc. Why use a higher resolution than neccesary. And yes it's slightly faster too. Tom Granberg "Renderbrandt" (TV2) @{" Thread 129" link IML-129} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-192 " MSG-192 Subject: Attrib's for all of group? @toc contents Subject: Attrib's for all of group? Date: Tuesday, 07 November 1995 13:18:15 From: Mike McCool ---------------------------------------------------------------------------- Lamer question of the week,--but I still haven't figured out how to do this the easy way. I've got my wavey grass thingy going nicely, with a grand total of seven blades of grass!--but how do I get my attribute for grass to work on all seven blades without having to apply it separately to each blade of grass? Join works nice,--but then the grass blades don't sway anymore, which is sort of the whole point. Oh, and thanks to Chuck Blackears, for that moving-the-bottom-points-down below-the-earth tip. @{" Thread 202" link IML-202} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-193 " MSG-193 Subject: Cool Texture maps @toc contents Subject: Cool Texture maps Date: Tuesday, 07 November 1995 13:32:00 From: mike.vandersommen@caddy.uu.silcom.com (Mike Vandersommen) ---------------------------------------------------------------------------- Here's a little gem in the rough. Looking for some really greattexture maps? Go down to your local Egghead or CompUSA, look fora 3D program called Simply 3D for Windows. It's only about $30or $40.Now, take the manual and box and throw it aw ay (crappy program).On the CD you will find a directory called Textures. In it y ou willfind some of the coolest texture maps for:Brick, Granite, Marble, Natural (clouds, flowers, ivy, metal, water,grass, bark etc.), Roof (some great shingle s), Stone, and Wood!Most are 640x480 ....and all are 24-bit Targa format. The ki nd Imagin=ecan read directly without conversion. /---------------------------- -- ___ ___ ___ ___ | Mike van der Sommen / _ _ /__/ /__/ /_ \ / | Santa Barbara, Ca. /___/ / \ / / / / \ | mike.vandersommen@caddy.uu.silcom.com HAUS BBS | "Blackouts make for nice breaks in the day" \____________________________ _________________________________--- =FE InterNet - GraFX Haus BBS - Santa Barbara, Ca - (805) 683-1388 @{" Thread 279" link IML-279} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-194 " MSG-194 Subject: ListAtts and 4.0 README! @toc contents Subject: ListAtts and 4.0 README! Date: Tuesday, 07 November 1995 13:52:01 From: milan@iriskmt.hku.nl (Milan Polle) ---------------------------------------------------------------------------- Hi all, I just tried ListAtts on the uuencoded wood attribute sent out here on the list and discovered it didn't list the texture settings. Looking at a hex dump of the attribute I noticed the attribute format has changed for 4.0, so listatts will not show texture (and probably brush) settings for 4.0 attributes (this includes object files). I will try to fix this as soon a 4.0 hits my mailbox (not too hard I hope :) Greetings, Milan (milan@bmt.hku.nl) @{" Thread 596" link IML-596} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-195 " MSG-195 Subject: RotoScoping @toc contents Subject: RotoScoping Date: Tuesday, 07 November 1995 14:26:00 From: KEN_ROBERTSON@robelle.com ---------------------------------------------------------------------------- RotoScoping is, I believe, the process of taking individual frames of an animation (could be live film footage, too) and using them as template for your own. For example, it is much easier to create believable movement of a person walking if you have some live footage to "draw over". Your person walking could be a caricature, stick-figurines, or lumps of jello stuck together. Sticking frames of video onto a plane and rendering it is _not_ rotoscoping at all. \KenR ------------------------------------------------------------------------- Imagine if water was ultra-magnetic! Coins would stick to you, since _you're_ 97% water. ------------------------------------------------------------------------- @{" Thread 269" link IML-269} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-196 " MSG-196 Subject: Re: Caustics.itx @toc contents Subject: Re: Caustics.itx Date: Tuesday, 07 November 1995 14:34:35 From: RobSampson@aol.com ---------------------------------------------------------------------------- In a message dated 95-11-06 15:27:16 EST, you write: >As far as I can tell, the new docs are just the old docs with a few >more paragraphs tacked onto the end. Caustics.itx has never been >documented before, and so it still is undocumented now. > >Michael Yeah that's what I thought. Of course we don't need no steeenking manual, everything is on the dox on disc:) Right. Bob............. @{" Thread 757" link IML-757} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-197 " MSG-197 Subject: Re: Caustics.itx @toc contents Subject: Re: Caustics.itx Date: Tuesday, 07 November 1995 14:34:36 From: RobSampson@aol.com ---------------------------------------------------------------------------- In a message dated 95-11-07 03:04:54 EST, you write: > Are we going to get Caustics.itx for V4 amiga ? Alot of people talk about >it so it must be worth having I suspect the reason there is no documentation is because it does not exist on the Amiga side. So I would not hold my breath. Bob........... @{" Thread 180" link IML-180} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-198 " MSG-198 Subject: Re: Blobs @toc contents Subject: Re: Blobs Date: Tuesday, 07 November 1995 14:53:59 From: Ted Stethem ---------------------------------------------------------------------------- In case you didn't know, and have a PC, the metaballs modeler that is available in Imagine 4.0 is available in its original freeware form, WinBlob, at ftp.povray.org under the utilities directory with the filename winblobs.zip. It is a really amazing modeler, and once you can get past the initial unfamiliarity, gives you a taste for the power of blob modeling. It is really useful for all those organic shapes. I made an elephant's head in about 20 minutes with my first use. It is great for making those hard-to-make basic shapes which you can pull into the Detail Editor for finishing. @{" Thread 503" link IML-503} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-199 " MSG-199 Subject: Re: Backdrop images. @toc contents Subject: Re: Backdrop images. Date: Tuesday, 07 November 1995 15:43:48 From: "Dan.Maclean" ---------------------------------------------------------------------------- From Dan MacLean >I believe you can accomplish what you want by mapping the images onto a >plane in your scene. Since the plane is a "physical" object, you can >move other objects behind it. This would work if the object was either in front of everything all the time or behind everything all the time. This method would work if you mapped the house that your ship is landing behind onto a separate plane shaped like the house and put the plane between the camera and spaceship. The problem is that this would be VERY difficult. Not only would it be very difficult to get the shape of the object exactly like the house, mapping the house image onto it perfectly with the perfect scale would be very hard. Then, positioning it so it matches the background perfectly along with the included scaling adds to the difficulty. But not impossible! I think right now it would be easier to go in frame by frame in a paint program and paint the foreground in by hand. Too bad Photostyler doesn't have animation capabilities. I sure wish a Deluxe Paint 4 type program existed for the PC world! That program was very useful. ********** Why do we have to rely on the British press to report information on the Vince Foster suicide? Looks like our beltway journalists aren't doing their jobs. ********** @{" Thread 731" link IML-731} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-200 " MSG-200 Subject: Re: 4.0 and autoload backdrop images! @toc contents Subject: Re: 4.0 and autoload backdrop images! Date: Tuesday, 07 November 1995 16:52:32 From: beeton@SEDSystems.ca (Gary Beeton - SED Systems) ---------------------------------------------------------------------------- >Wow! I can't wait to get this! In my opinion autoloading of backdrop images >alone is worth the $100 extra this is setting me back! However, as far as >"rotoscoping" goes, we aren't quite there. A nasty fact remains that >sometimes your imagine object will have to move behind an object in your >video. As far as I know, this is still not possible. Until we have a hold-out >mask available it won't be completely useful. Correct me if I'm wrong, but it >seems the only way to accomplish this is to have two sets of frames. One set >with the imagine object added and another without (massive hard drive space >required!) and go in manually with a paint program and (frame by frame) paint >the foreground image back in over the imagine image. Strickly speaking, what you are describing (if I understand correctly) is not rotoscoping. Rotoscoping uses backdrop images/video as a _tool_ to help you place and position objects, but the backdrop does not show up in the final product. I don't have 4.0 yet :( so I am not sure what autoloading is supposed to do. I believe you can accomplish what you want by mapping the images onto a plane in your scene. Since the plane is a "physical" object, you can move other objects behind it. Gary beeton@SEDSystems.ca @{" Thread 203" link IML-203} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-201 " MSG-201 Subject: The Amiga's future is set!! @toc contents Subject: The Amiga's future is set!! Date: Tuesday, 07 November 1995 17:37:23 From: Granberg Tom ---------------------------------------------------------------------------- Ok, it is maybe a slight possibilety that this will start yet another platform war, but let's not. The information I have is on this URL: http://www.portal.com:80/~amg/speech.html So the ones that are interested can go there and have a peek. Later Tom "R" Granberg @{" Thread 546" link IML-546} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-202 " MSG-202 Subject: Re: Attrib's for all of group? @toc contents Subject: Re: Attrib's for all of group? Date: Tuesday, 07 November 1995 19:20:51 From: Roger Straub ---------------------------------------------------------------------------- On Tue, 7 Nov 1995, Mike McCool wrote: > Lamer question of the week,--but I still haven't figured out how to do > this the easy way. > > I've got my wavey grass thingy going nicely, with a grand total of seven > blades of grass!--but how do I get my attribute for grass to work on all > seven blades without having to apply it separately to each blade of > grass? > > Join works nice,--but then the grass blades don't sway anymore, which is > sort of the whole point. Try using Apply. Set the Attrib's on one of the grass blades, then pick that one first (very important) and then pick the rest of the blades. Choose "Apply" from the Functions menu. Viola! You have a bunch (7) of blades of grass with the same attributes! See ya, Roger * Windows'95 = Macintosh'89 = Amiga'85 * @{" Thread 208" link IML-208} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-203 " MSG-203 Subject: Re: 4.0 and autoload backdrop images! @toc contents Subject: Re: 4.0 and autoload backdrop images! Date: Tuesday, 07 November 1995 19:47:04 From: CoryJ44@aol.com ---------------------------------------------------------------------------- In a message dated 95-11-07 12:59:23 EST, you write: >Rotoscoping uses backdrop images/video as a >_tool_ to help you place and position objects, but the backdrop does >not show up in the final product. I was under the impression that rotoscoping was basically brushmapping with video or animations--to be able to actually tack a video clip onto the screen of a TV object for example, or something to that effect . . . can anyone clarify? Cory @{" Thread 207" link IML-207} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-204 " MSG-204 Subject: Re: You mean you already have your copy of Imagine 4.0 ? You l @toc contents Subject: Re: You mean you already have your copy of Imagine 4.0 ? You l Date: Tuesday, 07 November 1995 19:52:43 From: Chris Hall ---------------------------------------------------------------------------- SUBJECT too long. Original SUBJECT is 'Re: You mean you already have your copy o f Imagine 4.0 ? You lucky guy' ---------------------- Original Message Follows ---------------------- >Hi Stephen, > >As probably many others users I sent my order for Imagine 4.0 the same day I >received the "famous" brochure. But, I still have nothing yet (pitty)... >Perhaps it's due to the fact i'm an overseas customer ? Anyway I hope that >Imagine 4.0 is really great and I'm impatiently waiting for may copies (amiga >and Pc). > >Claude > >Claude_Girolet@MSN.COM > I got my copy today (Tuesday) and I live in th U.K. The Blobs look quite interesting as well as quite a few new global FX textures added. Cepia tone, Fade to black, Negative & Solarize as well as more I can't remember now. Looks cool. Chris Hall. |--------------------------------------------------------|\ | You have been spoken to by Chris Hall || | A very tall and generally nice bloke from Great Briton || | || | E- mail me at : Hmmm. That's a tough one. || | WWW home page temporarily pulled down !! || | || | Today's lucky lottery numbers are :- || | 40 05 17 37 35 07 || |--------------------------------------------------------|| \--------------------------------------------------------\ @{" Thread 400" link IML-400} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-205 " MSG-205 Subject: Soft shadows @toc contents Subject: Soft shadows Date: Tuesday, 07 November 1995 20:42:24 From: Valleyview@aol.com ---------------------------------------------------------------------------- Just some times for soft shadows in case you're interested. A few objects with a few textures, 640 x 480, 24 bit color, a "sun" lightsource with low ambient light, and a pentium 60: scanline 2 min 34 sec trace no/ soft 4 min 16 sec trace w/ soft (20 lights) 22 min 55 sec trace w/ soft (100 lights) 1 hr 38 min 58 sec Might make you think of how bad you really want to use soft shadows. Also motion blur lets you pick how many images make up your blur. For example, if you pick a low number like 3, imagine renders 3 additional images or quadruples your rendering time. Hate to use it in a long animation. Rick If you really want to see the difference, I have the above pics. @{" Thread 166" link IML-166} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-206 " MSG-206 Subject: Re: 4.0 and autoload backdrop images! -Reply @toc contents Subject: Re: 4.0 and autoload backdrop images! -Reply Date: Tuesday, 07 November 1995 22:40:20 From: Peter Kovach ---------------------------------------------------------------------------- >>> 11/07/95 01:47pm >>> In a message dated 95-11-07 12:59:23 EST, you write: >Rotoscoping uses backdrop images/video as a >_tool_ to help you place and position objects, but the backdrop does >not show up in the final product. >I was under the impression that rotoscoping was basically > brushmapping with video or animations--to be able to actually tack a > video clip onto the screen of a TV object for example, or something to > that effect . . . can anyone clarify? > > Cory Actually, rotoscoping is the taking of a live video sequence and generating an animation by 'tracing' the image, modifiying it, coloring it, etc. and producing a new 'animated' movie from it. Take a look at the movie 'Wizards' or 'The Hobbit' and you will see that a LOT of the background data is minimally modified live video. The BEST example of rotoscoping is Heavy Metal. Taarna is drawn from a real woman, filmed for the sequences, in the costume (or out of it), traced, modified, and simply colored for the movie. @{" Thread 200" link IML-200} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-207 " MSG-207 Subject: Re: 4.0 and autoload backdrop images! @toc contents Subject: Re: 4.0 and autoload backdrop images! Date: Wednesday, 08 November 1995 00:14:05 From: Valleyview@aol.com ---------------------------------------------------------------------------- >>I was under the impression that rotoscoping was basically brushmapping You could brush map .flc files onto