@database "IMAGINE MAILING LIST" @WIDTH 80 @font topaz.font 8 @index Index @toc contents @node MAIN "IMAGINE MAILING LIST NUMBER V67" @toc contents @{b} This GUIDE File was generated by an @{ub} @{b} IMAGINE MAILING LIST PROCESSOR @{ub} @{b} Written By Joop van de Wege @{ub} @{b} © 1995 @{ub} \|/ @ @ +---------------------------------oOO-(_)-OOo---------------------------------+ | | | This is the Imagine Mailing List (imagine@email.sp.paramax.com) Archive #67 | | covering messages from Oct 01 1995 to Oct 31 1995. | | | | If you have any questions or problems with this file, E-mail Nik Vukovljak | | at nvukovlj@extro.ucc.su.oz.au | | To join the IML, send email to: imagine-request@email.eag.unisysgsg.com and | | in the subject line type in: subscribe | | | | Thanks goes to: Neil Miller for the Imagine Mailing List Processor | | Nik Vukovljak for the archives | +-----------------------------------------------------------------------------+ @{" Turn the Page " link contents} @endnode MAIN @node contents "IMAGINE MAILING LIST V67- CONTENTS" Click-->@{" 1 " link IML-1} MSG- 1 Subject: Glass making . . . Click-->@{" 2 " link IML-2} MSG- 2 Subject: Re: Imagine for SGI Click-->@{" 3 " link IML-3} MSG- 3 Subject: MGA Millenium video card hates Imagine Click-->@{" 4 " link IML-4} MSG- 4 Subject: Re: Glass making . . . Click-->@{" 5 " link IML-5} MSG- 5 Subject: MGA Millennium Click-->@{" 6 " link IML-6} MSG- 6 Subject: Re: Which Display Board? Click-->@{" 7 " link IML-7} MSG- 7 Subject: Imagemaster Click-->@{" 8 " link IML-8} MSG- 8 Subject: Looping essence textures Click-->@{" 9 " link IML-9} MSG- 9 Subject: Re: Imagemaster Click-->@{" 10 " link IML-10} MSG- 10 Subject: Re: DCTV RGB PassThru Click-->@{" 11 " link IML-11} MSG- 11 Subject: RE: Imagemaster Click-->@{" 12 " link IML-12} MSG- 12 Subject: Why I beta Test Click-->@{" 13 " link IML-13} MSG- 13 Subject: Re: MGA Millennium Click-->@{" 14 " link IML-14} MSG- 14 Subject: Draco Click-->@{" 15 " link IML-15} MSG- 15 Subject: Re: ugly pork Click-->@{" 16 " link IML-16} MSG- 16 Subject: Re: no sniveling again Click-->@{" 17 " link IML-17} MSG- 17 Subject: RE:Beta tester Click-->@{" 18 " link IML-18} MSG- 18 Subject: Re: Imagemaster Click-->@{" 19 " link IML-19} MSG- 19 Subject: Re: ugly pork Click-->@{" 20 " link IML-20} MSG- 20 Subject: I'm Stupid.. was Re: Imagemaster Click-->@{" 21 " link IML-21} MSG- 21 Subject: Re: Imagemaster Click-->@{" 22 " link IML-22} MSG- 22 Subject: Re: A pipe . . . Click-->@{" 23 " link IML-23} MSG- 23 Subject: Re: Glass making . . . Click-->@{" 24 " link IML-24} MSG- 24 Subject: Re: Imagemaster Click-->@{" 25 " link IML-25} MSG- 25 Subject: Re: DCTV RGB PassThru Click-->@{" 26 " link IML-26} MSG- 26 Subject: Object conversions Click-->@{" 27 " link IML-27} MSG- 27 Subject: Some great modelling tips Click-->@{" 28 " link IML-28} MSG- 28 Subject: Re: Star Wars objects Click-->@{" 29 " link IML-29} MSG- 29 Subject: Re: MGA Millennium Click-->@{" 30 " link IML-30} MSG- 30 Subject: Re: A pipe Click-->@{" 31 " link IML-31} MSG- 31 Subject: Re: Star Wars objects Click-->@{" 32 " link IML-32} MSG- 32 Subject: Re: good tree objects, how, where? Click-->@{" 33 " link IML-33} MSG- 33 Subject: Scripting anims Click-->@{" 34 " link IML-34} MSG- 34 Subject: Re: ugly pork Click-->@{" 35 " link IML-35} MSG- 35 Subject: Good tree objects, how, where? Click-->@{" 36 " link IML-36} MSG- 36 Subject: Re: Draco Click-->@{" 37 " link IML-37} MSG- 37 Subject: IML archives Sept uploaded to wuarchive Click-->@{" 38 " link IML-38} MSG- 38 Subject: Re: good tree objects, how, where? Click-->@{" 39 " link IML-39} MSG- 39 Subject: Director II (was Ugly Pork) Click-->@{" 40 " link IML-40} MSG- 40 Subject: Re: MGA Millennium Click-->@{" 41 " link IML-41} MSG- 41 Subject: Re: IML archives Sept uploaded to wuarchive Click-->@{" 42 " link IML-42} MSG- 42 Subject: 3-D Stars Click-->@{" 43 " link IML-43} MSG- 43 Subject: Re: good tree objects, how, where? Click-->@{" 44 " link IML-44} MSG- 44 Subject: Re: good tree objects, how, where? Click-->@{" 45 " link IML-45} MSG- 45 Subject: Re: IML archives Sept uploaded to wuarchive Click-->@{" 46 " link IML-46} MSG- 46 Subject: Yet another pipe solution Click-->@{" 47 " link IML-47} MSG- 47 Subject: Opalvision? - Amiga only, PC users disregard Click-->@{" 48 " link IML-48} MSG- 48 Subject: Re: Scripting anims Click-->@{" 49 " link IML-49} MSG- 49 Subject: Re: ugly pork Click-->@{" 50 " link IML-50} MSG- 50 Subject: Re: RE:Beta tester Click-->@{" 51 " link IML-51} MSG- 51 Subject: Re: MGA Millennium Click-->@{" 52 " link IML-52} MSG- 52 Subject: Re: IML archives Sept uploaded to wuarchive Click-->@{" 53 " link IML-53} MSG- 53 Subject: LIGHT-blues Click-->@{" 54 " link IML-54} MSG- 54 Subject: Re: LIGHT-blues Click-->@{" 55 " link IML-55} MSG- 55 Subject: Re: Create IT!!! Click-->@{" 56 " link IML-56} MSG- 56 Subject: Re: Glossy Brochure Click-->@{" 57 " link IML-57} MSG- 57 Subject: Re: Star Wars objects Click-->@{" 58 " link IML-58} MSG- 58 Subject: Carpet Attribute Click-->@{" 59 " link IML-59} MSG- 59 Subject: Quicky (long one) Click-->@{" 60 " link IML-60} MSG- 60 Subject: Re: 3-D Stars Click-->@{" 61 " link IML-61} MSG- 61 Subject: Re: Scripting anims Click-->@{" 62 " link IML-62} MSG- 62 Subject: Re: Quicky (long one) Click-->@{" 63 " link IML-63} MSG- 63 Subject: Re: 3-D Stars Click-->@{" 64 " link IML-64} MSG- 64 Subject: Re: LIGHT-blues Click-->@{" 65 " link IML-65} MSG- 65 Subject: Re: LIGHT-blues Click-->@{" 66 " link IML-66} MSG- 66 Subject: Re: Glass making . . . Click-->@{" 67 " link IML-67} MSG- 67 Subject: Re: IML archives Sept uploaded to wuarchive Click-->@{" 68 " link IML-68} MSG- 68 Subject: Re: Draco Click-->@{" 69 " link IML-69} MSG- 69 Subject: Nice nebulas in 3.0?? Click-->@{" 70 " link IML-70} MSG- 70 Subject: Re: Star Wars objects Click-->@{" 71 " link IML-71} MSG- 71 Subject: Re: Scripting anims Click-->@{" 72 " link IML-72} MSG- 72 Subject: Imagine something hairy... Hair question. Click-->@{" 73 " link IML-73} MSG- 73 Subject: Re: Create IT!!! Click-->@{" 74 " link IML-74} MSG- 74 Subject: Re: IML archives Sept uploaded to wuarchive Click-->@{" 75 " link IML-75} MSG- 75 Subject: Re: Nice nebulas in 3.0?? Click-->@{" 76 " link IML-76} MSG- 76 Subject: Re: Glass making . . . Click-->@{" 77 " link IML-77} MSG- 77 Subject: Re: Imagine something hairy... Hair question. Click-->@{" 78 " link IML-78} MSG- 78 Subject: Unpick Click-->@{" 79 " link IML-79} MSG- 79 Subject: Re: Imagine something hairy... Click-->@{" 80 " link IML-80} MSG- 80 Subject: Gadgets Click-->@{" 81 " link IML-81} MSG- 81 Subject: Re: Imagine something hairy... Hair question. Click-->@{" 82 " link IML-82} MSG- 82 Subject: RE:Nebula's Click-->@{" 83 " link IML-83} MSG- 83 Subject: Re:StarWars Objects(well actualy not) Click-->@{" 84 " link IML-84} MSG- 84 Subject: RE:F50 Click-->@{" 85 " link IML-85} MSG- 85 Subject: Re: Imagine something hairy... Click-->@{" 86 " link IML-86} MSG- 86 Subject: Re:StarWars Objects(well actualy not) Click-->@{" 87 " link IML-87} MSG- 87 Subject: Help on changing IML to new email address. Click-->@{" 88 " link IML-88} MSG- 88 Subject: Glass IORs Click-->@{" 89 " link IML-89} MSG- 89 Subject: Re:Unpick Click-->@{" 90 " link IML-90} MSG- 90 Subject: Re:LIGHT-blues Click-->@{" 91 " link IML-91} MSG- 91 Subject: Upgrade Click-->@{" 92 " link IML-92} MSG- 92 Subject: Re: Impulse E-mail adress Click-->@{" 93 " link IML-93} MSG- 93 Subject: Re: Imagine something hairy... Hair question. Click-->@{" 94 " link IML-94} MSG- 94 Subject: Impulse E-mail adress Click-->@{" 95 " link IML-95} MSG- 95 Subject: IML and D2I Web Search Click-->@{" 96 " link IML-96} MSG- 96 Subject: Re: Quicky (long one) Click-->@{" 97 " link IML-97} MSG- 97 Subject: Re: Unpick Click-->@{" 98 " link IML-98} MSG- 98 Subject: CleanupSlice program Click-->@{" 99 " link IML-99} MSG- 99 Subject: Re: Nice nebulas in 3.0?? Click-->@{" 100 " link IML-100} MSG- 100 Subject: Re: Gadgets Click-->@{" 101 " link IML-101} MSG- 101 Subject: RE: CUSTOM GADGETS Click-->@{" 102 " link IML-102} MSG- 102 Subject: Re: Impulse E-mail adress Click-->@{" 103 " link IML-103} MSG- 103 Subject: Those carpet attributes Click-->@{" 104 " link IML-104} MSG- 104 Subject: Re: Gadgets Click-->@{" 105 " link IML-105} MSG- 105 Subject: Re: Nice nebulas in 3.0?? Click-->@{" 106 " link IML-106} MSG- 106 Subject: Re: Gadgets Click-->@{" 107 " link IML-107} MSG- 107 Subject: WEb site Click-->@{" 108 " link IML-108} MSG- 108 Subject: Re: WEb site Click-->@{" 109 " link IML-109} MSG- 109 Subject: Maintaining IML archives Click-->@{" 110 " link IML-110} MSG- 110 Subject: Re: Nice nebulas in 3.0?? Click-->@{" 111 " link IML-111} MSG- 111 Subject: 4.0! Click-->@{" 112 " link IML-112} MSG- 112 Subject: RE: CUSTOM GADGETS Click-->@{" 113 " link IML-113} MSG- 113 Subject: Thanks for the nebulas Click-->@{" 114 " link IML-114} MSG- 114 Subject: Re: 4.0! Click-->@{" 115 " link IML-115} MSG- 115 Subject: Re: Director II (was Ugly Pork) Click-->@{" 116 " link IML-116} MSG- 116 Subject: Re: DCTV RGB PassThru Click-->@{" 117 " link IML-117} MSG- 117 Subject: Wurlitzer Jukebox Click-->@{" 118 " link IML-118} MSG- 118 Subject: 4.0! Click-->@{" 119 " link IML-119} MSG- 119 Subject: Re: How to access aminet Click-->@{" 120 " link IML-120} MSG- 120 Subject: Caustics.itx Click-->@{" 121 " link IML-121} MSG- 121 Subject: Re: How to access aminet Click-->@{" 122 " link IML-122} MSG- 122 Subject: Re: caustics.itx Click-->@{" 123 " link IML-123} MSG- 123 Subject: Re: CleanupSlice program Click-->@{" 124 " link IML-124} MSG- 124 Subject: Nebulosa magnificado Click-->@{" 125 " link IML-125} MSG- 125 Subject: DOF right-shifting? Click-->@{" 126 " link IML-126} MSG- 126 Subject: Yet another web page Click-->@{" 127 " link IML-127} MSG- 127 Subject: Questions Click-->@{" 128 " link IML-128} MSG- 128 Subject: Re: MGA Millennium Click-->@{" 129 " link IML-129} MSG- 129 Subject: Good tree objects, how, where? Click-->@{" 130 " link IML-130} MSG- 130 Subject: Re: How to access aminet Click-->@{" 131 " link IML-131} MSG- 131 Subject: Huge iff-24 file - how to convert Click-->@{" 132 " link IML-132} MSG- 132 Subject: I'm Stupid.. was Re: Imagemaster Click-->@{" 133 " link IML-133} MSG- 133 Subject: Imagine inertia Click-->@{" 134 " link IML-134} MSG- 134 Subject: Imagine Registration Click-->@{" 135 " link IML-135} MSG- 135 Subject: REQ: IML subscription address Click-->@{" 136 " link IML-136} MSG- 136 Subject: The 3rd in the Minds Eye video series (was RE: Mind Eye) Click-->@{" 137 " link IML-137} MSG- 137 Subject: Wurlitzer Jukebox Click-->@{" 138 " link IML-138} MSG- 138 Subject: 4.0! Click-->@{" 139 " link IML-139} MSG- 139 ------=> Sorry NO Subject! Click-->@{" 140 " link IML-140} MSG- 140 Subject: Re: Two Things Click-->@{" 141 " link IML-141} MSG- 141 Subject: Two Things Click-->@{" 142 " link IML-142} MSG- 142 Subject: Re: good tree objects, how, where? Click-->@{" 143 " link IML-143} MSG- 143 Subject: Attributes Click-->@{" 144 " link IML-144} MSG- 144 Subject: Glossy 4.0 Brochure Revisited! Click-->@{" 145 " link IML-145} MSG- 145 Subject: Re: attributes Click-->@{" 146 " link IML-146} MSG- 146 Subject: /noxms Click-->@{" 147 " link IML-147} MSG- 147 Subject: Re: Glossy 4.0 Brochure Revisited! Click-->@{" 148 " link IML-148} MSG- 148 Subject: Re: Glossy 4.0 Brochure etc Click-->@{" 149 " link IML-149} MSG- 149 Subject: Moan, moan, moan. Click-->@{" 150 " link IML-150} MSG- 150 Subject: Re: Moan, moan, moan. Click-->@{" 151 " link IML-151} MSG- 151 Subject: Re: Glossy 4.0 Brochure Revisited! Click-->@{" 152 " link IML-152} MSG- 152 Subject: Re: attributes Click-->@{" 153 " link IML-153} MSG- 153 Subject: About bug fixes...a possible solution. Click-->@{" 154 " link IML-154} MSG- 154 Subject: Moan, moan, moan. Click-->@{" 155 " link IML-155} MSG- 155 Subject: Re: Moan, moan, moan. Click-->@{" 156 " link IML-156} MSG- 156 Subject: 4.0???? Click-->@{" 157 " link IML-157} MSG- 157 Subject: Bug fixes... Click-->@{" 158 " link IML-158} MSG- 158 Subject: Re: Glossy 4.0 Brochure Revisited! Click-->@{" 159 " link IML-159} MSG- 159 Subject: Re: /noxms Click-->@{" 160 " link IML-160} MSG- 160 Subject: Glossy 4.0 Brochure Click-->@{" 161 " link IML-161} MSG- 161 Subject: Whops Click-->@{" 162 " link IML-162} MSG- 162 Subject: CleanupSlice program Click-->@{" 163 " link IML-163} MSG- 163 Subject: Re: attributes Click-->@{" 164 " link IML-164} MSG- 164 Subject: Re: Glossy 4.0 Brochure etc Click-->@{" 165 " link IML-165} MSG- 165 Subject: Re: 4.0???? Click-->@{" 166 " link IML-166} MSG- 166 Subject: Re:moan moan and some more Click-->@{" 167 " link IML-167} MSG- 167 Subject: Re: Glossy 4.0 Brochure Revisited! Click-->@{" 168 " link IML-168} MSG- 168 Subject: Novice needs help with animation Click-->@{" 169 " link IML-169} MSG- 169 Subject: Re: Whops Click-->@{" 170 " link IML-170} MSG- 170 Subject: Re: About bug fixes...a possible solution. Click-->@{" 171 " link IML-171} MSG- 171 Subject: Re: Wurlitzer Jukebox Click-->@{" 172 " link IML-172} MSG- 172 Subject: 3d Modelling Lab Upgrades? Click-->@{" 173 " link IML-173} MSG- 173 Subject: Re: Moan, moan, moan. Click-->@{" 174 " link IML-174} MSG- 174 Subject: Upgrades? Click-->@{" 175 " link IML-175} MSG- 175 Subject: Re:moan moan and some more Click-->@{" 176 " link IML-176} MSG- 176 Subject: About bug fixes... Click-->@{" 177 " link IML-177} MSG- 177 Subject: Viscious bug Click-->@{" 178 " link IML-178} MSG- 178 Subject: Imagine THIS... Click-->@{" 179 " link IML-179} MSG- 179 Subject: Re: Wurlitzer Jukebox Click-->@{" 180 " link IML-180} MSG- 180 Subject: 3D text in 2.0PC Click-->@{" 181 " link IML-181} MSG- 181 Subject: Re:moan moan and some more Click-->@{" 182 " link IML-182} MSG- 182 Subject: Environment mapping Click-->@{" 183 " link IML-183} MSG- 183 Subject: Wish list Click-->@{" 184 " link IML-184} MSG- 184 Subject: New magazine Click-->@{" 185 " link IML-185} MSG- 185 Subject: Texture mapping Click-->@{" 186 " link IML-186} MSG- 186 Subject: LISTEN!! Click-->@{" 187 " link IML-187} MSG- 187 Subject: Re: Moan, moan, moan. Click-->@{" 188 " link IML-188} MSG- 188 Subject: Re: 3d Modelling Lab Upgrades? Click-->@{" 189 " link IML-189} MSG- 189 Subject: Re: Wurlitzer Jukebox Click-->@{" 190 " link IML-190} MSG- 190 Subject: Re:moan moan and some more Click-->@{" 191 " link IML-191} MSG- 191 Subject: Upgrades? Click-->@{" 192 " link IML-192} MSG- 192 Subject: TextureMap Transparency Click-->@{" 193 " link IML-193} MSG- 193 Subject: Re: Moan, moan, moan. Click-->@{" 194 " link IML-194} MSG- 194 Subject: Re: Wurlitzer Jukebox Click-->@{" 195 " link IML-195} MSG- 195 Subject: Re: Diner set Click-->@{" 196 " link IML-196} MSG- 196 Subject: Bitch, Moan, Impulse, Pirates, Amiga, Ad Nauseum Click-->@{" 197 " link IML-197} MSG- 197 Subject: AutoPEG 2.0 now on Aminet Click-->@{" 198 " link IML-198} MSG- 198 Subject: Re: Moan, moan, moan. Click-->@{" 199 " link IML-199} MSG- 199 Subject: Modeller Click-->@{" 200 " link IML-200} MSG- 200 Subject: Re: Upgrades? Click-->@{" 201 " link IML-201} MSG- 201 Subject: Re: Diner set Click-->@{" 202 " link IML-202} MSG- 202 Subject: Re: Moan, moan, moan. Click-->@{" 203 " link IML-203} MSG- 203 Subject: The last thing about the moan Click-->@{" 204 " link IML-204} MSG- 204 Subject: Restoring my confidence Click-->@{" 205 " link IML-205} MSG- 205 Subject: Re: 3d Modelling Lab Upgrades? Click-->@{" 206 " link IML-206} MSG- 206 Subject: Making animations Click-->@{" 207 " link IML-207} MSG- 207 Subject: Imagine in the UK ? Click-->@{" 208 " link IML-208} MSG- 208 Subject: Imagine in the UK ? Click-->@{" 209 " link IML-209} MSG- 209 Subject: Re: AutoPEG 2.0 now on Aminet Click-->@{" 210 " link IML-210} MSG- 210 Subject: Re: 3D text in 2.0PC Click-->@{" 211 " link IML-211} MSG- 211 Subject: Re: Fitting Text to a circular path.... Click-->@{" 212 " link IML-212} MSG- 212 Subject: RE:Text in a circle Click-->@{" 213 " link IML-213} MSG- 213 Subject: Fitting Text to a circular path.... Click-->@{" 214 " link IML-214} MSG- 214 Subject: Preference: Brushes or Textures Click-->@{" 215 " link IML-215} MSG- 215 Subject: 2.0 PC File conversion Click-->@{" 216 " link IML-216} MSG- 216 Subject: Re: Fitting Text to a circular path.... Click-->@{" 217 " link IML-217} MSG- 217 Subject: Re: Moan, moan, moan. Click-->@{" 218 " link IML-218} MSG- 218 Subject: Miscellanious Click-->@{" 219 " link IML-219} MSG- 219 Subject: Texture mapping Click-->@{" 220 " link IML-220} MSG- 220 Subject: Fitting Text to a circula Click-->@{" 221 " link IML-221} MSG- 221 Subject: TextureMap Transparency Click-->@{" 222 " link IML-222} MSG- 222 Subject: Re: Sound feature Click-->@{" 223 " link IML-223} MSG- 223 Subject: 2 more cents on bitching & moaning Click-->@{" 224 " link IML-224} MSG- 224 Subject: RE: Restoring my confidence Click-->@{" 225 " link IML-225} MSG- 225 Subject: Re: Moan, moan, moan. Click-->@{" 226 " link IML-226} MSG- 226 Subject: RE:2 more cents on bitching & moaning Click-->@{" 227 " link IML-227} MSG- 227 Subject: RE:Text in a circle(2) Click-->@{" 228 " link IML-228} MSG- 228 Subject: 4.0 Docs and other things Click-->@{" 229 " link IML-229} MSG- 229 Subject: Sound feature Click-->@{" 230 " link IML-230} MSG- 230 Subject: Re: Sound Feature Click-->@{" 231 " link IML-231} MSG- 231 Subject: RE: Sound feature Click-->@{" 232 " link IML-232} MSG- 232 Subject: Re: Moan, moan, moan. Click-->@{" 233 " link IML-233} MSG- 233 Subject: Re: Sound feature Click-->@{" 234 " link IML-234} MSG- 234 Subject: Re: Fitting Text to a circular path.... Click-->@{" 235 " link IML-235} MSG- 235 Subject: Organic shapes and contests Click-->@{" 236 " link IML-236} MSG- 236 Subject: Spot sucking up a straw Click-->@{" 237 " link IML-237} MSG- 237 Subject: Screen Resolution for PC Click-->@{" 238 " link IML-238} MSG- 238 Subject: Re: Making animations Click-->@{" 239 " link IML-239} MSG- 239 Subject: Re: 4.0 Docs and other things Click-->@{" 240 " link IML-240} MSG- 240 Subject: Re: Brushmap vs procedural Click-->@{" 241 " link IML-241} MSG- 241 Subject: Re animation Click-->@{" 242 " link IML-242} MSG- 242 Subject: ALANULL's light seepage Click-->@{" 243 " link IML-243} MSG- 243 Subject: Imagine 4.0 features... Click-->@{" 244 " link IML-244} MSG- 244 Subject: Re: About bug fixes... Click-->@{" 245 " link IML-245} MSG- 245 ------=> Sorry NO Subject! Click-->@{" 246 " link IML-246} MSG- 246 Subject: Re: Environment mapping Click-->@{" 247 " link IML-247} MSG- 247 Subject: Re: Imagine in the UK ? Click-->@{" 248 " link IML-248} MSG- 248 Subject: Cleanup Click-->@{" 249 " link IML-249} MSG- 249 Subject: Modeller Click-->@{" 250 " link IML-250} MSG- 250 Subject: Liquid in a straw (was Re: Moan, moan, moan.) Click-->@{" 251 " link IML-251} MSG- 251 Subject: Re: modeller Click-->@{" 252 " link IML-252} MSG- 252 Subject: Re: Preference: Brushes or Textures Click-->@{" 253 " link IML-253} MSG- 253 Subject: Re: texture mapping Click-->@{" 254 " link IML-254} MSG- 254 Subject: Re: Preference: Brushes or Textures Click-->@{" 255 " link IML-255} MSG- 255 Subject: Just a thought - Click-->@{" 256 " link IML-256} MSG- 256 Subject: Re: 3D text in 2.0PC Click-->@{" 257 " link IML-257} MSG- 257 Subject: Re: LISTEN!! Click-->@{" 258 " link IML-258} MSG- 258 Subject: Cybervision Click-->@{" 259 " link IML-259} MSG- 259 Subject: Re: Preference: Brushes or Textures Click-->@{" 260 " link IML-260} MSG- 260 Subject: Re:Stage update problem(for Bill) Click-->@{" 261 " link IML-261} MSG- 261 Subject: RE:F50 Click-->@{" 262 " link IML-262} MSG- 262 Subject: Snow and xmas tree... Click-->@{" 263 " link IML-263} MSG- 263 Subject: Re: 4.0 Docs and other things Click-->@{" 264 " link IML-264} MSG- 264 Subject: Textures and stuff... Click-->@{" 265 " link IML-265} MSG- 265 Subject: Re: Environment mapping Click-->@{" 266 " link IML-266} MSG- 266 Subject: Re: How to access aminet Click-->@{" 267 " link IML-267} MSG- 267 Subject: Re[2]: "=20" Click-->@{" 268 " link IML-268} MSG- 268 Subject: RE:Text in a circle Click-->@{" 269 " link IML-269} MSG- 269 Subject: Re: Preference: Brushes or Textures Click-->@{" 270 " link IML-270} MSG- 270 Subject: Preference: Brushes or Te Click-->@{" 271 " link IML-271} MSG- 271 Subject: Re[2]: Text in a circle Click-->@{" 272 " link IML-272} MSG- 272 Subject: Re: Click-->@{" 273 " link IML-273} MSG- 273 Subject: Re: Standard Amiga? Click-->@{" 274 " link IML-274} MSG- 274 Subject: Re: optimisation Click-->@{" 275 " link IML-275} MSG- 275 Subject: Re: 4.0???? Click-->@{" 276 " link IML-276} MSG- 276 Subject: About bug fixes...a possible solution. Click-->@{" 277 " link IML-277} MSG- 277 Subject: Re: Environment mapping Click-->@{" 278 " link IML-278} MSG- 278 Subject: Imagine 4.0 features... Click-->@{" 279 " link IML-279} MSG- 279 Subject: RE:Fire stuffy Click-->@{" 280 " link IML-280} MSG- 280 Subject: Re:F50 Click-->@{" 281 " link IML-281} MSG- 281 Subject: LISTEN!! Click-->@{" 282 " link IML-282} MSG- 282 Subject: Novice needs help with animation Click-->@{" 283 " link IML-283} MSG- 283 Subject: Preference: Brushes or Textures Click-->@{" 284 " link IML-284} MSG- 284 Subject: Re: Text in a circle Click-->@{" 285 " link IML-285} MSG- 285 Subject: Restoring my confidence Click-->@{" 286 " link IML-286} MSG- 286 Subject: Spot sucking up a straw Click-->@{" 287 " link IML-287} MSG- 287 Subject: Freeze Click-->@{" 288 " link IML-288} MSG- 288 Subject: Re:Stage update problem(for Bill) Click-->@{" 289 " link IML-289} MSG- 289 Subject: RE:Text in a circle Click-->@{" 290 " link IML-290} MSG- 290 Subject: Texture mapping Click-->@{" 291 " link IML-291} MSG- 291 Subject: RGB converter for DCTV Click-->@{" 292 " link IML-292} MSG- 292 Subject: Re:F50 Click-->@{" 293 " link IML-293} MSG- 293 Subject: Re: Imagine 4.0 features... Click-->@{" 294 " link IML-294} MSG- 294 Subject: LightArrays....??? Click-->@{" 295 " link IML-295} MSG- 295 Subject: Re:text in a circle Click-->@{" 296 " link IML-296} MSG- 296 Subject: Re: LISTEN!! Click-->@{" 297 " link IML-297} MSG- 297 Subject: Re: Sound feature Click-->@{" 298 " link IML-298} MSG- 298 Subject: Re: Cybervision Click-->@{" 299 " link IML-299} MSG- 299 Subject: Fire/flame/explosion FX (was Re: Imagine 4.0 features...) Click-->@{" 300 " link IML-300} MSG- 300 Subject: Re: Sound feature Click-->@{" 301 " link IML-301} MSG- 301 Subject: Re: About bug fixes...a possible solution. Click-->@{" 302 " link IML-302} MSG- 302 Subject: Converting anims to PC Click-->@{" 303 " link IML-303} MSG- 303 Subject: Re: Restoring my confidence Click-->@{" 304 " link IML-304} MSG- 304 Subject: Re: new magazine Click-->@{" 305 " link IML-305} MSG- 305 Subject: Re: LISTEN!! Click-->@{" 306 " link IML-306} MSG- 306 Subject: Forge is Superior to PreView Click-->@{" 307 " link IML-307} MSG- 307 Subject: Sound Feature Click-->@{" 308 " link IML-308} MSG- 308 Subject: Re:Win-Imagine Click-->@{" 309 " link IML-309} MSG- 309 Subject: Re:Win-Imagine Click-->@{" 310 " link IML-310} MSG- 310 Subject: Re:Light arrays Click-->@{" 311 " link IML-311} MSG- 311 Subject: Sound Support Click-->@{" 312 " link IML-312} MSG- 312 Subject: Re: Liquid in a straw (was Re: Moan, moan, moan.) Click-->@{" 313 " link IML-313} MSG- 313 Subject: Sound Feature Click-->@{" 314 " link IML-314} MSG- 314 Subject: Re:Win-Imagine Click-->@{" 315 " link IML-315} MSG- 315 Subject: Text in a circle Click-->@{" 316 " link IML-316} MSG- 316 Subject: Text in a circle Click-->@{" 317 " link IML-317} MSG- 317 Subject: Re: text in a circle Click-->@{" 318 " link IML-318} MSG- 318 Subject: Re: Win-Imagine Click-->@{" 319 " link IML-319} MSG- 319 Subject: Re: Just showin' off... Click-->@{" 320 " link IML-320} MSG- 320 Subject: Restoring my confidence Click-->@{" 321 " link IML-321} MSG- 321 Subject: RE:converting anims to PC Click-->@{" 322 " link IML-322} MSG- 322 Subject: Re: Environment mapping Click-->@{" 323 " link IML-323} MSG- 323 Subject: Imagine anims => MPEG Click-->@{" 324 " link IML-324} MSG- 324 Subject: Re: Imagine anims => MPEG Click-->@{" 325 " link IML-325} MSG- 325 Subject: Just showin' off... Click-->@{" 326 " link IML-326} MSG- 326 Subject: Re: Forge is Superior to PreView Click-->@{" 327 " link IML-327} MSG- 327 Subject: Compositing Click-->@{" 328 " link IML-328} MSG- 328 Subject: Rendering Problems Click-->@{" 329 " link IML-329} MSG- 329 Subject: Re: Win-Imagine Click-->@{" 330 " link IML-330} MSG- 330 Subject: Spline modelling vs. Forms Editor (was: modeller) Click-->@{" 331 " link IML-331} MSG- 331 Subject: Re: Win-Imagine Click-->@{" 332 " link IML-332} MSG- 332 Subject: Imagine 4 Click-->@{" 333 " link IML-333} MSG- 333 Subject: Re: Just showin' off... Click-->@{" 334 " link IML-334} MSG- 334 Subject: Re: Text in a circle Click-->@{" 335 " link IML-335} MSG- 335 Subject: Re: Sound feature Click-->@{" 336 " link IML-336} MSG- 336 Subject: Re: Rendering Problems Click-->@{" 337 " link IML-337} MSG- 337 Subject: Re: Imagine anims => MPEG Click-->@{" 338 " link IML-338} MSG- 338 Subject: Re: compositing Click-->@{" 339 " link IML-339} MSG- 339 Subject: Re: Spline modelling vs. Forms Editor (was: modeller) Click-->@{" 340 " link IML-340} MSG- 340 Subject: Re: Text in a circle Click-->@{" 341 " link IML-341} MSG- 341 Subject: Something WOW I saw Click-->@{" 342 " link IML-342} MSG- 342 Subject: RE:Text in a circle Click-->@{" 343 " link IML-343} MSG- 343 Subject: Converting anims to PC Click-->@{" 344 " link IML-344} MSG- 344 Subject: DPaint for Imagine Click-->@{" 345 " link IML-345} MSG- 345 Subject: Re: imagine in the public eye Click-->@{" 346 " link IML-346} MSG- 346 Subject: Imagine in the public eye Click-->@{" 347 " link IML-347} MSG- 347 Subject: Re: Snow and xmas tree... Click-->@{" 348 " link IML-348} MSG- 348 Subject: Ferrari-F50,similar Click-->@{" 349 " link IML-349} MSG- 349 Subject: Re: Win-Imagine Click-->@{" 350 " link IML-350} MSG- 350 Subject: Re:Win-Imagine Click-->@{" 351 " link IML-351} MSG- 351 Subject: Re:Win-Imagine Click-->@{" 352 " link IML-352} MSG- 352 Subject: Compositing Click-->@{" 353 " link IML-353} MSG- 353 Subject: Re: imagine in the public eye Click-->@{" 354 " link IML-354} MSG- 354 Subject: Re: Imagine anims => MPEG Click-->@{" 355 " link IML-355} MSG- 355 Subject: Imagine in the public eye Click-->@{" 356 " link IML-356} MSG- 356 Subject: Restoring my confidence Click-->@{" 357 " link IML-357} MSG- 357 Subject: Re: text in a circle Click-->@{" 358 " link IML-358} MSG- 358 Subject: Re: Win-Imagine Click-->@{" 359 " link IML-359} MSG- 359 Subject: Re: compositing Click-->@{" 360 " link IML-360} MSG- 360 Subject: Re: Spline modelling vs. Forms Editor (was: modeller) Click-->@{" 361 " link IML-361} MSG- 361 Subject: Re: Ferrari-F50,similar Click-->@{" 362 " link IML-362} MSG- 362 Subject: Constant Upgrade Program Click-->@{" 363 " link IML-363} MSG- 363 Subject: Re: compositing Click-->@{" 364 " link IML-364} MSG- 364 Subject: CarX12...calling CarX12... Click-->@{" 365 " link IML-365} MSG- 365 Subject: Free 3-D magazine Click-->@{" 366 " link IML-366} MSG- 366 Subject: 2.0 PC Display settings Click-->@{" 367 " link IML-367} MSG- 367 Subject: Win-Imagine Click-->@{" 368 " link IML-368} MSG- 368 Subject: Jungle drums Click-->@{" 369 " link IML-369} MSG- 369 Subject: Imagine to VRML converter Click-->@{" 370 " link IML-370} MSG- 370 Subject: Re: imagine in the public eye Click-->@{" 371 " link IML-371} MSG- 371 Subject: Re: Win-Imagine Click-->@{" 372 " link IML-372} MSG- 372 Subject: CarX12 reporting in, what's up? Click-->@{" 373 " link IML-373} MSG- 373 Subject: Re: Imagine to VRML converter Click-->@{" 374 " link IML-374} MSG- 374 Subject: Re: Free 3-D magazine Click-->@{" 375 " link IML-375} MSG- 375 Subject: Re: 2.0 PC Display settings -Reply Click-->@{" 376 " link IML-376} MSG- 376 Subject: Re: Re[2]: Win-Imagine Click-->@{" 377 " link IML-377} MSG- 377 Subject: Re: CarX12...calling CarX12... Click-->@{" 378 " link IML-378} MSG- 378 Subject: 2.0 PC Display settings -Reply Click-->@{" 379 " link IML-379} MSG- 379 Subject: Re: Snow and xmas tree... Click-->@{" 380 " link IML-380} MSG- 380 Subject: WinImagine-The questions? Click-->@{" 381 " link IML-381} MSG- 381 Subject: Re:carX12..calling carX12 Click-->@{" 382 " link IML-382} MSG- 382 Subject: Simply FYI... :-) Click-->@{" 383 " link IML-383} MSG- 383 Subject: PAR settings Click-->@{" 384 " link IML-384} MSG- 384 Subject: Imagine error and face normals Click-->@{" 385 " link IML-385} MSG- 385 Subject: Re: Jungle drums Click-->@{" 386 " link IML-386} MSG- 386 Subject: Re: Free 3-D magazine Click-->@{" 387 " link IML-387} MSG- 387 Subject: Re:carX12..calling carX12 Click-->@{" 388 " link IML-388} MSG- 388 Subject: Re: PAR settings Click-->@{" 389 " link IML-389} MSG- 389 Subject: DPaint PC/Amiga Click-->@{" 390 " link IML-390} MSG- 390 Subject: Re: View point when modeling 3d object Click-->@{" 391 " link IML-391} MSG- 391 Subject: Win-Imagine Click-->@{" 392 " link IML-392} MSG- 392 Subject: Re: Modelling tips? Click-->@{" 393 " link IML-393} MSG- 393 Subject: Re:carX12..calling carX12 Click-->@{" 394 " link IML-394} MSG- 394 Subject: Imagine ported to BeBox? Click-->@{" 395 " link IML-395} MSG- 395 Subject: Re: Imagine to VRML converter Click-->@{" 396 " link IML-396} MSG- 396 Subject: Imagine Upgrade Policy question. Click-->@{" 397 " link IML-397} MSG- 397 Subject: Re: View point when modeling 3d object Click-->@{" 398 " link IML-398} MSG- 398 Subject: Re: modeller Click-->@{" 399 " link IML-399} MSG- 399 Subject: Re: Win-Imagine Click-->@{" 400 " link IML-400} MSG- 400 Subject: Re: Imagine error and face normals Click-->@{" 401 " link IML-401} MSG- 401 Subject: View point when modeling 3d object Click-->@{" 402 " link IML-402} MSG- 402 Subject: Convert Click-->@{" 403 " link IML-403} MSG- 403 Subject: Modelling tips? Click-->@{" 404 " link IML-404} MSG- 404 Subject: SHARKY, where are you? Click-->@{" 405 " link IML-405} MSG- 405 Subject: Re: Tom's pics Click-->@{" 406 " link IML-406} MSG- 406 Subject: Re: Imagine to VRML converter Click-->@{" 407 " link IML-407} MSG- 407 Subject: Re: View point when modeling 3d object Click-->@{" 408 " link IML-408} MSG- 408 Subject: Re: View point when modeling 3d object Click-->@{" 409 " link IML-409} MSG- 409 Subject: Problems Click-->@{" 410 " link IML-410} MSG- 410 Subject: Re: Forge is Superior to PreView Click-->@{" 411 " link IML-411} MSG- 411 Subject: Normals, Modeling and Viewpoint DataLabs Click-->@{" 412 " link IML-412} MSG- 412 Subject: Re: View point when modeling 3d object Click-->@{" 413 " link IML-413} MSG- 413 Subject: Decals on Glass Click-->@{" 414 " link IML-414} MSG- 414 Subject: Re: View point when modeling 3d object Click-->@{" 415 " link IML-415} MSG- 415 Subject: Re: Normals, Modeling and Viewpoint DataLabs Click-->@{" 416 " link IML-416} MSG- 416 Subject: Re: Tom's pics Click-->@{" 417 " link IML-417} MSG- 417 Subject: Making a Sofa Click-->@{" 418 " link IML-418} MSG- 418 Subject: Imagine 4.0 Upgrade Q? Click-->@{" 419 " link IML-419} MSG- 419 Subject: Re: Imagine ported to BeBox? Click-->@{" 420 " link IML-420} MSG- 420 Subject: Particles+Texture problem Click-->@{" 421 " link IML-421} MSG- 421 Subject: Particles+Texture problem Click-->@{" 422 " link IML-422} MSG- 422 Subject: Re: Decals on Glass Click-->@{" 423 " link IML-423} MSG- 423 Subject: Re: Making a Sofa Click-->@{" 424 " link IML-424} MSG- 424 Subject: Re: Making a Sofa Click-->@{" 425 " link IML-425} MSG- 425 Subject: RE: MODELLER Click-->@{" 426 " link IML-426} MSG- 426 Subject: Re: Decals on Glass Click-->@{" 427 " link IML-427} MSG- 427 Subject: Re: Normals, Modeling and Viewpoint DataLabs Click-->@{" 428 " link IML-428} MSG- 428 Subject: Re: Decals on Glass Click-->@{" 429 " link IML-429} MSG- 429 Subject: Imagine 4.0 Click-->@{" 430 " link IML-430} MSG- 430 Subject: Re: Modelling tips? Click-->@{" 431 " link IML-431} MSG- 431 Subject: Re: Making a Sofa Click-->@{" 432 " link IML-432} MSG- 432 Subject: MILAN!!! Click-->@{" 433 " link IML-433} MSG- 433 Subject: WinImagine-The answers! Click-->@{" 434 " link IML-434} MSG- 434 Subject: Re: Modelling tips? Click-->@{" 435 " link IML-435} MSG- 435 Subject: Transparent Click-->@{" 436 " link IML-436} MSG- 436 Subject: Re: Imagine 4.0 Upgrade Q? Click-->@{" 437 " link IML-437} MSG- 437 Subject: Re: Normals, Modeling and Viewpoint DataLabs Click-->@{" 438 " link IML-438} MSG- 438 Subject: Re: Glossy 4.0 Brochure etc Click-->@{" 439 " link IML-439} MSG- 439 Subject: Re: Imagine 4.0 Upgrade Q? Click-->@{" 440 " link IML-440} MSG- 440 Subject: Decal on glass Click-->@{" 441 " link IML-441} MSG- 441 Subject: Re: CarX12 reporting in, what's up? Click-->@{" 442 " link IML-442} MSG- 442 Subject: Re: 4.0 Docs and other things Click-->@{" 443 " link IML-443} MSG- 443 Subject: Environment maps (again) Click-->@{" 444 " link IML-444} MSG- 444 Subject: Constant Upgrade Program Click-->@{" 445 " link IML-445} MSG- 445 Subject: Re: WinImagine-The answers! Click-->@{" 446 " link IML-446} MSG- 446 Subject: Re: WinImagine-The answers! Click-->@{" 447 " link IML-447} MSG- 447 Subject: Environment maps (again) Click-->@{" 448 " link IML-448} MSG- 448 Subject: Environment maps (again) Click-->@{" 449 " link IML-449} MSG- 449 Subject: Re: Glossy 4.0 Brochure etc Click-->@{" 450 " link IML-450} MSG- 450 Subject: Imagine to VRML converter Click-->@{" 451 " link IML-451} MSG- 451 Subject: Imagine Upgrade Policy question. Click-->@{" 452 " link IML-452} MSG- 452 Subject: Re: Jungle drums Click-->@{" 453 " link IML-453} MSG- 453 Subject: Re: Making a Sofa Click-->@{" 454 " link IML-454} MSG- 454 Subject: Re: Problems Click-->@{" 455 " link IML-455} MSG- 455 Subject: Re: PAR settings Click-->@{" 456 " link IML-456} MSG- 456 Subject: The glow issue . . . Click-->@{" 457 " link IML-457} MSG- 457 Subject: The glow issue . . . Click-->@{" 458 " link IML-458} MSG- 458 Subject: Re: Text in a circle Click-->@{" 459 " link IML-459} MSG- 459 Subject: Re: PAR settings Click-->@{" 460 " link IML-460} MSG- 460 Subject: Re: PAR settings Click-->@{" 461 " link IML-461} MSG- 461 Subject: Re: Imagine ported to BeBox? Click-->@{" 462 " link IML-462} MSG- 462 Subject: Re: Imagine ported to BeBox? Click-->@{" 463 " link IML-463} MSG- 463 Subject: Re: Modelling tips? Click-->@{" 464 " link IML-464} MSG- 464 Subject: Re: Modelling tips? Click-->@{" 465 " link IML-465} MSG- 465 Subject: Re: transparent Click-->@{" 466 " link IML-466} MSG- 466 Subject: Re: transparent Click-->@{" 467 " link IML-467} MSG- 467 Subject: Re: Imagine ported to BeBox? Click-->@{" 468 " link IML-468} MSG- 468 Subject: Re: Text in a circle Click-->@{" 469 " link IML-469} MSG- 469 Subject: Re: Particles+Texture problem Click-->@{" 470 " link IML-470} MSG- 470 Subject: I want info about IM4.0 and the costs from IM 3.3 Click-->@{" 471 " link IML-471} MSG- 471 Subject: Decals on Glass Click-->@{" 472 " link IML-472} MSG- 472 Subject: Re: Imagine ported to BeBox? Click-->@{" 473 " link IML-473} MSG- 473 Subject: Decals on Glass Click-->@{" 474 " link IML-474} MSG- 474 Subject: Imagine 4.0 Upgrade Q? Click-->@{" 475 " link IML-475} MSG- 475 Subject: Decal on glass Click-->@{" 476 " link IML-476} MSG- 476 Subject: Re: Decals on Glass Click-->@{" 477 " link IML-477} MSG- 477 Subject: Re: Imagine ported to BeBox? Click-->@{" 478 " link IML-478} MSG- 478 Subject: PC Imagine Click-->@{" 479 " link IML-479} MSG- 479 Subject: Re: Decals on Glass Click-->@{" 480 " link IML-480} MSG- 480 Subject: Re: decal on glass Click-->@{" 481 " link IML-481} MSG- 481 Subject: Re: I want info about IM4.0 and the costs from IM 3.3 Click-->@{" 482 " link IML-482} MSG- 482 Subject: Re: Imagine 4.0 Click-->@{" 483 " link IML-483} MSG- 483 Subject: Re: Normals, Modeling and Viewpoint DataLabs Click-->@{" 484 " link IML-484} MSG- 484 Subject: Re: decal on glass Click-->@{" 485 " link IML-485} MSG- 485 Subject: Re: decal on glass Click-->@{" 486 " link IML-486} MSG- 486 Subject: Re: Constant Upgrade Program Click-->@{" 487 " link IML-487} MSG- 487 Subject: Re: Environment maps (again) Click-->@{" 488 " link IML-488} MSG- 488 Subject: Re: Environment maps (again) Click-->@{" 489 " link IML-489} MSG- 489 Subject: Re: The glow issue . . . Click-->@{" 490 " link IML-490} MSG- 490 Subject: Making a Sofa Click-->@{" 491 " link IML-491} MSG- 491 Subject: Upholstery mapping (was: Re: Making a Sofa) Click-->@{" 492 " link IML-492} MSG- 492 Subject: Re: PAR settings Click-->@{" 493 " link IML-493} MSG- 493 Subject: Simply FYI... :-) Click-->@{" 494 " link IML-494} MSG- 494 Subject: Mike van der Sommen's Wrap transparency Click-->@{" 495 " link IML-495} MSG- 495 Subject: The glow issue . . . Click-->@{" 496 " link IML-496} MSG- 496 Subject: View point when modeling 3d object Click-->@{" 497 " link IML-497} MSG- 497 Subject: Re: Win-Imagine Click-->@{" 498 " link IML-498} MSG- 498 Subject: Win-Imagine Click-->@{" 499 " link IML-499} MSG- 499 Subject: Re: Modelling tips? Click-->@{" 500 " link IML-500} MSG- 500 Subject: RE: Decals on glass. Click-->@{" 501 " link IML-501} MSG- 501 Subject: Re: Decals on Glass Click-->@{" 502 " link IML-502} MSG- 502 Subject: Imagine Glows Click-->@{" 503 " link IML-503} MSG- 503 Subject: Re: Win-Imagine Click-->@{" 504 " link IML-504} MSG- 504 Subject: Re: Re[2]: Win-Imagine Click-->@{" 505 " link IML-505} MSG- 505 Subject: Re: WinImagine-The questions? Click-->@{" 506 " link IML-506} MSG- 506 Subject: Re: Screen Resolution for PC Click-->@{" 507 " link IML-507} MSG- 507 Subject: Re: Environment maps (again) Click-->@{" 508 " link IML-508} MSG- 508 Subject: Re: Environment maps (again) Click-->@{" 509 " link IML-509} MSG- 509 Subject: Re: constant Upgrade Click-->@{" 510 " link IML-510} MSG- 510 Subject: Re: Imagine Glows Click-->@{" 511 " link IML-511} MSG- 511 Subject: Speedtest (was Imagine BeBox port) Click-->@{" 512 " link IML-512} MSG- 512 Subject: Idea ... Click-->@{" 513 " link IML-513} MSG- 513 Subject: Oh, and I forgot ... Click-->@{" 514 " link IML-514} MSG- 514 Subject: Candle flame as light source Click-->@{" 515 " link IML-515} MSG- 515 Subject: Re: Imagine Glows Click-->@{" 516 " link IML-516} MSG- 516 Subject: Re: Test message and bounces Click-->@{" 517 " link IML-517} MSG- 517 Subject: Bug patches Click-->@{" 518 " link IML-518} MSG- 518 Subject: 4.0 and video Click-->@{" 519 " link IML-519} MSG- 519 Subject: Re: 4.0 Docs and other things Click-->@{" 520 " link IML-520} MSG- 520 Subject: Re: Imagine Glows Click-->@{" 521 " link IML-521} MSG- 521 Subject: Re: Imagine ported to BeBox? Click-->@{" 522 " link IML-522} MSG- 522 Subject: NT Magic Click-->@{" 523 " link IML-523} MSG- 523 Subject: Fixed Click-->@{" 524 " link IML-524} MSG- 524 Subject: Re: Imagine Glows Click-->@{" 525 " link IML-525} MSG- 525 Subject: Re[2]: Win-Imagine Click-->@{" 526 " link IML-526} MSG- 526 Subject: 4.0 and video Click-->@{" 527 " link IML-527} MSG- 527 Subject: WinImagine on OS/2. Click-->@{" 528 " link IML-528} MSG- 528 Subject: Re: Win-Imagine Click-->@{" 529 " link IML-529} MSG- 529 Subject: Re: The glow issue . . . Click-->@{" 530 " link IML-530} MSG- 530 Subject: Re: Imagine Glows Click-->@{" 531 " link IML-531} MSG- 531 Subject: Win-Imagine and NT Click-->@{" 532 " link IML-532} MSG- 532 Subject: Re: View point when modeling 3d object Click-->@{" 533 " link IML-533} MSG- 533 Subject: Re[2]: Imagine Glows Click-->@{" 534 " link IML-534} MSG- 534 Subject: Removing Textures Click-->@{" 535 " link IML-535} MSG- 535 Subject: Win Imagine and .dll Files Click-->@{" 536 " link IML-536} MSG- 536 Subject: Re: Imagine Glows Click-->@{" 537 " link IML-537} MSG- 537 Subject: Reflected fire Click-->@{" 538 " link IML-538} MSG- 538 Subject: Amiga constant 2 PC 4.0 Click-->@{" 539 " link IML-539} MSG- 539 Subject: Re: Bug patches Click-->@{" 540 " link IML-540} MSG- 540 Subject: Bug-Patches Click-->@{" 541 " link IML-541} MSG- 541 Subject: Re: Making a Sofa Click-->@{" 542 " link IML-542} MSG- 542 Subject: Re: Removing Textures Click-->@{" 543 " link IML-543} MSG- 543 Subject: Re: WinImagine on OS/2. Click-->@{" 544 " link IML-544} MSG- 544 Subject: Re: WinImagine on OS/2. Click-->@{" 545 " link IML-545} MSG- 545 Subject: Re: Bug patches Click-->@{" 546 " link IML-546} MSG- 546 Subject: Animation getting mangled Click-->@{" 547 " link IML-547} MSG- 547 Subject: Re: Particles+Texture problem Click-->@{" 548 " link IML-548} MSG- 548 Subject: Re: Animation getting mangled Click-->@{" 549 " link IML-549} MSG- 549 Subject: Object conversion...VRML, etc. Click-->@{" 550 " link IML-550} MSG- 550 Subject: Dupes Click-->@{" 551 " link IML-551} MSG- 551 Subject: Multiple postings!! Click-->@{" 552 " link IML-552} MSG- 552 Subject: Re: Multiple postings!! Click-->@{" 553 " link IML-553} MSG- 553 Subject: Environment map-mirror problem solution? Click-->@{" 554 " link IML-554} MSG- 554 Subject: Re: Animation getting mangled Click-->@{" 555 " link IML-555} MSG- 555 Subject: Re: Animation getting mangled Click-->@{" 556 " link IML-556} MSG- 556 Subject: Re: dupes Click-->@{" 557 " link IML-557} MSG- 557 Subject: Re: Dupes Click-->@{" 558 " link IML-558} MSG- 558 Subject: RE:RE:DUPESDUPES Click-->@{" 559 " link IML-559} MSG- 559 Subject: Reflected fire Click-->@{" 560 " link IML-560} MSG- 560 Subject: Re: Bug-Patches Click-->@{" 561 " link IML-561} MSG- 561 Subject: Re: Imagine Glows Click-->@{" 562 " link IML-562} MSG- 562 Subject: Re: Win-Imagine Click-->@{" 563 " link IML-563} MSG- 563 Subject: Re: Bug patches Click-->@{" 564 " link IML-564} MSG- 564 Subject: Re: Re[2]: Win-Imagine Click-->@{" 565 " link IML-565} MSG- 565 Subject: Re: WinImagine on OS/2. Click-->@{" 566 " link IML-566} MSG- 566 Subject: Re: Win-Imagine Click-->@{" 567 " link IML-567} MSG- 567 Subject: Decals on Glass Click-->@{" 568 " link IML-568} MSG- 568 Subject: World Size ( was mangled animations) Click-->@{" 569 " link IML-569} MSG- 569 Subject: Re: World Size ( was mangled animations) Click-->@{" 570 " link IML-570} MSG- 570 Subject: Re: Win-Imagine Click-->@{" 571 " link IML-571} MSG- 571 Subject: Re: World Size ( was mangled animations) Click-->@{" 572 " link IML-572} MSG- 572 Subject: Reflected fire Click-->@{" 573 " link IML-573} MSG- 573 Subject: Re: Win-Imagine Click-->@{" 574 " link IML-574} MSG- 574 Subject: Re: Win-Imagine Click-->@{" 575 " link IML-575} MSG- 575 Subject: Re: Re[2]: Win-Imagine Click-->@{" 576 " link IML-576} MSG- 576 Subject: Re: Win-Imagine Click-->@{" 577 " link IML-577} MSG- 577 Subject: Re: Win-Imagine Click-->@{" 578 " link IML-578} MSG- 578 Subject: Clarify reflect fire Click-->@{" 579 " link IML-579} MSG- 579 Subject: Re: World Size ( was mangled animations) Click-->@{" 580 " link IML-580} MSG- 580 Subject: Candle flame as light source Click-->@{" 581 " link IML-581} MSG- 581 Subject: Decals on Glass Click-->@{" 582 " link IML-582} MSG- 582 Subject: Idea ... Click-->@{" 583 " link IML-583} MSG- 583 Subject: Oh, and I forgot ... Click-->@{" 584 " link IML-584} MSG- 584 Subject: Speedtest (was Imagine BeBox port) Click-->@{" 585 " link IML-585} MSG- 585 Subject: Re: transparent Click-->@{" 586 " link IML-586} MSG- 586 Subject: Re: Win-Imagine Click-->@{" 587 " link IML-587} MSG- 587 Subject: Re: Decals on Glass Click-->@{" 588 " link IML-588} MSG- 588 Subject: Re: Constant Upgrade Program Click-->@{" 589 " link IML-589} MSG- 589 Subject: Re: idea ... Click-->@{" 590 " link IML-590} MSG- 590 Subject: Re:cube Click-->@{" 591 " link IML-591} MSG- 591 Subject: Hello Click-->@{" 592 " link IML-592} MSG- 592 Subject: Re: clarify reflect fire Click-->@{" 593 " link IML-593} MSG- 593 Subject: Re: PAR settings Click-->@{" 594 " link IML-594} MSG- 594 Subject: Tons Of Multiple Postings Click-->@{" 595 " link IML-595} MSG- 595 Subject: Re: Win-Imagine Click-->@{" 596 " link IML-596} MSG- 596 Subject: Apologies and a question Click-->@{" 597 " link IML-597} MSG- 597 Subject: Re: The glow issue . . . Click-->@{" 598 " link IML-598} MSG- 598 Subject: Re: Imagine ported to BeBox? Click-->@{" 599 " link IML-599} MSG- 599 Subject: Re: 4.0 Docs and other things Click-->@{" 600 " link IML-600} MSG- 600 Subject: Gadgets Click-->@{" 601 " link IML-601} MSG- 601 Subject: Idea ... Click-->@{" 602 " link IML-602} MSG- 602 Subject: Tree Factory Click-->@{" 603 " link IML-603} MSG- 603 Subject: Re: Imagine Glows Click-->@{" 604 " link IML-604} MSG- 604 Subject: Re: idea ... Click-->@{" 605 " link IML-605} MSG- 605 Subject: Re: World Size ( was mangled animations) Click-->@{" 606 " link IML-606} MSG- 606 Subject: Fixed2 Click-->@{" 607 " link IML-607} MSG- 607 Subject: Shipping dates 4.0 (true!) Click-->@{" 608 " link IML-608} MSG- 608 Subject: Forms editor Click-->@{" 609 " link IML-609} MSG- 609 Subject: Light effects Click-->@{" 610 " link IML-610} MSG- 610 Subject: Modelling and Forms editor Click-->@{" 611 " link IML-611} MSG- 611 Subject: Re: Win-Imagine Click-->@{" 612 " link IML-612} MSG- 612 Subject: Textures of space, was: modelling tips? Click-->@{" 613 " link IML-613} MSG- 613 Subject: Re: Dupes Click-->@{" 614 " link IML-614} MSG- 614 Subject: SGI machines: Win-Imagine follow-up Click-->@{" 615 " link IML-615} MSG- 615 Subject: Re: Decals on Glass Click-->@{" 616 " link IML-616} MSG- 616 Subject: Global Genlock Button... Click-->@{" 617 " link IML-617} MSG- 617 Subject: Re: Making a Sofa Click-->@{" 618 " link IML-618} MSG- 618 Subject: Re:4.0 delay Click-->@{" 619 " link IML-619} MSG- 619 Subject: Re: Win-Imagine Click-->@{" 620 " link IML-620} MSG- 620 Subject: Just a tought about SGI-Indy Click-->@{" 621 " link IML-621} MSG- 621 Subject: Re: Win-Imagine Click-->@{" 622 " link IML-622} MSG- 622 Subject: Re: Apologies and a question Click-->@{" 623 " link IML-623} MSG- 623 Subject: SHARKY Click-->@{" 624 " link IML-624} MSG- 624 Subject: New space station Click-->@{" 625 " link IML-625} MSG- 625 Subject: Silicon Graphics Click-->@{" 626 " link IML-626} MSG- 626 Subject: Apologies and a question Click-->@{" 627 " link IML-627} MSG- 627 Subject: Re:cube Click-->@{" 628 " link IML-628} MSG- 628 Subject: Re: idea ... Click-->@{" 629 " link IML-629} MSG- 629 Subject: Global Genlock Button... Click-->@{" 630 " link IML-630} MSG- 630 Subject: Re: Imagine Glows Click-->@{" 631 " link IML-631} MSG- 631 Subject: Decals on Glass Click-->@{" 632 " link IML-632} MSG- 632 Subject: Re: CUBE and other user-defined primitives Click-->@{" 633 " link IML-633} MSG- 633 Subject: Multi object formats (from Tree Factory message) Click-->@{" 634 " link IML-634} MSG- 634 Subject: Re: Win-Imagine Click-->@{" 635 " link IML-635} MSG- 635 Subject: Mathematically defined objects, etc Click-->@{" 636 " link IML-636} MSG- 636 Subject: Gadgets and Function Keys Click-->@{" 637 " link IML-637} MSG- 637 Subject: Idea^2.... Click-->@{" 638 " link IML-638} MSG- 638 Subject: IML Focus, Spline Editor Click-->@{" 639 " link IML-639} MSG- 639 Subject: 3ds to Imagine format Click-->@{" 640 " link IML-640} MSG- 640 Subject: Re: Silicon Graphics Click-->@{" 641 " link IML-641} MSG- 641 Subject: Re: Silicon Graphics Click-->@{" 642 " link IML-642} MSG- 642 Subject: Deja Vu! Click-->@{" 643 " link IML-643} MSG- 643 Subject: Re: Tree Factory Click-->@{" 644 " link IML-644} MSG- 644 Subject: Problems, my friends Click-->@{" 645 " link IML-645} MSG- 645 Subject: Favourite gadgets Click-->@{" 646 " link IML-646} MSG- 646 Subject: Re: NON-DELIVERY of... Click-->@{" 647 " link IML-647} MSG- 647 Subject: Re: Shipping dates 4.0 (true!) Click-->@{" 648 " link IML-648} MSG- 648 Subject: Re: idea ... Click-->@{" 649 " link IML-649} MSG- 649 Subject: Re: Multi object formats (from Tree Factory message) Click-->@{" 650 " link IML-650} MSG- 650 Subject: Re: Win-Imagine Click-->@{" 651 " link IML-651} MSG- 651 Subject: Favourite gadgets Click-->@{" 652 " link IML-652} MSG- 652 Subject: Re: SGI machines: Win-Imagine follow-up Click-->@{" 653 " link IML-653} MSG- 653 Subject: Re: Win-Imagine Click-->@{" 654 " link IML-654} MSG- 654 Subject: Re: problems, my friends Click-->@{" 655 " link IML-655} MSG- 655 Subject: Re: 3ds to Imagine format Click-->@{" 656 " link IML-656} MSG- 656 Subject: PAL resolution; was: Re: PAR settings Click-->@{" 657 " link IML-657} MSG- 657 Subject: Decals on Glass Click-->@{" 658 " link IML-658} MSG- 658 Subject: Information Click-->@{" 659 " link IML-659} MSG- 659 Subject: Re: problems, my friends Click-->@{" 660 " link IML-660} MSG- 660 Subject: Re:carX12..calling carX12 Click-->@{" 661 " link IML-661} MSG- 661 Subject: Re: Tom's pics Click-->@{" 662 " link IML-662} MSG- 662 Subject: Re: Particles+Texture problem Click-->@{" 663 " link IML-663} MSG- 663 Subject: Imagine L/T; now that I have it Click-->@{" 664 " link IML-664} MSG- 664 Subject: Re: The glow issue . . . Click-->@{" 665 " link IML-665} MSG- 665 Subject: Re: Multi object formats (from Tree Factory message) Click-->@{" 666 " link IML-666} MSG- 666 Subject: Re: Win-Imagine Click-->@{" 667 " link IML-667} MSG- 667 Subject: Weird science Click-->@{" 668 " link IML-668} MSG- 668 Subject: Re: idea^2.... Click-->@{" 669 " link IML-669} MSG- 669 Subject: Re: CUBE and other user-defined primitives Click-->@{" 670 " link IML-670} MSG- 670 Subject: Re: Imagine Glows Click-->@{" 671 " link IML-671} MSG- 671 Subject: Re: Favourite gadgets Click-->@{" 672 " link IML-672} MSG- 672 Subject: PD for PC? Click-->@{" 673 " link IML-673} MSG- 673 Subject: Re: Win-Imagine Click-->@{" 674 " link IML-674} MSG- 674 Subject: Re: 3ds to Imagine format Click-->@{" 675 " link IML-675} MSG- 675 Subject: Compuserve/Lotus bounces Click-->@{" 676 " link IML-676} MSG- 676 Subject: CSERVE/Lotus mail bounces Click-->@{" 677 " link IML-677} MSG- 677 Subject: Re: Problems Click-->@{" 678 " link IML-678} MSG- 678 Subject: Re:cube Click-->@{" 679 " link IML-679} MSG- 679 Subject: Re: SGI machines Click-->@{" 680 " link IML-680} MSG- 680 Subject: Re: Imagine Glows Click-->@{" 681 " link IML-681} MSG- 681 ------=> Sorry NO Subject! Click-->@{" 682 " link IML-682} MSG- 682 ------=> Sorry NO Subject! Click-->@{" 683 " link IML-683} MSG- 683 Subject: 3DS to Imagine Click-->@{" 684 " link IML-684} MSG- 684 Subject: Minds Eye (again II) Click-->@{" 685 " link IML-685} MSG- 685 Subject: Some processor speed info... Click-->@{" 686 " link IML-686} MSG- 686 Subject: Minds Eye (again II) Click-->@{" 687 " link IML-687} MSG- 687 Subject: Re: PD for PC? Click-->@{" 688 " link IML-688} MSG- 688 Subject: Re: problems, my friends Click-->@{" 689 " link IML-689} MSG- 689 Subject: BOCA 2M video Click-->@{" 690 " link IML-690} MSG- 690 Subject: Re: The glow issue Click-->@{" 691 " link IML-691} MSG- 691 Subject: Re: problems, my friends Click-->@{" 692 " link IML-692} MSG- 692 Subject: Mirror, Mirror Click-->@{" 693 " link IML-693} MSG- 693 Subject: Transparency Mapping Click-->@{" 694 " link IML-694} MSG- 694 Subject: Re: SGI machines Click-->@{" 695 " link IML-695} MSG- 695 Subject: Re:True Glows Click-->@{" 696 " link IML-696} MSG- 696 Subject: Re:True glows Click-->@{" 697 " link IML-697} MSG- 697 Subject: Re: 4.0 and Video Click-->@{" 698 " link IML-698} MSG- 698 Subject: Glows Click-->@{" 699 " link IML-699} MSG- 699 Subject: Re: Some processor speed info... Click-->@{" 700 " link IML-700} MSG- 700 Subject: Associate Ideas Click-->@{" 701 " link IML-701} MSG- 701 Subject: Re: Particles+Texture problem Click-->@{" 702 " link IML-702} MSG- 702 Subject: Re:Power under the hood Click-->@{" 703 " link IML-703} MSG- 703 Subject: Re: Transparency Mapping Click-->@{" 704 " link IML-704} MSG- 704 Subject: Re: PD for PC? Click-->@{" 705 " link IML-705} MSG- 705 Subject: Re:Real glowsII Click-->@{" 706 " link IML-706} MSG- 706 Subject: Retina Z2 Problems... Click-->@{" 707 " link IML-707} MSG- 707 Subject: Re: Decals on Glass Click-->@{" 708 " link IML-708} MSG- 708 Subject: Texture/Attrib library Click-->@{" 709 " link IML-709} MSG- 709 Subject: Washer Primitive (was Re: problems, my friends) Click-->@{" 710 " link IML-710} MSG- 710 Subject: Glows, I have an idea... Click-->@{" 711 " link IML-711} MSG- 711 Subject: 3DS2IM 3DS to Imagine Converter Click-->@{" 712 " link IML-712} MSG- 712 Subject: Re: Retina Z2 Problems... Click-->@{" 713 " link IML-713} MSG- 713 Subject: Re:4.0 and Video Click-->@{" 714 " link IML-714} MSG- 714 Subject: Re: Mirror, Mirror Click-->@{" 715 " link IML-715} MSG- 715 Subject: Re: Texture/Attrib library Click-->@{" 716 " link IML-716} MSG- 716 Subject: Normal unification? Click-->@{" 717 " link IML-717} MSG- 717 Subject: Re: problems, my friends Click-->@{" 718 " link IML-718} MSG- 718 Subject: Re: The Glow Issue Click-->@{" 719 " link IML-719} MSG- 719 Subject: Background resolutions and subproject Click-->@{" 720 " link IML-720} MSG- 720 Subject: Re: Texture/Attrib library Click-->@{" 721 " link IML-721} MSG- 721 Subject: Re: Glows, I have an idea... Click-->@{" 722 " link IML-722} MSG- 722 Subject: Re: 4.0 and Video -Reply reply Click-->@{" 723 " link IML-723} MSG- 723 Subject: RE: Texture/Attrib library Click-->@{" 724 " link IML-724} MSG- 724 Subject: Re: Transparency Mapping Click-->@{" 725 " link IML-725} MSG- 725 Subject: Glows... Click-->@{" 726 " link IML-726} MSG- 726 Subject: Re:Craig and processor speed info... Click-->@{" 727 " link IML-727} MSG- 727 Subject: Re: Win-Imagine Click-->@{" 728 " link IML-728} MSG- 728 Subject: Re: Transparency Mapping Click-->@{" 729 " link IML-729} MSG- 729 Subject: World Builder Click-->@{" 730 " link IML-730} MSG- 730 Subject: Glows the annoying way! Click-->@{" 731 " link IML-731} MSG- 731 Subject: Re: Some processor speed info... Click-->@{" 732 " link IML-732} MSG- 732 Subject: Re: Imagine ported to BeBox? (fwd) Click-->@{" 733 " link IML-733} MSG- 733 Subject: Re: The glow issue . . . (fwd) Click-->@{" 734 " link IML-734} MSG- 734 Subject: Re: 4.0 Docs and other things (fwd) Click-->@{" 735 " link IML-735} MSG- 735 Subject: New from impulse Click-->@{" 736 " link IML-736} MSG- 736 Subject: Speed trials Click-->@{" 737 " link IML-737} MSG- 737 Subject: RE: Glows.....Hey, Milan..... Click-->@{" 738 " link IML-738} MSG- 738 Subject: Re:4.0 and Video Click-->@{" 739 " link IML-739} MSG- 739 Subject: PAR PC Click-->@{" 740 " link IML-740} MSG- 740 Subject: Re: 4.0 and Video Click-->@{" 741 " link IML-741} MSG- 741 Subject: To: Dan MacLean Click-->@{" 742 " link IML-742} MSG- 742 Subject: Re: INTUITIVE Bones Click-->@{" 743 " link IML-743} MSG- 743 Subject: Re: new from impulse Click-->@{" 744 " link IML-744} MSG- 744 Subject: Smoothing and point reduction Click-->@{" 745 " link IML-745} MSG- 745 Subject: Some forms editor tips Click-->@{" 746 " link IML-746} MSG- 746 Subject: Re: PAR PC Click-->@{" 747 " link IML-747} MSG- 747 Subject: Re: 4.0 and Video -Reply reply Click-->@{" 748 " link IML-748} MSG- 748 Subject: Re: Win-Imagine Click-->@{" 749 " link IML-749} MSG- 749 Subject: Re: PAL resolution; was: Re: PAR settings Click-->@{" 750 " link IML-750} MSG- 750 Subject: Re: Glows, I have an idea... Click-->@{" 751 " link IML-751} MSG- 751 Subject: Re: Texture/Attrib library Click-->@{" 752 " link IML-752} MSG- 752 Subject: Re: Transparency Mapping Click-->@{" 753 " link IML-753} MSG- 753 Subject: Texture/Attrib libraries Click-->@{" 754 " link IML-754} MSG- 754 Subject: Transparency Mapping Click-->@{" 755 " link IML-755} MSG- 755 Subject: Re: Mirror, Mirror Click-->@{" 756 " link IML-756} MSG- 756 Subject: Re: Mirror, Mirror -Reply Click-->@{" 757 " link IML-757} MSG- 757 Subject: Re: Texture/Attrib libraries Click-->@{" 758 " link IML-758} MSG- 758 Subject: Re: new from impulse Click-->@{" 759 " link IML-759} MSG- 759 Subject: Texture/Attrib library Click-->@{" 760 " link IML-760} MSG- 760 Subject: White spot on my mapped object Click-->@{" 761 " link IML-761} MSG- 761 Subject: Re: new from impulse Click-->@{" 762 " link IML-762} MSG- 762 Subject: Texture/Attrib library Click-->@{" 763 " link IML-763} MSG- 763 Subject: Re: White spot on my mapped object Click-->@{" 764 " link IML-764} MSG- 764 Subject: Re: Kinematic Controls and Constraints Click-->@{" 765 " link IML-765} MSG- 765 Subject: Re: Where is Apex Click-->@{" 766 " link IML-766} MSG- 766 Subject: Re: Win-Imagine/ PPC Click-->@{" 767 " link IML-767} MSG- 767 Subject: Re: Kinematic Controls and Constraints Click-->@{" 768 " link IML-768} MSG- 768 Subject: Re: Transparency Mapping Click-->@{" 769 " link IML-769} MSG- 769 Subject: Re: Where is Apex Click-->@{" 770 " link IML-770} MSG- 770 Subject: Re: White spot on my mapped object Click-->@{" 771 " link IML-771} MSG- 771 Subject: Re: Win-Imagine/ PPC Click-->@{" 772 " link IML-772} MSG- 772 Subject: Re: Kinematic Controls and Constraints Click-->@{" 773 " link IML-773} MSG- 773 Subject: Re: White spot on my mapped object Click-->@{" 774 " link IML-774} MSG- 774 Subject: Re: PAR PC Click-->@{" 775 " link IML-775} MSG- 775 Subject: Re: White spot on my mapped object Click-->@{" 776 " link IML-776} MSG- 776 Subject: Re: Texture/Attrib libraries Click-->@{" 777 " link IML-777} MSG- 777 Subject: Re: Kinematic Controls and Constraints Click-->@{" 778 " link IML-778} MSG- 778 Subject: RE: Apex Click-->@{" 779 " link IML-779} MSG- 779 Subject: Essence Worley Laboratories Inc. (Apex Software Publishing) Click-->@{" 780 " link IML-780} MSG- 780 Subject: Re: Win-Imagine Click-->@{" 781 " link IML-781} MSG- 781 Subject: Re: Win-Imagine/ PPC Click-->@{" 782 " link IML-782} MSG- 782 Subject: Re: Win-Imagine/ PPC Click-->@{" 783 " link IML-783} MSG- 783 Subject: Re: Mirror, Mirror Click-->@{" 784 " link IML-784} MSG- 784 Subject: Re:carX12..calling carX12 Click-->@{" 785 " link IML-785} MSG- 785 Subject: Re: Where Is Apex Click-->@{" 786 " link IML-786} MSG- 786 Subject: Bones tutorial Click-->@{" 787 " link IML-787} MSG- 787 Subject: Re: Win-Imagine/ PPC Click-->@{" 788 " link IML-788} MSG- 788 Subject: Re: Animated Grass Quickie Click-->@{" 789 " link IML-789} MSG- 789 Subject: SpeedTest v2 Click-->@{" 790 " link IML-790} MSG- 790 Subject: Re: PAL resolution; was: Re: PAR settings Click-->@{" 791 " link IML-791} MSG- 791 Subject: Re: Textures... Click-->@{" 792 " link IML-792} MSG- 792 Subject: Imagine & Cyberstorm60 problems Click-->@{" 793 " link IML-793} MSG- 793 Subject: Texture to create pseudo bevels ? Click-->@{" 794 " link IML-794} MSG- 794 Subject: Re: PAR PC Click-->@{" 795 " link IML-795} MSG- 795 Subject: Re: Imagine & Cyberstorm60 problems Click-->@{" 796 " link IML-796} MSG- 796 Subject: Re: Imagine & Cyberstorm60 problems Click-->@{" 797 " link IML-797} MSG- 797 Subject: Re: Imagine & Cyberstorm60 problems Click-->@{" 798 " link IML-798} MSG- 798 Subject: Re: Workbench 3.1 Click-->@{" 799 " link IML-799} MSG- 799 Subject: Re: Animated Grass Quickie Click-->@{" 800 " link IML-800} MSG- 800 Subject: Re: Animated Grass Quickie -Reply Click-->@{" 801 " link IML-801} MSG- 801 Subject: Imagine & Cyberstorm60 problems Click-->@{" 802 " link IML-802} MSG- 802 Subject: To Jim Rix Click-->@{" 803 " link IML-803} MSG- 803 Subject: Re: Animated Grass Quickie Click-->@{" 804 " link IML-804} MSG- 804 Subject: New article Click-->@{" 805 " link IML-805} MSG- 805 Subject: 24Bit Quickrender Click-->@{" 806 " link IML-806} MSG- 806 Subject: Re: Retina Z2 Problems... Click-->@{" 807 " link IML-807} MSG- 807 Subject: Re: Texture to create pseudo bevels ? Click-->@{" 808 " link IML-808} MSG- 808 Subject: Re: 24Bit Quickrender Click-->@{" 809 " link IML-809} MSG- 809 Subject: Imagine4.0 order Click-->@{" 810 " link IML-810} MSG- 810 Subject: Re: 24Bit Quickrender Click-->@{" 811 " link IML-811} MSG- 811 Subject: HTTP rips Click-->@{" 812 " link IML-812} MSG- 812 Subject: Water animation question (ripples) Click-->@{" 813 " link IML-813} MSG- 813 Subject: Re: Workbench 3.1 Click-->@{" 814 " link IML-814} MSG- 814 Subject: Re: Imagine4.0 order Click-->@{" 815 " link IML-815} MSG- 815 Subject: .geo converter @endnode contents @node Index "IMAGINE MAILING LIST V67- CONTENTS" @toc contents Click-->@{" 1 " link IML-681} MSG- 681 ------=> Sorry NO Subject! Click-->@{" 2 " link IML-682} MSG- 682 ------=> Sorry NO Subject! Click-->@{" 3 " link IML-245} MSG- 245 ------=> Sorry NO Subject! Click-->@{" 4 " link IML-139} MSG- 139 ------=> Sorry NO Subject! Click-->@{" 5 " link IML-815} MSG- 815 Subject: .geo converter Click-->@{" 6 " link IML-146} MSG- 146 Subject: /noxms Click-->@{" 7 " link IML-159} MSG- 159 Subject: Re: /noxms Click-->@{" 8 " link IML-223} MSG- 223 Subject: 2 more cents on bitching & moaning Click-->@{" 9 " link IML-366} MSG- 366 Subject: 2.0 PC Display settings Click-->@{" 10 " link IML-378} MSG- 378 Subject: 2.0 PC Display settings -Reply Click-->@{" 11 " link IML-375} MSG- 375 Subject: Re: 2.0 PC Display settings -Reply Click-->@{" 12 " link IML-215} MSG- 215 Subject: 2.0 PC File conversion Click-->@{" 13 " link IML-805} MSG- 805 Subject: 24Bit Quickrender Click-->@{" 14 " link IML-808} MSG- 808 Subject: Re: 24Bit Quickrender Click-->@{" 15 " link IML-810} MSG- 810 Subject: Re: 24Bit Quickrender Click-->@{" 16 " link IML-42} MSG- 42 Subject: 3-D Stars Click-->@{" 17 " link IML-60} MSG- 60 Subject: Re: 3-D Stars Click-->@{" 18 " link IML-63} MSG- 63 Subject: Re: 3-D Stars Click-->@{" 19 " link IML-172} MSG- 172 Subject: 3d Modelling Lab Upgrades? Click-->@{" 20 " link IML-188} MSG- 188 Subject: Re: 3d Modelling Lab Upgrades? Click-->@{" 21 " link IML-205} MSG- 205 Subject: Re: 3d Modelling Lab Upgrades? Click-->@{" 22 " link IML-180} MSG- 180 Subject: 3D text in 2.0PC Click-->@{" 23 " link IML-210} MSG- 210 Subject: Re: 3D text in 2.0PC Click-->@{" 24 " link IML-256} MSG- 256 Subject: Re: 3D text in 2.0PC Click-->@{" 25 " link IML-683} MSG- 683 Subject: 3DS to Imagine Click-->@{" 26 " link IML-639} MSG- 639 Subject: 3ds to Imagine format Click-->@{" 27 " link IML-655} MSG- 655 Subject: Re: 3ds to Imagine format Click-->@{" 28 " link IML-674} MSG- 674 Subject: Re: 3ds to Imagine format Click-->@{" 29 " link IML-711} MSG- 711 Subject: 3DS2IM 3DS to Imagine Converter Click-->@{" 30 " link IML-526} MSG- 526 Subject: 4.0 and video Click-->@{" 31 " link IML-518} MSG- 518 Subject: 4.0 and video Click-->@{" 32 " link IML-722} MSG- 722 Subject: Re: 4.0 and Video -Reply reply Click-->@{" 33 " link IML-747} MSG- 747 Subject: Re: 4.0 and Video -Reply reply Click-->@{" 34 " link IML-697} MSG- 697 Subject: Re: 4.0 and Video Click-->@{" 35 " link IML-740} MSG- 740 Subject: Re: 4.0 and Video Click-->@{" 36 " link IML-228} MSG- 228 Subject: 4.0 Docs and other things Click-->@{" 37 " link IML-734} MSG- 734 Subject: Re: 4.0 Docs and other things (fwd) Click-->@{" 38 " link IML-442} MSG- 442 Subject: Re: 4.0 Docs and other things Click-->@{" 39 " link IML-263} MSG- 263 Subject: Re: 4.0 Docs and other things Click-->@{" 40 " link IML-239} MSG- 239 Subject: Re: 4.0 Docs and other things Click-->@{" 41 " link IML-519} MSG- 519 Subject: Re: 4.0 Docs and other things Click-->@{" 42 " link IML-599} MSG- 599 Subject: Re: 4.0 Docs and other things Click-->@{" 43 " link IML-138} MSG- 138 Subject: 4.0! Click-->@{" 44 " link IML-118} MSG- 118 Subject: 4.0! Click-->@{" 45 " link IML-111} MSG- 111 Subject: 4.0! Click-->@{" 46 " link IML-114} MSG- 114 Subject: Re: 4.0! Click-->@{" 47 " link IML-156} MSG- 156 Subject: 4.0???? Click-->@{" 48 " link IML-275} MSG- 275 Subject: Re: 4.0???? Click-->@{" 49 " link IML-165} MSG- 165 Subject: Re: 4.0???? Click-->@{" 50 " link IML-22} MSG- 22 Subject: Re: A pipe . . . Click-->@{" 51 " link IML-30} MSG- 30 Subject: Re: A pipe Click-->@{" 52 " link IML-176} MSG- 176 Subject: About bug fixes... Click-->@{" 53 " link IML-276} MSG- 276 Subject: About bug fixes...a possible solution. Click-->@{" 54 " link IML-153} MSG- 153 Subject: About bug fixes...a possible solution. Click-->@{" 55 " link IML-301} MSG- 301 Subject: Re: About bug fixes...a possible solution. Click-->@{" 56 " link IML-170} MSG- 170 Subject: Re: About bug fixes...a possible solution. Click-->@{" 57 " link IML-244} MSG- 244 Subject: Re: About bug fixes... Click-->@{" 58 " link IML-242} MSG- 242 Subject: ALANULL's light seepage Click-->@{" 59 " link IML-538} MSG- 538 Subject: Amiga constant 2 PC 4.0 Click-->@{" 60 " link IML-800} MSG- 800 Subject: Re: Animated Grass Quickie -Reply Click-->@{" 61 " link IML-799} MSG- 799 Subject: Re: Animated Grass Quickie Click-->@{" 62 " link IML-803} MSG- 803 Subject: Re: Animated Grass Quickie Click-->@{" 63 " link IML-788} MSG- 788 Subject: Re: Animated Grass Quickie Click-->@{" 64 " link IML-546} MSG- 546 Subject: Animation getting mangled Click-->@{" 65 " link IML-555} MSG- 555 Subject: Re: Animation getting mangled Click-->@{" 66 " link IML-548} MSG- 548 Subject: Re: Animation getting mangled Click-->@{" 67 " link IML-554} MSG- 554 Subject: Re: Animation getting mangled Click-->@{" 68 " link IML-778} MSG- 778 Subject: RE: Apex Click-->@{" 69 " link IML-596} MSG- 596 Subject: Apologies and a question Click-->@{" 70 " link IML-626} MSG- 626 Subject: Apologies and a question Click-->@{" 71 " link IML-622} MSG- 622 Subject: Re: Apologies and a question Click-->@{" 72 " link IML-700} MSG- 700 Subject: Associate Ideas Click-->@{" 73 " link IML-143} MSG- 143 Subject: Attributes Click-->@{" 74 " link IML-163} MSG- 163 Subject: Re: Attributes Click-->@{" 75 " link IML-152} MSG- 152 Subject: Re: Attributes Click-->@{" 76 " link IML-145} MSG- 145 Subject: Re: Attributes Click-->@{" 77 " link IML-197} MSG- 197 Subject: AutoPEG 2.0 now on Aminet Click-->@{" 78 " link IML-209} MSG- 209 Subject: Re: AutoPEG 2.0 now on Aminet Click-->@{" 79 " link IML-719} MSG- 719 Subject: Background resolutions and subproject Click-->@{" 80 " link IML-196} MSG- 196 Subject: Bitch, Moan, Impulse, Pirates, Amiga, Ad Nauseum Click-->@{" 81 " link IML-689} MSG- 689 Subject: BOCA 2M video Click-->@{" 82 " link IML-786} MSG- 786 Subject: Bones tutorial Click-->@{" 83 " link IML-240} MSG- 240 Subject: Re: Brushmap vs procedural Click-->@{" 84 " link IML-157} MSG- 157 Subject: Bug fixes... Click-->@{" 85 " link IML-517} MSG- 517 Subject: Bug patches Click-->@{" 86 " link IML-545} MSG- 545 Subject: Re: Bug patches Click-->@{" 87 " link IML-539} MSG- 539 Subject: Re: Bug patches Click-->@{" 88 " link IML-563} MSG- 563 Subject: Re: Bug patches Click-->@{" 89 " link IML-540} MSG- 540 Subject: Bug-Patches Click-->@{" 90 " link IML-560} MSG- 560 Subject: Re: Bug-Patches Click-->@{" 91 " link IML-514} MSG- 514 Subject: Candle flame as light source Click-->@{" 92 " link IML-580} MSG- 580 Subject: Candle flame as light source Click-->@{" 93 " link IML-58} MSG- 58 Subject: Carpet Attribute Click-->@{" 94 " link IML-372} MSG- 372 Subject: CarX12 reporting in, what's up? Click-->@{" 95 " link IML-441} MSG- 441 Subject: Re: CarX12 reporting in, what's up? Click-->@{" 96 " link IML-364} MSG- 364 Subject: CarX12...calling CarX12... Click-->@{" 97 " link IML-377} MSG- 377 Subject: Re: CarX12...calling CarX12... Click-->@{" 98 " link IML-120} MSG- 120 Subject: Caustics.itx Click-->@{" 99 " link IML-122} MSG- 122 Subject: Re: Caustics.itx Click-->@{" 100 " link IML-578} MSG- 578 Subject: Clarify reflect fire Click-->@{" 101 " link IML-592} MSG- 592 Subject: Re: Clarify reflect fire Click-->@{" 102 " link IML-248} MSG- 248 Subject: Cleanup Click-->@{" 103 " link IML-162} MSG- 162 Subject: CleanupSlice program Click-->@{" 104 " link IML-98} MSG- 98 Subject: CleanupSlice program Click-->@{" 105 " link IML-123} MSG- 123 Subject: Re: CleanupSlice program Click-->@{" 106 " link IML-327} MSG- 327 Subject: Compositing Click-->@{" 107 " link IML-352} MSG- 352 Subject: Compositing Click-->@{" 108 " link IML-363} MSG- 363 Subject: Re: Compositing Click-->@{" 109 " link IML-359} MSG- 359 Subject: Re: Compositing Click-->@{" 110 " link IML-338} MSG- 338 Subject: Re: Compositing Click-->@{" 111 " link IML-675} MSG- 675 Subject: Compuserve/Lotus bounces Click-->@{" 112 " link IML-444} MSG- 444 Subject: Constant Upgrade Program Click-->@{" 113 " link IML-362} MSG- 362 Subject: Constant Upgrade Program Click-->@{" 114 " link IML-486} MSG- 486 Subject: Re: Constant Upgrade Program Click-->@{" 115 " link IML-588} MSG- 588 Subject: Re: Constant Upgrade Program Click-->@{" 116 " link IML-509} MSG- 509 Subject: Re: Constant Upgrade Click-->@{" 117 " link IML-402} MSG- 402 Subject: Convert Click-->@{" 118 " link IML-302} MSG- 302 Subject: Converting anims to PC Click-->@{" 119 " link IML-343} MSG- 343 Subject: Converting anims to PC Click-->@{" 120 " link IML-73} MSG- 73 Subject: Re: Create IT!!! Click-->@{" 121 " link IML-55} MSG- 55 Subject: Re: Create IT!!! Click-->@{" 122 " link IML-676} MSG- 676 Subject: CSERVE/Lotus mail bounces Click-->@{" 123 " link IML-669} MSG- 669 Subject: Re: CUBE and other user-defined primitives Click-->@{" 124 " link IML-632} MSG- 632 Subject: Re: CUBE and other user-defined primitives Click-->@{" 125 " link IML-112} MSG- 112 Subject: RE: CUSTOM GADGETS Click-->@{" 126 " link IML-101} MSG- 101 Subject: RE: CUSTOM GADGETS Click-->@{" 127 " link IML-258} MSG- 258 Subject: Cybervision Click-->@{" 128 " link IML-298} MSG- 298 Subject: Re: Cybervision Click-->@{" 129 " link IML-25} MSG- 25 Subject: Re: DCTV RGB PassThru Click-->@{" 130 " link IML-10} MSG- 10 Subject: Re: DCTV RGB PassThru Click-->@{" 131 " link IML-116} MSG- 116 Subject: Re: DCTV RGB PassThru Click-->@{" 132 " link IML-475} MSG- 475 Subject: Decal on glass Click-->@{" 133 " link IML-440} MSG- 440 Subject: Decal on glass Click-->@{" 134 " link IML-480} MSG- 480 Subject: Re: Decal on glass Click-->@{" 135 " link IML-485} MSG- 485 Subject: Re: Decal on glass Click-->@{" 136 " link IML-484} MSG- 484 Subject: Re: Decal on glass Click-->@{" 137 " link IML-413} MSG- 413 Subject: Decals on Glass Click-->@{" 138 " link IML-473} MSG- 473 Subject: Decals on Glass Click-->@{" 139 " link IML-581} MSG- 581 Subject: Decals on Glass Click-->@{" 140 " link IML-471} MSG- 471 Subject: Decals on Glass Click-->@{" 141 " link IML-657} MSG- 657 Subject: Decals on Glass Click-->@{" 142 " link IML-567} MSG- 567 Subject: Decals on Glass Click-->@{" 143 " link IML-631} MSG- 631 Subject: Decals on Glass Click-->@{" 144 " link IML-500} MSG- 500 Subject: RE: Decals on glass. Click-->@{" 145 " link IML-501} MSG- 501 Subject: Re: Decals on Glass Click-->@{" 146 " link IML-615} MSG- 615 Subject: Re: Decals on Glass Click-->@{" 147 " link IML-479} MSG- 479 Subject: Re: Decals on Glass Click-->@{" 148 " link IML-428} MSG- 428 Subject: Re: Decals on Glass Click-->@{" 149 " link IML-587} MSG- 587 Subject: Re: Decals on Glass Click-->@{" 150 " link IML-426} MSG- 426 Subject: Re: Decals on Glass Click-->@{" 151 " link IML-422} MSG- 422 Subject: Re: Decals on Glass Click-->@{" 152 " link IML-707} MSG- 707 Subject: Re: Decals on Glass Click-->@{" 153 " link IML-476} MSG- 476 Subject: Re: Decals on Glass Click-->@{" 154 " link IML-642} MSG- 642 Subject: Deja Vu! Click-->@{" 155 " link IML-195} MSG- 195 Subject: Re: Diner set Click-->@{" 156 " link IML-201} MSG- 201 Subject: Re: Diner set Click-->@{" 157 " link IML-39} MSG- 39 Subject: Director II (was Ugly Pork) Click-->@{" 158 " link IML-115} MSG- 115 Subject: Re: Director II (was Ugly Pork) Click-->@{" 159 " link IML-125} MSG- 125 Subject: DOF right-shifting? Click-->@{" 160 " link IML-344} MSG- 344 Subject: DPaint for Imagine Click-->@{" 161 " link IML-389} MSG- 389 Subject: DPaint PC/Amiga Click-->@{" 162 " link IML-14} MSG- 14 Subject: Draco Click-->@{" 163 " link IML-68} MSG- 68 Subject: Re: Draco Click-->@{" 164 " link IML-36} MSG- 36 Subject: Re: Draco Click-->@{" 165 " link IML-550} MSG- 550 Subject: Dupes Click-->@{" 166 " link IML-613} MSG- 613 Subject: Re: Dupes Click-->@{" 167 " link IML-557} MSG- 557 Subject: Re: Dupes Click-->@{" 168 " link IML-556} MSG- 556 Subject: Re: Dupes Click-->@{" 169 " link IML-553} MSG- 553 Subject: Environment map-mirror problem solution? Click-->@{" 170 " link IML-182} MSG- 182 Subject: Environment mapping Click-->@{" 171 " link IML-246} MSG- 246 Subject: Re: Environment mapping Click-->@{" 172 " link IML-322} MSG- 322 Subject: Re: Environment mapping Click-->@{" 173 " link IML-265} MSG- 265 Subject: Re: Environment mapping Click-->@{" 174 " link IML-277} MSG- 277 Subject: Re: Environment mapping Click-->@{" 175 " link IML-447} MSG- 447 Subject: Environment maps (again) Click-->@{" 176 " link IML-448} MSG- 448 Subject: Environment maps (again) Click-->@{" 177 " link IML-443} MSG- 443 Subject: Environment maps (again) Click-->@{" 178 " link IML-488} MSG- 488 Subject: Re: Environment maps (again) Click-->@{" 179 " link IML-507} MSG- 507 Subject: Re: Environment maps (again) Click-->@{" 180 " link IML-508} MSG- 508 Subject: Re: Environment maps (again) Click-->@{" 181 " link IML-487} MSG- 487 Subject: Re: Environment maps (again) Click-->@{" 182 " link IML-779} MSG- 779 Subject: Essence Worley Laboratories Inc. (Apex Software Publishing) Click-->@{" 183 " link IML-651} MSG- 651 Subject: Favourite gadgets Click-->@{" 184 " link IML-645} MSG- 645 Subject: Favourite gadgets Click-->@{" 185 " link IML-671} MSG- 671 Subject: Re: Favourite gadgets Click-->@{" 186 " link IML-348} MSG- 348 Subject: Ferrari-F50,similar Click-->@{" 187 " link IML-361} MSG- 361 Subject: Re: Ferrari-F50,similar Click-->@{" 188 " link IML-299} MSG- 299 Subject: Fire/flame/explosion FX (was Re: Imagine 4.0 features...) Click-->@{" 189 " link IML-220} MSG- 220 Subject: Fitting Text to a circula Click-->@{" 190 " link IML-213} MSG- 213 Subject: Fitting Text to a circular path.... Click-->@{" 191 " link IML-234} MSG- 234 Subject: Re: Fitting Text to a circular path.... Click-->@{" 192 " link IML-216} MSG- 216 Subject: Re: Fitting Text to a circular path.... Click-->@{" 193 " link IML-211} MSG- 211 Subject: Re: Fitting Text to a circular path.... Click-->@{" 194 " link IML-523} MSG- 523 Subject: Fixed Click-->@{" 195 " link IML-606} MSG- 606 Subject: Fixed2 Click-->@{" 196 " link IML-306} MSG- 306 Subject: Forge is Superior to PreView Click-->@{" 197 " link IML-410} MSG- 410 Subject: Re: Forge is Superior to PreView Click-->@{" 198 " link IML-326} MSG- 326 Subject: Re: Forge is Superior to PreView Click-->@{" 199 " link IML-608} MSG- 608 Subject: Forms editor Click-->@{" 200 " link IML-365} MSG- 365 Subject: Free 3-D magazine Click-->@{" 201 " link IML-374} MSG- 374 Subject: Re: Free 3-D magazine Click-->@{" 202 " link IML-386} MSG- 386 Subject: Re: Free 3-D magazine Click-->@{" 203 " link IML-287} MSG- 287 Subject: Freeze Click-->@{" 204 " link IML-80} MSG- 80 Subject: Gadgets Click-->@{" 205 " link IML-600} MSG- 600 Subject: Gadgets Click-->@{" 206 " link IML-636} MSG- 636 Subject: Gadgets and Function Keys Click-->@{" 207 " link IML-106} MSG- 106 Subject: Re: Gadgets Click-->@{" 208 " link IML-104} MSG- 104 Subject: Re: Gadgets Click-->@{" 209 " link IML-100} MSG- 100 Subject: Re: Gadgets Click-->@{" 210 " link IML-88} MSG- 88 Subject: Glass IORs Click-->@{" 211 " link IML-1} MSG- 1 Subject: Glass making . . . Click-->@{" 212 " link IML-4} MSG- 4 Subject: Re: Glass making . . . Click-->@{" 213 " link IML-76} MSG- 76 Subject: Re: Glass making . . . Click-->@{" 214 " link IML-23} MSG- 23 Subject: Re: Glass making . . . Click-->@{" 215 " link IML-66} MSG- 66 Subject: Re: Glass making . . . Click-->@{" 216 " link IML-616} MSG- 616 Subject: Global Genlock Button... Click-->@{" 217 " link IML-629} MSG- 629 Subject: Global Genlock Button... Click-->@{" 218 " link IML-160} MSG- 160 Subject: Glossy 4.0 Brochure Click-->@{" 219 " link IML-148} MSG- 148 Subject: Re: Glossy 4.0 Brochure etc Click-->@{" 220 " link IML-164} MSG- 164 Subject: Re: Glossy 4.0 Brochure etc Click-->@{" 221 " link IML-438} MSG- 438 Subject: Re: Glossy 4.0 Brochure etc Click-->@{" 222 " link IML-449} MSG- 449 Subject: Re: Glossy 4.0 Brochure etc Click-->@{" 223 " link IML-144} MSG- 144 Subject: Glossy 4.0 Brochure Revisited! Click-->@{" 224 " link IML-158} MSG- 158 Subject: Re: Glossy 4.0 Brochure Revisited! Click-->@{" 225 " link IML-167} MSG- 167 Subject: Re: Glossy 4.0 Brochure Revisited! Click-->@{" 226 " link IML-151} MSG- 151 Subject: Re: Glossy 4.0 Brochure Revisited! Click-->@{" 227 " link IML-147} MSG- 147 Subject: Re: Glossy 4.0 Brochure Revisited! Click-->@{" 228 " link IML-56} MSG- 56 Subject: Re: Glossy Brochure Click-->@{" 229 " link IML-698} MSG- 698 Subject: Glows Click-->@{" 230 " link IML-730} MSG- 730 Subject: Glows the annoying way! Click-->@{" 231 " link IML-710} MSG- 710 Subject: Glows, I have an idea... Click-->@{" 232 " link IML-721} MSG- 721 Subject: Re: Glows, I have an idea... Click-->@{" 233 " link IML-750} MSG- 750 Subject: Re: Glows, I have an idea... Click-->@{" 234 " link IML-725} MSG- 725 Subject: Glows... Click-->@{" 235 " link IML-737} MSG- 737 Subject: RE: Glows.....Hey, Milan..... Click-->@{" 236 " link IML-129} MSG- 129 Subject: Good tree objects, how, where? Click-->@{" 237 " link IML-35} MSG- 35 Subject: Good tree objects, how, where? Click-->@{" 238 " link IML-142} MSG- 142 Subject: Re: Good tree objects, how, where? Click-->@{" 239 " link IML-43} MSG- 43 Subject: Re: Good tree objects, how, where? Click-->@{" 240 " link IML-44} MSG- 44 Subject: Re: Good tree objects, how, where? Click-->@{" 241 " link IML-32} MSG- 32 Subject: Re: Good tree objects, how, where? Click-->@{" 242 " link IML-38} MSG- 38 Subject: Re: Good tree objects, how, where? Click-->@{" 243 " link IML-591} MSG- 591 Subject: Hello Click-->@{" 244 " link IML-87} MSG- 87 Subject: Help on changing IML to new email address. Click-->@{" 245 " link IML-266} MSG- 266 Subject: Re: How to access aminet Click-->@{" 246 " link IML-121} MSG- 121 Subject: Re: How to access aminet Click-->@{" 247 " link IML-119} MSG- 119 Subject: Re: How to access aminet Click-->@{" 248 " link IML-130} MSG- 130 Subject: Re: How to access aminet Click-->@{" 249 " link IML-811} MSG- 811 Subject: HTTP rips Click-->@{" 250 " link IML-131} MSG- 131 Subject: Huge iff-24 file - how to convert Click-->@{" 251 " link IML-470} MSG- 470 Subject: I want info about IM4.0 and the costs from IM 3.3 Click-->@{" 252 " link IML-481} MSG- 481 Subject: Re: I want info about IM4.0 and the costs from IM 3.3 Click-->@{" 253 " link IML-132} MSG- 132 Subject: I'm Stupid.. was Re: Imagemaster Click-->@{" 254 " link IML-20} MSG- 20 Subject: I'm Stupid.. was Re: Imagemaster Click-->@{" 255 " link IML-512} MSG- 512 Subject: Idea ... Click-->@{" 256 " link IML-582} MSG- 582 Subject: Idea ... Click-->@{" 257 " link IML-601} MSG- 601 Subject: Idea ... Click-->@{" 258 " link IML-604} MSG- 604 Subject: Re: Idea ... Click-->@{" 259 " link IML-648} MSG- 648 Subject: Re: Idea ... Click-->@{" 260 " link IML-589} MSG- 589 Subject: Re: Idea ... Click-->@{" 261 " link IML-628} MSG- 628 Subject: Re: Idea ... Click-->@{" 262 " link IML-637} MSG- 637 Subject: Idea^2.... Click-->@{" 263 " link IML-668} MSG- 668 Subject: Re: Idea^2.... Click-->@{" 264 " link IML-7} MSG- 7 Subject: Imagemaster Click-->@{" 265 " link IML-11} MSG- 11 Subject: RE: Imagemaster Click-->@{" 266 " link IML-24} MSG- 24 Subject: Re: Imagemaster Click-->@{" 267 " link IML-21} MSG- 21 Subject: Re: Imagemaster Click-->@{" 268 " link IML-9} MSG- 9 Subject: Re: Imagemaster Click-->@{" 269 " link IML-18} MSG- 18 Subject: Re: Imagemaster Click-->@{" 270 " link IML-801} MSG- 801 Subject: Imagine & Cyberstorm60 problems Click-->@{" 271 " link IML-792} MSG- 792 Subject: Imagine & Cyberstorm60 problems Click-->@{" 272 " link IML-795} MSG- 795 Subject: Re: Imagine & Cyberstorm60 problems Click-->@{" 273 " link IML-796} MSG- 796 Subject: Re: Imagine & Cyberstorm60 problems Click-->@{" 274 " link IML-797} MSG- 797 Subject: Re: Imagine & Cyberstorm60 problems Click-->@{" 275 " link IML-332} MSG- 332 Subject: Imagine 4 Click-->@{" 276 " link IML-429} MSG- 429 Subject: Imagine 4.0 Click-->@{" 277 " link IML-278} MSG- 278 Subject: Imagine 4.0 features... Click-->@{" 278 " link IML-243} MSG- 243 Subject: Imagine 4.0 features... Click-->@{" 279 " link IML-293} MSG- 293 Subject: Re: Imagine 4.0 features... Click-->@{" 280 " link IML-418} MSG- 418 Subject: Imagine 4.0 Upgrade Q? Click-->@{" 281 " link IML-474} MSG- 474 Subject: Imagine 4.0 Upgrade Q? Click-->@{" 282 " link IML-436} MSG- 436 Subject: Re: Imagine 4.0 Upgrade Q? Click-->@{" 283 " link IML-439} MSG- 439 Subject: Re: Imagine 4.0 Upgrade Q? Click-->@{" 284 " link IML-482} MSG- 482 Subject: Re: Imagine 4.0 Click-->@{" 285 " link IML-323} MSG- 323 Subject: Imagine anims => MPEG Click-->@{" 286 " link IML-324} MSG- 324 Subject: Re: Imagine anims => MPEG Click-->@{" 287 " link IML-337} MSG- 337 Subject: Re: Imagine anims => MPEG Click-->@{" 288 " link IML-354} MSG- 354 Subject: Re: Imagine anims => MPEG Click-->@{" 289 " link IML-384} MSG- 384 Subject: Imagine error and face normals Click-->@{" 290 " link IML-400} MSG- 400 Subject: Re: Imagine error and face normals Click-->@{" 291 " link IML-2} MSG- 2 Subject: Re: Imagine for SGI Click-->@{" 292 " link IML-502} MSG- 502 Subject: Imagine Glows Click-->@{" 293 " link IML-510} MSG- 510 Subject: Re: Imagine Glows Click-->@{" 294 " link IML-530} MSG- 530 Subject: Re: Imagine Glows Click-->@{" 295 " link IML-536} MSG- 536 Subject: Re: Imagine Glows Click-->@{" 296 " link IML-524} MSG- 524 Subject: Re: Imagine Glows Click-->@{" 297 " link IML-520} MSG- 520 Subject: Re: Imagine Glows Click-->@{" 298 " link IML-515} MSG- 515 Subject: Re: Imagine Glows Click-->@{" 299 " link IML-630} MSG- 630 Subject: Re: Imagine Glows Click-->@{" 300 " link IML-670} MSG- 670 Subject: Re: Imagine Glows Click-->@{" 301 " link IML-680} MSG- 680 Subject: Re: Imagine Glows Click-->@{" 302 " link IML-603} MSG- 603 Subject: Re: Imagine Glows Click-->@{" 303 " link IML-561} MSG- 561 Subject: Re: Imagine Glows Click-->@{" 304 " link IML-346} MSG- 346 Subject: Imagine in the public eye Click-->@{" 305 " link IML-355} MSG- 355 Subject: Imagine in the public eye Click-->@{" 306 " link IML-370} MSG- 370 Subject: Re: Imagine in the public eye Click-->@{" 307 " link IML-353} MSG- 353 Subject: Re: Imagine in the public eye Click-->@{" 308 " link IML-345} MSG- 345 Subject: Re: Imagine in the public eye Click-->@{" 309 " link IML-207} MSG- 207 Subject: Imagine in the UK ? Click-->@{" 310 " link IML-208} MSG- 208 Subject: Imagine in the UK ? Click-->@{" 311 " link IML-247} MSG- 247 Subject: Re: Imagine in the UK ? Click-->@{" 312 " link IML-133} MSG- 133 Subject: Imagine inertia Click-->@{" 313 " link IML-663} MSG- 663 Subject: Imagine L/T; now that I have it Click-->@{" 314 " link IML-394} MSG- 394 Subject: Imagine ported to BeBox? Click-->@{" 315 " link IML-732} MSG- 732 Subject: Re: Imagine ported to BeBox? (fwd) Click-->@{" 316 " link IML-461} MSG- 461 Subject: Re: Imagine ported to BeBox? Click-->@{" 317 " link IML-419} MSG- 419 Subject: Re: Imagine ported to BeBox? Click-->@{" 318 " link IML-521} MSG- 521 Subject: Re: Imagine ported to BeBox? Click-->@{" 319 " link IML-472} MSG- 472 Subject: Re: Imagine ported to BeBox? Click-->@{" 320 " link IML-477} MSG- 477 Subject: Re: Imagine ported to BeBox? Click-->@{" 321 " link IML-462} MSG- 462 Subject: Re: Imagine ported to BeBox? Click-->@{" 322 " link IML-598} MSG- 598 Subject: Re: Imagine ported to BeBox? Click-->@{" 323 " link IML-467} MSG- 467 Subject: Re: Imagine ported to BeBox? Click-->@{" 324 " link IML-134} MSG- 134 Subject: Imagine Registration Click-->@{" 325 " link IML-72} MSG- 72 Subject: Imagine something hairy... Hair question. Click-->@{" 326 " link IML-81} MSG- 81 Subject: Re: Imagine something hairy... Hair question. Click-->@{" 327 " link IML-93} MSG- 93 Subject: Re: Imagine something hairy... Hair question. Click-->@{" 328 " link IML-77} MSG- 77 Subject: Re: Imagine something hairy... Hair question. Click-->@{" 329 " link IML-85} MSG- 85 Subject: Re: Imagine something hairy... Click-->@{" 330 " link IML-79} MSG- 79 Subject: Re: Imagine something hairy... Click-->@{" 331 " link IML-178} MSG- 178 Subject: Imagine THIS... Click-->@{" 332 " link IML-369} MSG- 369 Subject: Imagine to VRML converter Click-->@{" 333 " link IML-450} MSG- 450 Subject: Imagine to VRML converter Click-->@{" 334 " link IML-395} MSG- 395 Subject: Re: Imagine to VRML converter Click-->@{" 335 " link IML-373} MSG- 373 Subject: Re: Imagine to VRML converter Click-->@{" 336 " link IML-406} MSG- 406 Subject: Re: Imagine to VRML converter Click-->@{" 337 " link IML-396} MSG- 396 Subject: Imagine Upgrade Policy question. Click-->@{" 338 " link IML-451} MSG- 451 Subject: Imagine Upgrade Policy question. Click-->@{" 339 " link IML-809} MSG- 809 Subject: Imagine4.0 order Click-->@{" 340 " link IML-814} MSG- 814 Subject: Re: Imagine4.0 order Click-->@{" 341 " link IML-95} MSG- 95 Subject: IML and D2I Web Search Click-->@{" 342 " link IML-37} MSG- 37 Subject: IML archives Sept uploaded to wuarchive Click-->@{" 343 " link IML-52} MSG- 52 Subject: Re: IML archives Sept uploaded to wuarchive Click-->@{" 344 " link IML-74} MSG- 74 Subject: Re: IML archives Sept uploaded to wuarchive Click-->@{" 345 " link IML-67} MSG- 67 Subject: Re: IML archives Sept uploaded to wuarchive Click-->@{" 346 " link IML-45} MSG- 45 Subject: Re: IML archives Sept uploaded to wuarchive Click-->@{" 347 " link IML-41} MSG- 41 Subject: Re: IML archives Sept uploaded to wuarchive Click-->@{" 348 " link IML-638} MSG- 638 Subject: IML Focus, Spline Editor Click-->@{" 349 " link IML-94} MSG- 94 Subject: Impulse E-mail adress Click-->@{" 350 " link IML-102} MSG- 102 Subject: Re: Impulse E-mail adress Click-->@{" 351 " link IML-92} MSG- 92 Subject: Re: Impulse E-mail adress Click-->@{" 352 " link IML-658} MSG- 658 Subject: Information Click-->@{" 353 " link IML-742} MSG- 742 Subject: Re: INTUITIVE Bones Click-->@{" 354 " link IML-368} MSG- 368 Subject: Jungle drums Click-->@{" 355 " link IML-385} MSG- 385 Subject: Re: Jungle drums Click-->@{" 356 " link IML-452} MSG- 452 Subject: Re: Jungle drums Click-->@{" 357 " link IML-255} MSG- 255 Subject: Just a thought - Click-->@{" 358 " link IML-620} MSG- 620 Subject: Just a tought about SGI-Indy Click-->@{" 359 " link IML-325} MSG- 325 Subject: Just showin' off... Click-->@{" 360 " link IML-319} MSG- 319 Subject: Re: Just showin' off... Click-->@{" 361 " link IML-333} MSG- 333 Subject: Re: Just showin' off... Click-->@{" 362 " link IML-764} MSG- 764 Subject: Re: Kinematic Controls and Constraints Click-->@{" 363 " link IML-767} MSG- 767 Subject: Re: Kinematic Controls and Constraints Click-->@{" 364 " link IML-777} MSG- 777 Subject: Re: Kinematic Controls and Constraints Click-->@{" 365 " link IML-772} MSG- 772 Subject: Re: Kinematic Controls and Constraints Click-->@{" 366 " link IML-609} MSG- 609 Subject: Light effects Click-->@{" 367 " link IML-53} MSG- 53 Subject: LIGHT-blues Click-->@{" 368 " link IML-65} MSG- 65 Subject: Re: LIGHT-blues Click-->@{" 369 " link IML-54} MSG- 54 Subject: Re: LIGHT-blues Click-->@{" 370 " link IML-64} MSG- 64 Subject: Re: LIGHT-blues Click-->@{" 371 " link IML-294} MSG- 294 Subject: LightArrays....??? Click-->@{" 372 " link IML-250} MSG- 250 Subject: Liquid in a straw (was Re: Moan, moan, moan.) Click-->@{" 373 " link IML-312} MSG- 312 Subject: Re: Liquid in a straw (was Re: Moan, moan, moan.) Click-->@{" 374 " link IML-281} MSG- 281 Subject: LISTEN!! Click-->@{" 375 " link IML-186} MSG- 186 Subject: LISTEN!! Click-->@{" 376 " link IML-257} MSG- 257 Subject: Re: LISTEN!! Click-->@{" 377 " link IML-305} MSG- 305 Subject: Re: LISTEN!! Click-->@{" 378 " link IML-296} MSG- 296 Subject: Re: LISTEN!! Click-->@{" 379 " link IML-8} MSG- 8 Subject: Looping essence textures Click-->@{" 380 " link IML-109} MSG- 109 Subject: Maintaining IML archives Click-->@{" 381 " link IML-490} MSG- 490 Subject: Making a Sofa Click-->@{" 382 " link IML-417} MSG- 417 Subject: Making a Sofa Click-->@{" 383 " link IML-423} MSG- 423 Subject: Re: Making a Sofa Click-->@{" 384 " link IML-541} MSG- 541 Subject: Re: Making a Sofa Click-->@{" 385 " link IML-617} MSG- 617 Subject: Re: Making a Sofa Click-->@{" 386 " link IML-453} MSG- 453 Subject: Re: Making a Sofa Click-->@{" 387 " link IML-424} MSG- 424 Subject: Re: Making a Sofa Click-->@{" 388 " link IML-431} MSG- 431 Subject: Re: Making a Sofa Click-->@{" 389 " link IML-206} MSG- 206 Subject: Making animations Click-->@{" 390 " link IML-238} MSG- 238 Subject: Re: Making animations Click-->@{" 391 " link IML-635} MSG- 635 Subject: Mathematically defined objects, etc Click-->@{" 392 " link IML-3} MSG- 3 Subject: MGA Millenium video card hates Imagine Click-->@{" 393 " link IML-5} MSG- 5 Subject: MGA Millennium Click-->@{" 394 " link IML-13} MSG- 13 Subject: Re: MGA Millennium Click-->@{" 395 " link IML-128} MSG- 128 Subject: Re: MGA Millennium Click-->@{" 396 " link IML-51} MSG- 51 Subject: Re: MGA Millennium Click-->@{" 397 " link IML-40} MSG- 40 Subject: Re: MGA Millennium Click-->@{" 398 " link IML-29} MSG- 29 Subject: Re: MGA Millennium Click-->@{" 399 " link IML-494} MSG- 494 Subject: Mike van der Sommen's Wrap transparency Click-->@{" 400 " link IML-432} MSG- 432 Subject: MILAN!!! Click-->@{" 401 " link IML-684} MSG- 684 Subject: Minds Eye (again II) Click-->@{" 402 " link IML-686} MSG- 686 Subject: Minds Eye (again II) Click-->@{" 403 " link IML-692} MSG- 692 Subject: Mirror, Mirror Click-->@{" 404 " link IML-756} MSG- 756 Subject: Re: Mirror, Mirror -Reply Click-->@{" 405 " link IML-783} MSG- 783 Subject: Re: Mirror, Mirror Click-->@{" 406 " link IML-755} MSG- 755 Subject: Re: Mirror, Mirror Click-->@{" 407 " link IML-714} MSG- 714 Subject: Re: Mirror, Mirror Click-->@{" 408 " link IML-218} MSG- 218 Subject: Miscellanious Click-->@{" 409 " link IML-149} MSG- 149 Subject: Moan, moan, moan. Click-->@{" 410 " link IML-154} MSG- 154 Subject: Moan, moan, moan. Click-->@{" 411 " link IML-217} MSG- 217 Subject: Re: Moan, moan, moan. Click-->@{" 412 " link IML-187} MSG- 187 Subject: Re: Moan, moan, moan. Click-->@{" 413 " link IML-232} MSG- 232 Subject: Re: Moan, moan, moan. Click-->@{" 414 " link IML-193} MSG- 193 Subject: Re: Moan, moan, moan. Click-->@{" 415 " link IML-225} MSG- 225 Subject: Re: Moan, moan, moan. Click-->@{" 416 " link IML-198} MSG- 198 Subject: Re: Moan, moan, moan. Click-->@{" 417 " link IML-150} MSG- 150 Subject: Re: Moan, moan, moan. Click-->@{" 418 " link IML-202} MSG- 202 Subject: Re: Moan, moan, moan. Click-->@{" 419 " link IML-155} MSG- 155 Subject: Re: Moan, moan, moan. Click-->@{" 420 " link IML-173} MSG- 173 Subject: Re: Moan, moan, moan. Click-->@{" 421 " link IML-249} MSG- 249 Subject: Modeller Click-->@{" 422 " link IML-199} MSG- 199 Subject: Modeller Click-->@{" 423 " link IML-425} MSG- 425 Subject: RE: MODELLER Click-->@{" 424 " link IML-398} MSG- 398 Subject: Re: Modeller Click-->@{" 425 " link IML-251} MSG- 251 Subject: Re: Modeller Click-->@{" 426 " link IML-610} MSG- 610 Subject: Modelling and Forms editor Click-->@{" 427 " link IML-403} MSG- 403 Subject: Modelling tips? Click-->@{" 428 " link IML-464} MSG- 464 Subject: Re: Modelling tips? Click-->@{" 429 " link IML-434} MSG- 434 Subject: Re: Modelling tips? Click-->@{" 430 " link IML-463} MSG- 463 Subject: Re: Modelling tips? Click-->@{" 431 " link IML-499} MSG- 499 Subject: Re: Modelling tips? Click-->@{" 432 " link IML-392} MSG- 392 Subject: Re: Modelling tips? Click-->@{" 433 " link IML-430} MSG- 430 Subject: Re: Modelling tips? Click-->@{" 434 " link IML-633} MSG- 633 Subject: Multi object formats (from Tree Factory message) Click-->@{" 435 " link IML-665} MSG- 665 Subject: Re: Multi object formats (from Tree Factory message) Click-->@{" 436 " link IML-649} MSG- 649 Subject: Re: Multi object formats (from Tree Factory message) Click-->@{" 437 " link IML-551} MSG- 551 Subject: Multiple postings!! Click-->@{" 438 " link IML-552} MSG- 552 Subject: Re: Multiple postings!! Click-->@{" 439 " link IML-124} MSG- 124 Subject: Nebulosa magnificado Click-->@{" 440 " link IML-804} MSG- 804 Subject: New article Click-->@{" 441 " link IML-735} MSG- 735 Subject: New from impulse Click-->@{" 442 " link IML-761} MSG- 761 Subject: Re: New from impulse Click-->@{" 443 " link IML-758} MSG- 758 Subject: Re: New from impulse Click-->@{" 444 " link IML-743} MSG- 743 Subject: Re: New from impulse Click-->@{" 445 " link IML-184} MSG- 184 Subject: New magazine Click-->@{" 446 " link IML-304} MSG- 304 Subject: Re: New magazine Click-->@{" 447 " link IML-624} MSG- 624 Subject: New space station Click-->@{" 448 " link IML-69} MSG- 69 Subject: Nice nebulas in 3.0?? Click-->@{" 449 " link IML-75} MSG- 75 Subject: Re: Nice nebulas in 3.0?? Click-->@{" 450 " link IML-99} MSG- 99 Subject: Re: Nice nebulas in 3.0?? Click-->@{" 451 " link IML-110} MSG- 110 Subject: Re: Nice nebulas in 3.0?? Click-->@{" 452 " link IML-105} MSG- 105 Subject: Re: Nice nebulas in 3.0?? Click-->@{" 453 " link IML-16} MSG- 16 Subject: Re: No sniveling again Click-->@{" 454 " link IML-646} MSG- 646 Subject: Re: NON-DELIVERY of... Click-->@{" 455 " link IML-716} MSG- 716 Subject: Normal unification? Click-->@{" 456 " link IML-411} MSG- 411 Subject: Normals, Modeling and Viewpoint DataLabs Click-->@{" 457 " link IML-483} MSG- 483 Subject: Re: Normals, Modeling and Viewpoint DataLabs Click-->@{" 458 " link IML-415} MSG- 415 Subject: Re: Normals, Modeling and Viewpoint DataLabs Click-->@{" 459 " link IML-437} MSG- 437 Subject: Re: Normals, Modeling and Viewpoint DataLabs Click-->@{" 460 " link IML-427} MSG- 427 Subject: Re: Normals, Modeling and Viewpoint DataLabs Click-->@{" 461 " link IML-168} MSG- 168 Subject: Novice needs help with animation Click-->@{" 462 " link IML-282} MSG- 282 Subject: Novice needs help with animation Click-->@{" 463 " link IML-522} MSG- 522 Subject: NT Magic Click-->@{" 464 " link IML-549} MSG- 549 Subject: Object conversion...VRML, etc. Click-->@{" 465 " link IML-26} MSG- 26 Subject: Object conversions Click-->@{" 466 " link IML-583} MSG- 583 Subject: Oh, and I forgot ... Click-->@{" 467 " link IML-513} MSG- 513 Subject: Oh, and I forgot ... Click-->@{" 468 " link IML-47} MSG- 47 Subject: Opalvision? - Amiga only, PC users disregard Click-->@{" 469 " link IML-274} MSG- 274 Subject: Re: Optimisation Click-->@{" 470 " link IML-235} MSG- 235 Subject: Organic shapes and contests Click-->@{" 471 " link IML-656} MSG- 656 Subject: PAL resolution; was: Re: PAR settings Click-->@{" 472 " link IML-749} MSG- 749 Subject: Re: PAL resolution; was: Re: PAR settings Click-->@{" 473 " link IML-790} MSG- 790 Subject: Re: PAL resolution; was: Re: PAR settings Click-->@{" 474 " link IML-739} MSG- 739 Subject: PAR PC Click-->@{" 475 " link IML-746} MSG- 746 Subject: Re: PAR PC Click-->@{" 476 " link IML-774} MSG- 774 Subject: Re: PAR PC Click-->@{" 477 " link IML-794} MSG- 794 Subject: Re: PAR PC Click-->@{" 478 " link IML-383} MSG- 383 Subject: PAR settings Click-->@{" 479 " link IML-459} MSG- 459 Subject: Re: PAR settings Click-->@{" 480 " link IML-388} MSG- 388 Subject: Re: PAR settings Click-->@{" 481 " link IML-460} MSG- 460 Subject: Re: PAR settings Click-->@{" 482 " link IML-593} MSG- 593 Subject: Re: PAR settings Click-->@{" 483 " link IML-455} MSG- 455 Subject: Re: PAR settings Click-->@{" 484 " link IML-492} MSG- 492 Subject: Re: PAR settings Click-->@{" 485 " link IML-421} MSG- 421 Subject: Particles+Texture problem Click-->@{" 486 " link IML-420} MSG- 420 Subject: Particles+Texture problem Click-->@{" 487 " link IML-469} MSG- 469 Subject: Re: Particles+Texture problem Click-->@{" 488 " link IML-662} MSG- 662 Subject: Re: Particles+Texture problem Click-->@{" 489 " link IML-547} MSG- 547 Subject: Re: Particles+Texture problem Click-->@{" 490 " link IML-701} MSG- 701 Subject: Re: Particles+Texture problem Click-->@{" 491 " link IML-478} MSG- 478 Subject: PC Imagine Click-->@{" 492 " link IML-672} MSG- 672 Subject: PD for PC? Click-->@{" 493 " link IML-687} MSG- 687 Subject: Re: PD for PC? Click-->@{" 494 " link IML-704} MSG- 704 Subject: Re: PD for PC? Click-->@{" 495 " link IML-270} MSG- 270 Subject: Preference: Brushes or Te Click-->@{" 496 " link IML-214} MSG- 214 Subject: Preference: Brushes or Textures Click-->@{" 497 " link IML-283} MSG- 283 Subject: Preference: Brushes or Textures Click-->@{" 498 " link IML-269} MSG- 269 Subject: Re: Preference: Brushes or Textures Click-->@{" 499 " link IML-259} MSG- 259 Subject: Re: Preference: Brushes or Textures Click-->@{" 500 " link IML-252} MSG- 252 Subject: Re: Preference: Brushes or Textures Click-->@{" 501 " link IML-254} MSG- 254 Subject: Re: Preference: Brushes or Textures Click-->@{" 502 " link IML-409} MSG- 409 Subject: Problems Click-->@{" 503 " link IML-644} MSG- 644 Subject: Problems, my friends Click-->@{" 504 " link IML-691} MSG- 691 Subject: Re: Problems, my friends Click-->@{" 505 " link IML-717} MSG- 717 Subject: Re: Problems, my friends Click-->@{" 506 " link IML-654} MSG- 654 Subject: Re: Problems, my friends Click-->@{" 507 " link IML-688} MSG- 688 Subject: Re: Problems, my friends Click-->@{" 508 " link IML-659} MSG- 659 Subject: Re: Problems, my friends Click-->@{" 509 " link IML-454} MSG- 454 Subject: Re: Problems Click-->@{" 510 " link IML-677} MSG- 677 Subject: Re: Problems Click-->@{" 511 " link IML-127} MSG- 127 Subject: Questions Click-->@{" 512 " link IML-59} MSG- 59 Subject: Quicky (long one) Click-->@{" 513 " link IML-62} MSG- 62 Subject: Re: Quicky (long one) Click-->@{" 514 " link IML-96} MSG- 96 Subject: Re: Quicky (long one) Click-->@{" 515 " link IML-241} MSG- 241 Subject: Re animation Click-->@{" 516 " link IML-272} MSG- 272 Subject: Re: Click-->@{" 517 " link IML-226} MSG- 226 Subject: RE:2 more cents on bitching & moaning Click-->@{" 518 " link IML-713} MSG- 713 Subject: Re:4.0 and Video Click-->@{" 519 " link IML-738} MSG- 738 Subject: Re:4.0 and Video Click-->@{" 520 " link IML-618} MSG- 618 Subject: Re:4.0 delay Click-->@{" 521 " link IML-17} MSG- 17 Subject: RE:Beta tester Click-->@{" 522 " link IML-50} MSG- 50 Subject: Re: RE:Beta tester Click-->@{" 523 " link IML-381} MSG- 381 Subject: Re:carX12..calling carX12 Click-->@{" 524 " link IML-784} MSG- 784 Subject: Re:carX12..calling carX12 Click-->@{" 525 " link IML-660} MSG- 660 Subject: Re:carX12..calling carX12 Click-->@{" 526 " link IML-387} MSG- 387 Subject: Re:carX12..calling carX12 Click-->@{" 527 " link IML-393} MSG- 393 Subject: Re:carX12..calling carX12 Click-->@{" 528 " link IML-321} MSG- 321 Subject: RE:converting anims to PC Click-->@{" 529 " link IML-726} MSG- 726 Subject: Re:Craig and processor speed info... Click-->@{" 530 " link IML-590} MSG- 590 Subject: Re:cube Click-->@{" 531 " link IML-627} MSG- 627 Subject: Re:cube Click-->@{" 532 " link IML-678} MSG- 678 Subject: Re:cube Click-->@{" 533 " link IML-84} MSG- 84 Subject: RE:F50 Click-->@{" 534 " link IML-261} MSG- 261 Subject: RE:F50 Click-->@{" 535 " link IML-292} MSG- 292 Subject: Re:F50 Click-->@{" 536 " link IML-280} MSG- 280 Subject: Re:F50 Click-->@{" 537 " link IML-279} MSG- 279 Subject: RE:Fire stuffy Click-->@{" 538 " link IML-310} MSG- 310 Subject: Re:Light arrays Click-->@{" 539 " link IML-90} MSG- 90 Subject: Re:LIGHT-blues Click-->@{" 540 " link IML-166} MSG- 166 Subject: Re:moan moan and some more Click-->@{" 541 " link IML-175} MSG- 175 Subject: Re:moan moan and some more Click-->@{" 542 " link IML-190} MSG- 190 Subject: Re:moan moan and some more Click-->@{" 543 " link IML-181} MSG- 181 Subject: Re:moan moan and some more Click-->@{" 544 " link IML-82} MSG- 82 Subject: RE:Nebula's Click-->@{" 545 " link IML-702} MSG- 702 Subject: Re:Power under the hood Click-->@{" 546 " link IML-558} MSG- 558 Subject: RE:RE:DUPESDUPES Click-->@{" 547 " link IML-705} MSG- 705 Subject: Re:Real glowsII Click-->@{" 548 " link IML-288} MSG- 288 Subject: Re:Stage update problem(for Bill) Click-->@{" 549 " link IML-260} MSG- 260 Subject: Re:Stage update problem(for Bill) Click-->@{" 550 " link IML-86} MSG- 86 Subject: Re:StarWars Objects(well actualy not) Click-->@{" 551 " link IML-83} MSG- 83 Subject: Re:StarWars Objects(well actualy not) Click-->@{" 552 " link IML-295} MSG- 295 Subject: Re:text in a circle Click-->@{" 553 " link IML-289} MSG- 289 Subject: RE:Text in a circle Click-->@{" 554 " link IML-342} MSG- 342 Subject: RE:Text in a circle Click-->@{" 555 " link IML-268} MSG- 268 Subject: RE:Text in a circle Click-->@{" 556 " link IML-212} MSG- 212 Subject: RE:Text in a circle Click-->@{" 557 " link IML-227} MSG- 227 Subject: RE:Text in a circle(2) Click-->@{" 558 " link IML-696} MSG- 696 Subject: Re:True glows Click-->@{" 559 " link IML-695} MSG- 695 Subject: Re:True Glows Click-->@{" 560 " link IML-89} MSG- 89 Subject: Re:Unpick Click-->@{" 561 " link IML-309} MSG- 309 Subject: Re:Win-Imagine Click-->@{" 562 " link IML-308} MSG- 308 Subject: Re:Win-Imagine Click-->@{" 563 " link IML-351} MSG- 351 Subject: Re:Win-Imagine Click-->@{" 564 " link IML-314} MSG- 314 Subject: Re:Win-Imagine Click-->@{" 565 " link IML-350} MSG- 350 Subject: Re:Win-Imagine Click-->@{" 566 " link IML-537} MSG- 537 Subject: Reflected fire Click-->@{" 567 " link IML-572} MSG- 572 Subject: Reflected fire Click-->@{" 568 " link IML-559} MSG- 559 Subject: Reflected fire Click-->@{" 569 " link IML-534} MSG- 534 Subject: Removing Textures Click-->@{" 570 " link IML-542} MSG- 542 Subject: Re: Removing Textures Click-->@{" 571 " link IML-328} MSG- 328 Subject: Rendering Problems Click-->@{" 572 " link IML-336} MSG- 336 Subject: Re: Rendering Problems Click-->@{" 573 " link IML-135} MSG- 135 Subject: REQ: IML subscription address Click-->@{" 574 " link IML-356} MSG- 356 Subject: Restoring my confidence Click-->@{" 575 " link IML-285} MSG- 285 Subject: Restoring my confidence Click-->@{" 576 " link IML-204} MSG- 204 Subject: Restoring my confidence Click-->@{" 577 " link IML-320} MSG- 320 Subject: Restoring my confidence Click-->@{" 578 " link IML-303} MSG- 303 Subject: Re: Restoring my confidence Click-->@{" 579 " link IML-224} MSG- 224 Subject: RE: Restoring my confidence Click-->@{" 580 " link IML-706} MSG- 706 Subject: Retina Z2 Problems... Click-->@{" 581 " link IML-712} MSG- 712 Subject: Re: Retina Z2 Problems... Click-->@{" 582 " link IML-806} MSG- 806 Subject: Re: Retina Z2 Problems... Click-->@{" 583 " link IML-267} MSG- 267 Subject: Re[2]: "=20" Click-->@{" 584 " link IML-533} MSG- 533 Subject: Re[2]: Imagine Glows Click-->@{" 585 " link IML-271} MSG- 271 Subject: Re[2]: Text in a circle Click-->@{" 586 " link IML-525} MSG- 525 Subject: Re[2]: Win-Imagine Click-->@{" 587 " link IML-575} MSG- 575 Subject: Re: Re[2]: Win-Imagine Click-->@{" 588 " link IML-564} MSG- 564 Subject: Re: Re[2]: Win-Imagine Click-->@{" 589 " link IML-504} MSG- 504 Subject: Re: Re[2]: Win-Imagine Click-->@{" 590 " link IML-376} MSG- 376 Subject: Re: Re[2]: Win-Imagine Click-->@{" 591 " link IML-291} MSG- 291 Subject: RGB converter for DCTV Click-->@{" 592 " link IML-237} MSG- 237 Subject: Screen Resolution for PC Click-->@{" 593 " link IML-506} MSG- 506 Subject: Re: Screen Resolution for PC Click-->@{" 594 " link IML-33} MSG- 33 Subject: Scripting anims Click-->@{" 595 " link IML-61} MSG- 61 Subject: Re: Scripting anims Click-->@{" 596 " link IML-71} MSG- 71 Subject: Re: Scripting anims Click-->@{" 597 " link IML-48} MSG- 48 Subject: Re: Scripting anims Click-->@{" 598 " link IML-614} MSG- 614 Subject: SGI machines: Win-Imagine follow-up Click-->@{" 599 " link IML-652} MSG- 652 Subject: Re: SGI machines: Win-Imagine follow-up Click-->@{" 600 " link IML-694} MSG- 694 Subject: Re: SGI machines Click-->@{" 601 " link IML-679} MSG- 679 Subject: Re: SGI machines Click-->@{" 602 " link IML-623} MSG- 623 Subject: SHARKY Click-->@{" 603 " link IML-404} MSG- 404 Subject: SHARKY, where are you? Click-->@{" 604 " link IML-607} MSG- 607 Subject: Shipping dates 4.0 (true!) Click-->@{" 605 " link IML-647} MSG- 647 Subject: Re: Shipping dates 4.0 (true!) Click-->@{" 606 " link IML-625} MSG- 625 Subject: Silicon Graphics Click-->@{" 607 " link IML-640} MSG- 640 Subject: Re: Silicon Graphics Click-->@{" 608 " link IML-641} MSG- 641 Subject: Re: Silicon Graphics Click-->@{" 609 " link IML-493} MSG- 493 Subject: Simply FYI... :-) Click-->@{" 610 " link IML-382} MSG- 382 Subject: Simply FYI... :-) Click-->@{" 611 " link IML-744} MSG- 744 Subject: Smoothing and point reduction Click-->@{" 612 " link IML-262} MSG- 262 Subject: Snow and xmas tree... Click-->@{" 613 " link IML-347} MSG- 347 Subject: Re: Snow and xmas tree... Click-->@{" 614 " link IML-379} MSG- 379 Subject: Re: Snow and xmas tree... Click-->@{" 615 " link IML-745} MSG- 745 Subject: Some forms editor tips Click-->@{" 616 " link IML-27} MSG- 27 Subject: Some great modelling tips Click-->@{" 617 " link IML-685} MSG- 685 Subject: Some processor speed info... Click-->@{" 618 " link IML-731} MSG- 731 Subject: Re: Some processor speed info... Click-->@{" 619 " link IML-699} MSG- 699 Subject: Re: Some processor speed info... Click-->@{" 620 " link IML-341} MSG- 341 Subject: Something WOW I saw Click-->@{" 621 " link IML-313} MSG- 313 Subject: Sound Feature Click-->@{" 622 " link IML-307} MSG- 307 Subject: Sound Feature Click-->@{" 623 " link IML-229} MSG- 229 Subject: Sound feature Click-->@{" 624 " link IML-297} MSG- 297 Subject: Re: Sound feature Click-->@{" 625 " link IML-335} MSG- 335 Subject: Re: Sound feature Click-->@{" 626 " link IML-233} MSG- 233 Subject: Re: Sound feature Click-->@{" 627 " link IML-231} MSG- 231 Subject: RE: Sound feature Click-->@{" 628 " link IML-300} MSG- 300 Subject: Re: Sound feature Click-->@{" 629 " link IML-222} MSG- 222 Subject: Re: Sound feature Click-->@{" 630 " link IML-230} MSG- 230 Subject: Re: Sound Feature Click-->@{" 631 " link IML-311} MSG- 311 Subject: Sound Support Click-->@{" 632 " link IML-736} MSG- 736 Subject: Speed trials Click-->@{" 633 " link IML-584} MSG- 584 Subject: Speedtest (was Imagine BeBox port) Click-->@{" 634 " link IML-511} MSG- 511 Subject: Speedtest (was Imagine BeBox port) Click-->@{" 635 " link IML-789} MSG- 789 Subject: SpeedTest v2 Click-->@{" 636 " link IML-330} MSG- 330 Subject: Spline modelling vs. Forms Editor (was: modeller) Click-->@{" 637 " link IML-360} MSG- 360 Subject: Re: Spline modelling vs. Forms Editor (was: modeller) Click-->@{" 638 " link IML-339} MSG- 339 Subject: Re: Spline modelling vs. Forms Editor (was: modeller) Click-->@{" 639 " link IML-236} MSG- 236 Subject: Spot sucking up a straw Click-->@{" 640 " link IML-286} MSG- 286 Subject: Spot sucking up a straw Click-->@{" 641 " link IML-273} MSG- 273 Subject: Re: Standard Amiga? Click-->@{" 642 " link IML-31} MSG- 31 Subject: Re: Star Wars objects Click-->@{" 643 " link IML-28} MSG- 28 Subject: Re: Star Wars objects Click-->@{" 644 " link IML-70} MSG- 70 Subject: Re: Star Wars objects Click-->@{" 645 " link IML-57} MSG- 57 Subject: Re: Star Wars objects Click-->@{" 646 " link IML-516} MSG- 516 Subject: Re: Test message and bounces Click-->@{" 647 " link IML-315} MSG- 315 Subject: Text in a circle Click-->@{" 648 " link IML-316} MSG- 316 Subject: Text in a circle Click-->@{" 649 " link IML-284} MSG- 284 Subject: Re: Text in a circle Click-->@{" 650 " link IML-458} MSG- 458 Subject: Re: Text in a circle Click-->@{" 651 " link IML-468} MSG- 468 Subject: Re: Text in a circle Click-->@{" 652 " link IML-340} MSG- 340 Subject: Re: Text in a circle Click-->@{" 653 " link IML-334} MSG- 334 Subject: Re: Text in a circle Click-->@{" 654 " link IML-317} MSG- 317 Subject: Re: Text in a circle Click-->@{" 655 " link IML-357} MSG- 357 Subject: Re: Text in a circle Click-->@{" 656 " link IML-185} MSG- 185 Subject: Texture mapping Click-->@{" 657 " link IML-290} MSG- 290 Subject: Texture mapping Click-->@{" 658 " link IML-219} MSG- 219 Subject: Texture mapping Click-->@{" 659 " link IML-253} MSG- 253 Subject: Re: Texture mapping Click-->@{" 660 " link IML-793} MSG- 793 Subject: Texture to create pseudo bevels ? Click-->@{" 661 " link IML-807} MSG- 807 Subject: Re: Texture to create pseudo bevels ? Click-->@{" 662 " link IML-753} MSG- 753 Subject: Texture/Attrib libraries Click-->@{" 663 " link IML-776} MSG- 776 Subject: Re: Texture/Attrib libraries Click-->@{" 664 " link IML-757} MSG- 757 Subject: Re: Texture/Attrib libraries Click-->@{" 665 " link IML-708} MSG- 708 Subject: Texture/Attrib library Click-->@{" 666 " link IML-759} MSG- 759 Subject: Texture/Attrib library Click-->@{" 667 " link IML-762} MSG- 762 Subject: Texture/Attrib library Click-->@{" 668 " link IML-723} MSG- 723 Subject: RE: Texture/Attrib library Click-->@{" 669 " link IML-720} MSG- 720 Subject: Re: Texture/Attrib library Click-->@{" 670 " link IML-751} MSG- 751 Subject: Re: Texture/Attrib library Click-->@{" 671 " link IML-715} MSG- 715 Subject: Re: Texture/Attrib library Click-->@{" 672 " link IML-192} MSG- 192 Subject: TextureMap Transparency Click-->@{" 673 " link IML-221} MSG- 221 Subject: TextureMap Transparency Click-->@{" 674 " link IML-264} MSG- 264 Subject: Textures and stuff... Click-->@{" 675 " link IML-612} MSG- 612 Subject: Textures of space, was: modelling tips? Click-->@{" 676 " link IML-791} MSG- 791 Subject: Re: Textures... Click-->@{" 677 " link IML-113} MSG- 113 Subject: Thanks for the nebulas Click-->@{" 678 " link IML-136} MSG- 136 Subject: The 3rd in the Minds Eye video series (was RE: Mind Eye) Click-->@{" 679 " link IML-495} MSG- 495 Subject: The glow issue . . . Click-->@{" 680 " link IML-457} MSG- 457 Subject: The glow issue . . . Click-->@{" 681 " link IML-456} MSG- 456 Subject: The glow issue . . . Click-->@{" 682 " link IML-733} MSG- 733 Subject: Re: The glow issue . . . (fwd) Click-->@{" 683 " link IML-664} MSG- 664 Subject: Re: The glow issue . . . Click-->@{" 684 " link IML-597} MSG- 597 Subject: Re: The glow issue . . . Click-->@{" 685 " link IML-489} MSG- 489 Subject: Re: The glow issue . . . Click-->@{" 686 " link IML-529} MSG- 529 Subject: Re: The glow issue . . . Click-->@{" 687 " link IML-690} MSG- 690 Subject: Re: The glow issue Click-->@{" 688 " link IML-718} MSG- 718 Subject: Re: The Glow Issue Click-->@{" 689 " link IML-203} MSG- 203 Subject: The last thing about the moan Click-->@{" 690 " link IML-103} MSG- 103 Subject: Those carpet attributes Click-->@{" 691 " link IML-802} MSG- 802 Subject: To Jim Rix Click-->@{" 692 " link IML-741} MSG- 741 Subject: To: Dan MacLean Click-->@{" 693 " link IML-405} MSG- 405 Subject: Re: Tom's pics Click-->@{" 694 " link IML-661} MSG- 661 Subject: Re: Tom's pics Click-->@{" 695 " link IML-416} MSG- 416 Subject: Re: Tom's pics Click-->@{" 696 " link IML-594} MSG- 594 Subject: Tons Of Multiple Postings Click-->@{" 697 " link IML-754} MSG- 754 Subject: Transparency Mapping Click-->@{" 698 " link IML-693} MSG- 693 Subject: Transparency Mapping Click-->@{" 699 " link IML-703} MSG- 703 Subject: Re: Transparency Mapping Click-->@{" 700 " link IML-768} MSG- 768 Subject: Re: Transparency Mapping Click-->@{" 701 " link IML-728} MSG- 728 Subject: Re: Transparency Mapping Click-->@{" 702 " link IML-752} MSG- 752 Subject: Re: Transparency Mapping Click-->@{" 703 " link IML-724} MSG- 724 Subject: Re: Transparency Mapping Click-->@{" 704 " link IML-435} MSG- 435 Subject: Transparent Click-->@{" 705 " link IML-466} MSG- 466 Subject: Re: Transparent Click-->@{" 706 " link IML-465} MSG- 465 Subject: Re: Transparent Click-->@{" 707 " link IML-585} MSG- 585 Subject: Re: Transparent Click-->@{" 708 " link IML-602} MSG- 602 Subject: Tree Factory Click-->@{" 709 " link IML-643} MSG- 643 Subject: Re: Tree Factory Click-->@{" 710 " link IML-141} MSG- 141 Subject: Two Things Click-->@{" 711 " link IML-140} MSG- 140 Subject: Re: Two Things Click-->@{" 712 " link IML-34} MSG- 34 Subject: Re: Ugly pork Click-->@{" 713 " link IML-19} MSG- 19 Subject: Re: Ugly pork Click-->@{" 714 " link IML-49} MSG- 49 Subject: Re: Ugly pork Click-->@{" 715 " link IML-15} MSG- 15 Subject: Re: Ugly pork Click-->@{" 716 " link IML-78} MSG- 78 Subject: Unpick Click-->@{" 717 " link IML-97} MSG- 97 Subject: Re: Unpick Click-->@{" 718 " link IML-91} MSG- 91 Subject: Upgrade Click-->@{" 719 " link IML-174} MSG- 174 Subject: Upgrades? Click-->@{" 720 " link IML-191} MSG- 191 Subject: Upgrades? Click-->@{" 721 " link IML-200} MSG- 200 Subject: Re: Upgrades? Click-->@{" 722 " link IML-491} MSG- 491 Subject: Upholstery mapping (was: Re: Making a Sofa) Click-->@{" 723 " link IML-401} MSG- 401 Subject: View point when modeling 3d object Click-->@{" 724 " link IML-496} MSG- 496 Subject: View point when modeling 3d object Click-->@{" 725 " link IML-407} MSG- 407 Subject: Re: View point when modeling 3d object Click-->@{" 726 " link IML-397} MSG- 397 Subject: Re: View point when modeling 3d object Click-->@{" 727 " link IML-390} MSG- 390 Subject: Re: View point when modeling 3d object Click-->@{" 728 " link IML-408} MSG- 408 Subject: Re: View point when modeling 3d object Click-->@{" 729 " link IML-532} MSG- 532 Subject: Re: View point when modeling 3d object Click-->@{" 730 " link IML-414} MSG- 414 Subject: Re: View point when modeling 3d object Click-->@{" 731 " link IML-412} MSG- 412 Subject: Re: View point when modeling 3d object Click-->@{" 732 " link IML-177} MSG- 177 Subject: Viscious bug Click-->@{" 733 " link IML-709} MSG- 709 Subject: Washer Primitive (was Re: problems, my friends) Click-->@{" 734 " link IML-812} MSG- 812 Subject: Water animation question (ripples) Click-->@{" 735 " link IML-107} MSG- 107 Subject: WEb site Click-->@{" 736 " link IML-108} MSG- 108 Subject: Re: WEb site Click-->@{" 737 " link IML-667} MSG- 667 Subject: Weird science Click-->@{" 738 " link IML-769} MSG- 769 Subject: Re: Where is Apex Click-->@{" 739 " link IML-765} MSG- 765 Subject: Re: Where is Apex Click-->@{" 740 " link IML-785} MSG- 785 Subject: Re: Where Is Apex Click-->@{" 741 " link IML-6} MSG- 6 Subject: Re: Which Display Board? Click-->@{" 742 " link IML-760} MSG- 760 Subject: White spot on my mapped object Click-->@{" 743 " link IML-763} MSG- 763 Subject: Re: White spot on my mapped object Click-->@{" 744 " link IML-775} MSG- 775 Subject: Re: White spot on my mapped object Click-->@{" 745 " link IML-773} MSG- 773 Subject: Re: White spot on my mapped object Click-->@{" 746 " link IML-770} MSG- 770 Subject: Re: White spot on my mapped object Click-->@{" 747 " link IML-161} MSG- 161 Subject: Whops Click-->@{" 748 " link IML-169} MSG- 169 Subject: Re: Whops Click-->@{" 749 " link IML-12} MSG- 12 Subject: Why I beta Test Click-->@{" 750 " link IML-535} MSG- 535 Subject: Win Imagine and .dll Files Click-->@{" 751 " link IML-391} MSG- 391 Subject: Win-Imagine Click-->@{" 752 " link IML-367} MSG- 367 Subject: Win-Imagine Click-->@{" 753 " link IML-498} MSG- 498 Subject: Win-Imagine Click-->@{" 754 " link IML-531} MSG- 531 Subject: Win-Imagine and NT Click-->@{" 755 " link IML-766} MSG- 766 Subject: Re: Win-Imagine/ PPC Click-->@{" 756 " link IML-771} MSG- 771 Subject: Re: Win-Imagine/ PPC Click-->@{" 757 " link IML-787} MSG- 787 Subject: Re: Win-Imagine/ PPC Click-->@{" 758 " link IML-782} MSG- 782 Subject: Re: Win-Imagine/ PPC Click-->@{" 759 " link IML-781} MSG- 781 Subject: Re: Win-Imagine/ PPC Click-->@{" 760 " link IML-780} MSG- 780 Subject: Re: Win-Imagine Click-->@{" 761 " link IML-331} MSG- 331 Subject: Re: Win-Imagine Click-->@{" 762 " link IML-349} MSG- 349 Subject: Re: Win-Imagine Click-->@{" 763 " link IML-619} MSG- 619 Subject: Re: Win-Imagine Click-->@{" 764 " link IML-595} MSG- 595 Subject: Re: Win-Imagine Click-->@{" 765 " link IML-329} MSG- 329 Subject: Re: Win-Imagine Click-->@{" 766 " link IML-611} MSG- 611 Subject: Re: Win-Imagine Click-->@{" 767 " link IML-399} MSG- 399 Subject: Re: Win-Imagine Click-->@{" 768 " link IML-650} MSG- 650 Subject: Re: Win-Imagine Click-->@{" 769 " link IML-566} MSG- 566 Subject: Re: Win-Imagine Click-->@{" 770 " link IML-371} MSG- 371 Subject: Re: Win-Imagine Click-->@{" 771 " link IML-358} MSG- 358 Subject: Re: Win-Imagine Click-->@{" 772 " link IML-621} MSG- 621 Subject: Re: Win-Imagine Click-->@{" 773 " link IML-634} MSG- 634 Subject: Re: Win-Imagine Click-->@{" 774 " link IML-562} MSG- 562 Subject: Re: Win-Imagine Click-->@{" 775 " link IML-586} MSG- 586 Subject: Re: Win-Imagine Click-->@{" 776 " link IML-574} MSG- 574 Subject: Re: Win-Imagine Click-->@{" 777 " link IML-528} MSG- 528 Subject: Re: Win-Imagine Click-->@{" 778 " link IML-497} MSG- 497 Subject: Re: Win-Imagine Click-->@{" 779 " link IML-573} MSG- 573 Subject: Re: Win-Imagine Click-->@{" 780 " link IML-673} MSG- 673 Subject: Re: Win-Imagine Click-->@{" 781 " link IML-727} MSG- 727 Subject: Re: Win-Imagine Click-->@{" 782 " link IML-503} MSG- 503 Subject: Re: Win-Imagine Click-->@{" 783 " link IML-570} MSG- 570 Subject: Re: Win-Imagine Click-->@{" 784 " link IML-748} MSG- 748 Subject: Re: Win-Imagine Click-->@{" 785 " link IML-653} MSG- 653 Subject: Re: Win-Imagine Click-->@{" 786 " link IML-318} MSG- 318 Subject: Re: Win-Imagine Click-->@{" 787 " link IML-666} MSG- 666 Subject: Re: Win-Imagine Click-->@{" 788 " link IML-576} MSG- 576 Subject: Re: Win-Imagine Click-->@{" 789 " link IML-577} MSG- 577 Subject: Re: Win-Imagine Click-->@{" 790 " link IML-527} MSG- 527 Subject: WinImagine on OS/2. Click-->@{" 791 " link IML-544} MSG- 544 Subject: Re: WinImagine on OS/2. Click-->@{" 792 " link IML-543} MSG- 543 Subject: Re: WinImagine on OS/2. Click-->@{" 793 " link IML-565} MSG- 565 Subject: Re: WinImagine on OS/2. Click-->@{" 794 " link IML-433} MSG- 433 Subject: WinImagine-The answers! Click-->@{" 795 " link IML-445} MSG- 445 Subject: Re: WinImagine-The answers! Click-->@{" 796 " link IML-446} MSG- 446 Subject: Re: WinImagine-The answers! Click-->@{" 797 " link IML-380} MSG- 380 Subject: WinImagine-The questions? Click-->@{" 798 " link IML-505} MSG- 505 Subject: Re: WinImagine-The questions? Click-->@{" 799 " link IML-183} MSG- 183 Subject: Wish list Click-->@{" 800 " link IML-798} MSG- 798 Subject: Re: Workbench 3.1 Click-->@{" 801 " link IML-813} MSG- 813 Subject: Re: Workbench 3.1 Click-->@{" 802 " link IML-729} MSG- 729 Subject: World Builder Click-->@{" 803 " link IML-568} MSG- 568 Subject: World Size ( was mangled animations) Click-->@{" 804 " link IML-605} MSG- 605 Subject: Re: World Size ( was mangled animations) Click-->@{" 805 " link IML-569} MSG- 569 Subject: Re: World Size ( was mangled animations) Click-->@{" 806 " link IML-579} MSG- 579 Subject: Re: World Size ( was mangled animations) Click-->@{" 807 " link IML-571} MSG- 571 Subject: Re: World Size ( was mangled animations) Click-->@{" 808 " link IML-117} MSG- 117 Subject: Wurlitzer Jukebox Click-->@{" 809 " link IML-137} MSG- 137 Subject: Wurlitzer Jukebox Click-->@{" 810 " link IML-179} MSG- 179 Subject: Re: Wurlitzer Jukebox Click-->@{" 811 " link IML-189} MSG- 189 Subject: Re: Wurlitzer Jukebox Click-->@{" 812 " link IML-194} MSG- 194 Subject: Re: Wurlitzer Jukebox Click-->@{" 813 " link IML-171} MSG- 171 Subject: Re: Wurlitzer Jukebox Click-->@{" 814 " link IML-46} MSG- 46 Subject: Yet another pipe solution Click-->@{" 815 " link IML-126} MSG- 126 Subject: Yet another web page @endnode Index @node IML-1 " MSG-1 Subject: Glass making . . . @toc contents Subject: Glass making . . . Date: Sunday, 01 October 1995 00:02:34 From: CoryJ44@aol.com ---------------------------------------------------------------------------- Could anyone give me a hand on how to make a "thick glass" jar? I'm having a tough time getting it to look convincing. I have a two-layer thing now, with the inner layer being simply a scaled down version of the outer layer. I assigned both layers the typical glass attributes, and I gave each layer a refraction index of 1.05 . . . it's close, but has anyone else had better luck with a different trick? I'd appreciate any help offered . . . Cory @{" Thread 4" link IML-4} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-2 " MSG-2 Subject: Re: Imagine for SGI @toc contents Subject: Re: Imagine for SGI Date: Sunday, 01 October 1995 00:22:04 From: Catherine A Tromanhauser ---------------------------------------------------------------------------- On Fri, 29 Sep 1995 Falko@aol.com wrote: > > Last time I checked the SGI Indy is just a "baby" Indigo. Same processor > family. My guess is if it works on one, it'l work on all SGI MIPS powered > machines. > > Falko > Yes I read that too about the Indy, that it would run all the programs it's bigger brother would, I guess I wasn't thinking. If it actually exists I wonder if I could network my Indy and my A4000 to work on projects simultaneously and if the renders would be consistent between the two machines. Thanks for the reply. Sully @{" Thread 502" link IML-502} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-3 " MSG-3 Subject: MGA Millenium video card hates Imagine @toc contents Subject: MGA Millenium video card hates Imagine Date: Sunday, 01 October 1995 02:59:46 From: Charles Blaquiere ---------------------------------------------------------------------------- I'm the latest user to fall prey to the ole Imagine/VESA blues. When I bought my shiny new PC, the video card I wanted was back-ordered, so I got a standard Trident as a loaner. Imagine ran wonderfully on it. Now that my MGA Millenium has arrived and the switch has been made, Imagine refuses to cooperate! This card is VESA 2.0 compatible, which I assume would be backward-compatible with 1.2. I did try and install UniVESA 5.0, hoping it would help me as it has countless others, but to no avail. All I get is the standard message, "Requested screen mode is not supported through VESA interface"; asking Imagine to list all VESA modes, as you would expect, comes up without any modes at all. Please, please, has anyone been able to get their MGA (Matrox) Millenium to work with Imagine? @{" Thread 5" link IML-5} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-4 " MSG-4 Subject: Re: Glass making . . . @toc contents Subject: Re: Glass making . . . Date: Sunday, 01 October 1995 03:14:24 From: RobSampson@aol.com ---------------------------------------------------------------------------- Try making the outline of your jar off an axis and give it the thckness you desire. Then add faces to the outline and sweep the outline to give the final shape. It produces a thicker glass object and has worked well for me. Bob................... @{" Thread 76" link IML-76} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-5 " MSG-5 Subject: MGA Millennium @toc contents Subject: MGA Millennium Date: Sunday, 01 October 1995 03:37:44 From: Charles Blaquiere ---------------------------------------------------------------------------- > From: Joe Beard > > I just bought a Matrox Millennium graphics card, and now I find that > Imagine doesn't like it. As you can see from my message elsewhere on the IML, I'm in the same boat. > According to the SVGA list on the Project Menu, there only a handful of > modes available; 0, 100, 4080, e800 and 4083, all of which are only 256 > colours. Heck, I don't get _any_ modes! Settling for the ones you have, would at least be an improvement for me. Wanna tell me how you did that? @{" Thread 13" link IML-13} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-6 " MSG-6 Subject: Re: Which Display Board? @toc contents Subject: Re: Which Display Board? Date: Sunday, 01 October 1995 03:43:29 From: Charles Blaquiere ---------------------------------------------------------------------------- > From: Scott J. Geertgens > > I personally would suggest avoiding the Matrox. I've read that they have > blazing Windows performance but suffer greatly under DOS. That was true until the Millenium came out. Matrox rewrote the Millenium VESA core to provide (or so I've heard) 10 times the speed compared to previous Matrox cards. @{" Thread 760" link IML-760} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-7 " MSG-7 Subject: Imagemaster @toc contents Subject: Imagemaster Date: Sunday, 01 October 1995 06:03:49 From: Dave Hardenbrook ---------------------------------------------------------------------------- Hi -- Can anyone tell me about _Imagemaster_ for Amiga? I saw it at my "local" Amiga store, and it said that it could do internal 24-bit manipulation and that was directly compatible with DCTV? Is this true? How does _Imagemaster_ compare with DCTV's native paint program? Thanks in advance! -- Dave (DaveH47@delphi.com) @{" Thread 11" link IML-11} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-8 " MSG-8 Subject: Looping essence textures @toc contents Subject: Looping essence textures Date: Sunday, 01 October 1995 09:58:36 From: Mike McCool ---------------------------------------------------------------------------- This was a topic ages ago, and the response seemed straightforward, only the person suggested doing "crossfades", from 0% to 100%, to get textures to appear to loop. I don't have this option with 3.0, so, question: how do I get essence textures to loop? I'm still at it with my water anim, trying to get random ripples and caustics to loop over time, without jerking back to a starting point to start all over again. (Thanks, y'all). @{" Thread 109" link IML-109} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-9 " MSG-9 Subject: Re: Imagemaster @toc contents Subject: Re: Imagemaster Date: Sunday, 01 October 1995 10:46:30 From: Vance Schowalter ---------------------------------------------------------------------------- On Sun, 1 Oct 1995, Dave Hardenbrook wrote: > Hi -- Can anyone tell me about _Imagemaster_ for Amiga? I saw it at my > "local" Amiga store, and it said that it could do internal 24-bit > manipulation and that was directly compatible with DCTV? Is this true? > How does _Imagemaster_ compare with DCTV's native paint program? Yes, Imagemaster R/t works great with DCTV and includes DCTV specific features that the DCTV software doesn't have, such as filters to remove zippers, chroma artifacts common in DCTV pics, and you can greatly sharpen the detailing of the images. It also has support for a few 24-bit grfx cards, but has great ability in using native Amiga grfx modes for manipulation of the image data. Imagemaster also comes with a built-in morphing program and animation compiler (which processes-in transitional effects). A great program for using with DCTV. Buy it! *8^) ******************************************* * Vance Schowalter >>Image Master<< * * * * Internet: viking@freenet.edmonton.ab.ca * * * * "Affable little snow creature." * ******************************************* @{" Thread 18" link IML-18} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-10 " MSG-10 Subject: Re: DCTV RGB PassThru @toc contents Subject: Re: DCTV RGB PassThru Date: Sunday, 01 October 1995 11:00:19 From: Ayalon Hermony ---------------------------------------------------------------------------- On Wed, 27 Sep 1995, Ayalon Hermony wrote: > > Hello, > > Have a unit for sale. Hardly used, docs and everything. > > Please contact me off the IML, so we won't bother others. > > Hello again, It's for Amiga users only, so save your time and skip this post. Sorry for making it public, but several people replied to the above, and it seems some are confused, and mix between the RGB PassThru and the DCTV units. They are two different hardware units. You need to have the DCTV unit, in order to connect the RGB PassThru, so if you don't, you need not buy it. I asume you know what's the DCTV is, so I'll just tell about the PAssThru. It allows you to use your RGB monitor (Amiga 1950 and such) and see the DCTV colors without using a _COMPOSITE VIDEO_ monitor. When using DCTV, the pics or anims you watch with the video monitor. On the Amiga monitor, you see a bluish/greyish pic, you can't paint or add text to, it's the encoded IFF pics or anims. So, the PassThru, allows you to paint or retuch your DCTV pic, but with fine details. If you'd tried to paint with DCTVpaint, you know it's not easy to paint with composite video. (you need a very good video monitor, not like the Amiga 1081/2 of A1000 which I'd used) It's called - composite RGB (whatever that means) and you get 3-4 millions hues, to paint with. So, instead of using two monitors, you can use only one, like the 1950 for A3000, and paint in Hi-Res and without flickers. The A1000 has two inputs, a video and RGB, but I used it for the video only, connected to DCTV, and A3000 with 1950 RGB monitor. I've used the DCTV for testing anims, its 3 bit planes anims are fast, if your deltas are resonable. Now, to all that want to buy, some wanted the DCTV and not the PassThru. O.K. I'll sell the DCTV too. But, it's a PAL DCTV, meaning, USA, Australia, NewZiland, and Japan can't use it. I don't know if the PassThru is good for nonPAL countries, I won't take the chance if I were you, Video is very complicated signal, and it's enough for one sync bit to be incorrect, and nothing shows. I've got several offers, so please name your price, and the best will get it. I'll pay the shiping, 'cause I don't know if I can send it COD from here. Thanks, How do you come back from 3D ? Ayalon M. Hermony, Internet: ila2024@datasrv.co.il @{" Thread 116" link IML-116} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-11 " MSG-11 Subject: RE: Imagemaster @toc contents Subject: RE: Imagemaster Date: Sunday, 01 October 1995 11:44:54 From: jbk4@ap.spa.psu.edu (The Prophet) ---------------------------------------------------------------------------- I highly recommend ImageMasterRT. It is a great image processing package. I wouldn't compare it to DCTV paint software though. IM-RT can do much much more but it is not your regular paint prg. It doesn't paint in real-time. You have to tell it to draw here/there, then it goes back and does it. I don't use it to 'paint' but for image processing it is excellent. Documentation is provided via on-line hypertext with many tutorials. Even if you've never touched AREXX before, IM-RT's modified scripting language is easy to learn & use. It's great for post-rendering fx on your imagine anims. Included scripts allow you to do dissolves an wipes easily. I like the morphing options better than any other software I've used for the Amiga. Athough I did like Cinemorph's ability to work with any screenmode & size(including huge-autoscrolling screens). IM-RT will load/save in almost any format you desire, more than enough to meet my current needs. IM-RT is also what I use to convert all my Imagine 24bit renders to HAM or DCTV formats. As mentioned before, Imagine doesn't do those conversions well. IM-RT will resize/dither the images to whatever you desire. It can even assemble the animation for you as it processes the images. You can output to either Amiga's native ANIM formats or FLI/FLC formats. Jaeson K. BTW, I'm not an employee of Black Belt Systems, just a satisfied user. ____ ____ _ _ ( | \ ( / \ ( ) _ / ) )| )_ __ / /_ _ __ / __ ( X_) ( | /~ \ /\_) /---~/ ) / )/ )/~\ /\_) / _ )ll/ l/ \__ (/ (/ (_//__// / \__ (___) (____________) (___/ (___) Jaeson Koszarsky Amiga 3000+ ---------------- ----------- cyberprophet@psu.edu 68040/30Mhz jbk4@email.psu.edu 24Megs-1GIG jason@chaos.ezgate.com OS3.1 @{" Thread 24" link IML-24} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-12 " MSG-12 Subject: Why I beta Test @toc contents Subject: Why I beta Test Date: Sunday, 01 October 1995 13:01:25 From: knappg@gate.net ---------------------------------------------------------------------------- Hello again, Several of you asked me how i became a beta tester for Imagine 4.0, well its sort of a barter deal I have with Impulse. I have been using Imagine since its birth (I really didnt like Silver or Turbo silver's interface). I keep a low profile when it comes to things like lists and disscussions, one might say I "lurk" more then talk. What project am I working for this barter deal, well I dont know if I am at liberty to say. Lets just say its something they need. :) Lastly the reason I came out of "lurk" mode, was because I was REAL impressed with what was added to Imagine and had to tell someone about it (who better then you guys/gals). I have also done beta testing for other products like this and that might have influenced it too. Sorry I took so long to respond but my life is a tad busy, Greg Knapp PS. I was wrong in previous post after more fiddling and talking to Scott I found that you dont HAVE to generate the mesh in to render the blob. this means that blobs are now movable and hundreds of times more flexible! TTFN @{" Thread 535" link IML-535} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-13 " MSG-13 Subject: Re: MGA Millennium @toc contents Subject: Re: MGA Millennium Date: Sunday, 01 October 1995 13:12:00 From: jbeard@cix.compulink.co.uk (Joe Beard) ---------------------------------------------------------------------------- > > > Please, please, has anyone been able to get their MGA (Matrox) > Millenium to > work with Imagine? > I emailed SciTech (KendallB@scitechsoft.com) who are responsible for the UniVesa driver, and they told me that there will be a new version released for Beta testing in a couple of weeks which works with the Millennium. If you want to get on the Beta testing team then send them an email. I don't know why I get some Vesa modes in the Imagine list and you get none, but it really makes no difference as I still don't get any texture or render preview. BTW you should keep a lookout at the Canadian Matrox BBS as they regularly post new BIOS and Windows drivers. The number is 514 685 6008. Joe @{" Thread 128" link IML-128} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-14 " MSG-14 Subject: Draco @toc contents Subject: Draco Date: Sunday, 01 October 1995 15:32:39 From: Steve Gardiner ---------------------------------------------------------------------------- Hi Prophet, I doubt if Imagine will work correctly with the Draco. This is because Imagine uses the Amiga Blitter chip directly to update the screen. However, it may work in much the same way as those of us Amiga users with 24bit cards where you have to use L-Amiga R to redraw the screen after you change something in any of the editors. This isn't very satisfactory, and I hope that if Imagine 4.0 if the last version for the Amiga (which is possible) then I hope the gang at Impulse will update the screen drawing routines to use in-built OS blitter calls. That way everybody who's invested in 24bit hardware can run Imagine properly. Hopefully someone's listening.... Cheers -- +-----------------------------------------------------------------------------+ | Steve Gardiner | --==>Sipping afternoon tea in London<==--| | | Visit London; Take in the sights, bask in| | | it's rich history, pay 5 pounds for a | | Email : Steve@mg-plc.demon.co.uk | crummy half-melted ice-cream... | +-----------------------------------------------------------------------------+ @{" Thread 68" link IML-68} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-15 " MSG-15 Subject: Re: Ugly pork @toc contents Subject: Re: Ugly pork Date: Sunday, 01 October 1995 16:33:09 From: Edward Chadez ---------------------------------------------------------------------------- In a previous letter, Scott Krehbiel wrote: } } So what is the best program to compile anims in ANIM-5?? } I use MAKEANIM. It's old, but reliable. } I've been using DPaint, but I believe that it's only ANIM-4, right? } Don't know. One advantage to DPaint is that you can store anims in either delta-compressed or uncompressed (read: faster playback because the CPU doesn't have to decompress each image). } Also, if I get an anim compiled and playing nice and quickly, } what's the best program to script multiple anims together?? } } I'm hoping to make a presentation that has about 20 or so anims } chained together, and will need to be loading them from my hard } drive while others are playing (approx. 15 fps for this presentation) } I know that Director-2 (from The Right Answers Group) supported "show-one while loading-another", and I think AmigaVision-Pro did, too. I also know that Director-2 didn't work well under certian OS versions, and The Right Answers Group isn't making The Director for the Amiga anymore. You might want to look into Scala (The MultiMedia pros) for presentation software. } BTW: I'm using an A3000 '030/25 that'll soon have 16 megs contiguous } ram, and 8 more in a separate location. } } thanks for any help } Scott Krehbiel } scotkre@beacon.regent.edu } And of course, I'm not associated with any of the above companies. -Ed -- Edward Chadez, Lead Senior Programmer/Analyst at CARL Corporation When web surfing, visit Galileo's Universe at http://galileo.carl.org/ A3000(25)/3.1(ROM)/CV64 Amiga user since 1987. Internet surfer since 1989. @{" Thread 78" link IML-78} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-16 " MSG-16 Subject: Re: No sniveling again @toc contents Subject: Re: No sniveling again Date: Sunday, 01 October 1995 16:33:41 From: mrivers@tbag.org (Michael Rivers) ---------------------------------------------------------------------------- DT> Dave ThompsonDL> DamonYou two guys are complaining about all the whining, wh ileyour actually feeding the fire with your own long whining,Amiga Bashing=AE, n ot really related to Imagine, posts.=B7----------------------------------------- ----------------=B7| Commodore failure. Press left mouse button to continue || Error: $0100000C Task : $416C6920 |=B7-------------------- -------------------------------------=B7 Mike Rivers (aka) Vermin -- mrivers @tbag.tscs.com roadkill on the information superhighway A4000/04 0 25mhz 18megs 1,451meg hd @{" Thread 646" link IML-646} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-17 " MSG-17 Subject: RE:Beta tester @toc contents Subject: RE:Beta tester Date: Sunday, 01 October 1995 17:29:22 From: Brad Molsen ---------------------------------------------------------------------------- On 30 Sep 1995, Granberg Tom wrote: > Delete file- Be able to the delete files from detail If this means "delete with extreme prejudice" thanks, Impulse!!!! later, Brad @{" Thread 50" link IML-50} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-18 " MSG-18 Subject: Re: Imagemaster @toc contents Subject: Re: Imagemaster Date: Sunday, 01 October 1995 18:04:12 From: Scott Krehbiel ---------------------------------------------------------------------------- Speaking of Imagemaster I have a few questions... I have Imagemaster version 1, Revision 50 c, and I can't get it to do some things. Like the poster printer feature... is there a module that came with Imagemaster that is supposed to be called up when I do the command?? (what is it, shift F4??) When I hit that, nothing happens. The documentation says Poster Printer: Press F4 to access the Poster Printer feature. Oh, brilliant!! Unfortunately, that's the way most of the documentation is, at least in this version. Are there any GOOD tutorials out there for Imagemaster, or is there an updated version that has better docs?? Any help would be highly appreciated. BTW: Is black belt still in business?? Anybody know of a way to contact them by EMail?? Thanks Scott Krehbiel scotkre@beacon.regent.edu @{" Thread 801" link IML-801} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-19 " MSG-19 Subject: Re: Ugly pork @toc contents Subject: Re: Ugly pork Date: Sunday, 01 October 1995 18:10:26 From: Scott Krehbiel ---------------------------------------------------------------------------- On Mon, 18 Sep 1995, Edward Chadez wrote: > One more note on DCTV: 3-bitplane images animate faster than 4-bitplanes. > While 4-bitplane (3 million colors?) look better than 3-bitplanes on a > single picture, the difference isn't as obvious during an animation. > Depending on the amount of delta changes per frame, I can get upto 30fps on > an A3000/25 using ANIM-5. A faster CPU and/or a faster decompression > algorithm (ie, ANIM-7) should improve things. Of course, more memory > always improves things, too. :-) > So what is the best program to compile anims in ANIM-5?? I've been using DPaint, but I believe that it's only ANIM-4, right? Also, if I get an anim compiled and playing nice and quickly, what's the best program to script multiple anims together?? I'm hoping to make a presentation that has about 20 or so anims chained together, and will need to be loading them from my hard drive while others are playing (approx. 15 fps for this presentation) BTW: I'm using an A3000 '030/25 that'll soon have 16 megs contiguous ram, and 8 more in a separate location. thanks for any help Scott Krehbiel scotkre@beacon.regent.edu @{" Thread 49" link IML-49} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-20 " MSG-20 Subject: I'm Stupid.. was Re: Imagemaster @toc contents Subject: I'm Stupid.. was Re: Imagemaster Date: Sunday, 01 October 1995 18:50:56 From: Scott Krehbiel ---------------------------------------------------------------------------- Hi Everybody, I just sent a message asking for help with the poster printer feature in Imagemaster, but should correct one thing... I have a relatively old version (I believe) and I'm sure the documentation has been updated many times since I bought my copy. Unfortunately, since I never had time to mail in my registration card, I never received any updates. (hey! maybe I should send in ALL the registration cards in this stack!) Have there been updates since version 1 revision 50c?? or any manual updates?? Is there anyone from Imagemaster on the list?? Thanks Scott scotkre@beacon.regent.edu @{" Thread 512" link IML-512} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-21 " MSG-21 Subject: Re: Imagemaster @toc contents Subject: Re: Imagemaster Date: Sunday, 01 October 1995 19:46:13 From: Vance Schowalter ---------------------------------------------------------------------------- On Sun, 1 Oct 1995, Scott Krehbiel wrote: > > Speaking of Imagemaster I have a few questions... I have Imagemaster > version 1, Revision 50 c, and I can't get it to do some things. I have the latest version and I highly recommend you update yours. It includes bug fixes and more features including two new effects, lightning and fire (very realistic!). > > Like the poster printer feature... is there a module that came > with Imagemaster that is supposed to be called up when I do the > command?? (what is it, shift F4??) When I hit that, nothing > happens. The documentation says > > Poster Printer: Press F4 to access the Poster Printer feature. > > Oh, brilliant!! Unfortunately, that's the way most of the > documentation is, at least in this version. > > Are there any GOOD tutorials out there for Imagemaster, or is > there an updated version that has better docs?? > > Any help would be highly appreciated. > > BTW: Is black belt still in business?? Anybody know of a way > to contact them by EMail?? I haven't used the Poster printer option yet, so I couldn't tell you off-hand how it works. What I can tell you is that you should get a requester to select the Poster Printer when you press the hotkey. This is supposed to load and run that module for you. You have to use the function from the main menu, I believe. I think someone made a tutorial, but my experience has been to learn by trial and error, the same with Imagine, until the ol' lightbulb comes on. The updated version has improved docs as well. Here's all the support info you should need: /========================================================================\ | Black Belt Systems, Inc. State of the Art Image Manipulation Software | | Windows 3.1 & Windows NT-Alpha/MIPS/PowerPC/Intel & AmigaDOS 2.04/3.xx | +----------------------------I-N-T-E-R-N-E-T-----------------------------| | Web Pages: http://www.blackbelt.com/blackbelt/bx_top.html | | Demos: ftp.blackbelt.com/corporate/blackbelt/demos | | ftp.blackbelt.com/corporate/blackbelt/amigademos | | Information: info@blackbelt.com Support: support@blackbelt.com | | Sales: sales@blackbelt.com Marketing: market@blackbelt.com | +----------------------------P-H-Y-S-I-C-A-L-----------------------------+ | Black Belt Systems, Inc. | US & Canadian Sales: (800) 852-6442 | | Building #2 | International Sales: (406) 367-5513 | | 398 Johnson Road | Technical support: (406) 367-5509 | | Glasgow, MT, USA | G3 FAX: (406) 367-2329 | | 59230 | Multiline BBS: (406) 367-2227 | +----------------------O-P-E-R-A-T-I-N-G---H-O-U-R-S---------------------+ ******************************************* * Vance Schowalter >>Image Master<< * * * * Internet: viking@freenet.edmonton.ab.ca * * * * "Affable little snow creature." * ******************************************* @{" Thread 9" link IML-9} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-22 " MSG-22 Subject: Re: A pipe . . . @toc contents Subject: Re: A pipe . . . Date: Sunday, 01 October 1995 23:12:09 From: Rick Dolishny ---------------------------------------------------------------------------- Hang on, kids, I think I've got this pipe thing licked! CONFORM TO PATH --------------- Nice thing about using Paths in the Detail editor is that they can be used in the Stage editor later! So here's what I would do, assuming we're using an open pipe, shaped like a U, so we can see the water droplet. 1) Create the shape of the pipe, as such: \ / ~~~ 2) Create a second object: a path, using axis', that will be the shape of what will become the Extruded path. 3) Extrude the shape of the pipe (#1) to path you just created (step #2). 4) Voila, instant pipe with lots of curves, I hope! 5) Finally, create your water droplet. Make it whatever shape you want. It just sorta has to fit in the pipe. You can even create different versions of the droplet as different (Shape) States, as a bonus! Save your three separate objects: pipe, path, and droplet. 6) Exit Detail, create a 30 frame animation, go to Stage, load the pipe, path, and droplet. Save. Go to Action, tell the droplet to Conform to path in it's position timeline. Don't touch the Alignment option. 7) You can just see it now, can't you!?! Good luck! Rick Dolishny dolish@io.org Ardee Productions - Toronto, Ontario @{" Thread 30" link IML-30} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-23 " MSG-23 Subject: Re: Glass making . . . @toc contents Subject: Re: Glass making . . . Date: Sunday, 01 October 1995 23:23:58 From: Rick Dolishny ---------------------------------------------------------------------------- You are on the right track, making thick glass, (ie: two sided wall: inner and outer) but remember that glass will never look good unless it's animated. And put something behind it always! Finally, set the Index of refraction kinda high: try 1.3. Good luck! Rick Dolishny dolish@io.org Ardee Productions - Toronto, Ontario @{" Thread 66" link IML-66} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-24 " MSG-24 Subject: Re: Imagemaster @toc contents Subject: Re: Imagemaster Date: Sunday, 01 October 1995 23:27:30 From: Rick Dolishny ---------------------------------------------------------------------------- DCTV's paint program is superior to Imagemaster for paint tools. Lots of limitations with DCTV, though, like one size of image only (well, two without interlace). I own Imagemaster and it's worked most of the time. Great for compositing images together and simple text. Painting..? Not a good choice. But, yes, it directly supports DCTV images very well. On Sun, 1 Oct 1995, Dave Hardenbrook wrote: > Hi -- Can anyone tell me about _Imagemaster_ for Amiga? I saw it at my > "local" Amiga store, and it said that it could do internal 24-bit > manipulation and that was directly compatible with DCTV? Is this true? > How does _Imagemaster_ compare with DCTV's native paint program? > > Thanks in advance! > > -- Dave (DaveH47@delphi.com) > > Rick Dolishny dolish@io.org Ardee Productions - Toronto, Ontario @{" Thread 21" link IML-21} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-25 " MSG-25 Subject: Re: DCTV RGB PassThru @toc contents Subject: Re: DCTV RGB PassThru Date: Monday, 02 October 1995 00:20:01 From: Darryl_Lewis@comlink.mpx.com.au (Darryl Lewis) ---------------------------------------------------------------------------- AH> O.K. I'll sell the DCTV too. AH> But, it's a PAL DCTV, meaning, USA, Australia, NewZiland, AH> and Japan can't use it. I think you might be confussed. Australia, NewZealand and England (they have a different audio subcarrier though) all use PAL. America (and I think Japan) uses NTSC. So, is your unit NTSC or PAL? Darryl -- Via DLG Pro v1.0 #####\ _ /##### #( )# | _( )__ | #( )# ##### | /_ / | ##### #" "# | ___m/I_ //_____ | #" "# # O # |____#-x.\ /++m\ /.x-#____| # O # #m.m# | /" \ ///###\\\ / "\ | #m.m# #####/ ######/ \###### \##### @{" Thread 10" link IML-10} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-26 " MSG-26 Subject: Object conversions @toc contents Subject: Object conversions Date: Monday, 02 October 1995 02:06:07 From: rbyrne@3dform.edex.edu.au (Robert Byrne) ---------------------------------------------------------------------------- Hello Anime, on Sep 29 you wrote: > Does anyone use Pixel Pro to convert form Imagine to Lightwave?? And if > so, do they find that the axis gets moved when changing from Imagine to > Lightwave?? Also, are there any other programs that convert objects form > one to another>?? I've only converted the other way (LW to Im) but InterChange Plus does a very good job, it even retains some of the attributes (face colours) of the original LWave object. -- Bob @{" Thread 583" link IML-583} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-27 " MSG-27 Subject: Some great modelling tips @toc contents Subject: Some great modelling tips Date: Monday, 02 October 1995 02:32:53 From: Charles Blaquiere ---------------------------------------------------------------------------- Tim Wilson, creator of Humanoid human models for Imagine, is one experienced modeller. He recently left this nice collection of tips & traps on CompuServe, which I'm reposting here: ------------------------------------------------------------ #: 17815 S9/Imagine Users Group 12-Sep-95 23:05:23 Sb: #17799-3.3 Rendering Crashing Fm: Tim Wilson [Crestline] 76432,1122 @{" Thread 685" link IML-685} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-28 " MSG-28 Subject: Re: Star Wars objects @toc contents Subject: Re: Star Wars objects Date: Monday, 02 October 1995 02:42:09 From: rbyrne@3dform.edex.edu.au (Robert Byrne) ---------------------------------------------------------------------------- Hello Paul, on Sep 30 you wrote: > I need to find some Star Wars objects. Hopefully, too, someone has > created a StormTrooper object. Can someone point me in the right direction? There are some on Aminet in the gfx/3dobj directory:- T_17_V2.9.lha (T17 fighter) dstar.lha (Death Star) scoutwalker.lha xwing.lha ywing.lha If you can get hold of the LightROM Vol 1 CD it has:- Luke's Land Speeder, Light Sabre and a T16 "Y" class fighter with Essence 2 textures. -- Bob : Robert Byrne : rbyrne@3dform.edex.edu.au : : Amiga A3000/25 : Ballina, NSW Australia : @{" Thread 70" link IML-70} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-29 " MSG-29 Subject: Re: MGA Millennium @toc contents Subject: Re: MGA Millennium Date: Monday, 02 October 1995 03:11:12 From: Charles Blaquiere ---------------------------------------------------------------------------- > From: Joe Beard > > I emailed SciTech (KendallB@scitechsoft.com) who are responsible for the > UniVesa driver, and they told me that there will be a new version > released for Beta testing in a couple of weeks which works with the > Millennium. > > If you want to get on the Beta testing team then send them an email. Thanks! I just sent e-mail to ScitechSoft asking about that. > I don't know why I get some Vesa modes in the Imagine list and you get > none, but it really makes no difference as I still don't get any texture > or render preview. Still, if I could get _some_ VESA modes going for quickrenders, it would certainly help me. I'm running a 4M Millenium, with both the 1.5 and 1.7 MGA BIOS (upgraded to 1.7 tonight -- no difference) What CONFIG.SYS or AUTOEXEC.BAT statements do you have referencing the Millenium? @{" Thread 494" link IML-494} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-30 " MSG-30 Subject: Re: A pipe @toc contents Subject: Re: A pipe Date: Monday, 02 October 1995 08:42:10 From: dvwilson@tibalt.supernet.ab.CA ---------------------------------------------------------------------------- >In a message dated 95-09-28 12:48:40 EDT, you write: >One method which may be a little better would be to model the pipe and the >bump seperately and move the bump over the pipe. This would not distort the >pipe's faces and would allow the bump to follow curved pipe. It also shows >the seam between the bump and pipe so it's not too realistic. This would be the best idea actually. All you have to do is take a section of the original pipe and model the middle of the section to be the lump leaving the ends of the pipe the same as the origininal pipe. That way you would probably eliminate the seam between the two objects. Might take a bit of work but I think it would work pretty good. @{" Thread 176" link IML-176} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-31 " MSG-31 Subject: Re: Star Wars objects @toc contents Subject: Re: Star Wars objects Date: Monday, 02 October 1995 08:57:50 From: cjo@esrange.ssc.se ---------------------------------------------------------------------------- Paul Thompson wrote; >I need to find some Star Wars objects. Hopefully, too, someone has >created a StormTrooper object. Can someone point me in the right=20 >direction? That depends on what you're looking for. There are some _very_ nice TIE's (fighter, interceptor & bomber) in=20 gfx/3dobj on Aminet along with A-, X- and Y-Wing's and a couple of=20 Walker's. And probably some more that I have forgotten... ... same old memory problem... And speaking of that; don't you think I did _exactly_ the same mistake all=20 over _AGAIN_ when I should make an mpeg out of a series of frames? Running 'easy_mpeg' I forgot to increase the stack in my shell. AGAIN!!! Please, does anybody have some static RAM to sell? It would seam that the refresh for my dynamic RAM has gone kaputt. ;-) *---------------------------------------------------------------* | Conny Joensson | Swedish Space Corp. Esrange | | Kiruna | Satellite operations - Telecom Div. | | Sweden | cjo@smtpgw.esrange.ssc.se | *---------------------------------------------------------------* @{" Thread 28" link IML-28} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-32 " MSG-32 Subject: Re: Good tree objects, how, where? @toc contents Subject: Re: Good tree objects, how, where? Date: Monday, 02 October 1995 11:11:01 From: Mike McCool ---------------------------------------------------------------------------- Hey Aki, As you didn't state your platform, I didn't want to waste your or the list's time responding with the tree maker I've recommended all too many times here before. If you're on amiga, go down to aminet and look for the batch of tree objects someone was nice enough to post there. There are several tree types (bare branches only), and some of them are very good. @{" Thread 38" link IML-38} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-33 " MSG-33 Subject: Scripting anims @toc contents Subject: Scripting anims Date: Monday, 02 October 1995 11:28:16 From: Mike McCool ---------------------------------------------------------------------------- Hey Scott, Well, someone recommended makeanim, for compiling your anims. I couldn't disagree more. :) (That one's fine, really, just so damned tedious). The builder I use all the time is BuildAnim. Much more straightforward, and not nearly all the tedium in typing. With all this talk of Director, I noticed AmigaVision was mentioned only in passing. I don't know how long you've been on board the amiga scene, but AmigaVision used to be bundled with the computer, so that nearly everyone I know has a copy. And AmigaV pro is really sweet. Not only can you script your anims very intuitively, but you can load icons in the script that will automatically load/unload anims while others are playing, so that you really can design a seamless presentation, even if your ram is limited. AmigaVision was sort of the premier presentation package for the amiga, long before Director. Can't speak for that one, as I ain't got it, but if you own AmigaVision, you're home free. It has 8svx sound support, of course. It's only real disadvantage is that it won't load anim7 format anims. I compile nearly everything to anim7 now, with Buildanim, cause it gives such great playback speed on my slowpoke 3000/25. @{" Thread 61" link IML-61} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-34 " MSG-34 Subject: Re: Ugly pork @toc contents Subject: Re: Ugly pork Date: Monday, 02 October 1995 12:21:55 From: Ayalon Hermony ---------------------------------------------------------------------------- On Sun, 1 Oct 1995, Edward Chadez wrote: > > I know that Director-2 (from The Right Answers Group) supported "show-one > while loading-another", and I think AmigaVision-Pro did, too.I also know > that Director-2 didn't work well under certian OS versions, and The Right > Answers Group isn't making The Director for the Amiga anymore. > > You might want to look into Scala (The MultiMedia pros) for presentation > software. > Yes ,indeed. I used Director with ARexx, MakeAnim, and IFFtoDCTV with great results. With A3000/25 10M RAM, was able to get up to 5 anims palying simlessly. ********* That's the main point to take notice. Scala or CanDo don't connect the anims correctly. You'll notice a slight delay, while cutting from anim1 to anim2. Only Director-2, can play up to five anims, like todays PAR and other non-linear editing. I say five, cause it uses only chip mem for its buffers. And that what I've got for 2M chip. Your anims, can be as long as your fast ram (or hard disk, if you play from it) The Director has a problem with OS 3.0, with the DISPLAY command. Didn't try it, but had a post a long time ago with someone, about it. You'll want also to pre-load the anims to ram, and play them from there. Altough, if you need only 15fps, you can do it from hard disk. You'll have to experiment, in order to load while playing anims, or to do it, when there are slight delays, or static pic showing. I used to play up to 40-50 seconds of 5 parts anims, and record them to VCR. You can also sync 8svx (iff sound) or MIDI songs from Director-2 while playing the anims. I'm not working for The Director-2 company, just having the idea, maybe I should sell my Director-2 disks and book :)). (now that I'm selling DCTV and the RGB PassThru) It's realy tough selling my Amiga Hard/Soft, it's like saying goodbye to a very good and loyal friend. Does anyone knows, if The Right Answer Group, made anything like Director for Windows/Dos ? How do you come back from 3D ? Ayalon M. Hermony, Internet: ila2024@datasrv.co.il @{" Thread 19" link IML-19} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-35 " MSG-35 Subject: Good tree objects, how, where? @toc contents Subject: Good tree objects, how, where? Date: Monday, 02 October 1995 12:46:43 From: Aki Laukkanen ---------------------------------------------------------------------------- Hi, How do I achieve good tree objects? I mean modelling one, leaf by leaf is very tedious and hard process. Is there any easier way program wise (are there any good tree generating programs) or method wise? Also I'd like to get my hands on some public domain tree objects, are there any available? The type of the tree doesn't really matter. @{" Thread 142" link IML-142} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-36 " MSG-36 Subject: Re: Draco @toc contents Subject: Re: Draco Date: Monday, 02 October 1995 12:49:12 From: Soeren Birk Jacobsen ---------------------------------------------------------------------------- On Sun, 1 Oct 1995, Steve Gardiner wrote: > Hi Prophet, > > I doubt if Imagine will work correctly with the Draco. This is because Imagine > uses the Amiga Blitter chip directly to update the screen. However, it may > work in much the same way as those of us Amiga users with 24bit cards where > you have to use L-Amiga R to redraw the screen after you change something in > any of the editors. This isn't very satisfactory, and I hope that if Imagine > 4.0 if the last version for the Amiga (which is possible) then I hope the gang > at Impulse will update the screen drawing routines to use in-built OS blitter > calls. That way everybody who's invested in 24bit hardware can run Imagine > properly. > > Hopefully someone's listening.... > > Cheers > -- > From what I know,(and I have been in contact with MacroSystem), the video card on the DraCo ,(no typo here), is exactly like any other Retina card, just faster. Now my memory might be playing tricks on me but I think I recall a lot of tricks on ther IML on how to get Imagine run in HiRes on Retina, and then finally (with some update) a message stating that Imagine supported Retina directly or something. In any case since Imagine run on Retina and Retina is made by the same folks that make the DraCo, and that the Retina on the DraCo only should be faster, I for one belive Imagine will work very well on DraCo. Now somebody wrote that the DraCo would be boosting 450MIPS, well yes but that's only with the ALPHA-board installed, and as far as I know Impulse has not released any info on an ALPHA version (well W-NT might work, but then you'd have to run NT on your DraCo yuk!) Bye kurgan PS. I didn't get a reg-card either (either Impulse has big trouble on their packaging-line or else some of us is lying) @{" Thread 550" link IML-550} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-37 " MSG-37 Subject: IML archives Sept uploaded to wuarchive @toc contents Subject: IML archives Sept uploaded to wuarchive Date: Monday, 02 October 1995 12:53:02 From: Joop.vandeWege@MEDEW.ENTO.WAU.NL (joop van de wege) ---------------------------------------------------------------------------- Hi All, Just a small notice that the IML archives for September have been uploaded to Aminet, they should appear in a day or two in the RECENT listing. I also re-loaded August and July since something has gone wrong but it seems I'm the only who has noticed. Does anyone read the archive ? If not I can stop doing it. Greetings Joop @{" Thread 52" link IML-52} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-38 " MSG-38 Subject: Re: Good tree objects, how, where? @toc contents Subject: Re: Good tree objects, how, where? Date: Monday, 02 October 1995 14:06:24 From: Appalchin@aol.com ---------------------------------------------------------------------------- I recently downloaded a demo off the web of a tree creater for the pc. I haven't played with it much, but the demo pics looked fair. It's called MECN Tree Factory. If you go to the 3D Web site you'll find a pointer to it under software packages. Good luck @{" Thread 591" link IML-591} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-39 " MSG-39 Subject: Director II (was Ugly Pork) @toc contents Subject: Director II (was Ugly Pork) Date: Monday, 02 October 1995 14:47:29 From: Scott Krehbiel ---------------------------------------------------------------------------- Actually, I've been using the Director II, but it's been crashing my system in new ways since I got an A3000. I thought that Director barfed on 2.1, but maybe (once again!) I have an old version?? I find that Director will run fine, then when I'm pretty sure that it still has plenty of memory, and I have removed all other old anims from ram, it just stops dead in it's tracks. What version of Director II is current?? Thanks Scott Krehbiel scotkre@beacon.regent.edu @{" Thread 115" link IML-115} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-40 " MSG-40 Subject: Re: MGA Millennium @toc contents Subject: Re: MGA Millennium Date: Monday, 02 October 1995 15:47:00 From: jbeard@cix.compulink.co.uk (Joe Beard) ---------------------------------------------------------------------------- > > Still, if I could get _some_ VESA modes going for quickrenders, it > would certainly help me. I'm running a 4M Millenium, with both the 1.5 > and 1.7 MGA BIOS (upgraded to 1.7 tonight -- no difference) What > CONFIG.SYS or AUTOEXEC.BAT statements do you have referencing the > Millenium? > I don't have any DOS drivers for the card at all. Zilch, zippo, zero, not a single one. So like I said I don't know why I have some modes listed and you have none, as I have done nothing at all to enable them. I only have the 2 meg card, but that would make no difference. So are you saying that you cannot even see the result of a quickrender from Imagine? I get no display while the scene is being rendered, but it does manage to show the end result, although the picture is very distorted. I guess, like the rest of us on the techno-frontier, you will just have to be patient and wait for SciTech to do their stuff. Joe @{" Thread 29" link IML-29} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-41 " MSG-41 Subject: Re: IML archives Sept uploaded to wuarchive @toc contents Subject: Re: IML archives Sept uploaded to wuarchive Date: Monday, 02 October 1995 18:22:58 From: Damon LaCaille ---------------------------------------------------------------------------- Hiya Joop, just wanted to let you know that I *do* read the archives and I sure appreciate the effort you put into archiving them!!! I'm sure your job goes unappreciated at times, so thanks. Damon [=====================================================================] [ Damon L. LaCaille | A3000 @ 25MHz 10MB RAM / 540MB HD ] [=====================================================================] [ Email - nomad@aloha.net | If you're not making 50 mistakes a day ] [ WWW - Be watching for my | then you're not trying hard enough! ] [ WWW home page here! |-=* IMAGINE - Why use anything else? *=-] [=====================================================================] On Mon, 2 Oct 1995, joop van de wege wrote: > Hi All, > > Just a small notice that the IML archives for September have been uploaded to > Aminet, they should appear in a day or two in the RECENT listing. > I also re-loaded August and July since something has gone wrong but it seems > I'm the only who has noticed. > > Does anyone read the archive ? > If not I can stop doing it. > > Greetings Joop > @{" Thread 638" link IML-638} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-42 " MSG-42 Subject: 3-D Stars @toc contents Subject: 3-D Stars Date: Monday, 02 October 1995 18:42:37 From: Damon LaCaille ---------------------------------------------------------------------------- I've looked through the Dare2Imagine (I think?) and IML FAQs (all of the ones I have) and I've seen several (and similar) routes to take when creating a starfield, however, I want to create a 3-d rotating starfield (as seen in Carmen Rizzollo's Enterprise-Photon ANIM). I'll create a large sphere, place the camera directly in the middle, and rotate the camera for a 60-120 frame animation. The sphere has all correct attribute settings (because the rendered frame looks fine), but when it starts to animate, the stars are not relative to where they first were. Does that sound right? Basically, if you try to track one star, you'll be tracking a different one every frame. I don't think it's using the same sphere as in the animation before. I've even tried to use the States function, but with no success. I'm still new (obviously!) to Imagine, so please forgive my ignorance. Sorry this post doesn't read smoothly either, I'm tired. [=====================================================================] [ Damon L. LaCaille | A3000 @ 25MHz 10MB RAM / 540MB HD ] [=====================================================================] [ Email - nomad@aloha.net | If you're not making 50 mistakes a day ] [ WWW - Be watching for my | then you're not trying hard enough! ] [ WWW home page here! |-=* IMAGINE - Why use anything else? *=-] [=====================================================================] @{" Thread 60" link IML-60} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-43 " MSG-43 Subject: Re: Good tree objects, how, where? @toc contents Subject: Re: Good tree objects, how, where? Date: Monday, 02 October 1995 20:07:08 From: RobSampson@aol.com ---------------------------------------------------------------------------- In a message dated 95-10-02 06:50:49 EDT, you write: >How do I achieve good tree objects? I mean modelling one, leaf by leaf is >very tedious and hard process. Is there any easier way program wise (are >there any good tree generating programs) or method wise? Also I'd like to >get my hands on some public domain tree objects, are there any available? >The type of the tree doesn't really matter.<< There is a good tree generation program called Imaginenursery by Schreiber Instruments. It does however require at least 32 meg of ram to operate. If you are interested in more details they have the following numbers. Location is Denver Colorado. Voice 303-759-1025 Fax 303-759-0928 BBS 303-759-3598 It creates multiple types of trees as well as entire forests and cost around $150. Bob.................. @{" Thread 44" link IML-44} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-44 " MSG-44 Subject: Re: Good tree objects, how, where? @toc contents Subject: Re: Good tree objects, how, where? Date: Monday, 02 October 1995 20:27:24 From: Marty K ---------------------------------------------------------------------------- On Mon, 2 Oct 1995, Aki Laukkanen wrote: > Hi, > > How do I achieve good tree objects? I mean modelling one, leaf by leaf is > very tedious and hard process. Is there any easier way program wise (are > there any good tree generating programs) or method wise? Also I'd like to > get my hands on some public domain tree objects, are there any available? > The type of the tree doesn't really matter. > There are some usable tree objcets in aminet (pub/amiga/gfx/3dobjects). Vertex 2 (on the Amiga) has a function for generating fractal trees. You can download the demo version from aminet. I have made trees myself with various methods, but never managed to make them very detailed. __ __ __ _ __ ___ _____ __ __ _ __ __ "Nothing is real" '=\/T/=' I|\/| //\ I| )/ I| \\_/ I|/ '=\T\/=' mk-tel.sik.ppoy.fi /^^ * I| |//~~\I|~\ I| I| I|\ * ^^\ Pori, FINLAND ~~ ~~~ ~~~ ~ ~~ ~~ ~~ ~ http://www.ppoy.fi/~mk-tel @{" Thread 32" link IML-32} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-45 " MSG-45 Subject: Re: IML archives Sept uploaded to wuarchive @toc contents Subject: Re: IML archives Sept uploaded to wuarchive Date: Monday, 02 October 1995 21:25:06 From: Old_Man ---------------------------------------------------------------------------- I read and need it Joop Bill @{" Thread 41" link IML-41} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-46 " MSG-46 Subject: Yet another pipe solution @toc contents Subject: Yet another pipe solution Date: Monday, 02 October 1995 22:47:38 From: Brian V Salisbury ---------------------------------------------------------------------------- I once did an animation of a ball shooting out of a tube in order to test the idea of snake swallowing an egg type thing. It was very simple. Make a tube, then using a sphere as a template, move it along the tube at intervals equal to half or quarter (don't remember which) of the distance of the sphere, scaliing and buldging up the tube against the sphere-template. Save each shape at it's interval, and morph between them. It worked wonderfully. Another method is to make the tube with the buldge built in. Assign it to your path. Take 2 disks equal to the diameter of the ends of the tube, and position them right on each end of the tube. (It is better to use the actual ends of the first tube to secure an exact fit.) Take all of the axis and position them in the exact same spot. Use the grow along path fx for one end, and reverse grow the other end, with the tube in the middle following the path. I used this method back in 2.0 to make a snake on a path, However, this method presents obvious problems with textures. -- Brian Salisbury bs@viewpoint.com (801)229-3053 "If you go flying back through time and you see somebody else flying forward into the future, it's probably best to avoid eye contact." @{" Thread 126" link IML-126} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-47 " MSG-47 Subject: Opalvision? - Amiga only, PC users disregard @toc contents Subject: Opalvision? - Amiga only, PC users disregard Date: Monday, 02 October 1995 23:11:10 From: Roger Straub ---------------------------------------------------------------------------- I'm sorry to ask this here, but my Usenet posting service is down. Has anyone had this problem? Everything seemed to go fine in the installation. (I have an A3000/030 16 MHz w/ 6 MB RAM) But, when I turned on the computer, a normal display (I run my WB in Productivity mode on a Micro Q multisync monitor; I had to order a 15-pin to 23-pin monitor adapter, as per the instructions in the `Getting Started' manual) would display funny. The whole display seemed to be scaled up in the horizontal direction, and the odd display lines were displayed about a screen-width to the right. I guess it goes without saying that I can't use the board this way; the only screen that will display correctly is a >31 kHz display, which the opal board doesn't support. I can't have a 24-bit backdrop to my WB, I can't use OpalPaint, etc. AAAAARRRGGHHHH!!!! HELP! I thought it might be a defective board, so I sent it back to the dealer. I recieved another one in the mail and I had the same problems. BTW, both boards had no registration card in the box, so I'm not sure if I can call the Opal tech support line... I thought it might be my monitor, so I tried plugging several others into the board; the display on them was even worse! HELP!!!! See ya, Roger @{" Thread 274" link IML-274} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-48 " MSG-48 Subject: Re: Scripting anims @toc contents Subject: Re: Scripting anims Date: Monday, 02 October 1995 23:38:20 From: Gerard Menendez ---------------------------------------------------------------------------- On Mon, 2 Oct 1995, Mike McCool wrote: > > AmigaVision was sort of the premier presentation package for the > amiga, long before Director. Can't speak for that one, as I ain't got > it, but if you own AmigaVision, you're home free. Director has been around for a long time. Bought my 2000 in 88 and had Director within a year. Just found my old receipts the other day. I bought my computer at one dead dealer, Turbo Silver at a different dead dealer and Sculpt-3d at a third dead dealer. Oh well time to move on. I'm hoping that I can add $100 to the constant upgrade I have and move to the PC version. Gerard @{" Thread 614" link IML-614} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-49 " MSG-49 Subject: Re: Ugly pork @toc contents Subject: Re: Ugly pork Date: Tuesday, 03 October 1995 01:09:50 From: Duncan ---------------------------------------------------------------------------- Hi Scott, > > So what is the best program to compile anims in ANIM-5?? Id have a look at ANIM-7 theres a little program to compile these in the Viewtek file on aminet or use ImageFX > I've been using DPaint, but I believe that it's only ANIM-4, right? I could be wrong but i think Dpaint uses ANIM-5 I would think about ClariSSA you can get a very good frame rate with it and you also get some effects that you can apply to anims fades etc and it has built in virtual memory though you seem to have quite an amount of memory it soon runs out :( > Also, if I get an anim compiled and playing nice and quickly, > what's the best program to script multiple anims together?? > you could just write your own script and either execute it from cli or attach an icon (project) and set the default tool to IconX > I'm hoping to make a presentation that has about 20 or so anims > chained together, and will need to be loading them from my hard > drive while others are playing (approx. 