objects since 3.1 or 3.2. That's brush mapping. I believe rotoscoping is background images which can be used for modeling. You could load background animations in the action editor or individual pics in the other editors. With Imagine background .flcs do show up in the final product. I haven't tried this yet, but I believe the new feature is that when you load a background .flc in the action editor and go to the stage editor, the individual pics from the .flc will be automatically be loaded in the appropriate frames in the stage editor. So if you have a ..flc of a race in the background, you can go through your animation frames to make sure your race car object is where you want it in relation to the background. At least that is what I think it does, I'll have to try it out. Rick @{" Thread 171" link IML-171} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-208 " MSG-208 Subject: Re: Attrib's for all of group? @toc contents Subject: Re: Attrib's for all of group? Date: Wednesday, 08 November 1995 00:14:11 From: Valleyview@aol.com ---------------------------------------------------------------------------- In a message dated 95-11-07 17:14:28 EST, you write: >how do I get my attribute for grass to work on all >seven blades without having to apply it separately to each blade of >grass? Pick the blade with the attributes on it. Then multi-pick all the other blades. Then use the "APPLY" command. All done. Rick @{" Thread 241" link IML-241} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-209 " MSG-209 Subject: Blobs @toc contents Subject: Blobs Date: Wednesday, 08 November 1995 00:27:12 From: Kevin Alvarado ---------------------------------------------------------------------------- I have a question regarding those blobie thingies. What does a blob object consits of in the file format? Does it save as a normal point-edge-face object or is it in a different format like an object saved from the forms editor? I'm currious as to how these new objects will convert to other object formats. -KV- -- Life is hard and nothing is easily given... If you want anything out of life you have to fight for it... Prepare for Kombat! kra@aesthetic.com - - - - - - - - - Kevin Alvarado (714) 597-4995 Aesthetic Solutions 92 Argonaut, Suite #220 Aliso Viejo, CA 92656 @{" Thread 122" link IML-122} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-210 " MSG-210 Subject: Re: Backdrop images. @toc contents Subject: Re: Backdrop images. Date: Wednesday, 08 November 1995 05:03:00 From: m.rubin9@genie.com ---------------------------------------------------------------------------- Reply: Item #6204037 from MACLEDJ@PMITAO.USA.COM@INET02# Dan Animator Pro could be just the ticket. If you can purchase it through a school it can be had for $195. Jon Rubin I sure wish a Deluxe >Paint 4 type program existed for the PC world! That program was very useful. @{" Thread 199" link IML-199} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-211 " MSG-211 Subject: Re: Glows again @toc contents Subject: Re: Glows again Date: Wednesday, 08 November 1995 07:28:04 From: "Dan.Maclean" ---------------------------------------------------------------------------- From Dan MacLean >Have you turned on Brightness on your fog object? This is very necessary >when making glowing lights regardless of whether its a black background or >something. As far as I know, brightness just means that the object is independent of the lightsource. You could make a dark bright object. Bright just means light will not shine on it. It doesn't mean it will always be brighter than the background. If I'm wrong, I'm sure someone will tell me. @{" Thread 29" link IML-29} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-212 " MSG-212 Subject: Re:Particle animation @toc contents Subject: Re:Particle animation Date: Wednesday, 08 November 1995 09:16:06 From: Vanisrael@fytr.ucl.ac.be (Stephane Van Israel) ---------------------------------------------------------------------------- So, you can't morph between two objects with different face count but what you can do is to make a quick fade between your two objects using an image-processor or by animating the filter of both your objects or, if you're on an Amiga,use Dust (by Andreas Maschke) a shareware that's able to simulate (I think) a morph between two objects with different face count. I hope it helps, Stephane @{" Thread 433" link IML-433} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-213 " MSG-213 Subject: Re: Imagine 4.0, Spline Editor?? @toc contents Subject: Re: Imagine 4.0, Spline Editor?? Date: Wednesday, 08 November 1995 10:27:22 From: Ayalon Hermony ---------------------------------------------------------------------------- On Mon, 6 Nov 1995, dunc wrote: > > > FA> Daddy, what does formatting drive C mean? > > You're doing a fine job son > > It's the ultimate parenthood test of them all... How do you come back from 3D ? Ayalon M. Hermony, Internet: ila2024@datasrv.co.il @{" Thread 170" link IML-170} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-214 " MSG-214 Subject: Re: Backdrop images. @toc contents Subject: Re: Backdrop images. Date: Wednesday, 08 November 1995 10:38:02 From: "Dan.Maclean" ---------------------------------------------------------------------------- That is a very good idea! I hadn't thought of doing it that way. Thanks for the info! @{" Thread 210" link IML-210} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-215 " MSG-215 Subject: 4.0 raises WinImagine questions! @toc contents Subject: 4.0 raises WinImagine questions! Date: Wednesday, 08 November 1995 10:51:58 From: "Dan.Maclean" ---------------------------------------------------------------------------- From Dan MacLean: I just got 4.0 yesterday, haven't had a chance to try it out yet. I'm really looking forward to checking out motion blur. What I have seen is the flyer that came with the disks. It mentions you can send in your $200 now for WinImagine. I haven't gotten a mailer from Impulse in years so I know next to nothing about the upcoming WinImagine other than it will be a Win32 application runable from Windows 3.1, to Windows95 and that it will come on CDROM. Since they are taking money, there must be more information available than this. If anyone knows, what are the main features of WinImagine? Is it the same as 4.0? Are there added features like support for graphic files other than just Tiff and Tga? Support for more than just FLC animations? (AVI, MPEG, FLH, FLT) I've said here in the past that I can't afford the $200. Even so, I hope to eventually scrounge up that much, say, $10 a month or so. I'd appreciate any info you could give or just point me in the right direction. Thanks! @{" Thread 227" link IML-227} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-216 " MSG-216 Subject: Finally fixing it ... @toc contents Subject: Finally fixing it ... Date: Wednesday, 08 November 1995 10:56:02 From: sherman@netcad.ENET.dec.com ---------------------------------------------------------------------------- FROM too long. Original FROM is 'Steve NACAD::Sherman LKG2-A/R5 pole AA2 DTN 226 -6992 ' ---------------------- Original Message Follows ---------------------- Thought this might be of interest: Digital Equipment Corp.'s new FX!32 software allows Windows 95 applications written for Intel-based computers to run on Digital's high-speed Alpha chips. The 32-bit Windows applications reportedly run up to 40% faster on the Alpha than on computers equipped with Intel microprocessors. Beginning in 1996, FX!32 will be bundled with Windows NT on new Alpha systems. Current Alpha users will receive the software with their next NT upgrade. (Wall Street Journal 6 Nov 95 B7) @{" Thread 530" link IML-530} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-217 " MSG-217 Subject: Morphing (was Re: Particle animation) @toc contents Subject: Morphing (was Re: Particle animation) Date: Wednesday, 08 November 1995 11:58:47 From: Douglas.D.E.F.Smith@Woodford.avro.bae.eurokom.ie ---------------------------------------------------------------------------- FROM too long. Original FROM is 'Douglas Smith 0161-439-5050x4084 ' ---------------------- Original Message Follows ---------------------- One interesting (although a little crude) way of morphing between two objects with a different face count is to use an intermediate object. I've found the best way to do this is to use the forms editor to create stunt objects that have the general shape of the each real object. If you keep the same number of sections and points per section for each of the forms objects you'll have no problems. you don't need to be too careful, just get the correct general shape, it even helps if your object is a little "lumpy" and rough. In the detail editor make sure that each of your stunt objects is of about the same size as the real object. If you want the really cliched look, ensure your stunt object has a chrome attribute, otherwise try to duplicate similar textures to your real objects and lockstate them to the forms objects. In the stage editor, when you want the morph to begin insert your stunt object inside the real object, scale it down slightly so none of it is visible. over the next few frames, gradually increase the size of the stunt object while decreasing the size of the real object. If you've got a lumpy chrome stunt object, when this is rendered, the real object will appear to gradually melt into the stunt object, together with patches of silver showing through, very Terminator 2 ish. You can now morph the stunt version of your first object into the stunt version of your second object. I've found that because of the regularity of the structure of forms objects, they morph really well. when this morph is complete, you need to place a scaled down version of your second object inside it's stunt double. Then increase the size of your second object while decreasing the size of it's stunt double. If there is interest in a fuller tutorial for this, drop me an email at home and I'll create a sample project for uploading to Aminet (I have to do something while I'm waiting for Real3D to arrive). It did occur to me that using blobs might be a nice substitute for the stunt morphing state objects, perhaps someone might like to give that a go. Cheers, Doug -- Home: doug@defocus.demon.co.uk Work: douglas.d.e.f.smith@woodford.avro.bae.eurokom.ie (no binaries please) @{" Thread 404" link IML-404} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-218 " MSG-218 Subject: Re: Glows again @toc contents Subject: Re: Glows again Date: Wednesday, 08 November 1995 12:10:43 From: Tick@confusa.catt.ncsu.edu (Tyler Lund) ---------------------------------------------------------------------------- Hi Dan.Maclean, on Nov 08 you wrote: > > As far as I know, brightness just means that the object is independent of the > lightsource. You could make a dark bright object. Bright just means light > will not shine on it. It doesn't mean it will always be brighter than the > background. If I'm wrong, I'm sure someone will tell me. > Yes, the brightness simply makes the object immune to any shading at all whatsoever. The color of the object is taken from what is set in the attributes requester, and no attempt is made to shade the object. It is effectivly 'immune' to lightsources. --------------------------------------------------------, /// Tyler Lund / Check out my web page /// Tick@confusa.catt.ncsu.edu / for keen Tick and \\\/// http://www.catt.ncsu.edu/~tick/index.html / Babylon 5 Stuff!! \\\/ Amiga 3000/25 / ---------------------------------------------------' @{" Thread 223" link IML-223} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-219 " MSG-219 Subject: Re: 4.0 @toc contents Subject: Re: 4.0 Date: Wednesday, 08 November 1995 12:50:00 From: Michael North ---------------------------------------------------------------------------- > Jeez, we're talking seriously rendering-times now! I can't Imagine how long > an Image with 10 SoftShadows will slow down then! -:/ > I believe this method will be 100 Times faster than using multiply > lightsources grouped together for each softshadow, and quality must be well > worth a scream ?! .. 'Or am I fishing in the dark here ?' > I don't know if it's faster than the light arrays that people had used in the past for soft shadows, but it does produce better results. There's less visible banding. In my example there wasn't a heck of a lot of penumbra, but I haven't experimented enough with angles, intensity, or multiple light sources (fill lights) to tell if this is an inherent aspect of the feature. The other post on this subject was giving render times about the same as what I experienced, and offered some examples for comparison sake. Michael @{" Thread 374" link IML-374} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-220 " MSG-220 Subject: 4.0 Shipping @toc contents Subject: 4.0 Shipping Date: Wednesday, 08 November 1995 13:36:00 From: mike.vandersommen@caddy.uu.silcom.com (Mike Vandersommen) ---------------------------------------------------------------------------- I've tried to be patient...... but when I read someone in Europe gottheir copy o f 4.0 I'm starting to panic a bit. Is Impulse finishedmailing out 4.0 yet? I'm i n California, and I'm a lot closer toMinnesota than Europe is!!!Maybe they are s ending them out in alphabetical order? :)--- =FE InterNet - GraFX Haus BBS - San ta Barbara, Ca - (805) 683-1388 @{" Thread 243" link IML-243} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-221 " MSG-221 Subject: Re: 4.0 Shipping @toc contents Subject: Re: 4.0 Shipping Date: Wednesday, 08 November 1995 14:00:47 From: John Grieggs ---------------------------------------------------------------------------- >=20>=20> I've tried to be patient...... but when I read someone in Europe go=t> their copy of 4.0 I'm starting to panic a bit. Is Impulse finished> mailing out 4.0 yet? I'm in California, and I'm a lot closer to> Minnesota than Europe is!! !>=20I'm in California also, and also haven't recieved 4.0. :-( I've bee=n are gistered user since 0.9b, and am pretty bummed about this.