15 fps for this presentation) im not sure about loading while playing but from with in the script you can quite easily copy one anim to ram play it delete it load the next etc Duncan \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ \\ dunc@eraser.demon.co.uk \\ \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ @{" Thread 15" link IML-15} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-50 " MSG-50 Subject: Re: RE:Beta tester @toc contents Subject: Re: RE:Beta tester Date: Tuesday, 03 October 1995 01:13:25 From: Duncan ---------------------------------------------------------------------------- Hi Brad, > > Delete file- Be able to the delete files from detail > > If this means "delete with extreme prejudice" Hmmm it'll end in tears ! @{" Thread 381" link IML-381} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-51 " MSG-51 Subject: Re: MGA Millennium @toc contents Subject: Re: MGA Millennium Date: Tuesday, 03 October 1995 01:24:02 From: Charles Blaquiere ---------------------------------------------------------------------------- > From: Joe Beard > > So are you saying that you cannot even see the result of a quickrender > from Imagine? I get no display while the scene is being rendered, but it > does manage to show the end result, although the picture is very > distorted. When Imagine doesn't see any VESA modes, it falls back on a single 320x200x256 display for quickrenders and such. This means I can still see quickrenders once they're done, but only at low spatial and colour resolution. I'm on the beta list for UniVESA. We'll see what we can come up with. Gawd, I hope it's not something silly like Imagine refusing to work because the VESA version, 2.0, is not the 1.2 it might expect. I'm awaiting a reply from Mike on that. @{" Thread 40" link IML-40} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-52 " MSG-52 Subject: Re: IML archives Sept uploaded to wuarchive @toc contents Subject: Re: IML archives Sept uploaded to wuarchive Date: Tuesday, 03 October 1995 01:52:57 From: Al Nehl ---------------------------------------------------------------------------- Joop, No, please continue. Thanks. At 11:53 AM 10/2/95 +0100, you wrote: >Hi All, > >Just a small notice that the IML archives for September have been uploaded to >Aminet, they should appear in a day or two in the RECENT listing. >I also re-loaded August and July since something has gone wrong but it seems >I'm the only who has noticed. > >Does anyone read the archive ? >If not I can stop doing it. > >Greetings Joop > > -- Sincerely, Al Nehl Steer by the stars above, not by the lights of each passing ship. @{" Thread 74" link IML-74} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-53 " MSG-53 Subject: LIGHT-blues @toc contents Subject: LIGHT-blues Date: Tuesday, 03 October 1995 02:06:52 From: augioh4b@ibmmail.com ---------------------------------------------------------------------------- --- Received from GITD.PSG024 2164526 03OCT95 15.02 -> IBMMAIL.INTERNET IBMMAIL Hi all, I am one of the fortunate person to get Imagine 2.0 with a mag andwas doing a render of a room, and encountered a problem with the lighting of a wall mounted light object. I used a point (sphere with no dimensions) and made it into a light-source, spherical/shadow/diminish. Now this light source is placed inside a half-dish which was placed on the wall, being carefull that the light-source is not on or behind the wall. Upon rendering the scene, I found that the wall was not totally lit where it was supposed to. Instead I found this ... --------------------------------------------- | 000000 00000000000000000 | | 0000000 000000000000 | | 0000 0000000 | | \ + / (+ light) | | \___/ bowl | The 0 represents the lit up area of the wall by the light, and the unexpected presence of the unlit area about 2 quarters along from the left. Ashame though coz the light gradually faded to the unlit area from both sides, maybe a clue to the soft shadows in V2.0 if used properly. Anywayz...sorry for the bad drawing but I hope u people can understand, otherwise I am most happy to post the pic here if my explanation is as bad as my grammar. :) Thank you Vic. @{" Thread 65" link IML-65} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-54 " MSG-54 Subject: Re: LIGHT-blues @toc contents Subject: Re: LIGHT-blues Date: Tuesday, 03 October 1995 03:49:06 From: sgiff@airmail.net (Stephen Gifford) ---------------------------------------------------------------------------- >Ashame though coz the light gradually faded to the unlit area >from both sides, maybe a clue to the soft shadows in V2.0 if used >properly. SoftShadows in Version 2? They should be in version 4. You can use light arrays to create softshadows in v. 2. s.g. @{" Thread 64" link IML-64} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-55 " MSG-55 Subject: Re: Create IT!!! @toc contents Subject: Re: Create IT!!! Date: Tuesday, 03 October 1995 07:39:00 From: Paul Townend ---------------------------------------------------------------------------- -=> Quoting sgiff@airmail.net to All <=- sg> By the way if anyone has any comments on my 2 contributions to the sg> brochure I would appreciate hearing them. Unfortunately they cropped sg> my name on the Clock so that no one can see it and the other Pic the sg> Coke Sculpture is to small to see to see my name. sg> Stephen G. Cool pictures m8 :-) They should have made the coke one bigger to see it clearer. Just wondering, did you use any post production to get any effects on the coke one? I have my doubts about the lens flare on the submarine/ship piccy. Looks very much like photoshop to me. BTW, I'm not against post production at all - I just would like to know :-)) If Tom's listening in, Yes, your images look way cool (and Steve's) in fact a Pro-Lightwave friend of mine thought they were nearly all SGI material!! Dissapointment over here that there won't be a Win95 specific version. After all, it's only sold 20million copies :-) Siezure, Paul. .... "Remember what You were doing and call Impulse" - Using Imagine maybe? | | Internet: Paul.Townend@raytech.co.uk |-------------------------------------------------------------------| | Gated from RAYTECH BBS - free access raytracing support in the UK | |------------------------- call +44 1862 83 2020 modem - 24 hours ! | @{" Thread 676" link IML-676} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-56 " MSG-56 Subject: Re: Glossy Brochure @toc contents Subject: Re: Glossy Brochure Date: Tuesday, 03 October 1995 07:50:01 From: Paul Townend ---------------------------------------------------------------------------- -=> Quoting Darryl_Lewis@comlink.mpx.com.au to All <=- > > I'm most annoyed about Crowbar Mike and his comments. Don't give out Da> cover disks if you don't want unregistered users you stupid buggers. Da> Don't send out imagine without registration cards if you want people to Da> register. Offer somthing for them to want to register. Pathetic. I too had no registration card - I sent a letter to Impulse and had absolutely no feedback (sent with stamped/self addressed envelope) and therefore gave up. I paid my money, and feel like some kinda' leech after Mike had his little speech. It's not often I enter mail in here..I read it all the time, but I just had to say something about it. (likewise so many others). Da> You'd have to pay me $200 to run it on windoze...eech! I can't say I enjoy Windows95 any more than Amiga's workbench (no platform war here!) , but it's far better than 3.11 and beats the hell out of re-booting to alter those maps!! PS. windoze '95 has naughty pictures built into it's code that can be Da> viewed when booting by a certain set of key presses. No wonder it's so Da> bloody big. Have I missed something? Bill Gates perversion alert! By for now. Paul. .... I may be getting older but I refuse to grow up. | | Internet: Paul.Townend@raytech.co.uk |-------------------------------------------------------------------| | Gated from RAYTECH BBS - free access raytracing support in the UK | |------------------------- call +44 1862 83 2020 modem - 24 hours ! | @{" Thread 698" link IML-698} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-57 " MSG-57 Subject: Re: Star Wars objects @toc contents Subject: Re: Star Wars objects Date: Tuesday, 03 October 1995 07:59:02 From: Paul Townend ---------------------------------------------------------------------------- -=> Quoting shinobi@gold.interlog.com to All <=- sh> I need to find some Star Wars objects. Hopefully, too, someone has sh> created a StormTrooper object. Can someone point me in the right sh> direction? sh> Thanks! sh> Paul I've got a few star wars objects, they are mostly available from PD libraries. As far as the stormtrooper goes, if you're in the U.K, you may have seen the front cover of P.C Format some time ago. This was a render of a stormtrooper, built and rendered in Lightwave by someone who got paid far too little! I very much doubt that anyone has built one quite as accurate as this ( I thought it was real:-) ). Have fun searching..:-) Paul. .... Beware of programmers who carry screwdrivers. | | Internet: Paul.Townend@raytech.co.uk |-------------------------------------------------------------------| | Gated from RAYTECH BBS - free access raytracing support in the UK | |------------------------- call +44 1862 83 2020 modem - 24 hours ! | @{" Thread 516" link IML-516} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-58 " MSG-58 Subject: Carpet Attribute @toc contents Subject: Carpet Attribute Date: Tuesday, 03 October 1995 09:00:26 From: rbyrne@3dform.edex.edu.au (Robert Byrne) ---------------------------------------------------------------------------- Here's the attributes for a mottled carpet I did for a room floor. Apply it to a plane with its Z axis perpendicular. Color: 185, 86, 0 Roughness: 192 Phong: Off All other settings to default. Fuzz Texture: 30.0 0.6 1.0 210 0.35 105 0.3 20 1.0 0 4.0 0 0.2 0.7 Splotch Texture: 1.0 0 1.0 0.5 0.9 0.55 0.83 0.6 0.65 0.7 0.73 0.8 1.0 0.9 0.5 1.0 -- Bob : Robert Byrne : rbyrne@3dform.edex.edu.au : : Amiga A3000/25 : Ballina, NSW Australia : @{" Thread 372" link IML-372} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-59 " MSG-59 Subject: Quicky (long one) @toc contents Subject: Quicky (long one) Date: Tuesday, 03 October 1995 09:23:58 From: cjo@esrange.ssc.se ---------------------------------------------------------------------------- Brick quicky In the latest issue of 3D Artist was an article by Alex Lindsey. It was about making rock blocks. The idea was that he wanted to make a whole wall made of individual blocks (or slabs, if you like) of stone, and they had to be _very_ detailed because that's what his customer had ordered. ;) The "how-to" was written for Form-Z on the Macintosh (yurk, spit!) but the technique proved to be apliquable (pun) on Imagine as well. And here it is: 1. Start up a (new if you like) project. 2. Go to the detail editor. 3. Add a primitive plane (200,150,1,1) and pick it. 4. Zoom the perspective view so that the plane covers the whole view. 5. In attributes, add the clouds texture with default settings. 6. Quickrender. This will take _quite_ a while. 7. Save the quickrender somewhere. 8. Delete the plane. 9. Add a new plane (200,150,20,15) and pick it. 10. Go to pick points mode and select pick method drag box. 11. While holding the shift key drag a box around all points but those at the outmost edges of the plane. 12. Translate the picked points -10 units in Y. 13. In the top right and low left corner will be a couple of polygons that will still lie flat along the original position. If you like (and I personally did) you can delete the edges that are lying flat and add two new (correctly oriented) faces in each corner. 14. Go to pick groups or objects mode. 15. Select the applique function, and use the cloud quickrender that you saved just a little while ago. 16. In the applique requester select transform axes. Translate the brush +5 units in X and Z. Size it 10 units smaller than the original values in X and Z. 17. Accept these settings and wait for the plane to be appliqued. If you are not satisfied with the result you can always "undo" it and applique it all over again using another Y size for the brush. 18. Now you should have the basic shape of a rough cut rock block. To make it all really _look_ like a rock block you will have to colour it rockily (maybe using the concrete texture or - as the guy who wrote the article - a colour cycled and filtered version of the clouds brush) and you will also need to use a good bump map to simulate the grains and pores in the rock's surface. In the article in the magazine was a picture of such a brushmap but it's difficult to include it in an email. :( I tried to use the leather texture to simulate the pores but that was no hit, I can tell you. What I _can_ tell you is that Alex L managed to produce some _very_ realistic rock blocks using this method, and given some time to experiment with this technique I am sure that I will be able to do so too. And yes, I know that issue of 3D Artist is over two months old by now but I didn't get it until a couple of weeks ago since I live in the utmost wilderness of Sweden and the bulk freight mail from New Mexico takes quite some time to get here... The exact same teqnique could be used for making a basic landscape. I still haven't tried that, but I will (when I can find the time...) Perhaps using the mountain top texture... hmmm... *---------------------------------------------------------------* | Conny Joensson | Swedish Space Corp. Esrange | | Kiruna | Satellite operations - Telecom Div. | | Sweden | cjo@smtpgw.esrange.ssc.se | *---------------------------------------------------------------* @{" Thread 62" link IML-62} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-60 " MSG-60 Subject: Re: 3-D Stars @toc contents Subject: Re: 3-D Stars Date: Tuesday, 03 October 1995 09:34:09 From: Damon LaCaille ---------------------------------------------------------------------------- Mike, what a coincidence! I just bought Distant Suns used as well, so hopefully I'll be able to use that too! Thanks for the suggestion! I was thinking somewhere along those lines, but thought the textures could take care of it somehow. Thanks again for your help, I'll try that tonight! [=====================================================================] [ Damon L. LaCaille | A3000 @ 25MHz 10MB RAM / 540MB HD ] [=====================================================================] [ Email - nomad@aloha.net | If you're not making 50 mistakes a day ] [ WWW - Be watching for my | then you're not trying hard enough! ] [ WWW home page here! |-=* IMAGINE - Why use anything else? *=-] [=====================================================================] On Tue, 3 Oct 1995, Mike McCool wrote: > Hey Damon, > > To get a starfield to track dramatically, the method I've found most > effective is to use an actual star pic, mapped on a sphere or > hemisphere. Make the sphere/hemi object bright, and lay it over your > scene and make it large enough to surround everything. > > The pic I use is one someone was nice enough to share with us > last year. He used DistantSuns to render an accurate starmap. It's > gorgeous. If your stardome doesn't need to be too huge, you'll be able > to identify actual constellations as your camera moves through the scene. > @{" Thread 63" link IML-63} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-61 " MSG-61 Subject: Re: Scripting anims @toc contents Subject: Re: Scripting anims Date: Tuesday, 03 October 1995 10:59:01 From: Mike McCool ---------------------------------------------------------------------------- > > AmigaVision was sort of the premier presentation package for the > > amiga, long before Director. Can't speak for that one, as I ain't got > > it, but if you own AmigaVision, you're home free. > > > Director has been around for a long time. Bought my 2000 in 88 and had > Director within a year. > Touche. Just checked the copyright date on AV: 1990. @{" Thread 71" link IML-71} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-62 " MSG-62 Subject: Re: Quicky (long one) @toc contents Subject: Re: Quicky (long one) Date: Tuesday, 03 October 1995 11:23:11 From: Mike McCool ---------------------------------------------------------------------------- Great post, Conny, about rock-making. Thanks, you. And if anyone's interested, there are some fabulous texture maps down at the tomahawk site that are great for rock/stone generating. They're 24bit pix of various stone surfaces, and they make excellent image and bump maps. (Just 'cause that's a Lightwave site, doesn't mean we can't make use of it. And I think the file I'm referring to is down in the Textures drawer. Bricks_n_Rocks, something like that). tomahawk.welch.jhu.edu is the site, and it's in the pub/LW section. @{" Thread 96" link IML-96} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-63 " MSG-63 Subject: Re: 3-D Stars @toc contents Subject: Re: 3-D Stars Date: Tuesday, 03 October 1995 11:33:50 From: Mike McCool ---------------------------------------------------------------------------- Hey Damon, To get a starfield to track dramatically, the method I've found most effective is to use an actual star pic, mapped on a sphere or hemisphere. Make the sphere/hemi object bright, and lay it over your scene and make it large enough to surround everything. The pic I use is one someone was nice enough to share with us last year. He used DistantSuns to render an accurate starmap. It's gorgeous. If your stardome doesn't need to be too huge, you'll be able to identify actual constellations as your camera moves through the scene. @{" Thread 172" link IML-172} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-64 " MSG-64 Subject: Re: LIGHT-blues @toc contents Subject: Re: LIGHT-blues Date: Tuesday, 03 October 1995 11:38:54 From: gregory denby ---------------------------------------------------------------------------- Vic writes: >I used a point (sphere with no dimensions) and made it into a >light-source, spherical/shadow/diminish.... >The 0 represents the lit up area of the wall by the light, and >the unexpected presence of the unlit area about 2 quarters along >from the left. Why did you use a sphere? Perhaps the light, which is emitted from the objects axis, is being blocked by some bit of material. Try using just an axis as a light emitter. Also, you might be seeing a shading problem. Is the wall completely flat? Check the defining points. Try rendering whith phong turned off, any misaligned facets will likely show up. Hopes this helps Greg Denby @{" Thread 294" link IML-294} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-65 " MSG-65 Subject: Re: LIGHT-blues @toc contents Subject: Re: LIGHT-blues Date: Tuesday, 03 October 1995 16:17:52 From: Roger Straub ---------------------------------------------------------------------------- On Tue, 3 Oct 1995 augioh4b@ibmmail.com wrote: > > I used a point (sphere with no dimensions) and made it into a > light-source, spherical/shadow/diminish. Now this light source is Did you make this lightsource shadow-casting? I'm wondering because if you used a primitive sphere for the object, it still has faces. Some of these faces might be casting a shadow, though I can't see why it would be soft-edged. If you want to make a lightsource, just add an axis. Imagine casts light rays from the axis of an object, not the faces. > > --------------------------------------------- > | 000000 00000000000000000 | > | 0000000 000000000000 | > | 0000 0000000 | > | \ + / (+ light) | > | \___/ bowl | > > The 0 represents the lit up area of the wall by the light, and > the unexpected presence of the unlit area about 2 quarters along > from the left. > Also, try setting your RSDP setting up; if the bowl has a lot of faces, the light might be bouncing around inside the glass too many times, and Imagine throws up its digital hands in disgust. If you set RSDP up, Imagine will calculate out more bounces. > > Thank you > Vic. > See ya, Roger @{" Thread 54" link IML-54} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-66 " MSG-66 Subject: Re: Glass making . . . @toc contents Subject: Re: Glass making . . . Date: Tuesday, 03 October 1995 19:41:00 From: Richard Heidebrecht ---------------------------------------------------------------------------- On Sat, 30 Sep 1995 CoryJ44@aol.com wrote: > assigned both layers the typical glass attributes, and I gave each layer a > refraction index of 1.05 . . . it's close, but has anyone else had better I think that's the major problem, your index of refration is too low. Try 1.45, I'm pretty sure that's the real index of refration for glass. ~Rick Heidebrecht~ @{" Thread 616" link IML-616} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-67 " MSG-67 Subject: Re: IML archives Sept uploaded to wuarchive @toc contents Subject: Re: IML archives Sept uploaded to wuarchive Date: Tuesday, 03 October 1995 21:00:03 From: Steve@mg-plc.demon.co.uk (Steve Gardiner) ---------------------------------------------------------------------------- Hi Joop, To answer your questions about the IML archives, I must admit that I've never had to use them, but that's not to say others don't. Cheers -- +-----------------==============+================-----------------+ | Steve Gardiner | Paying my debt to society... | | Steve@mg-plc.demon.co.uk | Working in Business Publishing !| +-----------------==============+================-----------------+ PS - I hope that hasn't depressed you ... @{" Thread 45" link IML-45} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-68 " MSG-68 Subject: Re: Draco @toc contents Subject: Re: Draco Date: Tuesday, 03 October 1995 21:02:56 From: Steve@mg-plc.demon.co.uk (Steve Gardiner) ---------------------------------------------------------------------------- Kurgan wrote : > >From what I know,(and I have been in contact with MacroSystem), the >video card on the DraCo ,(no typo here), is exactly like any other >Retina card, just faster. Now my memory might be playing tricks on me >but I think I recall a lot of tricks on ther IML on how to get Imagine >run in HiRes on Retina, and then finally (with some update) a message >stating that Imagine supported Retina directly or something. >In any case since Imagine run on Retina and Retina is made by the same >folks that make the DraCo, and that the Retina on the DraCo only should >be faster, I for one belive Imagine will work very well on DraCo. >Now somebody wrote that the DraCo would be boosting 450MIPS, well yes >but that's only with the ALPHA-board installed, and as far as I know >Impulse has not released any info on an ALPHA version (well W-NT might >work, but then you'd have to run NT on your DraCo yuk!) > Yep ! You were right and I was wrong. Imagine on the Amiga ONLY works with Retina cards and in theory it should work magnificently ! Damn.... I own a Picasso II... Cheers -- +-----------------==============+================-----------------+ | Steve Gardiner | Paying my debt to society... | | Steve@mg-plc.demon.co.uk | Working in Business Publishing !| +-----------------==============+================-----------------+ @{" Thread 36" link IML-36} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-69 " MSG-69 Subject: Nice nebulas in 3.0?? @toc contents Subject: Nice nebulas in 3.0?? Date: Wednesday, 04 October 1995 00:36:11 From: Mike Towe ---------------------------------------------------------------------------- Hi folks, I am desperatly trying to get a good looking nebula in a space scene I am working on. No matter what I do it just looks terible. I am trying to use the Nebula texture with no luck. If anyone has some tips or good settings for the requester boxes I am all ears. Also is there a way to apply this texture to a sphere and then incumpas the scene inside of it?? Michael W. Towe Video Production Assistant Suite 264R. Ext. 3807 Pager# 493-1509 @{" Thread 75" link IML-75} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-70 " MSG-70 Subject: Re: Star Wars objects @toc contents Subject: Re: Star Wars objects Date: Wednesday, 04 October 1995 01:07:46 From: Vance Schowalter ---------------------------------------------------------------------------- He could try "The Light Works" CD-ROM by Tobias J. Richter. It has extremely detailed models of the most popular Star Wars ships including the Blockade Runner and the Star Destroyer. Although he improvised on some minor details, they look great! ******************************************* * Vance Schowalter >>Image Master<< * * * * Internet: viking@freenet.edmonton.ab.ca * * * * "Affable little snow creature." * ******************************************* @{" Thread 57" link IML-57} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-71 " MSG-71 Subject: Re: Scripting anims @toc contents Subject: Re: Scripting anims Date: Wednesday, 04 October 1995 01:19:32 From: Gerard Menendez ---------------------------------------------------------------------------- On Tue, 3 Oct 1995, Mike McCool wrote: > > > AmigaVision was sort of the premier presentation package for the > > > amiga, long before Director. Can't speak for that one, as I ain't got > > > it, but if you own AmigaVision, you're home free. > > > > > > Director has been around for a long time. Bought my 2000 in 88 and had > > Director within a year. > > > > Touche. Just checked the copyright date on AV: 1990. > No Touche, necessary. I'm just glad I knew something on topic to say for once. Gerard @{" Thread 48" link IML-48} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-72 " MSG-72 Subject: Imagine something hairy... Hair question. @toc contents Subject: Imagine something hairy... Hair question. Date: Wednesday, 04 October 1995 01:31:50 From: Bush Doktor ---------------------------------------------------------------------------- Just noticed in a magazine that someone has put out a program for lightwave that creates (or re-creates) hair. Has anyone seen this work? I'd really like to have something like this for Imagine without having to have 128megs of ram to work with the object. :-) Maybe something along the lines of Ian's Stars program. +--__Imagine some new uses for a firecracker board__--+ @{" Thread 81" link IML-81} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-73 " MSG-73 Subject: Re: Create IT!!! @toc contents Subject: Re: Create IT!!! Date: Wednesday, 04 October 1995 01:41:38 From: sgiff@airmail.net (Stephen Gifford) ---------------------------------------------------------------------------- > sg> Stephen G. > > Cool pictures m8 :-) They should have made the coke one bigger to > see it clearer. Just wondering, did you use any post production to > get any effects on the coke one? I have my doubts about the lens > flare on the submarine/ship piccy. Looks very much like photoshop > to me. > I tend to agree about the submarine in space picture with the lensflare. What? Submarine is space. Looks good though. Great caustics on the sub to whoever did it. Thanks for the compliment on my work. No post production was done on the coke pic except the inside of the botttle there is a swirl of smoke rising inside. I was able to create a great swirling smoke object with Nebula, but unfortunately when you put it inside the coke bottle it dissappeared. It is available on Compuserve in the Imagine forum (Graphics user group) along with the spark object which I uploaded since you were not the first to ask if I used post processed effects. Also all of my pics are available on America Online. s.g. @{" Thread 55" link IML-55} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-74 " MSG-74 Subject: Re: IML archives Sept uploaded to wuarchive @toc contents Subject: Re: IML archives Sept uploaded to wuarchive Date: Wednesday, 04 October 1995 08:02:20 From: digitist@pi.net ---------------------------------------------------------------------------- > Does anyone read the archive ? > If not I can stop doing it. I do, since not all mesaage are coming through at my mail-address. > > Greetings Joop > > ---------------------------------------------------------- Real life : Adri Mathlener E-Mail : digitist@pi.net ---------------------------------------------------------- @{" Thread 67" link IML-67} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-75 " MSG-75 Subject: Re: Nice nebulas in 3.0?? @toc contents Subject: Re: Nice nebulas in 3.0?? Date: Wednesday, 04 October 1995 08:49:21 From: Ted Stethem ---------------------------------------------------------------------------- There was a really good article on exactly this subject in the June Amazing Amiga. It was directed to Lightwave but works just as well for Imagine, any version. The technique is the same as that used for the nebulas in Babylon5, and now, Space: Above and Beyond. Basically, it is just using a 24-bit paint program to produce a large nebula cloud applied to a transparent primitive plane (using the clip map technique). This works so much better than the procedural texture and renders much faster. It is possible to get some good nebula-appearance objects using the procedural texture but it is necessary to use multiple layers of the Nebula texture, and even with a 150 MHz Pentium, would still take long rendering times. If there were enough interest, I suppose I could upload the object and image map I made from the tutorial up to the Aminet. On Tue, 3 Oct 1995, Mike Towe wrote: > Hi folks, > > I am desperatly trying to get a good looking nebula in a space scene > I am working on. No matter what I do it just looks terible. I am trying to > use the Nebula texture with no luck. If anyone has some tips or good > settings for the requester boxes I am all ears. Also is there a way to > apply this texture to a sphere and then incumpas the scene inside of it?? > Michael W. Towe > Video Production Assistant > Suite 264R. > Ext. 3807 Pager# 493-1509 > > @{" Thread 99" link IML-99} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-76 " MSG-76 Subject: Re: Glass making . . . @toc contents Subject: Re: Glass making . . . Date: Wednesday, 04 October 1995 11:28:35 From: cjo@esrange.ssc.se ---------------------------------------------------------------------------- >>assigned both layers the typical glass attributes, and I gave each layer=20 >>a refraction index of 1.05 . . . it's close, but has anyone else had=20 >>better >I think that's the major problem, your index of refration is too low. Try=20 >1.45, I'm pretty sure that's the real index of refration for glass. I think it's a bit lower (1.30 - 1.40) but I'm not 100% sure... Anyways, IndexOfRefraction is a bit tricky in Imagine. In v2.0 (and lower) Imagine generates the correct IOR but the algorithm for= =20 doing it is not the best so Imagine sometimes gives up (reaches EDLE number= =20 of lightray bounces) and just plots a black pixel. In v3.x this algorithm generates much less "black pixels" but on the other=20 hand the IOR is a bit screwed up, so in order to get a realistic IOR for=20 glass (for example) you can't have an IOR setting higher than 1.03 or 1.04,= =20 otherwise the rays that travel through your object will be _much_ too=20 refracted. *---------------------------------------------------------------* | Conny Joensson | Swedish Space Corp. Esrange | | Kiruna | Satellite operations - Telecom Div. | | Sweden | cjo@smtpgw.esrange.ssc.se | *---------------------------------------------------------------* @{" Thread 23" link IML-23} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-77 " MSG-77 Subject: Re: Imagine something hairy... Hair question. @toc contents Subject: Re: Imagine something hairy... Hair question. Date: Wednesday, 04 October 1995 13:49:11 From: osc@ix.netcom.com (Keith Pope) ---------------------------------------------------------------------------- From the little I've seen of the program, its results are very similar to just using particles in the Detail Editor of Imagine and assigning a hair-like object to each face. Keith @{" Thread 85" link IML-85} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-78 " MSG-78 Subject: Unpick @toc contents Subject: Unpick Date: Wednesday, 04 October 1995 14:24:18 From: rgreb@emmetpub.demon.co.uk (Rob Caunt) ---------------------------------------------------------------------------- Hi all Is there any way I can unpick points/edges/faces selectively if I accidentally pick too many in multi mode? I'm sure this has been a recent thread, but I wasn't paying attention :} I'm using 3.0, but the great 4.0 leaflet has convinced me to upgrade... nice pictures, guys. -- "if you don't use the bins you can't come in." Rob @{" Thread 97" link IML-97} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-79 " MSG-79 Subject: Re: Imagine something hairy... @toc contents Subject: Re: Imagine something hairy... Date: Wednesday, 04 October 1995 15:12:43 From: jbk4@email.psu.edu (The Prophet) ---------------------------------------------------------------------------- I have used particles to successfully plant needles on a cactus. I used two cactus objects. One was the green plant itself and the other was a particle object. The particles were little clusters of needles. It turned out rather well. Hair could be done in a similar fashion but I don't like the look at all, even what I've seen of fiber factory is kinda cheezy but better than imagine particles. Jaeson K. ____ ____ _ _ ( | \ ( / \ ( ) _ / ) )| )_ __ / /_ _ __ / __ ( X_) ( | /~ \ /\_) /---~/ ) / )/ )/~\ /\_) / _ )ll/ l/ \__ (/ (/ (_//__// / \__ (___) (____________) (___/ (___) Jaeson Koszarsky Amiga 3000+ ---------------- ----------- cyberprophet@psu.edu 68040/30Mhz jbk4@email.psu.edu 24Megs-1GIG jason@chaos.ezgate.com OS3.1 @{" Thread 178" link IML-178} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-80 " MSG-80 Subject: Gadgets @toc contents Subject: Gadgets Date: Wednesday, 04 October 1995 15:36:00 From: mike.vandersommen@caddy.uu.silcom.com (Mike Vandersommen) ---------------------------------------------------------------------------- Does anyone know if it's possible to create a Gadget in the StageEditor that wou ld Keyframe the SIZE/POSITION/ or ALIGNMENT of objects=?Right now it's ALT F7-9, but a Gadget for those would be handy.And speaking of Gadgets. Has anyone made a "coherent" listing ofall available gadgets in each editor? Are the only gadget s availablethe ones in current use by the Imagine.cfg file? In preferences, it s =aysyou can add gadgets, but since they are all criptic menu number=s,how do I know what's available....or allowed? Am I missing a descript=ivetext file s omewhere. The 3.0 manual does seem to list them.Thanks in advance... /-------- ---------------------- ___ ___ ___ ___ | Mike van der Sommen / __ /__/ /__/ /_ \ / | Santa Barbara, Ca. /___/ / \ / / / / \ | mike.vandersommen@caddy.uu.silcom.com HAU S BBS (805-683-1388) | "Blackouts make for nice breaks in the day" \_____________________________________________________________--- =FE InterNet - GraFX Haus BBS - Santa Barbara, Ca - (805) 683-1388 @{" Thread 600" link IML-600} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-81 " MSG-81 Subject: Re: Imagine something hairy... Hair question. @toc contents Subject: Re: Imagine something hairy... Hair question. Date: Wednesday, 04 October 1995 16:15:26 From: gmartin@mv.us.adobe.com ---------------------------------------------------------------------------- Hair in Imagine... I've been working on a 'fur ball' character and have found that though you can produce hairy like objects from a distance with careful use of brushmaps and sometimes a little fog to soften the edges, the only way to really get good looking hair in Imagine is to use particles. Try a default sphere, make it a particle object and point it to an object file containing a single triangle polygon, set align to faces and random object size. Make the base of the triangle about half the height of the triangle, it should be oriented with the sharp point up the Z axis. Set the filter values of your sphere to about two thirds clear and brush map a browny/black patchy image (your hair map) onto it using spherical mapping. No specularity/reflect/shine should be used. Try a quick render and resize the tri axis to produce a better covering of hair, also adjust sphere filter value to reduce the effect of the triangles particles looking like triangles (additive effect of filter layers). With a little tweaking this produces a very good fluffy ball. You might want to place a dark solid sphere inside the hair to make it look solid. If any one is interested mail me and I'll send a jpg and my settings. Oh yes this object animates very well, fluffing up and moving about without any nasty visual artifacts. -gary @{" Thread 93" link IML-93} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-82 " MSG-82 Subject: RE:Nebula's @toc contents Subject: RE:Nebula's Date: Wednesday, 04 October 1995 17:29:06 From: Granberg Tom ---------------------------------------------------------------------------- Hi I have come up wit a nice nebula effect using a tube, here is how to do it. 1.Make a tube that is about twice as wide as it is high 2.Make it bright and colored total black 3.Put on the filternoize2 texture and scale it in z so it is fairly thin in z, but at least as wide in x & y as the tube 4. Make the texture filter settings high and in some cool colors like: R.255 R.180 B.220 (you get the point) If you want more color variance put on the colornoize2 texture as well. 5.Then put on Mntop twice, one to fade it out at the top and one at the bottom Its very important that the textures are in the right sequence, so first Filternoize2,Colornoize2,Mntop(1),Mntop(2) This should give you a good starting point to play with. The tube dont have to be very detailed, and you can scale it to fill your universe, so when paning you will get a nice long nebula. I also tilt the tube a bit on an angle to get it more interesting. Later Tom Granberg "Renderbrandt" @{" Thread 702" link IML-702} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-83 " MSG-83 Subject: Re:StarWars Objects(well actualy not) @toc contents Subject: Re:StarWars Objects(well actualy not) Date: Wednesday, 04 October 1995 17:29:26 From: Granberg Tom ---------------------------------------------------------------------------- Hi. Ok, I have to agree with all the other mails about where to find them. And I realy dont know where to find more, but I just like to tell you all that when 4.0 comes, it wouldnt be to hard to build things like the Stormtroopers yourself. Since I am a beta tester, I get to try out all the new cool tools the gang at Impulse is working on. And one of the new tools they have come up with is the "smooth tool" that will able you to make a pretty "lousy" model of almost anything and make a high detail good looking model of it. We are talking nice multiplied with gorgeous multiplied with breath taking, that's the concept we are trying to get across here.............but those it have a brain? Build you basic shape, then fracture it, and run the smoothing tool over it, it is so good infact that I managed to build a Ferrari-F50 in 1, yes one hour. You can even lock edges so that it doesnt smooth thoose(sharp edges & edge points). My base consisted of 362 points and 662 faces, I only buildt half of it (right side) And flipped it. It ended up with 5663 points and 10926 faces after some major fracturing, then I ran the smoothing tool over it and.........WOW, a completly fluid shape that made my eyes wet. Ofcourse I could optimize my fracturing skills, but I just fractured the whole shit a couple of times. Hells bells!! It eats memory! .......But you can zoom way in and it's still as fluid. So much for me helping, I probably just gave you all some good taste of what to come. Later Tom Granberg "Renderbrandt" @{" Thread 295" link IML-295} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-84 " MSG-84 Subject: RE:F50 @toc contents Subject: RE:F50 Date: Wednesday, 04 October 1995 19:25:37 From: Granberg Tom ---------------------------------------------------------------------------- What!......Dont you belive me Bob? Patient my friend, I'm going to put it on Scott Kirvans Page at Sharkys, IF he let me. I'm just going to clean it up a bit, nothing much just put in lights,windows,wheels that sort of stuff. And by the the way it is a F50 replica (how the f*** could you have an 3D replica?) Well its sort of looks like an F50 anyway. But it's shapes...wow...!! Later Tom Granberg (Renderbrandt) @{" Thread 261" link IML-261} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-85 " MSG-85 Subject: Re: Imagine something hairy... @toc contents Subject: Re: Imagine something hairy... Date: Wednesday, 04 October 1995 20:13:29 From: Mike McCool ---------------------------------------------------------------------------- > Hair could be done in a similar fashion but I don't like the look at all, > even what I've seen of fiber factory is kinda cheezy but better than > imagine particles. > I don't think cheezy does it justice. It's more spaghetti-ish. Or like the hair on a rag doll. You know, strands of wool yarn. Someone actually posted an arexx script for LW that presumably did hair, though I never could get it to work . . . Woops, excuse that non-imagine drivel. @{" Thread 79" link IML-79} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-86 " MSG-86 Subject: Re:StarWars Objects(well actualy not) @toc contents Subject: Re:StarWars Objects(well actualy not) Date: Wednesday, 04 October 1995 21:10:29 From: Vance Schowalter ---------------------------------------------------------------------------- More great Star Wars models can be found in the CD-ROM by Tobias J. Richter, called The Light Works - Digital Imagery. All of these models are heavily detailed with brushmaps. They looks great! *8^) ******************************************* * Vance Schowalter >>Image Master<< * * * * Internet: viking@freenet.edmonton.ab.ca * * * * "Affable little snow creature." * ******************************************* @{" Thread 83" link IML-83} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-87 " MSG-87 Subject: Help on changing IML to new email address. @toc contents Subject: Help on changing IML to new email address. Date: Wednesday, 04 October 1995 21:23:59 From: Appalchin@aol.com ---------------------------------------------------------------------------- Could someone help me. I've changed email addresses. I've been trying to switch my IML subsription over to my new email address, but I've had no luck. Could someone help me out in any way possible? My new email address is frisbee@tricon.net Thanks in advance and God Bless. @{" Thread 266" link IML-266} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-88 " MSG-88 Subject: Glass IORs @toc contents Subject: Glass IORs Date: Wednesday, 04 October 1995 21:46:20 From: NEWKIRK@delphi.com ---------------------------------------------------------------------------- Physics-table IOR's for glass range as follows: from Zinc Crown (lowest) to Heaviest Flint, from wavelengths of 2.00 microns down to .361 microns. I'll round to 2 decimals, and omit the bulk of the table to end up with: VARIETY .36u ..... .59u .... 2.0u Zinc Crown 1.54 1.52 1.50 ........ HvstFlint 1.98 1.89 1.83 1.25 is approximately Quartz, water ranges by temperature 1.34-1.32 or so. Comment: Perhaps the excessive refraction experienced is caused by Imagine trying to reproduce a solid glass object, rather than hollow. If you ever see a hollow glass ball, and a solid one, you see that the solid one has no similarity at all, looking like a shiny blob, colored to roughly match it's environment. JN @{" Thread 1" link IML-1} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-89 " MSG-89 Subject: Re:Unpick @toc contents Subject: Re:Unpick Date: Wednesday, 04 October 1995 21:48:30 From: NEWKIRK@delphi.com ---------------------------------------------------------------------------- Yes, at least in 2.0, if you need to unpick something in multi mode, do the following: pick it again (this makes it the most recent in the list), then "Unpick Last" to remove it. the original occurrance of it in the list is apparently move to the top when it is re-picked, so it is actually gone. JN @{" Thread 309" link IML-309} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-90 " MSG-90 Subject: Re:LIGHT-blues @toc contents Subject: Re:LIGHT-blues Date: Wednesday, 04 October 1995 21:55:18 From: augioh4b@ibmmail.com ---------------------------------------------------------------------------- --- Received from GITD.PSG024 2164526 05OCT95 11.17 -> IBMMAIL.INTERNET IBMMAIL Hi all Just to thank Joel, Roger, and Greg Denby for the tips of my lighting problem...I haven't fixed it yet but will do that this weekend. It wasn't actually a sphere with no dimension but a sphere with the axis displaced a few pixels above the surface and with the light source atrributes. I'll try and replace this with an axis instead. Thanx all ps...this is what iml is for: hints, tips, help...not platform wars or whatever... @{" Thread 166" link IML-166} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-91 " MSG-91 Subject: Upgrade @toc contents Subject: Upgrade Date: Wednesday, 04 October 1995 22:30:13 From: augioh4b@ibmmail.com ---------------------------------------------------------------------------- --- Received from GITD.PSG024 2164526 05OCT95 11.43 -> IBMMAIL.INTERNET IBMMAIL Anyone/Impulse, I am currently using V2.0 PC that i got from a magazine. I also managed to get my hands on a V1.1 amiga version, and was wondering if there is the possibility of upgrading to v3.3, V4, and eventually to WinImagine, and at what price? The previous owner did not register, and if the registration card can't be found what can I do to register v1.1 for the upgrades? Thank you Vic @{" Thread 174" link IML-174} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-92 " MSG-92 Subject: Re: Impulse E-mail adress @toc contents Subject: Re: Impulse E-mail adress Date: Wednesday, 04 October 1995 22:47:17 From: Bush Doktor ---------------------------------------------------------------------------- On Thu, 5 Oct 1995, Greg Searle wrote: > I am a registered user and I am most displeased at not recieving > notice from Impulse to upgrade. This is because of the time limit of Oct 31st > to upgrade for $100 or face $299 thereafter. I do not have much of a time > window left for this upgrade path. With your situation, I wouldn't worry to much. Impulse is known to cut people slack with problems like this. Just explain what's happened and they'll probably be cool about it. The only problem I've ever had with them (& still do) is with the firecracker board. Otherwise they've been very helpful. Bush **Not my registered name, 'cuz I don't want to be hassled about my opinions** **and thoughts about Imagine. *** @{" Thread 658" link IML-658} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-93 " MSG-93 Subject: Re: Imagine something hairy... Hair question. @toc contents Subject: Re: Imagine something hairy... Hair question. Date: Wednesday, 04 October 1995 23:04:35 From: Bush Doktor ---------------------------------------------------------------------------- On Wed, 4 Oct 1995 gmartin@mv.us.adobe.com wrote: > Hair in Imagine... > > I've been working on a 'fur ball' character and have found that though you can > produce hairy like objects from a distance with careful use of brushmaps and > sometimes a little fog to soften the edges, the only way to really get good > looking hair in Imagine is to use particles. I've been doing something similiar to this, but will try your suggestions also. The main problem I've run into now is the up close work. At a distance everything looks fine but up close it turns to... yeah. Let me give you a brief idea of what I'm doing... The animation has a flea leaping off a rock onto a dog from the flea's point of view. Things look great after the initial leap but as the dog's hair gets closer, say about a foot away, you can really see the "particles". And once in the "hair" things look terrible. Once the flea has landed there are no problems "cuz I'm using different objects for the hair. The close transition is what's giving me the problem. > If any one is interested mail me and I'll send a jpg and my settings. Oh yes > this object animates very well, fluffing up and moving about without any nasty > visual artifacts. I'd like a copy of your settings if you don't mind. :-) Maybe I haven't tweaked things enough. Thanks. @{" Thread 77" link IML-77} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-94 " MSG-94 Subject: Impulse E-mail adress @toc contents Subject: Impulse E-mail adress Date: Thursday, 05 October 1995 00:22:02 From: expgxs@cascade.santos.com.au (Greg Searle) ---------------------------------------------------------------------------- Greetings all fellow Imagineers. I have only been on this list for only a few weeks and have been fortunate enough to hear of Imagine 4 being released. I expected this to happen some time next year and I will now upgrade from 3. Unlike some or most on this list I have not recieved a broucher and I would like someone to inform me of the Impulse mailing address so I can contact Impulse about upgrading imedeantly without an order form. I am in Australia and I guess Impulse is not as speedy in sending us Imagineers an order form or broucher. I am a registered user and I am most displeased at not recieving notice from Impulse to upgrade. This is because of the time limit of Oct 31st to upgrade for $100 or face $299 thereafter. I do not have much of a time window left for this upgrade path. Much appreciated and many Thanks. GREG SEARLE So many worlds. So much to do. So little time. Such things to be. @{" Thread 102" link IML-102} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-95 " MSG-95 Subject: IML and D2I Web Search @toc contents Subject: IML and D2I Web Search Date: Thursday, 05 October 1995 00:44:47 From: Ian M Smith ---------------------------------------------------------------------------- Due to my desperate need to test out a search system, I now have my online copies of Dare To Imagine and my HTMLized IML Faq #8 in a searchable index now. Just select search from my home page, select the correct search index and have fun. Let me know if any of you have problems or comments. Enjoy! Any intrest in online searchable IML archives? http://www.ncinter.net/~iansmith/ -- IanSmith@ncinter.net Visit Below! My HP48/Imagine/ImageMaster Page --> http://www.ncinter.net/~iansmith/ Come and stop by Africa Imports --> http://www.cyberenet.net/~africa/ @{" Thread 37" link IML-37} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-96 " MSG-96 Subject: Re: Quicky (long one) @toc contents Subject: Re: Quicky (long one) Date: Thursday, 05 October 1995 03:56:18 From: rbyrne@3dform.edex.edu.au (Robert Byrne) ---------------------------------------------------------------------------- Hello Conny, on Oct 3 you wrote: > Brick quicky > > In the latest issue of 3D Artist was an article by Alex Lindsey. > It was about making rock blocks. > The idea was that he wanted to make a whole wall made of individual > blocks (or slabs, if you like) of stone, and they had to be _very_ > detailed because that's what his customer had ordered. ;) For Amiga users with Ian Smith's IIUtilities you can get a similar effect using Jitter on a bevelled plane. -- Bob @{" Thread 241" link IML-241} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-97 " MSG-97 Subject: Re: Unpick @toc contents Subject: Re: Unpick Date: Thursday, 05 October 1995 04:15:10 From: rbyrne@3dform.edex.edu.au (Robert Byrne) ---------------------------------------------------------------------------- Hello Rob, on Oct 04 you wrote: > Is there any way I can unpick points/edges/faces selectively if I accidentally > pick too many in multi mode? Yes, use or to cycle through the points/edges/faces that you have picked and press F2 to UnPick Select. -- Bob : Robert Byrne : rbyrne@3dform.edex.edu.au : : Amiga A3000/25 : Ballina, NSW Australia : @{" Thread 91" link IML-91} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-98 " MSG-98 Subject: CleanupSlice program @toc contents Subject: CleanupSlice program Date: Thursday, 05 October 1995 12:51:33 From: milan@Gent.hku.nl (Milan Polle) ---------------------------------------------------------------------------- Hi all, just writing to let you know that a few days ago, I finished my program that cleans up sliced objects. (To be honest, I didn't work on it during the summer holiday; my brain didn't work because of the heat). The only thing left to do is the doc file. Oh yeah, it's amiga-only (sorry). Any people out there interested in it, maybe someone could put it on aminet for me. And people without access to aminet can mail me for a copy. Milan (milan@bmt.hku.nl) - Still waiting for my credit-card to arrive, so I can upgrade to 4.0... - @{" Thread 123" link IML-123} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-99 " MSG-99 Subject: Re: Nice nebulas in 3.0?? @toc contents Subject: Re: Nice nebulas in 3.0?? Date: Thursday, 05 October 1995 16:21:44 From: Sharky ---------------------------------------------------------------------------- Steven Blackmon has a web tutorial on atmospheric effects that shows an example of a nebula done with 3.0. Check out http://www.websharx.com/~kinda. Hope that helps! Sharky On Tue, 3 Oct 1995, Mike Towe wrote: > Hi folks, > > I am desperatly trying to get a good looking nebula in a space scene > I am working on. No matter what I do it just looks terible. I am trying to > use the Nebula texture with no luck. If anyone has some tips or good > settings for the requester boxes I am all ears. Also is there a way to > apply this texture to a sphere and then incumpas the scene inside of it?? > Michael W. Towe > Video Production Assistant > Suite 264R. > Ext. 3807 Pager# 493-1509 > @{" Thread 110" link IML-110} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-100 " MSG-100 Subject: Re: Gadgets @toc contents Subject: Re: Gadgets Date: Thursday, 05 October 1995 18:34:17 From: Roger Straub ---------------------------------------------------------------------------- On Wed, 4 Oct 1995, Mike Vandersommen wrote: > And speaking of Gadgets. Has anyone made a "coherent" listing of > all available gadgets in each editor? Are the only gadgets available > the ones in current use by the Imagine.cfg file? In preferences, it says > you can add gadgets, but since they are all criptic menu numbers, > how do I know what's available....or allowed? Am I missing a descriptive > text file somewhere. The 3.0 manual does seem to list them. You can add ANY menu item to the gadget bar. All you have to do is go to=20 Preferences, click on the editor you want, and User Gadgets. Click on the= =20 one you want to change. Now, and here's the kicker, hold the right mouse=20 button. The menus(meni?) will look exactly as they do when you're in the=20 chosen editor. Select the menu item you want the gadget to emulate, and=20 the `cryptic number' will be changed for you. To add a new gadget, click=20 on the entry, give it a name and a comment, and select a menu item.= =20 That's it! >=20 > Thanks in advance... >=20 > /------------------------------ ___ ___ ___ ___ > | Mike van der Sommen / __ /__/ /__/ /_ \ / > | Santa Barbara, Ca. /___/ / \ / / / / \ > | mike.vandersommen@caddy.uu.silcom.com HAUS BBS (805-683-1388) > | "Blackouts make for nice breaks in the day" > \_____________________________________________________________ > --- > =FE InterNet - GraFX Haus BBS - Santa Barbara, Ca - (805) 683-1388 >=20 See ya, =09Roger @{" Thread 88" link IML-88} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-101 " MSG-101 Subject: RE: CUSTOM GADGETS @toc contents Subject: RE: CUSTOM GADGETS Date: Thursday, 05 October 1995 21:12:00 From: jbeard@cix.compulink.co.uk (Joe Beard) ---------------------------------------------------------------------------- > > Does anyone know if it's possible to create a Gadget in the Stage > Editor that would Keyframe the SIZE/POSITION/ or ALIGNMENT of objects? > Right now it's ALT F7-9, but a Gadget for those would be handy. > > And speaking of Gadgets. Has anyone made a "coherent" listing of > all available gadgets in each editor? Are the only gadgets available > the ones in current use by the Imagine.cfg file? In preferences, it says > you can add gadgets, but since they are all criptic menu numbers, > how do I know what's available....or allowed? Am I missing a descriptive > text file somewhere. The 3.0 manual does seem to list them. > You are confused aren't you :-) You can put *any* of the menu commands you like on a gadget, as explained on page 320 of the manual. You don't need to know what the numbers mean. Joe @{" Thread 258" link IML-258} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-102 " MSG-102 Subject: Re: Impulse E-mail adress @toc contents Subject: Re: Impulse E-mail adress Date: Thursday, 05 October 1995 21:30:28 From: Richard Heidebrecht ---------------------------------------------------------------------------- On Thu, 5 Oct 1995, Greg Searle wrote: > Greetings all fellow Imagineers. > > I have only been on this list for only a few weeks and have been fortunate > enough to hear of Imagine 4 being released. I expected this to happen some > time next year and I will now upgrade from 3. > > Unlike some or most on this list I have not recieved a broucher and I woul d > like someone to inform me of the Impulse mailing address so I can contact > Impulse about upgrading imedeantly without an order form. I am in Australia > and I guess Impulse is not as speedy in sending us Imagineers an order form > or broucher. I am a registered user and I am most displeased at not recieving > notice from Impulse to upgrade. This is because of the time limit of Oct 31st > to upgrade for $100 or face $299 thereafter. I do not have much of a time wind ow > left for this upgrade path. > > Much appreciated and many Thanks. > > GREG SEARLE > > So many worlds. So much to do. So little time. Such things to be. > I don't know about a mailing address, but you can get in touch with them by phone at 1-800-328-0184 or 612-425-0557. ~Rick Heidebrecht~ @{" Thread 92" link IML-92} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-103 " MSG-103 Subject: Those carpet attributes @toc contents Subject: Those carpet attributes Date: Thursday, 05 October 1995 22:41:56 From: Mike McCool ---------------------------------------------------------------------------- A quick thanks, to Robert Byrne, for sharing those with us. We had a hair thread going here for a while, and I used his attrib's to generate a 24bit pic which I used as a texture map over in LW, on a hairy-hemisphere object. No reason I couldn't come back into Imagine and use that map to texture that same dappled look onto an object hair-particalized. (Jeez, I'm so open-minded, I might even try a PC some day). @{" Thread 802" link IML-802} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-104 " MSG-104 Subject: Re: Gadgets @toc contents Subject: Re: Gadgets Date: Thursday, 05 October 1995 23:17:07 From: Gerard Menendez ---------------------------------------------------------------------------- On Wed, 4 Oct 1995, Mike Vandersommen wrote: > > And speaking of Gadgets. Has anyone made a "coherent" listing of > all available gadgets in each editor? Are the only gadgets available > the ones in current use by the Imagine.cfg file? In preferences, it says > you can add gadgets, but since they are all criptic menu numbers, > how do I know what's available....or allowed? Am I missing a descriptive > text file somewhere. The 3.0 manual does seem to list them. > > Thanks in advance... > After selecting user gadgets in the preferences window, click on the "new" line, type the text you want to appear on the button (The longer the bigger), and type in any comment you want. The menu bar for the editor that you invoked preferences from is active and you just select the menu option that you would like a gadget for, the middle ("menu #) is filled in for you. The numbers do make sense. In the detail editor the second gadget, "Zoom In" shows "250". "Zoom In" is located in the second menu column, is the fifth option down, and has no furter sub-choices hence the zero. Gerard @{" Thread 100" link IML-100} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-105 " MSG-105 Subject: Re: Nice nebulas in 3.0?? @toc contents Subject: Re: Nice nebulas in 3.0?? Date: Friday, 06 October 1995 00:10:24 From: rbyrne@3dform.edex.edu.au (Robert Byrne) ---------------------------------------------------------------------------- Hello Ted, on Oct 4 you wrote: > There was a really good article on exactly this subject in the June > Amazing Amiga. It was directed to Lightwave but works just as well for > Imagine, any version. The technique is the same as that used for the > nebulas in Babylon5, and now, Space: Above and Beyond. > ....... > If there were enough interest, I suppose I could upload the object and > image map I made from the tutorial up to the Aminet. This would be most helpful if you placed it on Aminet. Thanks, Bob : Robert Byrne : rbyrne@3dform.edex.edu.au : : Amiga A3000/25 : Ballina, NSW Australia : @{" Thread 16" link IML-16} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-106 " MSG-106 Subject: Re: Gadgets @toc contents Subject: Re: Gadgets Date: Friday, 06 October 1995 05:36:12 From: D.SEUTHE@BBrandes.berlinet.de (Daniel Seuthe) ---------------------------------------------------------------------------- Hallo Mike, MV> Does anyone know if it's possible to create a Gadget in the Stage MV> Editor that would Keyframe the SIZE/POSITION/ or ALIGNMENT of objects? Yes, it's possible. MV> the ones in current use by the Imagine.cfg file? In preferences, it says MV> you can add gadgets, but since they are all criptic menu numbers, It's simple. If you add a gadget choose the menu in the menu bar (the criptic number will be put into the 'Menu #' field). Daniel e-mail: D.Seuthe@BBrandes.berlinet.de -- fido: Daniel_Seuthe%2:2410/309.34 @{" Thread 104" link IML-104} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-107 " MSG-107 Subject: WEb site @toc contents Subject: WEb site Date: Friday, 06 October 1995 07:19:24 From: Craig Talbot ---------------------------------------------------------------------------- Is there a newsgroup or WEB site for Imagine support or issues? CRT ***************************************************** * Craig Talbot * * * Computer Village, Ph: 227 9988 * * 163 Lord Street, Fax: 227 9020 * * Perth, 6000. Email:Craigt@Village.omen.com.au * ***************************************************** @{" Thread 108" link IML-108} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-108 " MSG-108 Subject: Re: WEb site @toc contents Subject: Re: WEb site Date: Friday, 06 October 1995 08:42:30 From: cjo@esrange.ssc.se ---------------------------------------------------------------------------- Craig Talbot wrote; >Is there a newsgroup or WEB site for Imagine support or issues? As far as I know: no! But rumour has it that Impulse are going to get their own website, but=20 apart from that rumour nothing has been heard so far. As far as newsgroups are concerned there aren't any Imagine specific ones=20 but there are several that deal with raytracing and computergraphics, like=20 alt.3d and comp.graphics.raytracing. If you would like a website to start from you could try mine: Those of you who already use it, note that the URL has changed. A month or=20 so back we got our own subdomain. *---------------------------------------------------------------* | Conny Joensson | Swedish Space Corp. Esrange | | Kiruna | Satellite operations - Telecom Div. | | Sweden | cjo@smtpgw.esrange.ssc.se | *---------------------------------------------------------------* @{" Thread 667" link IML-667} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-109 " MSG-109 Subject: Maintaining IML archives @toc contents Subject: Maintaining IML archives Date: Friday, 06 October 1995 11:51:41 From: gregory denby ---------------------------------------------------------------------------- I realize its been a few days since you asked if your efforts of maintain the archive was worth the time. But I haven't forgotten, and want to thank you for the effort. Before I was able to subscribe to the IML, I was able to ftp the archives, and read months of them. I'm supposing that many new users would find them useful. And wasn't "Dare to Imagine" culled from them? Probably the only thing that would make them better is classifying them by usefulness. Class A: answers to Imagine questions, and how to tutorials. Class B: Answers to Imagine related hardware problems, and 3d related software. Class c: uncalled for uuencoded postings Class Z: Endless bitching about Mike H., bad manuals, I could write this better if I only had a few hours, etc... Congratulations on your work Greg Denby @{" Thread 490" link IML-490} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-110 " MSG-110 Subject: Re: Nice nebulas in 3.0?? @toc contents Subject: Re: Nice nebulas in 3.0?? Date: Friday, 06 October 1995 12:21:04 From: Ted Stethem ---------------------------------------------------------------------------- OK, I have uploaded the nebula object to Aminet today under gfx/3d and the filename is MyNebula.lha. You could probably go into the /new directory and get it (sent it up to the Paderborn site). It usually takes one to two days for files to get validated for aminet. It includes the 24-bit color brushmap, the gray-scale filter map and the primitive plane object they are mapped to. I also included a starfield object made from Ian's Stars Imagine utility, using CSG stars, so it has to be rendered in Trace mode. I rendered the nebula in the starfield and included that in the archive. The range of nebula types is only limited by your imagination and artistic skills drawing the brushmap. The real secret in this method is the gray scale filter map. The trick is to use a weighted gray-scale, not an averaged gray scale, and the percentage of weights is derived pretty much from trial-and-error until the desired appearance is achieved. I used a flat plane for this one but there is nothing preventing it being used on a curved plane or even a sphere. Plus another brushmap could be made to represent that cloudy appearance like looking into the Milky Way. I have just found this method to produce dream-like nebulas very quickly compared to the procedural texture method. It is possible to get very nice nebulas with the procedural textures but it is very time-consuming. Just my personal preference. @{" Thread 105" link IML-105} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-111 " MSG-111 Subject: 4.0! @toc contents Subject: 4.0! Date: Friday, 06 October 1995 13:15:46 From: "Dan.Maclean" ---------------------------------------------------------------------------- Hi! I just joined the list. I'm using 3.3 right now and am really looking forward to 4.0. I'm hoping it has the ability to make realistic glowing lights as is done so often on Lightwave. Anyway, does anyone have any information on expected 4.0 features (I know about motion blur.) and when it is due to be released? Last I heard was a release sometime in August. Obviously that didn't happen. Since I'm new here is some personal info: Name: Dan MacLean Age:30 Work:Premark Int'l Food Equipment GroupPlant #31 (Hillsboro, OH) Occupation: Manufacturing Engineer Address: macledj@pmifeg.com Imagine History: Turbo Silver, Sold Amiga 2 Years ago, bought IMagine 2.0 for PC (a disappointment), continuous upgrade to 4.0. I have a DX4/100 w/ 20MB Ram but no CDROM drive. I'm testing using Imagine to create Work instructions for assembly of Food Disposers (you know them as garbage disposers!). Imagine seems to work well for creating 3D exploded diagrams. I use a program called Techedit to add text and other info.I've enjoyedthe enhanced stability and f eatures in versions 3.0+. I hope this hasn't been too long. I'll keep other posts short. Thanks! @{" Thread 114" link IML-114} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-112 " MSG-112 Subject: RE: CUSTOM GADGETS @toc contents Subject: RE: CUSTOM GADGETS Date: Friday, 06 October 1995 14:34:00 From: mike.vandersommen@caddy.uu.silcom.com (Mike Vandersommen) ---------------------------------------------------------------------------- -> From: jbeard@cix.compulink.co.uk (Joe Beard)-> You are confused aren't you :- )Senility does have advantages.....