> Maybe they are sendi ng them out in alphabetical order? :)Or geographical, East to West? :-)> ---> =FE InterNet - GraFX Haus BBS - Santa Barbara, Ca - (805) 683-1388>=20_john @{" Thread 244" link IML-244} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-222 " MSG-222 Subject: 4.0 motion blur and paths @toc contents Subject: 4.0 motion blur and paths Date: Wednesday, 08 November 1995 14:13:17 From: "Dan.Maclean" ---------------------------------------------------------------------------- From Dan MacLean I just tried motion blur and am very impressed! Only had time for a few stills, but the blur really adds to the realism. To bad it exacts such a toll on rendering times. Back to this rotoscoping thing. I'm wondering if motion blur would work when timing camera moves to a series of hand-held video backdrop images. I think the way you would match camera movements with Imagine would be to move the camera target (an axis) frame by frame. Can you do this? Or are you forced to use a path for the camera to align to a moving target? Here is why I ask: If you reposition the target axis frame by frame the only way for the current motion blur technique to work would be for Imagine to guess the intervening camera alignments between the frames. If it does this, great! I'm asuming the way to do this with a path that the camera aligns to is to divide the path into knots equal to the number of frames in the animation. Then, frame by frame, you move the knots to their correct postion. Then it would be easy for imagine to figure out the inbetween frames. Am I correct in these assumptions? I haven't really used Imagine in this way before and would like to but have VERY little time. If any of you have experience in this, I'd appreciate any pointers. Thanks again. Oh, one last thing. Is it possible to increase the size of the stars in the starfield? The motion blur seems to blur the current ones out so that you can't see them. I thought there used to be a preferences setting for this but I can't find it. @{" Thread 300" link IML-300} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-223 " MSG-223 Subject: Re: Glows again @toc contents Subject: Re: Glows again Date: Wednesday, 08 November 1995 16:58:38 From: Roger Straub ---------------------------------------------------------------------------- Brighness sets an objects surface so that no shading is applied. If you have a normal, blue sphere, the blue will fade to black where no light is hitting the sphere's surface. If you set it to bright, it will remain the same shade no matter where you look on the surface, lit or otherwise. Fog is similar, but not quite the same. If you set the fog length of an object to a very short fog length, it will not be shaded either. This is because Imagine doesn't create volumetric fog. (5.0? Please?) If it did, the object would be treated like a volume of fog, the parts of it that are closer to the light blocking some of the light that would normally reach the nether regions; thusly, a fog object would be shaded. This is also why fog is useless for atmospheres; if even one ray hits a fog object, the whole object is lit, and the night side of your planet is as bright as day. See ya, Roger * Windows'95 = Macintosh'89 = Amiga'85 * On Wed, 8 Nov 1995, Dan.Maclean wrote: > > As far as I know, brightness just means that the object is independent of the > lightsource. You could make a dark bright object. Bright just means light > will not shine on it. It doesn't mean it will always be brighter than the > background. If I'm wrong, I'm sure someone will tell me. > > @{" Thread 211" link IML-211} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-224 " MSG-224 Subject: Re: Backdrop images. @toc contents Subject: Re: Backdrop images. Date: Wednesday, 08 November 1995 17:52:55 From: sgiff@airmail.net (Stephen Gifford) ---------------------------------------------------------------------------- >Reply: Item #6204037 from MACLEDJ@PMITAO.USA.COM@INET02# > > > Dan > >Animator Pro could be just the ticket. If you can purchase it through >a school it can be had for $195. > >Jon Rubin > >I sure wish a Deluxe > >Paint 4 type program existed for the PC world! That program was very useful. > > Try Painter for Windows or PhotoShop or Xres or Ron Scott's QFX. All of these can no doubt match any features of Deluxe Paint and more. s.g. @{" Thread 214" link IML-214} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-225 " MSG-225 Subject: Re: 4.0 raises WinImagine questions! @toc contents Subject: Re: 4.0 raises WinImagine questions! Date: Wednesday, 08 November 1995 18:05:26 From: sgiff@airmail.net (Stephen Gifford) ---------------------------------------------------------------------------- >>From Dan MacLean: > >If anyone knows, what are the main features of WinImagine? Is it the same as >4.0? Are there added features like support for graphic files other than just >Tiff and Tga? Support for more than just FLC animations? (AVI, MPEG, FLH, >FLT) I've said here in the past that I can't afford the $200. Even so, I >hope to eventually scrounge up that much, say, $10 a month or so. > >I'd appreciate any info you could give or just point me in the right >direction. Thanks! Mike has stated (this is not a quote) that the features that are going to be available in Win Imagine are the same as in 4.0. There will be few if any new additions. Of course that would be fine with me as long as they get that altitude map seam out o' there. Hope they write their program to include network rendering. I would think it wouldn't be that much of a problem since Win 95 has networking built in. I know nothing about programming so maybe this is an incorrect assumption. s.g. @{" Thread 19" link IML-19} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-226 " MSG-226 Subject: Re: You mean you already have your copy of Imagine 4.0 ? You l @toc contents Subject: Re: You mean you already have your copy of Imagine 4.0 ? You l Date: Wednesday, 08 November 1995 18:07:57 From: Kent Marshall Worley ---------------------------------------------------------------------------- SUBJECT too long. Original SUBJECT is 'Re: You mean you already have your copy o f Imagine 4.0 ? You lucky guy' ---------------------- Original Message Follows ---------------------- > >Claude_Girolet@MSN.COM > > > I got my copy today (Tuesday) and I live in th U.K. The Blobs look quite > interesting as well as quite a few new global FX textures added. Cepia tone, > Fade to black, Negative & Solarize as well as more I can't remember now. > > Looks cool. > Chris Hall. > has anyone been able to do a states animation of blobs? If I save the blobs as mesh objects they differ in in point size so They will not morph. If I save them as a state object in the original CSG format I get a bad chunk size error when I try and reload the object. mumu@america.net @{" Thread 204" link IML-204} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-227 " MSG-227 Subject: 4.0 raises WinImagine questions! -Reply @toc contents Subject: 4.0 raises WinImagine questions! -Reply Date: Wednesday, 08 November 1995 19:05:20 From: Craig Andera ---------------------------------------------------------------------------- Impulse and others that have talked to them have more or less said that WinImagine will mostly be a port of 4.0 to Windows/NT/95. My read is that there will be one or two new features at most, and they will be nothing as big as the 3.0->4.0 difference. Of course, when I say there will be no new features, this is completely ignoring the fact that Imagine will finally, finally be able to run under Windows. Our lucky Amigan companions have had this from the get-go, and now PC users will also enjoy multitasking and a standard interface. I'm so excited about WinImagine, I've gone out and bought a dual P133 running Windows NT. The ability to run one instance on one processor rendering, while modeling with the other processor will easily increase my productivity by a factor of two, not to mention the speed increase a single P133 provides over my 486/66. OK, OK. Time to calm down and return to the subject at hand. For my part, I will definitely not be sending Impulse the money for a while. Given that software release dates are a moving target, and given that even Impulse acknowleges that it isn't comfortable setting a WinImagine release date, I'd rather hang on to the $200 for now. Just my two drachma. -Craig @{" Thread 225" link IML-225} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-228 " MSG-228 Subject: Re: 4.0 Shipping @toc contents Subject: Re: 4.0 Shipping Date: Wednesday, 08 November 1995 20:15:21 From: Kevin Alvarado ---------------------------------------------------------------------------- On Nov 8, 1:36pm, Mike Vandersommen wrote: > Subject: 4.0 Shipping > > Maybe they are sending them out in alphabetical order? :) >-- End of excerpt from Mike Vandersommen Not true, I haven't gotten mine yet. They might be sending them in order they received the orders. I think I'll call and find out what's the scoop. In the mean time... I've got my head stuck in the mail box :) -KV- -- Life is hard and nothing is easily given... If you want anything out of life you have to fight for it... Prepare for Kombat! kra@aesthetic.com - - - - - - - - - Kevin Alvarado (714) 597-4995 Aesthetic Solutions 92 Argonaut, Suite #220 Aliso Viejo, CA 92656 @{" Thread 760" link IML-760} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-229 " MSG-229 Subject: Shipping 4.0 @toc contents Subject: Shipping 4.0 Date: Wednesday, 08 November 1995 20:52:11 From: Kevin Alvarado ---------------------------------------------------------------------------- I spoke with Impulse. Accroding to the person I spoke with, only PC versions are shipping Amiga version are just now starting to ship. According to Impulse. -KV- -- Life is hard and nothing is easily given... If you want anything out of life you have to fight for it... Prepare for Kombat! kra@aesthetic.com - - - - - - - - - Kevin Alvarado (714) 597-4995 Aesthetic Solutions 92 Argonaut, Suite #220 Aliso Viejo, CA 92656 @{" Thread 24" link IML-24} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-230 " MSG-230 Subject: 3D Design @toc contents Subject: 3D Design Date: Wednesday, 08 November 1995 21:05:24 From: RobSampson@aol.com ---------------------------------------------------------------------------- Well just got the second issue of 3D Design today. Lots of good information, quality tips generic to many software packages ect. Good magazine. Of course I went pouring through it to find any mention of Imagine. Sorry to say we got an "Oh by the way" type mention along with the usual whack about the poor manual. Truespace and Lightwave get allot of press, probably because of bang for the buck and the fact that they are windoze programs. I hope winimagine gets rolling soon. I don't think anyone is going to take Imagine seriously until a windows version is released. In anycase, there is a good article which describes using a procedural texture in Truespace to create a lightning effect. If I get a chance I will experiment with the technique in Imagine to see if there is something we might be able to do in order to duplicate this. The example in the magazine was fairly nice. Has anyone tried something similar with Imagine before? If so has anyone been successfull. Bob............... @{" Thread 257" link IML-257} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-231 " MSG-231 Subject: Source for Imagine to/from everything else convertors @toc contents Subject: Source for Imagine to/from everything else convertors Date: Wednesday, 08 November 1995 22:36:53 From: Peter Kovach ---------------------------------------------------------------------------- Is there source out there for Imagine to everything and everything to Imagine data file conversion. Any pointers to code for such formats as .3ds, .dxf, etc. would be greatly appreciated. I do not want to reinvent the wheel just for something as standard as reading and writing files. Any help would be GREATLY appreciated. @{" Thread 248" link IML-248} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-232 " MSG-232 Subject: Re: Cmpeg and Wife (and Winimagine upgrade cost) @toc contents Subject: Re: Cmpeg and Wife (and Winimagine upgrade cost) Date: Thursday, 09 November 1995 01:11:57 From: Falko@aol.com ---------------------------------------------------------------------------- In a message dated 95-11-06 21:45:37 EST, you write: MACLEDJ@pmitao.usa.com >I REALLY doubt that my much requested glowing lights feature will be included >with WinImagine, so I won't feel that I'm missing out on much. Someone will >have to tell my how good that 3D program is that is coming with Corel Draw 6. >It seems it's animation features are severely limited, but you get a full >graphics suite also. Sounds like a deal. > > That 3d program included with Corel Draw 6 is a 32bit version of RayDream Designer. Falko @{" Thread 182" link IML-182} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-233 " MSG-233 Subject: A blobs challenge! @toc contents Subject: A blobs challenge! Date: Thursday, 09 November 1995 01:46:41 From: David Alan Steiger ---------------------------------------------------------------------------- Hey! I haven't got 4.0 yet, but I've got a challenge for those who do! You aching for a topic for your blob experiments? A lava lamp! My grandparents still have one of these from God knows when. I'd love to see this! ------------------/-------------------------------------/--------------------- David Steiger / CSU Stanislaus / Computer Artist, / If you can read this, das@csustan.edu / CS/Art major / Slipshod Software / I'm procrastinating! --------------------------------/--------------------------------------------- @{" Thread 334" link IML-334} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-234 " MSG-234 Subject: Re: You mean you already have your copy of Imagine 4.0 ? You l @toc contents Subject: Re: You mean you already have your copy of Imagine 4.0 ? You l Date: Thursday, 09 November 1995 04:30:20 From: Valleyview@aol.com ---------------------------------------------------------------------------- SUBJECT too long. Original SUBJECT is 'Re: You mean you already have your copy o f Imagine 4.0 ? You lucky guy' ---------------------- Original Message Follows ---------------------- You haven't been paying attention to the posts lately. I posted almost the exact same question 2 or 3 days ago (the day I got 4). Later that day I posted the answer myself after I figured out what I was doing wrong. Even Mike H. sent me that it just saved the file wrong. That wasn't it. Keep the blobs in blob format and create state. Do NOT pick the shape data type, group only. Do this for any state you create. Works great. Made a drop move down a tube till it got to another drop, they swelled into one until so big that one drop stretched away from the other until they broke contact and it fell. Any more problems, hollar, I've been playing with blobs alot. Rick @{" Thread 256" link IML-256} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-235 " MSG-235 Subject: Re: 4.0 @toc contents Subject: Re: 4.0 Date: Thursday, 09 November 1995 05:29:00 From: RobSampson@aol.com ---------------------------------------------------------------------------- In a message dated 95-11-08 17:50:02 EST, you write: >> > >I don't know if it's faster than the light arrays that people had used >in the past for soft shadows, but it does produce better results. There's >less visible banding. In my example there wasn't a heck of a lot of >penumbra, but I haven't experimented enough with angles, intensity, Well I have a couple of Tim (Crestline) Wilsons light arrays, one is 33 lights the other is 66. Since I am doing a scene in which I am experimenting with the soft shadow feature in Imagine I will run the same scene with Tim's light array (the 33 for times sake:) and see what the differences are including effects. I will post the results when complete. Bob............ @{" Thread 276" link IML-276} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-236 " MSG-236 Subject: DPaint Replacement For PC's... @toc contents Subject: DPaint Replacement For PC's... Date: Thursday, 09 November 1995 10:41:22 From: "Alex..." ---------------------------------------------------------------------------- > >I sure wish a Deluxe Paint 4 type program existed for the PC world! That > >program was very useful. > > > > [Painter, Animator Pro, Photoshop, Xres & QFX suggested] Can I just add Fractal Painter to this list. I have a friend at home who uses it, and it really is _hot_. Photoshop is excellent, but it does lack in basic painting tools (eg. things like creating rectangles, ellipses, and other simple shapes) - its great if you want to modify an existing image, but a bit more tricky to use if you are starting with a blank canvas. Fractal Painter fills this gap nicely - I guess I'd compare it to TVPaint. It also have a _really_ good interface =Bo) Hope this helps, Alex... -- \|/ Alexander Craig Parallel Systems Group (o o) A.Craig@dcs.warwick.ac.uk University of Warwick, UK -oOO-(_)-OOo- Home --- @{" Thread 262" link IML-262} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-237 " MSG-237 Subject: Waving grass field @toc contents Subject: Waving grass field Date: Thursday, 09 November 1995 12:17:07 From: Mike McCool ---------------------------------------------------------------------------- The discussion on this thread got me very excited to try and implement waving grass/hair. But the method someone suggested, about replicating and slicing, though it sounded quite tempting and straightforward, did not yield nearly as good a result as I got from following a fellow's advice I got on this subject last year. This fellow's method didn't require any axis shifting, or bottom-row-of-points lowering, and it yielded a far more realistic bed of grass than the replication suggestion, which ends up looking far too symetrical. And I'm afraid I'm still a bit vague on why we ever needed to invoke the SLICE function. Why was this necessary? (If my query's too dumb, consider the source). I'm enclosing that other fellow's tip below. As ever, I edited out the guy's header and footer, so I don't know who posted this great advice. Please, if you're still with us, pipe up and take credit. ****************************************************************** I made a one polygon object in the detail editor, stretched it so that it was shaped like a piece of grass, and made the Z axis come through paralell to the middle of the object. Picked