-> You can put *any* of the menu commands you like on a gadget, as ex=pla-> on page 320 of the manual. You don't need to know what the numbers= meYore chitting me! I never realized the menu commands drop d own forinclusion in the GADGETS/Function Keys editor. All this time I wastrying to figure out the codes by trial and error. I thought the"information line" the manual referred to was existing commands,which seemed really dumb. God dew I fee l stupid. Happy stupid....butstupid none the less. :)Thanks. I guess it pays to ask sometimes. Alright, you guys in the ba=ckcan stop snikkering. (sic) /----- ------------------------- ___ ___ ___ ___ | Mike van der Sommen / __ /__/ /__/ /_ \ / | Santa Barbara, Ca. /___/ / \ / / / / \ | mike.vandersommen@caddy.uu.silcom.com HAUS BBS (805-683-1388) | "Blackouts make for nice breaks in the day" \____________________________________________________________ _--- =FE InterNet - GraFX Haus BBS - Santa Barbara, Ca - (805) 683-1388 @{" Thread 101" link IML-101} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-113 " MSG-113 Subject: Thanks for the nebulas @toc contents Subject: Thanks for the nebulas Date: Friday, 06 October 1995 16:04:40 From: Mike Towe ---------------------------------------------------------------------------- Just wanted to say thanks to all that helped out on my search for nebulas and nebula ideas. Thanks again, Michael W. Towe Video Production Assistant Suite 264R. Ext. 3807 Pager# 493-1509 @{" Thread 136" link IML-136} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-114 " MSG-114 Subject: Re: 4.0! @toc contents Subject: Re: 4.0! Date: Friday, 06 October 1995 22:25:24 From: Bill Boyce ---------------------------------------------------------------------------- At 12:15 PM 6/10/95, you wrote: >Hi! I just joined the list. I'm using 3.3 right now and am really looking >forward to 4.0. I'm hoping it has the ability to make realistic glowing >lights as is done so often on Lightwave. Anyway, does anyone have any >information on expected 4.0 features (I know about motion blur.) and when it >is due to be released? Last I heard was a release sometime in August. >Obviously that didn't happen. Since I'm new here is some personal info: Speaking to Mike H. the other day (28/9) he said it is a 'few days' away Bill @{" Thread 156" link IML-156} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-115 " MSG-115 Subject: Re: Director II (was Ugly Pork) @toc contents Subject: Re: Director II (was Ugly Pork) Date: Saturday, 07 October 1995 01:47:53 From: Ayalon Hermony ---------------------------------------------------------------------------- It never crashed here, none, zero. One of the most stable prog I had. A3000/25 2M/8M WB 2.1 I have one of those A3000 that load Kickstart from hard disk, maybe yours is the ROM type? Or you have bad ram ? bad disk ? The version is 2, nothing after it, from 1990. I think they had two versions 1 and 2 only. How do you come back from 3D ? Ayalon M. Hermony, Internet: ila2024@datasrv.co.il On Mon, 2 Oct 1995, Scott Krehbiel wrote: > > Actually, I've been using the Director II, but it's been crashing > my system in new ways since I got an A3000.I thought that Director > barfed on 2.1, but maybe (once again!) I have an old version?? > > I find that Director will run fine, then when I'm pretty sure that > it still has plenty of memory, and I have removed all other old > anims from ram, it just stops dead in it's tracks. > > What version of Director II is current?? > > Thanks > Scott Krehbiel > scotkre@beacon.regent.edu > > > @{" Thread 125" link IML-125} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-116 " MSG-116 Subject: Re: DCTV RGB PassThru @toc contents Subject: Re: DCTV RGB PassThru Date: Saturday, 07 October 1995 01:55:12 From: Ayalon Hermony ---------------------------------------------------------------------------- Ooooppppsss... Was thinking about driving... those grey cells get loose too often latly... My DCTV is PAL, and I drive on the right side (bare foot in summer...) How do you come back from 3D ? Ayalon M. Hermony, Internet: ila2024@datasrv.co.il On Mon, 2 Oct 1995, Darryl Lewis wrote: > > AH> O.K. I'll sell the DCTV too. > AH> But, it's a PAL DCTV, meaning, USA, Australia, NewZiland, > AH> and Japan can't use it. > > I think you might be confussed. Australia, NewZealand and England (they > have a different audio subcarrier though) all use PAL. > America (and I think Japan) uses NTSC. > > So, is your unit NTSC or PAL? > > Darryl > > -- Via DLG Pro v1.0 > > #####\ _ /##### > #( )# | _( )__ | #( )# > ##### | /_ / | ##### > #" "# | ___m/I_ //_____ | #" "# > # O # |____#-x.\ /++m\ /.x-#____| # O # > #m.m# | /" \ ///###\\\ / "\ | #m.m# > #####/ ######/ \###### \##### > @{" Thread 475" link IML-475} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-117 " MSG-117 Subject: Wurlitzer Jukebox @toc contents Subject: Wurlitzer Jukebox Date: Saturday, 07 October 1995 15:54:00 From: mike.vandersommen@caddy.uu.silcom.com (Mike Vandersommen) ---------------------------------------------------------------------------- -> Don't know if it was the Wurlitzer but Brad Schenk did a Diner se=t o-> obje cts that included a very detailed 1950's jukebox. The objects =wer-> Imagine for mat but it shouldn't be too hard to convert to Lightwav=e.-> still see the Diner set advertised here and there, mostly in Amiga-> magazines and I think it was s elling for something like $30US.Brad Schenck is a friend of mine, and now lives in LA. If the origina=lposter has trouble locating the "Diner" set, I can ring h im up andfind out the details on their current distribution. Brad's Dinerset is EXCELLENT! He also did a really killer Victrolla (sp?) object,but I think that's on another set (if he released it at all).Lemme know.BTW, Brad was the 3D artis t on a CD Rom game (for Amiga/CDTV and PC)called Labyrinth (Electronic Arts). Yo u might find it in a bargainbasement somewhere. The game itself was not my cup o f tea...(exploration/puzzles)... but Brad's 3D Imagine renders were killer!=2E.. considering he did it all with Imagine 2.0 /------------------------------ ___ ___ ___ ___ | Mike van der Sommen / __ /__/ /__/ /_ \ / | Santa Barbara, Ca. /___/ / \ / / / / \ | mike.vandersommen@caddy.uu.silcom.com HAUS BBS (805 -683-1388) | "Blackouts make for nice breaks in the day" \_________ ____________________________________________________--- =FE InterNet - GraFX Hau s BBS - Santa Barbara, Ca - (805) 683-1388 @{" Thread 137" link IML-137} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-118 " MSG-118 Subject: 4.0! @toc contents Subject: 4.0! Date: Saturday, 07 October 1995 16:03:00 From: mike.vandersommen@caddy.uu.silcom.com (Mike Vandersommen) ---------------------------------------------------------------------------- -> Speaking to Mike H. the other day (28/9) he said it is a 'few days='-> away.= 2E..as a collective giggle echos through the IML halls.Some-B-O-D-Y......STOP ME AAAA! :)--- =FE InterNet - GraFX Haus BBS - Santa Barbara, Ca - (805) 683-1388 @{" Thread 111" link IML-111} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-119 " MSG-119 Subject: Re: How to access aminet @toc contents Subject: Re: How to access aminet Date: Saturday, 07 October 1995 17:07:09 From: Bob Arnold ---------------------------------------------------------------------------- The simplest way is to use a bare-bones gopher frontend, search on the words "Aminet" and "online" with Veronica, and you'll find the pointer to the FTP site. From there your gopher client will log you onto the site "anonymously". You are trying to enter the info that the FTP site really doesn't care about (who wants to maintain a user login directory for zillions of people reaching the site?) Make it simpler and the anonymous part will take care of itself. Good luck, -Bob On Sat, 7 Oct 1995 RJay9@aol.com wrote: > This may be a silly question and may reflect my internet knowledge, but how > do you access Aminet? I use the address > ftp://wuarchive.wustl.edu/systems/amiga/aminet/, reach the sit but then I',m > asked my name and password? The name part I've got figured out by I don't > have a password. What am I missing? > > Thanks > > Jay > @{" Thread 130" link IML-130} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-120 " MSG-120 Subject: Caustics.itx @toc contents Subject: Caustics.itx Date: Saturday, 07 October 1995 21:53:34 From: RobSampson@aol.com ---------------------------------------------------------------------------- Can someone give me some quick information on how to best set up caustic.itx for maximum effect. I have added it to a couple of light sources but don't seem to be able to get it to function properly. Settings for itx, best attributes for objects ect. Also perhaps a best scene to create for test rendering the lites to tune the effect. Bob............ @{" Thread 122" link IML-122} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-121 " MSG-121 Subject: Re: How to access aminet @toc contents Subject: Re: How to access aminet Date: Saturday, 07 October 1995 22:00:34 From: RJay9@aol.com ---------------------------------------------------------------------------- This may be a silly question and may reflect my internet knowledge, but how do you access Aminet? I use the address ftp://wuarchive.wustl.edu/systems/amiga/aminet/, reach the sit but then I',m asked my name and password? The name part I've got figured out by I don't have a password. What am I missing? Thanks Jay @{" Thread 119" link IML-119} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-122 " MSG-122 Subject: Re: Caustics.itx @toc contents Subject: Re: Caustics.itx Date: Saturday, 07 October 1995 22:39:29 From: sgiff@airmail.net (Stephen Gifford) ---------------------------------------------------------------------------- >Can someone give me some quick information on how to best set up caustic.itx >for maximum effect. I have added it to a couple of light sources but don't >seem to be able to get it to function properly. Settings for itx, best >attributes for objects ect. Also perhaps a best scene to create for test >rendering the lites to tune the effect. > >Bob............ > Here is one that I used in the Coke piece on the brochure. For some reason Transfer Pro would not UUE the ITX file so I had to zip it. begin 644 CAUSTIC.ZIP M4$L#!!0``@`(`!1,=2#^5HGZXP```/(!```F````24U!1TE.12]#3TM%-"Y) M35`O3T)*14-44R]'965N8V%U-'^P9Y0K6[S)C-LMY@P(0[>3D'P$4D_B_.SWMM\'YB2`:63[`,2@$ M*,\&Q%P,#)Y^(88P%S!^@1CL[.\3!';A____@US=?,!L(`@)Z!XKG@%T$`T"7H9F&W0P*@7A):D5):5%J<4Q.9@F0 M3$XL+2[)3"X."`H`^8[C/U1="#!Z038#`%!+`0(R"Q0``@`(`!1,=2#^5HGZ MXP```/(!```F``````````````"V@0````!)34%'24Y%+T-/2T4T+DE-4"]/ I0DI%0U13+T=E96YC875S+FEO8E!+!08``````0`!`%0````G`0````! ` end @{" Thread 578" link IML-578} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-123 " MSG-123 Subject: Re: CleanupSlice program @toc contents Subject: Re: CleanupSlice program Date: Saturday, 07 October 1995 22:46:22 From: Gerard Menendez ---------------------------------------------------------------------------- Milan, I'd love to see this program and would be happy to post it to Aminet if you need someone to do that. Gerard On Thu, 5 Oct 1995, Milan Polle wrote: > Hi all, > > just writing to let you know that a few days ago, I finished my > program that cleans up sliced objects. (To be honest, I didn't work on it > during the summer holiday; my brain didn't work because of the heat). > The only thing left to do is the doc file. Oh yeah, it's amiga-only (sorry). > Any people out there interested in it, maybe someone could put it on aminet > for me. And people without access to aminet can mail me for a copy. > > Milan (milan@bmt.hku.nl) > > - Still waiting for my credit-card to arrive, so I can upgrade to 4.0... - > > > @{" Thread 327" link IML-327} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-124 " MSG-124 Subject: Nebulosa magnificado @toc contents Subject: Nebulosa magnificado Date: Sunday, 08 October 1995 12:13:17 From: Mike McCool ---------------------------------------------------------------------------- Just a quick thanks, out here in the open, for Ted Stethem's fine MyNebula.lha, down on aminet. Glorious stuff. Made me wish I was a little better painter, to come up with nebula maps of my own. I'd love to have one with green's and yellow's. I think there's a nebula in Orion called The Lagoon, that has green in it. Or maybe it's The Triffid . . . Reminds me, there's a nebula up in Lyra, viewable with any kind of telescope, that's shaped like a smoke ring. Coolest cool. Anyhow, way to go, Ted. And thanks, you, for sharing it with us. (Curious: did anyone else who requested that furball object--back last week when we were discussing hair--have trouble unarc'ing it? Mine came up corrupt). @{" Thread 804" link IML-804} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-125 " MSG-125 Subject: DOF right-shifting? @toc contents Subject: DOF right-shifting? Date: Sunday, 08 October 1995 13:34:27 From: das@ceti.csustan.edu (David Alan Steiger) ---------------------------------------------------------------------------- Hello, Has anyone else had a problem with depth of focus, where objects shift to the right of the image? The perspective window in the Stage Editor shows the correct placement, but when it is rendered, it's like the camera is rotated to the left. This effect increases with an increase of depth of focus. I have the amiga version 3.0. I assume it is from the eye separation, but nothing I do can turn off this shift. Any help is quite appreciated and forgive me if it's in the FAQ, the last time I checked, I couldn't find it. Thanks, Dave @{" Thread 344" link IML-344} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-126 " MSG-126 Subject: Yet another web page @toc contents Subject: Yet another web page Date: Sunday, 08 October 1995 15:22:52 From: --Craig ---------------------------------------------------------------------------- If anyone is curious to see yet another web page containing images done with Imagine, visit http://web.mit.edu:8001/dalamar/www/basement.htm Feedback would be greatly appreciated, as I'm a left-brain sort of guy. --Craig dalamar@athena.mit.edu @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-127 " MSG-127 Subject: Questions @toc contents Subject: Questions Date: Sunday, 08 October 1995 16:43:46 From: Edward Askins ---------------------------------------------------------------------------- I have a couple of questions and I hope that someone can answer them. 1) I remember seeing something on this list about a windows program that had "Dare to Imagine" and several other Imagine related reference materials hooked up to a search engine. What is the name of this program and where can I find it? 2) What is Apex Softwares address and have they come up with Essence textures for Imagine 3.3 (Pc version) Yet. Thanks in advance; Ed Askins @{" Thread 59" link IML-59} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-128 " MSG-128 Subject: Re: MGA Millennium @toc contents Subject: Re: MGA Millennium Date: Sunday, 08 October 1995 23:55:00 From: Charles Blaquiere ---------------------------------------------------------------------------- > From: Joe Beard > > I don't have any DOS drivers for the card at all. Zilch, zippo, zero, not > a single one. So like I said I don't know why I have some modes listed > and you have none, as I have done nothing at all to enable them. I only > have the 2 meg card, but that would make no difference. Odd as it may sound, this could be the key. My Montreal friend, who also has 5 available modes, has a 2M Millenium, compared to my 4M model. He and I have the same BIOS, the new 1.7. Anyway, hopefully the next UniVESA will solve this. @{" Thread 51" link IML-51} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-129 " MSG-129 Subject: Good tree objects, how, where? @toc contents Subject: Good tree objects, how, where? Date: Monday, 09 October 1995 00:33:44 From: Charles Blaquiere ---------------------------------------------------------------------------- > From: Aki Laukkanen > > How do I achieve good tree objects? I mean modelling one, leaf by leaf is > very tedious and hard process. Others will give you great techniques on modelling trees that stand up to close scrutiny, but for all those background trees, do the following: create two vertical planes at 90 degrees to each other. They'll show up as a cross in the Top view. Then use color and filter brushmaps to map 2-D images of a tree on each plane. The result can be duplicated, placed, rotated around Z, and scaled to create an entire forest of trees. I can't verify this, but I've heard this is what Pacific Data Images did for their award-winning "Loco-motion" animation, showing a brave train engine and reticant caboose passing over a piece of broken track. So, if it's good enough for the big boys, it's good enough for us. @{" Thread 35" link IML-35} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-130 " MSG-130 Subject: Re: How to access aminet @toc contents Subject: Re: How to access aminet Date: Monday, 09 October 1995 00:38:40 From: Charles Blaquiere ---------------------------------------------------------------------------- Anonymous FTP means that you enter "anonymous" as the user name, and your e-mail address as the password. @{" Thread 811" link IML-811} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-131 " MSG-131 Subject: Huge iff-24 file - how to convert @toc contents Subject: Huge iff-24 file - how to convert Date: Monday, 09 October 1995 00:43:28 From: Charles Blaquiere ---------------------------------------------------------------------------- > From: Bob Pleatman > > I have created an image for a CD cover. I was told by our Media > group that the final image should be at least 400dpi. Seeing as the > cd is about 5 inches, I rendered the image at 2100x2220 in IFF-24. By the way, you should check what aspect ratio they're expecting. Most Mac or PC programs need perfectly square pixels, i.e. a 1-to-1 aspect ratio in the "Modify subproject" requester. You should also define a screenmode in Prefs to use when quickrendering. It will look stretched vertically, but the borders will be exact. @{" Thread 470" link IML-470} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-132 " MSG-132 Subject: I'm Stupid.. was Re: Imagemaster @toc contents Subject: I'm Stupid.. was Re: Imagemaster Date: Monday, 09 October 1995 00:46:23 From: Charles Blaquiere ---------------------------------------------------------------------------- > From: Scott Krehbiel > > Have there been updates since version 1 revision 50c?? > or any manual updates?? The current version, as of this summer, is 1.60. Not much is new that I can remember: Plasma and Fire effects, a color wheel for color selection. > Is there anyone from Imagemaster on the list?? Ben Williams can be reached at 76004.1771@compuserve.com. Black Belt also has a WWW page; try http://www.blackbelt.com/settop_box.html, I believe it's the right URL. @{" Thread 20" link IML-20} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-133 " MSG-133 Subject: Imagine inertia @toc contents Subject: Imagine inertia Date: Monday, 09 October 1995 00:54:21 From: Charles Blaquiere ---------------------------------------------------------------------------- > From: Milan Polle > > I just discovered that imagine already has a built in > inertia effect! I was using the spline interpolation > with a starting speed of 5 and an ending speed of 0. > The speed of 5 turned out to be too fast, so the anim > extrapolated and returned to the target position. > A really neat cartoony inertia effect... wow! > (It's not a bug, it's a feature :) Yep, and you can also obtain this effect (called overshoot) by setting the Spline #1 parameter, in an Action editor bar, to a negative value such as -1. Setting Spline #0 to -1 would produce the opposite effect, anticipation of a motion. (Imagine someone's arm pulling back a bit before they throw a punch) @{" Thread 663" link IML-663} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-134 " MSG-134 Subject: Imagine Registration @toc contents Subject: Imagine Registration Date: Monday, 09 October 1995 00:57:03 From: Charles Blaquiere ---------------------------------------------------------------------------- > From: NEWKIRK@delphi.com > > I have Imagine 2.0 Amiga, unregistered for a (possibly) unique reason: > I purchased the original disks, along with those for PageStream 2.2, > Lattice C 5.02, and several other fairly expensive packages, from an > associate (also A customer of my security business)for about $150, due > to the fact that his apartment burned up, with original > disks and other important/valuable items in a fire safe. No docs, no > packages, no Amiga, no use to him. If that's the case, he could've written you a transfer of ownership letter, which you could've mailed to the relevant software companies. Most of them would have agreed to transfer the registration from your friend's name to yours. It's still not too late to do this, you know. @{" Thread 72" link IML-72} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-135 " MSG-135 Subject: REQ: IML subscription address @toc contents Subject: REQ: IML subscription address Date: Monday, 09 October 1995 01:23:29 From: Charles Blaquiere ---------------------------------------------------------------------------- > From: Steven Cockrill > > If anyone is reading this, sorry to butt in but I`ve been trying to > subscribe to the list with no success. > > The address I`ve been using is: > > imagine-request@email.sp.paramax.com Ummm, shouldn't it be imagine-request@email.eag.unisysgsg.com? @{" Thread 356" link IML-356} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-136 " MSG-136 Subject: The 3rd in the Minds Eye video series (was RE: Mind Eye) @toc contents Subject: The 3rd in the Minds Eye video series (was RE: Mind Eye) Date: Monday, 09 October 1995 01:49:07 From: Charles Blaquiere ---------------------------------------------------------------------------- > From: James Cheseborough > > I'm really into music too. The music on the 1st is awesome, and went > straight downhill after that! :-( Agreed. Vol.1 has beautiful music that stands quite well on its own. It also follows what's onscreen much better than Vols. 2 and 3, which used top-name artists who did their own things with little regard to the animation. I was quite disappointed with the soundtrack to Vol. 2 (I thought, "Jan Hammer! Cool!") and less disappointed with Vol. 3, but only because I'd been burned by Vol. 2. As far as animation goes, Vol. 3 tends to have longer clips, or several clips from the same animation at various points. This may be a factor if you prefer more context and less eye candy. However, the only Mind's Eye I've played more than twice is the first, because of its wonderful soundtrack. If you really, really want full-length versions of award-winning animations, with their original soundtrack, I recommend "Computer animation festival" from Miramar, 200 Second Avenue West, Seattle, WA 98119: Vol. 1 ------ Locomotion Particle dreams The mouse Tuber's two step Flying logos Sextone for president Grinning evil death Jumpin' Jacques Splash Burning Love Styro BDA opening The dolphin Mars the movie More bells & whistles Continuum 1. initiation Don't touch me Anniversary The fly Embryo The invisible man in "blind love" Change myself Vol. 2 ------ Devil's mind ride Liquid selves (music by Peter Gabriel) Gas planet On the run The goldfish Theology Flora Night cafe Slide show Don quichotte Mandel zoom Computer home The frog Primordial dance The making of "without borders" Monkey business Styro II Fire beast The spider A sequence from the evolution of form Steam (music by Peter Gabriel) Technological threat @{" Thread 495" link IML-495} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-137 " MSG-137 Subject: Wurlitzer Jukebox @toc contents Subject: Wurlitzer Jukebox Date: Monday, 09 October 1995 01:59:30 From: Charles Blaquiere ---------------------------------------------------------------------------- > From: Mike Vandersommen > > BTW, Brad was the 3D artist on a CD Rom game (for Amiga/CDTV and PC) > called Labyrinth (Electronic Arts). You might find it in a bargain I assume you mean Labyrinth of Time? @{" Thread 179" link IML-179} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-138 " MSG-138 Subject: 4.0! @toc contents Subject: 4.0! Date: Monday, 09 October 1995 09:22:41 From: "Dan.Maclean" ---------------------------------------------------------------------------- My DX4/100 seems a bit snappier than the DX2/66 did, but it isn't all that noticable. I haven't tested any render times, but I'm sure they are better. We have Pentiums at work (although the computer at my desk is an old 386SX/20) and the DX4/100 rates just a little slower than a Pentium 60. Our Pentium 90 SCREAM! I couldn't upgrade to a DX4/120 because it runs the bus at 40Mhz rather than 33.3Mhz. My video card (A Metheus VL4) can't handle anything over 33.3. I would have to say that I don't think a DX4/120 would benoticably 2X f aster than a DX2/66. Too many other things are running at the same slower speed (RAM, Hard disk, Video, etc.) I'll be checking my mailbox for the brochure about 4.0. For some reason Impulse hasn't been sending me literature. The last thing I got (other than the 3.3 and 3.0 upgrades) was a mailer describing how great 3.0 will be and talking about the upcoming Digimax. Thanks for the info! Dan macledj@pmifeg.com @{" Thread 118" link IML-118} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-139 " MSG-139 Subject: Sorry Could Not Find Subject! @toc contents Date: Monday, 09 October 1995 09:23:02 From: montvai@achilles.rijnh.nl (Attila Montvai) ---------------------------------------------------------------------------- :subject: this is my last post Hi Imaginary people, you konw what i mean: don't you? >> i^2 = -1. << (an imaginary number squared gives a negative value.) So long! P.S. 1. I have started the painful procedure to get my name off the list. 2. To those 'professionals' (being tested as a beta version) who do not want to speak to amateurs. I can reassure you, I have already spoken to professionals, (release version!!) and sometimes it was a complete disaster. 3. Recently it has been claimed by the president of united impulses, that imagine has been written by EIGHT programmers in about TEN years. It was claimed as well, that they all want to have a car!? If I compare it to that what can be done by a single person in a short year (e.g. in my field), than it is a shock to know that they don't have to crawl barefooted around. 4. 'course, the VAST MAJORITY has been all right!!! That was a pleasure to 'meet' you! Attila montvai@achilles.rijnh.nl ============================================================== |-00000-------| |0-------000-0| |---0000------| 1.2 Hz(!) ABACUS, 11 rows, 13 spheres |---------0000| of different colors on each | | | | --- --- =============================================================== @{" Thread 815" link IML-815} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-140 " MSG-140 Subject: Re: Two Things @toc contents Subject: Re: Two Things Date: Monday, 09 October 1995 11:22:53 From: Mike Bandy ---------------------------------------------------------------------------- On Mon, 9 Oct 1995, Stuart Hogton wrote: > Hello Everybody, > I have one question and one almost-sort-of tip. > > 1 - Can anybody point me to an algorithm for boolean operations? I have > searched the net and local bookstores to no avail. The only idea I can > think of myself is an expansion of the Weiler/Atherton 2D polygon clipping > algorithm. David Rogers, et al: _Procedural Elements for Computer Graphics_ Or something close to that - if you can't find it I can look up the exact name and ISBN when I get home. Having taken Roger's grad school graphics class at JHU, I can say that the boolean operations on 3-D objects is one of the trickier programming exercises. Not for the faint of heart. Mike -- Mike Bandy bandy@aplcomm.jhuapl.edu Johns Hopkins University / Applied Physics Laboratory COGITO EGGO SUM - I think; therefore, I am a waffle @{" Thread 34" link IML-34} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-141 " MSG-141 Subject: Two Things @toc contents Subject: Two Things Date: Monday, 09 October 1995 14:47:14 From: Stuart Hogton ---------------------------------------------------------------------------- Hello Everybody, I have one question and one almost-sort-of tip. 1 - Can anybody point me to an algorithm for boolean operations? I have searched the net and local bookstores to no avail. The only idea I can think of myself is an expansion of the Weiler/Atherton 2D polygon clipping algorithm. 2 - I have written a small program which takes an Imagine object converted to ASCII using T3DLIB, and then checks every point against every point. If the distance between the two points is greater than 0 and less than a pre-specified value, the first point moves to the position of the second. In short, this is a merge program with a threshold! if anybody is interested in compiling this for the amiga or PC, please let me know and I will give you the source. @{" Thread 140" link IML-140} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-142 " MSG-142 Subject: Re: Good tree objects, how, where? @toc contents Subject: Re: Good tree objects, how, where? Date: Monday, 09 October 1995 15:14:38 From: Marty K ---------------------------------------------------------------------------- On Sun, 8 Oct 1995, Charles Blaquiere wrote: > > From: Aki Laukkanen > > > > How do I achieve good tree objects? I mean modelling one, leaf by leaf is > > very tedious and hard process. > > create two vertical planes at 90 degrees to each other. They'll show up > as a cross in the Top view. Then use color and filter brushmaps to map > 2-D images of a tree on each plane. The result can be duplicated, placed, > rotated around Z, and scaled to create an entire forest of trees. There's only the trouble, that when several objects with transparency overlapp, you get these black areas (you can increase the resolve depth, but only to a limit -and it slows down rendering). > I can't verify this, but I've heard this is what Pacific Data Images did > for their award-winning "Loco-motion" animation, showing a brave train > engine and reticant caboose passing over a piece of broken track. So, if > it's good enough for the big boys, it's good enough for us. > Loco-motion is a terrific animation. But it was not done with Imagine. __ __ __ _ __ ___ _____ __ __ _ __ __ "Nothing is real" '=\/T/=' I|\/| //\ I| )/ I| \\_/ I|/ '=\T\/=' mk-tel.sik.ppoy.fi /^^ * I| |//~~\I|~\ I| I| I|\ * ^^\ Pori, FINLAND ~~ ~~~ ~~~ ~ ~~ ~~ ~~ ~ http://www.ppoy.fi/~mk-tel @{" Thread 43" link IML-43} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-143 " MSG-143 Subject: Attributes @toc contents Subject: Attributes Date: Tuesday, 10 October 1995 00:13:13 From: hans.de@empire.access.net.au ---------------------------------------------------------------------------- Hi. I'm pretty new to Imagine and need some assistance with a few questions. An important one at the moment is how do I get a shiny, black attribute to show after rendering. All I get is black on black. I'v looked through a lot of IML's but couldn't find any help. Hans de Kok @{" Thread 163" link IML-163} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-144 " MSG-144 Subject: Glossy 4.0 Brochure Revisited! @toc contents Subject: Glossy 4.0 Brochure Revisited! Date: Tuesday, 10 October 1995 00:23:51 From: Ted Stethem ---------------------------------------------------------------------------- OK, the Glossy Brochure announcing 4.0 is extremely well-done. It proves that talented guys like Steve Blackmon, Tom Renderbrain, and greG tsalidas can produce awesome stills with raytracing. The brochure seems to indicate a new direction for Impulse as it is unlike anything Impulse has ever published in paper form since my association with them (version 2.0). Heck, it is almost like some American wrote it, unlike previous pubs which seem to have been done in Mexico or Indonesia (no offense, just referring to the typos and poor grammar of previous pubs). BUT, what about us registered upgrade customers? We are supposed to be getting Version 3.4 of the upgrade, which is supposed to be Version 4.0. Now, is Version 4.0 going to have a NEW MANUAL? If so, do the people that put their trust in Impulse by buying into the continuing upgrade plan ALSO get that new manual? Or do we get more "dox-on-disk"? Also, it is fine to inform all the V3.0 users about the great improvements in V4.0 and inviting them to upgrade, but once again, what about the people on the CONTINUING UPGRADE plan? Sure, if you bought V3.0 and didn't sign on with the continuing upgrade plan, then it is great that Implus is giving them until October 31 to send in for the complete version upgrade. But what about the CONTINUING UPGRADE people? We haven't even gotten the final version of the continuing upgrade plan and October is slipping away. What, we get V3.4 on October 30 and have one day to decide if we want to go for the cross-platform upgrade? Trick-or-treat! Besides that, yeah, its great that V3.4=V4.0 is going to have metaballs, motion-blur and other new features, but what if they are buggy as hell? Do we get free bug fixes or are we just stuck with what we get and a choice to buy into the next version (which will be bug-free, snicker, snicker, yuk, yuk)? If anybody is speaking to Impulse and knows the answers to these questions, I would appreciate hearing what they are. And Mike H., if you are monitoring this list, maybe you could answer these questions through one of your henchmen. "You know vee are monitoring zis list, vee haf all zee names, und vee are carefully examining zem. Zehr gut! and Stieg Abt Schweinhund! Zieg Heil! Zieg Heil!" @{" Thread 158" link IML-158} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-145 " MSG-145 Subject: Re: Attributes @toc contents Subject: Re: Attributes Date: Tuesday, 10 October 1995 02:35:17 From: rbyrne@3dform.edex.edu.au (Robert Byrne) ---------------------------------------------------------------------------- Hello Hans, on Oct 9 you wrote: > Hi. I'm pretty new to Imagine and need some assistance with a few > questions. An important one at the moment is how do I get a shiny, black > attribute to show after rendering. All I get is black on black. I'v looked > through a lot of IML's but couldn't find any help. > Hans de Kok You can either change the background colour in your preferences or put an object behind the black object and make it another colour. -- Bob : Robert Byrne : rbyrne@3dform.edex.edu.au : : Amiga A3000/25 : Ballina, NSW Australia : @{" Thread 197" link IML-197} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-146 " MSG-146 Subject: /noxms @toc contents Subject: /noxms Date: Tuesday, 10 October 1995 09:36:01 From: "Dan.Maclean" ---------------------------------------------------------------------------- I have a question for all you PC users out there. From what I understand about the PC's weird memory architecture, turning off emm386 and using xms should result in faster renders than using emm386 to simulate EMS and running Imagine with the /noxms option. EMS uses 64k chunks if I remember correctly while XMS is flat memory accessible anywhere at once. My question is: Has anyone verified this? Is it true? If it is, is the gain worth the effort? Thanks for the help! Dan MacLean PMI macledj@pmifeg.com P.S. What is the deal with the lotus email undeliveable message that keeps getting posted? Is everyone getting that? @{" Thread 159" link IML-159} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-147 " MSG-147 Subject: Re: Glossy 4.0 Brochure Revisited! @toc contents Subject: Re: Glossy 4.0 Brochure Revisited! Date: Tuesday, 10 October 1995 09:36:49 From: Brad Molsen ---------------------------------------------------------------------------- Ted, Your message did bring up some valid points, that I was hesitant to ask about myself. Will the 3.4 upgrade bring us up to the equivilant of 4.0? Just when is this final upgrade due to come out? Has anyone knowledge of the above? Also, has anyone heard about a simular constant upgrade program being availiable for 4.0 to 5.0? Will the items that were mentioned by Tom G. in an earlier post be part of the 4.0 release or part of some future release or part of a combo wishlist/imaginings. Answers welcome, Brad Molsen @{" Thread 56" link IML-56} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-148 " MSG-148 Subject: Re: Glossy 4.0 Brochure etc @toc contents Subject: Re: Glossy 4.0 Brochure etc Date: Tuesday, 10 October 1995 10:03:31 From: "Dan.Maclean" ---------------------------------------------------------------------------- Dan MacLean here, I thought the "Zieg Heil" was way overboard too. Unfortunately some good points were lost by that final tirade. If the past is any guide, there will be plenty of bugs, none disabling, but they will not be releasing a bug fix unless you continue with the continuous upgrade program. I'm using as my example the DXF format. It was advertised in 3.0, but if that is the version you purchased you did not have a useful DXF importing capability (even though it was promised). No bug fix was released, unless you count the continuous upgrade which cost you $100. If you want a bug free 4.0 buy 5.0 and you get some extra cool features that might work. I'm not really complaining, now that I know how it works. I just think others should be let in on it before making a decision. Here is a complaint though! Where's MY glossy brochure? I got mailed 3.3 about 2 months ago, so I know they have my name and address.Can anyone tell my if glowing lights (as seen on seaQuest, S:A&B, and Babylon 5)are one of the n ew features? And what is the deal with this "cross platform" deal? Is Windows one of the platforms? Inquiring minds need to know! Dan MacLean PMI @{" Thread 164" link IML-164} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-149 " MSG-149 Subject: Moan, moan, moan. @toc contents Subject: Moan, moan, moan. Date: Tuesday, 10 October 1995 11:07:00 From: jbeard@cix.compulink.co.uk (Joe Beard) ---------------------------------------------------------------------------- > Ted Stethem > OK, the Glossy Brochure announcing 4.0 is extremely well-done. It > proves that talented guys like Steve Blackmon, Tom Renderbrain, and > greG tsalidas can produce awesome stills with raytracing. The brochure > seems to indicate a new direction for Impulse as it is unlike anything > Impulse has ever published in paper form since my association with them > (version 2.0). Heck, it is almost like some American wrote it, unlike > previous pubs which seem to have been done in Mexico or Indonesia (no > offense, just referring to the typos and poor grammar of previous pubs). > BUT, what about us registered upgrade customers? We are supposed to > be getting Version 3.4 of the upgrade, which is supposed to be Version > 4.0. Now, is Version 4.0 going to have a NEW MANUAL? If so, do the > people that put their trust in Impulse by buying into the continuing > upgrade plan ALSO get that new manual? Or do we get more "dox-on-disk"? > Also, it is fine to inform all the V3.0 users about the great > improvements in V4.0 and inviting them to upgrade, but once again, what > about the people on the CONTINUING UPGRADE plan? Sure, if you bought > V3.0 and didn't sign on with the continuing upgrade plan, then it is > great that Implus is giving them until October 31 to send in for the > complete version upgrade. But what about the CONTINUING UPGRADE people? > We haven't even gotten the final version of the continuing upgrade plan > and October is slipping away. What, we get V3.4 on October 30 and have > one day to decide if we want to go for the cross-platform upgrade? > Trick-or-treat! > Besides that, yeah, its great that V3.4=V4.0 is going to have > metaballs, motion-blur and other new features, but what if they are > buggy as hell? Do we get free bug fixes or are we just stuck with what > we get and a choice to buy into the next version (which will be > bug-free, snicker, snicker, yuk, yuk)? > If anybody is speaking to Impulse and knows the answers to these > questions, I would appreciate hearing what they are. > And Mike H., if you are monitoring this list, maybe you could answer > these questions through one of your henchmen. > > "You know vee are monitoring zis list, vee haf all zee names, und vee > are carefully examining zem. Zehr gut! and Stieg Abt Schweinhund! Zieg > Heil! Zieg Heil!" Do you really have to be so bloody rude? Henchmen? Zieg Heil????? Maybe your comments were made light-heartedly, but if I were Mike or any other Impulse employee seeing this crap then I don't think I would bother reading the IML anymore. Why don't you try being a bit more *positive* about a product that most of the people here seem to like. Grow up! Joe @{" Thread 154" link IML-154} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-150 " MSG-150 Subject: Re: Moan, moan, moan. @toc contents Subject: Re: Moan, moan, moan. Date: Tuesday, 10 October 1995 11:27:20 From: Steven M Powell ---------------------------------------------------------------------------- On Tue, 10 Oct 1995, Dan Murrell Jr. wrote. > Mike's old campaign, "We MUST > support > 1.3!!" is ridiculously > outdated and invalid. No legitimate users are using an 8 year old OS anymore. > Maybe none, period. Except maybe Impulse... @{" Thread 202" link IML-202} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-151 " MSG-151 Subject: Re: Glossy 4.0 Brochure Revisited! @toc contents Subject: Re: Glossy 4.0 Brochure Revisited! Date: Tuesday, 10 October 1995 11:46:22 From: das@altair.csustan.edu (David Alan Steiger) ---------------------------------------------------------------------------- Actually, it doesn't offer a phone number for questions. It only gives an order line. On the topics of bugs & features, I upgraded to 3.0 based solely on the propoganda they gave in their newsletter. I think about half the features they mentioned actually were in the product, and worked correctly. (Remember sound in the stage editor?) Isn't this false advertising? Couldn't I have brought this up with the Better Business Bureau? I didn't subscribe to the Constant Upgrade because I didn't feel I should pay an extra $100 to get the DXF functions promised me in 3.0. I don't think *any* of use should have to pay anything until we gett all the features advertised in the version we're paying for. Heck, why should Impulse bother saing anything true about their product? All they have to do is come up with an excuse and a promise for a newer version, and a hand out for $100. I have the Color brochure, and I *still* wonder whats in 4.0. Dave @{" Thread 147" link IML-147} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-152 " MSG-152 Subject: Re: Attributes @toc contents Subject: Re: Attributes Date: Tuesday, 10 October 1995 11:55:30 From: cjo@esrange.ssc.se ---------------------------------------------------------------------------- Hans De Kok wrote; >... how do I get a shiny, black attribute to show after rendering. All I=20 >get is black on black. To make something shiny or reflective show up in a rendering you must give=20 it something to reflect. Either insert a few objects around the shiny one in your scene or apply an=20 environment map / global brush map to the object ot to the whole scene. *---------------------------------------------------------------* | Conny Joensson | Swedish Space Corp. Esrange | | Kiruna | Satellite operations - Telecom Div. | | Sweden | cjo@smtpgw.esrange.ssc.se | *---------------------------------------------------------------* @{" Thread 145" link IML-145} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-153 " MSG-153 Subject: About bug fixes...a possible solution. @toc contents Subject: About bug fixes...a possible solution. Date: Tuesday, 10 October 1995 11:55:44 From: jacob@altair.csustan.edu (Dave Jacob) ---------------------------------------------------------------------------- The points raised about bug fixes is a valid one. There ought to be a way apart from the constant upgrade program to fix bugs that already exist in the program. Of course, the solution to this problem is a rather simple one-- once Impulse has a web presence on the internet, they could post bug fixes to earlier versions everyone could download free, and leave the new bells and whistles for those paying for them through the upgrade program. Changing the topic, I am wondering if Imagine 4.0 will be the last Imagine version for DOS? In my 'glossy brochure' while there were many upgrade paths from earlier versions of imagine to 4.0, no mention is made about purchasing 4.0 from scratch. Also, I think there will be no new manual provided with 4.0 -- docs will be on the disk. If so, it'll be a sad day... there exists no program that works faster in windows. Giving up speed for windows doesn't sound fun at all... One last thing. Is there a program out there that will let you create your own PROCEEDURAL textures? (not image maps, as they take up memory, but the textures that are represented by mathematical expressions). If someone could tell me wher such a program is I'd be thankful. Dave. @{" Thread 301" link IML-301} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-154 " MSG-154 Subject: Moan, moan, moan. @toc contents Subject: Moan, moan, moan. Date: Tuesday, 10 October 1995 12:07:51 From: bryant@tpworm.ENET.dec.com ---------------------------------------------------------------------------- FROM too long. Original FROM is 'Dick Bryant - 237-6502 10-Oct-1995 1045 ' ---------------------- Original Message Follows ---------------------- From: US4RMC::"jbeard@cix.compulink.co.uk" "MAIL-11 Daemon" 10-OCT-1995 06:10:23 .09 @{" Thread 217" link IML-217} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-155 " MSG-155 Subject: Re: Moan, moan, moan. @toc contents Subject: Re: Moan, moan, moan. Date: Tuesday, 10 October 1995 13:18:13 From: "Dan Murrell Jr." ---------------------------------------------------------------------------- In imagine@email.eag.unisysgsg.com on Moan, moan, moan., jbeard@cix.compulink.co.uk (Joe Beard) wrote the following: > > Ted Stethem > "You know vee are monitoring zis list, vee haf all zee names, und ve= e=20 > > are carefully examining zem. Zehr gut! and Stieg Abt Schweinhund! Zi= eg=20 > > Heil! Zieg Heil!" >=20 > Do you really have to be so bloody rude? Henchmen? Zieg Heil????? Mayb= e=20 > your comments were made light-heartedly, but if I were Mike or any oth= er=20 > Impulse employee seeing this crap then I don't think I would bother=20= > reading the IML anymore. Why don't you try being a bit more *positive*= =20 > about a product that most of the people here seem to like. >=20 Lighten up, dude. That was funny, not to mention accurate with a humoro= us twist. And he did raise some valid points. What if all the cool new features are bugg= y?=20 And then you have to pay to fix THOSE and get a couple more new features that will be= buggy too? That's been the norm with Impulse all these years. And, IMO, the most rude individual I've ever seen on this list in all the years I've been reading has been none other than= Mike Halvorson himself. For example, his patent response to someone who practically begs him to = make his Amiga product look, act, and feel like an AMIGA product has been "if you want the ASL requesters, if you want the OS compliant code, if you want modelling screens that take advantage of = the high resolutions most of my customers have available on their machines now, if you want this, = and you want that, come do it yourself." I've actually seen example code for ASL file requesters= posted here, free of charge for Mike's programmer(s) to use, which was quietly ignored by Mike. The= re are several of us here who would be more than happy to help Mike develop, say, an Imagine that = would run from the workbench, but have been just been shrugged off. Mike's old campaign, "We MUST support 1.3!!" is ridiculously outdated and invalid. No legitimate users are using an 8 year old OS an= ymore.=20 Maybe none, period. Dan --=20 __ Sent from Danimal's AmiTCP-ing Amiga 3000/ Amigas!/Saturday morning Wres= tling/ Dan Murrell Jr. IRC's Danimal /// James Taylor/Pink Floyd/Roger>= Dave!/ djm2@ra.msstate.edu \\\/// Imagine/Essence/AmiTCP/AMosaic/= 3Dgfx/ @{" Thread 173" link IML-173} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-156 " MSG-156 Subject: 4.0???? @toc contents Subject: 4.0???? Date: Tuesday, 10 October 1995 14:05:33 From: "Dan.Maclean" ---------------------------------------------------------------------------- From Dan MacLean Well, I'm bummin'. I don't have my cool color brochure for 4.0. Could someone clue me in on the major features? I know about motion blur (that'll be fun to play with) and metaballs (whatever they are) thanks to that "Zieg Heil" guy. Is there something on the WWW? Compuserve? Thanks! @{" Thread 275" link IML-275} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-157 " MSG-157 Subject: Bug fixes... @toc contents Subject: Bug fixes... Date: Tuesday, 10 October 1995 14:21:34 From: milan@Gent.hku.nl (Milan Polle) ---------------------------------------------------------------------------- Hi all, about Imagine 4.0 having bugs or not... SURE! it will probably even have bugs that where in 3.0, as I heard that the bump-mapping bug (repeated bump maps) is still not fixed. A friend of mine told me he has made a list of about 140 bugs in Imagine, after examining 3.3 there where still about 100 bugs left on this list. The thing with Impulse is that they feel adding new features is more important (or easier? :) to do than fixing old bugs. And speaking of new features, a lot of promised features (even the ones for 3.0) are still not in 4.0. BTW, I think there is no Imagine 3.4, it is 4.0, and constant upgrade members will get it when it's ready. Also stop complaining about Impulse not supporting the Amiga, they have only said the opposite, so start paying for your upgrade and keep your Amiga alive. About the not-fixed bugs and undelivered promises, you get used to it after a while, maybe Impulse shouldn't promise too much, we won't complain about promises when they don't promise us things that aren't ready for a long time. And well, $100 is a bargain price for 4.0, I love to get my hands on the metaballs and smooth fracture etc. Let your Imagination run wild, greetz, Milan - I have my credit card! 4.0 here I come! - @{" Thread 517" link IML-517} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-158 " MSG-158 Subject: Re: Glossy 4.0 Brochure Revisited! @toc contents Subject: Re: Glossy 4.0 Brochure Revisited! Date: Tuesday, 10 October 1995 14:52:59 From: RobSampson@aol.com ---------------------------------------------------------------------------- In a message dated 95-10-10 02:46:24 EDT, you write: > If anybody is speaking to Impulse and knows the answers to these >questions, I would appreciate hearing what they are. > And Mike H., if you are monitoring this list, maybe you could answer >these questions through one of your henchmen. > >"You know vee are monitoring zis list, vee haf all zee names, und vee are >carefully examining zem. Zehr gut! and Stieg Abt Schweinhund! Zieg Heil! >Zieg Heil!" This sort of thing is totally uncalled for. Things in your message you seem to quote as facts are not true. The brochure clearly states if you have questions that you can call them and ask about it. Your last paragraph is totally tasteless. We all bitch about our peeves concerning Imagine from time to time but your particular brand of rhetoric is unacceptable in my opinion. Bob Sampson........................... @{" Thread 167" link IML-167} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-159 " MSG-159 Subject: Re: /noxms @toc contents Subject: Re: /noxms Date: Tuesday, 10 October 1995 14:53:58 From: RobSampson@aol.com ---------------------------------------------------------------------------- In a message dated 95-10-10 09:45:25 EDT, you write: >P.S. What is the deal with the lotus email undeliveable message that keeps >getting posted? Is everyone getting that? > > Yeah I am getting those all the time as well. Bob.............. @{" Thread 223" link IML-223} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-160 " MSG-160 Subject: Glossy 4.0 Brochure @toc contents Subject: Glossy 4.0 Brochure Date: Tuesday, 10 October 1995 15:45:00 From: mike.vandersommen@caddy.uu.silcom.com (Mike Vandersommen) ---------------------------------------------------------------------------- -> From: Ted Stethem ->-> BUT, what about u s registered upgrade customers? We are suppose=d t-> getting Version 3.4 of the upgrade, which is supposed to be Versio=n 4-> Now, is Version 4.0 going to have a NEW MANUAL? If so, do the peop=le-> put their trust in Impulse by buying into the continuing upgrade p=lan-> ALSO get that new manual? Or do we get more "dox -on-disk"?I asked about the 4.0 manual long ago, and the answer was no newmanual for 4.0. The "new" manual will be for WinImagine. Unlessof course they change t heir minds......