the edges, and made them quick edges. Added grassy attributes, and turned Quick Edges on in the attributes requester. Quick edges because 3 edges is a lot quicker than 8 in a bounding box, when you get to stage. I then made about four hundred copies of this object, spread out in a 20x20 grid. Use multi select to speed things up. Could really use Macros Soon, impulse. I then multi selected objects using the lasso tool randomly, and sized, rotated, and moved the objects slightly, just to get an irregular look. Repeated this several times. When the objects looked like a messy patch of grass, or something like that, I added an axis, and picked it. Picked all the other objects with a drag box and grouped them to the axis. Saved object. In the action editor, I added the object for 50 frames to do a test anim. In the FX bar I added the Sway.ifx for all 50 frames: Start Frame 1 End Frame 50 All buttons off except X-axis Minimum # of gyrations: 1 Maximum # of gyrations: 3 Minimum gyration angle: 10 Maximum gyration angle: 30 Random number seed: whatever When I render this I get a patch of grass, swaying back and forth. Some leaves of grass sway fast, and others slow, but they all have almost the same direction of sway. There are no abrubt changes from frame to frame. @{" Thread 301" link IML-301} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-238 " MSG-238 Subject: Problems... @toc contents Subject: Problems... Date: Thursday, 09 November 1995 12:40:12 From: cv773@cleveland.Freenet.Edu (Matthew C. Polak) ---------------------------------------------------------------------------- I got IM4.0 (PC Version) earlier this week, and LOVE the new features... Just a few quick questions for anyone who would be willing to try to give me some answers! :-) First of all, I like the fact that you can run Imagine in 256 colors now and have the texture preview, however, the program occasionally crashes after viewing a quickrender. Just stops at the image, and locks up. :-( I'm NOT using imagine's "True Color" option, and I don't believe it's a memory-manager type problem...I cleanbooted the system and bypassed all system files. I'm also using UNIVESA. I have had Imagine 3.0 for close to a year, and this has never happened once! I'm open to ANY suggestions! Also, BTW, what are the options in the Preferences editor that say something like "15-bit VESA graphics byte storage format" There are about 8 of them, I believe... Is this where I would enter in the information I find in the "SHOW VESA MODES" option at the top of the screen when I start Imagine? If so, how and why? Last but not least, (and maybe this is in the manual, but I didn't see it when breezing through) how do you set the metaballs/blobs so they will attract (stretch the skin) over a farther distance? (Kind of like putting two tennisballs in a long sock and pulling really hard) I would like to make the skin just keep stretching, and not break away (As would happen with the surface tension on blob in a liquid) Can this be done? Just wondering... Also, so I can contribute to some of the questions that were asked... Rotoscope - "A technique in which individual frames of a movie are blown up and traced, one at a time, onto animation cels. Thus live action can be turned into animation (when the cells are rephotographed), ghostly effects can be aded to live action (the ghoulies in Poltergeist), technical marvels can be put into real people's hands (the lightsabers in Star Wars) and so on..." (Excerpt from a book I have) Thanks for any replies! -M. Polak @{" Thread 313" link IML-313} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-239 " MSG-239 Subject: Re: Source for Imagine to/from everything else convertors @toc contents Subject: Re: Source for Imagine to/from everything else convertors Date: Thursday, 09 November 1995 13:07:33 From: Vance Schowalter ---------------------------------------------------------------------------- Um, Interchange was first made for the Amiga, and as far as I know, it's still available for it. ******************************************* * Vance Schowalter >>Image Master<< * * * * Internet: viking@freenet.edmonton.ab.ca * * * * "Affable little snow creature." * ******************************************* @{" Thread 148" link IML-148} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-240 " MSG-240 Subject: Lightning @toc contents Subject: Lightning Date: Thursday, 09 November 1995 13:35:00 From: mike.vandersommen@caddy.uu.silcom.com (Mike Vandersommen) ---------------------------------------------------------------------------- -> a good article which describes using a procedural texture in Trues=pac-> crea te a lightning effect. If I get a chance I will experiment wi=th-> technique in Imagine to see if there is something we might be able= to-> order to duplicate this. The example in the magazine was fairly n=ice-> anyone tried something sim ilar with Imagine before? If so has any=one-> successfull.Fredster (Aderhold) a t fredster@netrix.net did a nice lightning effec=tusing Imagine's textures. (see http://www.netrix.net/users/fredster/images/gallery/strat.jpg)Maybe he can comm ent on how he did it.Take it Fred.......... /------------------------------ ___ ___ ___ ___ | Mike van der Sommen / __ /_ _/ /__/ /_ \ / | Santa Barbara, Ca. /___/ / \ / / / / \ | mike.vandersommen@caddy.uu.silcom.com HAUS BBS | "Blackouts make for nice breaks in the day" \_________________________________ ____________________________--- =FE InterNet - GraFX Haus BBS - Santa Barbara, Ca - (805) 683-1388 @{" Thread 258" link IML-258} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-241 " MSG-241 Subject: Attribs on Image Maps @toc contents Subject: Attribs on Image Maps Date: Thursday, 09 November 1995 13:37:50 From: Greg Stritmater ---------------------------------------------------------------------------- I'm sorry if this is in the manual, but how can I set the attribs for a image map to be different than the object it's applied to. In clearer terms, I have an object (a bottle) that is transparent, and I want to apply a label to it, which is opaque. When I apply it, it automatically assumes the transparancy of the parent object. Is there a setting I'm missing? btw, I'm using 4.0 pc. Also, I don't think my last post got through, but if anyone is having problems with a Matrox Millenium and Imagine 4.0, I found out that it's a bug in the Millenium VESA support which will (acording to Matrox) be fixed via a bios upgrade next week. This will let you be able to use the real-time previewing in 4.0 (3.3 too i think) Ps. Does anyone know when/if Steve Worley's Imagine 3.0 book is coming out? Greg Stritmater senip@j51.com @{" Thread 277" link IML-277} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-242 " MSG-242 Subject: A blobs challenge! @toc contents Subject: A blobs challenge! Date: Thursday, 09 November 1995 13:52:00 From: mike.vandersommen@caddy.uu.silcom.com (Mike Vandersommen) ---------------------------------------------------------------------------- -> From: David Alan Steiger ->-> A lava lamp!->-> My grand parents still have one of these from God knows when.Hey, sonny! What's THAT supp osed to mean? My wife got me oneof those for my birthday.....last year!I thought it was groooovy!--- =FE InterNet - GraFX Haus BBS - Santa Barbara, Ca - (805) 6 83-1388 @{" Thread 233" link IML-233} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-243 " MSG-243 Subject: 4.0 Shipping -Reply @toc contents Subject: 4.0 Shipping -Reply Date: Thursday, 09 November 1995 14:14:00 From: mike.vandersommen@caddy.uu.silcom.com (Mike Vandersommen) ---------------------------------------------------------------------------- -> The vagiaries of the US Postal Service are more complex than any-> raytracing . When I lived in Boston, letters would commonly take 8 =day-> reach me from Min nesota, despite the fact that my letters TO Minne=sot-> took the usual 3 days.-> -> I'd worry if you didn't have it in a week.Well, I called Impulse to get the s tatus on my order. HORROR! Theysaid they never received my check!!! I sent it at the end of August. =Icalled my bank and they said it was cashed Sept. 4th. Terr ific. Eithe=rsome disgruntled postman cashed my $200 check or Impulse cashed it amonth ago but forgot to register it. Now I have to hassle getting acopy of the cancelled check, fax it to Impulse to prove to THEM theycashed my check.This kin d of thing is the very reason I am goosy about paying forsomething that ISN'T sh ipping! Lots of things can happen in a monthor two.I have a couple other choice observations .... but I'll bite mylip until I get the copy of the cashed check. I'm gonna bepretty upset if it was endorsed by Crowbar Mike with a "pay to theorder of Che' Le Minnesota Restaurant" on the back.Moral! DO NOT DO NOT UPGRADE/ORDER BY CHECK. USE CREDIT CARD ONLY!!! /------------------- ----------- ___ ___ ___ ___ | Mike van der Sommen / __ /__/ /__/ /_ \ / | Santa Barbara, Ca. /___/ / \ / / / / \ | mike.vandersommen@caddy.uu.silcom.com HAUS BBS | "It's always somethin' -R.R.D." \___________________________ __________________________________--- =FE InterNet - GraFX Haus BBS - Santa Barb ara, Ca - (805) 683-1388 @{" Thread 249" link IML-249} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-244 " MSG-244 Subject: Re: 4.0 Shipping @toc contents Subject: Re: 4.0 Shipping Date: Thursday, 09 November 1995 14:52:13 From: beeton@SEDSystems.ca (Gary Beeton - SED Systems) ---------------------------------------------------------------------------- >I'm in California also, and also haven't recieved 4.0. :-( I've been a >registered user since 0.9b ... That would make you an Amiga user!? If so then be patient - 4.0 Amiga is shipping after the PCs (Hopefully soon! Hopefully now! Maybe today?! Maybe its in the mail! Maybe its in my mailbox! Maybe my girlfriend has already installed it!!... ....WHOA... ...... ...I'm okay now). Gary beeton@SEDSystems.ca @{" Thread 228" link IML-228} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-245 " MSG-245 Subject: Re: Source for Imagine to/from everything else convertors @toc contents Subject: Re: Source for Imagine to/from everything else convertors Date: Thursday, 09 November 1995 14:53:45 From: Vance Schowalter ---------------------------------------------------------------------------- On Thu, 9 Nov 1995, Kevin Alvarado wrote: > I wasn't aware of this, thanks. > The address and phone number in the previous post as far as I know is still > correct. > > -KV- You're very welcome. *8^) ******************************************* * Vance Schowalter >>Image Master<< * * * * Internet: viking@freenet.edmonton.ab.ca * * * * "Affable little snow creature." * ******************************************* @{" Thread 239" link IML-239} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-246 " MSG-246 Subject: Eye Fry TV in Boston @toc contents Subject: Eye Fry TV in Boston Date: Thursday, 09 November 1995 15:17:39 From: BOCONNELL@mecn.mass.edu ---------------------------------------------------------------------------- Hi All- A while back I posted information about a TV show that was sent to Europe. The show, called "Eye Fry TV" is a videophonic digital media show including animations created with Imagine. We have heard that there is a possibility of being distributed in Europe. Watch for it on a network near you. (hopefully, please) We have also had the opportunity to book the show for two nights at the Coolidge Corner Theatre in Brighton MA. This is a large screen projection event (30 foot wide letterboxed Imagine animations!) If you are in the Boston metropolitan area, you might like to check it out. The evenings are scheduled for the evening of the first full moon of 1996 and the evening of the Spring Solstice. More information will be available in the near future. Bob O'Connell Animation Director Eye Fry Television @{" Thread 306" link IML-306} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-247 " MSG-247 Subject: I got my Imagine4.0 manual! @toc contents Subject: I got my Imagine4.0 manual! Date: Thursday, 09 November 1995 15:33:36 From: Ed Totman ---------------------------------------------------------------------------- Didn't you get yours? It's in the object directory - manual.iob. Can't really read it but it's there, in 3d even! Cute Impulse! Gave me a good chuckle. @{" Thread 255" link IML-255} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-248 " MSG-248 Subject: Re: Source for Imagine to/from everything else convertors @toc contents Subject: Re: Source for Imagine to/from everything else convertors Date: Thursday, 09 November 1995 16:04:35 From: Kevin Alvarado ---------------------------------------------------------------------------- On Nov 8, 4:36pm, Peter Kovach wrote: > Subject: Source for Imagine to/from everything else convertors > Is there source out there for Imagine to everything and everything to > Imagine data file conversion. > > Any pointers to code for such formats as .3ds, .dxf, etc. would be greatly > appreciated. I do not want to reinvent the wheel just for something as > standard as reading and writing files. > > Any help would be GREATLY appreciated. >-- End of excerpt from Peter Kovach There is a program on the PC side (unfortunately, I use Amiga and can't use it) that will convert most everything to most everything, including object formats that are native to SGI workstations as well as Imagine objects. The name of the program is "InterChange". It works real good, I've seen it in action. Contact: Syndesis Corporation 235 South Main Street Jefferson, WI 53549 (414) 674-5200 (414) 674-6363 FAX There is an archive floating around called im3texdoc.lha by S. Kirvan. I downloaded it from GEnie but have come accross it at Aminet under "gfx/3d" This document explains the Imagine 3.0 Object format (tddd) and also the textures for 3.0. I used this to create a conversion program to another format and it was a big help. I would like to thank S. Kirvan for his efforts. The only thing about coding your own conversion program is you need to find an explaination of the format(s) your trying to convert to. There are also a number of conversion programs out there, you'll just have to keep an eye out for them. Kevin -KV- Alvarado -- Life is hard and nothing is easily given... If you want anything out of life you have to fight for it... Prepare for Kombat! kra@aesthetic.com - - - - - - - - - Kevin Alvarado (714) 597-4995 Aesthetic Solutions 92 Argonaut, Suite #220 Aliso Viejo, CA 92656 @{" Thread 253" link IML-253} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-249 " MSG-249 Subject: Re: 4.0 Shipping @toc contents Subject: Re: 4.0 Shipping Date: Thursday, 09 November 1995 17:33:35 From: John Grieggs ---------------------------------------------------------------------------- > > >I'm in California also, and also haven't recieved 4.0. :-( I've been a > >registered user since 0.9b ... > > That would make you an Amiga user!? If so then be patient - 4.0 Amiga > is shipping after the PCs (Hopefully soon! Hopefully now! Maybe > today?! Maybe its in the mail! Maybe its in my mailbox! Maybe my > girlfriend has already installed it!!... ....WHOA... ... check>... ...I'm okay now). > Amiga and PC both. :-) Yes, I get to pay twice for version upgrades... > > Gary > beeton@SEDSystems.ca > _john @{" Thread 221" link IML-221} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-250 " MSG-250 Subject: Sorry Could Not Find Subject! @toc contents Date: Thursday, 09 November 1995 19:21:48 From: Jaggy San ---------------------------------------------------------------------------- Here are two files (supposed to be sent from helmy@voyager.com but had some problems so I'm sending them for him...) Lemme know if there are any problems ....Brandon ------------------------------------------------------------ @{" Thread 398" link IML-398} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-251 " MSG-251 Subject: Re: 3D Design & other magazines @toc contents Subject: Re: 3D Design & other magazines Date: Thursday, 09 November 1995 19:44:56 From: Damon LaCaille ---------------------------------------------------------------------------- Cory, got a number or address for the publisher? Thanks! *===================*===========================* | Damon L. LaCaille | Email - nomad@aloha.net | *===================*================*==========* | "That's a pretty stupid idea John, | A3000/25 | | I'm afraid I'll have to kill you." | 10/540 | *====================================*==========* On Thu, 9 Nov 1995 CoryJ44@aol.com wrote: > >Well just got the second issue of 3D Design today. Lots of good > information, > >quality tips generic to many software packages ect. Good magazine. > > As long as we're recommending 3D-related magazines, I find DV magazine to be > packed with good reviews, industry updates, etc. Many of us who "do 3D" > integrate our work into other areas, such as video or multimedia, and DV > covers all of the bases . . . highly > recommended. > > Cory > @{" Thread 274" link IML-274} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-252 " MSG-252 Subject: Thrusters @toc contents Subject: Thrusters Date: Thursday, 09 November 1995 19:49:05 From: Damon LaCaille ---------------------------------------------------------------------------- Well, it seems either nobody received my message, or nobody responded, I tend to hope it was the former.. Here it is again, and if nobody responds this time, I'll get the hint ;) Last month's Video Toaster User had a good tutorial on how to create realistic thrusters on the "Hammerhead" space ships from Space: Above and Beyond. Unfortunately, like most 3D tutorials, it was based on another 3D package, Lightwave. If anybody has read this issue, and has tried similar techniques with Imagine, would you mind posting the textures you used, the settings, and any other hints or tips that might make a good animation? I've tried so far and have come up with some "ok" thrusters, but they don't animate (so they look pretty stupid) and aren't very realistic looking. Thanks for the help! By the way, just ordered my version of Amiga Imagine 4.0 today, has ANYBODY received their copy of it yet, anywhere? *===================*===========================* | Damon L. LaCaille | Email - nomad@aloha.net | *===================*================*==========* | "That's a pretty stupid idea John, | A3000/25 | | I'm afraid I'll have to kill you." | 10/540 | *====================================*==========* @{" Thread 268" link IML-268} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-253 " MSG-253 Subject: Re: Source for Imagine to/from everything else convertors @toc contents Subject: Re: Source for Imagine to/from everything else convertors Date: Thursday, 09 November 1995 20:14:59 From: Kevin Alvarado ---------------------------------------------------------------------------- On Nov 9, 1:07pm, Vance Schowalter wrote: > Subject: Re: Source for Imagine to/from everything else convertors > Um, Interchange was first made for the Amiga, and as far as I know, it's > still available for it. > >-- End of excerpt from Vance Schowalter I wasn't aware of this, thanks. The address and phone number in the previous post as far as I know is still correct. -KV- -- Life is hard and nothing is easily given... If you want anything out of life you have to fight for it... Prepare for Kombat! kra@aesthetic.com - - - - - - - - - Kevin Alvarado (714) 597-4995 Aesthetic Solutions 92 Argonaut, Suite #220 Aliso Viejo, CA 92656 @{" Thread 245" link IML-245} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-254 " MSG-254 Subject: Re: Attribs on Image Maps @toc contents Subject: Re: Attribs on Image Maps Date: Thursday, 09 November 1995 20:49:39 From: Kevin Alvarado ---------------------------------------------------------------------------- In-Reply-To: Greg Stritmater "Attribs on Image Maps" (Nov 9, 1:37pm) X-Mailer: Z-Mail (3.2.2 10apr95 MediaMail) On Nov 9, 1:37pm, Greg Stritmater wrote: > Subject: Attribs on Image Maps > > I'm sorry if this is in the manual, but how can I set the attribs > for a image map to be different than the object it's applied to. In > clearer terms, I have an object (a bottle) that is transparent, and I > want to apply a label to it, which is opaque. When I apply it, it > automatically assumes the transparancy of the parent object. Is there a > setting I'm missing? btw, I'm using 4.0 pc. > >-- End of excerpt from Greg Stritmater Pick the faces that you don't want transparent and make them a subgroup. You can then give the subgroup it's own attributes and your map should come out fine. Even if you don't make the faces a subgroup, you can select the faces and use the attribute requester to adjust the transparency for just those selected faces. You're lucky, I haven't gotten my copy of v4.0 yet. Still waiting. -KV- -- Life is hard and nothing is easily given... If you want anything out of life you have to fight for it... Prepare for Kombat! kra@aesthetic.com - - - - - - - - - Kevin Alvarado (714) 597-4995 Aesthetic Solutions 92 Argonaut, Suite #220 Aliso Viejo, CA 92656 @{" Thread 266" link IML-266} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-255 " MSG-255 Subject: Re: I got my Imagine4.0 manual! @toc contents Subject: Re: I got my Imagine4.0 manual! Date: Thursday, 09 November 1995 21:21:14 From: Vance Schowalter ---------------------------------------------------------------------------- On Thu, 9 Nov 1995, Ed Totman wrote: > Didn't you get yours? It's in the object directory - manual.iob. > Can't really read it but it's there, in 3d even! > > Cute Impulse! Gave me a good chuckle. > Perhaps you can read it if you render it (scanline, of course). *8^) ******************************************* * Vance Schowalter >>Image Master<< * * * * Internet: viking@freenet.edmonton.ab.ca * * * * "Affable little snow creature." * ******************************************* @{" Thread 554" link IML-554} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-256 " MSG-256 Subject: Re: You mean you already have your copy of Imagine 4.0 ? You l @toc contents Subject: Re: You mean you already have your copy of Imagine 4.0 ? You l Date: Thursday, 09 November 1995 22:01:13 From: Kent Marshall Worley ---------------------------------------------------------------------------- SUBJECT too long. Original SUBJECT is 'Re: You mean you already have your copy o f Imagine 4.0 ? You lucky guy' ---------------------- Original Message Follows ---------------------- On Wed, 8 Nov 1995 Valleyview@aol.com wrote: > You haven't been paying attention to the posts lately. I posted almost the > exact same question 2 or 3 days ago (the day I got 4). Later that day I > posted the answer myself after I figured out what I was doing wrong. Even > Mike H. sent me that it just saved the file wrong. That wasn't it. Keep the > blobs in blob format and create state. Do NOT pick the shape data type, group > only. Do this for any state you create. Works great. Made a drop move down a > tube till it got to another drop, they swelled into one until so big that one > drop stretched away from the other until they broke contact and it fell. > Any more problems, hollar, I've been playing with blobs alot. > > Rick > I got it! thanks for the pointer. I suspect one of the other data types might cause the error. I had them all on but group. I am rendering a blob anim now. The blob state has the grouping and texture/brush data types picked and is working fine. mumu @{" Thread 226" link IML-226} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-257 " MSG-257 Subject: Re: 3D Design & other magazines @toc contents Subject: Re: 3D Design & other magazines Date: Thursday, 09 November 1995 23:06:42 From: CoryJ44@aol.com ---------------------------------------------------------------------------- >Well just got the second issue of 3D Design today. Lots of good information, >quality tips generic to many software packages ect. Good magazine. As long as we're recommending 3D-related magazines, I find DV magazine to be packed with good reviews, industry updates, etc. Many of us who "do 3D" integrate our work into other areas, such as video or multimedia, and DV covers all of the bases . . . highly recommended. Cory @{" Thread 251" link IML-251} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-258 " MSG-258 Subject: Re: Lightning @toc contents Subject: Re: Lightning Date: Friday, 10 November 1995 02:17:12 From: Fred Aderhold ---------------------------------------------------------------------------- At 01:35 PM 11/9/95 GMT, you wrote: >Fredster (Aderhold) at fredster@netrix.net did a nice lightning effect >using Imagine's textures. >Maybe he can comment on how he did it. Ok: I was trying to simulate white bolts with a bluish haze on the outside. Make a plane (defaults will do) Color: R 0 G 108 B 255 (this becomes the bluish haze) Filter: all 255 Brightness: 255 Add the DanceSpark texture(Z axis perpendicular to the plane): Branches: 2 Width: .1 Color: R 168 G 173 B 195 (this becomes the bolt's whiteness) Travel Mag: 3 Noise1 Mag: 1 Noise1 Vel: 1 Noise2 Mag: .2 Noise2 Vel: 5 Transform the size of the axis to all 144, or whatever looks good. Cool! This will give you a transparent plane you can put thru another object to make it look electrified. How 'bout some blob clouds, complete with lightning strike! Check out http://www.netrix.net/users/fredster/anim/sparks.zip for a small animation (.fli) using a similar technique.(Shameless self-promotion I know, but what the heck!) -------------------------------------------- Fred Aderhold fredster@netrix.net http://www.netrix.net/users/fredster Daddy, what does formatting drive C mean? -------------------------------------------- @{" Thread 194" link IML-194} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-259 " MSG-259 Subject: Pictures @toc contents Subject: Pictures Date: Friday, 10 November 1995 04:42:52 From: helmy@voyager.com ---------------------------------------------------------------------------- The files which you guys received were two pictures I rendered, one of the Beach and the other of a Devil creature. I got an overwhelming response for my renders and since i was having trouble sending them to individuals I had my sysop send them to the IML. Feel free to discuss them on the IML, and feel free to criticize (if needed) =) heheh Thanks for the responses again! ------------------------- Ali Helmy ------------------------- H"E"L"M"Y PRODUCTIONS ------------------------- <3D & 2D AnImAtIoN> ------------------------- Los Angeles-California-US ------------------------- E-Mail: Helmy@Voyager.Com ------------------------- @{" Thread 321" link IML-321} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-260 " MSG-260 Subject: Sorry Could Not Find Subject! @toc contents Date: Friday, 10 November 1995 08:05:23 From: Pelella Dario ---------------------------------------------------------------------------- Yaba daba doo Imagineers, IML-FAQ#09 is now available via anon-FTP, I upped it to Aminet sites, it should be available in the next days as gfx/3d/iml-faq9.lzh (as usual). I'm going to put a copy to Avalon site also (/pub/FAQs/iml-faq9.zip I think); happy rendering fellows! Just a short note for Italian bad guys: You can download IML stuffs (FAQs and more) via Fidonet BBSes Miditel 2:332/211 (GENOA, FAQ: IML-FAQ9.RAR), Mimac IV Next Generation 3D House 2:335/364 (ROME, IML-FAQ9.FAQ) and from 3D On Line 2:335/206 or via anon-FTP to violet.disi.unige.it /pub/linux/JapoTek/... ======================================================================== Last Update : October 31, 1995 Tuesday Issue Number : 9 What's New : Section 1, No 1. Updated HTML home pages list, updated BBSes list, general re-editing Section 2, No 19. Added a more accurated step-by-step "glowing point light source" example Section 2, No 33. Soft and sharp edges Section 2, No 34. Sparkle off the edge of a wine glass Section 6, No 9. Revolving light Section 8, No 22. Glowing fireball Attribute (Imagine 2.9 or higher) Section 8, No 23. Nebulae Attribute (Imagine 2.9) Section 8, No 24. "Fire & ice" Attribute (Imagine 2.9) Section 8, No 25. Trees (Imagine 2.9 or higher) Section 8, No 26. Ship textures (Imagine 2.9 or higher) Section 9, No 10. Blobs "minix5@disi.unige.it" "G.Scibilia@agora.stm.it" "2:332/211.24@FidoNet.org" "Imagine Mailing List, IML FAQer" --- Wizard signing off.... @{" Thread 397" link IML-397} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-261 " MSG-261 Subject: Re: Re: 4.0 @toc contents Subject: Re: Re: 4.0 Date: Friday, 10 November 1995 08:28:00 From: Michael North ---------------------------------------------------------------------------- > >I don't know if it's faster than the light arrays that people had used > >in the past for soft shadows, but it does produce better results. There's > >less visible banding. In my example there wasn't a heck of a lot of > >penumbra, but I haven't experimented enough with angles, intensity, > > Well I have a couple of Tim (Crestline) Wilsons light arrays, one is 33 > lights the other is 66. Since I am doing a scene in which I am experimenting > with the soft shadow feature in Imagine I will run the same scene with Tim's > light array (the 33 for times sake:) and see what the differences are > including effects. I will post the results when complete. > Great. But Tim's arrays, as nice as they were, did tend to produce some banding. I'm assuming that Imagine is doing some jitter in there to reduce that, but I don't know, of course. Some kind of adjustable jitter, as in POVRay 2.0, would be nice. Michael @{" Thread 641" link IML-641} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-262 " MSG-262 Subject: Re: DPaint Replacement For PC's... @toc contents Subject: Re: DPaint Replacement For PC's... Date: Friday, 10 November 1995 08:31:00 From: Michael North ---------------------------------------------------------------------------- > Can I just add Fractal Painter to this list. I have a friend at > home who uses it, and it really is _hot_. Photoshop is excellent, > but it does lack in basic painting tools (eg. things like creating > rectangles, ellipses, and other simple shapes) - its great if you > want to modify an existing image, but a bit more tricky to use if > you are starting with a blank canvas. Fractal Painter fills this > gap nicely - I guess I'd compare it to TVPaint. It also have a > _really_ good interface =Bo) > It's probably pointless to defend Photoshop, but it does have rectangle and ellipse tools (as in Painter, you stroke a selection). And its bezier drawing tool is vastly superior to that in Painter: you can add and subtract points instead of just moving them, and you can stroke a sub-path (sometimes called an open path). Painter 4.0 may address some of these deficiencies: it is promising better vector drawing tools. Michael @{" Thread 11" link IML-11} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-263 " MSG-263 Subject: Helmy's Pic @toc contents Subject: Helmy's Pic Date: Friday, 10 November 1995 10:00:00 From: KEN_ROBERTSON@robelle.com ---------------------------------------------------------------------------- I uudecoded Helmy's picture of water, a beach, a rock, and the sky. The water was really good! The beach was quite nice, too! But...where the water met the beach...ummm...nope. After water there was suddenly beach...no foam, etc. (I think that there was supposed to be two files in the uuencode? There was only one, Brandon. \KenR ------------------------------------------------------------------------ Prepare ahead to fall back! @{" Thread 282" link IML-282} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-264 " MSG-264 Subject: Re: Waving grass field @toc contents Subject: Re: Waving grass field Date: Friday, 10 November 1995 10:24:58 From: Bill Boyce ---------------------------------------------------------------------------- At 12:17 PM 9/11/95 -0800, you wrote: >****************************************************************** > >I made a one polygon object in the detail editor, stretched it so that >it was shaped like a piece of grass, and made the Z axis come through >paralell to the middle of the object. Picked the edges, and made them -snip- >I then made about four hundred copies of this object, spread out in a >20x20 grid. Use multi select to speed things up. Could really use Macros >Soon, impulse. I then multi selected objects using the lasso tool >randomly, and sized, rotated, and moved the objects slightly, just to >get an irregular look. Repeated this several times. > >When the objects looked like a messy patch of grass, or something like >that, I added an axis, and picked it. Picked all the