-> is slipping away. What, we get V3.4 on October 30 and have on e day= to-> decide if we want to go for the cross-platform upgrade? Trick-or-t=r eaIf Impulse can "fudge" on actual release dates, I can't see them bein=ghard no sed about upgrade deadlines. Why not call them first, and seeif you'll be given a longer grace period to decide on the cross-platform upgrade? Afterall, we are dealing with the Impulse TimeContinuum and their Star Clocks run slower than ours on Earth. :)-> Besides that, yeah, its great that V3.4=3DV4 .0 is going to have-> metaballs, motion-blur and other new features, but what if they ar=e b-> as hell? Do we get free bug fixes or are we just stuck with what w=e g-> and a choice to buy into the next version (which will be bug-free,-> sni cker, snicker, yuk, yuk)?Here again, don't shoot the piano player until he finis hes the tune.-> If anybody is speaking to Impulse and knows the answers to the se-> questions, I would appreciate hearing what they are.They DO have an 800 num ber. Why not "talk to Impulse" yourself andget the answers first hand. I'm SURE Mike H. would love to discussyour concerns personally. (..booga..booga..)-> An d Mike H., if you are monitoring this list, maybe you could an=swe-> these quest ions through one of your henchmen.Crowbar Mike needs no henchman. He's always be en the lead exterminato=r!-> "You know vee are monitoring zis list, vee haf all zee names, und =vee-> carefully examining zem. Zehr gut! and Stieg Abt Schweinhund! Zieg= He-> Zieg Heil!"Uncalled for.....really. "Unregistered " Imagine users and IML callersare simply that. Unregistered. Although that was an unfortunate post,IMHO. /------------------------------ ___ ___ ___ ___ | Mike van der Sommen / __ /__/ /__/ /_ \ / | Santa Barbara, Ca. /___/ / \ / / / / \ | mike.van dersommen@caddy.uu.silcom.com HAUS BBS (805-683-1388) | "Blackout s make for nice breaks in the day" \__________________________________________ ___________________--- =FE InterNet - GraFX Haus BBS - Santa Barbara, Ca - (805) 683-1388 @{" Thread 148" link IML-148} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-161 " MSG-161 Subject: Whops @toc contents Subject: Whops Date: Tuesday, 10 October 1995 17:31:00 From: Granberg Tom ---------------------------------------------------------------------------- Aha! so I'm not the only one with this problem, thats a relief. At least Dan Maclean has experienced this very uncool message! He wrote: P.S. What is the deal with the lotus email undeliveable message that keeps getting posted? Is everyone getting that? Tom Renderbrandt @{" Thread 169" link IML-169} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-162 " MSG-162 Subject: CleanupSlice program @toc contents Subject: CleanupSlice program Date: Tuesday, 10 October 1995 17:58:00 From: robert.buonincontro@canrem.com (Robert Buonincontro) ---------------------------------------------------------------------------- ML>From: milan@Gent.hku.nl (Milan Polle) ML>Hi all, ML>just writing to let you know that a few days ago, I finished my ML>program that cleans up sliced objects. (To be honest, I didn't work on it ML>during the summer holiday; my brain didn't work because of the heat). ML>The only thing left to do is the doc file. Oh yeah, it's amiga-only (sorry). ML>Any people out there interested in it, maybe someone could put it on aminet ML>for me. And people without access to aminet can mail me for a copy. ML>Milan (milan@bmt.hku.nl) I'd love to give your program a try. robert.buonincontro&canrem.com --- * DeLuxe2 1.12 #8947 * The Amiga Is Not A Religion! It's A Computer! @{" Thread 98" link IML-98} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-163 " MSG-163 Subject: Re: Attributes @toc contents Subject: Re: Attributes Date: Tuesday, 10 October 1995 19:24:58 From: Chris Hall ---------------------------------------------------------------------------- At 11:13 PM 10/9/95 AEST, you wrote: >Hi. I'm pretty new to Imagine and need some assistance with a few >questions. An important one at the moment is how do I get a shiny, black >attribute to show after rendering. All I get is black on black. I'v looked >through a lot of IML's but couldn't find any help. >Hans de Kok > > > How about changing the background colour? You can do it by changing the globals variables in the action editor. Zenith +, horizon and zenith -. Chris Hall. |--------------------------------------------------------|\ | You have been spoken to by Chris Hall || | A very tall and generally nice bloke from Great Briton || | || | E- mail me at : Hmmm. That's a tough one. || | WWW home page temporarily pulled down !! || | || | Today's lucky lottery numbers are :- || | 40 05 17 37 35 07 || |--------------------------------------------------------|| \--------------------------------------------------------\ @{" Thread 152" link IML-152} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-164 " MSG-164 Subject: Re: Glossy 4.0 Brochure etc @toc contents Subject: Re: Glossy 4.0 Brochure etc Date: Tuesday, 10 October 1995 19:53:33 From: Bill Boyce ---------------------------------------------------------------------------- At 09:03 AM 10/10/95, you wrote: >Dan MacLean here, >Here is a complaint though! Where's MY glossy brochure? I got mailed 3.3 >about 2 months ago, so I know they have my name and address.Can anyone tell my >if glowing lights (as seen on seaQuest, S:A&B, and Babylon 5)are one of the n >ew features? And what is the deal with this "cross platform" deal? Is >Windows one of the platforms? Inquiring minds need to know! > >Dan MacLean >PMI > No mention of glowing lights, sorry Dan. Cross platform at the moment means Amiga to MS-DOS, with a Windows version not due until next year sometime. New features from 3.3 will be smooth fracture (apparently a really cool way of making smooth objects from rough ones - like metaform in Lightwave), motion blur, soft lighting (light matrix's/groups), and metaballs (no relation to a polyorchid :) Bill Boyce @{" Thread 438" link IML-438} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-165 " MSG-165 Subject: Re: 4.0???? @toc contents Subject: Re: 4.0???? Date: Tuesday, 10 October 1995 21:24:06 From: RobSampson@aol.com ---------------------------------------------------------------------------- In a message dated 95-10-10 15:54:57 EDT, you write: >Well, I'm bummin'. I don't have my cool color brochure for 4.0. Could >someone clue me in on the major features? I know about motion blur (that'll >be fun to play with) and metaballs (whatever they are) thanks to that "Zieg >Heil" guy. Is there something on the WWW? Compuserve? Thanks! Well soft edge shadows is a big one. Object smoothing will be another. Many of the other features mentioned I already have with 3.3. Most everything discussed on this list about 4.0 including pricing, dates and upgrade costs is provided earlier and in a more factual manner on Compuserve where Impulse maintains a forum and library and where help with Imagine is available from GreG tsadillas and Tim Wilson who probably give better answers to more questions than you will ever see in here. I'm not pushing Compuserve, but this crap you see posted in here like that "sieg heil" post is not something you run up against on Compuserve and is one of the reasons that GreG does not bother to read this list anymore from what I understand from him. If your looking towards an online service where you can get solid information about your questions on Imagine then CIS is an excellent place to be. Bob........................ @{" Thread 22" link IML-22} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-166 " MSG-166 Subject: Re:moan moan and some more @toc contents Subject: Re:moan moan and some more Date: Tuesday, 10 October 1995 21:50:11 From: Granberg Tom ---------------------------------------------------------------------------- Hi I guess it has been said enough already, but the Nazi undertoned mail coming from a rude person here on this list was offensive. And I hope YOU are reading this mail, some of your point are valid WHEN we get 3.4&4.0 but it doesnt mean jack shit to anyone before that(except me perhaps, and other beta testers). And if someone is so displeased with a company as you are, please change software and get of this list. I my self have had the privilege to be "guided" away from loosy comments I've made to others, and yes it worked guys. This list is frequently hounted by wars, toughtless blames etc, but most of the times I learn stuff here. And that is what this list is for, period.......and maybe a few loughs. To Brad and others who wondering about things that will come in 4.0, I can just tell things I know/and or allowed to say, being a beta tester and all. But there will be a lot of nice things in the first realese of 4.0(WHAT DO YOU MEAN BY FIRST REALESE?????), well here is the deal as far as I know it. Impulse is cramming as much as they can into Im4.0(dos) and they will realese it, but the upcoming Win4.0, has a time frame that will make it possible to cramm in more stuff and polish old stuff as well. Saying this, I will also say that I dont know about all the things that will apear in Win4.0, but I know most of the things of the 4.0(dos) realese. And most of the things you already know from the brouchure. To the: -------------WE HATE MIKE.H. CLUB---------- And to thoose who think that M.H. doesnt listen, you are deeply misstaken, here you have a man that are trying to run a buisiness. Maybe promissing a bit to much at times but so be it. But no way he deserves the treatment he frequently gets from some people on this list, he is not an idiot, and he is a very fun man to talk to as well. He got visions for stuff you cant "imagine", and still he makes them available for us despite this groaning. Maybe charging the "larger" sum for Win4.0 will get rid of some of the "players" around. And I dont mean thoose who is happy playing, but thoose who are displeased with the way he is handling things. Maybe I'm wrong, but the time will show who is, wouldnt it? By the way, I like amateurs very much, they sometimes comes up with some realy stuning stuff, and often very well suited to get paid for what they are doing as well. So this mail is not a "hate mail" to you cool guys, I was a happy amateur, before a got paid for it! Ps.To whom it may concern,Dont bother starting a flame war over this, I wont be replying! Later......sk Tom Granberg Renderbrandt @{" Thread 175" link IML-175} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-167 " MSG-167 Subject: Re: Glossy 4.0 Brochure Revisited! @toc contents Subject: Re: Glossy 4.0 Brochure Revisited! Date: Tuesday, 10 October 1995 23:08:48 From: sgiff@airmail.net (Stephen Gifford) ---------------------------------------------------------------------------- Some stuff deleted.. > BUT, what about us registered upgrade customers? We are supposed to be >getting Version 3.4 of the upgrade, which is supposed to be Version 4.0. >Now, is Version 4.0 going to have a NEW MANUAL? If so, do the people that >put their trust in Impulse by buying into the continuing upgrade plan >ALSO get that new manual? Or do we get more "dox-on-disk"? > Also, it is fine to inform all the V3.0 users about the great >improvements in V4.0 and inviting them to upgrade, but once again, what >about the people on the CONTINUING UPGRADE plan? Sure, if you bought V3.0 >and didn't sign on with the continuing upgrade plan, then it is great >that Implus is giving them until October 31 to send in for the complete >version upgrade. But what about the CONTINUING UPGRADE people? We haven't >even gotten the final version of the continuing upgrade plan and October >is slipping away. What, we get V3.4 on October 30 and have one day to >decide if we want to go for the cross-platform upgrade? Trick-or-treat! > Besides that, yeah, its great that V3.4=V4.0 is going to have >metaballs, motion-blur and other new features, but what if they are buggy >as hell? Do we get free bug fixes or are we just stuck with what we get >and a choice to buy into the next version (which will be bug-free, >snicker, snicker, yuk, yuk)? > If anybody is speaking to Impulse and knows the answers to these >questions, I would appreciate hearing what they are. > And Mike H., if you are monitoring this list, maybe you could answer >these questions through one of your henchmen. > >"You know vee are monitoring zis list, vee haf all zee names, und vee are >carefully examining zem. Zehr gut! and Stieg Abt Schweinhund! Zieg Heil! >Zieg Heil!" > Here is a scenereo that may be of interest to you regarding this post. Suppose Impulse seeing the demise of Commodore and of Dos had already been thinking about the Windows version a year ago or more. This possibility would force them to take one of several actions. A: Continue developing for a dying platform (Commodore), and continue developing for Dos based version (Also dying interface). Or: B: Begin to develop a Windows version and drop the Amiga version. C: Begin to develop a Windows version and continue the Amiga version. Scenerio A of course is what has happened. Scenerio B, would have meant no new product features for anyone for at least a year, and Amiga people would just have to change platforms if they wanted to stay with Impulse. Scenereo C would have meant that Amiga people would have been getting new features but PC people would not, so this would probably lose a lot of PC customers. Fact is the reasonable choice would have been A, and that is what they have done. If this does not seem reasonable then please feel free to challenge my logic. Fact is Impulse has been offering a cross platform upgrade for at least a year maybe 2. There have been many hints in the newsletters about a possible demise of the Amiga version, Several times I know it was stated in the Newsletter about how Imagine literally "screams on the Pentium", and "loves Pentium". I don't think it would have been wise to come out and say they would be discontinuing the Amiga version, since they were uncertain themselves of it's future. Every Amiga user has seen a migration of a lot of Amiga Software to the PC over the last year. Even if Escom were to come out with a faster machine, the P6 will be out this year, and there is still other platforms that could possibly running Imagine that are much faster like Alphas. I always try to be careful not to bash Amiga Fans or the platform because as a PC user I know that I probably wouldn't be using Imagine today if it were not for Amigas. However, in reply to your statement of not having enough time to make a decision, there has been plenty of signs warning people with Amigas that it might be a good time to change platforms. Regardless, any professional on any platform looks at upgrading to a new system within one to two years anyways simply because of the change in technology. I started with a 286 and every year have bought a faster machine. Imagine is no longer a toy and can not continue to compete in the marketplace being marketed as a toy. Therefore it has to follow the rest of the industry in it's marketing strategies, which includes putting deadlines on upgrades. Finally the remark about the gestapo tactics of Impulse, was as someone else said completely out of line. Any software company with a product as great as Imagine SHOULD be worried about people pirating their software, and Mike has every right to be concerned. Would you rather have a dongle? Mike has never supported the use of Dongles but I can tell you I would not blame hime if he started using them (Although I hope he doesn't). By the way, there may be German citizens on this list who are completely innocent of what happened in the past and find nothing funny about your statements. This is not a flame, hopefully a rational reply to your post. Stephen g. @{" Thread 151" link IML-151} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-168 " MSG-168 Subject: Novice needs help with animation @toc contents Subject: Novice needs help with animation Date: Tuesday, 10 October 1995 23:35:13 From: web@cvsd.cv.com (William Bogan) ---------------------------------------------------------------------------- I have V2.0 from the 3D modeling Labs book I purchased. I would like to know how to use the cycle editor to produce animations. I have made objects, used the action editor to designate the path for my camera and a path for the objects to follow. What do I do next to create an animation? Thank you for your helpful comments. - Bill Bogan @{" Thread 282" link IML-282} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-169 " MSG-169 Subject: Re: Whops @toc contents Subject: Re: Whops Date: Wednesday, 11 October 1995 04:18:17 From: RobSampson@aol.com ---------------------------------------------------------------------------- In a message dated 95-10-10 17:08:46 EDT, you write: >Aha! so I'm not the only one with this problem, thats a relief. >At least Dan Maclean has experienced this very uncool message! >He wrote: >P.S. What is the deal with the lotus email undeliveable message that keeps >getting posted? Is everyone getting that? > >Tom Renderbrandt Yeah I think everyone who posts to the list is getting it. Bob........... @{" Thread 12" link IML-12} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-170 " MSG-170 Subject: Re: About bug fixes...a possible solution. @toc contents Subject: Re: About bug fixes...a possible solution. Date: Wednesday, 11 October 1995 04:18:45 From: RobSampson@aol.com ---------------------------------------------------------------------------- In a message dated 95-10-10 17:19:39 EDT, you write:>Changing the topic, I am wo ndering if Imagine 4.0 will be the last >Imagine version for DOS? In my 'glossy brochure' while there were>many upgrade paths from earlier versions of imagine t o 4.0, no>mention is made about purchasing 4.0 from scratch. Also, I think>there will be no new manual provided with 4.0 -- docs will be on>the disk. If so, it' ll be a sad day... there exists no program that>works faster in windows. Giving up speed for windows doesn't sound>fun at all...To the best of my knowledge, 4.0 is the last dos version and I am almostpositive I read on CIS that it will have it's own manual. As for the windozeversion, if it is coded correctly it could be a boon to most people. It willallow the use of virtual memory and the graphi c redraws should be quicker. But it will have to be coded correctly. If it's ju st a wfw 3.11 version anddoes not really take advantage of win95 or NT then it w ill probably not be sohot to use.>>One last thing. Is there a program out there that will let you >create your own PROCEEDURAL textures? (not im age maps, as they >take up memory, but the textures that are represented by math ematical>expressions). If someone could tell me wher such a program is I'd be>th ankful.>>Dave.I'm attaching a doc file I had on the drive by Scott Kirvan that e xplains thetexture file format. It should be of some use to you. Steve Blackmo n alsowrites his own textures and you might contact him for more information.Bob ......... ------------------------------------------------------------ @{" Thread 244" link IML-244} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-171 " MSG-171 Subject: Re: Wurlitzer Jukebox @toc contents Subject: Re: Wurlitzer Jukebox Date: Wednesday, 11 October 1995 04:41:48 From: Bill Osuch ---------------------------------------------------------------------------- >-> Don't know if it was the Wurlitzer but Brad Schenk did a Diner set o >-> objects that included a very detailed 1950's jukebox. The objects wer >-> Imagine format but it shouldn't be too hard to convert to Lightwave. >-> still see the Diner set advertised here and there, mostly in Amiga >-> magazines and I think it was selling for something like $30US. Sorry if this has been asked and answered before...... is the Diner set available for PC Imagine? - Bill bosuch@intex.net http://www.intex.net/personal/bosuch @{" Thread 46" link IML-46} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-172 " MSG-172 Subject: 3d Modelling Lab Upgrades? @toc contents Subject: 3d Modelling Lab Upgrades? Date: Wednesday, 11 October 1995 04:55:26 From: Perry Lucas ---------------------------------------------------------------------------- I have a question that I need answered about the people that acquired imagine through the 3D modelling Lab book. Can they upgrade to 3.0 from this release? In esscence going from a $50 book to $100 upgrade for 3.0 and then to another $100 upgrade to 4.0 for a total of $250? Then choosing to go to Win Imagine for an additional $200 for a total of $450? If so, this is going to be quite distressing on my part since I have had Imagine since v1.0 when I purchased it for around $250 with the two 20 page manuals to it :), upgraded to 2.0, then 3.0 with the cross platform from the amiga to IBM, and then the constant upgrade to 4.0 (coming soon, hopefully) totalling around $650. Then I will be paying an additional $200 for Win Imagine for a grand total $850 + Shipping and handling on top of all that. Thats quite a difference in price for us loyal folks :) --Perry @{" Thread 188" link IML-188} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-173 " MSG-173 Subject: Re: Moan, moan, moan. @toc contents Subject: Re: Moan, moan, moan. Date: Wednesday, 11 October 1995 07:23:55 From: "Dan Murrell Jr." ---------------------------------------------------------------------------- In imagine@email.eag.unisysgsg.com on Moan, moan, moan., Dick Bryant - 237-6502 10-Oct-1995 1045 wr= ote the following: > > Ted Stethem > > > OK, the Glossy Brochure announcing 4.0 is extremely well-done. It=20= > > proves that talented guys like Steve Blackmon, Tom Renderbrain, and=20= >=20 > bitch, bitch, bitch ............ Excuse me? That above which you quoted is bitching? > Also from djm2@Ra.msstate.edu" "Dan Murrell Jr." 10-OCT-1995 09:35:35.= 83 Hey, that's me..=20 >=20 > >Lighten up, dude. That was funny, not to mention accurate with a hum= orous > >twist. And he did raise some valid points. What if all the cool new= > >features are buggy .............. >=20 >=20 > Possibly 50% of the posts to this list are made buy professional peopl= e who > enjoy using Imagine and are trying to share their talent and experienc= es with > us. They make putting up with the bitching of people like Ted and Dan=20bearable. _I'm_ bitching? I'm laying out the facts dude. Here you guys are, stil= l paying for features that were promised in the product over 2 years ago. Mike annou= nces one cool feature after another, and each time around, something is either bu= ggy or just plain undelivered. And y'all faithfully defend such behavior and s= till mail him more money. You guys are dopes. As far as a professionalism question g= oes, you would have to be such in order to deal with Imagine's outdated inter= face. The word spartan comes to mind. In 1990, it was cool when they started drawing bevels around the buttons. But I'm here to tell you the OS can = draw a beveled button a helluva lot faster, and it'll draw it on a native Pic= asso screen just fine, no hacks. > Don't you guys have anything better to do than complain about somethin= g you > haven't even received yet ?? I think most people would find the "Hench= men?=20 > Zieg Heil?" comments insulting and in extremely bad taste. If I were Mike H. > and read this kind of crap on a continual basis I might be a little ru= de to > some of these people also. I haven't received it, nor plan to. The last Impulse product I bought w= as 2.0, which was great for it's day. But what enhancements in the user interfa= ce have you seen since? What's the new feature/bug ratio these days? I have no= personal experience, other than reading what others who are in the know = say. As far as insulting goes, I'd find it insulting personally if I was prom= ised something years ago, paid for it, bought into their stupid upgrade plan, and eithe= r still=20 haven't seen it, or it doesn't work as it does on Mike's desk. And, sur= ely I'm not the only one who was insulted for a friend of mine, Steve Worley, wh= en Impulse _deliberately_ broke the texture formats so that his products wouldn't work as shipped. Steve sold a lot of copies of Imagine for the= m, and they treated him like shit. =20 > If you guys don't like the product, dump it and stop tying up this conference > with your childish BS. I speak maybe once a year, maybe. Last thing I posted was a really usef= ul (IMO) tip for making nice starfields which I'd learned using Wavefront. Where's your tip? >=20 > No product is perfect. I'm sure you could spend a ton of money for oth= er > products and still find bugs. I'm sure, and I notice also a lot of other products have totally free bu= gfixes and upgrades to registered users as well. =20 > Grow up! I grew up a long time ago, Dick. With that came responsibility. Espec= ially with my checkbook. I learned a whole lot about programming Amigas. In = fact, in less than a year, with a full time job, even, I'd learned how to writ= e totally OS-compliant programs, BOOPSI gadgets, and all kindsa other nifty things= .. Can the Amiga team at Impulse say that? They probably could. Will they do = it? Obviously not. Dan --=20 __ Sent from Danimal's AmiTCP-ing Amiga 3000/ Amigas!/Saturday morning Wrestling/ Dan Murrell Jr. IRC's Danimal /// James Taylor/Pink Floyd/Roger>= Dave!/ djm2@ra.msstate.edu \\\/// Imagine/Essence/AmiTCP/AMosaic/= 3Dgfx/ @{" Thread 249" link IML-249} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-174 " MSG-174 Subject: Upgrades? @toc contents Subject: Upgrades? Date: Wednesday, 11 October 1995 10:26:11 From: Brian V Salisbury ---------------------------------------------------------------------------- On Oct 10, 11:55pm, Perry Lucas wrote: > Can they upgrade to 3.0 from this release? In esscence > going from a $50 book to $100 upgrade for 3.0 and then > to another $100 upgrade to 4.0 for a total of $250? Then > choosing to go to Win Imagine for an additional $200 for > a total of $450? > > If so, this is going to be quite distressing on my part since > I have had Imagine since v1.0 when I purchased it for around > $250 with the two 20 page manuals to it :), upgraded to 2.0, then > 3.0 with the cross platform from the amiga to IBM, and then the > constant upgrade to 4.0 (coming soon, hopefully) totalling around > $650. Then I will be paying an additional $200 for Win Imagine > for a grand total $850 + Shipping and handling on top of all that. > Thats quite a difference in price for us loyal folks :) > > --Perry Imagine having bought Softimage a few years ago for around $30,000, and seeing the price drop to around $8,000 now? Really, $850 for good 3d software is peanuts. It's about time impulse raises the price so they can afford some more programers, spend more on advertising, print nicer manuals, brochures, attract 3rd party development, etc. You'll never get away without paying for upgrades. $100 bucks is dirt cheap. -- Brian Salisbury bs@viewpoint.com (801)229-3053 "If you go flying back through time and you see somebody else flying forward into the future, it's probably best to avoid eye contact." @{" Thread 191" link IML-191} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-175 " MSG-175 Subject: Re:moan moan and some more @toc contents Subject: Re:moan moan and some more Date: Wednesday, 11 October 1995 12:01:22 From: Ted Stethem ---------------------------------------------------------------------------- Just for the record, I DO NOT HATE IMAGINE! However, Impluse really pisses me off sometimes. For example, just before V3.3 came out, all the Always-Pro-Impulse people were saying, "Oh, just wait and see, V3.3 will have Selectable Screen Sizes!". Then V3.3 comes out, and DOH!, selectable screen sizes only for the Retina card. Even after screen hacks for V2.0, V2.9, V3.0, V3.1, and V3.2 have PROVEN that the screen size is determined by TWO BYTE LOCATIONS. Now, how hard is it to provide an option, in software, to allow different values in those locations? Look at the Parent button. It didn't work completely on V2.0 and people bitched here on the list, and it was partly fixed. It didn't work completely on V2.9 and people bitched here on the list and it was fixed a little more. And so on...and it still doesn't work completely in V3.3! As for the repeating brushmap "seam" bug, this has been around since V2.0. And Mike Halvorson has even personally responded to me on this one (quite awhile ago). He says it is not a bug, and to his credit, acknowledges it is a FUNDAMENTAL DESIGN FLAW. And just for your information, to the people that feel this bitching and moaning is offensive and serves no useful purpose,apparently you haven't been around very long. If you would go back in the archives a couple of years ago, you would find that Cut-and-Paste in the Action Editor was a bitch-and-moan topic for several weeks on the list, and guess what, NOW IT IS A FEATURE! I could tabulate feature after feature that you now consider an integral part of Imagine and show you where it was once a BITCH-and-MOAN topic. Granted, this process is not the most pleasant or efficient way you might think to get a feedback-response loop working, that has been the system for the past 2+ years. @{" Thread 190" link IML-190} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-176 " MSG-176 Subject: About bug fixes... @toc contents Subject: About bug fixes... Date: Wednesday, 11 October 1995 14:26:00 From: mike.vandersommen@caddy.uu.silcom.com (Mike Vandersommen) ---------------------------------------------------------------------------- -> From: jacob@altair.csustan.edu (Dave Jacob)->-> there will be no new manual p rovided with 4.0 -- docs will be on-> the disk. If so, it'll be a sad day... the re exists no program tha=t-> works faster in windows. Giving up speed for window s doesn't sound-> fun at all...As Amiga owners have known for years, running Ima gine under amultitasking environment is extremely handy. If render times underWi ndows doesn't suffer, I'm all a quiver waiting for WinImagine!Mike H. indicated in a pointed message to me awhile back thatWinImagine will be fast and "no memor y hog" under Windows. Crossyour fingers.-> One last thing. Is there a program ou t there that will let you-> create your own PROCEEDURAL textures? (not image map s, as they-> take up memory, but the textures that are represented by mathemati= cal-> expressions). If someone could tell me wher such a program is I'd =be-> th ankful.I think the FORGE by Steve Worley is the only program that does that,to m y knowledge. And that's only for the Amiga (unless he is...orwill be porting it to the PC). /------------------------------ ___ __ _ ___ ___ | Mike van der Sommen / __ /__/ /__/ /_ \ / | Santa Barbara, Ca. /___/ / \ / / / / \ | mike.v andersommen@caddy.uu.silcom.com HAUS BBS (805-683-1388) | "Blacko uts make for nice breaks in the day" \________________________________________ _____________________--- =FE InterNet - GraFX Haus BBS - Santa Barbara, Ca - (80 5) 683-1388 @{" Thread 276" link IML-276} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-177 " MSG-177 Subject: Viscious bug @toc contents Subject: Viscious bug Date: Wednesday, 11 October 1995 14:43:20 From: Curcio Nicholas ---------------------------------------------------------------------------- I found this using Imagine 3.0 on my Amiga. If this bug was known by all before, I'm sorry that I'm posting it here. I'll make it short and to the point, unlike a lot of things on the list these days. :} When naming an object in the ATTRIBUTES requester, one must not have more characters than the text field allows. That sounds simple, BUT if one makes multiple copies of the same object Imagine adds .1, .2, .3, etc. I'm sure y'all already knew that. Now, Imagine truncates your object's name to fit the .1, .2, etc. into the text field. The problem comes if you make more than 9 copies of the object. It tries to add another character to the field to get into 2 digit numbers and BOOM! I crashed about three times last night before I figured out what the problem was. :( nik @{" Thread 709" link IML-709} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-178 " MSG-178 Subject: Imagine THIS... @toc contents Subject: Imagine THIS... Date: Wednesday, 11 October 1995 14:46:00 From: mike.vandersommen@caddy.uu.silcom.com (Mike Vandersommen) ---------------------------------------------------------------------------- -> From: das@altair.csustan.edu (David Alan Steiger)->-> Actually, it doesn't of fer a phone number for questions. It only-> gives an order line.Ahem...well at the risk of being unibombed, when you call the"order line" more often than not y ou get Mike H. While the 800 numberreally is not for "tech support" (ps. it used to be) they have alwaysbeen more than happy to answer product info questions.-> On the topics of bugs & features, I upgraded to 3.0 based solely o=n-> the prop oganda they gave in their newsletter. I think about half-> the features they me ntioned actually were in the product, and work=ed-> correctly. (Remember sound in the stage editor?)Yes, we've all grumbled a bit about "promised" 3.0 features stillmissing. In most cases, however, they've instead added "requested"features and nifty new ones that are actually more useful.-> Isn't this false advertisin g? Couldn't I have brought this up wit=h-> the Better Business Bureau?Sure, but in today's environment, the JURY would aquit them so what'sthe point?-> I didn't subscribe to the Constant Upgrade because I didn't feel I-> sh ould pay an extra $100 to get the DXF functions promised me in 3=..0.-> I don't think *any* of use should have to pay anything until we ge=tt-> all the features advertised in the version we're paying for.I think you have always had that opt ion, if I'm not mistaken.-> Heck, why should Impulse bother saing anything true about their-> product? All they have to do is come up with an excuse and a prom =ise-> for a newer version, and a hand out for $100.They're handing out $100???? ? Where do I sign?-> I have the Color brochure, and I *still* wonder whats in 4. 0.If it will help, think of 4.0 as that Christmas when "all you wanted"was a PON Y and you got a PUPPY instead. :) /------------------------------ __ _ ___ ___ ___ | Mike van der Sommen / __ /__/ /__/ / _ \ / | Santa Barbara, Ca. /___/ / \ / / / / \ | mike.vandersommen@caddy.uu.silcom.com HAUS BBS (805-683-1388) | "Blackouts make for nice breaks in the day" \__________________ ___________________________________________--- =FE InterNet - GraFX Haus BBS - S anta Barbara, Ca - (805) 683-1388 @{" Thread 369" link IML-369} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-179 " MSG-179 Subject: Re: Wurlitzer Jukebox @toc contents Subject: Re: Wurlitzer Jukebox Date: Wednesday, 11 October 1995 15:14:00 From: mike.vandersommen@caddy.uu.silcom.com (Mike Vandersommen) ---------------------------------------------------------------------------- -> Sorry if this has been asked and answered before...... is the Dine=r s-> avai lable for PC Imagine?The set was originally created on the Amiga, but fortunatly , objectscreated in Imagine are interchangable with Amiga and PC versions.The re al question is are they still in distribution. I could tryand contact Brad for y ou, if you are seriously interested.ps. The last time I talked to Brad, I believ e he still had an account at Portal. I "THINK" his address is bws@portal.com He said he doesn't check his mail too often, so its a shot in the dark. I' ll try and contact him voice this week. /------------------------------ ___ ___ ___ ___ | Mike van der Sommen / __ /__/ / __/ /_ \ / | Santa Barbara, Ca. /___/ / \ / / / / \ | mike.vandersommen@caddy.uu.silcom.com HAUS BBS (805-683-1388) | "Blackouts make for nice breaks in the day" \____________________________ _________________________________--- =FE InterNet - GraFX Haus BBS - Santa Barbara, Ca - (805) 683-1388 @{" Thread 189" link IML-189} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-180 " MSG-180 Subject: 3D text in 2.0PC @toc contents Subject: 3D text in 2.0PC Date: Wednesday, 11 October 1995 15:28:36 From: weiss@epx.cis.umn.edu ---------------------------------------------------------------------------- Do you gurus have suggestions on how to create 3D text in version 2.0? I have the 3D Modelling Lab book and they HAVE an example but don't show how one gets from A to B. There doesn't appear to be any text tool in 2.0, either. And a comment: I understand how frustrated long time users of Imagine might feel over 2.0 being available in a book; I have been stung similarly with Describe for OS/2, Arcadia PIM for OS/2, and a few others. And I wish I had the disposable income (this is only a starting hobby with me) for 4.0.... Thank you!! jeff weiss ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: jeff weiss weiss@epx.cis.umn.edu TCP/IP 44.94.249.101 N0IRR 612.825.4746 H :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: @{" Thread 210" link IML-210} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-181 " MSG-181 Subject: Re:moan moan and some more @toc contents Subject: Re:moan moan and some more Date: Wednesday, 11 October 1995 17:14:48 From: Granberg Tom ---------------------------------------------------------------------------- Hi Brad. Your question about things being in 4.0 like deleting from detail is true. These things are also new: -Light arrays - Soft shadows -Motion blur -Smoothing tool -Smooth fracture -Blobs -Auto show backdrop in stage -Use FX in detail -Auto pick pasted objects Later..sk Tom Granberg @{" Thread 82" link IML-82} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-182 " MSG-182 Subject: Environment mapping @toc contents Subject: Environment mapping Date: Wednesday, 11 October 1995 17:29:07 From: greggh@dialup06.odyssey.apana.org.au (Gregory Helleren) ---------------------------------------------------------------------------- I've got this object which contains a large, flat mirror surface. I would like it to reflect the objects in fron of it (no problem) and a large environment image. I've tried using a global brush map and then an environment map on just the mirror part of the object. However, in both cases I only see a small, largely magnified, view of the environment brush map. The reflections of the foreground objects are OK. Reflective foreground objects, which are not flat, seem to reflect the global brush map with no problems. As I cannot adjust the axes of an environment map, I need some clues on how I can get more of the environment map reflected? Love Peace and spells Gregg -- +-----------------------------------------///\/\/\_Amiga Technologies_/\/\+ Gregg Helleren AMIGA is REBORN /// Lecturer Information Technology Developer - LaseRage /// SEMC TAFE Western Australia Ferndale W.A. Australia ____/\___/\\\/// greggh@odyssey.apana.org.au CBMNET:greggh@laserage.adsp.sub.org\XX/ greggh@laserage.DIALix.oz.au +--------------------------------------------------------------------------+ @{" Thread 246" link IML-246} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-183 " MSG-183 Subject: Wish list @toc contents Subject: Wish list Date: Wednesday, 11 October 1995 17:45:02 From: Steven M Powell ---------------------------------------------------------------------------- I would like more time to decide on the PC version of imagine 4.0. I cant afford to keep updating both platforms. I only paid for the amiga version, with the constant-upgrade to 4.0. When I get 4.0 for the amiga, I would like some time to use it before I get the PC version. So I am asking for an extension of the PC - update deadline. I called and ask the same thing to Impulse, they will take it under consideration. So , if you support me , THEN post a message too. I have 3.0 for the PC and 3.3 for the amiga, so I would have to pay $100 to get 4.0 for the PC. If you're in the same boat, speak out... I cant bitch about the price, Its just money I might not need to spend. render on Phoenix @{" Thread 798" link IML-798} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-184 " MSG-184 Subject: New magazine @toc contents Subject: New magazine Date: Wednesday, 11 October 1995 18:25:15 From: Valleyview@aol.com ---------------------------------------------------------------------------- Excuse me for interupting the discussion of the bugs in 4.0. I have not gotten my version of 4.0 yet, so I can't comment on its bugs. But I would like to say that I have just received the premiere copy of a new 3D magazine called "3D Design". I am very impressed with the first issue. It is a little along the lines of "3D Artist" in that it is aimed at the 3D modeler, renderer, and animator. It has tutorial, tips, and hints using many different programs. This issue has several articles on IK. It also has features on courtroom animation, architectural design, and a feature on a freeware metaball program and using it with different 3D programs including Imagine. It has the usual product review with this issue featuring graphics boards. There are also regular columns on modeling, special effects (fire and smoke in this issue), animation, tech trends, and cheap tricks. I'm not trying to sell this magazine, just wanted to pass along what I think is a good find. Rick "3D Design" - 1-800-829-2505 $29.95/year domestic subscription @{" Thread 304" link IML-304} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-185 " MSG-185 Subject: Texture mapping @toc contents Subject: Texture mapping Date: Wednesday, 11 October 1995 18:46:45 From: rvdnoord@ivg.com (Remco v.d. Noord) ---------------------------------------------------------------------------- Hi, I'm pretty new to Imagine. My questions: 1. I have a triangular logo (2d, bitmap) and I want to wrap it up to something. To get it transparant, color 0 black should be black, right? But when I do this, black (of the wrap) is shown, instead of the meterial under it. What am I doing wrong? (Using PC/486 with Imagine3, bitmaps drawn by Dpaint and PhotoShop.) 2. How can I multitask with Imagine3 (using Win95)? Is there a patch or update available? Thanks for any help. Remco @{" Thread 290" link IML-290} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-186 " MSG-186 Subject: LISTEN!! @toc contents Subject: LISTEN!! Date: Wednesday, 11 October 1995 19:09:31 From: lumbient@superlink.net (!LuM!) ---------------------------------------------------------------------------- Before you read this forget your loyalty to Amigas and the fack thats we have all been screwed by Impulse at least once! -------------Impulse's Image------------------ Now I want to ask everyone who has been shitting on Impulse recently: 1) Do you know a programming language? 2) Do you know Calculus? 3) Do you know linear algebra(matrices)? 4) Do you know what a vector is? 5) Do you know what a dot product is? 6) Do you what Phong shading is? The equation for phong shading? 7) Do you know what a Span is? 8) Do you know what an intersection test is? 9) Do you know what object this is: x^2 + y^2 = R? 10)Do you know about fractals? OK, if you answered yes to all of those question, you should get 8 years of experience making a raytracing and animation package and get a job at Impulse. If you don't know it all then you have no right making fun of the lack of features or bugs in Imagine(I do it too but I've tried to stop, I usually lose my cool when Mike writes to me, Hehe just kidding mike :). So please try to cut 'em slack! Also for all those who program, you can understand how annoying it is to debug a program like a raytracer!!! ---------------Amiga------------------ I'm sick of hearing all the amiga people mourning over it! If Impulse wants to pull amiga let 'em. Buy a pentium for $1700 and let life go on. I for one would suppport impulse's decision to pull support. WHY? think about it, if imagine is focusing on programming for a single platform then the product will get more time and would be more BUG-FREE. -------Upgrades & Bug fixes----------- If Impulse would just use the internet the way its supposed to then this would be no issue! Why can't impulse upload patches on aminet? Or on compuserve? or post more info? Impulse should utilize their resources more! -------------SECRECTS----------------- Impulse has too many secrets. I asked for the texture format and the FX format and they laughed and said no. Its strikes me as funny that Impulse whines that Imagine has no 3rd party support yet they refuse to give out info. Then several months ago they said they were releasing a developers package that costs a lot of money. That sounds even dumber to me! Why sould I pay to make Imagine more attractable? If Imagine had thousands of more textures and hundreds of FX's and particle systems then I could see paying $1000 for it(even better if it had glows and lensflare!). But Impulse expects people to pay that for WinImagine? they must be using some bad acid overthere! I would rather get LW for windows(wouldn't you?)! --------------Dongles--------------- I'll shutup now before Mike puts dongles into WinImagine to piss me off! !LuM! |--------------------------------------------------------\ |Anyone need a great checker floor? \ |Lumbient@superlink.net / |----ANYONE NEED ANYTHING BLOWN UP?--$40 AN INFERNO!-----< |I can make the most realistic chrome spheres! \ |They look great above the checkered floor! / |--------------------------------------------------------/ @{" Thread 257" link IML-257} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-187 " MSG-187 Subject: Re: Moan, moan, moan. @toc contents Subject: Re: Moan, moan, moan. Date: Wednesday, 11 October 1995 19:30:06 From: sgiff@airmail.net (Stephen Gifford) ---------------------------------------------------------------------------- >In imagine@email.eag.unisysgsg.com on Moan, moan, moan., >Dick Bryant - 237-6502 10-Oct-1995 1045 wrote >the following: > >> > Ted Stethem > > >_I'm_ bitching? I'm laying out the facts dude. Here you guys are, still >paying for >features that were promised in the product over 2 years ago. Mike announces >one >cool feature after another, and each time around, something is either buggy or >just plain undelivered. And y'all faithfully defend such behavior and still >mail him Thats Crap, 98% of the features work perfectly as they were created. And Impulse has delivered many features that they have promised. How would you know anyways, you never upgraded past 2.0 so where the hell do you even get off talking about features. >more money. You guys are dopes. As far as a professionalism question goes, >you would have to be such in order to deal with Imagine's outdated interface. >The word spartan comes to mind. In 1990, it was cool when they started >drawing bevels around the buttons. But I'm here to tell you the OS can draw >a beveled button a helluva lot faster, and it'll draw it on a native Picasso >screen just fine, no hacks. Who the hell cares about bevels, or how fast they draw? >I haven't received it, nor plan to. The last Impulse product I bought was >2.0, >which was great for it's day. But what enhancements in the user interface >have >you seen since? What's the new feature/bug ratio these days? I have no >personal experience, other than reading what others who are in the know say. >As far as insulting goes, I'd find it insulting personally if I was promised >something >years ago, paid for it, bought into their stupid upgrade plan, and either >still This proves what an idiot you are. You haven't upgraded but your bitching about features that you claim they haven't delivered. Be specific, I'm sick of these general bitchings that people like you make with nothing to back them up. >I grew up a long time ago, Dick. With that came responsibility. Especially >with my checkbook. I learned a whole lot about programming Amigas. In fact, >in less than a year, with a full time job, even, I'd learned how to write >totally >OS-compliant programs, BOOPSI gadgets, and all kindsa other nifty things. Can I can just hear the clammoring for more Boopsi gadgets. Whoopi!. Have no idea what a Boopsi gadget is nor do I care. S.G. @{" Thread 232" link IML-232} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-188 " MSG-188 Subject: Re: 3d Modelling Lab Upgrades? @toc contents Subject: Re: 3d Modelling Lab Upgrades? Date: Wednesday, 11 October 1995 19:34:01 From: Richard Heidebrecht ---------------------------------------------------------------------------- On Tue, 10 Oct 1995, Perry Lucas wrote: > I have a question that I need answered about the people > that acquired imagine through the 3D modelling Lab book. > > Can they upgrade to 3.0 from this release? In esscence > going from a $50 book to $100 upgrade for 3.0 and then > to another $100 upgrade to 4.0 for a total of $250? Then > choosing to go to Win Imagine for an additional $200 for > a total of $450? I recently upgraded my copy of 2.0 (that came with 3d Modeling Lab) for $300, as offered in the back of the book. ~Rick Heidebrecht~ @{" Thread 205" link IML-205} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-189 " MSG-189 Subject: Re: Wurlitzer Jukebox @toc contents Subject: Re: Wurlitzer Jukebox Date: Wednesday, 11 October 1995 20:11:25 From: Roger Straub ---------------------------------------------------------------------------- On Tue, 10 Oct 1995, Bill Osuch wrote: > > Sorry if this has been asked and answered before...... is the Diner set > available for PC Imagine? > ALL Imagine objects are platform independent! The only differences are in the BrushMap file formats, the textures, and, I think?, the Attribute files. Other than that, you can use ANY *.iob file on ANY platform! > - Bill > bosuch@intex.net > http://www.intex.net/personal/bosuch > > See ya, Roger @{" Thread 194" link IML-194} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-190 " MSG-190 Subject: Re:moan moan and some more @toc contents Subject: Re:moan moan and some more Date: Wednesday, 11 October 1995 20:30:26 From: bsmith5@popd.ix.netcom.com ---------------------------------------------------------------------------- And maybe charging a higher price for Win4.0 will chase the people who've been with IMPULSE since the SILVER days away. I almost fell out of my chair when I saw the $1695.00 price. I wonder what full screen MPEG player card is included with this program. Don't get me wrong, I love IMAGINE and have had no complaints about IMPULSE but this price is rediculus. I hope IMPULSE reallizes that most people (not the pros using that AUTODESK program) cannot afford that kind of price policy. I also hope that IMPULSE would give the current registered user's a real good deal ( I wouldn't spend more than a couple of hundred). I would very much like the WINDOWS version but I'm afraid that I'm going to be shut out and forced to go with TRUESPACE to continue my hobby. Please IMPULSE don't do that to the loyal people that made IMPULSE (and IMAGINE) what it is today. @{" Thread 181" link IML-181} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-191 " MSG-191 Subject: Upgrades? @toc contents Subject: Upgrades? Date: Wednesday, 11 October 1995 20:55:35 From: NEWKIRK@delphi.com ---------------------------------------------------------------------------- Perry: What if someone purc h ase hases Imagine 3.0 now, with he new price of 199 from Select Solutions, or any other retailer offering that price? Should they be chanstised or penalized as well? Actually, I seem to recall that there is an upgrade option irect from 2.0 to 4.0, and I see no reason that someone who purchased imagine in good faith, from any source at any price, should be left out of the program now. Joel @{" Thread 200" link IML-200} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-192 " MSG-192 Subject: TextureMap Transparency @toc contents Subject: TextureMap Transparency Date: Wednesday, 11 October 1995 21:05:43 From: NEWKIRK@delphi.com ---------------------------------------------------------------------------- Remco: 1: you have to select "Use Genlock" option in the brushmap selector, then color 0, or full black, would be rendered as a transparent portion of the image map, allowing other surface attributes to show through. Joel @{" Thread 221" link IML-221} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-193 " MSG-193 Subject: Re: Moan, moan, moan. @toc contents Subject: Re: Moan, moan, moan. Date: Wednesday, 11 October 1995 22:14:48 From: Bob Arnold ---------------------------------------------------------------------------- Wasn't that Boopsi Gadget that brunette babe with the big lips and the short skirt on? You know ... eyelashes, curls, the works? I can almost make it out ... it's getting clearer ... wasn't it "Betsy" Boopsi? Whoopi Boopsie? doggone it... it's on the tip of my tongue... -Bob On Wed, 11 Oct 1995, Stephen Gifford wrote: > >In imagine@email.eag.unisysgsg.com on Moan, moan, moan., > >Dick Bryant - 237-6502 10-Oct-1995 1045 wrote > >the following: > > > >> > Ted Stethem >> > > > >_I'm_ bitching? I'm laying out the facts dude. Here you guys are, still > >paying for > >features that were promised in the product over 2 years ago. Mike announces > >one > >cool feature after another, and each time around, something is either buggy o r > >just plain undelivered. And y'all faithfully defend such behavior and still > >mail him > Thats Crap, 98% of the features work perfectly as they were created. And > Impulse has delivered many features that they have promised. How would you > know anyways, you never upgraded past 2.0 so where the hell do you even get > off talking about features. > > >more money. You guys are dopes. As far as a professionalism question goes, > >you would have to be such in order to deal with Imagine's outdated interface. > >The word spartan comes to mind. In 1990, it was cool when they started > >drawing bevels around the buttons. But I'm here to tell you the OS can draw > >a beveled button a helluva lot faster, and it'll draw it on a native Picasso > >screen just fine, no hacks. > > Who the hell cares about bevels, or how fast they draw? > > >I haven't received it, nor plan to. The last Impulse product I bought was > >2.0, > >which was great for it's day. But what enhancements in the user interface > >have > >you seen since? What's the new feature/bug ratio these days? I have no > >personal experience, other than reading what others who are in the know say. > >As far as insulting goes, I'd find it insulting personally if I was promised > >something > >years ago, paid for it, bought into their stupid upgrade plan, and either > >still > > This proves what an idiot you are. You haven't upgraded but your bitching > about features that you claim they haven't delivered. Be specific, I'm sick > of these general bitchings that people like you make with nothing to back > them up. > > > >I grew up a long time ago, Dick. With that came responsibility. Especially > >with my checkbook. I learned a whole lot about programming Amigas. In fact, > >in less than a year, with a full time job, even, I'd learned how to write > >totally > >OS-compliant programs, BOOPSI gadgets, and all kindsa other nifty things. Ca n > > > I can just hear the clammoring for more Boopsi gadgets. Whoopi!. Have no > idea what a Boopsi gadget is nor do I care. > > > S.G. > > @{" Thread 225" link IML-225} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-194 " MSG-194 Subject: Re: Wurlitzer Jukebox @toc contents Subject: Re: Wurlitzer Jukebox Date: Wednesday, 11 October 1995 22:18:35 From: Bob Arnold ---------------------------------------------------------------------------- ....unless they have Wraps associated, like that toothsome Williams racecar out in Aminet that my PeeCee version won't draw 'cuz there's a bazillion logos that want to be wrapped to it. Sigh. -Bob On Wed, 11 Oct 1995, Roger Straub wrote: > > > On Tue, 10 Oct 1995, Bill Osuch wrote: > > > > > Sorry if this has been asked and answered before...... is the Diner set > > available for PC Imagine? > > > > ALL Imagine objects are platform independent! The only differences are in > the BrushMap file formats, the textures, and, I think?, the Attribute > files. Other than that, you can use ANY *.iob file on ANY platform! > > > - Bill > > bosuch@intex.net > > http://www.intex.net/personal/bosuch > > > > > > See ya, > Roger > @{" Thread 171" link IML-171} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-195 " MSG-195 Subject: Re: Diner set @toc contents Subject: Re: Diner set Date: Wednesday, 11 October 1995 22:55:17 From: Bob Arnold ---------------------------------------------------------------------------- ....and here you are connected to God's Own Hard-disk, the I'net. There are zillions of objects out in Aminet and they're readable on my little PeeCee... On Wed, 11 Oct 1995, Bill Osuch wrote: > On Wed, 11 Oct 1995, Roger Straub wrote: > > > >ALL Imagine objects are platform independent! The only differences are in > >the BrushMap file formats, the textures, and, I think?, the Attribute > >files. Other than that, you can use ANY *.iob file on ANY platform! > > True, BUT..... unless someone has placed those objects on a disk that's > readable in a PC, it won't do me much good.... > > - Bill > bosuch@intex.net > http://www.intex.net/personal/bosuch > > @{" Thread 201" link IML-201} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-196 " MSG-196 Subject: Bitch, Moan, Impulse, Pirates, Amiga, Ad Nauseum @toc contents Subject: Bitch, Moan, Impulse, Pirates, Amiga, Ad Nauseum Date: Thursday, 12 October 1995 00:41:43 From: NEWKIRK@delphi.com ---------------------------------------------------------------------------- The Following Is My Two Cents, Skip If You Don't Give A Shit. Regarding Lumbient's 10 questions: I have NOT been shitting on Impulse lately, but here goes: I know several programming languages (8) I know calculus, differential equations, and linear algebra. I know what vectors, dot products and cross products are, as well as partial differential equations I understand Phong and Gourad shading, and have equations within arms reach for them, and also radiosity algorithms. I know Span, intersection test, and fractals, and I recognize the equation in two dimensions for a circle. I agree with everything Lumby said, except his Amiga comments and LW. Regarding secrets: I think developer information should be available free/minimal charge, but anyone profiting from the sale of anything developed with said information should pay licensing fees to Impulse. "Crowbar Mike" has in the past been associated with a message about unregistered users. I'm an unregistered owner, and not in a position to legitimately register until I purchase 3.0, (soonsoonsoon I hope) since my copy of Imagine 2.0 is second hand, sans paperwork, and currently sans disks (after relocating 3 times in two years) until I finish looking through about 75 boxes stored in my basement. Mike is human, and is allowed to blow off steam once in a while. Granted, the