other objects with >a drag box and grouped them to the axis. Saved object. > The way we have been discussing is actually very similar but in replicating using an object as a path we don't need to do all the copying and pasting above, and the slice stage automaticalyl turns the resulting object into a group of individual objects, which could then be individually rotated to give a random look as above. Depends how fast you want to skin the cat, I guess. Result is the same. @{" Thread 273" link IML-273} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-265 " MSG-265 Subject: Imagine 4 in Oz @toc contents Subject: Imagine 4 in Oz Date: Friday, 10 November 1995 10:26:35 From: williamp@triode.apana.org.au ---------------------------------------------------------------------------- To those waiting for Imagine 4.0 to arrive in Australia I just recieved my brown envelope with orange sticker today in Sydney...The PC version. William John Porter williamp@triode.apana.org.au @{" Thread 468" link IML-468} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-266 " MSG-266 Subject: Re: Attribs on Image Maps @toc contents Subject: Re: Attribs on Image Maps Date: Friday, 10 November 1995 10:30:05 From: Bill Boyce ---------------------------------------------------------------------------- At 12:49 PM 9/11/95 -0800, you wrote: >On Nov 9, 1:37pm, Greg Stritmater wrote: >> Subject: Attribs on Image Maps >> >> I'm sorry if this is in the manual, but how can I set the attribs >> for a image map to be different than the object it's applied to. In >> clearer terms, I have an object (a bottle) that is transparent, and I >> want to apply a label to it, which is opaque. When I apply it, it >> automatically assumes the transparancy of the parent object. Is there a >> setting I'm missing? btw, I'm using 4.0 pc. >> >>-- End of excerpt from Greg Stritmater > > >Pick the faces that you don't want transparent and make them a subgroup. You >can then give the subgroup it's own attributes and your map should come out >fine. Even if you don't make the faces a subgroup, you can select the faces >and use the attribute requester to adjust the transparency for just those >selected faces. I can't believe we have this only a couple of weeks after we first explained it (and dealt with obtuse and inadequate solutions). The answer is in fact filter mapping. Read pages 175-176 of the manual. Sheesh. One area where the manual is quite clear. @{" Thread 270" link IML-270} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-267 " MSG-267 Subject: Hmmmm @toc contents Subject: Hmmmm Date: Friday, 10 November 1995 10:33:34 From: helmy@voyager.com ---------------------------------------------------------------------------- somebody wrote about my renderings, both pictures were included, dont know why you only got the beach picture, I had another person comment on both pictures, so he must have gotten it somehow. ------------------------- E-Mail: Helmy@Voyager.Com ------------------------- @{" Thread 12" link IML-12} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-268 " MSG-268 Subject: Re: Thrusters @toc contents Subject: Re: Thrusters Date: Friday, 10 November 1995 13:28:52 From: Steven M Powell ---------------------------------------------------------------------------- I have done some thrusters and shields for animations. I used a radial texture with three states, each with different colors. The object is set to full filter and is set to a fog length of the size of your object. Each state should have the texture axis rotated to a different position and make sure you vary or change the texture colors for each state. you can add other textures such as fire (slow) if you want, but you might have to play with the textures priority. The radial texture is really fast compared to most other textures. Now just morph the states fast, I use about 5-7 frames each, and alternate between the states. It looks pretty good. If you want to do it right, then use a second object for the fire (thrusters) and electric (for shields). I did this from memory because I'm at the office, so I can give you the texture settings, but it should get you started. Let us see your results Render On..... Phoenix ----------------------------------------------------------------------------- e-mail: afn27231@afn.org Steven M Powell Gainesville FL Homepage: http://www.afn.org/~afn27231 On Thu, 9 Nov 1995, Damon LaCaille wrote: > > I've tried so far and have come up with some "ok" thrusters, but they > don't animate (so they look pretty stupid) and aren't very realistic looking. > > Thanks for the help! By the way, just ordered my version of Amiga > Imagine 4.0 today, has ANYBODY received their copy of it yet, anywhere? @{" Thread 281" link IML-281} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-269 " MSG-269 Subject: Rotoscoping @toc contents Subject: Rotoscoping Date: Friday, 10 November 1995 14:32:31 From: "Dan.Maclean" ---------------------------------------------------------------------------- Dan MacLean here. I may have answered my own question about postioning an axis (a camera target) frame by frame. You can, but you have to go into the action editor and copy and paste all the single frame position boxes onto the rest of the frames. This results in a bunch of little boxes instead of one long colored line. It is time consuming, but this lets you specify the postion for every frame. To my delight, I found out that Imagine DOES guess the camera movement between frames when doing motion blur. Thanks Impulse! This method should work great for timing Imagine's camera movements with that of a background video! I still have that question about creating a flickering light, like there is a fire off in the distance. It seems to me I could either use a light shining on a plane or an animbrush that has a flickering light animation in flc format. Any ideas?? I'm sure glad I didn't try matting shadows manually to background video. I read a thread (here or compuserve) about how to do it, but it only works with a flat ground. It involves making everything white and bright, except the ground which is just completely white. Your objects cast a shadow on the white ground and you subtract this image using a paint program from the original. The problem arises when Imagine shades objects. This will happen if you try to cast shadows on non-flat surfaces. So forget trying to have your spaceship cast a shadow on your house. Reading that thread saved me a lot of time! Objects not perpendicular to the light will be shaded and this will darken areas of the original image that you don't want darkened. Looks like Impulse needs to create shadow objects just for this purpose. @{" Thread 288" link IML-288} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-270 " MSG-270 Subject: Re: Attribs on Image Maps @toc contents Subject: Re: Attribs on Image Maps Date: Friday, 10 November 1995 14:51:22 From: Kevin Alvarado ---------------------------------------------------------------------------- On Nov 10, 11:30pm, Bill Boyce wrote: > Subject: Re: Attribs on Image Maps > > I can't believe we have this only a couple of weeks after we first > explained it (and dealt with obtuse and inadequate solutions). The answer > is in fact filter mapping. Read pages 175-176 of the manual. Sheesh. > One area where the manual is quite clear. > >-- End of excerpt from Bill Boyce Oh, we have to read the manual? I thought it was used to make a couch leg. Well, for those of us new to the mailing list, it's important kiddies to read the book and pay attention to previous posts. -- Life is hard and nothing is easily given... If you want anything out of life you have to fight for it... Prepare for Kombat! kra@aesthetic.com - - - - - - - - - Kevin Alvarado (714) 597-4995 Aesthetic Solutions 92 Argonaut, Suite #220 Aliso Viejo, CA 92656 @{" Thread 289" link IML-289} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-271 " MSG-271 Subject: A message from Mike @toc contents Subject: A message from Mike Date: Friday, 10 November 1995 15:04:31 From: Craig Andera ---------------------------------------------------------------------------- Hello all. A couple corrections that include some news from Impulse. First of all, Mike wrote me in response to my recommendation that everyone hold onto their money before ordering WinImagine. He just wanted to be clear that Impulse would prefer that everyone wait with their orders until a solid release date is set, but they are offering the ability to order now "so that they would be first on the list", which may answer previous questions about what order Impulse ships in. He also corrected me on my speculation that the Windows version would be a simple port of 4.0. Mike stated that "there will MAJOR DIFFERENCES IN WINDOWS IMAGINE MAJOR. It is a port of the basic code as in the rendering engine and so forth but fasten your seat belt, its gonna be real coooooool". Emphasis is his. I stand (sit?) corrected, and encouraged. Now I really can't wait... -Craig @{" Thread 591" link IML-591} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-272 " MSG-272 Subject: Re: Thrusters @toc contents Subject: Re: Thrusters Date: Friday, 10 November 1995 15:08:19 From: Kevin Alvarado ---------------------------------------------------------------------------- On Nov 9, 7:49pm, Damon LaCaille wrote: > Subject: Thrusters > > If anybody has read this issue, and has tried similar techniques with > Imagine, would you mind posting the textures you used, the settings, and > any other hints or tips that might make a good animation? > >-- End of excerpt from Damon LaCaille I've saw some animations done by Carmen Rizzolo at a graphicis seminar held at one of my local Amgia dealers, the Computer Guild (Mission Viejo, CA). He had made a few space ships zipping around with Imagine 2.0 (at the time 3.0 wasn't around) that looked very impressive. What he did for a burning thruster effect was use a tube prmitive with a linear texture applied to it. Carmen, colored the tube blueis-purple (you could use what ever color you feal will work best). The linear texture had a filter value to it and a darker color then the tube. He extended the axis of the texture to extend almost the lenght of the tube but not covering it completly. This would cause the tube to be bright purple near the engines of the ship and then fade as they extended away from the ship. Carmen also for a "less powerful" exaust did the same technique with a sphere object and the radial texture applied to it. He used this for the thrust of a shuttle craft. I hope this helps. -KV- -- Life is hard and nothing is easily given... If you want anything out of life you have to fight for it... Prepare for Kombat! kra@aesthetic.com - - - - - - - - - Kevin Alvarado (714) 597-4995 Aesthetic Solutions 92 Argonaut, Suite #220 Aliso Viejo, CA 92656 @{" Thread 632" link IML-632} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-273 " MSG-273 Subject: Re: Waving grass field @toc contents Subject: Re: Waving grass field Date: Friday, 10 November 1995 15:22:48 From: Roger Straub ---------------------------------------------------------------------------- I find it surprising that nobody has mentioned the easiest way of randomizing the directions of the blades: click on the Align Y to Path option in the replicate requester. Not too random, as it follows the edges of the path object, resulting in all 45-degree angles, but if looked at from any vantage but straight above, it looks REALLY nice. See ya, Roger * Windows'95 = Macintosh'89 = Amiga'85 * On Fri, 10 Nov 1995, Bill Boyce wrote: > The way we have been discussing is actually very similar but in replicating > using an object as a path we don't need to do all the copying and pasting > above, and the slice stage automaticalyl turns the resulting object into a > group of individual objects, which could then be individually rotated to > give a random look as above. > > Depends how fast you want to skin the cat, I guess. Result is the same. > > @{" Thread 519" link IML-519} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-274 " MSG-274 Subject: Re: 3D Design & other magazines @toc contents Subject: Re: 3D Design & other magazines Date: Friday, 10 November 1995 16:49:20 From: CoryJ44@aol.com ---------------------------------------------------------------------------- >got a number or address for the publisher? To subscribe to DV (Digital Video Mag.), call 1-800-998-0806, or write them at "subs@dv.com". @{" Thread 622" link IML-622} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-275 " MSG-275 Subject: Re: Particle animation @toc contents Subject: Re: Particle animation Date: Friday, 10 November 1995 17:04:08 From: epgbc@cluster6.urz.uni-halle.de ---------------------------------------------------------------------------- >I think it should be possible with the "Dust" program for Amiga. >It can be found on Aminet in gfx/3d I think. > >Bye, > Hendrik I'm sure that it is possible with my program... ------------------------------------------------------------ Andreas Maschke epgbc@cluster1.urz.Uni-Halle.DE Make it as simple as possible, but no simpler... A. Einstein ------------------------------------------------------------ @{" Thread 469" link IML-469} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-276 " MSG-276 Subject: Re: 4.0 @toc contents Subject: Re: 4.0 Date: Friday, 10 November 1995 17:42:17 From: RobSampson@aol.com ---------------------------------------------------------------------------- In a message dated 95-11-10 11:45:41 EST, you write: >Great. But Tim's arrays, as nice as they were, did tend to produce some >banding. I'm assuming that Imagine is doing some jitter in there to >reduce that, but I don't know, of course. Some kind of adjustable >jitter, as in POVRay 2.0, would be nice. > >Michael Hehe the only problem with experimenting with light arrays and soft shadowing is that results don't exactly pop off the cpu all that quickly. If I was still using a 486 I don't think I'd even bother:)) Bob............ @{" Thread 509" link IML-509} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-277 " MSG-277 Subject: Re: Attribs on Image Maps @toc contents Subject: Re: Attribs on Image Maps Date: Friday, 10 November 1995 19:06:57 From: Kevin Alvarado ---------------------------------------------------------------------------- On Nov 10, 12:00pm, Phil Grossblatt wrote: > Subject: Re: Attribs on Image Maps > > >Oh, we have to read the manual? I thought it was used to make a couch leg. > >Well, for those of us new to the mailing list, it's important kiddies to read > >the book and pay attention to previous posts. > > If one is new to the list, how can one have read any previous posts?! > >-- End of excerpt from Phil Grossblatt That was my point, I'm new to the mailing list myself (about two weeks now). I was being sarcastic in a good humored way. Sorry if I ruffled anyone's feathers. -KV- -- Life is hard and nothing is easily given... If you want anything out of life you have to fight for it... Prepare for Kombat! kra@aesthetic.com - - - - - - - - - Kevin Alvarado (714) 597-4995 Aesthetic Solutions 92 Argonaut, Suite #220 Aliso Viejo, CA 92656 @{" Thread 254" link IML-254} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-278 " MSG-278 Subject: Brushmapping Children @toc contents Subject: Brushmapping Children Date: Friday, 10 November 1995 19:23:02 From: Jynx ---------------------------------------------------------------------------- I am running version 3.3 on the Amiga. I am creating wings for a "Flying Logo" animation. I made the object in the spline editor for smooth curves. I then copied about 25 of the feathers to form one wing. I then grouped 24 of the feathers to 1 feather (parent). I then applied a color & filter map to give the feathers the desired appearence. Yes, and I did select "Apply to Children" in both of the map requesters. I then rendered and the parent object is colored & clipped correctly, but the children are all white (default color). What the hell is going on? Does anyone have any insight? I would appreciate some help. I would also figure that something this simple would work correctly the first time. But, then again this is Imagine. Hopefully I just put my foot in my mouth... Thanks... Brent Warp Premier Productions premiergfx@liberty.liberty.com @{" Thread 416" link IML-416} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-279 " MSG-279 Subject: Re: Cool Texture maps @toc contents Subject: Re: Cool Texture maps Date: Friday, 10 November 1995 19:53:00 From: dunc ---------------------------------------------------------------------------- MV> Now, take the manual and box and throw it away (crappy program). MV> On the CD you will find a directory called Textures. In it you will MV> find some of the coolest texture maps for: MV> Brick, Granite, Marble, Natural (clouds, flowers, ivy, metal, water, MV> grass, bark etc.), Roof (some great shingles), Stone, and Wood! I saw something similar to this -Well some samples on a coverdisk (Amiga Format) They are called snap maps flora and other stuff (in jpeg format) But the come with an alpha map as well which could be pretty handy Theres only a few on the coverdisk but they are good quality Duncan @{" Thread 624" link IML-624} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-280 " MSG-280 Subject: Re: A blobs challenge! @toc contents Subject: Re: A blobs challenge! Date: Friday, 10 November 1995 20:53:18 From: dunc ---------------------------------------------------------------------------- DAS> A lava lamp! DAS> My grandparents still have one of these from God knows when. Ive got one of these ! How about I just 'grab' some video footage (?) and someone rotoscopes it ;-) Duncan @{" Thread 286" link IML-286} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-281 " MSG-281 Subject: Re: Thrusters @toc contents Subject: Re: Thrusters Date: Friday, 10 November 1995 21:30:04 From: Kevin Alvarado ---------------------------------------------------------------------------- On Nov 10, 4:17pm, Kevin Alvarado wrote: > Subject: Re: Thrusters > > I've saw some animations done by Carmen Rizzolo at a graphicis seminar held > at one of my local Amgia dealers, the Computer Guild (Mission Viejo, CA). > >-- End of excerpt from Kevin Alvarado Speeking of Carmen, has anyone heard from him? Carmen if you read this, I'd like to say hello. Carmen wrote an Amiga.guide document about Imainge and some tips that he's comeup with. It's in an archive on Aminet in "gfx/3dobj/" called 1702D-IM.lha. It's a very well detailed model of the Enterprise-D. Carmen doesn't like to use image maps very much, if at all. He made each individual window and made the call letters on the Hull actual objects in the surface of the ship! It's a big, no huge object! Be sure you have lot's of memory to render this one. -KV- -- Life is hard and nothing is easily given... If you want anything out of life you have to fight for it... Prepare for Kombat! kra@aesthetic.com - - - - - - - - - Kevin Alvarado (714) 597-4995 Aesthetic Solutions 92 Argonaut, Suite #220 Aliso Viejo, CA 92656 @{" Thread 272" link IML-272} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-282 " MSG-282 Subject: Helmy's Pic @toc contents Subject: Helmy's Pic Date: Friday, 10 November 1995 21:41:29 From: Kevin Alvarado ---------------------------------------------------------------------------- > (I think that there was supposed to be two files in the uuencode? > There was only one, Brandon. I got both pictures. I thought they were both interesting. I thought that the rock in the background looked a little washed out, not very defined. The water, sky and sand were done well, but the rock didn't feel like it belonged. The lens flair was a nice touch. The second picture was done well too. I myself, have not tryed to do a charcter as of yet. I know they are not easy to do, especialy getting the right facial expression. -KV- -- Life is hard and nothing is easily given... If you want anything out of life you have to fight for it... Prepare for Kombat! kra@aesthetic.com - - - - - - - - - Kevin Alvarado (714) 597-4995 Aesthetic Solutions 92 Argonaut, Suite #220 Aliso Viejo, CA 92656 @{" Thread 372" link IML-372} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-283 " MSG-283 Subject: Re: Waving grass field @toc contents Subject: Re: Waving grass field Date: Friday, 10 November 1995 21:59:03 From: torgeirh@powertech.no (Torgeir Holm) ---------------------------------------------------------------------------- On 10-Nov-95 23:24:58, Bill Boyce wrote: [...snip...] >>When the objects looked like a messy patch of grass, or something like >>that, I added an axis, and picked it. Picked all the other objects with >>a drag box and grouped them to the axis. Saved object. >> >The way we have been discussing is actually very similar but in replicating >using an object as a path we don't need to do all the copying and pasting >above, and the slice stage automaticalyl turns the resulting object into a >group of individual objects, which could then be individually rotated to >give a random look as above. >Depends how fast you want to skin the cat, I guess. Result is the same. You are absolutely right, and if I had known the slice object trick back then, I would have done it that way, instead of the way I wrote it in the original post :) It did work though, and even made it int Dare to Imagine :) -- Torge!r @{" Thread 386" link IML-386} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-284 " MSG-284 Subject: Wacom 12x12 @toc contents Subject: Wacom 12x12 Date: Friday, 10 November 1995 22:13:33 From: ddarland@qualcomm.com (Doug Darland) ---------------------------------------------------------------------------- My Wacom 12x12 does not like Imagine4.0. Anybody know what to do? I have a PC. The pad works better than i expected in everything else. Thanks Doug @{" Thread 350" link IML-350} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-285 " MSG-285 Subject: Re: A blobs challenge! @toc contents Subject: Re: A blobs challenge! Date: Friday, 10 November 1995 22:22:49 From: Chris Hall ---------------------------------------------------------------------------- At 01:46 AM 11/9/95 -0800, you wrote: >Hey! > >I haven't got 4.0 yet, but I've got a challenge for those who do! >You aching for a topic for your blob experiments? > >A lava lamp! > >My grandparents still have one of these from God knows when. > >I'd love to see this! My brother just bought one of these. It has almost a hypnotic quality when you watch it. Could be an interesting project. Chris Hall. |--------------------------------------------------------|\ | You have been spoken to by Chris Hall || | A very tall and generally nice bloke from Great Briton || | || | E- mail me at : Chris.Hall@dial.pipex.com || | WWW page being constructed at : || | http://dspace.dial.pipex.com/town/square/fy24 || | || | Today's lucky lottery numbers are :- || | 26 27 12 19 42 45 || |--------------------------------------------------------|| \--------------------------------------------------------\ @{" Thread 271" link IML-271} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-286 " MSG-286 Subject: Re: A blobs challenge! @toc contents Subject: Re: A blobs challenge! Date: Friday, 10 November 1995 22:29:50 From: Kent Marshall Worley ---------------------------------------------------------------------------- On Fri, 10 Nov 1995, Chris Hall wrote: > At 01:46 AM 11/9/95 -0800, you wrote: > >Hey! > > > >I haven't got 4.0 yet, but I've got a challenge for those who do! > >You aching for a topic for your blob experiments? > > > >A lava lamp! > > > >My grandparents still have one of these from God knows when. > > > >I'd love to see this! > > My brother just bought one of these. It has almost a hypnotic quality when > you watch it. Could be an interesting project. > Chris Hall. I have been thinking about this. My mental blockis how to keep the lava inthe glass fixture. At some points it needs to flatten out against the glass. Yes I know, I look at lava lamps to much. mumu @{" Thread 285" link IML-285} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-287 " MSG-287 Subject: 4.0 motion blur and paths @toc contents Subject: 4.0 motion blur and paths Date: Friday, 10 November 1995 22:49:57 From: Charles Blaquiere ---------------------------------------------------------------------------- > From: Dan.Maclean > > I'm asuming the way to do this with a path that the camera aligns to is > to divide the path into knots equal to the number of frames in the > animation. Then, frame by frame, you move the knots to their correct > postion. Then it would be easy for imagine to figure out the inbetween > frames. > > Am I correct in these assumptions? Sounds perfect to me. If you simply used a one-frame Align bar (e.g. set a keyframe) on every frame, the model Imagine would have of your camera motion would be a polygon-type figure. I envision the motion blur on frame X to appear as two straight-line blurs, one in the direction of the target at frame X-1, the other in the direction of the target at frame X+1. If you created a spline path instead, as you describe, then Imagine could interpolate intra-frame camera alignment with smooth curves instead, giving a smoother effect. Of course, this would only be visible to a crazed fan, viewing your animation frame by frame on their VCR. Few people ever do that, unless you're animating for a TV science fiction show. B^) > Can you increase the size of Imagine's stars? The best way to create a starfield, unless recent Imagine starfield developments have left me in the dust, is to apply the Confetti texture to a giant black sphere encompassing your scene and lights. Size the texture to create the proper size for your stars; as a bonus, you can set Confetti to use an entire range of colors, for example randomly create stars ranging from (0,0,0) to (192,192,192). @{" Thread 222" link IML-222} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-288 " MSG-288 Subject: Re: Rotoscoping @toc contents Subject: Re: Rotoscoping Date: Friday, 10 November 1995 22:54:00 From: craigh@fa.disney.com ---------------------------------------------------------------------------- On Nov 10, 2:32pm, imagine-relay@email.eag.unisysgsg.com wrote: > > I'm sure glad I didn't try matting shadows manually to background video. I > read a thread (here or compuserve) about how to do it, but it only works with > a flat ground. It involves making everything white and bright, except the > ground which is just completely white. Your objects cast a shadow on the > white ground and you subtract this image using a paint program from the > original. The problem arises when Imagine shades objects. This will happen if > you try to cast shadows on non-flat surfaces. So forget trying to have your > spaceship cast a shadow on your house. Reading that thread saved me a lot of > time! Objects not perpendicular to the light will be shaded and this will > darken areas of the original image that you don't want darkened. Looks like > Impulse needs to create shadow objects just for this purpose. > >-- End of excerpt from imagine-relay@email.eag.unisysgsg.com Make the objects that the shadows are cast from white and bright. Problem solved. Craig -- _____________________________________________________________________________ __ ##### Craig Hoffman #~ ~### craigh@fa.disney.com @ @ #?) < /| Walt Disney Feature Animation `-' / |__/ _____________________________________________________________________________ @{" Thread 304" link IML-304} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-289 " MSG-289 Subject: Re: Attribs on Image Maps @toc contents Subject: Re: Attribs on Image Maps Date: Friday, 10 November 1995 23:05:03 From: Charles Blaquiere ---------------------------------------------------------------------------- > From: Kevin Alvarado > > On Nov 9, 1:37pm, Greg Stritmater wrote: > > Subject: Attribs on Image Maps > > > > I'm sorry if this is in the manual, but how can I set the attribs > > for a image map to be different than the object it's applied to. In > > clearer terms, I have an object (a bottle) that is transparent, and I > > want to apply a label to it, which is opaque. > > Pick the faces that you don't want transparent and make them a subgroup. > You can then give the subgroup it's own attributes and your map should > come out fine. Even if you don't make the faces a subgroup, you can > select the faces and use the attribute requester to adjust the > transparency for just those selected faces. As a side note, giving a subgroup different attributes than the base object is great... but not permanent. If you ever change the object's base color/reflect/filter later on, the change will be propagated to all faces, including those that had individual settings. Just a warning to all you newcomers out there. I prefer using a filter map, because: 1) the edges of the opaque label don't have to match any edges in your object; (aligning brushmaps with object geometry is one of the trickier parts of modelling, IMHO) 2) you can use anti-aliasing to get smooth edges, and/or use different greyscale values to apply various amounts of transparency to various parts of your brushmap; 3) it's so easy to make, since you can easily work with a duplicate of your brushmap, and create a corresponding filter greyscale in two seconds flat in your paint program. And to those newcomers, another tip: when you're applying several brushmaps (e.g. color and filter) which must match precisely, don't jot down every setting for the first brushmap on paper and arduously retype them in; just use the "Dup"licate Tx/brush button to make a copy of the color brushmap, then change the mode and filename of the copy. This ensures all other settings will be exact duplicates of the first brush's. @{" Thread 389" link IML-389} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-290 " MSG-290 Subject: VMPEG @toc contents Subject: VMPEG Date: Friday, 10 November 1995 23:16:25 From: dunc ---------------------------------------------------------------------------- I had it now I dont -Due to copying stuff from a floppy to c:\vmpeg its gone now :( So does anyone know where it is -Or a better MPEG player for DOS I still cant work out why being in a: and COPY *.mpg C:\vmpeg\ would delete vmeg.exe or whatever it is Hey it would happen in DOpus ;-) (very often) TIA Duncan @{" Thread 284" link IML-284} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-291 " MSG-291 Subject: Dos Helper needed @toc contents Subject: Dos Helper needed Date: Friday, 10 November 1995 23:18:44 From: Charles Blaquiere ---------------------------------------------------------------------------- > From: m.rubin9@genie.com > > Also, for those of you, like me, but who have already been using the > Amiga and PC versions side-by-side: do you find that objects and > other files move cross-platform flawlessly (except those \ vs / probs)? Wha...? I thought Imagine transparently substituted slashes for backslashes (and vice-versa) when needed? Can anybody confirm this from experience? P.S. Speaking of those, I can't resist -- I must share the best O.J. Simpson joke I've heard so far. "What's O.J.'s computer password?" "Slash. Slash. Backslash. Escape." @{" Thread 296" link IML-296} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-292 " MSG-292 Subject: Informations @toc contents Subject: Informations Date: Friday, 10 November 1995 23:29:30 From: Charles Blaquiere ---------------------------------------------------------------------------- This Mailing List is not officially run by Impulse, so you can't be 100% certain that Mike Halvorson will see your message. I have forwarded it to Mike at 76004.1767@compuserve.com, his regular address. @{" Thread 113" link IML-113} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-293 " MSG-293 Subject: Particle animation @toc contents Subject: Particle animation Date: Friday, 10 November 1995 23:33:49 From: Charles Blaquiere ---------------------------------------------------------------------------- > From: Mike Vandersommen > > Question. I've been trying to morph a solid object into particles > using STATES. Is this possible? I don't think so. The state of particlization seems to be a flag, that applies to the object as a whole, and across all states. @{" Thread 140" link IML-140} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-294 " MSG-294 Subject: Re: Pentium @toc contents Subject: Re: Pentium Date: Friday, 10 November 1995 23:39:08 From: Charles Blaquiere ---------------------------------------------------------------------------- Falko, your replies always have that ring of precision