IML isn't the best place for him to do so, but as I recall the message in question wasn't posted here by him, but rather secondhand. Mike also since apologised for the tone and possible offense of the message. I received a personal E' from him, knowing that I am an unregistered secondhand owner, telling me to call up or write Impulse and I can get registered. I don't see the Ogre here that I keep reading about, just a human being with some dreams, who has managed to build a program and a company from them, and share them. Got a complaint about a feature in Imagine? Just post it! No need to bitch and moan, cast aspersions, or get crude or rude. Got a complaint about Impulse or any particular policy or decision they make as a business? Just post it! Start a conversation, not a battle. Regarding monitoring the list, and an Official Impulse Presence here, Impulse would be foolish NOT to read the IML, keeping a finger to the pulse of their customers, as it were. An Oficial representative on the IML would be great, but that person would be the recipient of much of the hate mail and flames out here, and Impulse would have to pay an employee to spend at least 20-25% of their work time reading and responding. This is probably not feasible right now for Impulse. Bug fixes: I personally have to agree that the retention of bugs through several revisions of a program is inexcusable. What could be a workable solution would be to have at least one programmer working full time on bug-fixes, which would be made available to registered users for the cost of shipping, or free as UUEncoded patches through Internet E's. We all love new toys and goodies, but fixing current bugs comes first. Imagine Pirates: Let's face it, there are probably several members of the IML, perhaps some very regular posters, maybe even "gurus" who user pirated copies of Imagine. From Impulse's side, this really shouldn't affect profits excessively, since Imagine is targeted at primarily a professional or true hobbyist (particularly with new pricing), who are usually willing to pay the price asked for a good program. From the IML's side, piracy doesn't really affect the IML: If a pirate knows Imagine well, and is proficient and even original in usages, then they have something positive to contribute the the IML members. If they are useless leeches, they probably can't/won't contribute anything useful. Best tactic is just to ignore bullshit or really stupid/offensive posts, thus weeding out jerks and making a positive statement that SHIT WILL JUST GET FLUSHED. OK! If you're here, you actually read my above sermon, thank you for you time and e-mail space. If you have any comments or flames that would be generally useless to other IML'ers, feel free to send them directly to me at: NewKirk@Delphi.com or 102627.1152@compuserve.com I Hereby formally apologize for the bandwidth consumed by this post. I promise to never post $2 worth of my two cents again. Joel NewKirk Riverside, NJ (609)461-5348 @{" Thread 689" link IML-689} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-197 " MSG-197 Subject: AutoPEG 2.0 now on Aminet @toc contents Subject: AutoPEG 2.0 now on Aminet Date: Thursday, 12 October 1995 01:14:15 From: NewKirk <102627.1152@compuserve.com> ---------------------------------------------------------------------------- AutoPEG v2.0 is now available on Aminet, at: Aminet:/gfx/conv/autopeg20.lha It only supports '020 & up now. Many new options were added, as well as a GUI preferences editor. AP2 can now be set to work only with a specified task (IE 'imagine') and has some great new options for IM renderers: JPEGS can be decoded to 24IFF's in T: (or any selected ddirectory) and allowed to remain, and when the same image is requested again (next frame? duplicate object?) AP2 redirects Imagine to the already decoded image, saving lots of time. AutoPEG will NOT work with ADPro, for some reason, but the task selection feature bypasses any problems. It also works well with POV-Ray, and every other program I've tried it with (except of course other JPEG decoders, they get frustrated). The only problem I've encountered with it is when I have multiple Imagine's running simultaneously, I can't predict which task it will or will not work with. This is apparently due to the way Intuition returns 'Find.Task" from exec.library. I cannot reccommend this program enough for any Amiga Imagine user. John Corigliano, the author, just told me that Amiga Computing magazine wants to include it on an upcoming coverdisk. Later on, happy rendering joel @{" Thread 209" link IML-209} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-198 " MSG-198 Subject: Re: Moan, moan, moan. @toc contents Subject: Re: Moan, moan, moan. Date: Thursday, 12 October 1995 02:55:26 From: sgiff@airmail.net (Stephen Gifford) ---------------------------------------------------------------------------- >> Thats Crap, 98% of the features work perfectly as they were created. And >> Impulse has delivered many features that they have promised. How would you >> know anyways, you never upgraded past 2.0 so where the hell do you even get >> off talking about features. > >I don't get off, I read this list. And I see people complaining. Look at >what you >just said. "Impulse has delivered many features that they have promised." >How >man? How many not? The key point, is that they promised features, sold the >product based on those promises, and didn't come through. > The point IS that you and other like you choose to focus on the 1% they don't deliver instead of being happy with what they have delivered. There are at least a hundred features since 2.0 including some major bug fixes in the last version 3.3 and all because they were listening to users. Would you rather have Impulse not say anything about new features they are planning that no one could bitch when something doesn't make it into an upgrade. They put in every feature they can get finished in time. The problem is that you can't satisfy every user, and to some people nothing is ever good enough. Like someone said before, no one is forcing anyone to continue buying their product. There is nothing wrong with expressing anger if something doesn't get fixed after a while. But this generalized bitching about how nothing ever gets fixed or new features never get implemented is ridiculus. Question?: Could someone please tell me what the States (Object Props) feature does when creating a new State? I have not found any info on it. Also I am trying to animate the little 7-up Spot guy sucking liquid up a straw. The straw is curvy more like a tube for siphoning gas, I want to make it look like their is liquid going up the tube. Has anyone ever tried this? Stephen. @{" Thread 150" link IML-150} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-199 " MSG-199 Subject: Modeller @toc contents Subject: Modeller Date: Thursday, 12 October 1995 03:23:55 From: augioh4b@ibmmail.com ---------------------------------------------------------------------------- --- Received from GITD.PSG024 2164526 12OCT95 16.20 -> IBMMAIL.INTERNET IBMMAIL Hi all, Just like to thank the person, can't remember who, that posted the docs for writing your own textures...terrific], but errr....I only have version 2, will that work also since the doc is for V3.0? Also, I want to know wether there are any good modellers out there that can import directly to Imagine...that is shareware and cheap] I'm trying to create some smooth organig type of objects, splines, and whatevers but is very difficult to do in V2. I noticed NEWKIRK having lots of knowledge relating to the engine of rendering...have you made any progs to make life easier, like modellers,etc? ....and MAN talk about bitching in IML]]...let's do something productive for this Package and mailing list, something Positive] Like I see alot of good renditions out there, let's say someone post a picture accessible to us imagineers and see who can best match that picture using Imagine, where the original picture being a real world scene like the cobble streets of Germany, a roulette table, a gardening shed...something that will gear our minds, share a common topic, and then share some knowledge of how one has tackled a problem (eg. what ior used for this window or pool of water). Let's see who really mastered Imagine... and push their abilities to the limit. Cheerio, Vic. Ps...please don't flame me, I may have contradicted myself for bitching also, but hey let's do something fun and creative... (with what we have). @{" Thread 425" link IML-425} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-200 " MSG-200 Subject: Re: Upgrades? @toc contents Subject: Re: Upgrades? Date: Thursday, 12 October 1995 04:32:39 From: Perry Lucas ---------------------------------------------------------------------------- At 07:55 PM 10/11/95 -0400, NEWKIRK@delphi.com wrote: >Perry: >What if someone purchaseses Imagine 3.0 now, with >he new price of 199 from >Select Solutions, or any other retailer offering that price? Should they >be chanstised or penalized as well? >Actually, I seem to recall that there is an upgrade option >irect from 2.0 >to 4.0, and I see no reason that someone who purchased imagine in good >faith, from any source at any price, should be left out of the program now. >Joel I was not speaking of chanstising anyone for the price they were purchasing Imagine at. I would have been upset if someone could upgrade for $400 less by purchasing Imagine via a $50 purchase plus another $100 for the upgrade. Which is untrue from what I have seen from other users replying to my comments. To upgrade from the 3d modeling lab version of 2.0 to 3.0 it is a $300 upgrade fee and not a $100 fee that the rest of us had. Thus making it fair to those of us who have been with the company longer. --Perry @{" Thread 491" link IML-491} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-201 " MSG-201 Subject: Re: Diner set @toc contents Subject: Re: Diner set Date: Thursday, 12 October 1995 05:22:45 From: Bill Osuch ---------------------------------------------------------------------------- On Wed, 11 Oct 1995, Roger Straub wrote: >ALL Imagine objects are platform independent! The only differences are in >the BrushMap file formats, the textures, and, I think?, the Attribute >files. Other than that, you can use ANY *.iob file on ANY platform! True, BUT..... unless someone has placed those objects on a disk that's readable in a PC, it won't do me much good.... - Bill bosuch@intex.net http://www.intex.net/personal/bosuch @{" Thread 39" link IML-39} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-202 " MSG-202 Subject: Re: Moan, moan, moan. @toc contents Subject: Re: Moan, moan, moan. Date: Thursday, 12 October 1995 06:32:43 From: "Dan Murrell Jr." ---------------------------------------------------------------------------- In imagine@email.eag.unisysgsg.com on Moan, moan, moan., sgiff@airmail.net (Stephen Gifford) wrote the following: > Thats Crap, 98% of the features work perfectly as they were created. = And > Impulse has delivered many features that they have promised. How woul= d you > know anyways, you never upgraded past 2.0 so where the hell do you eve= n get > off talking about features. I don't get off, I read this list. And I see people complaining. Look = at what you just said. "Impulse has delivered many features that they have promised= .."=20 How man? How many not? The key point, is that they promised features, sold= the product based on those promises, and didn't come through. > >drawing bevels around the buttons. But I'm here to tell you the OS c= an draw > >a beveled button a helluva lot faster, and it'll draw it on a native = Picasso > >screen just fine, no hacks. >=20 > Who the hell cares about bevels, or how fast they draw? That was just a quick example of how they disregard OS features. The buttons. They were drawing OS 1.3 gadgets, and drawing a bevel around them on the= ir own, instead of just saying, give me a current OS gadget. On a current = OS screen. Here's another quick example. Why open a hardcoded sized scree= n, when you can just ask the OS/user for the size they want? Like it's bee= n noted for years, it's just two magic locations. A width and a height, stored somewhere where folks who are dissatisfied have to manually edit the binary to hav= e a=20 screen that's appropriate for them. It's rediculously easy to use a sta= ndard ASL Screen requester to get that. > This proves what an idiot you are. You haven't upgraded but your bitc= hing > about features that you claim they haven't delivered. Be specific, I'= m sick > of these general bitchings that people like you make with nothing to b= ack > them up. How is that proving that I'm an idiot? It just proves that I can read w= hat others say. As for examples, off the top of my head. The standard screenmode requester, there's one. That was supposed to be for the guys with the high-priced monitors who wanted to model in 1280=D71024 resolutions instead of 640=D7400. Ma= ybe even a 256 color screen, so that the solid modeling preview gave a more accur= ate view, instead of the 16 level greyscale that they always used. There was that= really cool animation format with the synchronized sound, so that you could practica= lly make your own animated movies wih sound effects. That works pretty good, huh= ? How about being able to see what frame rate that quick anim was running, ins= tead of guessing at it in that unlabeled slider bar? =20 > I can just hear the clammoring for more Boopsi gadgets. Whoopi!. Hav= e no > idea what a Boopsi gadget is nor do I care. Assuming you're an Amiga owner, you probably know about a ton of BOOPSI gadgets. That's what MUI is. Impulse could have easily made a BOOPSI gadget out of their top/right/front views. Then, on a modern OS screen, you could have had multiple views, in multiple windows, at multiple angl= es, etc. etc. They could have used that really nice colorwheel gadget that = comes with OS 3.0 for defining colors and stuff. That's BOOPSI. They wouldn'= t have had to program anything themselves, just check the settings of the gadget when the user clicked OK. Their little preview window could be a= BOOPSI gadget, or they could have just used the animation datatype which= is essentially the same thing. What's the binary size nowadays, 1 meg? = If=20 they properly utilized the OS, it could be only 500k. There're a lot of= features the OS gives you for free, and they'd then have much more time to worry with the rendering engine and other things. =20 How did I become the bad guy all of sudden? All I did was defend Ted be= cause he had some valid points, AND a witty take on something Mike said a coup= le weeks ago, about checking up on people who posted=20to this list. Grow up, go render=20 yourself a sense of humor, and quit looking for a fight. Dan --=20 __ Sent from Danimal's AmiTCP-ing Amiga 3000/ Amigas!/Saturday morning Wres= tling/ Dan Murrell Jr. IRC's Danimal /// James Taylor/Pink Floyd/Roger>= Dave!/ djm2@ra.msstate.edu \\\/// Imagine/Essence/AmiTCP/AMosaic/= 3Dgfx/ @{" Thread 155" link IML-155} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-203 " MSG-203 Subject: The last thing about the moan @toc contents Subject: The last thing about the moan Date: Thursday, 12 October 1995 08:19:05 From: Granberg Tom ---------------------------------------------------------------------------- Ted you wrote among other things: Just for the record, I DO NOT HATE IMAGINE! However, Impluse really pisses me off sometimes. For example, just before V3.3 came out, all the Always-Pro-Impulse people were saying, "Oh, just wait and see, V3.3 will have Selectable Screen Sizes!". Then V3.3 comes out, and DOH!, selectable screen sizes only for the Retina card. Even after screen hacks for V2.0, V2.9, V3.0, V3.1, and V3.2 have PROVEN that the screen size is determined by TWO BYTE LOCATIONS. Now, how hard is it to provide an option, in software, to allow different values in those locations? ----------------------------------------- It's true that talking about ideas,bugs,featurette's that should be there are a furtile thing indeed, but being RUDE!! or BITCHY!!, or SOMETHING ELSE, THAT ARE A LITTLE RUDER OR SOMETHING COMPLETLY DIFFERENT!!! say, like a bucket of nails?! doesnt realy help does it? Tom Granberg @{" Thread 103" link IML-103} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-204 " MSG-204 Subject: Restoring my confidence @toc contents Subject: Restoring my confidence Date: Thursday, 12 October 1995 08:36:30 From: expgxs@cascade.santos.com.au (Greg Searle) ---------------------------------------------------------------------------- Greetings fellow imagineers. Thankyou all for helping me try to get in in touch with Impulse to upgrade from 3.0 to 4.0 via e-mail.I have sent a request to them in this regard. No response yet after almost a week. No broucher or order form delivered either. Well I'm going to have to make an international phone call which is a last resort I did not want to or expect to do as a registered user of Imagine 3.0. Seeing that others on this list are also in the same position in not recieving any brochure etc. I wonder if Impulse want us to upgrade. I will not upgrade for US$299 which is approx $400 Australian. However US$100-$120 is reasonable considering that I use an Amiga and Imagine seems to be a PC DOS port to the Amiga, rather than a product developed seperately for both machines. I hope that Impulse will change this policy for those that have not recieved any brochure well before this date. If not then I see Impulse loosing many customers of future versions including myself. The upgrade from 2.0 to 3.0 was a large leap for Imagine. Going from 3.0 to 4.0 is not. Also an expirey date for upgrading for US$100 is bad customer relations, especialy given the small time available. Even though I've been on this list a few weeks, I am getting the feeling there is a hostility between Impulse and some users. I get the feeling that they want to abandon the Amiga users who make 25% of thier costomer base and are loyal to the product. I get the feeling that registered users are not well supported as I thought they would be. I get the feeling some users think we should bow to Impulse and that they have the worlds greatest 3d renderer. I get the feeling after reading what has transpired on this list and Impulses upgrade offer I have mentioned above that mabey all my beliefs in Imagine and Impulse have been misplaced. Some on this list think that we Amiga users should just buy a Pentium to use Imagine istead of bitching about why don't Impulse bring out an Amiga specific version. Well would you move over to the Amiga if an Amiga specific version was being brought out that had all the Amiga specific features that Lightwave has (ie Arexx, Modular design for third party addons, eg. sparks, impact etc. Amiga standard interface requestors, dialog boxes, gadgets etc) and no windows version? Of course not. You would have allready so much other software and hardware that you have invested on your machine and its setup. It would not simply be bying another machine, but looking for and bying a whole new suite of software and hardware as well which would add even more cost. I was going to buy a pentium to act as a rendering engine for imagine. I may still do this and then compile and generate animations on my Amiga as this is where all the best and cheapest animation software exists and of which I have. So stop telling Amiga users to switch platforms. I haven't seen anyone telling you lot to do so because your machines still use an outdated operating system and computer architecture. No platform wars please. This brings me to the question of why would Impulse abandon 25% of its user base?(ie Amiga users) Considereing that Amigas in use today are ~2-3million (optimistic) compared with ~ 50 million PCs and Amigas make up 1/4 of Impulses customers, It is an extrordinary figure. If the no. of PC to Amiga were reversed, this would mean the ratio of Amiga users to PC could be 16/1 or more. If Impulse did bring out an Amiga specific version, then the no of sales would be greater as it then would be considered as a truely professional tool for the Amiga. Alas it is not, and Lightwave and real3d have stolen the spotlight. Oh I forgot. Imagine on the Amiga seems to be a PC DOS port. Impulse from what has transpired on this list and especialy the expirey date given for updating to 4.0 seem to me now to show that Impulse treat its customers with little respect. Especilally Amiga users. I'm not bitchin, I'm just commenting on what I have observed here. This perception I currently have of Impulse not having good customer relations will be decided upon it's response to us registered users who have not recieved a broucher or as such, and if the expirery date for US$100 upgrade to be therefore wavered. If not, I will use 3.0 until I really need something more than what it offers, and then regretably purchase something else. Imagine has great potential to be as good as alias, wavefront and others or better. I therefore want to stay with Imagine. So If You are reading this Impulse, please Post a message on this list for those of us registered users that have not recieved a brochure/ order form on the procedure to follow to upgrade to 4 from 3. There seem to be many of us, and we want to upgrade but not for US$299. My current perception of you will then be unfounded. All the best GREG SEARLE. So many worlds. So much to do. So little done. Such things to be. @{" Thread 320" link IML-320} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-205 " MSG-205 Subject: Re: 3d Modelling Lab Upgrades? @toc contents Subject: Re: 3d Modelling Lab Upgrades? Date: Thursday, 12 October 1995 08:51:55 From: Ted Stethem ---------------------------------------------------------------------------- Select Solutions is selling Imagine 3.0 for the PC and the Amiga for $199.99. On Wed, 11 Oct 1995, Richard Heidebrecht wrote: > On Tue, 10 Oct 1995, Perry Lucas wrote: > > > I have a question that I need answered about the people > > that acquired imagine through the 3D modelling Lab book. > > > > Can they upgrade to 3.0 from this release? In esscence > > going from a $50 book to $100 upgrade for 3.0 and then > > to another $100 upgrade to 4.0 for a total of $250? Then > > choosing to go to Win Imagine for an additional $200 for > > a total of $450? > > I recently upgraded my copy of 2.0 (that came with 3d Modeling Lab) for > $300, as offered in the back of the book. > > > ~Rick Heidebrecht~ > > > @{" Thread 180" link IML-180} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-206 " MSG-206 Subject: Making animations @toc contents Subject: Making animations Date: Thursday, 12 October 1995 09:01:09 From: pleatman@one.net ---------------------------------------------------------------------------- I tried doing some animation for the first time last night. Finally found the energy. Man, looking through that manual is frustrating... :) Anyway, I generated 30 frames, and did the make option. I had the imagine type set from the modify screen. It went and opened up three screens, and started making anim.xxx files. When it was done, I had 30 or so of those. Now what is suppose to happen. There was a script file in the anim directory. What is that. By the way, I am using a cybervision card. Also, I changed the animation type to anim, and did the generate again, and it built a anim file. I then told it to run it and it did, though slowly. Then I told it to run it coninuously, and it did, and would never stop. I suspect the cybervison card is creating some problems, but I was wondering how you make it stop, other than turning the computer off. Since it was accessing the disk the whole time, I was not thrilled by this but there weren't many options. I thought in the manual it said it loaded this into memory, did this change at some point? All this being said. What is the prefered way for me to make a animation, considering I guess the fact I have a cv card. thanks for any help. bob p.s. I am sorry now that I asked about the banding awhile back. I didn't mean to start a war :( @{" Thread 238" link IML-238} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-207 " MSG-207 Subject: Imagine in the UK ? @toc contents Subject: Imagine in the UK ? Date: Thursday, 12 October 1995 09:09:42 From: Toby Edwards ---------------------------------------------------------------------------- Can anyone tell me where I can get hold of Imagine in UK, or should I contact Imagine directly ? I have tried going through several mags but I have been unable to find any adverts/suppliers. I am using the coverdisk Amiga V2, no manual, unregistered etc and hope to swap over to PC v3.0 ? (or is it 4.0 now ?). Thank you for any help Toby :-ss) tobs@perihelion.co.uk ====================================================== If we can measure the speed of light, why cant we measure the speed of darkness ? Does it just sit there and wait for us to turn the light on ?!? Where does it go when we turn the light on ??!! ====================================================== @{" Thread 208" link IML-208} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-208 " MSG-208 Subject: Imagine in the UK ? @toc contents Subject: Imagine in the UK ? Date: Thursday, 12 October 1995 09:09:42 From: Toby Edwards ---------------------------------------------------------------------------- Can anyone tell me where I can get hold of Imagine in UK, or should I contact Imagine directly ? I have tried going through several mags but I have been unable to find any adverts/suppliers. I am using the coverdisk Amiga V2, no manual, unregistered etc and hope to swap over to PC v3.0 ? (or is it 4.0 now ?). Thank you for any help Toby :-ss) tobs@perihelion.co.uk ====================================================== If we can measure the speed of light, why cant we measure the speed of darkness ? Does it just sit there and wait for us to turn the light on ?!? Where does it go when we turn the light on ??!! ====================================================== @{" Thread 247" link IML-247} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-209 " MSG-209 Subject: Re: AutoPEG 2.0 now on Aminet @toc contents Subject: Re: AutoPEG 2.0 now on Aminet Date: Thursday, 12 October 1995 09:41:03 From: Mike McCool ---------------------------------------------------------------------------- Hey guy, Thanks a heap for this tip. I got the earlier version, and I do love it. Sounds like this one's an upgrade worth upgrading to. @{" Thread 719" link IML-719} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-210 " MSG-210 Subject: Re: 3D text in 2.0PC @toc contents Subject: Re: 3D text in 2.0PC Date: Thursday, 12 October 1995 10:01:27 From: cjo@esrange.ssc.se ---------------------------------------------------------------------------- Jeff Weiss wrote; >Do you gurus have suggestions on how to create 3D text in version 2.0? Ok. Everybody remember this. From now on I am a guru! ;) Use a paint program to make a bitmap of the text that you wish to make a 3d= =20 modell of. Remember to fill the letters, ie do not make them outlines. Go into Imagine's detail editor. Select import bitmap in the objects menu=20 and use the file that you just created with the paint program. Pick the outline that you just made and extrude it 100 units. Create a primitive plane with a lot of faces. Position it so that it cuts=20 your extruded outline in half. Pick both objects. Slice them. If the slice doesn't work the first time try moving one of the objects just= =20 a tiny bit in one direction and try slice again. Repeat until successful. Now you should have 5 objects, one axis (that the other four objects are=20 grouped to), one front and one back peice of your outline object, one=20 plane-part that is outside the outline and one plane-part that is inside.=20 The inside plane part is the thingy that you are after. Delete the other=20 objects. (Don't delete the axis from pick groups mode unless you have=20 ungrouped the objects.) Hmm, was that all it took to become a guru? *---------------------------------------------------------------* | Conny Joensson | Swedish Space Corp. Esrange | | Kiruna | Satellite operations - Telecom Div. | | Sweden | cjo@smtpgw.esrange.ssc.se | *---------------------------------------------------------------* @{" Thread 256" link IML-256} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-211 " MSG-211 Subject: Re: Fitting Text to a circular path.... @toc contents Subject: Re: Fitting Text to a circular path.... Date: Thursday, 12 October 1995 10:02:00 From: Bill Boyce ---------------------------------------------------------------------------- At 09:34 AM 12/10/95 EST, you wrote: > This questions is probably most suited for Tom Granberg... > > In three of the images on the Imagine 4 brochure have text laid in a > circle. > > How is this done, is it done in Imagine??? > > Thanks, > > Ryan. > Align to path seems the obvious answer ... Bill Boyce @{" Thread 523" link IML-523} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-212 " MSG-212 Subject: RE:Text in a circle @toc contents Subject: RE:Text in a circle Date: Thursday, 12 October 1995 10:25:09 From: Granberg Tom ---------------------------------------------------------------------------- Hi The question is realy easy to answer, and here it is, yuppi something creative on this list after yet another frequent "war"...War, da, dada, what is it good for, da, da, da, absolutly nothing, da, da, da,.....come on, sing along with me. War, da, dada, what is it......... Make a text in the spline editor and go to detail. Make a circle(disk) the size you would prefer, and move the line of text to a pos. where the first letter of the text is aligned on the top edge of the circle. Now the first letter's axis should be on the same X position as the circle, seen from the front view. Pick the first letter, Move the axis to the center of the circle(disk). This is basicly the way you do it. So the next letter you would move in x until it meets up with the circle(disk) x axis alignment and do the same as I did with the first letter. Hopes this makes sense, if not dont hesitate to ask again. Later..Sk Tom Granberg "Renderbrandt" @{" Thread 227" link IML-227} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-213 " MSG-213 Subject: Fitting Text to a circular path.... @toc contents Subject: Fitting Text to a circular path.... Date: Thursday, 12 October 1995 10:34:13 From: RYAN_JOHNSON@wallaby.oz.sas.com (RYAN JOHNSON) ---------------------------------------------------------------------------- This questions is probably most suited for Tom Granberg... In three of the images on the Imagine 4 brochure have text laid in a circle. How is this done, is it done in Imagine??? Thanks, Ryan. @{" Thread 234" link IML-234} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-214 " MSG-214 Subject: Preference: Brushes or Textures @toc contents Subject: Preference: Brushes or Textures Date: Thursday, 12 October 1995 10:48:16 From: David Alan Steiger ---------------------------------------------------------------------------- Hi all, I'm curious, which do you prefer overall, bitmaps or procedural textures. I know that each are best for specific purposes, but I'm interested in simple preference. For instance, I rarely touch the 3.0 textures. It's been too difficult to get a "handle" on the parameters of so many files. I can't intuitively say, "Hey, this added with that would be perfect." Experimenting is too difficult because there are so many textures. I'm not complaining! Far from it! I'm happy that we have such a strong resource. TrueSpace 2.0 only has three such textures! The difficulty for me, is that I'm too impatient! I just can't wait to render every experiment. Some of those textures are pretty complex. I had the pix with the textured spheres, but those are only one parameter setting for each texture. I can't get a handle on the variations possible. But on the other hand, I am an artist (BA in Studio Art soon, hope hope!), so hand-drawing bitmaps maybe isn't the difficulty for me that it may be to others. My renderings are usually small or simple, so my 8megs is usually enough for any bitmaps. So I tend to optimize for speed. Also, I've been working on algorithmic art programs in AMOS (an Amiga language). My friends like to use the bitmaps for their Windows backdrops! But they can be useful for brushes. So my question is, why do you use them? For memory, or to avoid painting textures? Dave ------------------/-------------------------------------/--------------------- David Steiger / CSU Stanislaus / Computer Artist, / If you can read this, das@csustan.edu / CS/Art major / Slipshod Software / I'm procrastinating! --------------------------------/--------------------------------------------- @{" Thread 283" link IML-283} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-215 " MSG-215 Subject: 2.0 PC File conversion @toc contents Subject: 2.0 PC File conversion Date: Thursday, 12 October 1995 12:13:58 From: weiss@epx.cis.umn.edu ---------------------------------------------------------------------------- Are there any 'gotchas' with the importation of tiff files into Imagine 2.0 PC from PICMAN or other programs? I tried to convert a 24 bit and an 8 bit grayscale text image and no image appeared to have been brought in, just a few lines. I was thinking to create text elsewhere and convert it into Imagine in tiff format (only permissible format for import?) and then extrude it. Not any luck. The faqs I've seen, and some of the tools on the web, don't appear to be covering this old version.... Thanks, jeffrey weiss ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: jeff weiss weiss@epx.cis.umn.edu TCP/IP 44.94.249.101 N0IRR 612.825.4746 H :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: @{" Thread 805" link IML-805} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-216 " MSG-216 Subject: Re: Fitting Text to a circular path.... @toc contents Subject: Re: Fitting Text to a circular path.... Date: Thursday, 12 October 1995 12:25:33 From: cjo@esrange.ssc.se ---------------------------------------------------------------------------- >>This questions is probably most suited for Tom Granberg...=20 >>In three of the images on the Imagine 4 brochure have text laid in a circ= le. >>How is this done, is it done in Imagine??? >Align to path seems the obvious answer ... That depends. I've done it couple of times myself and I have used "conform to cylinder". It works great. Unless of course you want some other shape than a circle.=20 Then I too would suggest "conform to path". The thing about conforming to cylinders or spheres though is that I haven't= =20 found an intuitive way of understanding what the two paramerters should be. Ok, cylinder radius is pretty straight forward, but object width? :-? *---------------------------------------------------------------* | Conny Joensson | Swedish Space Corp. Esrange | | Kiruna | Satellite operations - Telecom Div. | | Sweden | cjo@smtpgw.esrange.ssc.se | *---------------------------------------------------------------* @{" Thread 211" link IML-211} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-217 " MSG-217 Subject: Re: Moan, moan, moan. @toc contents Subject: Re: Moan, moan, moan. Date: Thursday, 12 October 1995 12:46:27 From: cjo@esrange.ssc.se ---------------------------------------------------------------------------- ENOUGH!!!!!!!!!!!!!!!!!!!!!!!! :-( *---------------------------------------------------------------* | Conny Joensson | Swedish Space Corp. Esrange | | Kiruna | Satellite operations - Telecom Div. | | Sweden | cjo@smtpgw.esrange.ssc.se | *---------------------------------------------------------------* @{" Thread 187" link IML-187} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-218 " MSG-218 Subject: Miscellanious @toc contents Subject: Miscellanious Date: Thursday, 12 October 1995 13:09:00 From: milan@Gent.hku.nl (Milan Polle) ---------------------------------------------------------------------------- Hi all, I have to appologise, some time ago I complained that fountains and sparks couldn't be done with Imagine's particle effect. And indeed I had tried it with no luck at all. Imagine my surprise when I tried it again yesterday (same Imagine, same computer) and everything work just fine, great sparks/ explosions/fountains/emissions etc. I can (oops) I can't wait for 4.0's motion blur (hope it blur's objects and not whole frames, but I guess that would be too complicated). People are right about the fact that complaining about missing features is neccesary (unfortunatly), it does seem to help. Also if Impulse is making a windows version, they should make an stylguide conform Amiga version. Imagine doesn't look and feel professional like this. Even most of the PD programs today are completely stylguide conform. Drop Kick 1.x support, 2.0 roms are dirt cheap. Another thing is open architecture, please support as much plug-in types as possible and publish the format on Aminet. Don't make the same mistake C= did, we all know what happened. Also publish the effects (and global fx and light textures) format, the more PD support for Imagine the better. People will buy programs that have great third party support, also because the name Imagine will be seen much more everywhere. And PLEASE PLEASE support ARexx, it is no luxury, it is standard on the Amiga, go with your time. And the bumpmap-seam-bug, you cannot do a thing like that, it is extremely unprofessional. Also promising all sorts of features and not delivering (like with the 3.0 advertising), is indeed probably illegal. And yes, I know how a tracer works and the math's and programming, but I am not selling a tracer worldwide. I love Imagine, otherwhise I would leave Impulse for what it is and buy another package. Impulse needs to know what is going on in the market, otherwhise they will follow C=. Just my POV (point of view), no flames intended. Milan (milan@bmt.hku.nl) @{" Thread 149" link IML-149} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-219 " MSG-219 Subject: Texture mapping @toc contents Subject: Texture mapping Date: Thursday, 12 October 1995 13:54:00 From: mike.vandersommen@caddy.uu.silcom.com (Mike Vandersommen) ---------------------------------------------------------------------------- -> From: rvdnoord@ivg.com (Remco v.d. Noord)-> 1. I have a triangular logo (2d, bitmap) and I want to wrap it up =to-> something. To get it transparant, color 0 black should be black, r=igh-> But when I do this, black (of the wrap) is shown , instead of the m=ete-> under it.-> What am I doing wrong?-> (Using PC/486 with Imagine3, bitmaps drawn by Dpaint and PhotoShop=..)Wait...wait! No one answer. I know this one, I KNOW THIS ONE!Turn GENLOCK button on in the brush map menu.-> 2. How can I multitask with Imagine3 (using Win95)? Is there a pat=ch-> update available?Nupe. Can't. You'll need Imagine for Windows coming soon to a nearbyth eater. /------------------------------ ___ ___ ___ ___ | Mike van der Sommen / __ /__/ /__/ /_ \ / | Santa Barbara, C a. /___/ / \ / / / / \ | mike.vandersommen@caddy.uu. silcom.com HAUS BBS (805-683-1388) | "Blackouts make for nice bre aks in the day" \_____________________________________________________________--- =FE InterNet - GraFX Haus BBS - Santa Barbara, Ca - (805) 68 3-1388 @{" Thread 253" link IML-253} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-220 " MSG-220 Subject: Fitting Text to a circula @toc contents Subject: Fitting Text to a circula Date: Thursday, 12 October 1995 14:16:00 From: mike.vandersommen@caddy.uu.silcom.com (Mike Vandersommen) ---------------------------------------------------------------------------- ->-> This questions is probably most suited for Tom Granberg...->-> In three of the images on the Imagine 4 brochure have text la=id-> circle.->- > How is this done, is it done in Imagine???Use the conform to cylindar com mand then play with the numericalsettings. /------------------------------ ___ ___ ___ ___ | Mike van der Sommen / __ /__ / /__/ /_ \ / | Santa Barbara, Ca. /___/ / \ / / / / \ | mike.vandersommen@caddy.uu.silcom.com HAUS BBS (805-683-1388) | "Blackouts make for nice breaks in the day" \_________________________ ____________________________________--- =FE InterNet - GraFX Haus BBS - Santa Ba rbara, Ca - (805) 683-1388 @{" Thread 213" link IML-213} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-221 " MSG-221 Subject: TextureMap Transparency @toc contents Subject: TextureMap Transparency Date: Thursday, 12 October 1995 14:19:00 From: mike.vandersommen@caddy.uu.silcom.com (Mike Vandersommen) ---------------------------------------------------------------------------- -> 1: you have to select "Use Genlock" option in the brushmap select=or,-> colo r 0, or full black, would be rendered as a transparent portion= of-> image map, allowing other surface attributes to show through.BTW, even Lightwave 4.0 does n ot have this feature.....and theyall wish they did!! Neener, needer. :) /----- ------------------------- ___ ___ ___ ___ | Mike van der Sommen / __ /__/ /__/ /_ \ / | Santa Barbara, Ca. /___/ / \ / / / / \ | mike.vandersommen@caddy.uu.silcom.com HAUS BBS (805-683-1388) | "Blackouts make for nice breaks in the day" \_____________________________________________________________--- =FE InterNe t - GraFX Haus BBS - Santa Barbara, Ca - (805) 683-1388 @{" Thread 264" link IML-264} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-222 " MSG-222 Subject: Re: Sound feature @toc contents Subject: Re: Sound feature Date: Thursday, 12 October 1995 14:46:37 From: Steven M Powell ---------------------------------------------------------------------------- What about - shadows in scanline too On Thu, 12 Oct 1995 wilmart@ifh.sncf.fr wrote: > > Imagine release 3.0 announced synchronized sounds in anim. This feature > is not in Imagine 4.0. > > Why? > > I you have some problems to implement this feature, tell us which ones? > > @{" Thread 230" link IML-230} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-223 " MSG-223 Subject: 2 more cents on bitching & moaning @toc contents Subject: 2 more cents on bitching & moaning Date: Thursday, 12 October 1995 15:06:48 From: jprusins@cybergrafix.com (John Prusinski) ---------------------------------------------------------------------------- OK, OK, I can't resist jumping in! I think we all agree that Imagine has a lot to offer, otherwise why would we bother being on this list. It would be hard to argue also that the program and the software company are perfect in every way (far from it in some ways!) Which leaves the question of whether it's worthwhile using up bandwidth "bitching and moaning" about our gripes and/or our gripes about other people's griping! I realize that there are those who pay more for their email and thus are upset with receiving mail which is not directly useful to their concerns, but I have a feeling they are in the minority. Personally, I think this kind of heated discussion adds a lot to the list, if only in entertainment value! It's a great reminder that all these electronic bits and bytes of info originate in human minds, with all their messy, organic, reptile attributes. This list has more personality than any other I read! Not that I don't count on the list primarily for tips, tricks, & hard info, but it would sure be a lot more boring without some occasional shouting! =:-E)= John ________________________________________________ | "The next great step toward a planetary holism is a | | partial merging of the technologically transformed | | human world with the archaic matrix of vegetable | | intelligence that is the Overmind of the planet." | | -Terence McKenna | |_______________________________________________| @{" Thread 366" link IML-366} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-224 " MSG-224 Subject: RE: Restoring my confidence @toc contents Subject: RE: Restoring my confidence Date: Thursday, 12 October 1995 15:11:41 From: Douglas.D.E.F.Smith@Woodford.avro.bae.eurokom.ie ---------------------------------------------------------------------------- FROM too long. Original FROM is 'Douglas Smith 0161-439-5050x4084 ' ---------------------- Original Message Follows ---------------------- Greg Searle (expgxs@cascade.santos.com.au) Wrote, > > Seeing that others on this list are also in the same >position in not recieving any brochure etc. I wonder if >Impulse want us to upgrade. Consider that the people on this list represent only a tiny fraction of Imagine users. Mike H doesn't believe in advertising. I think there are going to be quite a few people with their noses put out when they find out the've missed the upgrade deadline. >I will not upgrade for US$299 >which is approx $400 Australian. However US$100-$120 is >reasonable considering that I use an Amiga and Imagine >seems to be a PC DOS port to the Amiga, rather than a >product developed seperately for both machines. > I hope you've just expressed this a bit clumsily, Imagine started out on the Amiga, and has only relatively recently been ported to DOS. > I hope that Impulse will change this policy for those >that have not recieved any brochure well before this date. >If not then I see Impulse loosing many customers of future >versions including myself. The upgrade from 2.0 to 3.0 was >a large leap for Imagine. Going from 3.0 to 4.0 is not. >Also an expirey date for upgrading for US$100 is bad >customer relations, especialy given the small time available. > What time available, there isn't any. I like to see a review of a product before I buy it. I like to see some user feedback. I'll be quite surprised if 4.0 gets released before the deadline runs out. > Even though I've been on this list a few weeks, I am getting >the feeling there is a hostility between Impulse and some users. I'd noticed that too. It's surprising, because I think most of us really like using Imagine, and certainly don't consider it to be a poor relation to lightwave or whatever. >I get the feeling that they want to abandon the Amiga users who >make 25% of thier costomer base and are loyal to the product. I'm sure that 25% figre would be a lot bigger if Impuse bothered to make Imagine more freely available in the countries where the Amiga sold well. You really have to know where to look to see anything about Imagine in the UK. I could put the monthly magazine coverage and advertising on the back of a matchbox. There has been much talk recently about the low numbers of Amiga users on the rolling update program, but think about it, what does Imagine offer for the high end Amiga owner ? There is no '040 optimised version, this is a bit of shame. Other packages do this. There is no O/S support. This is a crying shame. Other packages do this quite well. Only one commercially available graphics card is supported, and even that one is looking a bit long in the tooth. Why Impulse couldn't support Cybergraphics and hence provide support for Cybervision, Picasso, Picollo, Retina, Domino, Merlin etc in one fell swoop is beyond me. Other Packages support this. Not supporting Cybergraphics is like not supporting VESA modes on the PC. How would you PC folks react if Imagine would only run on one in 10 graphics cards, and none of the really good ones. I mentioned it to Mike H, and he hadn't heard of Cybergraphics, I think this speaks volumes about the level of Amiga support. I can't believe Imagine will be usable running in a 256 colour AGA screenmode, so what's the point in me upgrading ? If there was a CyberGraphics version I'd be there like a shot. I've come to the conclusion that I'm better off putting my money towards buying a different raytracer. I think that's a shame. If I've come to this conclusion, I'm sure many people before me have, and many more will after me. > If not, I will use 3.0 until I really need something more >than what it offers, and then regretably purchase something else. >Imagine has great potential to be as good as alias, wavefront and >others or better. I therefore want to stay with Imagine. > I'm in the same position you are :-( I've upgraded my Amiga, and enjoyed the additional performance. The ONLY major program that hasn't grown in capability when I added a graphics card was Imagine, and that's one of the programs that could most benefit. If Impulse want to sell Imagine upgrades to Amiga users, they have to support the things that the users with money to upgrade want. That certainly is not Workbench 1.3 compatability. Cheers, Doug. -- Home: doug@defocus.demon.co.uk Work: douglas.d.e.f.smith@woodford.avro.bae.eurokom.ie (no binaries please) @{" Thread 706" link IML-706} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-225 " MSG-225 Subject: Re: Moan, moan, moan. @toc contents Subject: Re: Moan, moan, moan. Date: Thursday, 12 October 1995 15:20:03 From: RobSampson@aol.com ---------------------------------------------------------------------------- In a message dated 95-10-12 04:00:02 EDT, you write: >Could someone please tell me what the States (Object Props) feature does >when creating a new State? I have not found any info on it. Also I am >trying to animate the little 7-up Spot guy sucking liquid up a straw. The >straw is curvy more like a tube for siphoning gas, I want to make it look >like their is liquid going up the tube. Has anyone ever tried this? > >Stephen. No idea on the object props, but on the straw here is something to consider. If your straw was sort of a spiral which say made one revolution per inch then you should be able to make another spiral identical but slightly smaller to fit inside and rotate it an appropriate amount as you move it up the one inch. It should give the appearance of a liquid moving up the tube but the entire thing has to be symetrical and both objects require the same pitch in order to work. Bob.................. @{" Thread 198" link IML-198} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-226 " MSG-226 Subject: RE:2 more cents on bitching & moaning @toc contents Subject: RE:2 more cents on bitching & moaning Date: Thursday, 12 October 1995 15:23:00 From: jbk4@email.psu.edu (The Prophet) ---------------------------------------------------------------------------- Just what everyone wanted, another 'bitch & moan' thread. (I'm not complaining about the poster of this subject). If you've got a legit complaint about Imagine, then write it down and mail it to Impulse. Many of us are obviously taking the time to write complaints to this list. It should be just as easy to hit 'print' and mail it to impulse. As clearly as you can, explain what your problem with Imagine or Impulse is. No need to get nasty, keep it civilized(whatever that means). It doesn't help to go ballistic when trying to explain your problem(s). Don't automatically expect impulse to read your 'bitching' here on the IML. Ask for help with the problem. Maybe it is a known bug or just a feature of how something was implemented. Maybe there's another way to do what you want. I think the volume of whining has outgrown that of anything useful lately. It almost makes me want to leave the IML but I keep looking for those little informative tidbits. Jaeson K. ____ ____ _ _ ( | \ ( / \ ( ) _ / ) )| )_ __ / /_ _ __ / __ ( X_) ( | /~ \ /\_) /---~/ ) / )/ )/~\ /\_) / _ )ll/ l/ \__ (/ (/ (_//__// / \__ (___) (____________) (___/ (___) Jaeson Koszarsky Amiga 3000+ ---------------- ----------- cyberprophet@psu.edu 68040/30Mhz jbk4@email.psu.edu 24Megs-1GIG jason@chaos.ezgate.com OS3.1 @{" Thread 713" link IML-713} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-227 " MSG-227 Subject: RE:Text in a circle(2) @toc contents Subject: RE:Text in a circle(2) Date: Thursday, 12 October 1995 15:42:58 From: Granberg Tom ---------------------------------------------------------------------------- Aha, my first attempt to explain how to to it had a MAJOR FLAW!, or rather, I left out a very IMPORTANT thing. So here it is again. Make a text in the spline editor and go to detail. Make a circle(disk)with the size you would prefer, and move the line of text to a pos. where the first letter of the text is aligned on the top edge of the circle. Now the first letter's axis should be on the same X position as the circle, seen from the front view. Pick the first letter, Move the axis to the center of the circle(disk). And rotate it around the y axis to where you want it, A good idea is to divide nr. of letters with 360(or the prefered degrees of yours), to get an idea how much each letter should be rotated. This will also mean that you may have to scale them a bit. This is basicly the way you do it. So the next letter you would move in x until it meets up with the circle(disk) x axis alignment and do the same as I did with the first letter. Example in ascii graphics: TEXT----------This is the text line **:** ** : ** * :____*____x this is the disk(eh?) axis * * ** ** ***** Hopes this makes sense, if not dont hesitate to ask again. Later..Sk @{" Thread 696" link IML-696} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-228 " MSG-228 Subject: 4.0 Docs and other things @toc contents Subject: 4.0 Docs and other things Date: Thursday, 12 October 1995 15:43:01 From: "Dan.Maclean" ---------------------------------------------------------------------------- From Dan MacLean: If anyone from impulse is reading, I have something to beg for: Pleeeeas, save the 4.0 docs in a format that doesn't just use the left side of the page when you print it. Since it has all those carriage returns, there is no real way to reduce the large number of pages the docs you've sent so far take up. I realize that you need page breaks because of the table of contents, but lack of carriage returns would allow the user to customize it. I'm an engineer and a bit weary about Impulse pricing Imagine in with the big guys. At least from and engineer's perspective, there aren't enough features and compatability (as Imagine stand now) to move us away from ProEdit 3D. I'm using my own personal copy of 3.3 because I have to model objects myself. In this respect, Imagine is way ahead as long as you don't need to use dimensions. It is too difficult to tell Imagine, "I want a sphere of radius 4 inches". But I realize that Imagine is more geared toward the graphic arts. From what I've heard, Lightwave seems to be the favorite. With the great use of glows, lightning and visible lightsand the fact that there seems to be no s ight of it in Imagine leads me to believe that there will have to be a considerable price advantage. At $1600, I don't see that happening. For a good Windows product, I think Imagine will need a great change in philosophy. I think Windows users unfamiliar with Imagine will require things like standardized requesters and menus (such as copy and paste under and "edit" menu) and on line help. I'm looking at this from the standpoint of having to train others to use this product. Given the complexity of Imagine I have a suggestion: Instead of forcing the user to wade through several requesters(i.e. quickre nder) allow the user to right mouse-click over the quickrender button. This would bring up a requestor that would allow changes such as add lightsource and provide a help button explaining what quickrender does. This is a very useful feature in Excel. When explaining a piece of software to someone it is really nice to be able to tell them, "Just right-click". I also think that Excel's method of customizing toolbars is very useful and easy to learn. It is essentially drag-and-drop. Hiding unused buttons and menus is also important to maintaining an uncluttered workspace. And, for God's sake, don't make Imagine tie up the system when performing functions. An employee may be working on something fun for a moment and need to switch to a convenient spreadsheet in a flash! Finally, the ability to use Window's clipboard is a MUST. Also, test it with Windows' Recorder program for recording macros. Allow it to import/export JPEG, TGA, BMP, and AVI formats. One last thing (I mean it this time!) I find it VERY useful to pause the pointer over a buttion and have a display give a quick description. Through all this, I'm just assuming WinImagine will create extruded 3D fonts from TrueType fonts. If it is incapable of that, I might as well run out and by "Simply 3D" for $35. My biggest wish is GLOWING LIGHTS! I would love to animate a photon torpedo over an AVI! I would love it to be flexible enough to allow neon signs, lightining, and changing intensity over time (like an explosion). This would be for fun, mostly, but I also handle our Plant's slide presentation.It would be nice to have a glowing Hobart sign. Thanks for listening! I like Imagine as a "prosumer" product. But I'm worried about the price hike. Dan MacLean PMI @{" Thread 734" link IML-734} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-229 " MSG-229 Subject: Sound feature @toc contents Subject: Sound feature Date: Thursday, 12 October 1995 15:51:13 From: wilmart@ifh.sncf.fr ---------------------------------------------------------------------------- Imagine release 3.0 announced synchronized sounds in anim. This feature is not in Imagine 4.0. Why? I you have some problems to implement this feature, tell us which ones? @{" Thread 297" link IML-297} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-230 " MSG-230 Subject: Re: Sound Feature @toc contents Subject: Re: Sound Feature Date: Thursday, 12 October 1995 16:10:04 From: "Dan.Maclean" ---------------------------------------------------------------------------- I'm not sure about the Amiga World but here on the PC side, sound is only useful in AVI files. Since Imagine won't produce AVI's it doesn't make sense for it to output a proprietery format with sound. There are a ton of PC programs that will allow you to lay audio on a video file. Maybe this is why. Programs to accomplish this function would make it a low priority for Imagine. Also, am I the only one who sees an "=20" at the end random lines of some guy's messages? ---------------------------------------------------------------------------- Dan MacLean- He can't think of any cool things to put here. Accept maybe, "Cordouroy pillows are making headlines!" One of them-there Manufacturing Engineers at PMI's Hobart plant in Hillsboro, OH. Used to work at Walt Disney World where "domestic partners" get Marriage benefits. But NOT if you're a heterosexual. Hmmmm! ____________________________________________________________________________ @{" Thread 311" link IML-311} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-231 " MSG-231 Subject: RE: Sound feature @toc contents Subject: RE: Sound feature Date: Thursday, 12 October 1995 16:33:17 From: sherman@netcad.ENET.dec.com ---------------------------------------------------------------------------- FROM too long. Original FROM is 'Steve NACAD::Sherman LKG2-A/R5 pole AA2 DTN 226 -6992 ' ---------------------- Original Message Follows ---------------------- >Imagine release 3.0 announced synchronized sounds in anim. This feature >is not in Imagine 4.0. >Why? Sure it is! At least, it is for me. My sessions usually go something like ... Dang! Forgot /noxms ... Ah, here we go ... Where is it? It was here last time ... Oh, yeah ... beautiful ... Hours later ... Oh, man, forgot to save! See, sound and video in perfect sync! Steve ;^) @{" Thread 300" link IML-300} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-232 " MSG-232 Subject: Re: Moan, moan, moan. @toc contents Subject: Re: Moan, moan, moan. Date: Thursday, 12 October 1995 16:51:35 From: beeton@SEDSystems.ca (Gary Beeton - SED Systems) ---------------------------------------------------------------------------- >I don't get off, I read this list. And I see people complaining. Look = >at >what you >just said. "Impulse has delivered many features that they have promised= >."