and knowledge to them. You don't always speak up, but when you do, you sure know what you're talking about! Regarding multiprocessor machines... I assume that if a program isn't multi-threaded, it will run on one processor for that entire work session, right? So with something like WinImagine, the only advantage to having a dual-processor machine would be that you could run some other software on the other processor with little slowdown to Imagine, as opposed to any advantage benefiting Imagine itself? @{" Thread 157" link IML-157} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-295 " MSG-295 Subject: Soft shadows @toc contents Subject: Soft shadows Date: Friday, 10 November 1995 23:44:14 From: Charles Blaquiere ---------------------------------------------------------------------------- > From: Valleyview@aol.com > > trace no/ soft 4 min 16 sec > trace w/ soft (20 lights) 22 min 55 sec > trace w/ soft (100 lights) 1 hr 38 min 58 sec So it seems approximately linear: a 20-light array takes about 20 minutes more than a regular trace, and a 100-light array about 100 minutes more. @{" Thread 205" link IML-205} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-296 " MSG-296 Subject: Dos Helper needed @toc contents Subject: Dos Helper needed Date: Saturday, 11 November 1995 01:12:00 From: m.rubin9@genie.com ---------------------------------------------------------------------------- OK, I just started running Imagine on a Pentium and it is fast as heck. But navigating this DOS world is kinda awkward. Could someone suggest a freeware or shareware file manager utility, sort of like DiskMaster of Dopus on the Amiga to help me out? I'm sure this discussion went by many times in the early days of the PC version, so maybe you should Email me directly. Thanks. By the way, Impulse said that the Amiga version is shipping today. Also, for those of you, like me, but who have already been using the Amiga and PC versions side-by-side: do you find that objects and other files move cross-platform flawlessly (except those \ vs / probs)? Floater m.rubin9@genie.com @{" Thread 325" link IML-325} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-297 " MSG-297 Subject: Thanks @toc contents Subject: Thanks Date: Saturday, 11 November 1995 04:41:54 From: helmy@voyager.com ---------------------------------------------------------------------------- I would like to thank everybody who took a look at my pictures, I really appreciated your compliments on my work. ------------------------- H"E"L"M"Y PRODUCTIONS ------------------------- Ali Helmy ------------------------- <3D & 2D AnImAtIoN> ------------------------- Los Angeles-California-US ------------------------- E-Mail: Helmy@Voyager.Com ------------------------- @{" Thread 525" link IML-525} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-298 " MSG-298 Subject: Textures @toc contents Subject: Textures Date: Saturday, 11 November 1995 05:00:00 From: eduardo.gomez@canrem.com (Eduardo Gomez) ---------------------------------------------------------------------------- Hi. Does any of the textures of Imagine 3.0 do something with the default settings, when applied to a primitive sphere? I tried many of them with no results at all (except, of course, with camo). I don't know what the general rule for scaling the axis for different primitives is. The manual gives good explanation about image maps and their axis positions, but when it comes to textures, it's not at all clear. I tried to scale the axis many times, but I couldn't get even the slightest vision of a texture in all the spheres I tried. I know this is pretty basic, but I'm really stuck only with memory hungry image maps (and don't get the camera too close to those ugly square pixels!) I hope someone writes a good tutorial about axis placement and texture parameter for different ( at least the basic) objects and textures. Maybe it's already been done and I just don't know where to get it (are you there Mr. Steven Worley?). I got very old articles with those tips applied to the old wood and brick textures, but they don't help me much :( Ok, enough wasting of bandwith... Any help will be much appretiated. ED. @{" Thread 384" link IML-384} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-299 " MSG-299 Subject: Re: Dos Helper needed @toc contents Subject: Re: Dos Helper needed Date: Saturday, 11 November 1995 08:44:41 From: Bob Arnold ---------------------------------------------------------------------------- Re: the "/" to "\" autoconvert in Imagine, Amiga to PeeCee ... no way! I've got some really great objs from Aminet and can't use them cuz they have wraps associated and the path to the wraps is tweaked with the slashes pointing the wrong way! Bummer! I've tried ISL to untweak and retweak but no luck..... -Bob @{" Thread 338" link IML-338} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-300 " MSG-300 Subject: Re: 4.0 motion blur and paths @toc contents Subject: Re: 4.0 motion blur and paths Date: Saturday, 11 November 1995 09:18:48 From: Vance Schowalter ---------------------------------------------------------------------------- There is also a utility called "Stars" in an Imagine utility pack that will let you make 2D or 3D starfields with your choice of star sizes and colours, using particles as an option, if you want your stars to remain round no matter how close you get to them. I used Confetti, which reminded me of Disney's The Black Hole movie. This other utility produces exactly what I've been wanting all along. I just wish it was built-into Imagine. I think 4.0 might have a new multiple colours option, if not size control. ******************************************* * Vance Schowalter >>Image Master<< * * * * Internet: viking@freenet.edmonton.ab.ca * * * * "Affable little snow creature." * ******************************************* @{" Thread 215" link IML-215} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-301 " MSG-301 Subject: Re: Waving grass field @toc contents Subject: Re: Waving grass field Date: Saturday, 11 November 1995 10:44:43 From: Mike McCool ---------------------------------------------------------------------------- > > > The way we have been discussing is actually very similar but in replicating > using an object as a path we don't need to do all the copying and pasting > above, and the slice stage automaticalyl turns the resulting object into a > group of individual objects, which could then be individually rotated to > give a random look as above. > Hey Bill, Turns out you're dead right. Your suggestion really is the easier one. My problem was not replicating ENOUGH of my original object, and forgetting to lay down the plane onto which all the objects were to be replicated. Dumb. Just as an aside, I DID like Torgier's original suggestion of making the original object all quick edges,--and this does NOT work on the replication method. I even tried ungrouping the sliced object, and doing a pick-all and apply function, to copy the original's attributes to every one in the crowd--but the quick edges attribute doesn't get copied. (Not a problem, really, just a slow down). Again Bill, thanks for your response. It made me go back and try it again, this time with success. @{" Thread 283" link IML-283} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-302 " MSG-302 Subject: Milan's CleanUpSlice Prg @toc contents Subject: Milan's CleanUpSlice Prg Date: Saturday, 11 November 1995 10:53:12 From: jbk4@email.psu.edu (The Prophet) ---------------------------------------------------------------------------- I tried using cleanupslice but without success. It appeared to be working, giving me feedback on the point reduction, but then I got a repeating message "Wrong Object Type". I made sure to be using a 'freshly sliced' object. I also tried stripping all data away too but nothing worked. I'm using Imagine3.3, 4.0 is on its way. Any suggestions? Jaeson K. ____ ____ _ _ ( | \ ( / \ ( ) _ / ) )| )_ __ / /_ _ __ / __ ( X_) ( | /~ \ /\_) /---~/ ) / )/ )/~\ /\_) / _ )ll/ l/ \__ (/ (/ (_//__// / \__ (___) (____________) (___/ (___) Jaeson Koszarsky Amiga 3000 ---------------- ----------- cyberprophet@psu.edu 68040/25Mhz jbk4@email.psu.edu 24Megs-ZIP OS3.1, ShapeShifter @{" Thread 305" link IML-305} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-303 " MSG-303 Subject: Re: Waving grass field @toc contents Subject: Re: Waving grass field Date: Saturday, 11 November 1995 11:15:47 From: Mike McCool ---------------------------------------------------------------------------- > I find it surprising that nobody has mentioned the easiest way of > randomizing the directions of the blades: click on the Align Y to Path > option in the replicate requester. Not too random, as it follows the Hey Roger, I tried this, and you're right: very random and realistic looking placement of the replicants. But, if I replicate too many copies, it won't slice! (Always a piper to be paid). (Thanks, by the way). @{" Thread 264" link IML-264} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-304 " MSG-304 Subject: Re: Rotoscoping @toc contents Subject: Re: Rotoscoping Date: Saturday, 11 November 1995 14:11:21 From: RobSampson@aol.com ---------------------------------------------------------------------------- In a message dated 95-11-10 20:05:32 EST, you write: >I still have that question about creating a flickering light, like there is a >fire off in the distance. It seems to me I could either use a light shining >on a plane or an animbrush that has a flickering light animation in flc >format. Any ideas?? I have not tried this yet, but it seems as though this would be a setup that would lend itself to utilizing caustics.itx. You could revolve the lite axis during the anim and I think you could simulate the effect of a fire in the distance. Bob............ @{" Thread 119" link IML-119} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-305 " MSG-305 Subject: Re: Milan's CleanUpSlice Prg @toc contents Subject: Re: Milan's CleanUpSlice Prg Date: Saturday, 11 November 1995 14:54:18 From: Jynx ---------------------------------------------------------------------------- On Sat, 11 Nov 1995, The Prophet wrote: > I tried using cleanupslice but without success. It appeared > to be working, giving me feedback on the point reduction, but > then I got a repeating message "Wrong Object Type". I made sure > to be using a 'freshly sliced' object. I also tried stripping > all data away too but nothing worked. I'm using Imagine3.3, 4.0 > is on its way. > > Any suggestions? > Why dont you mail him directly at: milan@bmt.hku.nl (Milan, Polle) Brent Warp Premier Productions premiergfx@liberty.liberty.com @{" Thread 728" link IML-728} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-306 " MSG-306 Subject: Re: Eye Fry TV in Boston @toc contents Subject: Re: Eye Fry TV in Boston Date: Saturday, 11 November 1995 16:40:15 From: Mike McCool ---------------------------------------------------------------------------- This made my mouth water, the first time this item came up. Is there any chance of a video tape of this program being available commercially? There's a great video store here called Flicks 'n Pics that would gobble it up, I promise you. Also, if you hear of or plan any west coast screenings, god please, lemme know! Thanks, Mike McCool @{" Thread 51" link IML-51} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-307 " MSG-307 Subject: Re: Pentium @toc contents Subject: Re: Pentium Date: Saturday, 11 November 1995 17:32:29 From: Falko@aol.com ---------------------------------------------------------------------------- In a message dated 95-11-11 01:51:12 EST, you write: blaq@io.org >So with something like WinImagine, the only advantage to >having a dual-processor machine would be that you could run some other >software on the other processor with little slowdown to Imagine, as >opposed to any advantage benefiting Imagine itself? That is essentially correct. However it must be understood that "you" do not have control over what is done on which processor. The OS makes those decisions. Falko @{" Thread 388" link IML-388} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-308 " MSG-308 Subject: Re: Gaseous space nebula @toc contents Subject: Re: Gaseous space nebula Date: Saturday, 11 November 1995 17:45:43 From: Tick@confusa.catt.ncsu.edu (Tyler Lund) ---------------------------------------------------------------------------- Hi RobSampson, on Nov 11 you wrote: > I was fooling around with the blob editor today in an effort to create a > better space backdrop effect for some scenes and the result I came up with > was so spectacular I had to tell someone else about it. > Do you think you could post a picture for all of us to gawk at? :) --------------------------------------------------------, /// Tyler Lund / Check out my web page /// Tick@confusa.catt.ncsu.edu / for keen Tick and \\\/// http://www.catt.ncsu.edu/~tick/index.html / Babylon 5 Stuff!! \\\/ Amiga 3000/25 / ---------------------------------------------------' @{" Thread 660" link IML-660} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-309 " MSG-309 Subject: Re: Textures @toc contents Subject: Re: Textures Date: Saturday, 11 November 1995 18:20:49 From: Roger Straub ---------------------------------------------------------------------------- Just to be sure, check that the Mix/Morph value of the texture is set to 1.00. Sometimes the most obvious and boneheaded solution is the one most likely to be overlooked. Also, the axes of a texture work differently than the axes of a brush. The brush's axes tell Imagine where to map it, how deep to make bumps, etc. A texture's axes tell Imagine different things depending on the texture. Usually it will tell the orientation of a texture, if applicable (e.g., the Dots texture will apply just about the same no matter where it's pointed) and size of details; bricks, plates, dots, etc. It will have no effect whatsoever on the volume the texture is applied to, except for a few; Blast is one. Most textures apply themselves over the whole surface of the object. See ya, Roger * Windows'95 = Macintosh'89 = Amiga'85 * On Sat, 11 Nov 1995, Eduardo Gomez wrote: > Hi. Does any of the textures of Imagine 3.0 do something with the > default settings, when applied to a primitive sphere? I tried many of > them with no results at all (except, of course, with camo). I don't > know what the general rule for scaling the axis for different primitives > is. The manual gives good explanation about image maps and their axis > positions, but when it comes to textures, it's not at all clear. I > tried to scale the axis many times, but I couldn't get even the > slightest vision of a texture in all the spheres I tried. I know this > is pretty basic, but I'm really stuck only with memory hungry image maps > (and don't get the camera too close to those ugly square pixels!) I hope > someone writes a good tutorial about axis placement and texture > parameter for different ( at least the basic) objects and textures. > Maybe it's already been done and I just don't know where to get it (are > you there Mr. Steven Worley?). I got very old articles with those tips > applied to the old wood and brick textures, but they don't help me much > :( Ok, enough wasting of bandwith... Any help will be much appretiated. > > ED. > > @{" Thread 336" link IML-336} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-310 " MSG-310 Subject: Re: Attributes @toc contents Subject: Re: Attributes Date: Saturday, 11 November 1995 19:43:52 From: Mike McCool ---------------------------------------------------------------------------- Hey Hans, Make sure you have something in your scene for the shiny black object to REFLECT. It's like a mirror in a black room: if there's nothing there, the mirror will be invisible--or at best a single spot of brightness where your light hits it. You have to put something IN the room, in order for any sort of reflective surface to work. Hope that doesn't sound too vague. Also, if your scene has no room for other objects, you could add a global reflection map, like a clouded sky, or whatever, for the shiny black object to reflect. On Mon, 9 Oct 1995 hans.de@empire.access.net.au wrote: > Hi. I'm pretty new to Imagine and need some assistance with a few > questions. An important one at the moment is how do I get