=20 >How >man? How many not? The key point, is that they promised features, sold= > the >product based on those promises, and didn't come through. I don't remember any promises. I DO remember Impulse sharing with us some of the things they were working on. Obviously some of those things were too expensive to implement or didn't work as well as they hoped, so they didn't make it into the final product. (In retrospect it was a poor marketting decision for Impulse to discuss their development efforts since some people now expect everything they ever mentioned to be in the current product). If you are one of the people got confused between what Impulse was working on and what they are selling, then you have fallen down in your responsibilities as a consumer. Don't complain to Impulse (or worse yet, to us). Impulse don't owe us anything (except 4.0 for those of us on the constant upgrade program). They simply have a product that they offer to the consuming public -- a product whose features are accurately advertised. <> I agree with the features you would like to see, but we may be stuck with what we have unless more Amiga owners buy their product. The only incentive Impulse has to continue development is SALES. If noone is upgrading on the Amiga side then there is no profit in continued Amiga development. (BTW, if you are still using 2.0 you really should upgrade -- the user interface of 3.3 is VASTLY improved over 2.0, even if it doesn't use OS3.0 calls. And, yes, it does support increased resolution, 256 colour screens on a stock AGA machine.) >How did I become the bad guy all of sudden? I don't think you are. I just think you are a bit confused about what was "promised" to you. Gary Beeton beeton@SEDSystems.ca @{" Thread 193" link IML-193} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-233 " MSG-233 Subject: Re: Sound feature @toc contents Subject: Re: Sound feature Date: Thursday, 12 October 1995 18:20:23 From: Roger Straub ---------------------------------------------------------------------------- On Thu, 12 Oct 1995 wilmart@ifh.sncf.fr wrote: > > Imagine release 3.0 announced synchronized sounds in anim. This feature > is not in Imagine 4.0. > > Why? > > I you have some problems to implement this feature, tell us which ones? > > I can think of one right off the bat: Amigas and PCs handle sound differently. Amigas don't need "Sound Cards" to play more than beeps. If this feature were to be implemented, it would have to be platform specific, and Impulse won't do that. See ya, Roger @{" Thread 231" link IML-231} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-234 " MSG-234 Subject: Re: Fitting Text to a circular path.... @toc contents Subject: Re: Fitting Text to a circular path.... Date: Thursday, 12 October 1995 19:54:27 From: sgiff@airmail.net (Stephen Gifford) ---------------------------------------------------------------------------- > This questions is probably most suited for Tom Granberg... > > In three of the images on the Imagine 4 brochure have text laid in a > circle. > > How is this done, is it done in Imagine??? > > Thanks, > > Ryan. > Here is what I usually do when creating logos that may be circular or have odd shapes. This requires Corel Draw version 3.0 or later. Creating Logos and fitting them to a circular path is one of the things that is easy to do in Corel. After that is done I convert the Text object to a bezier curve. Then you can export each letter or symbol as an Adobe Type 1 postcript font. Export each object to the same font file choosing a different Letter of the alphabet for each object Exported. I usually use 1 font file to do all of this exporting to, since you can keep exporting objects over and over to the same font. I usually name this font Imagine, the PFB extension will automatically be created for you. If you are using a PC all of your postcript fonts will probably be in a directory called PSFonts. You may be able to export the entire logo as one letter of the font file, but sometimes it may be to complex. From inside Imagine, go to the Spline editor and load fonts from your PSFonts directory. Select the Imagine font that you created in Corel Draw and type in the letters that you created in the font that contain the logo or pieces of the logo. This will bring them in for you and you can assemble them into the shape you want. (If the entire logo is 1 letter of the font file then no assembly is required, it will appear just as you created it.) If you want the logo to be all one object you can join the separate pieces.) Remember that you can scale the axis of the spline object to reduce the number of polygons in your extruded object. From this point select the extrusion options you desire and save your logo. If you have a circular logo that you want to rotate around a common axis, it is o.k. to join all of the objects together. Otherwise if you want each letter of the logo to move and rotate independently you can group each object to each other like a chain. When you have it linked like a chain, from the stage editor you can create a spline path in the shape you want the logo to be or to follow. Finally from the action editor delete the first to points on the timeline for Position and Alignment. Re-add these two points and have the logo "Conform group to Path" for postion and for Alignment you can do the same. This works for other things as well like if you wanted to make a conveyor belt, you could create a plane in Detail and then Create a spline path in the Stage and tell the plane object to conform itself to the path and it will wrap itself around your path shape, as well as follow the shape of the path when animated. Stephen G. @{" Thread 216" link IML-216} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-235 " MSG-235 Subject: Organic shapes and contests @toc contents Subject: Organic shapes and contests Date: Thursday, 12 October 1995 20:31:09 From: NEWKIRK@delphi.com ---------------------------------------------------------------------------- Hey Vic: What kind of organic shapes are you interested in? There's a great program (albeit cryptically controlled) called Shelley that generates all sorts of shell-type rotation objects, allowing regular perturbations, or bumps, and produces some lovely objects. It's available on Aminet, I think in gfx/3dobj, but maybe just gfx/3d. You might also look into dust, which allows some procedural and mathematical object defs. As far as rendering a picture on a common topic, or trying to duplicate a common base image, that sounds great. I participate in the monthly rendering contest on the internet, info at ftp.povray.org, which presents a topic each month, and sometimes dozens of entries are submitted, created on a wide variety of platforms and renderers. If the IML ends up with an associated FTP or WWW site, this could be a great interaction. If not, or in the mean time, check out the monthly contest. Last month's topic was "kitchen counter",m this month (october 31 deadline) is "architecture", a far broader topic. The contest is also supported (actually originates) at the comp.graphics.rendering.raytracing newsgroup. Joel @{" Thread 656" link IML-656} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-236 " MSG-236 Subject: Spot sucking up a straw @toc contents Subject: Spot sucking up a straw Date: Thursday, 12 October 1995 20:33:12 From: NEWKIRK@delphi.com ---------------------------------------------------------------------------- Stephen: I'd think you could get the best visual impression on the liquid moving up the straw by animating some bubbles, varying sizes, moving up. Joel @{" Thread 286" link IML-286} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-237 " MSG-237 Subject: Screen Resolution for PC @toc contents Subject: Screen Resolution for PC Date: Thursday, 12 October 1995 21:02:38 From: Kevin Hobbs ---------------------------------------------------------------------------- The FAQ talks about the Amiga screen hack, is there one for the PC. Am I supposed to do something with the info reported by the video mode menu option. I want to use 1024x768x24bit as the display mode for all editors, and the info reported was 8:8:8:8 at 24:16:8:0 in 4 bytes - specified. What does this mean? Kevin @{" Thread 506" link IML-506} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-238 " MSG-238 Subject: Re: Making animations @toc contents Subject: Re: Making animations Date: Thursday, 12 October 1995 22:38:21 From: beeton@SEDSystems.ca (Gary Beeton - SED Systems) ---------------------------------------------------------------------------- >I tried doing some animation for the first time last night. Finally >found the energy. Man, looking through that manual is frustrating... :) > >Anyway, I generated 30 frames, and did the make option.... Bob, Consensus seems to be that Imagine doesn't make anims very well. I think the best option is to have Imagine generate a series of frames and use another program to make the anim. I use ADPro (commercial) or MainActor (shareware). Both are powerfull in that they allow you to choose different compression methods to optimize the output for speed or size. Gary Beeton beeton@SEDSystems.ca @{" Thread 635" link IML-635} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-239 " MSG-239 Subject: Re: 4.0 Docs and other things @toc contents Subject: Re: 4.0 Docs and other things Date: Thursday, 12 October 1995 22:41:54 From: sgiff@airmail.net (Stephen Gifford) ---------------------------------------------------------------------------- >>My biggest wish is GLOWING LIGHTS! I would love to animate a photon torpedo over an AVI! I would love it to be flexible enough to allow neon signs, lightining, and changing intensity over time (like an explosion). This would be for fun, mostly, but I also handle our Plant's slide presentation.It would be nice to have a glowing Hobart sign. Thanks for listening! I like Imagine as a "prosumer" product. But I'm worried about the price hike. Dan MacLean PMI<< Glowing lights and neon glows are very easy to do with a combination of fog and the ghost.itx. Make it bright as well. This will have you glowing in no time. Stephen G. @{" Thread 519" link IML-519} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-240 " MSG-240 Subject: Re: Brushmap vs procedural @toc contents Subject: Re: Brushmap vs procedural Date: Thursday, 12 October 1995 23:02:30 From: NEWKIRK@delphi.com ---------------------------------------------------------------------------- Dave Steiger asks: OK I prefer, usually, brushmaps, but then I'm stuck still with 2.0 procedurals... I feel more in control with brushmaps, on regular objects, than procedures, primarily for the same reason you don't use them much: I get lost sometimes tweaking the settings for the look I want, when I can often achieve what I want in moments with DPaint. I've found that statistically I seem to use brushmaps 4:3 vs procedures, so I'm close to an even split. (try mapping an image coherently in 2.0 on any irregularly shaped object!) Joel @{" Thread 157" link IML-157} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-241 " MSG-241 Subject: Re animation @toc contents Subject: Re animation Date: Thursday, 12 October 1995 23:44:03 From: NEWKIRK@delphi.com ---------------------------------------------------------------------------- Imagine seems to run much slower on anim format than it's onw animation format. 'load [movie]' then 'play ' should work fine for imagine's format, but maybe not with the Cyber. I'd think you're best bet would be to use a separate showanim proggie that supports the cybervision. Any other ideas? Joel @{" Thread 272" link IML-272} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-242 " MSG-242 Subject: ALANULL's light seepage @toc contents Subject: ALANULL's light seepage Date: Thursday, 12 October 1995 23:56:15 From: NEWKIRK@delphi.com ---------------------------------------------------------------------------- try putting a disc object inside the bridge, just above the saucer intersection, such that it can block the path between the light source and the intersection. Joel @{" Thread 538" link IML-538} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-243 " MSG-243 Subject: Imagine 4.0 features... @toc contents Subject: Imagine 4.0 features... Date: Thursday, 12 October 1995 23:56:42 From: cv773@cleveland.Freenet.Edu (Matthew C. Polak) ---------------------------------------------------------------------------- Hello all! For the few of you that did not yet recieve the pamphlet from Impulse about the Imagine 4.0 upgrade and stuff, here is the complete list of features that will ~supposedly~ be added to Imagine 4.0. Some of these features look like they will benefit many people, and move Imagine a little closer to those REALLY expensive SGI-type rendering programs (Lightscape, Alias, Softimage, etc.) (Hey, but don't get me wrong! Price doesn't always gaurantee quality! :-) ) I _know_ that people, (even those just starting with Imagine) can REALLY produce some incredible animations and stills with Imagine! Anyways, enough bore! On with the list! So whats new in IMAGINE 4.0? "Take a look, and we think you will agree, for a low cost of $100, IMAGINE 4.0 is a great value, a value not found from any other 3D developer." - Extended "States" to include object attributes. - Improved and Extended DXF loading and saving. - (Hmmmmmm.....) - Added FLC and ANIM global brush and backdrop support. - Added FLC and ANIM brush support. - Added ability to view Stills and Animations from within Imagine. - Field Rendering. - Access to object attributes from Stage Editor. - Perspective viewing from objects and lights in Stage Editor. - (Handy!) - "Smart Bones" to speed up subgroup assignment in objects. - Added an "About" Box. - Support for Hi-Res graphics workspace. - Support for color graphics workspace. - "Quick Attributes." - "Set/Fill Edge Line" for stitching objects together. - "Pick More" to aid in picking face groups. - "Hide Unpicked", "Unhide All", "Unhide Subgroup" - "Smooth Edge Line" for object smoothing. - Backdrops in editors for rotoscoping and perspective matching - (finally! :-)) - Fracture in Object mode to anti-laticize an object. - "Scrub" bar to animation preview controls. - Smooth feature. - Varible Brightness to object attributes - Moved Randomize Colors to functions menu. - (See below) - Mix/Morph control for intensity on ALL textures and brushes. - Specular Mapping. - Hardness Mapping. - Shininess Mapping. - Brightness Mapping - Fog Length Mapping. - Index Of Refraction Mapping. - Ambient Light Mapping. - Roughness Mapping. - Previous/Next buttons for traversing texture list quickly. - Browse buttons to texture and brush requesters. - Color real-time texture preview. - (This would be great! :-)) - Color pickers in texture requester. - View Brush added to previewing brushes. - QuickRender access directly from all attribute/texture requestors. - User defined texture/brush labels added for clarifying texture list. - "Dup" added to attribute requester for copying textures/brushes. - "Drop" added to attribute requester for dropping textures/brushes quickly. - "Disable/Enable" button added for turing textures on/off. - Interactive point-and-click support added to text in texture list. - Real-time previewing of renderings as they happen - Support for unfinshed FLC's added. - Default object attributes added to preferences. - Shaded View Edge drawing control added to Preferences. {PC only} - Replaced "Reflection Mapping" with "Environment Mapping." - Preferences for start-up editor. - Preferences option to set number of points in CSG sphere. - Metaballs editor with Special Effects. - (Ooooooo! Ahhhhhh! :-) ) - Light arrays... soft edge shadows - Motion Blur - (also surely to be one of IM4's most valuable anim. features!) - Object Smoothing "When you look at this list you will quickly realize that the cost of the Upgrade for $100 if less than $2 per feature, a bargain you can't afford to miss." Well, that's it for the features list of the pamphlet! Some of the features may exist in 3.0 or higher, 'cause I think this phamplet just highlights the main features of 4.0. (I myself am running 3.0, anxiously waiting for 4.0's release) *** Question: 'Randomize Colors' - Has anyone had trouble with this? Maybe I just did something really weird (twice?), because once I turned the feature on, I couldn't shut it off! I had to delete the object! (Good thing it was only a sphere or something!) *** Note: Also some info I got on the phone from Impulse (about 2 weeks ago)... The release of Imagine 4.0 was being delayed slightly, because they were doing some final debugging/testing/improving on the metaballs feature. so it should be released and mailed to those who have ordered it sometime next week! One last question for anyone who has sucess with this type of thing; can anyone tell me how to make good-looking fire/flame/explosion/hot sparks type effects. Some things similar to the nice pictures in the pamphlet. Good luck to all Imagine users out there! Keep up the good rendering! -- _________________________________________________________________ { Matthew C. Polak } { cv773@freenet.cwru.edu } {_____________________________OHIO______________________________} @{" Thread 293" link IML-293} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-244 " MSG-244 Subject: Re: About bug fixes... @toc contents Subject: Re: About bug fixes... Date: Friday, 13 October 1995 00:35:13 From: rbyrne@3dform.edex.edu.au (Robert Byrne) ---------------------------------------------------------------------------- Hello Mike, on Oct 11 you wrote: > -> From: jacob@altair.csustan.edu (Dave Jacob) > -> > -> One last thing. Is there a program out there that will let you > -> create your own PROCEEDURAL textures? (not image maps, as they > -> take up memory, but the textures that are represented by mathematical > -> expressions). If someone could tell me wher such a program is I'd be > -> thankful. > > I think the FORGE by Steve Worley is the only program that does that, > to my knowledge. And that's only for the Amiga (unless he is...or > will be porting it to the PC). I use Forge and it only creates the attributes of textures which can be applied to an object in the normal way. You can also save the results as brushes, but it does'nt create new textures. As far as I know it was virtually made obsolete when Im V3.3 came out with its' texture preview function although Forge does have an animation function for previewing textures morphing and fading over time. -- Bob : Robert Byrne : rbyrne@3dform.edex.edu.au : : Amiga A3000/25 : Ballina, NSW Australia : @{" Thread 242" link IML-242} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-245 " MSG-245 Subject: Sorry Could Not Find Subject! @toc contents Date: Friday, 13 October 1995 00:50:33 From: ALANULL@aol.com ---------------------------------------------------------------------------- anyone has a solution for a problem I ran into, even Impulse had no ideas. Here it is, I made the Enterprise in IM3.3 with the saucer separate from the bridge, I used a filter map to cut windows in the bridge, I then placed a light inside the bridge. I quickrendered (raytrace) without the quickrender light on. It correctly projected the rays out of the windows but where the saucer and bridge intersected there was a glow around them. I then tested this problem by using a plane, putting a shere part way into the plane and a single light source inside the sphere. I rendered it again with raytrace and no light. Obviousely it should have rendered completely black, again it rendered with a glow around the intersection point. So far I have only been able to mask it by increasing my ambient light, something I really would prefer not to do. I would appreciate any suggestions or solutions. PS I have a P90, and Imagine really does scream, I also have Truespace 2.0 (I think editing bites, no lasso, drag box etc.) @{" Thread 139" link IML-139} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-246 " MSG-246 Subject: Re: Environment mapping @toc contents Subject: Re: Environment mapping Date: Friday, 13 October 1995 01:09:21 From: greggh@dialup02.odyssey.apana.org.au (Gregory Helleren) ---------------------------------------------------------------------------- Hi cjo (cjo), in <9510111227.aa20278@unixpc.esrange.ssc.se> on Oct 11 you wrote: > Greg H wrote; > > >I've got this object which contains a large, flat mirror surface. > >I would like it to reflect the objects in fron of it (no problem) and a > >large environment image. > > > >I've tried using a global brush map and then an environment map on just > >the mirror part of the object. However, in both cases I only see a small, > >largely magnified, view of the environment brush map. The reflections of > >the foreground objects are OK. Reflective foreground objects, which are > >not flat, seem to reflect the global brush map with no problems. > > Ehh, Greg, this is just how reality works. Why shouldn't Imagine do it the > same way? ;) > > To illustrate it; imagine yourself sitting in the middle of a large room. > In front of you is a flat mirror. Through that mirror you will only see a > small part of the room. If you turn the mirror you will see another part > but you won't see _more_. Unless you put the mirror very close to your eye. I agree with your analysis except that the only mapping options available in 3.3 for environment are spherical, cylindrical about x, and cylindrical about z. I've tried dozens of times, but flat xz mapping is not permitted. Obviously the magnification effect I am observing is due to the non-flat mapping. Is the prohibition of flat xz environment mapping a bug? As you might gather from the sig, I am using the Amiga version. > >As I cannot adjust the axes of an environment map, I need some clues on > >how I can get more of the environment map reflected? > Sorry, I haven't got any good tips here. Anyone else? > The only thing I can think of is to map your image onto a plane and > position that plane in your scene in such a way that it reflects in your > mirror. Tried that too. It works fine, the large mirror reflects well - except that it's such a pain to position the plane just right. More importantly my reflective foreground objects reflect the plane too and this does not look anywhere near as cool (or realistic as a global environment map). Using a global environment map and an image plane behind the camera looks even worse. Love Peace and scales Gregg -- +-----------------------------------------///\/\/\_Amiga Technologies_/\/\+ Gregg Helleren AMIGA is REBORN /// Lecturer Information Technology Developer - LaseRage /// SEMC TAFE Western Australia Ferndale W.A. Australia ____/\___/\\\/// greggh@odyssey.apana.org.au CBMNET:greggh@laserage.adsp.sub.org\XX/ greggh@laserage.DIALix.oz.au +--------------------------------------------------------------------------+ @{" Thread 322" link IML-322} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-247 " MSG-247 Subject: Re: Imagine in the UK ? @toc contents Subject: Re: Imagine in the UK ? Date: Friday, 13 October 1995 01:11:05 From: rbyrne@3dform.edex.edu.au (Robert Byrne) ---------------------------------------------------------------------------- Hello Toby, on Oct 12 you wrote: > Can anyone tell me where I can get hold > of Imagine in UK, or should I contact Imagine > directly ? A very large software company appeared here in Australia called Emerald Creative. I bought my OEM copy of Im V3.0 from them. I believe there is a company by the same name in the UK but don't know if they have any connection with the company here. > ====================================================== > > If we can measure the speed of light, why cant we > measure the speed of darkness ? Does it just sit > there and wait for us to turn the light on ?!? Where > does it go when we turn the light on ??!! > > ====================================================== Darkness has a speed of zero. When you turn on the light it is still there, you just can't see it. :-) -- Bob : Robert Byrne : rbyrne@3dform.edex.edu.au : : Amiga A3000/25 : Ballina, NSW Australia : @{" Thread 133" link IML-133} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-248 " MSG-248 Subject: Cleanup @toc contents Subject: Cleanup Date: Friday, 13 October 1995 01:40:00 From: mike.vandersommen@caddy.uu.silcom.com (Mike Vandersommen) ---------------------------------------------------------------------------- The verbal sparring about whether Impulse is doing a good or shittyjob is fine.. .=2E.but do you think we could trim down the message quoting and doubl=equoting? I mean, it's bad enough having to read one of these messagesonce...but to have to reread it over and over gets my eyes watering.You really don't need to quote the whole message just to say,"...yeah, right on, man!"--- =FE InterNet - GraFX Haus BBS - Santa Barbara, Ca - (805) 683-1388 @{" Thread 162" link IML-162} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-249 " MSG-249 Subject: Modeller @toc contents Subject: Modeller Date: Friday, 13 October 1995 01:44:00 From: mike.vandersommen@caddy.uu.silcom.com (Mike Vandersommen) ---------------------------------------------------------------------------- -> From: augioh4b@ibmmail.com-> Ps...please don't flame me, I may have contradic ted myself for-> bitching also, but hey let's do something fun and creative...-> (with what we have).No flame. I say, "here, frigging here"!--- =FE InterNet - G raFX Haus BBS - Santa Barbara, Ca - (805) 683-1388 @{" Thread 199" link IML-199} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-250 " MSG-250 Subject: Liquid in a straw (was Re: Moan, moan, moan.) @toc contents Subject: Liquid in a straw (was Re: Moan, moan, moan.) Date: Friday, 13 October 1995 01:45:36 From: rbyrne@3dform.edex.edu.au (Robert Byrne) ---------------------------------------------------------------------------- Hello Stephen, on Oct 12 you wrote: > Also I am > trying to animate the little 7-up Spot guy sucking liquid up a straw. The > straw is curvy more like a tube for siphoning gas, I want to make it look > like their is liquid going up the tube. Has anyone ever tried this? > > Stephen. I've done something like this a while back. I extruded a glass tube using a path to get a spiral shaped straw and kept that path as a reference for the liquid. I then scaled down the template for the glass tube so it was the same size as the tube's hole. I can't remember the method I used but you could either use the Grow F/X to extrude the liquid over time and follow the original path or have a cylinder "conform object to path" as it moves through the tube. The results I achieved were very realistic particularly when the liquid was a bright colour, it reflected into the glass and the straw took on its colour. -- Bob : Robert Byrne : rbyrne@3dform.edex.edu.au : : Amiga A3000/25 : Ballina, NSW Australia : @{" Thread 312" link IML-312} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-251 " MSG-251 Subject: Re: Modeller @toc contents Subject: Re: Modeller Date: Friday, 13 October 1995 01:57:08 From: rbyrne@3dform.edex.edu.au (Robert Byrne) ---------------------------------------------------------------------------- Hello Vic, on Oct 12 you wrote: > Also, I want to know wether there are any good modellers out > there that can import directly to Imagine...that is shareware and > cheap] I'm trying to create some smooth organig type of objects, > splines, and whatevers but is very difficult to do in V2. My only suggestion is have a look at the Forms Editor and persevere with it. You can create some very complex objects with it, not just vases etc. What in particular are you trying to create? -- Bob @{" Thread 610" link IML-610} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-252 " MSG-252 Subject: Re: Texture mapping @toc contents Subject: Re: Texture mapping Date: Friday, 13 October 1995 02:18:31 From: Valleyview@aol.com ---------------------------------------------------------------------------- I had a similar problem, even with genlock turned on. I seem to have fixed the situation by going into the preference requester and changing the genlock color from BLACK to REALLY BLACK. In other words the requester showed black with a setting of 0f 0f 0f and I changed it to 00 00 00. At least I think this is what fixed it, it works now. Rick @{" Thread 254" link IML-254} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-253 " MSG-253 Subject: Re: Preference: Brushes or Textures @toc contents Subject: Re: Preference: Brushes or Textures Date: Friday, 13 October 1995 02:18:31 From: Valleyview@aol.com ---------------------------------------------------------------------------- In a message dated 95-10-12 18:24:39 EDT, you write: >The difficulty for me, is that I'm too impatient! I just >can't wait to render every experiment. Dave, sounds like you need an upgrade: Instant gratification. Load a texture into the attribute requester, fiddle with the parameters, and see what they do instantly, right in the requester. Too much good stuff to not use those textures. (no patience needed) Rick @{" Thread 793" link IML-793} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-254 " MSG-254 Subject: Re: Preference: Brushes or Textures @toc contents Subject: Re: Preference: Brushes or Textures Date: Friday, 13 October 1995 06:42:15 From: Fred Aderhold ---------------------------------------------------------------------------- At 10:48 AM 10/12/95 -0700, you wrote: >Hi all, > >I'm curious, which do you prefer overall, bitmaps or procedural >textures. I know that each are best for specific purposes, but >I'm interested in simple preference. I've been partial to brushmaps for the same reason - textures *are* difficult to get a handle on. Lately, though, after seeing some really great Imagine work with textures, I'm thinkin' it's worth the time to learn. Take a look at http://www.websharx.com:80/~greg/index2.html - GreG's Electric Dream's or http://www.websharx.com:80/~kinda/ - Steven's Synthetic deLights and you'll see what I mean. In the long run, I think it's easier to get a hold of textures rather than having CDs full of maps to root thru every time you want to make a marble object! (hmmm... where did I see that gray marble thing?) Also, maps don't do well in animations where you move in on the object. -------------------------------------------- Fred Aderhold fredster@netrix.net http://www.netrix.net/users/fredster Daddy, what does formatting drive C mean? -------------------------------------------- @{" Thread 409" link IML-409} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-255 " MSG-255 Subject: Just a thought - @toc contents Subject: Just a thought - Date: Friday, 13 October 1995 06:42:16 From: Fred Aderhold ---------------------------------------------------------------------------- About all this Impulse bashing - Is there *any* software company that delivers on *all* it's promises, and right on time? I didn't think so... Sheesh! -------------------------------------------- Fred Aderhold fredster@netrix.net http://www.netrix.net/users/fredster Daddy, what does formatting drive C mean? -------------------------------------------- @{" Thread 620" link IML-620} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-256 " MSG-256 Subject: Re: 3D text in 2.0PC @toc contents Subject: Re: 3D text in 2.0PC Date: Friday, 13 October 1995 08:10:36 From: weiss@epx.cis.umn.edu ---------------------------------------------------------------------------- At some point in the past, cjo@esrange.ssc.se declared that: > > >Do you gurus have suggestions on how to create 3D text in version 2.0? > > Ok. Everybody remember this. From now on I am a guru! ;) > > Use a paint program to make a bitmap of the text that you wish to make a 3d= > =20 > modell of. Remember to fill the letters, ie do not make them outlines. > This must be where I'm screwing up. Seems that the text tools in the paint programs don't generate usable bitmaps. The conversion of tiff into imagine of this stuff always fails for me. > Go into Imagine's detail editor. Select import bitmap in the objects menu=20 > and use the file that you just created with the paint program. I assume you mean the menu item "convert"? There is no "import bitmap" in 2.0 PC that I see.... > > Pick the outline that you just made and extrude it 100 units. > > Create a primitive plane with a lot of faces. Position it so that it cuts=20 > your extruded outline in half. > > Pick both objects. Slice them. > > If the slice doesn't work the first time try moving one of the objects just= > =20 > a tiny bit in one direction and try slice again. Repeat until successful. > > Now you should have 5 objects, one axis (that the other four objects are=20 > grouped to), one front and one back peice of your outline object, one=20 > plane-part that is outside the outline and one plane-part that is inside.=20 > The inside plane part is the thingy that you are after. Delete the other=20 > objects. (Don't delete the axis from pick groups mode unless you have=20 > ungrouped the objects.) > > Hmm, was that all it took to become a guru? Yes! Badge is on its way.... Thank you, jeffrey > > *---------------------------------------------------------------* > | Conny Joensson | Swedish Space Corp. Esrange | > | Kiruna | Satellite operations - Telecom Div. | > | Sweden | cjo@smtpgw.esrange.ssc.se | > *---------------------------------------------------------------* > ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: jeff weiss weiss@epx.cis.umn.edu TCP/IP 44.94.249.101 N0IRR 612.825.4746 H :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: @{" Thread 683" link IML-683} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-257 " MSG-257 Subject: Re: LISTEN!! @toc contents Subject: Re: LISTEN!! Date: Friday, 13 October 1995 08:58:02 From: Darryl_Lewis@comlink.mpx.com.au (Darryl Lewis) ---------------------------------------------------------------------------- LM> -------------Impulse's Image------------------ LM> Now I want to ask everyone who has been shitting on Impulse recently: LM> 1) Do you know a programming language? C,C++, Fortran, Basic, AMOS, 68000 assembler, 6502 assembler, 8086 assembler LM> 2) Do you know Calculus? University pass in maths good enough? LM> 3) Do you know linear algebra(matrices)? See above. LM> 4) Do you know what a vector is? yes see above LM> 5) Do you know what a dot product is? yes see above. LM> 6) Do you what Phong shading is? The equation for phong shading? no LM> 7) Do you know what a Span is? no M> 8) Do you know what an intersection test is? no LM> 9) Do you know what object this is: x^2 + y^2 = R? a circle LM> 10)Do you know about fractals? yes. Interesting repeative mathimatical functions. LM> OK, if you answered yes to all of those question, you should get 8 LM> years of LM> experience making a raytracing and animation package and get a job at LM> Impulse. If you don't know it all then you have no right making fun LM> of the No thanks- I think I make more money doing realtime 3D graphics for military flight simulators. Darryl -- Via DLG Pro v1.0 #####\ _ /##### #( )# | _( )__ | #( )# ##### | /_ / | ##### #" "# | ___m/I_ //_____ | #" "# # O # |____#-x.\ /++m\ /.x-#____| # O # #m.m# | /" \ ///###\\\ / "\ | #m.m# #####/ ######/ \###### \##### @{" Thread 305" link IML-305} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-258 " MSG-258 Subject: Cybervision @toc contents Subject: Cybervision Date: Friday, 13 October 1995 09:11:45 From: "Dan.Maclean" ---------------------------------------------------------------------------- From Dan MacLean: I sold my Amiga 2000 w/9MB Ram and 030/28 Mega Midget racer about 3 years ago. I now have a DX4/100 with 20MB ram and 4MB VRAM. I'm curious about this videocard called Cybervision. Is it a supplement to the Amiga display like DCTV or does it replace the Amiga display? If so, does it duplicate the Amiga's custom chips' duties in drawing functions? I remember Opalvision and Paintbox, but they were pretty much dumb frame buffers. While I'm on the subject, did Digital Creations ever release a native DCTV animation/paint program? I loved that thing, but it was so annoying not being able to animate with the increased number of colors available. I would suspect that with today's faster machines, DCTV could easily produce 30 frames per second in it's 3 bitplane mode. I was getting about 15fps on my system. I think WinImagine is going to cause a big Divergence between the PC and Amiga versions. At least it should. If Impulse simply does a port of the DOS @{" Thread 298" link IML-298} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-259 " MSG-259 Subject: Re: Preference: Brushes or Textures @toc contents Subject: Re: Preference: Brushes or Textures Date: Friday, 13 October 1995 09:26:14 From: Mike McCool ---------------------------------------------------------------------------- > Dave, sounds like you need an upgrade: Instant gratification. > > Load a texture into the attribute requester, fiddle with the parameters, and > see what they do instantly, right in the requester. Too much good stuff to > not use those textures. (no patience needed) But in the meantime, go down to aminet and get TextureStudio. It does pretty much the same thing. @{" Thread 252" link IML-252} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-260 " MSG-260 Subject: Re:Stage update problem(for Bill) @toc contents Subject: Re:Stage update problem(for Bill) Date: Friday, 13 October 1995 10:14:25 From: Granberg Tom ---------------------------------------------------------------------------- Hi Bill, you wrote: I'm using 2.0 (3D modeling Labs) and want to save the changes in each frame as I edit these. But for some reason it doesn't happen. The camera always goes back to its origin and the same with the objects that follow a path. Obviously I'm doing it wrong. What is the correct way? Regarding follow path, you have to do this in actione editor, tell the object to follow the "path" in the required nr of frames you want it to move from "a" to "b" on the spline. Ofcourse you would have to have a spline present in you scene as well. Regarding you problem with "no change" of camera/object: I think you forgott to select:Alignment bar,Position bar, and Size bar after making your changes. This is vital to do when animate in stage. And aslo remember to save the changes before you go to another frame. You dont have to select all of the "bar's" but the apropriate ones like: If you rotate something = Alignment Bar If move something = Position Bar If you scale something = Size Bar, there is also another thing to remember when scaling things in stage, and that is if you scale something only in 1 or 2 axis lets say z&x then you would have to do this after you select "locale" or else stage would not remember what you did. It doesnt matter if you scale all 3 axis at the same time. Hope this helps? Tom Granberg "Renderbrandt" @{" Thread 86" link IML-86} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-261 " MSG-261 Subject: RE:F50 @toc contents Subject: RE:F50 Date: Friday, 13 October 1995 11:09:32 From: Kent Marshall Worley ---------------------------------------------------------------------------- On 4 Oct 1995, Granberg Tom wrote: > let me. I'm just going to clean it up a bit, nothing much just put in > lights,windows,wheels that sort of stuff. And by the the way it is a F50 repli ca > > Later > > Tom Granberg (Renderbrandt) > when you put in windows do you use the slice function. and actually punch holes in the body of the car? I have a hard time with this. mumu@america.net @{" Thread 292" link IML-292} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-262 " MSG-262 Subject: Snow and xmas tree... @toc contents Subject: Snow and xmas tree... Date: Friday, 13 October 1995 11:11:36 From: Richard Gregor Mast ---------------------------------------------------------------------------- I am using Imagine 3.0 for the PC and was wondering if anyone could help me to create either a xmas tree or snow for an animation. I am trying to create falling snow and also snow on rocks and trees in the background. Any help would be appreciated. Also, what paint programs does eveyone use for the PC. I used to have an amiga and lived on DPaint. But I can't find anything I like on the PC. I have heard there is DPaint for the PC somewhere but have never heard much more. *********************************************** Rick Mast Roxter@Chopin.udel.edu *********************************************** @{" Thread 347" link IML-347} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-263 " MSG-263 Subject: Re: 4.0 Docs and other things @toc contents Subject: Re: 4.0 Docs and other things Date: Friday, 13 October 1995 11:18:13 From: Joop.vandeWege@MEDEW.ENTO.WAU.NL (joop van de wege) ---------------------------------------------------------------------------- >If anyone from impulse is reading, I have something to beg for: Pleeeeas, >save the 4.0 docs in a format that doesn't just use the left side of the page >when you print it. Since it has all those carriage returns, there is no real >way to reduce the large number of pages the docs you've sent so far take up. >I realize that you need page breaks because of the table of contents, but >lack of carriage returns would allow the user to customize it. Use GoldEd, available from Aminet, that is ofcourse when you're an Amiga user. It allows you to reformat paragraphs very easily. As an example: This mail could be reformated with a few simple keystrokes into whatever you like. 5 blanks left, right margin 50 (config stuff) then press RAMIGA= on any of the lines of the first paragraph and there it is including word wrap. This would look pretty silly because of the '>'. :) Only catch is that GoldEd from Aminet doesn't save files with more than 1000 lines. No problem at all. Set the left margin '0', right margin 'huge=999' and reformat. Joop @{" Thread 239" link IML-239} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-264 " MSG-264 Subject: Textures and stuff... @toc contents Subject: Textures and stuff... Date: Friday, 13 October 1995 11:31:43 From: cjo@esrange.ssc.se ---------------------------------------------------------------------------- While we are discussing textures vs brushmaps... Textures are good because they use small amount of memory. Brushmaps are good because thay are fast to render. Just this week I have rendered a project where I have used Imagine's=20 textures more than I ever have before. It all started with an image in a music CD pamphlet - in this case "Bat out= =20 of hell II" by Meatloaf. It ended up being a stone/brick wall with a window with a curtain, a couple= =20 of torches and some candles. Guess what texture I used to do the brick wall! - Deathstar!! Pretty amazing, isn't it? Anyways, you can see the result in the image "Storm.jpg" at=20 . *---------------------------------------------------------------* | Conny Joensson | Swedish Space Corp. Esrange | | Kiruna | Satellite operations - Telecom Div. | | Sweden | cjo@smtpgw.esrange.ssc.se | *---------------------------------------------------------------* @{" Thread 612" link IML-612} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-265 " MSG-265 Subject: Re: Environment mapping @toc contents Subject: Re: Environment mapping Date: Friday, 13 October 1995 11:36:53 From: cjo@esrange.ssc.se ---------------------------------------------------------------------------- Greg H wrote; >Is the prohibition of flat xz environment mapping a bug? No, it's most likely not a bug. The question is: what would a flat environment look like? >Love Peace and scales I am still wondering: scales??? *---------------------------------------------------------------* | Conny Joensson | Swedish Space Corp. Esrange | | Kiruna | Satellite operations - Telecom Div. | | Sweden | cjo@smtpgw.esrange.ssc.se | *---------------------------------------------------------------* @{" Thread 277" link IML-277} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-266 " MSG-266 Subject: Re: How to access aminet @toc contents Subject: Re: How to access aminet Date: Friday, 13 October 1995 11:40:07 From: Kent Marshall Worley ---------------------------------------------------------------------------- On Sun, 8 Oct 1995, Charles Blaquiere wrote: > Anonymous FTP means that you enter "anonymous" as the user name, and > your e-mail address as the password. > > to make things easier yo can enter the first letter of your email address then @ for the password. I would log on as anonymous the m@ for my password @{" Thread 121" link IML-121} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-267 " MSG-267 Subject: Re[2]: "=20" @toc contents Subject: Re[2]: "=20" Date: Friday, 13 October 1995 12:14:04 From: RYAN_JOHNSON@wallaby.oz.sas.com (RYAN JOHNSON) ---------------------------------------------------------------------------- No I see them tooo. ______________________________ Reply Separator _________________________________ :Subject: Re: Sound Feature :Author: "Dan.Maclean" at USMAIL :Date: 13/10/95 12:06 PM I'm not sure about the Amiga World but here on the PC side, sound is only useful in AVI files. Since Imagine won't produce AVI's it doesn't make sense for it to output a proprietery format with sound. There are a ton of PC programs that will allow you to lay audio on a video file. Maybe this is why. Programs to accomplish this function would make it a low priority for Imagine. Also, am I the only one who sees an "=20" at the end random lines of some guy's messages? ---------------------------------------------------------------------------- Dan MacLean- He can't think of any cool things to put here. Accept maybe, "Cordouroy pillows are making headlines!" One of them-there Manufacturing Engineers at PMI's Hobart plant in Hillsboro, OH. Used to work at Walt Disney World where "domestic partners" get Marriage benefits. But NOT if you're a heterosexual. Hmmmm! ____________________________________________________________________________ @{" Thread 533" link IML-533} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-268 " MSG-268 Subject: RE:Text in a circle @toc contents Subject: RE:Text in a circle Date: Friday, 13 October 1995 13:35:00 From: mike.vandersommen@caddy.uu.silcom.com (Mike Vandersommen) ---------------------------------------------------------------------------- -> From: "Granberg Tom" ->-> the text is aligned on the top edge of the circle. Now the first l=ett-> should be on the same X position as t he circle, seen from the fron=t v-> the first letter, Move the axis to the cente r of the circle(disk).= Th-> basicly the way you do it. So the next letter you w ould move in x =unt-> up with the circle(disk) x axis alignment and do the same as I did= wi-> first letter.Really, Tom? I'm certainly no Imagine expert... but I am lazy. AllI do is create the text in spline editor, import it to Detail. The nJOIN the object for one axis (centered). Then I rotate the axis, anduse CONFORM to Cylinder. With a little tweeking of the radius and siz=e,it does all the har d work for you.Just my two cents.... /------------------------------ ___ ___ ___ ___ | Mike van der Sommen / __ /__/ /__/ /_ \ / | Santa Barbara, Ca. /___/ / \ / / / / \ | mike.vandersommen@caddy.uu.silcom.com HAUS BBS (805-683-1388) | "Blackouts make for nice breaks in the day" \_______________ ______________________________________________--- =FE InterNet - GraFX Haus BBS - Santa Barbara, Ca - (805) 683-1388 @{" Thread 212" link IML-212} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-269 " MSG-269 Subject: Re: Preference: Brushes or Textures @toc contents Subject: Re: Preference: Brushes or Textures Date: Friday, 13 October 1995 13:53:30 From: Bob Arnold ---------------------------------------------------------------------------- But when oh when is this cool stuff going to be available for us PeeCee kinda people? (sound of wringing hands) -Bob On Fri, 13 Oct 1995, Mike McCool wrote: > > > Dave, sounds like you need an upgrade: Instant gratification. > > > > Load a texture into the attribute requester, fiddle with the parameters, and > > see what they do instantly, right in the requester. Too much good stuff to > > not use those textures. (no patience needed) > > But in the meantime, go down to aminet and get TextureStudio. It does > pretty much the same thing. > @{" Thread 259" link IML-259} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-270 " MSG-270 Subject: Preference: Brushes or Te @toc contents Subject: Preference: Brushes or Te Date: Friday, 13 October 1995 14:02:00 From: mike.vandersommen@caddy.uu.silcom.com (Mike Vandersommen) ---------------------------------------------------------------------------- -> From: David Alan Steiger ->-> For instance, I r arely touch the 3.0 textures. It's-> been too difficult to get a "handle" on th e parameters of so-> many files. I can't intuitively say, "Hey, this added with that-> would be perfect." Experimenting is too difficult because there-> are s o many textures.What you need is 3.3 (or 4.0). Starting at 3.3 textures has apre view render window that shows you exactly what the textureand it's settings will look like. /------------------------------ ___ ___ ___ ___ | Mike van der Sommen / __ /__/ /__/ /_ \ / | Santa Barba ra, Ca. /___/ / \ / / / / \ | mike.vandersommen@cadd y.uu.silcom.com HAUS BBS (805-683-1388) | "Blackouts make for nic e breaks in the day" \________________________________________________________ _____--- =FE InterNet - GraFX Haus BBS - Santa Barbara, Ca - (805) 683-1388 @{" Thread 214" link IML-214} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-271 " MSG-271 Subject: Re[2]: Text in a circle @toc contents Subject: Re[2]: Text in a circle Date: Friday, 13 October 1995 14:19:36 From: spack@mv.us.adobe.com ---------------------------------------------------------------------------- >Really, Tom? I'm certainly no Imagine expert... but I am lazy. All >I do is create the text in spline editor, import it to Detail. Then >JOIN the object for one axis (centered). Then I rotate the axis, and >use CONFORM to Cylinder. With a little tweeking of the radius and size, >it does all the hard work for you. But doesn't this cause the letters to 'warp' due to the conformation? Tom's approach does not cause this to happen. I guess it depends on what output you are looking for... -Scott spack@adobe.com @{" Thread 525" link IML-525} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-272 " MSG-272 Subject: Re: @toc contents Subject: Re: Date: Friday, 13 October 1995 15:03:15 From: Charles Blaquiere ---------------------------------------------------------------------------- From: ALANULL@aol.com > I then tested this problem by using a plane, putting a shere part way > into the plane and a single light source inside the sphere. I rendered > it again with raytrace and no light. Obviousely it should have rendered > completely black, again it rendered with a glow around the intersection > point. Sounds like you didn't turn on the "casts shadows" button in the light's attributes requester. @{" Thread 226" link IML-226} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-273 " MSG-273 Subject: Re: Standard Amiga? @toc contents Subject: Re: Standard Amiga? Date: Friday, 13 October 1995 15:10:13 From: Jynx ---------------------------------------------------------------------------- > (Speak of which,--and please excuse this leaving of Imagine's orbit--but > has anyone heard rumor of the first 1,400 new amiga's rolling off the > assembly line?). > What you heard is somewhat true. There will be some A1200's & some A4000T's shipping real soon.(Christmas Presents) The 060's for the A1200,A4000T, 3000 & 2000 look tasty also. A lot of coverage on both of these issues in the euro mags. late Brent Warp Premier Productions @{" Thread 31" link IML-31} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-274 " MSG-274 Subject: Re: Optimisation @toc contents Subject: Re: Optimisation Date: Friday, 13 October 1995 15:16:15 From: Jynx ---------------------------------------------------------------------------- On Mon, 18 Sep 1995, Bill Boyce wrote: > At 08:54 PM 17/9/95 -0700, you wrote: > > > >Naaaah, save the $$$ and buy a DEC Alpha. For around $5000 (go ahead, > >flame me, someone told me that price) you can buy horsepower to shame a P6. > > > >-Bob > > > And even then you won't get real-time rendering. Previews are probably close > to real time though. I think it's a bit hopeful to expect real time from a P6. > It's only(!) about 1.5 times the speed of a Pentium at the same clock speed. i e > a 100MHz P6 is as fast as a 150MHz Pentium. Go ahead and get that P90, Robert. > > >On Sun, 17 Sep 1995, Robert Byrne wrote: > > > >> Hello Vic, on Sep 15 you wrote: > >> > >> > Oh yeah...the P6 is due to be released in the near future > >> > and would be a beast for Imagine...wonder if Impulse is going > >> > to optimise Imagine for windows, and put in a feature to render > >> > on the fly ... ie anims doesn't have to be pre rendered but will > >> > render and play instantaneously from the stage/project ed. > >> > > >> > Just some thoughts. > >> > >> Real time rendering? I know Pentiums are fast, I'm going to order a P5-90, > >> but not that fast. Tell me about the P6, I might hold off for its release. Real time rendering....Sure, if you have a Cray SC. As far as previews go, a low budget pentium can produce some very speedy previews. Not to get away from Imagine to much......(i use Imagine on my Amiga, and pentium)......But, I also use 3D Studio for some animation jobs, and you should see the full screen previews and such with it. Especially on my DEC Alpha. Anyways..... Brent Warp Premier Productions > >> > >> > > > > > > @{" Thread 235" link IML-235} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-275 " MSG-275 Subject: Re: 4.0???? @toc contents Subject: Re: 4.0???? Date: Friday, 13 October 1995 15:19:39 From: Charles Blaquiere ---------------------------------------------------------------------------- > From: RobSampson@aol.com > > on Compuserve where Impulse maintains a forum and library and where help > with Imagine is available from GreG tsadillas and Tim Wilson who probably > give better answers to more questions than you will ever see in here. There are three CompuServe areas I know where you can get Imagine help: AMIGAVEND - Amiga Vendors, the first official Impulse section. Now feels like a dusty crypt, minus Indiana Jones. ANVENA - PC ANimation VENdors A, the other official Impulse area, and the one getting all the traffic. Best place to ask Mike Halvorson a question. GUGRPA - Graphics User GRouP A, a user-run area starring GreG tsadilas, one of the most outstanding Imagine users on the planet. > I'm not pushing Compuserve, but this crap you see posted in here like > that "sieg heil" post is not something you run up against on Compuserve > and is one of the reasons that GreG does not bother to read this list > anymore from what I understand from him. If your looking towards an > online service where you can get solid information about your questions > on Imagine then CIS is an excellent place to be. Agreed. Where I live, CompuServe costs me $6.40 CDN/hour, compared to $0.26 CDN/hour for Internet access -- and I still read every message in the Imagine sections on GUGRPA and ANVENA. When people pay non-trivial amounts of money for their online time, they tend to refrain from posting trivial messages. The signal/noise ratio over there is incredible. In addition, CompuServe's structure makes it quite impractical to spam the entire system. Although I still think there's a place for the IML, especially for people of low income and users outside North America, I urge those for whom it's practical to do so, to take advantage of the numerous "10 free hour" offers and investigate CompuServe. @{" Thread 165" link IML-165} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-276 " MSG-276 Subject: About bug fixes...a possible solution. @toc contents Subject: About bug fixes...a possible solution. Date: Friday, 13 October 1995 15:25:50 From: Charles Blaquiere ---------------------------------------------------------------------------- > From: Dave Jacob > > Giving up speed for windows doesn't sound fun at all... I'd give up some speed to gain multitasking any day. Coming from an Amiga background, I have found working in Imagine under DOS aggravating, to say the least. What you lose in speed, you gain by not having to save your work, exit Imagine, reboot in Windows, run whatever made you want to quit Imagine in the first place (e.g. edit a brushmap), then reverse the process to get back into Imagine. And lord help you if the results of your brushmap don't satisfy you when seen inside your Imagine scene, as you'll have to go through those loops again and again. Compare this to clicking on Photoshop to adjust the brushmap, save it, and click on Imagine to quickrender the results. A whole new world. @{" Thread 153" link IML-153} @{" -=> RETURN TO CONTENTS!<=- " link contents} @endnode @node IML-277 " MSG-277 Subject: Re: Environment mapping @toc contents Subject: Re: Environment mapping Date: Friday, 13 October 1995 15:45:52 From: Charles Blaquiere ---------------------------------------------------------------------------- > From: cjo@esrange.ssc.se > > To illustrate it; imagine yourself sitting in the middle of a large room. > In front of you is a flat mirror. Through that mirror you will only see a > small part of the room. If you turn the mirror you will see another part > but you won't see _more_. Unless you put the mirror very close to your > eye. Very well-put, Conny. An environment brush is mapped onto a sphere enclosing the entire world. As seen from the top, this means that the entire width of the brushmap will be stretched around a 360-degree view, around the scene. If your camera is in front of a mirror that's, say, 500 units away and 200 units wide, the light rays joining the edges of the mirror to the camera will represent a rectangular cone with an apex angle of about 23 degrees: TOP VIEW -------- ___---| O---___ | at the camera: the angle (<) is 22.6 deg. ^ ---| ^ ^ ^ ^ camera mirror This means that the mirror, in turn, will reflect a 22.6-degree wide cone out onto the imaginary environment sphere, which is 360 degrees wide. Therefore, you'd see about 1/16th the width of the environment brushmap reflected in your mirror. This explains why you're getting very little of the effect you'd hoped for when you selected your environment brushmap. How can you cheat, and see a wider reflection in the mirror? One way is to make the mirror slightly convex by Fracturing it once or twice, and using Conform To Sphere to get a VERY SUBTLE curvature to the object. As a result, the mirror will reflect a wider view of y